develop-2609 (x64)
radiant/modules/events.luac:40: assertion failed!
stack traceback:
[C]: ?
[C]: in function 'assert'
radiant/modules/events.luac:40: in function 'trigger_async'
.../components/combat_state/combat_state_component.luac:85: in function 'remove_attack_leash'
stonehearth/services/server/unit_control/party.luac:95: in function '_update_leashes'
stonehearth/services/server/unit_control/party.luac:76: in function '_update_party'
stonehearth/services/server/unit_control/party.luac:16: in function <stonehearth/services/server/unit_control/party.luac:13>
develop-2609 (x64)
radiant/modules/events.luac:40: assertion failed!
stack traceback:
[C]: ?
[C]: in function 'assert'
radiant/modules/events.luac:40: in function 'trigger_async'
.../components/combat_state/combat_state_component.luac:85: in function 'remove_attack_leash'
stonehearth/services/server/unit_control/party.luac:95: in function '_update_leashes'
stonehearth/services/server/unit_control/party.luac:76: in function '_update_party'
stonehearth/services/server/unit_control/party.luac:16: in function <stonehearth/services/server/unit_control/party.luac:13>
Happened while attacking 3 Goblins that “snuck into camp.” Log link below: Dropbox Link
Also had an error message occur after armed goblins attacked. It occurred in an infinite loop
develop-2609 (x64)
radiant/modules/events.luac:77: assertion failed!
stack traceback:
[C]: ?
[C]: in function 'assert’
radiant/modules/events.luac:77: in function '_prune_dead_listeners’
radiant/modules/events.luac:82: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>
I’ve been waiting patiently for the goblin encounters to start and made a point of watching the battle very closely in case the error popped up. It did
The error seemed to occur as the first goblin died in the battle.
This happens with any goblin attack whatsoever and it totally stopped my hearthlings from working, maybe this is the bug that prevents hearthlings from working even though they have things queued up. Here is my world before the bug
after the bug
and here is a log report after the bug took place
hope this helped a little.
also I am in the newest build
here is a pic of them idling around