2018-05-26 10:35:30.621152 | server | 1 | app | Stonehearth Version 0.24.0.848 (x64) 2018-05-26 10:35:30.621152 | server | 1 | core.config | user id is 9c221430-4ac5-11e6-be9c-f48e38e8052d 2018-05-26 10:35:30.621152 | server | 1 | core.config | session id is 65951531-5cf2-44ab-ba02-62c3d33c05fe 2018-05-26 10:35:30.621152 | server | 0 | app | Steam present. 2018-05-26 10:35:30.621152 | server | 0 | core.system | Initializing crash reporter 2018-05-26 10:35:34.343292 | server | 1 | resources | Modules have been modified by the user! 2018-05-26 10:35:34.374531 | server | 1 | resources | could not find resource for /norsehearth/data/saved_objects/building_templates_index.json while processing mixintos for norsehearth. ignoring. 2018-05-26 10:35:34.374531 | server | 1 | resources | could not find resource for /norsehearth/entities/armor/leather_helmet while processing mixintos for norsehearth. ignoring. 2018-05-26 10:35:34.374531 | server | 0 | app | Running Stonehearth server on port 50493 2018-05-26 10:35:34.390121 | client | 0 | client.core | Connecting to local server... 2018-05-26 10:35:34.390121 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2018-05-26 10:35:34.390121 | client | 1 | game_engine | Initializing OpenGL 2018-05-26 10:35:34.405739 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-05-26 10:35:34.421363 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on 2018-05-26 10:35:34.421363 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on 2018-05-26 10:35:34.437009 | client | 1 | game_engine | Determining window placement 2018-05-26 10:35:34.437009 | client | 1 | game_engine | Selecting monitor at 960, 540 2018-05-26 10:35:34.437009 | client | 1 | game_engine | Creating OpenGL Window 2018-05-26 10:35:36.536398 | client | 1 | game_engine | Creating OpenGL Context 2018-05-26 10:35:36.536398 | client | 1 | game_engine | Finished OpenGL Initialization 2018-05-26 10:35:36.536398 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.6.0 NVIDIA 387.92' by 'NVIDIA Corporation' on 'GeForce GTX 960M/PCIe/SSE2' 2018-05-26 10:35:36.645735 | client | 1 | browser | cef started. 2018-05-26 10:35:36.645735 | client | 1 | browser | Navigate called without an existing browser! 2018-05-26 10:35:36.645735 | thread19020 | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html 2018-05-26 10:35:36.690413 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2018-05-26 10:35:36.715763 | client | 1 | client.core | user feedback is on 2018-05-26 10:35:36.716724 | client | 1 | network | client allocating new send buffer (total: 0) 2018-05-26 10:35:36.716724 | client | 0 | client.core | Authenticating... 2018-05-26 10:35:36.754623 | server | 0 | simulation.core | Making authentication request with provider: host 2018-05-26 10:35:36.754623 | server | 0 | simulation.core | Authentication successful, responding with session. 2018-05-26 10:35:36.754623 | server | 0 | simulation.core | { "session" : { "player_id" : "player_1", "client_id" : "host", "provider" : "host" }, "state" : "configuring" } 2018-05-26 10:35:36.755646 | server | 0 | mod stonehearth | Player 'player_1' joined 2018-05-26 10:35:36.820201 | server | 1 | network | server allocating new send buffer (total: 0) 2018-05-26 10:35:36.909456 | client | 0 | client.core | Authenticated 2018-05-26 10:35:36.915468 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-05-26 10:35:38.159677 | server | 1 | simulation.remote_client | started buffering client updates. (seq:34 ack:0) 2018-05-26 10:35:38.176018 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:35:38.176018 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:35:38.314088 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:35:38.314088 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:35:38.365653 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:34 ack:34) 2018-05-26 10:35:47.716934 | client | 0 | client.core | loading save "1527345232912": 2018-05-26 10:35:47.716934 | client | 0 | client.core | { 2018-05-26 10:35:47.716934 | client | 0 | client.core | "name" : "", 2018-05-26 10:35:47.716934 | client | 0 | client.core | "town_name" : "South Springside", 2018-05-26 10:35:47.716934 | client | 0 | client.core | "game_date" : { 2018-05-26 10:35:47.716934 | client | 0 | client.core | "day" : 2, 2018-05-26 10:35:47.716934 | client | 0 | client.core | "month" : 3, 2018-05-26 10:35:47.716934 | client | 0 | client.core | "year" : 1000, 2018-05-26 10:35:47.716934 | client | 0 | client.core | "hour" : 0, 2018-05-26 10:35:47.716934 | client | 0 | client.core | "minute" : 49 2018-05-26 10:35:47.716934 | client | 0 | client.core | }, 2018-05-26 10:35:47.716934 | client | 0 | client.core | "timestamp" : 1527345232912, 2018-05-26 10:35:47.716934 | client | 0 | client.core | "time" : "5/26/2018, 10:33:52 AM", 2018-05-26 10:35:47.716934 | client | 0 | client.core | "jobs" : { 2018-05-26 10:35:47.717887 | client | 0 | client.core | "crafters" : 6, 2018-05-26 10:35:47.717887 | client | 0 | client.core | "workers" : 15, 2018-05-26 10:35:47.717887 | client | 0 | client.core | "soldiers" : 4 2018-05-26 10:35:47.717887 | client | 0 | client.core | }, 2018-05-26 10:35:47.717887 | client | 0 | client.core | "version" : "0.24.0.848", 2018-05-26 10:35:47.717887 | client | 0 | client.core | "save_version" : 12 2018-05-26 10:35:47.717887 | client | 0 | client.core | } 2018-05-26 10:35:48.763807 | server | 1 | simulation.remote_client | started buffering client updates. (seq:240 ack:220) 2018-05-26 10:35:51.262166 | client | 1 | resources | Modules have been modified by the user! 2018-05-26 10:35:51.301884 | client | 1 | resources | could not find resource for /norsehearth/data/saved_objects/building_templates_index.json while processing mixintos for norsehearth. ignoring. 2018-05-26 10:35:51.302882 | client | 1 | resources | could not find resource for /norsehearth/entities/armor/leather_helmet while processing mixintos for norsehearth. ignoring. 2018-05-26 10:35:51.307910 | cef | 1 | browser | Load error: -3 2018-05-26 10:35:51.328854 | client | 0 | core.system | not tested C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\game_engine\legacy_game_engine\horde_render_node.cpp 165 2018-05-26 10:35:51.366980 | client | 1 | lua.code | Shutting down script host. 2018-05-26 10:35:51.404120 | client | 1 | lua.code | Script host destroyed. 2018-05-26 10:35:51.416098 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2018-05-26 10:35:51.487221 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called 2018-05-26 10:35:51.488219 | server | 1 | simulation.core | All entities have been destroyed. 2018-05-26 10:35:51.488219 | server | 1 | simulation.core | Shutting down traces. 2018-05-26 10:35:51.489218 | server | 1 | simulation.core | Shutting down game objects. 2018-05-26 10:35:51.489218 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2018-05-26 10:35:51.489218 | server | 1 | lua.code | Shutting down script host. 2018-05-26 10:35:51.540306 | server | 1 | lua.code | Script host destroyed. 2018-05-26 10:35:51.540306 | server | 1 | simulation.core | Shutting down data objects. 2018-05-26 10:35:55.600846 | server | 1 | resources | Modules have been modified by the user! 2018-05-26 10:35:55.646709 | server | 1 | resources | could not find resource for /norsehearth/data/saved_objects/building_templates_index.json while processing mixintos for norsehearth. ignoring. 2018-05-26 10:35:55.647707 | server | 1 | resources | could not find resource for /norsehearth/entities/armor/leather_helmet while processing mixintos for norsehearth. ignoring. 2018-05-26 10:35:55.650701 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2018-05-26 10:35:55.661670 | server | 0 | simulation.core | Loading save: "1527345232912" 2018-05-26 10:35:55.668650 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-05-26 10:35:56.999977 | server | 1 | dm.store | load progress 37%... 2018-05-26 10:35:57.013938 | client | 1 | rpc | received reply with unknown call id '6' 2018-05-26 10:35:57.013938 | client | 1 | client.core | server reported load progress of 37% 2018-05-26 10:35:59.009354 | server | 1 | network | server allocating new send buffer (total: 0) 2018-05-26 10:35:59.009354 | server | 1 | dm.store | load progress 83%... 2018-05-26 10:35:59.013342 | client | 1 | client.core | server reported load progress of 83% 2018-05-26 10:35:59.803232 | server | 1 | network | server allocating new send buffer (total: 0) 2018-05-26 10:35:59.803232 | server | 1 | dm.store | load progress 99%... 2018-05-26 10:35:59.813172 | client | 1 | client.core | server reported load progress of 99% 2018-05-26 10:35:59.820179 | server | 1 | dm.store | load objects finished! 2018-05-26 10:35:59.834122 | server | 0 | dm.store | took 4.134 seconds to load 2018-05-26 10:35:59.834122 | server | 1 | network | server allocating new send buffer (total: 0) 2018-05-26 10:35:59.847574 | client | 0 | client.core | Server restart finished. 2018-05-26 10:35:59.852451 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-05-26 10:36:03.055619 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on 2018-05-26 10:36:03.055619 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | orc_npcs explored region contains 0 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | human_npcs explored region contains 67 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | rabbit_biped_npcs explored region contains 0 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | forest explored region contains 162 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | goblins explored region contains 98 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | animals explored region contains 0 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | amberstone explored region contains 0 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | orcs explored region contains 19 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | undead explored region contains 94 rects 2018-05-26 10:36:03.059597 | server | 0 | mod stonehearth.terrain | player_1 explored region contains 127 rects 2018-05-26 10:36:06.151889 | server | 1 | mod stonehearth.inventory | item (751376 stonehearth:decoration:window_box:brightbell (iconic)) is in inventory of player_1 but is not in the world or in any container. This item is not accessible! 2018-05-26 10:36:06.152887 | server | 1 | mod stonehearth.inventory | item (679790 stonehearth:furniture:wooden_chair (iconic)) is in inventory of player_1 but is not in the world or in any container. This item is not accessible! 2018-05-26 10:36:06.155879 | server | 1 | mod stonehearth.inventory | item (7257063 stonehearth:portals:wooden_window_frame_wide (iconic)) is in inventory of player_1 but is not in the world or in any container. This item is not accessible! 2018-05-26 10:36:06.170838 | server | 1 | mod stonehearth.inventory | item (6151814 stonehearth:containers:input_shelf:ground:stone (iconic)) is in inventory of player_1 but is not in the world or in any container. This item is not accessible! 2018-05-26 10:36:06.205745 | server | 1 | network | server allocating new send buffer (total: 0) 2018-05-26 10:36:06.818108 | server | 1 | network | server allocating new send buffer (total: 1) 2018-05-26 10:36:07.247081 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.247081 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.247081 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.247081 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.247081 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.247081 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.248005 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.248072 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.248072 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.248072 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.249014 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.249014 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.249014 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.249014 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.249014 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.249014 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.643127 | server | 1 | network | server allocating new send buffer (total: 2) 2018-05-26 10:36:07.724302 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.724302 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:07.725301 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:36:08.401099 | server | 0 | simulation.core | took 2195 ms to flush streamer 2018-05-26 10:36:11.586836 | client | 0 | client.core | reporting client load progress 77.75%... 2018-05-26 10:36:11.812892 | client | 0 | client.core | reporting client load progress 80.5%... 2018-05-26 10:36:12.090112 | client | 0 | client.core | reporting client load progress 83.25%... 2018-05-26 10:36:12.561048 | client | 0 | client.core | reporting client load progress 86%... 2018-05-26 10:36:12.916738 | server | 0 | simulation.core | finished loading game 2018-05-26 10:36:12.917734 | server | 0 | mod stonehearth | Player 'player_1' joined 2018-05-26 10:36:12.917734 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2018-05-26 10:36:12.917734 | server | 0 | sysinfo | Total System Memory: 15.863 GB (17032634368 bytes) 2018-05-26 10:36:12.917734 | server | 0 | sysinfo | Current Memory Usage: 1.635 GB (1755111424 bytes) 2018-05-26 10:36:12.917734 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2018-05-26 10:36:12.917734 | server | 0 | sysinfo | Available Address Space: 127.994 TB (140730647887872 bytes) 2018-05-26 10:36:12.917734 | server | 0 | sysinfo | Used Address Space: 6.371 GB (6840336384 bytes) 2018-05-26 10:36:12.934684 | client | 0 | client.core | reporting client load progress 88.75%... 2018-05-26 10:36:13.348032 | client | 0 | client.core | reporting client load progress 91.5%... 2018-05-26 10:36:13.696731 | client | 0 | client.core | reporting client load progress 94.25%... 2018-05-26 10:36:13.758823 | server | 0 | ai.execution_frame | (650621 stonehearth:rabbit) [stonehearth:top] ai slow start is 0 2018-05-26 10:36:14.189713 | client | 0 | client.core | reporting client load progress 97%... 2018-05-26 10:36:14.649559 | client | 0 | client.core | reporting client load progress 99.75%... 2018-05-26 10:36:14.670560 | client | 0 | client.core | SetCurrentUIScreen to restart 2018-05-26 10:36:14.702704 | server | 0 | simulation.core | took 1217 ms to update game state 2018-05-26 10:36:14.702704 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:16.387894 | server | 0 | simulation.core | took 340 ms to process job list 2018-05-26 10:36:18.491926 | client | 0 | client.core | Changed UI Screen after load 2018-05-26 10:36:19.321373 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-05-26 10:36:19.755087 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:294 ack:294) 2018-05-26 10:36:19.813672 | server | 1 | simulation.remote_client | started buffering client updates. (seq:387 ack:294) 2018-05-26 10:36:19.974934 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:36:19.974934 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:36:20.220230 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:36:20.220230 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-05-26 10:36:20.271493 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:387 ack:387) 2018-05-26 10:36:20.831720 | server | 1 | simulation.remote_client | started buffering client updates. (seq:407 ack:387) 2018-05-26 10:36:20.933520 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:407 ack:398) 2018-05-26 10:36:40.248040 | server | 0 | simulation.core | took 283 ms to update game state 2018-05-26 10:36:40.248040 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:40.391661 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:48.143939 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:48.392275 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:48.703557 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:48.761403 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:50.609586 | server | 1 | ai.execution_unit | (6416040 Devona Papp) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:36:55.243237 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:55.872889 | server | 0 | simulation.core | took 110 ms to update game state 2018-05-26 10:36:55.872889 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:57.127028 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:57.387345 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:36:59.966971 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:01.721721 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:01.792528 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:02.942505 | server | 0 | simulation.core | took 154 ms to update game state 2018-05-26 10:37:02.943502 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:02.997261 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:05.648898 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:05.973065 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:07.578978 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:08.468343 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:09.374990 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:09.899895 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:14.104225 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:15.915338 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:17.891262 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:18.172105 | server | 0 | simulation.core | took 120 ms to update game state 2018-05-26 10:37:18.172105 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:18.329722 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:22.968232 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:25.964532 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:28.211036 | server | 0 | simulation.core | took 178 ms to update game state 2018-05-26 10:37:28.211036 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:31.038503 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:31.134729 | server | 1 | ai.execution_unit | (6808990 Vio Pounder) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:37:33.828218 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:33.829219 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:37:36.924910 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:37.050549 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:39.036929 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:39.182053 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:39.243887 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:46.661574 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:46.772343 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:47.887078 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:48.021743 | server | 0 | simulation.core | took 121 ms to update game state 2018-05-26 10:37:48.021743 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:48.172314 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:48.235146 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:55.715902 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:56.428118 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:56.486502 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:56.990799 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:37:57.167353 | server | 0 | simulation.core | took 111 ms to update game state 2018-05-26 10:37:57.167353 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:00.174964 | server | 1 | ai.execution_unit | (7163 Ursella Homer) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:38:04.137672 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:04.359085 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:04.950665 | server | 0 | simulation.core | took 117 ms to update game state 2018-05-26 10:38:04.950665 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:05.011504 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:05.330861 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:05.645472 | server | 0 | simulation.core | took 136 ms to update game state 2018-05-26 10:38:05.645472 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:11.807048 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:38:11.820011 | server | 1 | ai.execution_unit | (3163833 Iris Baub) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:38:11.951681 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:12.087397 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:12.718799 | server | 0 | simulation.core | took 107 ms to update game state 2018-05-26 10:38:12.718799 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:12.858661 | server | 0 | simulation.core | took 128 ms to update game state 2018-05-26 10:38:12.858661 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:13.912970 | client | 1 | rpc | critical error in http reactor: could not trace[trace 5307 25] 2018-05-26 10:38:17.259983 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:17.611062 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:17.947378 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:18.629331 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:18.975477 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:23.222418 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:23.648337 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:25.080584 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:25.160852 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:25.223683 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:25.460051 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:26.615262 | server | 0 | simulation.core | took 118 ms to update game state 2018-05-26 10:38:26.615262 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:26.670103 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:30.907148 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:31.971469 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:34.683602 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:34.744440 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:35.079543 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:36.553163 | server | 0 | simulation.core | took 129 ms to update game state 2018-05-26 10:38:36.554143 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:36.662344 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:38.427771 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:43.551755 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:43.906120 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:44.344694 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:46.572799 | server | 0 | simulation.core | took 149 ms to update game state 2018-05-26 10:38:46.572799 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:46.677936 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:48.649113 | server | 1 | mod stonehearth.physics | (9227139 cookmod:food:yak_feed:ground) is at location: (0.00, -0.20, 0.00), which is not in bounds of the terrain. Placing it at (256.00, 105.00, 0.00) 2018-05-26 10:38:50.800060 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:53.779950 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:55.529606 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:55.697378 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:55.761264 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:56.138736 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:38:59.827503 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:02.221782 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:02.388310 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:03.112792 | server | 1 | ai.execution_unit | (6050714 Gem Killian) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:39:03.969203 | server | 0 | simulation.core | took 179 ms to update game state 2018-05-26 10:39:03.969203 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:10.843001 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:12.483009 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:12.588733 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:19.758723 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:20.482906 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:21.033669 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:21.227224 | server | 0 | simulation.core | took 179 ms to update game state 2018-05-26 10:39:21.227224 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:28.538243 | server | 0 | simulation.core | took 107 ms to update game state 2018-05-26 10:39:28.538243 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:28.647449 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:29.221701 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:30.526549 | server | 0 | simulation.core | took 271 ms to update game state 2018-05-26 10:39:30.526549 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:38.080713 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:39.784458 | server | 0 | simulation.core | took 242 ms to update game state 2018-05-26 10:39:39.784458 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:43.964946 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:46.756358 | server | 0 | simulation.core | took 116 ms to update game state 2018-05-26 10:39:46.756358 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:47.853385 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:48.328654 | server | 0 | simulation.core | took 106 ms to update game state 2018-05-26 10:39:48.328654 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:48.427411 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:55.721951 | server | 0 | simulation.core | took 109 ms to update game state 2018-05-26 10:39:55.721951 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:55.915748 | server | 1 | ai.execution_unit | (3163833 Iris Baub) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:39:57.013345 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:57.593834 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:57.923979 | server | 0 | simulation.core | took 271 ms to update game state 2018-05-26 10:39:57.923979 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:39:58.095515 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:00.481930 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:02.996959 | server | 1 | ai.execution_unit | (7163 Ursella Homer) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:40:04.224884 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:04.292734 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:04.358530 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:05.852260 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:05.941023 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:06.122045 | server | 0 | simulation.core | took 173 ms to update game state 2018-05-26 10:40:06.122045 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:06.288563 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:06.726281 | server | 1 | ai.execution_unit | (3163833 Iris Baub) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:40:09.058216 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:09.533918 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:12.140731 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:12.512097 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:14.232804 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:14.572508 | server | 0 | simulation.core | took 228 ms to update game state 2018-05-26 10:40:14.572508 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:21.192954 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:21.354551 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:21.415394 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:21.932448 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:23.591292 | server | 0 | simulation.core | took 114 ms to update game state 2018-05-26 10:40:23.591292 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:23.658688 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:23.729433 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:30.242325 | server | 0 | simulation.core | took 132 ms to update game state 2018-05-26 10:40:30.242325 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:31.148981 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:40:32.117227 | server | 0 | simulation.core | took 284 ms to update game state 2018-05-26 10:40:32.117227 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:32.947200 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:40:38.146901 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:38.212728 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:38.675739 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:39.328731 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:39.590605 | server | 0 | simulation.core | took 150 ms to update game state 2018-05-26 10:40:39.590605 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:39.698456 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:47.556229 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:47.621164 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:47.840622 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:48.938383 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:49.201678 | server | 0 | simulation.core | took 148 ms to update game state 2018-05-26 10:40:49.201678 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:49.293982 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:51.922935 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:56.492507 | server | 0 | simulation.core | took 102 ms to update game state 2018-05-26 10:40:56.492507 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:57.214749 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:58.073401 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:58.392578 | server | 0 | simulation.core | took 254 ms to update game state 2018-05-26 10:40:58.392578 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:40:58.708704 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.024199 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:01.025197 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:04.389246 | server | 1 | ai.execution_unit | (2823135 Lee Rell) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:41:04.715447 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:05.080924 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:05.210556 | server | 0 | simulation.core | took 118 ms to update game state 2018-05-26 10:41:05.210556 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:05.321297 | server | 0 | simulation.core | took 101 ms to update game state 2018-05-26 10:41:05.321297 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:05.379256 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:05.436274 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:05.615433 | server | 0 | simulation.core | took 163 ms to update game state 2018-05-26 10:41:05.615433 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:06.963718 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:08.868477 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:09.399083 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:14.373013 | server | 0 | simulation.core | took 123 ms to update game state 2018-05-26 10:41:14.373013 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:15.362399 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:15.443183 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:15.809263 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:15.923264 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:16.006551 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:16.139208 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:16.372690 | server | 0 | simulation.core | took 225 ms to update game state 2018-05-26 10:41:16.372690 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:16.441582 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:16.508391 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:17.358712 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:21.921022 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:22.439635 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:22.673012 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:23.605041 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:24.034950 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:24.132203 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:24.314712 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:24.524318 | server | 0 | simulation.core | took 140 ms to update game state 2018-05-26 10:41:24.524318 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:25.147244 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:26.136192 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:26.136192 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:26.136192 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:26.136192 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:26.902371 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:26.992167 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:27.512551 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:28.109111 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:28.175932 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:30.573872 | server | 0 | simulation.core | took 103 ms to update game state 2018-05-26 10:41:30.573872 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:30.746408 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:30.813741 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:32.141697 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:32.279575 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:32.576842 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:32.640723 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:33.098911 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:33.166121 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:35.451562 | server | 0 | simulation.core | took 106 ms to update game state 2018-05-26 10:41:35.451562 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:35.825533 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:35.937356 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:38.074537 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:38.184763 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:38.323902 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:39.071670 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:40.357223 | server | 0 | simulation.core | Starting save. 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.635643 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:41.636644 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.085730 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.302243 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.302243 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.302243 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.302243 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.302243 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.303235 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.303235 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.303235 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:41:42.837593 | server | 0 | simulation.core | Saved. 2018-05-26 10:41:42.842581 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:42.873568 | client | 1 | client.core | clearing save deferred pointers 2018-05-26 10:41:44.705223 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:44.764066 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:44.889713 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:47.426236 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:47.693693 | server | 0 | simulation.pathfinder.astar chase entity(src) | (6178452 stonehearth:squirrel) | could not find subspace for starting point (1063.00, 54.00, -381.00). EVERYTHING IS BROKEN! =( 2018-05-26 10:41:47.840950 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:48.559836 | server | 0 | simulation.core | took 122 ms to update game state 2018-05-26 10:41:48.559836 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:49.163222 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:49.581536 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:49.699098 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:49.972573 | server | 0 | simulation.pathfinder.astar chase entity(src) | (6178452 stonehearth:squirrel) | could not find subspace for starting point (1063.00, 54.00, -381.00). EVERYTHING IS BROKEN! =( 2018-05-26 10:41:51.067958 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:51.844721 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:54.332398 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:54.599876 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:54.777377 | server | 0 | simulation.pathfinder.astar chase entity(src) | (6178452 stonehearth:squirrel) | could not find subspace for starting point (1063.00, 54.00, -381.00). EVERYTHING IS BROKEN! =( 2018-05-26 10:41:55.030618 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:56.594153 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:56.666965 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:56.737860 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:56.912159 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:56.984007 | server | 0 | simulation.pathfinder.astar chase entity(src) | (6178452 stonehearth:squirrel) | could not find subspace for starting point (1063.00, 54.00, -381.00). EVERYTHING IS BROKEN! =( 2018-05-26 10:41:57.575475 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:57.747618 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:58.767352 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:41:59.588953 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:01.204312 | server | 0 | simulation.pathfinder.astar chase entity(src) | (6178452 stonehearth:squirrel) | could not find subspace for starting point (1063.00, 54.00, -381.00). EVERYTHING IS BROKEN! =( 2018-05-26 10:42:01.970781 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:03.661805 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:03.831332 | server | 0 | simulation.pathfinder.astar chase entity(src) | (6178452 stonehearth:squirrel) | could not find subspace for starting point (1063.00, 54.00, -381.00). EVERYTHING IS BROKEN! =( 2018-05-26 10:42:04.670689 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:05.012077 | server | 0 | simulation.core | took 108 ms to update game state 2018-05-26 10:42:05.012077 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:05.096844 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:06.544728 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:06.794546 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:06.900350 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:07.224264 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:10.671168 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:12.587007 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:12.767537 | server | 0 | simulation.core | took 118 ms to update game state 2018-05-26 10:42:12.767537 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:13.499531 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:15.018238 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:15.163081 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:15.341734 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:15.569405 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:21.935993 | server | 0 | simulation.core | took 143 ms to update game state 2018-05-26 10:42:21.935993 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:22.085757 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:22.151833 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:24.342995 | server | 0 | simulation.core | took 140 ms to update game state 2018-05-26 10:42:24.342995 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:24.491122 | server | 0 | simulation.core | took 135 ms to update game state 2018-05-26 10:42:24.491122 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:30.742376 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:32.458874 | server | 0 | simulation.core | took 109 ms to update game state 2018-05-26 10:42:32.458874 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:33.081652 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:33.163576 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:34.577843 | server | 0 | simulation.core | took 234 ms to update game state 2018-05-26 10:42:34.577843 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:39.157233 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:39.215054 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:42:42.760187 | server | 0 | simulation.core | took 103 ms to update game state 2018-05-26 10:42:42.760187 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:43.633035 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:43.694843 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:44.711613 | server | 0 | simulation.core | took 294 ms to update game state 2018-05-26 10:42:44.711613 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:45.237663 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:48.311661 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:51.003557 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:42:51.019480 | server | 1 | ai.execution_unit | (4964598 Elena Mont) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:42:51.075360 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:42:52.574093 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:52.647896 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:52.956491 | server | 0 | simulation.core | took 115 ms to update game state 2018-05-26 10:42:52.956491 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:53.022287 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:53.503829 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:53.624717 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:54.049827 | server | 0 | simulation.core | took 349 ms to update game state 2018-05-26 10:42:54.049827 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:54.169516 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:54.260333 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:54.377246 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:54.592152 | server | 0 | simulation.core | took 203 ms to update game state 2018-05-26 10:42:54.592152 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:55.011447 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:42:56.768943 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:57.190912 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:57.858889 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:58.706222 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:58.840960 | server | 1 | ai.execution_unit | (573945 Trevion Keloch) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:42:59.698875 | server | 0 | simulation.core | took 114 ms to update game state 2018-05-26 10:42:59.698875 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:42:59.800603 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-05-26 10:42:59.801600 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-05-26 10:42:59.801600 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-05-26 10:42:59.808582 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:00.145298 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:00.156268 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:43:00.156268 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:43:00.203954 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:00.310841 | server | 1 | ai.execution_unit | (4964598 Elena Mont) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:00.855032 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:00.928839 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:01.091420 | server | 0 | simulation.core | took 149 ms to update game state 2018-05-26 10:43:01.091420 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:01.196140 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:02.125849 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:03.619523 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:07.322873 | server | 0 | simulation.core | took 152 ms to update game state 2018-05-26 10:43:07.322873 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:07.497433 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:07.659992 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:08.189641 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:08.243544 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:08.335794 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:08.406585 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:15.342638 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:15.690914 | server | 1 | ai.execution_unit | (4964598 Elena Mont) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:16.228144 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:17.174586 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:19.069888 | server | 1 | ai.execution_unit | (6050714 Gem Killian) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:20.086358 | server | 1 | ai.execution_unit | (3163833 Iris Baub) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:20.497776 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:20.574287 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:20.838763 | server | 1 | ai.execution_unit | (4964598 Elena Mont) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:21.179028 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:21.763368 | server | 1 | ai.execution_unit | (3163833 Iris Baub) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:22.124701 | server | 0 | simulation.core | took 112 ms to update game state 2018-05-26 10:43:22.124701 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:22.287558 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:22.365935 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:23.672258 | server | 0 | simulation.core | took 108 ms to update game state 2018-05-26 10:43:23.672258 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:24.264931 | server | 0 | simulation.core | took 102 ms to update game state 2018-05-26 10:43:24.264931 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:24.375131 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:26.692591 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:27.381859 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:27.440506 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:28.347465 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:30.395265 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:30.780207 | server | 0 | simulation.core | took 114 ms to update game state 2018-05-26 10:43:30.780207 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:31.061457 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:31.129312 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:31.658082 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:32.171417 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:32.429725 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:32.576673 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:33.117214 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:33.378125 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:33.480005 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:33.492968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:43:33.492968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:43:33.493968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:43:33.493968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:43:34.570915 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:36.184865 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:39.787283 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:39.981273 | server | 0 | simulation.core | took 127 ms to update game state 2018-05-26 10:43:39.981273 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:40.563031 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:40.874523 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:41.840070 | server | 0 | simulation.core | took 278 ms to update game state 2018-05-26 10:43:41.840070 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:44.334724 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:44.917249 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:50.536114 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:51.211324 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:52.404231 | server | 0 | simulation.core | took 316 ms to update game state 2018-05-26 10:43:52.404231 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:53.612224 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:56.188915 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:57.431518 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:59.034942 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:59.590511 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:43:59.898719 | server | 0 | simulation.core | took 128 ms to update game state 2018-05-26 10:43:59.899713 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:43:59.974512 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:01.652222 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:01.934532 | server | 0 | simulation.core | took 120 ms to update game state 2018-05-26 10:44:01.934532 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:02.049450 | server | 0 | simulation.core | took 105 ms to update game state 2018-05-26 10:44:02.049450 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:02.273131 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:02.591813 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:02.961358 | server | 1 | ai.execution_unit | (6808990 Vio Pounder) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:44:03.313459 | server | 1 | ai.execution_unit | (6808990 Vio Pounder) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:44:06.272852 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:08.401917 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:08.694766 | server | 0 | simulation.core | took 118 ms to update game state 2018-05-26 10:44:08.694766 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:08.760648 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:08.977677 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:10.008871 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:10.461924 | server | 0 | simulation.core | took 284 ms to update game state 2018-05-26 10:44:10.461924 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:11.052101 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:12.674933 | server | 1 | ai.execution_unit | (6808990 Vio Pounder) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:44:15.116750 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:18.528156 | server | 0 | simulation.core | took 117 ms to update game state 2018-05-26 10:44:18.528156 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:19.148115 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:19.515273 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:19.572735 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:20.189584 | server | 0 | simulation.core | took 147 ms to update game state 2018-05-26 10:44:20.189584 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:20.355221 | server | 0 | simulation.core | took 155 ms to update game state 2018-05-26 10:44:20.355221 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:20.420084 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:23.784526 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:23.951628 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:28.107529 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:28.490106 | server | 0 | simulation.core | took 115 ms to update game state 2018-05-26 10:44:28.490106 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:28.565903 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:30.939720 | server | 0 | simulation.core | took 260 ms to update game state 2018-05-26 10:44:30.939720 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:32.176118 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:32.664729 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:36.783782 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:39.560870 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.560870 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.560870 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.560870 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.561868 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.561868 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.561868 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.561868 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.561868 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:39.561868 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:44:40.309820 | server | 0 | simulation.core | took 110 ms to update game state 2018-05-26 10:44:40.309820 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:40.366155 | server | 1 | ai.execution_unit | (4964598 Elena Mont) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:44:41.101298 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:42.456672 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:43.197741 | server | 0 | simulation.core | took 150 ms to update game state 2018-05-26 10:44:43.197741 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:43.298605 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:43.369448 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:49.718277 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:52.446701 | server | 0 | simulation.core | took 140 ms to update game state 2018-05-26 10:44:52.446701 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:53.189072 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:44:54.282243 | server | 0 | simulation.core | took 399 ms to update game state 2018-05-26 10:44:54.282243 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:00.744613 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:02.671046 | server | 0 | simulation.core | took 114 ms to update game state 2018-05-26 10:45:02.671046 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:02.828657 | server | 0 | simulation.core | took 151 ms to update game state 2018-05-26 10:45:02.828657 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:02.886534 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:03.515862 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:03.889924 | server | 0 | simulation.core | took 151 ms to update game state 2018-05-26 10:45:03.889924 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:04.212877 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:04.291686 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:04.304640 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:04.304640 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:04.726681 | server | 0 | simulation.core | took 216 ms to update game state 2018-05-26 10:45:04.726681 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:06.771380 | server | 1 | ai.execution_unit | (4964598 Elena Mont) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:45:11.488055 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:11.488055 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:11.488055 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:11.489052 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:11.584794 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:13.192450 | server | 0 | simulation.core | took 127 ms to update game state 2018-05-26 10:45:13.193477 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:13.402045 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:13.530737 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:14.624825 | server | 0 | simulation.core | took 154 ms to update game state 2018-05-26 10:45:14.624825 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:14.737628 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:18.216659 | server | 1 | ai.execution_unit | (6050714 Gem Killian) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.316968 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.317952 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.317952 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.317952 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.317952 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:21.317952 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:45:22.453947 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:22.674622 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:22.788405 | server | 1 | ai.execution_unit | (6416040 Devona Papp) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:45:23.001783 | server | 1 | ai.execution_unit | (2823135 Lee Rell) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:45:23.898423 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:24.097896 | server | 0 | simulation.core | took 187 ms to update game state 2018-05-26 10:45:24.098894 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:24.709681 | server | 1 | ai.execution_unit | (3793 Treston Nonac) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:45:24.834491 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:31.424051 | server | 0 | simulation.core | took 147 ms to update game state 2018-05-26 10:45:31.424051 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:31.796304 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:32.058627 | server | 0 | simulation.core | took 113 ms to process job list 2018-05-26 10:45:32.992333 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:33.192797 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:33.415303 | server | 0 | simulation.core | took 208 ms to update game state 2018-05-26 10:45:33.415303 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:33.547987 | server | 0 | simulation.core | took 114 ms to update game state 2018-05-26 10:45:33.547987 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:33.762621 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:34.408467 | client | 1 | rpc | critical error in http reactor: could not trace[trace 21484 25] 2018-05-26 10:45:35.274212 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:41.488867 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:43.588892 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:45.024753 | server | 0 | simulation.core | took 149 ms to update game state 2018-05-26 10:45:45.025722 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:45.122999 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:45.341390 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:45.411202 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:45.689773 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:46.332790 | server | 0 | simulation.core | took 110 ms to update game state 2018-05-26 10:45:46.333785 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:46.582116 | server | 0 | simulation.core | took 236 ms to update game state 2018-05-26 10:45:46.582116 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:47.411895 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:50.991765 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:51.956737 | server | 1 | ai.execution_unit | (2357 Ollen Quess) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:45:54.766568 | server | 0 | simulation.core | took 115 ms to update game state 2018-05-26 10:45:54.766568 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:54.991068 | server | 0 | simulation.core | took 112 ms to update game state 2018-05-26 10:45:54.991068 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:55.054878 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:56.552149 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:57.002935 | server | 0 | simulation.core | took 182 ms to update game state 2018-05-26 10:45:57.002935 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:57.081874 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:57.140662 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:45:57.320569 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:02.900574 | server | 0 | simulation.core | took 128 ms to update game state 2018-05-26 10:46:02.900574 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:03.689907 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:04.369359 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:04.610332 | server | 0 | simulation.core | took 229 ms to update game state 2018-05-26 10:46:04.610332 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:04.701060 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:05.041291 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:743 state changed in RestartThinking starting_thinking -> stopped Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: herding task_group: herding frame: task_group:1343 unit: TASK task: TASK frame: stonehearth:feed_pasture_animals unit: feed pasture animals compound: feed pasture animals frame: stonehearth:pickup_item_type unit: pickup item type from any storage compound: pickup item type from any storage frame: stonehearth:pickup_item_type_from_storage 2018-05-26 10:46:05.041291 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:05.042289 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:05.042289 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:743 2018-05-26 10:46:05.042289 | server | 0 | lua.code | state changed in RestartThinking starting_thinking -> stopped 2018-05-26 10:46:05.042289 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:05.042289 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:05.042289 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:05.042289 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:05.042289 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:05.042289 | server | 0 | lua.code | unit: herding 2018-05-26 10:46:05.042289 | server | 0 | lua.code | task_group: herding 2018-05-26 10:46:05.042289 | server | 0 | lua.code | frame: task_group:1343 2018-05-26 10:46:05.042289 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:05.042289 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:05.042289 | server | 0 | lua.code | frame: stonehearth:feed_pasture_animals 2018-05-26 10:46:05.042289 | server | 0 | lua.code | unit: feed pasture animals 2018-05-26 10:46:05.042289 | server | 0 | lua.code | compound: feed pasture animals 2018-05-26 10:46:05.042289 | server | 0 | lua.code | frame: stonehearth:pickup_item_type 2018-05-26 10:46:05.042289 | server | 0 | lua.code | unit: pickup item type from any storage 2018-05-26 10:46:05.042289 | server | 0 | lua.code | compound: pickup item type from any storage 2018-05-26 10:46:05.042289 | server | 0 | lua.code | frame: stonehearth:pickup_item_type_from_storage 2018-05-26 10:46:05.042289 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:05.042289 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:05.042289 | server | 0 | lua.code | [C]: in function 'set_think_output' 2018-05-26 10:46:05.042289 | server | 0 | lua.code | ...th/ai/actions/find_best_reachable_entity_by_type.lua:159: in function '_set_result' 2018-05-26 10:46:05.042289 | server | 0 | lua.code | ...th/ai/actions/find_best_reachable_entity_by_type.lua:95: in function 'found_cb' 2018-05-26 10:46:05.042289 | server | 0 | lua.code | stonehearth/components/item_finder/item_search.lua:196: in function '_call_found_cb' 2018-05-26 10:46:05.042289 | server | 0 | lua.code | stonehearth/components/item_finder/item_search.lua:214: in function '_call_found_cbs' 2018-05-26 10:46:05.042289 | server | 0 | lua.code | stonehearth/components/item_finder/item_search.lua:144: in function 2018-05-26 10:46:05.042289 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:05.090127 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:05.091156 | server | 0 | lua.code | -- Script Error (native) Begin ------------------------------- 2018-05-26 10:46:05.092152 | server | 0 | lua.code | c++ exception: lua runtime error 2018-05-26 10:46:05.092152 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:05.092152 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:08.539345 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:10.082957 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:12.066630 | server | 0 | simulation.core | took 128 ms to update game state 2018-05-26 10:46:12.066630 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:12.241163 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:13.689976 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:13.846898 | server | 0 | simulation.core | took 102 ms to update game state 2018-05-26 10:46:13.846898 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:13.941524 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:13.998802 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:14.054652 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:14.568302 | server | 1 | ai.execution_unit | (1768655 Devona Zedro) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:46:14.573289 | server | 1 | ai.execution_unit | (6050714 Gem Killian) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:46:14.574286 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:46:17.125720 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:20.118151 | server | 0 | simulation.core | took 116 ms to update game state 2018-05-26 10:46:20.119147 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:20.174998 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:20.336565 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:20.961947 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:21.812675 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:21.882487 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:22.183284 | server | 0 | simulation.core | took 139 ms to update game state 2018-05-26 10:46:22.183284 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:22.604249 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:23.845542 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:24.615561 | server | 1 | ai.execution_unit | (6050714 Gem Killian) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:46:29.437515 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:30.942678 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:31.427712 | server | 0 | simulation.core | took 119 ms to update game state 2018-05-26 10:46:31.427712 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:31.542638 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:33.034955 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:33.301081 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:33.500747 | server | 0 | simulation.core | took 187 ms to update game state 2018-05-26 10:46:33.500747 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:33.599585 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:37.387693 | server | 1 | ai.execution_unit | (5664395 Gareth Inverse) [execute restock errand] duplicate "set_think_output" in state ready 2018-05-26 10:46:38.073445 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:40.770816 | server | 0 | simulation.core | Starting save. 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.182046 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.183043 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.607474 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.779202 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:42.779202 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-05-26 10:46:43.383970 | server | 0 | simulation.core | Saved. 2018-05-26 10:46:43.391947 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-05-26 10:46:43.452784 | client | 1 | client.core | clearing save deferred pointers 2018-05-26 10:46:44.534648 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:abort_on_event_triggered) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:abort_on_event_triggered 2018-05-26 10:46:44.534648 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.536642 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.536642 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.536642 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:abort_on_event_triggered) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.536642 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.536642 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.536642 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.536642 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.536642 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.536642 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.536642 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.536642 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.536642 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.536642 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.536642 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.536642 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.536642 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.536642 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.536642 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.536642 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.536642 | server | 0 | lua.code | frame: stonehearth:abort_on_event_triggered 2018-05-26 10:46:44.536642 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.536642 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.536642 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.536642 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.537640 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.538637 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.538637 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.538637 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:drop_carrying_now) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:drop_carrying_now 2018-05-26 10:46:44.538637 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.540644 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.540644 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.540644 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:drop_carrying_now) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.540644 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.540644 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.540644 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.540644 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.540644 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.540644 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.540644 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.540644 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.540644 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.540644 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.540644 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.540644 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.540644 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.540644 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.540644 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.540644 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.540644 | server | 0 | lua.code | frame: stonehearth:drop_carrying_now 2018-05-26 10:46:44.540644 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.540644 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.540644 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.540644 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.540644 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.541629 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.541629 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.541629 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.541629 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.541629 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.541629 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.541629 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.541629 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.541629 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.541629 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:drop_backpack_contents_on_ground) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:drop_backpack_contents_on_ground 2018-05-26 10:46:44.541629 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.542627 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.542627 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.542627 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:drop_backpack_contents_on_ground) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.542627 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.542627 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.542627 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.542627 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.543624 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.543624 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.543624 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.543624 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.543624 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.543624 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.543624 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.543624 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.543624 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.543624 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.543624 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.543624 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.543624 | server | 0 | lua.code | frame: stonehearth:drop_backpack_contents_on_ground 2018-05-26 10:46:44.543624 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.543624 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.543624 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.543624 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.543624 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.543624 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:pickup_item_into_backpack) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:pickup_item_into_backpack 2018-05-26 10:46:44.543624 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.545620 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.545620 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.545620 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:pickup_item_into_backpack) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.545620 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.545620 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.545620 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.545620 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.545620 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.545620 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.545620 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.545620 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.545620 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.545620 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.545620 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.545620 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.545620 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.545620 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.545620 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.545620 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.545620 | server | 0 | lua.code | frame: stonehearth:pickup_item_into_backpack 2018-05-26 10:46:44.545620 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.545620 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.545620 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.546617 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.546617 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.546617 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.546617 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.546617 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:fill_backpack_from_items) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:fill_backpack_from_items 2018-05-26 10:46:44.546617 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.548612 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.548612 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.548612 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:fill_backpack_from_items) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.548612 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.548612 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.548612 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.548612 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.548612 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.548612 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.548612 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.548612 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.548612 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.548612 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.548612 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.548612 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.548612 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.548612 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.548612 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.548612 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.548612 | server | 0 | lua.code | frame: stonehearth:fill_backpack_from_items 2018-05-26 10:46:44.548612 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.548612 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.548612 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.548612 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.549609 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.549609 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:fill_storage_from_backpack) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:fill_storage_from_backpack 2018-05-26 10:46:44.549609 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.551602 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.551602 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.551602 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:fill_storage_from_backpack) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.551602 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.551602 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.551602 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.551602 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.551602 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.551602 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.551602 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.551602 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.551602 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.551602 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.551602 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.551602 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.551602 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.551602 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.551602 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.551602 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.551602 | server | 0 | lua.code | frame: stonehearth:fill_storage_from_backpack 2018-05-26 10:46:44.551602 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.551602 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.551602 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.551602 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.551602 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.552599 | server | 0 | ai.assert | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 (5664395 Gareth Inverse) (stonehearth:call_method) bad frame transition to "start" from "stopped" Culprit: frame: stonehearth:top unit: human work dispatcher compound: human work dispatcher frame: stonehearth:work unit: human simple labor dispatcher compound: human simple labor dispatcher frame: stonehearth:simple_labor unit: restock task_group: restock frame: task_group:1349 unit: TASK task: TASK frame: stonehearth:execute_restock_errand unit: execute restock errand compound: execute restock errand frame: stonehearth:call_method 2018-05-26 10:46:44.552599 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.553597 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-05-26 10:46:44.553597 | server | 0 | lua.code | CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\execution_frame.cpp:192 2018-05-26 10:46:44.553597 | server | 0 | lua.code | (5664395 Gareth Inverse) (stonehearth:call_method) bad frame transition to "start" from "stopped" 2018-05-26 10:46:44.553597 | server | 0 | lua.code | Culprit: 2018-05-26 10:46:44.553597 | server | 0 | lua.code | frame: stonehearth:top 2018-05-26 10:46:44.553597 | server | 0 | lua.code | unit: human work dispatcher 2018-05-26 10:46:44.553597 | server | 0 | lua.code | compound: human work dispatcher 2018-05-26 10:46:44.553597 | server | 0 | lua.code | frame: stonehearth:work 2018-05-26 10:46:44.553597 | server | 0 | lua.code | unit: human simple labor dispatcher 2018-05-26 10:46:44.553597 | server | 0 | lua.code | compound: human simple labor dispatcher 2018-05-26 10:46:44.553597 | server | 0 | lua.code | frame: stonehearth:simple_labor 2018-05-26 10:46:44.553597 | server | 0 | lua.code | unit: restock 2018-05-26 10:46:44.553597 | server | 0 | lua.code | task_group: restock 2018-05-26 10:46:44.553597 | server | 0 | lua.code | frame: task_group:1349 2018-05-26 10:46:44.553597 | server | 0 | lua.code | unit: TASK 2018-05-26 10:46:44.553597 | server | 0 | lua.code | task: TASK 2018-05-26 10:46:44.553597 | server | 0 | lua.code | frame: stonehearth:execute_restock_errand 2018-05-26 10:46:44.553597 | server | 0 | lua.code | unit: execute restock errand 2018-05-26 10:46:44.553597 | server | 0 | lua.code | compound: execute restock errand 2018-05-26 10:46:44.553597 | server | 0 | lua.code | frame: stonehearth:call_method 2018-05-26 10:46:44.553597 | server | 0 | lua.code | stack traceback: 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | stonehearth/services/server/tasks/task_action.lua:189: in function 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: in function 'start' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | ...nehearth/services/server/tasks/task_group_action.lua:105: in function <...nehearth/services/server/tasks/task_group_action.lua:101> 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: ? 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: in function 'run' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:530: in function 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:514: in function '_thread_main' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:277: in function 2018-05-26 10:46:44.554594 | server | 0 | lua.code | [C]: in function 'xpcall' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | radiant/modules/commons.lua:73: in function 'xpcall' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:274: in function 'f' 2018-05-26 10:46:44.554594 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2018-05-26 10:46:44.554594 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-05-26 10:46:44.554594 | server | 1 | lua.code | generating traceback... 2018-05-26 10:46:44.556589 | server | 0 | sysinfo | Memory Stats: Fatal Exception 2018-05-26 10:46:44.556589 | server | 0 | sysinfo | Total System Memory: 15.863 GB (17032634368 bytes) 2018-05-26 10:46:44.557587 | server | 0 | sysinfo | Current Memory Usage: 2.966 GB (3184664576 bytes) 2018-05-26 10:46:44.557587 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2018-05-26 10:46:44.557587 | server | 0 | sysinfo | Available Address Space: 127.992 TB (140728822202368 bytes) 2018-05-26 10:46:44.557587 | server | 0 | sysinfo | Used Address Space: 8.071 GB (8666021888 bytes)