I know that @SteveAdamo said combat will be better than what was shown in the kickstarter video.
Just wanted to make a few suggestions as to how I envision combat to be carried out.
To clarify, I’m not speaking of how to control the military but the aesthetic layer of combat.
I understand that Stonehearth is to be a game focused on city-building with RTS elements but the way I feel, military roles will be of a good portion of gameplay as well as a lot of players are looking forward to battling mobs and titans and exploring dungeons.
Instead of something like AOE (which is a good game) where soldiers just hack away until someone dies, I’d like to see a ‘dynamic’ flow in combat similar to how the Total War series depicts in-game battles.
There’s parrying animation, counter-attack animations, blocking animations, ‘hit’ animations and death animations.
The reason I put these out here is to remind the good developers that having only an attacking animation isn’t engaging enough. Whether combat will include blocking, counter-attack chance, will be up to the developers whether they want to have deeper combat but it would be really nice if animations were more than just hacking away.