I opened the load/save dialog to try and save my game and was greeted with this error.
develop-3085 (x64)
Uncaught TypeError: Cannot read property 'addClass' of undefined
TypeError: Cannot read property 'addClass' of undefined
at null.<anonymous> (http://radiant/stonehearth/ui/game/save_view/save_view.js:295:42)
at DeferredActionQueues.invoke (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:679:18)
at Object.DeferredActionQueues.flush (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:749:15)
at Object.Backburner.end (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:135:27)
at http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:521:20
I tried to dig a water-way channel from a lake to divert the water and was thrown this error:
develop-3085 (x64)
stonehearth/components/water/water_component.lua:794: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback'
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'assert'
stonehearth/components/water/water_component.lua:794: in function '_remove_height'
stonehearth/components/water/water_component.lua:261: in function '_remove_water'
stonehearth/components/water/water_component.lua:473: in function 'fill_channel_from_water_region'
...hearth/services/server/hydrology/channel_manager.lua:561: in function 'callback_fn'
...hearth/services/server/hydrology/channel_manager.lua:194: in function 'each_channel_ascending'
...hearth/services/server/hydrology/channel_manager.lua:559: in function 'fill_channels_to_capacity'
...arth/services/server/hydrology/hydrology_service.lua:768: in function '_on_tick'
...arth/services/server/hydrology/hydrology_service.lua:52: in function 'fn'
...
radiant/controllers/time_tracker_controller.lua:82: in function 'set_now'
...hearth/services/server/calendar/calendar_service.lua:379: in function '_on_event_loop'
...hearth/services/server/calendar/calendar_service.lua:37: in function 'instance'
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall'
radiant/modules/common.lua:257: in function 'xpcall'
radiant/modules/events.lua:285: in function 'trigger'
radiant/modules/events.lua:398: in function '_trigger_gameloop'
radiant/modules/events.lua:446: in function '_update'
radiant/server.lua:62: in function <radiant/server.lua:58>
I placed down a fine dining table and when I wanted to move the fine dining table, it automatically spawn a new fine dining table instead of moving the old one.
Some more errors appeared on my screen when I rebooted the game.
develop-3092 (x64)
...hearth/components/scaffolding/scaffolding_region.lua:699: attempt to index a nil value
stack traceback:
[C]: ?
...hearth/components/scaffolding/scaffolding_region.lua:699: in function '_start_erasing'
...hearth/components/scaffolding/scaffolding_region.lua:226: in function <...hearth/components/scaffolding/scaffolding_region.lua:219>
develop-3092 (x64)
c++ exception: lua runtime error
stack traceback:
develop-3092 (x64)
.../components/scaffolding/scaffolding_project_flat.lua:99: attempt to index field '_scaffolding_region' (a nil value)
stack traceback:
[C]: ?
.../components/scaffolding/scaffolding_project_flat.lua:99: in function <.../components/scaffolding/scaffolding_project_flat.lua:95>
develop-3092 (x64)
stonehearth/components/scaffolding/scaffolding.lua:135: attempt to call method 'get_blueprint_region' (a nil value)
stack traceback:
[C]: in function 'get_blueprint_region'
stonehearth/components/scaffolding/scaffolding.lua:135: in function '_add_region_trace'
stonehearth/components/scaffolding/scaffolding.lua:119: in function <stonehearth/components/scaffolding/scaffolding.lua:106>
develop-3092 (x64)
stonehearth/components/water/water_component.lua:794: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback'
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'assert'
stonehearth/components/water/water_component.lua:794: in function '_remove_height'
stonehearth/components/water/water_component.lua:261: in function '_remove_water'
stonehearth/components/water/water_component.lua:473: in function 'fill_channel_from_water_region'
...hearth/services/server/hydrology/channel_manager.lua:561: in function 'callback_fn'
...hearth/services/server/hydrology/channel_manager.lua:194: in function 'each_channel_ascending'
...hearth/services/server/hydrology/channel_manager.lua:559: in function 'fill_channels_to_capacity'
...arth/services/server/hydrology/hydrology_service.lua:768: in function '_on_tick'
...arth/services/server/hydrology/hydrology_service.lua:52: in function 'fn'
...
radiant/controllers/time_tracker_controller.lua:82: in function 'set_now'
...hearth/services/server/calendar/calendar_service.lua:379: in function '_on_event_loop'
...hearth/services/server/calendar/calendar_service.lua:37: in function 'instance'
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall'
radiant/modules/common.lua:257: in function 'xpcall'
radiant/modules/events.lua:285: in function 'trigger'
radiant/modules/events.lua:398: in function '_trigger_gameloop'
radiant/modules/events.lua:446: in function '_update'
radiant/server.lua:62: in function <radiant/server.lua:58>
Too much Lua and Lua GC activities is really hurting the game play.