[Dev-2594] invalid file path 'stonehearth/locales/nl.json' [workaround inside]

tried it but… weirdest thing ever this.

last bit of my log now

2015-Sep-17 18:30:09.403854 | client | 1 | resources | error loading file stonehearth/locales/nl.json: invalid file path ‘stonehearth/locales/nl.json’.
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | – Script Error (lua) Begin -------------------------------
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | std::exception: 'Unknown exception’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | stack traceback:
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | radiant/modules/events.luac:68: in function <radiant/modules/events.luac:65>
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | [C]: in function 'create_render_entity’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | …ent/terrain_highlight/terrain_highlight_service.luac:29: in function '_create_renderers’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | …ent/terrain_highlight/terrain_highlight_service.luac:12: in function 'initialize’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | stonehearth/stonehearth_client.luac:5: in function 'create_service’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | stonehearth/stonehearth_client.luac:9: in function 'self’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | radiant/modules/events.luac:80: in function <radiant/modules/events.luac:78>
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | [C]: in function 'xpcall’
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | radiant/modules/events.luac:78: in function <radiant/modules/events.luac:70>
2015-Sep-17 18:30:09.404854 | client | 0 | lua.code | – Lua Error End -------------------------------
2015-Sep-17 18:30:09.404854 | client | 1 | client.core | user feedback is on
2015-Sep-17 18:30:17.652983 | client | 1 | resources | error loading file stonehearth/locales/nl.json: invalid file path ‘stonehearth/locales/nl.json’.

Likely I’m presuming wrong that the load error causes the game to crash, it’s prolly the previous bit.

thanks for the effort Wiese :smile:

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