Engine error on load

This error window popped up immediately upon loading. It seems very similar to a couple of others on the forum but not exact so figured I’d start another thread. No steps to replicate, I only loaded the game from a save file. Two errors occured, I’ll post both and my log file

System: Win10 home premium
Intel core i7 @ 2.4 GHz
12GB RAM
Nvidia GT260M w/ 1GB GRAM

<develop-2609 (x64)
radiant/modules/events.luac:40: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
radiant/modules/events.luac:40: in function ‘trigger_async’
…/components/combat_state/combat_state_component.luac:63: in function ‘set_panicking_from’
…onehearth/services/server/combat/combat_service.luac:167: in function ‘set_panicking_from’
…i/observers/avoid_threatening_entities_observer.luac:127: in function ‘_avoid_entity’
…i/observers/avoid_threatening_entities_observer.luac:110: in function ‘_check_avoid_entity’
…i/observers/avoid_threatening_entities_observer.luac:43: in function ‘_on_added_to_sensor’
…i/observers/avoid_threatening_entities_observer.luac:33: in function <…i/observers/avoid_threatening_entities_observer.luac:33>>

<develop-2609 (x64)
radiant/modules/events.luac:40: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
radiant/modules/events.luac:40: in function ‘trigger_async’
…/components/combat_state/combat_state_component.luac:63: in function ‘set_panicking_from’
…onehearth/services/server/combat/combat_service.luac:167: in function ‘set_panicking_from’
…i/observers/avoid_threatening_entities_observer.luac:127: in function ‘_avoid_entity’
…i/observers/avoid_threatening_entities_observer.luac:110: in function ‘_check_avoid_entity’
…i/observers/avoid_threatening_entities_observer.luac:43: in function ‘_on_added_to_sensor’
…i/observers/avoid_threatening_entities_observer.luac:33: in function <…i/observers/avoid_threatening_entities_observer.luac:33>>
stonehearth.log (153.6 KB)

please merge with UI Freeze, error on reload

I read through that thread, the errors are different. Also, my UI isn’t frozen lol

nope ^^ only the infos or issue but its the same luac line radiant/modules/events.luac:40: in function ‘trigger_async’

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Ah! Okey dokey…I’ll learn this stuff eventually lol

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Keep posting these, because I need to fix the source location for each one even though the lower level assertion is the same.

Thanks guys!

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