2016-06-22 16:21:20.374023 | server | 1 | app | Stonehearth Version 0.17.0.3019 (x64) 2016-06-22 16:21:20.374023 | server | 1 | core.config | user id is 08bfc8a6-2c0f-11e6-8254-002522903c2f 2016-06-22 16:21:20.374023 | server | 1 | core.config | session id is e1bb7248-38b6-11e6-906e-002522903c2f 2016-06-22 16:21:20.374023 | server | 0 | core.system | Initializing crash reporter 2016-06-22 16:21:20.876953 | server | 0 | lua.data | lua jit is disabled 2016-06-22 16:21:20.892578 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-06-22 16:21:23.128906 | server | 1 | resources | Modules are verified pristine. 2016-06-22 16:21:23.536132 | server | 1 | app | Running Stonehearth server on port 39044 2016-06-22 16:21:23.536132 | client | 1 | renderer.renderer | Initializing OpenGL 2016-06-22 16:21:23.536132 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:21:23.536132 | client | 1 | renderer.renderer | Determining window placement 2016-06-22 16:21:23.536132 | client | 1 | renderer.renderer | Selecting monitor at 0, 0 2016-06-22 16:21:23.536132 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-06-22 16:21:23.568359 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 16:21:23.599609 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-22 16:21:23.939453 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-06-22 16:21:23.939453 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-06-22 16:21:23.939453 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 460/PCIe/SSE2' 2016-06-22 16:21:24.252929 | client | 1 | browser | cef started. 2016-06-22 16:21:24.377929 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:21:24.393554 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 16:21:24.393554 | client | 2 | network | client allocating new send buffer (total: 0) 2016-06-22 16:21:24.456054 | client | 1 | client.core | user feedback is on 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | lua shared heap size: 15.218 MB. 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | 64 bytes (o: 35998) : ######################################## 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | 40 bytes (o: 17589) : ################### 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | 48 bytes (o: 8872) : ######### 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | 80 bytes (o: 6437) : ####### 2016-06-22 16:21:24.734375 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 16:21:24.734375 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:27.791015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:21:37.495117 | client | 0 | client.core | loading save "1466618392439": 2016-06-22 16:21:37.495117 | client | 0 | client.core | { 2016-06-22 16:21:37.495117 | client | 0 | client.core | "name" : "", 2016-06-22 16:21:37.495117 | client | 0 | client.core | "town_name" : "Diaska", 2016-06-22 16:21:37.495117 | client | 0 | client.core | "game_date" : { 2016-06-22 16:21:37.495117 | client | 0 | client.core | "day" : 8, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "month" : 2, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "year" : 1000, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "hour" : 22, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "minute" : 36 2016-06-22 16:21:37.495117 | client | 0 | client.core | }, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "timestamp" : 1466618392439, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "time" : "6/22/2016, 1:59:52 PM", 2016-06-22 16:21:37.495117 | client | 0 | client.core | "jobs" : { 2016-06-22 16:21:37.495117 | client | 0 | client.core | "crafters" : 5, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "workers" : 3, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "soldiers" : 3 2016-06-22 16:21:37.495117 | client | 0 | client.core | }, 2016-06-22 16:21:37.495117 | client | 0 | client.core | "version" : "0.17.0.3019", 2016-06-22 16:21:37.495117 | client | 0 | client.core | "save_version" : 10 2016-06-22 16:21:37.495117 | client | 0 | client.core | } 2016-06-22 16:21:37.554687 | client | 1 | lua.code | Shutting down script host. 2016-06-22 16:21:37.561523 | client | 1 | lua.code | Script host destroyed. 2016-06-22 16:21:37.567382 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:21:37.625000 | server | 0 | simulation.core | Restarting game. 2016-06-22 16:21:37.625000 | server | 1 | simulation.core | Shutting down traces. 2016-06-22 16:21:37.625000 | server | 1 | simulation.core | Shutting down game objects. 2016-06-22 16:21:37.625000 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-22 16:21:37.625000 | server | 1 | lua.code | Shutting down script host. 2016-06-22 16:21:37.645507 | server | 1 | lua.code | Script host destroyed. 2016-06-22 16:21:37.645507 | server | 1 | simulation.core | Shutting down data objects. 2016-06-22 16:21:37.645507 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:21:37.653320 | server | 0 | simulation.core | Loading save 2016-06-22 16:21:39.005859 | server | 1 | dm.store | load progress 75%... 2016-06-22 16:21:39.005859 | client | 1 | client.core | server reported load progress of 75% 2016-06-22 16:21:39.467773 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:39.467773 | server | 1 | dm.store | load progress 99%... 2016-06-22 16:21:39.467773 | client | 1 | client.core | server reported load progress of 99% 2016-06-22 16:21:39.483398 | server | 1 | dm.store | load objects finished! 2016-06-22 16:21:39.499023 | server | 0 | dm.store | took 1.845 seconds to load 2016-06-22 16:21:39.499023 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:39.506836 | client | 0 | client.core | server load save file finished. loading client state. 2016-06-22 16:21:39.506836 | client | 0 | client.core | starting loading... "H:\SteamAux\steamapps\common\Stonehearth\saved_games\1466618392439" 2016-06-22 16:21:39.538086 | client | 1 | dm.store | load progress 99%... 2016-06-22 16:21:39.538086 | client | 1 | dm.store | load objects finished! 2016-06-22 16:21:39.538086 | client | 0 | dm.store | took 0.032 seconds to load 2016-06-22 16:21:39.538086 | client | 1 | client.core | restoring datastores... 2016-06-22 16:21:39.538086 | client | 1 | client.core | recreating data objects... 2016-06-22 16:21:39.538086 | client | 1 | client.core | creating error browser... 2016-06-22 16:21:39.538086 | client | 1 | client.core | initializing data object traces... 2016-06-22 16:21:39.538086 | client | 1 | client.core | requiring radiant.client... 2016-06-22 16:21:39.546875 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 16:21:39.554687 | client | 1 | client.core | loading script host... 2016-06-22 16:21:39.684570 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-06-22 16:21:39.684570 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 16:21:39.684570 | client | 0 | sysinfo | Current Memory Usage: 453.828 MB (475873280 bytes) 2016-06-22 16:21:39.684570 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 16:21:39.684570 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794671149056 bytes) 2016-06-22 16:21:39.684570 | client | 0 | sysinfo | Used Address Space: 1.324 GB (1421742080 bytes) 2016-06-22 16:21:39.839843 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 16:21:39.925781 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:40.606445 | server | 2 | network | server allocating new send buffer (total: 1) 2016-06-22 16:21:41.308593 | server | 0 | simulation.core | took 1365 ms to flush streamer 2016-06-22 16:21:41.355468 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-22 16:21:41.355468 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-22 16:21:42.044921 | client | 1 | client.core | reporting client load progress 55.500%... 2016-06-22 16:21:42.321289 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-22 16:21:42.321289 | server | 0 | mod ai | cpp ai is enabled. 2016-06-22 16:21:42.399414 | client | 1 | client.core | reporting client load progress 61.000%... 2016-06-22 16:21:42.733398 | client | 1 | client.core | reporting client load progress 66.500%... 2016-06-22 16:21:43.078125 | client | 1 | client.core | reporting client load progress 72.000%... 2016-06-22 16:21:43.415039 | client | 1 | client.core | reporting client load progress 77.500%... 2016-06-22 16:21:43.454101 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 21 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 77 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-06-22 16:21:43.461914 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 59 rects 2016-06-22 16:21:44.048828 | client | 1 | client.core | reporting client load progress 83.000%... 2016-06-22 16:21:44.426757 | client | 1 | client.core | reporting client load progress 88.500%... 2016-06-22 16:21:44.842773 | client | 1 | client.core | reporting client load progress 94.000%... 2016-06-22 16:21:45.180664 | server | 1 | simulation.core | finished loading game 2016-06-22 16:21:45.180664 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-06-22 16:21:45.180664 | server | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 16:21:45.180664 | server | 0 | sysinfo | Current Memory Usage: 834.215 MB (874737664 bytes) 2016-06-22 16:21:45.180664 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 16:21:45.180664 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794275344384 bytes) 2016-06-22 16:21:45.180664 | server | 0 | sysinfo | Used Address Space: 1.693 GB (1817546752 bytes) 2016-06-22 16:21:45.197265 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:45.220703 | client | 1 | client.core | reporting client load progress 99.500%... 2016-06-22 16:21:45.599609 | server | 0 | simulation.core | took 392 ms to flush streamer 2016-06-22 16:21:45.720703 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:45.779296 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:45.834961 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:45.889648 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:45.944336 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:21:45.999023 | server | 1 | simulation.remote_client | started buffering client updates. (seq:244 ack:234) 2016-06-22 16:21:50.213867 | server | 0 | ai.execution_frame | (425140 Cobblestone Fence Gate) [stonehearth:top] ai slow start is 0 2016-06-22 16:21:50.221679 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-06-22 16:21:51.072265 | server | 0 | simulation.core | took 1017 ms to update game state 2016-06-22 16:21:51.072265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:21:51.095703 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:244 ack:237) 2016-06-22 16:21:51.292968 | server | 0 | simulation.core | took 185 ms to process job list 2016-06-22 16:21:51.293945 | server | 1 | simulation.remote_client | started buffering client updates. (seq:319 ack:244) 2016-06-22 16:21:51.406250 | server | 0 | simulation.core | took 108 ms to process job list 2016-06-22 16:21:51.461914 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:319 ack:319) 2016-06-22 16:21:52.975586 | client | 1 | rpc | critical error in http reactor: could not trace[trace 314 11] 2016-06-22 16:21:56.570312 | server | 0 | simulation.core | took 199 ms to update game state 2016-06-22 16:21:56.570312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:22:05.795898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:22:22.674804 | client | 0 | client.core | loading save "1466618392439": 2016-06-22 16:22:22.675781 | client | 0 | client.core | { 2016-06-22 16:22:22.675781 | client | 0 | client.core | "name" : "", 2016-06-22 16:22:22.675781 | client | 0 | client.core | "town_name" : "Diaska", 2016-06-22 16:22:22.675781 | client | 0 | client.core | "game_date" : { 2016-06-22 16:22:22.675781 | client | 0 | client.core | "day" : 8, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "month" : 2, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "year" : 1000, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "hour" : 22, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "minute" : 36 2016-06-22 16:22:22.675781 | client | 0 | client.core | }, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "timestamp" : 1466618392439, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "time" : "6/22/2016, 1:59:52 PM", 2016-06-22 16:22:22.675781 | client | 0 | client.core | "jobs" : { 2016-06-22 16:22:22.675781 | client | 0 | client.core | "crafters" : 5, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "workers" : 3, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "soldiers" : 3 2016-06-22 16:22:22.675781 | client | 0 | client.core | }, 2016-06-22 16:22:22.675781 | client | 0 | client.core | "version" : "0.17.0.3019", 2016-06-22 16:22:22.675781 | client | 0 | client.core | "save_version" : 10 2016-06-22 16:22:22.675781 | client | 0 | client.core | } 2016-06-22 16:22:23.257812 | server | 1 | simulation.remote_client | started buffering client updates. (seq:898 ack:888) 2016-06-22 16:22:23.594726 | client | 1 | lua.code | Shutting down script host. 2016-06-22 16:22:23.710937 | client | 1 | lua.code | Script host destroyed. 2016-06-22 16:22:23.728515 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:22:23.806640 | server | 0 | simulation.core | Restarting game. 2016-06-22 16:22:23.931640 | server | 1 | simulation.core | Shutting down traces. 2016-06-22 16:22:23.931640 | server | 1 | simulation.core | Shutting down game objects. 2016-06-22 16:22:24.282226 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-22 16:22:24.344726 | server | 1 | lua.code | Shutting down script host. 2016-06-22 16:22:24.535156 | server | 1 | deferred | [deferred 858 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:22:24.535156 | server | 1 | deferred | [deferred 960 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:22:24.535156 | server | 1 | deferred | [deferred 2062 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:22:24.535156 | server | 1 | deferred | [deferred 2314 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:22:24.693359 | server | 1 | lua.code | Script host destroyed. 2016-06-22 16:22:25.033203 | server | 1 | simulation.core | Shutting down data objects. 2016-06-22 16:22:25.041992 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:22:25.050781 | server | 0 | simulation.core | Loading save 2016-06-22 16:22:26.904296 | server | 1 | dm.store | load progress 99%... 2016-06-22 16:22:26.905273 | client | 1 | client.core | server reported load progress of 99.000% 2016-06-22 16:22:26.920898 | server | 1 | dm.store | load objects finished! 2016-06-22 16:22:26.936523 | server | 0 | dm.store | took 1.885 seconds to load 2016-06-22 16:22:26.938476 | client | 0 | client.core | server load save file finished. loading client state. 2016-06-22 16:22:26.938476 | client | 0 | client.core | starting loading... "H:\SteamAux\steamapps\common\Stonehearth\saved_games\1466618392439" 2016-06-22 16:22:26.970703 | client | 1 | dm.store | load progress 99%... 2016-06-22 16:22:26.971679 | client | 1 | dm.store | load objects finished! 2016-06-22 16:22:26.971679 | client | 0 | dm.store | took 0.033 seconds to load 2016-06-22 16:22:26.971679 | client | 1 | client.core | restoring datastores... 2016-06-22 16:22:26.972656 | client | 1 | client.core | recreating data objects... 2016-06-22 16:22:26.972656 | client | 1 | client.core | creating error browser... 2016-06-22 16:22:26.972656 | client | 1 | client.core | initializing data object traces... 2016-06-22 16:22:26.972656 | client | 1 | client.core | requiring radiant.client... 2016-06-22 16:22:26.974609 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 16:22:26.982421 | client | 1 | client.core | loading script host... 2016-06-22 16:22:27.122070 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-06-22 16:22:27.122070 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 16:22:27.122070 | client | 0 | sysinfo | Current Memory Usage: 795.973 MB (834637824 bytes) 2016-06-22 16:22:27.122070 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 16:22:27.122070 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8793944920064 bytes) 2016-06-22 16:22:27.122070 | client | 0 | sysinfo | Used Address Space: 2.000 GB (2147971072 bytes) 2016-06-22 16:22:27.310546 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 16:22:27.414062 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 16:22:28.108398 | server | 2 | network | server allocating new send buffer (total: 1) 2016-06-22 16:22:28.826171 | server | 0 | simulation.core | took 1392 ms to flush streamer 2016-06-22 16:22:28.863281 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-22 16:22:28.864257 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-22 16:22:29.568359 | client | 1 | client.core | reporting client load progress 55.500%... 2016-06-22 16:22:29.832031 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-22 16:22:29.832031 | server | 0 | mod ai | cpp ai is enabled. 2016-06-22 16:22:29.933593 | client | 1 | client.core | reporting client load progress 61.000%... 2016-06-22 16:22:30.270507 | client | 1 | client.core | reporting client load progress 66.500%... 2016-06-22 16:22:30.606445 | client | 1 | client.core | reporting client load progress 72.000%... 2016-06-22 16:22:30.946289 | client | 1 | client.core | reporting client load progress 77.500%... 2016-06-22 16:22:31.032226 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 21 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 77 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-06-22 16:22:31.047851 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 59 rects 2016-06-22 16:22:31.571289 | client | 1 | client.core | reporting client load progress 83.000%... 2016-06-22 16:22:31.950195 | client | 1 | client.core | reporting client load progress 88.500%... 2016-06-22 16:22:32.357421 | client | 1 | client.core | reporting client load progress 94.000%... 2016-06-22 16:22:32.738281 | client | 1 | client.core | reporting client load progress 99.500%... 2016-06-22 16:22:32.871093 | server | 1 | simulation.core | finished loading game 2016-06-22 16:22:32.871093 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-06-22 16:22:32.871093 | server | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 16:22:32.871093 | server | 0 | sysinfo | Current Memory Usage: 1009.316 MB (1058344960 bytes) 2016-06-22 16:22:32.871093 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 16:22:32.871093 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8793880625152 bytes) 2016-06-22 16:22:32.871093 | server | 0 | sysinfo | Used Address Space: 2.060 GB (2212265984 bytes) 2016-06-22 16:22:32.889648 | server | 1 | lua.memory | lua shared heap size: 89.154 MB. 2016-06-22 16:22:32.889648 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 16:22:32.889648 | server | 1 | lua.memory | 64 bytes (o: 289491) : ######################################## 2016-06-22 16:22:32.889648 | server | 1 | lua.memory | 40 bytes (o: 231246) : ############################### 2016-06-22 16:22:32.889648 | server | 1 | lua.memory | 96 bytes (o: 150605) : #################### 2016-06-22 16:22:32.890625 | server | 1 | lua.memory | 160 bytes (o: 41984) : ##### 2016-06-22 16:22:32.890625 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 16:22:37.886718 | server | 0 | simulation.core | took 1094 ms to update game state 2016-06-22 16:22:37.886718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:22:37.910156 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:909 ack:909) 2016-06-22 16:22:38.306640 | server | 0 | simulation.core | took 395 ms to flush streamer 2016-06-22 16:22:38.369140 | server | 1 | simulation.remote_client | started buffering client updates. (seq:981 ack:909) 2016-06-22 16:22:39.010742 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:981 ack:981) 2016-06-22 16:22:39.061523 | server | 1 | simulation.remote_client | started buffering client updates. (seq:995 ack:981) 2016-06-22 16:22:39.317382 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:995 ack:995) 2016-06-22 16:22:40.938476 | client | 1 | rpc | critical error in http reactor: could not trace[trace 715 11] 2016-06-22 16:22:45.685546 | server | 0 | simulation.core | took 218 ms to update game state 2016-06-22 16:22:45.685546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:22:52.205078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:10.066406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:15.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:18.382812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:18.441406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:19.478515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:19.565429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:19.726562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:26.793945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:27.937500 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-22 16:23:27.937500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:28.037109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | lua shared heap size: 90.862 MB. 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | 64 bytes (o: 231925) : ######################################## 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | 96 bytes (o: 227115) : ####################################### 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | 40 bytes (o: 213082) : #################################### 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | 160 bytes (o: 38823) : ###### 2016-06-22 16:23:33.885742 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 16:23:35.510742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:37.064453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:43.190429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:46.203125 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-22 16:23:46.203125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:50.929687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:51.967773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:52.694336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:53.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:23:53.834961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:02.490234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:04.211914 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-22 16:24:04.211914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:11.418945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:11.479492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:13.493164 | server | 0 | simulation.core | took 152 ms to update game state 2016-06-22 16:24:13.493164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:20.770507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:21.200195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:21.317382 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-22 16:24:21.317382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:24.407226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:27.630859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:30.095703 | server | 0 | simulation.core | took 139 ms to update game state 2016-06-22 16:24:30.095703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | lua shared heap size: 88.552 MB. 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | 64 bytes (o: 222257) : ######################################## 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | 96 bytes (o: 212098) : ###################################### 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | 40 bytes (o: 205888) : ##################################### 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | 160 bytes (o: 37270) : ###### 2016-06-22 16:24:33.897461 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 16:24:34.061523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:37.663086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:39.182617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:39.474609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:48.116211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:48.336914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:49.540039 | server | 0 | simulation.core | took 186 ms to update game state 2016-06-22 16:24:49.540039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:51.934570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:52.890625 | server | 0 | simulation.core | took 202 ms to update game state 2016-06-22 16:24:52.890625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:54.730468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:57.006836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:24:59.519531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:05.593750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:05.761718 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:06.818359 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:09.263671 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:10.307617 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:10.688476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:14.658203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:15.343750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:15.461914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:15.718750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:15.803711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:17.178711 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:18.294921 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:20.713867 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:21.217773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:21.840820 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:21.887695 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:22.581054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:22.651367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:23.033203 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:23.048828 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:24.166015 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:28.093750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:30.058593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:30.123046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:30.194336 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:30.372070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:31.848632 | server | 0 | simulation.core | took 225 ms to update game state 2016-06-22 16:25:31.848632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | lua shared heap size: 88.971 MB. 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | 64 bytes (o: 225629) : ######################################## 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | 40 bytes (o: 209272) : ##################################### 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | 96 bytes (o: 204628) : #################################### 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | 160 bytes (o: 38525) : ###### 2016-06-22 16:25:35.075195 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 16:25:40.049804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:40.451171 | server | 0 | simulation.core | took 163 ms to update game state 2016-06-22 16:25:40.451171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:42.587890 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:46.518554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:49.916992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:50.019531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:50.994140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:51.120117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:51.202148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:51.382812 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-22 16:25:51.382812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:25:53.938476 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:55.976562 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:56.143554 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:25:57.755859 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:26:00.367187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:26:00.445312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:26:00.569336 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:26:01.338867 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:26:02.198242 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-22 16:26:02.959961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 16:26:12.237304 | client | 0 | client.core | loading save "1466618392439": 2016-06-22 16:26:12.237304 | client | 0 | client.core | { 2016-06-22 16:26:12.237304 | client | 0 | client.core | "name" : "", 2016-06-22 16:26:12.237304 | client | 0 | client.core | "town_name" : "Diaska", 2016-06-22 16:26:12.237304 | client | 0 | client.core | "game_date" : { 2016-06-22 16:26:12.237304 | client | 0 | client.core | "day" : 8, 2016-06-22 16:26:12.237304 | client | 0 | client.core | "month" : 2, 2016-06-22 16:26:12.237304 | client | 0 | client.core | "year" : 1000, 2016-06-22 16:26:12.237304 | client | 0 | client.core | "hour" : 22, 2016-06-22 16:26:12.238281 | client | 0 | client.core | "minute" : 36 2016-06-22 16:26:12.238281 | client | 0 | client.core | }, 2016-06-22 16:26:12.238281 | client | 0 | client.core | "timestamp" : 1466618392439, 2016-06-22 16:26:12.238281 | client | 0 | client.core | "time" : "6/22/2016, 1:59:52 PM", 2016-06-22 16:26:12.238281 | client | 0 | client.core | "jobs" : { 2016-06-22 16:26:12.238281 | client | 0 | client.core | "crafters" : 5, 2016-06-22 16:26:12.238281 | client | 0 | client.core | "workers" : 3, 2016-06-22 16:26:12.238281 | client | 0 | client.core | "soldiers" : 3 2016-06-22 16:26:12.238281 | client | 0 | client.core | }, 2016-06-22 16:26:12.238281 | client | 0 | client.core | "version" : "0.17.0.3019", 2016-06-22 16:26:12.238281 | client | 0 | client.core | "save_version" : 10 2016-06-22 16:26:12.238281 | client | 0 | client.core | } 2016-06-22 16:26:12.793945 | server | 1 | simulation.remote_client | started buffering client updates. (seq:4957 ack:4947) 2016-06-22 16:26:13.165039 | client | 1 | lua.code | Shutting down script host. 2016-06-22 16:26:13.298828 | client | 1 | lua.code | Script host destroyed. 2016-06-22 16:26:13.314453 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:26:13.400390 | server | 0 | simulation.core | Restarting game. 2016-06-22 16:26:13.525390 | server | 1 | simulation.core | Shutting down traces. 2016-06-22 16:26:13.533203 | server | 1 | simulation.core | Shutting down game objects. 2016-06-22 16:26:13.884765 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-22 16:26:13.931640 | server | 1 | lua.code | Shutting down script host. 2016-06-22 16:26:14.150390 | server | 1 | deferred | [deferred 6965 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:26:14.150390 | server | 1 | deferred | [deferred 2391 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:26:14.150390 | server | 1 | deferred | [deferred 2502 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:26:14.150390 | server | 1 | deferred | [deferred 3611 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:26:14.150390 | server | 1 | deferred | [deferred 7784 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:26:14.150390 | server | 1 | deferred | [deferred 6670 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-22 16:26:14.331054 | server | 1 | lua.code | Script host destroyed. 2016-06-22 16:26:14.736328 | server | 1 | simulation.core | Shutting down data objects. 2016-06-22 16:26:14.744140 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 16:26:14.751953 | server | 0 | simulation.core | Loading save 2016-06-22 16:26:16.000000 | server | 1 | dm.store | load progress 69%... 2016-06-22 16:26:16.049804 | client | 0 | sysinfo | Memory Stats: Fatal Exception 2016-06-22 16:26:16.049804 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 16:26:16.049804 | client | 0 | sysinfo | Current Memory Usage: 1016.270 MB (1065635840 bytes) 2016-06-22 16:26:16.049804 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 16:26:16.049804 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8793788157952 bytes) 2016-06-22 16:26:16.049804 | client | 0 | sysinfo | Used Address Space: 2.146 GB (2304733184 bytes)