Modding concerns and current scope

Ok, now I have a new concern. :disappointed_relieved:
Given this tutorial,


the only way to add custom animations for existing entities would be adding the files into the stonehearth directory/smod, due to these lines in the skeleton files:

"animation_root" : "file(../animations/male)",
"effects_root" : "file(../effects)",

How could we add our own effect+animation so we can add a new animation for the humans or goblins from our own mod? Say I make a new weapon and I need a fitting animation for fighting with it. It needs to be on the rig subfolders in the stonehearth mod, which makes it totally incompatible with other mods. :cold_sweat:

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