Desktop Tuesday: Personal Space II

I believe your post [here] (DT: Personal Space) sparked them to think about “squishing” the polygon into any available space, which was one of the mock-ups shown in the video. Although I suspect you’re also right about commenting on the streams; this was one topic that got a lot of ideas flowing.

It’s really interesting to see how all of the different suggestions came together on this feature – while ultimately only one can be seen directly in the finished result, the consideration of the benefits of the other options proved a valuable exercise all the same. It helped to better define how the gameplay should feel; e.g. allowing rooms without windows to still feel cozy, and making narrow tunnels always feel cramped no matter how long they are.

I’ve got to say though, I’m also excited about water improvements! I reckon that’s another area we’ll both be able to provide plenty of ideas and feedback for hahaha! :merry:

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