Your not using commas after each override in the manifest.
Take a closer look at my example. That is most likely the cause of the
Basically the same way you did your aliases.
They are there, just on the next line, and if that were true why does the override with the same format for the banner model work but not the worker models? Just to be sure I tried your suggestion and sure enough, nothing.
I would advise to just implement things one by one and then start the
game each time. When the model replacements stop you know where the
That what I did, started mixinto the carpenter recipe, no problem.
Now i overirde the banner with my leader holigram, no problem.
Not I override the 2 bed models with the carpenter, no problem.
Now I override the carpenter models, doesnt work.
Ok maybe the worker models, nothing.
how about the soldier models, nothing.
ok how about the carpenters workbench, nothing.
maybe the saw with a chainsaw model, nothing.
Try the mixitnto of the carpenter recipe as an override with correct syntax, nothing.
All the mixins work, all the overides work, except for any overide pointed at anything in the professions file, .qb or .json, none of it will write over.
I appreciate you guys trying to help, thank you.