Summary:
Was afk letting my town just run amok when i got back i had a engine error
Steps to reproduce:
Expected Results:
Actual Results:
Notes:
release-949 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:200 (16422 Karri Gunnar) (stonehearth:top) bad frame transition to “unit_ready” from “running” Culprit: frame: stonehearth:top
stack traceback: [C]: ? [C]: in function ‘clear_think_output’ …nehearth/services/server/tasks/task_group_action.lua:73: in function <…nehearth/services/server/tasks/task_group_action.lua:58> [C]: in function ‘clear_think_output’ stonehearth/services/server/tasks/task_action.lua:72: in function <stonehearth/services/server/tasks/task_action.lua:58> [C]: in function ‘clear_think_output’ …th/ai/actions/find_best_reachable_entity_by_type.lua:156: in function ‘_set_result’ …th/ai/actions/find_best_reachable_entity_by_type.lua:83: in function <…th/ai/actions/find_best_reachable_entity_by_type.lua:64> (tail call): ? stonehearth/components/item_finder/item_search.lua:214: in function ‘_call_found_cbs’ stonehearth/components/item_finder/item_search.lua:183: in function ‘_on_leased_solution_ready’ … [C]: ? [C]: ? [C]: ? [C]: in function ‘run’ stonehearth/components/ai/ai_component.lua:549: in function <stonehearth/components/ai/ai_component.lua:533> [C]: in function ‘xpcall’ radiant/modules/commons.lua:67: in function ‘xpcall’ stonehearth/components/ai/ai_component.lua:533: in function <stonehearth/components/ai/ai_component.lua:529> [C]: ? [C]: ?
Attachments:
Version Number and Mods in use:
on this loadout i’m only using the ACE mod currently
System Information:
Ryzen 5
evga geforce gtx 1080
16 Gb hyper x DDR5 ram
repuplic of gamers crosshair VI hero motherboard