I am summarizing some bugs, issues and small problems while playing version 0.9.5.4b :
I have started a new game as NA (no reembarkation), as recommended in the patch notes, using no mods except ACE - but i did use two in the beggining and then deactivated them during gameplay, BEAM (stats customization) and 6 starting hearthlings. I started a new game in version 0.9.5.4b .
The issue i found: i have seem the shepperd moving in a rather freezing-“micro step” way, with the status changing very fast between idle and “resting by the fire”, and the result is that he ends up walking very slowly sometimes. I found a similar issue with my archer (and perhaps my military team), but i can not confirm what his status was.
I got this message while playing.
Uncaught TypeError: Cannot read property ‘each’ of undefined
TypeError: Cannot read property ‘each’ of undefined
at n._updatePresetTooltips (http://radiant/stonehearth_ace/ui/game/modes/zones_mode/stockpile/stockpile.js:443:27)
at invoke (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:7142)
at n.flush (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:7689)
at a.end (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:2462)
- I saw a critter trap floating very high in the air, standing still.
- A bone material appeared in the MIDDLE of the lake.
- My crafters are ignoring bins and input tables, they are heading straight towards stockpiles and woden crates.
- Not really a problem, but there are some weird descriptions within shepperd recipes that do not match the required ingredients.