Can someone send me here the hearthling models to animate?

I still don’t get it though, is there any other object in the scene? A light a camera or something that’s not the model?

The add-on want a scene with only the model and blender creates three as default, a cube, a sun light and a camera

Nope, I removed then all. I even saved the blank scene as default, so whenever I open the software it is empty.
I will later try to record me doing this all, maybe I’m missing something very obvious here.

Okay, sure

The only other thing i can imagine being the case is the skeleton being old, since toes were added later after Malley joined, but ATTOVERCOG is also his creation, so if that’s there as seen in the screen-cap it should work

This is me trying to import the skeleton.
The male.obj that I import is the file uploaded by Hyrule here in the topic.
Notice how I clicked on different parts and they were all at 0,0 even after importing the skeleton from the game. And clicking on prepare skeleton failing.

Okay that’s odd…

Can you post the content of the skeleton json you’re using so i can look into it?

It is the one in the game.

Summary

{
“type” : “rig”,
“skeleton”: {
“ATTOVERCOG”: [15.5,15.5,44.46875],
“bodyPosition”: [15.5,15.0,7.5],
“carry”: [15.5,15.5,0.0],
“head”: [15.5,15.0,18.0],
“leftArm”: [23.0,15.0,11.0],
“leftFinger11”: [25.0,13.0,8.0],
“leftFinger12”: [25.0,13.0,6.0],
“leftFinger21”: [25.0,15.0,8.0],
“leftFinger22”: [25.0,15.0,6.0],
“leftFinger31”: [25.0,17.0,8.0],
“leftFinger32”: [25.0,17.0,6.0],
“leftFoot”: [19.0,14.0,5.0],
“leftHand”: [23.0,15.0,10.0],
“leftShoulder”: [21.0,15.5,15.5],
“leftThumb1”: [22.0,12.0,9.0],
“leftThumb2”: [22.0,11.0,7.0],
“leftToe”: [18.9999980927,12.0,1.0],
“mainHand”: [8.0,15.0,7.0],
“offHand”: [23.0,15.0,7.0],
“pelvis”: [15.5,15.0,7.5],
“rightArm”: [8.0,15.0,11.0],
“rightFinger11”: [6.0,13.0,8.0],
“rightFinger12”: [6.0,13.0,6.0],
“rightFinger21”: [6.0,15.0,8.0],
“rightFinger22”: [6.0,15.0,6.0],
“rightFinger31”: [6.0,17.0,8.0],
“rightFinger32”: [6.0,17.0,6.0],
“rightFoot”: [12.0,14.0,5.0],
“rightHand”: [8.0,15.0,10.0],
“rightShoulder”: [10.0,15.5,15.5],
“rightThumb1”: [9.0,12.0,9.0],
“rightThumb2”: [9.0,11.0,7.0],
“rightToe”: [12.0,11.9999980927,1.0],
“root”: [15.5,15.5,0.0],
“torso”: [15.5,15.5,10.0]
},
“animation_root” : “file(…/animations/male)”,
“effects_root” : “file(…/effects)”,
“postures” : “file(…/postures.json)”,
“moods” : “file(…/moods.json)”,
“weighted_effects”: “file(…/weighted_effects.json)”,
“conversation_effects”: “file(…/conversation_effects.json)”,
“collision_shape” : {
“type” : “cylinder_collision_shape”,
“radius” : 5,
“height” : 35
}
}

Oookay,… that seems all correct

Can you post the object list in blender? Just expand it and take a scree-cap of it

image

Oh, the shoulders have a number to them…

I’m not sure why they’re there? I used the files in-game to export it to obj…?

Ugh, i guess it was my bad after-all, sorry about that…

Renaming the objects to remove the number and the underscore should fix it, if there’s any other object with those numbers make sure to rename them as well

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It didn’t.
I also tried the female models, which already have the correct names, and it didn’t worked either…

What? That’s just extra confusing…

Can you show me the rest of the list? There’s some cut on the bottom

image

Okay i’m completely lost at this point, i have no clue what went wrong!

One last chance would be the debugg info, i guess you know this, but checking the box below for the debug i fo will bring up a UI component that sould display what’s wrong, can you post it here?

Ops. Guess what? It worked in the last step. After renaming the shoulders, I forgot to click on the prepare skeleton. I tested with the girl and it worked, so I went back to the male and tried again and that was it.

So… I blame you Hyrule! :stuck_out_tongue:

Congra- i mean Oh No! I remain tha bad guy!

Wow, all this trouble, and then when I finally finish the animation and release the mod, people will be so disappointed because it is such a silly thing lol

Thanks man. if we were on opposite sides I would have declared defeated already, and would simple set the origins manually.

Now you make me look forward for what it is!
I love silly things

Nah, it’s not that much work to just blab what you should show me and see if it’s right, if the last thing didn’t work then i’m done, that was all my tools

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