ERROR: invalid reference in native get_id

release-703 (x64)[M]
std::logic_error: 'invalid reference in native get_id’
stack traceback:
radiant/modules/common.lua:245: in function 'report_traceback’
radiant/modules/common.lua:256: in function <radiant/modules/common.lua:250>
[C]: in function ‘get_id’
…onehearth/components/building/building_component.lua:2112: in function ‘_compute_fixture_dependencies’
…onehearth/components/building/building_component.lua:682: in function ‘_finish_set_building_active’
…onehearth/components/building/building_component.lua:1815: in function ‘_compute_scaffolding_worker’
…onehearth/components/building/building_component.lua:1736: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:84: in function <radiant/controllers/time_tracker_controller.lua:84>
[C]: in function 'xpcall’
radiant/modules/common.lua:265: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:84: in function 'set_now’
radiant/controllers/time_tracker_controller.lua:124: in function 'increment_now’
radiant/modules/timer.lua:13: in function 'instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/common.lua:265: in function 'xpcall’
radiant/modules/events.lua:285: in function 'trigger’
radiant/modules/events.lua:398: in function '_trigger_gameloop’
radiant/modules/events.lua:446: in function '_update’
radiant/server.lua:61: in function <radiant/server.lua:58>

I played with the german translation mod.

I was in the break menu. I build 8 small houses, cancled some task of the carpenter and continued the game. After that the error was there.

After the error it works very well. I will have a look if my villagers will build everything.