Engine Error - 'Entity2 in merge_water_bodies'

Summary:

Error occurred when I broke the wall between a standing body of water and a pre-dug set of holes for the water to flow into. Basically a moat around a house. As the water started to flow in the error occurred.

Steps to reproduce:

release-696 (x64)
entity1 == entity2 in merge_water_bodies
stack traceback:
radiant/modules/common.lua:237: in function ‘report_traceback’
…arth/services/server/hydrology/hydrology_service.lua:697: in function ‘merge_water_bodies’
…arth/services/server/hydrology/hydrology_service.lua:801: in function ‘_process_water_queue’
…arth/services/server/hydrology/hydrology_service.lua:780: in function ‘_on_tick’
…arth/services/server/hydrology/hydrology_service.lua:52: in function ‘fn’
radiant/controllers/nonpersistent_timer.lua:56: in function ‘fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function ‘xpcall’
radiant/modules/common.lua:257: in function ‘xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:379: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:37: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/common.lua:257: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:398: in function ‘_trigger_gameloop’
radiant/modules/events.lua:446: in function ‘_update’
radiant/server.lua:61: in function <radiant/server.lua:58>

Expected Results:

Actual Results:

Notes:

Attachments:

Version Number and Mods in use:

System Information:

1 Like

Yeah I got the same error and posted it under my post dealing with water. I definitely think there is some issues with how the mechanics of water react when dealing with it.

1 Like

release-572 (x64)[M]entity1 == entity2 in merge_water_bodiesstack traceback:
radiant/modules/common.lua:237: in function ‘report_traceback’
…arth/services/server/hydrology/hydrology_service.lua:671: in function ‘merge_water_bodies’
…arth/services/server/hydrology/hydrology_service.lua:775: in function ‘_process_water_queue’
…arth/services/server/hydrology/hydrology_service.lua:754: in function ‘_on_tick’
…arth/services/server/hydrology/hydrology_service.lua:52: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:379: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:37: in function 'instance’
radiant/modules/events.lua:227: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function 'trigger’
radiant/modules/events.lua:290: in function '_trigger_gameloop’
radiant/modules/events.lua:338: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>

1 Like

After closing the error game freezes

Closing down and restarting stonehearth is not helping. Have an completely frozen game now

1468066528967.zip (5.4 MB)