2016-06-17 03:04:04.281250 | server | 1 | app | Stonehearth Version 0.17.0.3013 (x64) 2016-06-17 03:04:04.281250 | server | 1 | core.config | user id is 08bfc8a6-2c0f-11e6-8254-002522903c2f 2016-06-17 03:04:04.281250 | server | 1 | core.config | session id is ad223456-3459-11e6-a0b3-002522903c2f 2016-06-17 03:04:04.281250 | server | 0 | core.system | Initializing crash reporter 2016-06-17 03:04:04.812500 | server | 0 | lua.data | lua jit is disabled 2016-06-17 03:04:04.843750 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-06-17 03:04:07.284179 | server | 1 | resources | Modules are verified pristine. 2016-06-17 03:04:07.362304 | server | 1 | app | Running Stonehearth server on port 11872 2016-06-17 03:04:07.362304 | client | 1 | renderer.renderer | Initializing OpenGL 2016-06-17 03:04:07.362304 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 03:04:07.362304 | client | 1 | renderer.renderer | Determining window placement 2016-06-17 03:04:07.362304 | client | 1 | renderer.renderer | Selecting monitor at 0, 0 2016-06-17 03:04:07.362304 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-06-17 03:04:07.377929 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 03:04:07.409179 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-17 03:04:07.721679 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-06-17 03:04:07.721679 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-06-17 03:04:07.721679 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 460/PCIe/SSE2' 2016-06-17 03:04:07.971679 | client | 1 | browser | cef started. 2016-06-17 03:04:08.049804 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 03:04:08.065429 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 03:04:08.081054 | client | 2 | network | client allocating new send buffer (total: 0) 2016-06-17 03:04:08.127929 | client | 1 | client.core | user feedback is on 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | lua shared heap size: 14.406 MB. 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | 64 bytes (o: 36614) : ######################################## 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | 40 bytes (o: 19992) : ##################### 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | 48 bytes (o: 8911) : ######### 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | 160 bytes (o: 6623) : ####### 2016-06-17 03:04:08.541992 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:04:08.549804 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 03:04:11.594726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:04:28.219726 | client | 0 | client.core | loading save "1466143944653": 2016-06-17 03:04:28.219726 | client | 0 | client.core | { 2016-06-17 03:04:28.219726 | client | 0 | client.core | "name" : "", 2016-06-17 03:04:28.219726 | client | 0 | client.core | "town_name" : "Angril", 2016-06-17 03:04:28.219726 | client | 0 | client.core | "game_date" : { 2016-06-17 03:04:28.219726 | client | 0 | client.core | "day" : 7, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "month" : 2, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "year" : 1000, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "hour" : 21, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "minute" : 7 2016-06-17 03:04:28.219726 | client | 0 | client.core | }, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "timestamp" : 1466143944653, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "time" : "6/17/2016, 2:12:24 AM", 2016-06-17 03:04:28.219726 | client | 0 | client.core | "jobs" : { 2016-06-17 03:04:28.219726 | client | 0 | client.core | "crafters" : 4, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "workers" : 5, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "soldiers" : 1 2016-06-17 03:04:28.219726 | client | 0 | client.core | }, 2016-06-17 03:04:28.219726 | client | 0 | client.core | "version" : "0.17.0.3013", 2016-06-17 03:04:28.219726 | client | 0 | client.core | "save_version" : 10 2016-06-17 03:04:28.219726 | client | 0 | client.core | } 2016-06-17 03:04:28.276367 | client | 1 | lua.code | Shutting down script host. 2016-06-17 03:04:28.284179 | client | 1 | lua.code | Script host destroyed. 2016-06-17 03:04:28.284179 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 03:04:28.376953 | server | 0 | simulation.core | Restarting game. 2016-06-17 03:04:28.376953 | server | 1 | simulation.core | Shutting down traces. 2016-06-17 03:04:28.376953 | server | 1 | simulation.core | Shutting down game objects. 2016-06-17 03:04:28.376953 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-17 03:04:28.376953 | server | 1 | lua.code | Shutting down script host. 2016-06-17 03:04:28.392578 | server | 1 | lua.code | Script host destroyed. 2016-06-17 03:04:28.392578 | server | 1 | simulation.core | Shutting down data objects. 2016-06-17 03:04:28.400390 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 03:04:28.408203 | server | 0 | simulation.core | Loading save 2016-06-17 03:04:29.988281 | server | 1 | dm.store | load progress 99%... 2016-06-17 03:04:29.989257 | client | 1 | client.core | server reported load progress of 99% 2016-06-17 03:04:30.000000 | server | 1 | dm.store | load objects finished! 2016-06-17 03:04:30.013671 | server | 0 | dm.store | took 1.606 seconds to load 2016-06-17 03:04:30.013671 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 03:04:30.015625 | client | 0 | client.core | server load save file finished. loading client state. 2016-06-17 03:04:30.015625 | client | 0 | client.core | starting loading... "H:\SteamAux\steamapps\common\Stonehearth\saved_games\1466143944653" 2016-06-17 03:04:30.056640 | client | 1 | dm.store | load progress 99%... 2016-06-17 03:04:30.056640 | client | 1 | dm.store | load objects finished! 2016-06-17 03:04:30.057617 | client | 0 | dm.store | took 0.042 seconds to load 2016-06-17 03:04:30.057617 | client | 1 | client.core | restoring datastores... 2016-06-17 03:04:30.057617 | client | 1 | client.core | recreating data objects... 2016-06-17 03:04:30.057617 | client | 1 | client.core | creating error browser... 2016-06-17 03:04:30.057617 | client | 1 | client.core | initializing data object traces... 2016-06-17 03:04:30.057617 | client | 1 | client.core | requiring radiant.client... 2016-06-17 03:04:30.063476 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 03:04:30.071289 | client | 1 | client.core | loading script host... 2016-06-17 03:04:30.196289 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-06-17 03:04:30.196289 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-17 03:04:30.196289 | client | 0 | sysinfo | Current Memory Usage: 434.242 MB (455335936 bytes) 2016-06-17 03:04:30.196289 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-17 03:04:30.196289 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794713116672 bytes) 2016-06-17 03:04:30.196289 | client | 0 | sysinfo | Used Address Space: 1.285 GB (1379774464 bytes) 2016-06-17 03:04:30.323242 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 03:04:30.409179 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 03:04:31.041992 | server | 2 | network | server allocating new send buffer (total: 1) 2016-06-17 03:04:31.612304 | server | 0 | simulation.core | took 1194 ms to flush streamer 2016-06-17 03:04:31.924804 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-17 03:04:31.924804 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-17 03:04:32.276367 | client | 1 | client.core | reporting client load progress 55.500%... 2016-06-17 03:04:32.487304 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-17 03:04:32.487304 | server | 0 | mod ai | cpp ai is enabled. 2016-06-17 03:04:32.604492 | client | 1 | client.core | reporting client load progress 61.000%... 2016-06-17 03:04:32.924804 | client | 1 | client.core | reporting client load progress 66.500%... 2016-06-17 03:04:33.237304 | client | 1 | client.core | reporting client load progress 72.000%... 2016-06-17 03:04:33.557617 | client | 1 | client.core | reporting client load progress 77.500%... 2016-06-17 03:04:33.596679 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] type explored region contains 0 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 63 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 24 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-06-17 03:04:33.604492 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 173 rects 2016-06-17 03:04:34.151367 | client | 1 | client.core | reporting client load progress 83.000%... 2016-06-17 03:04:34.502929 | client | 1 | client.core | reporting client load progress 88.500%... 2016-06-17 03:04:34.862304 | client | 1 | client.core | reporting client load progress 94.000%... 2016-06-17 03:04:35.229492 | client | 1 | client.core | reporting client load progress 99.500%... 2016-06-17 03:04:35.246093 | server | 1 | simulation.core | finished loading game 2016-06-17 03:04:35.246093 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-06-17 03:04:35.246093 | server | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-17 03:04:35.246093 | server | 0 | sysinfo | Current Memory Usage: 799.258 MB (838082560 bytes) 2016-06-17 03:04:35.246093 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-17 03:04:35.246093 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794318360576 bytes) 2016-06-17 03:04:35.246093 | server | 0 | sysinfo | Used Address Space: 1.653 GB (1774530560 bytes) 2016-06-17 03:04:35.263671 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 03:04:35.620117 | server | 0 | simulation.core | took 348 ms to flush streamer 2016-06-17 03:04:36.024414 | server | 1 | simulation.remote_client | started buffering client updates. (seq:374 ack:364) 2016-06-17 03:04:39.844726 | server | 0 | ai.execution_frame | (1224715 Stone Tunnel Door) [stonehearth:top] ai slow start is 0 2016-06-17 03:04:39.860351 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-06-17 03:04:40.696289 | server | 0 | simulation.core | took 1002 ms to update game state 2016-06-17 03:04:40.696289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:04:40.711914 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:374 ack:367) 2016-06-17 03:04:40.774414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:04:40.782226 | server | 1 | simulation.remote_client | started buffering client updates. (seq:442 ack:374) 2016-06-17 03:04:40.919921 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:442 ack:442) 2016-06-17 03:04:41.060546 | server | 0 | simulation.core | took 139 ms to process job list 2016-06-17 03:04:42.790039 | client | 1 | rpc | critical error in http reactor: could not trace[trace 345 10] 2016-06-17 03:04:42.921875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:04:44.982421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:00.122070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:00.230468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:00.711914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:00.948242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:02.755859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:06.663085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:08.105468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:09.196289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | lua shared heap size: 82.056 MB. 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | 96 bytes (o: 226083) : ######################################## 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | 64 bytes (o: 194894) : ################################## 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | 40 bytes (o: 167828) : ############################# 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | 160 bytes (o: 31253) : ##### 2016-06-17 03:05:09.595703 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:05:12.264648 | server | 0 | simulation.core | took 164 ms to update game state 2016-06-17 03:05:12.264648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:14.557617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:15.515625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:16.385742 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 03:05:16.385742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:17.463867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:24.858398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:27.365234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:31.072265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:34.002929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:34.580078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:34.854492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:44.964843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:45.188476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:05:58.814453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:06:00.061523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:06:00.764648 | server | 0 | simulation.core | took 138 ms to update game state 2016-06-17 03:06:00.764648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:06:09.498046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | lua shared heap size: 85.261 MB. 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | 96 bytes (o: 223933) : ######################################## 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | 64 bytes (o: 205304) : #################################### 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | 40 bytes (o: 187402) : ################################# 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | 160 bytes (o: 32532) : ##### 2016-06-17 03:06:11.346679 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:06:12.415039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:06:21.788085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:06:25.462890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:02.611328 | server | 0 | simulation.core | took 129 ms to update game state 2016-06-17 03:07:02.611328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:02.825195 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 03:07:02.825195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | lua shared heap size: 90.103 MB. 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | 40 bytes (o: 229852) : ######################################## 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | 64 bytes (o: 224999) : ####################################### 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | 96 bytes (o: 222923) : ###################################### 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | 160 bytes (o: 34290) : ##### 2016-06-17 03:07:12.899414 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:07:17.506835 | server | 0 | simulation.core | took 158 ms to update game state 2016-06-17 03:07:17.506835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:24.107421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:24.170898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:24.692382 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-17 03:07:24.692382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:34.737304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:41.836914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:43.294921 | server | 0 | simulation.core | took 148 ms to update game state 2016-06-17 03:07:43.295898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:07:54.046875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:00.729492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:03.150390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:03.772460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:14.560546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | lua shared heap size: 92.709 MB. 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | 40 bytes (o: 248924) : ######################################## 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | 64 bytes (o: 235152) : ##################################### 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | 96 bytes (o: 225120) : #################################### 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | 80 bytes (o: 36645) : ##### 2016-06-17 03:08:14.669921 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:08:16.513671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:17.670898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:21.584960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:25.467773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:25.732421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:28.512695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:39.624023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:40.749023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:40.870117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:41.811523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:43.046875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:51.061523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:08:56.009765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:03.995117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:04.060546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:06.184570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:09.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:13.129882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:16.093750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | lua shared heap size: 90.425 MB. 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | 96 bytes (o: 245768) : ######################################## 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | 64 bytes (o: 219725) : ################################### 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | 40 bytes (o: 214766) : ################################## 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | 160 bytes (o: 35311) : ##### 2016-06-17 03:09:16.101562 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:09:26.118164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:44.113281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:44.167968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:55.088867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:09:55.927734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:08.758789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | lua shared heap size: 93.241 MB. 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | 40 bytes (o: 255221) : ######################################## 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | 96 bytes (o: 235745) : #################################### 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | 64 bytes (o: 230468) : #################################### 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | 80 bytes (o: 35715) : ##### 2016-06-17 03:10:17.864257 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:10:18.759765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:19.528320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:19.754882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:28.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:29.483398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:31.424804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:37.881835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:37.977539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:47.667968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:49.227539 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 03:10:49.227539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:49.394531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:55.635742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:57.320312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:57.552734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:59.284179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:10:59.369140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:00.968750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:02.495117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:03.268554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:11.430664 | server | 0 | simulation.core | took 193 ms to update game state 2016-06-17 03:11:11.430664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:14.578125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:17.144531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:17.357421 | server | 0 | simulation.core | took 144 ms to update game state 2016-06-17 03:11:17.357421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:18.591796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | lua shared heap size: 82.640 MB. 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | 64 bytes (o: 210755) : ######################################## 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | 40 bytes (o: 193338) : #################################### 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | 96 bytes (o: 180006) : ################################## 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | 160 bytes (o: 34335) : ###### 2016-06-17 03:11:19.426757 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:11:24.395507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:24.476562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:25.821289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:26.915039 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-17 03:11:26.915039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:33.382812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:36.492187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:43.924804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:45.083984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:45.290039 | server | 0 | simulation.core | took 126 ms to update game state 2016-06-17 03:11:45.290039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:11:50.808593 | client | 1 | rpc | critical error in http reactor: could not trace[trace 5282 11] 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | lua shared heap size: 91.469 MB. 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | 96 bytes (o: 226870) : ######################################## 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | 64 bytes (o: 218863) : ###################################### 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | 40 bytes (o: 217354) : ###################################### 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | 160 bytes (o: 35219) : ###### 2016-06-17 03:12:21.003906 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:13:18.855468 | server | 0 | simulation.core | took 203 ms to update game state 2016-06-17 03:13:18.855468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | lua shared heap size: 98.046 MB. 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | 40 bytes (o: 269914) : ######################################## 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | 96 bytes (o: 246347) : #################################### 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | 64 bytes (o: 240131) : ################################### 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | 160 bytes (o: 36496) : ##### 2016-06-17 03:13:22.483398 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:13:23.737304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:25.313476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:26.566406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:26.783203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:26.922851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:27.615234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:28.433593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:31.853515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:32.356445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:33.120117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:34.486328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:34.670898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:37.131835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:38.174804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:38.342773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:40.437500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:40.895507 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-17 03:13:40.895507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:41.130859 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-17 03:13:41.130859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:45.968750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:47.236328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:47.304687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:47.784179 | server | 0 | simulation.core | took 184 ms to update game state 2016-06-17 03:13:47.784179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:51.717773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:53.402343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:57.953125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:13:58.033203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:14:10.932617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:14:11.964843 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-17 03:14:11.964843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:14:14.048828 | server | 0 | simulation.core | took 138 ms to update game state 2016-06-17 03:14:14.048828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:14:24.036132 | server | 1 | lua.memory | lua shared heap size: 91.567 MB. 2016-06-17 03:14:24.037109 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:14:24.037109 | server | 1 | lua.memory | 64 bytes (o: 242797) : ######################################## 2016-06-17 03:14:24.037109 | server | 1 | lua.memory | 40 bytes (o: 231934) : ###################################### 2016-06-17 03:14:24.037109 | server | 1 | lua.memory | 96 bytes (o: 197109) : ################################ 2016-06-17 03:14:24.037109 | server | 1 | lua.memory | 160 bytes (o: 37583) : ###### 2016-06-17 03:14:24.037109 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:14:35.536132 | client | 0 | client.core | starting save. 2016-06-17 03:14:35.575195 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11335 ack:11325) 2016-06-17 03:14:35.575195 | client | 0 | client.core | saved. 2016-06-17 03:14:35.632812 | server | 0 | simulation.core | Starting save. 2016-06-17 03:14:37.245117 | server | 0 | simulation.core | Saved. 2016-06-17 03:14:37.245117 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11335 ack:11335) 2016-06-17 03:14:37.252929 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 03:14:43.124023 | client | 0 | client.core | starting save. 2016-06-17 03:14:43.163085 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11451 ack:11441) 2016-06-17 03:14:43.163085 | client | 0 | client.core | saved. 2016-06-17 03:14:43.214843 | server | 0 | simulation.core | Starting save. 2016-06-17 03:14:44.781250 | server | 0 | simulation.core | Saved. 2016-06-17 03:14:44.781250 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11451 ack:11451) 2016-06-17 03:14:44.804687 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 03:15:18.335937 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | lua shared heap size: 86.452 MB. 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | 64 bytes (o: 239371) : ######################################## 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | 40 bytes (o: 210059) : ################################### 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | 96 bytes (o: 128325) : ##################### 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | 160 bytes (o: 47022) : ####### 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | 80 bytes (o: 36255) : ###### 2016-06-17 03:15:25.360351 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:15:43.515625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:46.002929 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-17 03:15:46.002929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:50.807617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:52.377929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:53.857421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:55.476562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:55.866210 | server | 0 | simulation.core | took 215 ms to update game state 2016-06-17 03:15:55.866210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:56.166015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:15:58.950195 | server | 0 | simulation.core | took 161 ms to update game state 2016-06-17 03:15:58.950195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:16:00.726562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:16:08.464843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:16:08.530273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | lua shared heap size: 108.574 MB. 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | 96 bytes (o: 341731) : ######################################## 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | 40 bytes (o: 279897) : ################################ 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | 64 bytes (o: 241412) : ############################ 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | 160 bytes (o: 39747) : #### 2016-06-17 03:16:26.590820 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:16:41.788085 | server | 0 | simulation.core | took 345 ms to update game state 2016-06-17 03:16:41.788085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:16:45.507812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:16:54.149414 | server | 0 | simulation.core | took 109 ms to update game state 2016-06-17 03:16:54.149414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:01.766601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:08.968750 | server | 2 | simulation.pathfinder.astar | [astar tid:18108 (501693 Luna Oppen 253 Wv) bfs @ (1107.00, 75.00, 512.00) (bfs)] open set is empty! returning 2016-06-17 03:17:09.229492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:09.298828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:10.809570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:18.522460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:19.405273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:20.823242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | lua shared heap size: 92.999 MB. 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | 64 bytes (o: 240489) : ######################################## 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | 40 bytes (o: 219166) : #################################### 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | 96 bytes (o: 212226) : ################################### 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | 160 bytes (o: 39005) : ###### 2016-06-17 03:17:28.163085 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 03:17:37.292968 | client | 0 | client.core | loading save "1466147675060": 2016-06-17 03:17:37.292968 | client | 0 | client.core | { 2016-06-17 03:17:37.292968 | client | 0 | client.core | "name" : "", 2016-06-17 03:17:37.292968 | client | 0 | client.core | "town_name" : "Angril", 2016-06-17 03:17:37.292968 | client | 0 | client.core | "game_date" : { 2016-06-17 03:17:37.292968 | client | 0 | client.core | "day" : 8, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "month" : 2, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "year" : 1000, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "hour" : 9, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "minute" : 34 2016-06-17 03:17:37.292968 | client | 0 | client.core | }, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "timestamp" : 1466147675060, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "time" : "6/17/2016, 3:14:35 AM", 2016-06-17 03:17:37.292968 | client | 0 | client.core | "jobs" : { 2016-06-17 03:17:37.292968 | client | 0 | client.core | "crafters" : 5, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "workers" : 5, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "soldiers" : 1 2016-06-17 03:17:37.292968 | client | 0 | client.core | }, 2016-06-17 03:17:37.292968 | client | 0 | client.core | "version" : "0.17.0.3013", 2016-06-17 03:17:37.292968 | client | 0 | client.core | "save_version" : 10 2016-06-17 03:17:37.292968 | client | 0 | client.core | } 2016-06-17 03:17:37.821289 | server | 1 | simulation.remote_client | started buffering client updates. (seq:14662 ack:14652) 2016-06-17 03:17:38.227539 | client | 1 | lua.code | Shutting down script host. 2016-06-17 03:17:38.360351 | client | 1 | lua.code | Script host destroyed. 2016-06-17 03:17:38.375976 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 03:17:38.422851 | server | 0 | simulation.core | Restarting game. 2016-06-17 03:17:38.508789 | server | 1 | simulation.core | Shutting down traces. 2016-06-17 03:17:38.508789 | server | 1 | simulation.core | Shutting down game objects. 2016-06-17 03:17:38.899414 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-17 03:17:38.946289 | server | 1 | lua.code | Shutting down script host. 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 16359 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 19340 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 17566 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 16196 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 922 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 4190 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 18185 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 1024 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 5475 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 12616 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 14854 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 16334 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 16516 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 18438 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 18463 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 19599 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 19720 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 20149 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 20211 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 20278 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.219726 | server | 1 | deferred | [deferred 20301 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-06-17 03:17:39.415039 | server | 1 | lua.code | Script host destroyed. 2016-06-17 03:17:40.555664 | server | 1 | simulation.core | Shutting down data objects. 2016-06-17 03:17:40.563476 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 03:17:40.571289 | server | 0 | simulation.core | Loading save 2016-06-17 03:17:42.000976 | server | 1 | dm.store | load progress 81%... 2016-06-17 03:17:42.000976 | client | 0 | sysinfo | Memory Stats: Fatal Exception 2016-06-17 03:17:42.000976 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-17 03:17:42.000976 | client | 0 | sysinfo | Current Memory Usage: 1.011 GB (1085931520 bytes) 2016-06-17 03:17:42.000976 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-17 03:17:42.000976 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8793602625536 bytes) 2016-06-17 03:17:42.000976 | client | 0 | sysinfo | Used Address Space: 2.319 GB (2490265600 bytes)