Summary:
I changed my Cleric to a Footman so I could build him up for a knight, and he kept his healing aura. I’m not sure if this is meant to be in the game or not, but it is extremely broken.
Steps to reproduce:
Get a cleric to level 2
Change him to a basic Footman
Watch him fight with his aura still healing
Expected Results:
To retain non of his abilities from other Jobs
Actual Results:
He retained the aura buff and continues to use it
Please correct me if I’m wrong, but don’t the XP requirements still increase over all achieved levels, so the 2nd level of knight would be like an imaginary 14th level in XP?
If so, I’d say that this is not a bug. If you’re really multiclassing this hard, and you manage to pull off all this XP, you earned it. ^^
Hi!
Yes this is my bad. I will fix it in A17. It seems like it’s not a majorly breaking bug, so I feel it’s okay to wait until then instead of hot fixing. Enjoy the extra heals! XD
Thank you for reporting this everyone!
-Yang
Ya que en anteriores post me informaron de la existencia de miembros de Radiant con los que podia comunicarme en castellano, y a riesgo de decir alguna burrada en inglés, prefiero expresarme en mi idioma si no hay problema con ello
Summary:
Juego con muchos workers y si en un momento dado necesito un soldado, o un carpintero, o algo así, pues promociono a uno de mis trabajadores y luego le devuelvo a su estado de worker.
Bien, pues al momento de transformar a uno el clérigo y devolverlo a worker tras usarlo, la pasiva de “área healing” se mantiene aunque este ya no sea un clérigo.
Como no se si esta hecho adrede o es un posible bug, lo comento por aqui.
Steps to reproduce:
Promote a worker to clerig
Again, promote to worker
3)“Area healing” from the clerig class will be up in the worker
Version Number and Mods in use:
alpha 16.
No mods.
I have also noticed this bug, happened when I downgreded my Cleric back to a Herbalist (decided to make someone else my main Cleric) but she retained the healing aura.