@Xavion: Super Added.
@cablex17
That’s totally already the plan. I went back and listened to the livestream to be sure, but yeah, all entities are controlled by intentions and actions. They are already implementing a messaging system between entities, and so these three aspects are going to be the primary starting points. Mods that affect assets and attributes will likely be prohibited. Honestly, when laid out the way @Tom and @Ponder have laid it out, it will be super easy to verify that files haven’t been changed or injected prior to a ladder bout. The idea entails dropping a copy of one map in right next to a copy the other and flagging each group as diplomatic foes, requiring some basic “Go kill them” or “Turtle up” AI to be in place. I will provide failsafes for two “Turtle up” fortresses, negative enough that having a secondary strategy is a necessity (I’m thinking a timeout draw equates to a loss for both sides, for example.)
edit: Updated the Daily challenge, added a new modplan.
If anyone was wondering why I chose that particular challenge, it was because that was the first program I ever wrote. In BASIC, on an Apple II, in third grade. It queried, “How do you spell Halloween?”. Irony: Most kids got it wrong.
Have fun,
Bits
P.S. Thanks for consolidating my posts @SteveAdamo. I keep forgetting doubleposting is taboo.