Desktop Tuesday: Hydrostatic Bulk Pressure Simulator

Thanks for the answer. Hopefully it will change later when water system will take a more finished shape.
Meanwhile there is another question I’d like to raise in connection with the topic about possible machinery in Stonehearth.

In particular, what I’ve heard in this DT is “power of cubemitters for waterfalls depends on the pressure”. Does that mean that there exists, or will exist, a way for modders to access pressure values and/or stream speed for arbitrary points in the water volume?
What I have in mind is water wheels/mills, sailing boats and dams. All of these will need a way to access pressure/stream speed to determine their velocity/effectiveness (the dam will obviously also need water collision with artificially added voxels, i.e. buildings).

PS. Dat topic name.

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