I don’t really know what I did in the building editor, but my hearthlings aren’t building things in order and in a strange fashion, all I know is that I somehow was able to edit a building after I pressed the Build! button. I think I was able edit by clicking of it so that it would show me building options again (flooring, slabs, walls, etc.) then adding things to said building. That’s my guess anyways. So here’s the error save.
Save:
https://drive.google.com/open?id=0B4D38RthzohqQi1mdTBjay1BZDA
Error:
release-753 (x64)
std::logic_error: 'invalid reference in native get_id’
stack traceback:
radiant/modules/common.lua:245: in function 'report_traceback’
radiant/modules/common.lua:256: in function <radiant/modules/common.lua:250>
[C]: in function ‘get_id’
…onehearth/components/building/building_component.lua:1226: in function ‘_is_dependency_of’
…onehearth/components/building/building_component.lua:1227: in function ‘_is_dependency_of’
…onehearth/components/building/building_component.lua:1240: in function ‘is_dependency_of’
…hearth/components/scaffolding/scaffolding_region.lua:1223: in function ‘__deprecated_find_location’
…hearth/components/scaffolding/scaffolding_region.lua:331: in function ‘set_active’
…omponents/scaffolding/scaffolding_project_volume.lua:235: in function ‘__deprecated_on_project_changed’
…omponents/scaffolding/scaffolding_project_volume.lua:165: in function ‘set_active’
…earth/components/scaffolding/scaffolding_project.lua:106: in function ‘set_active’
…earth/components/fabricator/fabricator_component.lua:941: in function ‘_start_project’
…earth/components/fabricator/fabricator_component.lua:585: in function ‘_updates_state’
…earth/components/fabricator/fabricator_component.lua:574: in function 'obj’
radiant/modules/events.lua:83: in function 'instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/common.lua:265: in function 'xpcall’
radiant/modules/events.lua:285: in function 'trigger’
radiant/modules/events.lua:398: in function '_trigger_gameloop’
radiant/modules/events.lua:446: in function '_update’
radiant/server.lua:61: in function <radiant/server.lua:58>