develop-2924 (x32)
…ter/controllers/encounters/create_camp_encounter.lua:411: attempt to index local ‘ctx’ (a nil value)
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
…ter/controllers/encounters/create_camp_encounter.lua:411: in function ‘_create_combat_listener’
…ter/controllers/encounters/create_camp_encounter.lua:442: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:200: in function 'trigger’
radiant/modules/events.lua:241: in function '_fire_async_triggers’
radiant/modules/events.lua:319: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
After my footman died a horrible death to two goblin camp spawns and a giant wolf spawn all in the same spot (craaazy right ) They decided to spawn a goblin camp with leader and i got this message.
develop-2924 (x32)
radiant/modules/entities.lua:345: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'assert’
radiant/modules/entities.lua:345: in function ‘distance_between’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:166: in function ‘_apply_aoe_damage’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:137: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:379: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:37: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:200: in function 'trigger’
radiant/modules/events.lua:269: in function '_trigger_gameloop’
radiant/modules/events.lua:320: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
develop-2924 (x32)
radiant/modules/entities.lua:345: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'assert’
radiant/modules/entities.lua:345: in function ‘distance_between’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:166: in function ‘_apply_aoe_damage’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:137: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:379: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:37: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:200: in function 'trigger’
radiant/modules/events.lua:269: in function '_trigger_gameloop’
radiant/modules/events.lua:320: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
So what happened here was i attacked a goblin camp with footmen and i got this box… Continued gameplay got some fancy mace kinda thingy from the guy had a solid hour or more of gameplay, Then i crashed and my save files got currupted Aaaaalll the way back to the save where i got This bug report…
Im blaming it.
develop-2924 (x32)
radiant/modules/entities.lua:345: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'assert’
radiant/modules/entities.lua:345: in function ‘distance_between’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:166: in function ‘_apply_aoe_damage’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:137: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:379: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:37: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:200: in function 'trigger’
radiant/modules/events.lua:269: in function '_trigger_gameloop’
radiant/modules/events.lua:320: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
develop-2924 (x32)
std::exception: 'bad allocation’
stack traceback:
[C]: ?
[C]: ?
[C]: ?
radiant/modules/terrain.lua:203: in function '_is_sane_cube’
radiant/modules/terrain.lua:212: in function 'get_entities_in_cube’
radiant/modules/terrain.lua:244: in function ‘get_entities_at_point’
…rth/services/client/selection/xz_region_selector.lua:279: in function ‘_is_valid_location’
…rth/services/client/selection/xz_region_selector.lua:389: in function ‘_compute_endpoint’
…rth/services/client/selection/xz_region_selector.lua:422: in function ‘_find_valid_region’
…rth/services/client/selection/xz_region_selector.lua:619: in function ‘state_transition_fn’
…rth/services/client/selection/xz_region_selector.lua:529: in function ‘_on_mouse_event’
…rth/services/client/selection/xz_region_selector.lua:826: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch’
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
develop-2924 (x32)
c++ exception: lua runtime error
stack traceback:
develop-2924 (x32)
radiant/modules/entities.lua:345: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function 'assert’
radiant/modules/entities.lua:345: in function ‘distance_between’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:166: in function ‘_apply_aoe_damage’
…h/ai/actions/combat/attack_melee_adjacent_action.lua:137: in function 'fn’
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/controllers/time_tracker_controller.lua:82: in function ‘set_now’
…hearth/services/server/calendar/calendar_service.lua:379: in function ‘_on_event_loop’
…hearth/services/server/calendar/calendar_service.lua:37: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:200: in function 'trigger’
radiant/modules/events.lua:269: in function '_trigger_gameloop’
radiant/modules/events.lua:320: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
Hi!
Bad allocation means the game has run out of memory. If you’ve been running the game for a few hours in real life, please save and completely shut down the game and restart it. Although if your town is pretty big, that won’t work after awhile. Is your machine capable of running in 64bit? If so, please try switching to using 64 bit.
Thanks
-Yang
In user settings, under system, uncheck the “force 32 bit” check box. Apply the setting and then exit the game completely. Relaunch the game and there should be a little (x64) next to the build number in the upper left hand corner.
Let me know if you run into any issues
Thanks
-Yang