This has actually been discussed quite a bit here on the Discourse. I’d recommend also looking at threads such as these (as well as a few others that have escaped me):
I was wondering, will this game feature ‘outposts’ as well as our towns? Since the devs say the world will be very, very large and randomly generated, will we be able to make well functioning outposts?
I don’t mean just going out and building far away, because that could pose questions if not properly addressed–such as your settlers going all the way out to an outpost just to talk to someone or take care of a farm there, and then go all the way back, or soldiers going all the way to town to get…
So, I remember lightly touching this topic in previous threads, but I don’t believe we ever discussed this potential issue in depth. What sort of methods should there be for feeding soldiers, especially in the case of leaving your city and its stockpiles?
The issue first came up as I was watching videos of RimWorld: as units would be drafted into combat or leave the base for extended periods, they would inevitably get hungry. This is of course bad, as this severely limits how far from you base …
Does anyone else remember any other threads that might relate to @Raffo ’s topics?
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