2016-08-12 15:22:03.491802 | server | 1 | app | Stonehearth Version 0.18.0.3085 (x64) 2016-08-12 15:22:03.585557 | server | 1 | core.config | user id is ed5fc8c0-953b-11e5-b479-b888e3b8fa6b 2016-08-12 15:22:03.585557 | server | 1 | core.config | session id is 3208c286-60db-11e6-9096-b888e3b8fa6b 2016-08-12 15:22:03.585557 | server | 0 | core.system | Initializing crash reporter 2016-08-12 15:22:03.663688 | server | 0 | lua.data | lua jit is disabled 2016-08-12 15:22:04.319972 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-08-12 15:22:22.945936 | server | 1 | resources | Modules are verified pristine. 2016-08-12 15:22:23.086567 | server | 1 | app | Running Stonehearth server on port 37038 2016-08-12 15:22:23.086567 | client | 1 | renderer.renderer | Initializing OpenGL 2016-08-12 15:22:23.086567 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-12 15:22:23.086567 | client | 1 | renderer.renderer | Determining window placement 2016-08-12 15:22:23.086567 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0 2016-08-12 15:22:23.086567 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-08-12 15:22:23.289709 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-12 15:22:23.289709 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-12 15:22:23.336586 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-08-12 15:22:23.695974 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-08-12 15:22:23.695974 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-08-12 15:22:23.695974 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '3.1.0 - Build 9.17.10.2867' by 'Intel' on 'Intel(R) HD Graphics' 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | lua shared heap size: 12.635 MB. 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | 64 bytes (o: 34501) : ######################################## 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | 40 bytes (o: 16892) : ################### 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | 160 bytes (o: 6608) : ####### 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | 80 bytes (o: 5994) : ###### 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | 48 bytes (o: 5664) : ###### 2016-08-12 15:22:24.805407 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:22:24.836660 | server | 2 | network | server allocating new send buffer (total: 0) 2016-08-12 15:22:25.446065 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0) 2016-08-12 15:22:28.055602 | client | 1 | browser | cef started. 2016-08-12 15:22:28.055602 | client | 2 | browser | Navigate called without an existing browser! 2016-08-12 15:22:28.164960 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-12 15:22:28.289977 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-12 15:22:28.289977 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-12 15:22:28.289977 | client | 2 | network | client allocating new send buffer (total: 0) 2016-08-12 15:22:28.336839 | client | 1 | client.core | user feedback is off 2016-08-12 15:22:28.993124 | thread2304 | 2 | browser | Doing a buffered navigation.... 2016-08-12 15:22:29.788451 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10) 2016-08-12 15:22:34.215156 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152 ack:142) 2016-08-12 15:22:34.267194 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152 ack:152) 2016-08-12 15:22:42.908134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:22:43.949558 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 15:22:43.949558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:22:46.997590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | lua shared heap size: 7.424 MB. 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | 64 bytes (o: 13742) : ######################################## 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | 40 bytes (o: 13012) : ##################################### 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | 48 bytes (o: 8650) : ######################### 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | 72 bytes (o: 5820) : ################ 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | 96 bytes (o: 5654) : ################ 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | 120 bytes (o: 4051) : ########### 2016-08-12 15:23:24.877358 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | lua shared heap size: 8.942 MB. 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | 64 bytes (o: 26638) : ######################################## 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | 40 bytes (o: 21636) : ################################ 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | 48 bytes (o: 8650) : ############ 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | 96 bytes (o: 7260) : ########## 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | 72 bytes (o: 5820) : ######## 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | 120 bytes (o: 4051) : ###### 2016-08-12 15:24:24.906013 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | lua shared heap size: 8.455 MB. 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | 64 bytes (o: 21849) : ######################################## 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | 40 bytes (o: 18601) : ################################## 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | 48 bytes (o: 8650) : ############### 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | 96 bytes (o: 7339) : ############# 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | 72 bytes (o: 5820) : ########## 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | 120 bytes (o: 4051) : ####### 2016-08-12 15:25:24.922072 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | lua shared heap size: 7.544 MB. 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | 64 bytes (o: 15410) : ######################################## 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | 40 bytes (o: 14100) : #################################### 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | 48 bytes (o: 8650) : ###################### 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | 72 bytes (o: 5820) : ############### 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | 96 bytes (o: 5049) : ############# 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | 120 bytes (o: 4051) : ########## 2016-08-12 15:26:24.960126 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | lua shared heap size: 8.924 MB. 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | 64 bytes (o: 27355) : ######################################## 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | 40 bytes (o: 21919) : ################################ 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | 48 bytes (o: 8650) : ############ 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | 96 bytes (o: 6403) : ######### 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | 72 bytes (o: 5820) : ######## 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | 120 bytes (o: 4051) : ##### 2016-08-12 15:27:24.985357 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | lua shared heap size: 8.460 MB. 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | 64 bytes (o: 22646) : ######################################## 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | 40 bytes (o: 18972) : ################################# 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | 48 bytes (o: 8650) : ############### 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | 96 bytes (o: 6605) : ########### 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | 72 bytes (o: 5820) : ########## 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | 120 bytes (o: 4051) : ####### 2016-08-12 15:28:25.035668 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:28:33.660424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:38.260491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:41.080535 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 15:28:41.080535 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:41.220633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:41.464791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:42.188276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:42.615560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:43.133906 | server | 0 | simulation.core | took 414 ms to update game state 2016-08-12 15:28:43.133906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:46.275132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:47.004616 | server | 0 | simulation.core | took 190 ms to flush streamer 2016-08-12 15:28:48.958921 | client | 1 | resources | error looking for manifest in rayyas_children_ui: file not found 2016-08-12 15:28:49.343721 | server | 0 | mod stonehearth | ai slow start is enabled 2016-08-12 15:28:49.343721 | server | 0 | mod ai | cpp ai is enabled. 2016-08-12 15:28:49.871072 | server | 0 | ai.execution_frame | (4054 Taan Krysoff) [stonehearth:top] ai slow start is 0 2016-08-12 15:28:49.974141 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 15:28:49.974141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:28:50.113088 | client | 1 | rpc | critical error in http reactor: could not trace[trace 1710 7] 2016-08-12 15:28:50.716770 | client | 2 | horde.general | Attempting risky mipmap generation (64, 64, 1909, 1401) 2016-08-12 15:28:51.091789 | client | 1 | horde.general | raw shader compile error: ERROR: 0:111: 'const 3-component vector of float' : cannot declare arrays of this qualifier ERROR: 0:111: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:133: 'assign' : cannot convert from 'float' to 'varying 3-component vector of float' 2016-08-12 15:28:51.091789 | client | 1 | horde.general | Shader resource 'shaders/voxel/debug_color.shader': Failed to compile shader. 2016-08-12 15:28:51.107424 | server | 1 | simulation.remote_client | started buffering client updates. (seq:6425 ack:6415) 2016-08-12 15:28:51.296325 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:6425 ack:6425) 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | lua shared heap size: 11.988 MB. 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | 64 bytes (o: 28296) : ######################################## 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | 40 bytes (o: 22499) : ############################### 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | 96 bytes (o: 10643) : ############### 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | 48 bytes (o: 9862) : ############# 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | 72 bytes (o: 5941) : ######## 2016-08-12 15:29:25.098087 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:29:43.933191 | server | 0 | simulation.core | took 197 ms to update game state 2016-08-12 15:29:43.933191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:29:43.995693 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-08-12 15:29:43.995693 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8445 timestamp: 1918985588 value { [Protocol.Record.record_fields] { field: "entity" value: 8446 } [Protocol.Record.record_fields] { field: "custom_name" value: 8447 } [Protocol.Record.record_fields] { field: "description" value: 8448 } [Protocol.Record.record_fields] { field: "display_name" value: 8449 } [Protocol.Record.record_fields] { field: "icon" value: 8450 } [Protocol.Record.record_fields] { field: "player_id" value: 8451 } } object_type: 1020 } } 2016-08-12 15:29:44.201993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:29:51.646549 | server | 0 | simulation.core | took 158 ms to update game state 2016-08-12 15:29:51.646549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:30:30.462105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:30:30.472108 | server | 1 | lua.memory | lua shared heap size: 79.663 MB. 2016-08-12 15:30:30.472108 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:30:30.473109 | server | 1 | lua.memory | 40 bytes (o: 613622) : ######################################## 2016-08-12 15:30:30.473109 | server | 1 | lua.memory | 56 bytes (o: 237681) : ############### 2016-08-12 15:30:30.473109 | server | 1 | lua.memory | 64 bytes (o: 171457) : ########### 2016-08-12 15:30:30.473109 | server | 1 | lua.memory | 72 bytes (o: 18017) : # 2016-08-12 15:30:30.473109 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:30:57.668973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:31:00.564705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | lua shared heap size: 25.181 MB. 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | 64 bytes (o: 55300) : ######################################## 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | 40 bytes (o: 30564) : ###################### 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | 320 bytes (o: 15305) : ########### 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | 96 bytes (o: 10489) : ####### 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | 48 bytes (o: 10460) : ####### 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | 160 bytes (o: 6087) : #### 2016-08-12 15:31:30.507932 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:31:45.027626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:31:47.233797 | client | 2 | dm.receiver | long update for object: 8 dt: 5ms 2016-08-12 15:32:15.478289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:32:33.090818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | lua shared heap size: 90.425 MB. 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | 40 bytes (o: 615325) : ######################################## 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | 56 bytes (o: 237141) : ############### 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | 64 bytes (o: 183779) : ########### 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | 320 bytes (o: 26856) : # 2016-08-12 15:32:33.090818 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:32:35.703316 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 15:32:35.703316 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:32:36.037764 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 15:32:36.737874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:32:36.835938 | client | 2 | dm.receiver | long update for object: 2319 dt: 34ms 2016-08-12 15:32:51.047132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:33:14.464118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:33:36.840589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | lua shared heap size: 90.369 MB. 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | 40 bytes (o: 615543) : ######################################## 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | 56 bytes (o: 237821) : ############### 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | 64 bytes (o: 187658) : ############ 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | 320 bytes (o: 26989) : # 2016-08-12 15:33:36.856217 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:33:38.944524 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:33:53.441173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:07.076041 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:25.729605 | server | 0 | simulation.core | took 706 ms to process job list 2016-08-12 15:34:25.964341 | server | 0 | simulation.core | took 197 ms to process job list 2016-08-12 15:34:25.995591 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-08-12 15:34:25.995591 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-08-12 15:34:26.214353 | server | 0 | simulation.core | took 254 ms to process job list 2016-08-12 15:34:27.315266 | server | 0 | simulation.core | took 1022 ms to process job list 2016-08-12 15:34:27.502770 | client | 2 | dm.receiver | long update for object: 18994 dt: 15ms 2016-08-12 15:34:27.596527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:27.760564 | client | 1 | horde.general | raw shader compile error: ERROR: 0:110: 'const 3-component vector of float' : cannot declare arrays of this qualifier ERROR: 0:110: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:132: 'assign' : cannot convert from 'float' to 'varying 3-component vector of float' 2016-08-12 15:34:27.760564 | client | 1 | horde.general | Shader resource 'shaders/voxel/debug_color.shader': Failed to compile shader. 2016-08-12 15:34:28.088782 | server | 0 | simulation.core | took 475 ms to process job list 2016-08-12 15:34:28.351429 | server | 0 | simulation.core | took 268 ms to process job list 2016-08-12 15:34:28.570188 | server | 0 | simulation.core | took 192 ms to process job list 2016-08-12 15:34:29.085843 | server | 0 | simulation.core | took 448 ms to process job list 2016-08-12 15:34:29.304599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:29.772708 | server | 0 | simulation.core | took 460 ms to process job list 2016-08-12 15:34:29.944188 | server | 0 | simulation.core | took 146 ms to process job list 2016-08-12 15:34:30.241077 | server | 0 | simulation.core | took 305 ms to process job list 2016-08-12 15:34:30.303583 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-12 15:34:30.459841 | server | 0 | simulation.core | took 149 ms to process job list 2016-08-12 15:34:30.991117 | server | 0 | simulation.core | took 441 ms to process job list 2016-08-12 15:34:31.161565 | server | 0 | simulation.core | took 154 ms to update game state 2016-08-12 15:34:31.161565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:31.527518 | server | 0 | simulation.core | took 251 ms to process job list 2016-08-12 15:34:31.605643 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-12 15:34:32.201380 | server | 0 | simulation.core | took 533 ms to process job list 2016-08-12 15:34:32.649652 | server | 0 | simulation.core | took 312 ms to process job list 2016-08-12 15:34:32.743403 | client | 2 | dm.receiver | long update for object: 20 dt: 7ms 2016-08-12 15:34:33.259058 | server | 0 | simulation.core | took 463 ms to process job list 2016-08-12 15:34:33.596617 | server | 0 | simulation.core | took 235 ms to process job list 2016-08-12 15:34:33.659121 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-12 15:34:33.877883 | server | 0 | simulation.core | took 212 ms to process job list 2016-08-12 15:34:34.143521 | server | 0 | simulation.core | took 189 ms to update game state 2016-08-12 15:34:34.143521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:34.648729 | server | 0 | simulation.core | took 501 ms to process job list 2016-08-12 15:34:34.811786 | server | 0 | simulation.core | took 159 ms to process job list 2016-08-12 15:34:35.062828 | server | 0 | simulation.core | took 246 ms to process job list 2016-08-12 15:34:35.469103 | server | 0 | simulation.core | took 340 ms to process job list 2016-08-12 15:34:35.656608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:36.155810 | server | 0 | simulation.core | took 498 ms to process job list 2016-08-12 15:34:36.340741 | server | 0 | simulation.core | took 183 ms to process job list 2016-08-12 15:34:36.543876 | server | 0 | simulation.core | took 190 ms to process job list 2016-08-12 15:34:37.162617 | server | 0 | simulation.core | took 542 ms to process job list 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | lua shared heap size: 54.749 MB. 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | 64 bytes (o: 260789) : ######################################## 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | 96 bytes (o: 57486) : ######## 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | 40 bytes (o: 44433) : ###### 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | 320 bytes (o: 16357) : ## 2016-08-12 15:34:37.240743 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:34:37.256368 | client | 2 | dm.receiver | long update for object: 71155 dt: 7ms 2016-08-12 15:34:37.365749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:37.805224 | server | 0 | simulation.core | took 437 ms to process job list 2016-08-12 15:34:37.945262 | server | 0 | simulation.core | took 121 ms to process job list 2016-08-12 15:34:38.164024 | server | 0 | simulation.core | took 209 ms to process job list 2016-08-12 15:34:38.757804 | server | 0 | simulation.core | took 535 ms to process job list 2016-08-12 15:34:38.867181 | client | 2 | dm.receiver | long update for object: 87480 dt: 15ms 2016-08-12 15:34:38.960936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:39.412026 | server | 0 | simulation.core | took 450 ms to process job list 2016-08-12 15:34:39.499335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:39.847284 | server | 0 | simulation.core | took 252 ms to process job list 2016-08-12 15:34:39.899179 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-12 15:34:40.211693 | server | 0 | simulation.core | took 309 ms to process job list 2016-08-12 15:34:40.399201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:40.870230 | server | 0 | simulation.core | took 473 ms to process job list 2016-08-12 15:34:41.047453 | server | 0 | simulation.core | took 142 ms to process job list 2016-08-12 15:34:41.337278 | server | 0 | simulation.core | took 298 ms to process job list 2016-08-12 15:34:41.431036 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-12 15:34:41.939626 | server | 0 | simulation.core | took 466 ms to process job list 2016-08-12 15:34:42.111347 | server | 0 | simulation.core | took 137 ms to process job list 2016-08-12 15:34:42.460060 | server | 0 | simulation.core | took 348 ms to process job list 2016-08-12 15:34:42.538186 | client | 2 | dm.receiver | long update for object: 20 dt: 7ms 2016-08-12 15:34:43.041161 | server | 0 | simulation.core | took 471 ms to process job list 2016-08-12 15:34:43.177572 | server | 0 | simulation.core | took 117 ms to process job list 2016-08-12 15:34:43.381736 | server | 0 | simulation.core | took 202 ms to process job list 2016-08-12 15:34:43.788000 | server | 0 | simulation.core | took 333 ms to process job list 2016-08-12 15:34:44.053644 | server | 0 | simulation.core | took 171 ms to update game state 2016-08-12 15:34:44.053644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:44.572158 | server | 0 | simulation.core | took 503 ms to process job list 2016-08-12 15:34:44.694948 | server | 0 | simulation.core | took 111 ms to process job list 2016-08-12 15:34:44.913707 | server | 0 | simulation.core | took 216 ms to process job list 2016-08-12 15:34:44.960585 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-12 15:34:45.507494 | server | 0 | simulation.core | took 539 ms to process job list 2016-08-12 15:34:45.741874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:46.226766 | server | 0 | simulation.core | took 481 ms to process job list 2016-08-12 15:34:46.363615 | server | 0 | simulation.core | took 104 ms to process job list 2016-08-12 15:34:46.577321 | server | 0 | simulation.core | took 193 ms to process job list 2016-08-12 15:34:47.138634 | server | 0 | simulation.core | took 502 ms to process job list 2016-08-12 15:34:47.263640 | client | 2 | dm.receiver | long update for object: 135191 dt: 17ms 2016-08-12 15:34:47.373017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:47.866363 | server | 0 | simulation.core | took 495 ms to process job list 2016-08-12 15:34:48.247717 | server | 0 | simulation.core | took 278 ms to process job list 2016-08-12 15:34:48.310223 | client | 2 | dm.receiver | long update for object: 20 dt: 7ms 2016-08-12 15:34:48.821037 | server | 0 | simulation.core | took 417 ms to process job list 2016-08-12 15:34:48.895088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:49.007161 | server | 0 | simulation.core | took 106 ms to process job list 2016-08-12 15:34:49.343321 | server | 0 | simulation.core | took 338 ms to process job list 2016-08-12 15:34:49.421448 | client | 2 | dm.receiver | long update for object: 20 dt: 7ms 2016-08-12 15:34:49.921478 | server | 0 | simulation.core | took 483 ms to process job list 2016-08-12 15:34:50.029651 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 15:34:50.333341 | server | 0 | simulation.core | took 300 ms to process job list 2016-08-12 15:34:50.411468 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-12 15:34:50.647642 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 15:34:50.647642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:51.159995 | server | 0 | simulation.core | took 478 ms to process job list 2016-08-12 15:34:51.309039 | server | 0 | simulation.core | took 136 ms to process job list 2016-08-12 15:34:51.512169 | server | 0 | simulation.core | took 196 ms to process job list 2016-08-12 15:34:52.157793 | server | 0 | simulation.core | took 574 ms to process job list 2016-08-12 15:34:52.450989 | server | 0 | simulation.core | took 120 ms to update game state 2016-08-12 15:34:52.450989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:52.932475 | server | 0 | simulation.core | took 493 ms to process job list 2016-08-12 15:34:53.109164 | server | 0 | simulation.core | took 135 ms to process job list 2016-08-12 15:34:53.282833 | server | 0 | simulation.core | took 159 ms to process job list 2016-08-12 15:34:53.997159 | server | 0 | simulation.core | took 659 ms to process job list 2016-08-12 15:34:54.294049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:54.823571 | server | 0 | simulation.core | took 525 ms to process job list 2016-08-12 15:34:55.271518 | server | 0 | simulation.core | took 339 ms to process job list 2016-08-12 15:34:55.365269 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-12 15:34:55.865296 | server | 0 | simulation.core | took 467 ms to process job list 2016-08-12 15:34:56.361283 | server | 0 | simulation.core | took 348 ms to process job list 2016-08-12 15:34:56.455047 | client | 2 | dm.receiver | long update for object: 20 dt: 8ms 2016-08-12 15:34:56.970701 | server | 0 | simulation.core | took 492 ms to process job list 2016-08-12 15:34:57.128526 | server | 0 | simulation.core | took 157 ms to process job list 2016-08-12 15:34:57.503541 | server | 0 | simulation.core | took 360 ms to process job list 2016-08-12 15:34:57.581670 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-12 15:34:58.081108 | server | 0 | simulation.core | took 500 ms to process job list 2016-08-12 15:34:58.227541 | server | 0 | simulation.core | took 131 ms to process job list 2016-08-12 15:34:58.484346 | server | 0 | simulation.core | took 253 ms to process job list 2016-08-12 15:34:58.546847 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-12 15:34:58.775401 | server | 0 | simulation.core | took 213 ms to process job list 2016-08-12 15:34:59.121631 | server | 0 | simulation.core | took 272 ms to update game state 2016-08-12 15:34:59.121631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:34:59.632521 | server | 0 | simulation.core | took 505 ms to process job list 2016-08-12 15:34:59.834221 | server | 0 | simulation.core | took 177 ms to process job list 2016-08-12 15:34:59.990483 | server | 0 | simulation.core | took 158 ms to process job list 2016-08-12 15:35:00.660730 | server | 0 | simulation.core | took 590 ms to process job list 2016-08-12 15:35:00.926366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:35:01.077017 | server | 0 | simulation.core | took 135 ms to process job list 2016-08-12 15:35:01.097649 | client | 2 | dm.receiver | long update for object: 211794 dt: 16ms 2016-08-12 15:35:01.834948 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-08-12 15:35:01.834948 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-08-12 15:35:04.957208 | client | 2 | dm.receiver | long update for object: 2319 dt: 33ms 2016-08-12 15:35:07.045602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | lua shared heap size: 57.677 MB. 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | 64 bytes (o: 240391) : ######################################## 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | 96 bytes (o: 67627) : ########### 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | 40 bytes (o: 64976) : ########## 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | 160 bytes (o: 28395) : #### 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | 320 bytes (o: 21489) : ### 2016-08-12 15:35:37.276030 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | lua shared heap size: 57.401 MB. 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | 64 bytes (o: 239097) : ######################################## 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | 96 bytes (o: 66397) : ########### 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | 40 bytes (o: 63923) : ########## 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | 160 bytes (o: 28160) : #### 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | 320 bytes (o: 21489) : ### 2016-08-12 15:36:37.333780 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | lua shared heap size: 58.401 MB. 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | 64 bytes (o: 241339) : ######################################## 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | 96 bytes (o: 72286) : ########### 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | 40 bytes (o: 66228) : ########## 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | 160 bytes (o: 28469) : #### 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | 320 bytes (o: 21489) : ### 2016-08-12 15:37:37.370224 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | lua shared heap size: 61.881 MB. 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | 64 bytes (o: 254912) : ######################################## 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | 40 bytes (o: 73936) : ########### 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | 96 bytes (o: 73909) : ########### 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | 160 bytes (o: 30495) : #### 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | 320 bytes (o: 23634) : ### 2016-08-12 15:38:37.400789 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:38:51.056057 | client | 1 | rpc | critical error in http reactor: could not trace[trace 3470 7] 2016-08-12 15:38:51.393282 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-08-12 15:38:52.124770 | server | 0 | simulation.core | took 1033 ms to update game state 2016-08-12 15:38:52.124770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:38:52.549142 | server | 0 | simulation.core | took 242 ms to process job list 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | lua shared heap size: 54.491 MB. 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | 64 bytes (o: 161942) : ######################################## 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | 40 bytes (o: 105183) : ######################### 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | 96 bytes (o: 92778) : ###################### 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | 320 bytes (o: 22469) : ##### 2016-08-12 15:39:37.439453 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | lua shared heap size: 54.025 MB. 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | 64 bytes (o: 160785) : ######################################## 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | 40 bytes (o: 103911) : ######################### 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | 96 bytes (o: 89368) : ###################### 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | 320 bytes (o: 22482) : ##### 2016-08-12 15:40:37.472180 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | lua shared heap size: 53.757 MB. 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | 64 bytes (o: 160327) : ######################################## 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | 40 bytes (o: 103494) : ######################### 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | 96 bytes (o: 87018) : ##################### 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | 320 bytes (o: 22491) : ##### 2016-08-12 15:41:37.526132 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | lua shared heap size: 54.618 MB. 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | 64 bytes (o: 160611) : ######################################## 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | 40 bytes (o: 104156) : ######################### 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | 96 bytes (o: 95280) : ####################### 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | 320 bytes (o: 22535) : ##### 2016-08-12 15:42:37.533886 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:43:34.415249 | client | 1 | deferred | [deferred 13336 '[method obj:object://tmp/89 fn:5675 route:build_ladder]'] resolve called in non-wait state! 2016-08-12 15:43:34.743391 | server | 0 | simulation.core | took 360 ms to process job list 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | lua shared heap size: 54.837 MB. 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | 64 bytes (o: 161180) : ######################################## 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | 40 bytes (o: 105109) : ########################## 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | 96 bytes (o: 95347) : ####################### 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | 320 bytes (o: 22594) : ##### 2016-08-12 15:43:37.565526 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:43:47.940486 | client | 1 | deferred | [deferred 13518 '[method obj:object://tmp/89 fn:5759 route:build_ladder]'] resolve called in non-wait state! 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | lua shared heap size: 54.718 MB. 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | 64 bytes (o: 162772) : ######################################## 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | 40 bytes (o: 106147) : ########################## 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | 96 bytes (o: 91209) : ###################### 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | 320 bytes (o: 22639) : ##### 2016-08-12 15:44:37.571054 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | lua shared heap size: 55.073 MB. 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | 64 bytes (o: 161669) : ######################################## 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | 40 bytes (o: 105722) : ########################## 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | 96 bytes (o: 99540) : ######################## 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | 320 bytes (o: 22663) : ##### 2016-08-12 15:45:37.589162 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | lua shared heap size: 54.810 MB. 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | 64 bytes (o: 160287) : ######################################## 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | 40 bytes (o: 103992) : ######################### 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | 96 bytes (o: 98468) : ######################## 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | 320 bytes (o: 22683) : ##### 2016-08-12 15:46:37.612469 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | lua shared heap size: 55.051 MB. 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | 64 bytes (o: 162375) : ######################################## 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | 40 bytes (o: 106370) : ########################## 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | 96 bytes (o: 98625) : ######################## 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | 320 bytes (o: 22712) : ##### 2016-08-12 15:47:37.646862 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:48:37.684809 | server | 1 | lua.memory | lua shared heap size: 55.473 MB. 2016-08-12 15:48:37.684809 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:48:37.686822 | server | 1 | lua.memory | 64 bytes (o: 164780) : ######################################## 2016-08-12 15:48:37.686822 | server | 1 | lua.memory | 40 bytes (o: 108021) : ########################## 2016-08-12 15:48:37.686822 | server | 1 | lua.memory | 96 bytes (o: 98685) : ####################### 2016-08-12 15:48:37.686822 | server | 1 | lua.memory | 320 bytes (o: 22746) : ##### 2016-08-12 15:48:37.686822 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | lua shared heap size: 54.630 MB. 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | 64 bytes (o: 163108) : ######################################## 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | 40 bytes (o: 106265) : ########################## 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | 96 bytes (o: 91746) : ###################### 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | 320 bytes (o: 22763) : ##### 2016-08-12 15:49:37.712552 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | lua shared heap size: 54.780 MB. 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | 64 bytes (o: 164283) : ######################################## 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | 40 bytes (o: 107209) : ########################## 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | 96 bytes (o: 92100) : ###################### 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | 320 bytes (o: 22785) : ##### 2016-08-12 15:50:37.727923 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | lua shared heap size: 55.331 MB. 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | 64 bytes (o: 166205) : ######################################## 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | 40 bytes (o: 108454) : ########################## 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | 96 bytes (o: 95301) : ###################### 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | 320 bytes (o: 22801) : ##### 2016-08-12 15:51:37.777478 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:52:37.824751 | server | 1 | lua.memory | lua shared heap size: 55.567 MB. 2016-08-12 15:52:37.824751 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:52:37.824751 | server | 1 | lua.memory | 64 bytes (o: 163002) : ######################################## 2016-08-12 15:52:37.824751 | server | 1 | lua.memory | 40 bytes (o: 105942) : ######################### 2016-08-12 15:52:37.824751 | server | 1 | lua.memory | 96 bytes (o: 101326) : ######################## 2016-08-12 15:52:37.825753 | server | 1 | lua.memory | 320 bytes (o: 22830) : ##### 2016-08-12 15:52:37.825753 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | lua shared heap size: 55.974 MB. 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | 64 bytes (o: 164053) : ######################################## 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | 40 bytes (o: 107174) : ########################## 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | 96 bytes (o: 103158) : ######################### 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | 320 bytes (o: 22846) : ##### 2016-08-12 15:53:37.832813 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | lua shared heap size: 56.108 MB. 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | 64 bytes (o: 165107) : ######################################## 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | 40 bytes (o: 108161) : ########################## 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | 96 bytes (o: 103001) : ######################## 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | 320 bytes (o: 22865) : ##### 2016-08-12 15:54:37.874857 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:54:53.390083 | server | 0 | simulation.core | took 294 ms to update game state 2016-08-12 15:54:53.390083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:54:53.679608 | server | 0 | simulation.core | took 145 ms to process job list 2016-08-12 15:54:56.504506 | server | 0 | simulation.core | took 108 ms to update game state 2016-08-12 15:54:56.504506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:54:57.186575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:54:58.927347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:54:59.541855 | server | 0 | simulation.core | took 127 ms to update game state 2016-08-12 15:54:59.541855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:01.099495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:02.536609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:02.692865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:05.443911 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 15:55:05.459539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:05.522039 | client | 2 | dm.receiver | long update for object: 219458 dt: 5ms 2016-08-12 15:55:08.559541 | server | 0 | simulation.core | took 160 ms to update game state 2016-08-12 15:55:08.559541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:08.617579 | client | 2 | dm.receiver | long update for object: 219861 dt: 8ms 2016-08-12 15:55:11.083936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:55:13.296678 | server | 0 | simulation.core | took 124 ms to process job list 2016-08-12 15:55:13.344709 | server | 1 | dm.streamer | long QueueUpdate: 25ms 2016-08-12 15:55:13.383737 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2235 timestamp: 351951 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | lua shared heap size: 58.797 MB. 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | 64 bytes (o: 184143) : ######################################## 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | 40 bytes (o: 107585) : ####################### 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | 96 bytes (o: 96099) : #################### 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | 320 bytes (o: 23765) : ##### 2016-08-12 15:55:37.884797 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:55:58.237186 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9603 fallow] 2016-08-12 15:56:20.333328 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9728 fallow] 2016-08-12 15:56:26.929016 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9787 fallow] 2016-08-12 15:56:35.947019 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9856 fallow] 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | lua shared heap size: 60.247 MB. 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | 64 bytes (o: 186854) : ######################################## 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | 40 bytes (o: 110572) : ####################### 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | 96 bytes (o: 106214) : ###################### 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | 320 bytes (o: 23908) : ##### 2016-08-12 15:56:37.937936 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:56:43.093322 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9915 fallow] 2016-08-12 15:56:54.851197 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9995 fallow] 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | lua shared heap size: 60.598 MB. 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | 64 bytes (o: 188727) : ######################################## 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | 40 bytes (o: 112410) : ####################### 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | 96 bytes (o: 107368) : ###################### 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | 320 bytes (o: 23923) : ##### 2016-08-12 15:57:37.942071 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | lua shared heap size: 60.706 MB. 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | 64 bytes (o: 189828) : ######################################## 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | 40 bytes (o: 113253) : ####################### 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | 96 bytes (o: 106226) : ###################### 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | 320 bytes (o: 23937) : ##### 2016-08-12 15:58:37.976356 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:59:38.029384 | server | 1 | lua.memory | lua shared heap size: 60.514 MB. 2016-08-12 15:59:38.030394 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 15:59:38.030394 | server | 1 | lua.memory | 64 bytes (o: 187785) : ######################################## 2016-08-12 15:59:38.030394 | server | 1 | lua.memory | 40 bytes (o: 111501) : ####################### 2016-08-12 15:59:38.030394 | server | 1 | lua.memory | 96 bytes (o: 106881) : ###################### 2016-08-12 15:59:38.030394 | server | 1 | lua.memory | 320 bytes (o: 23945) : ##### 2016-08-12 15:59:38.030394 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 15:59:56.580772 | server | 2 | simulation.pathfinder.astar | [astar tid:120 (9334 Kenka Sharak) bfs @ (709.00, 60.00, 1.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.585777 | server | 2 | simulation.pathfinder.astar | [astar tid:132 (8905 Makkah Qualdeem) bfs @ (705.00, 60.00, 1.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.587777 | server | 2 | simulation.pathfinder.astar | [astar tid:146 (10192 Ardashir Kreed) bfs @ (707.00, 60.00, 1.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.588779 | server | 2 | simulation.pathfinder.astar | [astar tid:90 (11050 Fasha Djanni) bfs @ (710.00, 60.00, 1.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.590780 | server | 2 | simulation.pathfinder.astar | [astar tid:141 (8905 Makkah Qualdeem) bfs @ (702.00, 60.00, -26.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.591781 | server | 2 | simulation.pathfinder.astar | [astar tid:155 (10192 Ardashir Kreed) bfs @ (652.00, 60.00, 58.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.591781 | server | 2 | simulation.pathfinder.astar | [astar tid:161 (11050 Fasha Djanni) bfs @ (653.00, 60.00, 57.00) (bfs)] open set is empty! returning 2016-08-12 15:59:56.592782 | server | 2 | simulation.pathfinder.astar | [astar tid:174 (9334 Kenka Sharak) bfs @ (633.00, 60.00, 39.00) (bfs)] open set is empty! returning 2016-08-12 15:59:57.052087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 15:59:58.839342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:02.566210 | client | 2 | dm.receiver | long update for object: 9045 dt: 8ms 2016-08-12 16:00:02.597461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:07.220588 | server | 0 | simulation.core | took 122 ms to process job list 2016-08-12 16:00:07.425724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:07.948071 | client | 2 | dm.receiver | long update for object: 9045 dt: 11ms 2016-08-12 16:00:28.875456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:29.168830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:29.973091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:30.113725 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 16:00:31.178928 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 16:00:31.287092 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-08-12 16:00:36.969536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:37.643040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:37.658666 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-08-12 16:00:38.080876 | server | 1 | lua.memory | lua shared heap size: 56.399 MB. 2016-08-12 16:00:38.081886 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:00:38.081886 | server | 1 | lua.memory | 64 bytes (o: 178239) : ######################################## 2016-08-12 16:00:38.082878 | server | 1 | lua.memory | 40 bytes (o: 85327) : ################### 2016-08-12 16:00:38.082878 | server | 1 | lua.memory | 96 bytes (o: 83814) : ################## 2016-08-12 16:00:38.082878 | server | 1 | lua.memory | 320 bytes (o: 23751) : ##### 2016-08-12 16:00:38.082878 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:00:43.768709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:00:47.864747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | lua shared heap size: 67.537 MB. 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | 64 bytes (o: 203325) : ######################################## 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | 96 bytes (o: 147953) : ############################# 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | 40 bytes (o: 129310) : ######################### 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | 320 bytes (o: 24657) : #### 2016-08-12 16:01:38.124513 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | lua shared heap size: 65.788 MB. 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | 64 bytes (o: 202800) : ######################################## 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | 96 bytes (o: 129793) : ######################### 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | 40 bytes (o: 128533) : ######################### 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | 320 bytes (o: 24704) : #### 2016-08-12 16:02:38.170409 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:02:48.350990 | server | 1 | dm.streamer | long QueueUpdate: 19ms 2016-08-12 16:02:48.350990 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 395129 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 16:02:49.657667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:02:56.269789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:02:56.392871 | server | 0 | simulation.core | took 114 ms to process job list 2016-08-12 16:02:56.469922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:02:56.662057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | lua shared heap size: 61.804 MB. 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | 64 bytes (o: 187734) : ######################################## 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | 96 bytes (o: 115788) : ######################## 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | 40 bytes (o: 105915) : ###################### 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | 320 bytes (o: 24127) : ##### 2016-08-12 16:03:38.216338 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | lua shared heap size: 60.870 MB. 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | 64 bytes (o: 187452) : ######################################## 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | 40 bytes (o: 106884) : ###################### 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | 96 bytes (o: 105133) : ###################### 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | 320 bytes (o: 24158) : ##### 2016-08-12 16:04:38.237043 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | lua shared heap size: 62.508 MB. 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | 64 bytes (o: 188080) : ######################################## 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | 96 bytes (o: 121867) : ######################### 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | 40 bytes (o: 107583) : ###################### 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | 320 bytes (o: 24169) : ##### 2016-08-12 16:05:38.279791 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:06:22.676673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:06:29.763406 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 16:06:29.783418 | client | 2 | dm.receiver | long update for object: 235918 dt: 11ms 2016-08-12 16:06:30.786092 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-12 16:06:35.499250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:06:35.968479 | client | 2 | dm.receiver | long update for object: 8993 dt: 8ms 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | lua shared heap size: 58.520 MB. 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | 64 bytes (o: 179716) : ######################################## 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | 96 bytes (o: 97009) : ##################### 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | 40 bytes (o: 88488) : ################### 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | 320 bytes (o: 23949) : ##### 2016-08-12 16:06:38.326996 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:06:40.258320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:06:57.916425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:06:58.773602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:07:00.293591 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 16:07:00.293591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:07:05.103646 | server | 0 | simulation.core | took 142 ms to process job list 2016-08-12 16:07:05.166148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | lua shared heap size: 65.423 MB. 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | 64 bytes (o: 198087) : ######################################## 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | 96 bytes (o: 132660) : ########################## 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | 40 bytes (o: 126187) : ######################### 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | 320 bytes (o: 24658) : #### 2016-08-12 16:07:38.354061 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:07:55.397038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:07:55.443915 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 16:08:02.232354 | client | 2 | dm.receiver | long update for object: 73 dt: 20ms 2016-08-12 16:08:07.484773 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 16:08:19.460407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | lua shared heap size: 62.720 MB. 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | 64 bytes (o: 192817) : ######################################## 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | 96 bytes (o: 117852) : ######################## 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | 40 bytes (o: 109976) : ###################### 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | 320 bytes (o: 24579) : ##### 2016-08-12 16:08:38.389931 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:08:43.029340 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 16:08:48.345137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:48.498731 | server | 0 | simulation.core | took 145 ms to process job list 2016-08-12 16:08:49.778082 | server | 0 | simulation.core | took 136 ms to update game state 2016-08-12 16:08:49.778082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:51.045880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:52.151435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:52.263508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:52.867812 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-12 16:08:55.282591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:55.401667 | server | 0 | simulation.core | took 107 ms to flush streamer 2016-08-12 16:08:56.240228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:08:57.267262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:08.507803 | server | 0 | simulation.core | took 103 ms to process job list 2016-08-12 16:09:13.846852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:14.507670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:14.627450 | server | 0 | simulation.core | took 120 ms to process job list 2016-08-12 16:09:17.954822 | server | 0 | simulation.core | took 124 ms to process job list 2016-08-12 16:09:18.670572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:18.750100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:25.182362 | client | 2 | dm.receiver | long update for object: 9045 dt: 5ms 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | lua shared heap size: 68.792 MB. 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | 64 bytes (o: 207266) : ######################################## 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | 96 bytes (o: 145060) : ########################### 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | 40 bytes (o: 134427) : ######################### 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | 320 bytes (o: 25341) : #### 2016-08-12 16:09:38.405137 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:09:40.923205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:45.013511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:45.174339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:09:49.246275 | server | 0 | simulation.core | took 157 ms to update game state 2016-08-12 16:09:49.246275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:10:14.256127 | server | 1 | dm.streamer | long QueueUpdate: 12ms 2016-08-12 16:10:14.256127 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 215719 timestamp: 532896 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "current_path" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 273 y: 50 z: -419 } } } } entries { key { type: NUMBER number_value: 2 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 272 y: 50 z: -415 } } } } entries { key { type: NUMBER number_value: 3 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 272 y: 50 z: -401 } } } } entries { key { type: NUMBER number_value: 4 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 50 z: -401 } } } } entries { key { type: NUMBER number_value: 5 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 51 z: -400 } } } } entries { key { type: NUMBER number_value: 6 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 52 z: -400 } } } } entries { key { type: NUMBER number_value: 7 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 53 z: -400 } } } } entries { key { type: NUMBER number_value: 8 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 54 z: -400 } } } } entries { key { type: NUMBER number_value: 9 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 55 z: -400 } } } } entries { key { type: NUMBER number_value: 10 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 56 z: -400 } } } } entries { key { type: NUMBER number_value: 11 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 57 z: -400 } } } } entries { key { type: NUMBER number_value: 12 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 58 z: -400 } } } } entries { key { type: NUMBER number_value: 13 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 271 y: 59 z: -400 } } } } entries { key { type: NUMBER number_value: 14 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 272 y: 60 z: -400 } } } } entries { key { type: NUMBER number_value: 15 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 287 y: 60 z: -395 } } } } entries { key { type: NUMBER number_value: 16 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 289 y: 60 z: -394 } } } } entries { key { type: NUMBER number_value: 17 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 295 y: 60 z: -386 } } } } entries { key { type: NUMBER number_value: 18 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 298 y: 60 z: -381 } } } } entries { key { type: NUMBER number_value: 19 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 301 y: 60 z: -377 } } } } entries { key { type: NUMBER number_value: 20 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 302 y: 60 z: -370 } } } } entries { key { type: NUMBER number_value: 21 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 303 y: 60 z: -368 } } } } entries { key { type: NUMBER number_value: 22 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 310 y: 60 z: -354 } } } } entries { key { type: NUMBER number_value: 23 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 310 y: 60 z: -352 } } } } entries { key { type: NUMBER number_value: 24 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 322 y: 60 z: -349 } } } } entries { key { type: NUMBER number_value: 25 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 333 y: 60 z: -342 } } } } entries { key { type: NUMBER number_value: 26 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 341 y: 60 z: -339 } } } } entries { key { type: NUMBER number_value: 27 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 345 y: 60 z: -337 } } } } entries { key { type: NUMBER number_value: 28 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 347 y: 60 z: -333 } } } } entries { key { type: NUMBER number_value: 29 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 351 y: 60 z: -328 } } } } entries { key { type: NUMBER number_value: 30 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 353 y: 60 z: -327 } } } } entries { key { type: NUMBER number_value: 31 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 359 y: 60 z: -321 } } } } entries { key { type: NUMBER number_value: 32 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 359 y: 60 z: -320 } } } } entries { key { type: NUMBER number_value: 33 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 363 y: 60 z: -318 } } } } entries { key { type: NUMBER number_value: 34 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 363 y: 60 z: -309 } } } } entries { key { type: NUMBER number_value: 35 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 364 y: 60 z: -307 } } } } entries { key { type: NUMBER number_value: 36 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 364 y: 60 z: -304 } } } } entries { key { type: NUMBER number_value: 37 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 367 y: 60 z: -299 } } } } entries { key { type: NUMBER number_value: 38 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 368 y: 60 z: -299 } } } } entries { key { type: NUMBER number_value: 39 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 369 y: 60 z: -297 } } } } entries { key { type: NUMBER number_value: 40 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 378 y: 60 z: -292 } } } } entries { key { type: NUMBER number_value: 41 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 384 y: 60 z: -289 } } } } entries { key { type: NUMBER number_value: 42 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 385 y: 60 z: -289 } } } } entries { key { type: NUMBER number_value: 43 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 386 y: 60 z: -272 } } } } entries { key { type: NUMBER number_value: 44 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 400 y: 60 z: -265 } } } } entries { key { type: NUMBER number_value: 45 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 400 y: 60 z: -264 } } } } entries { key { type: NUMBER number_value: 46 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 412 y: 60 z: -258 } } } } entries { key { type: NUMBER number_value: 47 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 415 y: 60 z: -254 } } } } entries { key { type: NUMBER number_value: 48 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 416 y: 60 z: -254 } } } } entries { key { type: NUMBER number_value: 49 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 420 y: 60 z: -244 } } } } entries { key { type: NUMBER number_value: 50 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 424 y: 60 z: -243 } } } } entries { key { type: NUMBER number_value: 51 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 428 y: 60 z: -241 } } } } entries { key { type: NUMBER number_value: 52 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 428 y: 60 z: -240 } } } } entries { key { type: NUMBER number_value: 53 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 432 y: 60 z: -239 } } } } entries { key { type: NUMBER number_value: 54 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 432 y: 60 z: -237 } } } } entries { key { type: NUMBER number_value: 55 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 440 y: 60 z: -235 } } } } entries { key { type: NUMBER number_value: 56 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 446 y: 60 z: -232 } } } } entries { key { type: NUMBER number_value: 57 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 449 y: 60 z: -232 } } } } entries { key { type: NUMBER number_value: 58 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 463 y: 60 z: -225 } } } } entries { key { type: NUMBER number_value: 59 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 472 y: 60 z: -225 } } } } entries { key { type: NUMBER number_value: 60 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 473 y: 60 z: -223 } } } } entries { key { type: NUMBER number_value: 61 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 479 y: 60 z: -217 } } } } entries { key { type: NUMBER number_value: 62 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 481 y: 60 z: -216 } } } } entries { key { type: NUMBER number_value: 63 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 486 y: 60 z: -206 } } } } entries { key { type: NUMBER number_value: 64 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 492 y: 60 z: -198 } } } } entries { key { type: NUMBER number_value: 65 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 495 y: 60 z: -192 } } } } entries { key { type: NUMBER number_value: 66 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 513 y: 60 z: -192 } } } } entries { key { type: NUMBER number_value: 67 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 515 y: 60 z: -191 } } } } entries { key { type: NUMBER number_value: 68 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 527 y: 60 z: -190 } } } } entries { key { type: NUMBER number_value: 69 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 528 y: 60 z: -188 } } } } entries { key { type: NUMBER number_value: 70 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 530 y: 60 z: -187 } } } } entries { key { type: NUMBER number_value: 71 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 531 y: 60 z: -185 } } } } entries { key { type: NUMBER number_value: 72 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 537 y: 60 z: -177 } } } } entries { key { type: NUMBER number_value: 73 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 538 y: 60 z: -175 } } } } entries { key { type: NUMBER number_value: 74 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 546 y: 60 z: -171 } } } } entries { key { type: NUMBER number_value: 75 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 553 y: 60 z: -165 } } } } entries { key { type: NUMBER number_value: 76 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 555 y: 60 z: -164 } } } } entries { key { type: NUMBER number_value: 77 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 559 y: 60 z: -161 } } } } entries { key { type: NUMBER number_value: 78 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 559 y: 60 z: -160 } } } } entries { key { type: NUMBER number_value: 79 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 591 y: 60 z: -145 } } } } entries { key { type: NUMBER number_value: 80 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 593 y: 60 z: -141 } } } } entries { key { type: NUMBER number_value: 81 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 594 y: 60 z: -132 } } } } entries { key { type: NUMBER number_value: 82 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 595 y: 60 z: -130 } } } } entries { key { type: NUMBER number_value: 83 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 596 y: 60 z: -123 } } } } entries { key { type: NUMBER number_value: 84 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 597 y: 60 z: -121 } } } } entries { key { type: NUMBER number_value: 85 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 599 y: 60 z: -112 } } } } entries { key { type: NUMBER number_value: 86 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 601 y: 60 z: -100 } } } } entries { key { type: NUMBER number_value: 87 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 602 y: 60 z: -98 } } } } entries { key { type: NUMBER number_value: 88 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 603 y: 60 z: -89 } } } } entries { key { type: NUMBER number_value: 89 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 604 y: 60 z: -87 } } } } entries { key { type: NUMBER number_value: 90 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 605 y: 60 z: -77 } } } } entries { key { type: NUMBER number_value: 91 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 606 y: 60 z: -75 } } } } entries { key { type: NUMBER number_value: 92 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 606 y: 60 z: -69 } } } } entries { key { type: NUMBER number_value: 93 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 607 y: 60 z: -67 } } } } entries { key { type: NUMBER number_value: 94 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 607 y: 60 z: -64 } } } } entries { key { type: NUMBER number_value: 95 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 609 y: 60 z: -63 } } } } entries { key { type: NUMBER number_value: 96 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 614 y: 60 z: -57 } } } } entries { key { type: NUMBER number_value: 97 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 621 y: 60 z: -49 } } } } entries { key { type: NUMBER number_value: 98 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 623 y: 60 z: -45 } } } } entries { key { type: NUMBER number_value: 99 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 625 y: 60 z: -44 } } } } entries { key { type: NUMBER number_value: 100 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 634 y: 60 z: -34 } } } } entries { key { type: NUMBER number_value: 101 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 635 y: 60 z: -32 } } } } entries { key { type: NUMBER number_value: 102 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 637 y: 60 z: -22 } } } } entries { key { type: NUMBER number_value: 103 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 639 y: 60 z: -18 } } } } entries { key { type: NUMBER number_value: 104 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 639 y: 60 z: -15 } } } } entries { key { type: NUMBER number_value: 105 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 640 y: 60 z: -15 } } } } entries { key { type: NUMBER number_value: 106 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 644 y: 60 z: -7 } } } } entries { key { type: NUMBER number_value: 107 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 646 y: 60 z: -6 } } } } entries { key { type: NUMBER number_value: 108 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 652 y: 60 z: -1 } } } } entries { key { type: NUMBER number_value: 109 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 654 y: 60 z: 3 } } } } entries { key { type: NUMBER number_value: 110 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 657 y: 60 z: 5 } } } } entries { key { type: NUMBER number_value: 111 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 659 y: 60 z: 9 } } } } entries { key { type: NUMBER number_value: 112 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 667 y: 60 z: 10 } } } } } } } } } object_type: 5 } } 2016-08-12 16:10:16.178291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:10:16.323955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:10:36.873355 | server | 0 | simulation.core | took 164 ms to process job list 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | lua shared heap size: 70.571 MB. 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | 64 bytes (o: 208349) : ######################################## 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | 96 bytes (o: 150938) : ############################ 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | 40 bytes (o: 136000) : ########################## 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | 320 bytes (o: 25655) : #### 2016-08-12 16:10:38.403480 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:10:41.231071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:10:49.866915 | client | 2 | dm.receiver | long update for object: 260778 dt: 17ms 2016-08-12 16:10:54.481204 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 16:10:54.481204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:10:58.628955 | server | 0 | simulation.core | took 123 ms to flush streamer 2016-08-12 16:10:58.688993 | client | 2 | dm.receiver | long update for object: 215741 dt: 21ms 2016-08-12 16:10:58.945165 | server | 0 | simulation.core | took 101 ms to flush streamer 2016-08-12 16:11:09.058169 | client | 2 | dm.receiver | long update for object: 11525 dt: 29ms 2016-08-12 16:11:09.149229 | client | 2 | dm.receiver | long update for object: 10332 dt: 9ms 2016-08-12 16:11:17.109631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:11:22.174592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:11:28.737798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:11:29.692603 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | lua shared heap size: 67.315 MB. 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | 64 bytes (o: 203590) : ######################################## 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | 96 bytes (o: 131472) : ######################### 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | 40 bytes (o: 124887) : ######################## 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | 320 bytes (o: 25481) : ##### 2016-08-12 16:11:38.466417 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:11:46.648935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:12:22.519604 | server | 0 | simulation.core | took 108 ms to update game state 2016-08-12 16:12:22.535229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | lua shared heap size: 67.031 MB. 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | 64 bytes (o: 197383) : ######################################## 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | 96 bytes (o: 135880) : ########################### 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | 40 bytes (o: 115250) : ####################### 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | 320 bytes (o: 25008) : ##### 2016-08-12 16:12:38.502947 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:12:47.364981 | server | 1 | dm.streamer | long QueueUpdate: 9ms 2016-08-12 16:12:47.364981 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8 timestamp: 615500 value { [Protocol.integer]: 927700 } object_type: 5 } } 2016-08-12 16:12:53.127601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:12:53.196501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:12:54.228728 | client | 2 | dm.receiver | long update for object: 2564 dt: 46ms 2016-08-12 16:13:21.743294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:13:21.854083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | lua shared heap size: 69.662 MB. 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | 64 bytes (o: 200157) : ######################################## 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | 96 bytes (o: 164985) : ################################ 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | 40 bytes (o: 120041) : ####################### 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | 320 bytes (o: 25105) : ##### 2016-08-12 16:13:38.537040 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:13:52.662891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:13:57.768239 | server | 0 | simulation.core | took 116 ms to update game state 2016-08-12 16:13:57.768239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:14:22.913485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:14:22.991613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | lua shared heap size: 67.156 MB. 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | 64 bytes (o: 198291) : ######################################## 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | 96 bytes (o: 134811) : ########################### 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | 40 bytes (o: 115200) : ####################### 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | 320 bytes (o: 25048) : ##### 2016-08-12 16:14:38.576849 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:14:56.444246 | server | 0 | simulation.core | took 171 ms to update game state 2016-08-12 16:14:56.444246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:15:19.457529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:15:25.638617 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 16:15:25.638617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | lua shared heap size: 66.761 MB. 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | 64 bytes (o: 193885) : ######################################## 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | 96 bytes (o: 137344) : ############################ 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | 40 bytes (o: 110411) : ###################### 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | 320 bytes (o: 24928) : ##### 2016-08-12 16:15:38.610544 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:15:57.305075 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 16:15:57.305075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:16:00.398709 | server | 0 | simulation.core | took 203 ms to update game state 2016-08-12 16:16:00.398709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:16:26.668105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:16:26.830211 | client | 2 | dm.receiver | long update for object: 215741 dt: 47ms 2016-08-12 16:16:26.856237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:16:26.981314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | lua shared heap size: 67.891 MB. 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | 64 bytes (o: 195397) : ######################################## 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | 96 bytes (o: 147487) : ############################## 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | 40 bytes (o: 109891) : ###################### 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | 320 bytes (o: 25095) : ##### 2016-08-12 16:16:38.613648 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:16:58.081412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:16:58.463580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:17:09.992128 | client | 2 | dm.receiver | long update for object: 8 dt: 6ms 2016-08-12 16:17:27.560793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:17:27.792959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:17:32.187352 | client | 2 | dm.receiver | long update for object: 33 dt: 9ms 2016-08-12 16:17:34.542659 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-08-12 16:17:36.065246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:17:38.642990 | server | 1 | lua.memory | lua shared heap size: 68.634 MB. 2016-08-12 16:17:38.643996 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:17:38.643996 | server | 1 | lua.memory | 64 bytes (o: 193739) : ######################################## 2016-08-12 16:17:38.643996 | server | 1 | lua.memory | 96 bytes (o: 156869) : ################################ 2016-08-12 16:17:38.643996 | server | 1 | lua.memory | 40 bytes (o: 109374) : ###################### 2016-08-12 16:17:38.643996 | server | 1 | lua.memory | 320 bytes (o: 25018) : ##### 2016-08-12 16:17:38.643996 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:17:42.825684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:17:58.045085 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 16:17:58.045085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:18:21.717415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:18:26.581163 | server | 0 | simulation.core | took 153 ms to update game state 2016-08-12 16:18:26.581163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:18:26.784765 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | lua shared heap size: 66.211 MB. 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | 64 bytes (o: 195251) : ######################################## 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | 96 bytes (o: 128354) : ########################## 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | 40 bytes (o: 109572) : ###################### 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | 320 bytes (o: 25040) : ##### 2016-08-12 16:18:38.703292 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:18:57.134810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:19:05.902444 | server | 1 | simulation.remote_client | started buffering client updates. (seq:55319 ack:55309) 2016-08-12 16:19:06.005751 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:55319 ack:55318) 2016-08-12 16:19:27.302962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:19:27.456013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | lua shared heap size: 66.254 MB. 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | 64 bytes (o: 192474) : ######################################## 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | 96 bytes (o: 132974) : ########################### 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | 40 bytes (o: 108157) : ###################### 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | 320 bytes (o: 24916) : ##### 2016-08-12 16:19:38.752897 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:20:10.755847 | client | 2 | dm.receiver | long update for object: 226511 dt: 5ms 2016-08-12 16:20:22.666929 | client | 2 | dm.receiver | long update for object: 2319 dt: 25ms 2016-08-12 16:20:22.757990 | server | 0 | simulation.core | took 114 ms to update game state 2016-08-12 16:20:22.757990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:20:23.086208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:20:27.435231 | server | 0 | simulation.core | took 165 ms to update game state 2016-08-12 16:20:27.435231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | lua shared heap size: 66.203 MB. 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | 64 bytes (o: 193890) : ######################################## 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | 96 bytes (o: 131063) : ########################### 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | 40 bytes (o: 107744) : ###################### 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | 320 bytes (o: 25005) : ##### 2016-08-12 16:20:38.782500 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:20:59.335147 | server | 0 | simulation.core | took 146 ms to update game state 2016-08-12 16:20:59.335147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:21:29.601978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | lua shared heap size: 65.439 MB. 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | 64 bytes (o: 190960) : ######################################## 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | 96 bytes (o: 124952) : ########################## 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | 40 bytes (o: 107897) : ###################### 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | 320 bytes (o: 24924) : ##### 2016-08-12 16:21:38.786182 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:22:00.119726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:22:31.116505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | lua shared heap size: 63.454 MB. 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | 64 bytes (o: 189749) : ######################################## 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | 96 bytes (o: 110472) : ####################### 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | 40 bytes (o: 99773) : ##################### 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | 320 bytes (o: 24880) : ##### 2016-08-12 16:22:38.830650 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:22:47.411205 | client | 2 | dm.receiver | long update for object: 73 dt: 19ms 2016-08-12 16:22:47.522281 | client | 2 | dm.receiver | long update for object: 245287 dt: 13ms 2016-08-12 16:22:57.520337 | server | 0 | simulation.core | took 190 ms to update game state 2016-08-12 16:22:57.520337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:22:59.074495 | server | 0 | simulation.core | took 192 ms to update game state 2016-08-12 16:22:59.074495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:23:03.941630 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 16:23:03.941630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:23:04.447552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:23:04.632252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:23:29.540772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:23:33.781102 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | lua shared heap size: 66.806 MB. 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | 64 bytes (o: 186312) : ######################################## 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | 96 bytes (o: 152475) : ################################ 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | 40 bytes (o: 93844) : #################### 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | 320 bytes (o: 24859) : ##### 2016-08-12 16:23:38.892985 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:23:43.029115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:24:04.410213 | client | 2 | dm.receiver | long update for object: 220882 dt: 6ms 2016-08-12 16:24:12.191710 | client | 2 | dm.receiver | long update for object: 73 dt: 24ms 2016-08-12 16:24:12.298778 | server | 0 | simulation.core | took 122 ms to process job list 2016-08-12 16:24:12.359818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:24:16.226109 | server | 0 | simulation.core | took 108 ms to update game state 2016-08-12 16:24:16.227109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:24:28.909706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:24:28.980755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:24:32.717961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:24:38.951965 | server | 1 | lua.memory | lua shared heap size: 66.433 MB. 2016-08-12 16:24:38.952965 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:24:38.953961 | server | 1 | lua.memory | 64 bytes (o: 182249) : ######################################## 2016-08-12 16:24:38.953961 | server | 1 | lua.memory | 96 bytes (o: 156321) : ################################## 2016-08-12 16:24:38.953961 | server | 1 | lua.memory | 40 bytes (o: 86222) : ################## 2016-08-12 16:24:38.953961 | server | 1 | lua.memory | 320 bytes (o: 24744) : ##### 2016-08-12 16:24:38.953961 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:25:33.752761 | server | 0 | simulation.core | took 105 ms to update game state 2016-08-12 16:25:33.752761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | lua shared heap size: 68.573 MB. 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | 64 bytes (o: 205588) : ######################################## 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | 96 bytes (o: 136546) : ########################## 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | 40 bytes (o: 125508) : ######################## 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | 320 bytes (o: 25638) : #### 2016-08-12 16:25:38.960119 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:25:45.264970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:25:51.492914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:26:14.669323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:26:27.032704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:26:30.049520 | client | 2 | dm.receiver | long update for object: 79 dt: 20ms 2016-08-12 16:26:36.562698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | lua shared heap size: 69.664 MB. 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | 64 bytes (o: 201353) : ######################################## 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | 96 bytes (o: 154140) : ############################## 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | 40 bytes (o: 119442) : ####################### 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | 320 bytes (o: 25525) : ##### 2016-08-12 16:26:38.988429 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:26:46.648554 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-08-12 16:26:46.648554 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 1027188 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 64833 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 532350 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } } tables { entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 181583.33333333334 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 18 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 33 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-08-12 16:26:46.891716 | client | 2 | dm.receiver | long update for object: 215752 dt: 13ms 2016-08-12 16:26:58.730417 | client | 2 | dm.receiver | long update for object: 215673 dt: 10ms 2016-08-12 16:27:36.600716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | lua shared heap size: 65.859 MB. 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | 64 bytes (o: 188563) : ######################################## 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | 96 bytes (o: 140844) : ############################# 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | 40 bytes (o: 96798) : #################### 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | 320 bytes (o: 25002) : ##### 2016-08-12 16:27:38.998956 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:27:46.383006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:28:07.209042 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:28:11.310654 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:28:38.268649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | lua shared heap size: 67.568 MB. 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | 64 bytes (o: 191985) : ######################################## 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | 96 bytes (o: 152049) : ############################### 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | 40 bytes (o: 103384) : ##################### 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | 320 bytes (o: 25371) : ##### 2016-08-12 16:28:39.014838 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:28:44.873556 | server | 2 | simulation.pathfinder.astar | [astar tid:4295 (11479 Dumar Maeh) bfs @ (690.00, 60.00, 12.00) (bfs)] open set is empty! returning 2016-08-12 16:28:46.499948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:28:49.999702 | client | 2 | dm.receiver | long update for object: 2319 dt: 10ms 2016-08-12 16:28:57.481223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:28:59.819256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:29:19.199746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:29:21.225065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | lua shared heap size: 67.014 MB. 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | 64 bytes (o: 196789) : ######################################## 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | 96 bytes (o: 136122) : ########################### 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | 40 bytes (o: 111153) : ###################### 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | 320 bytes (o: 25837) : ##### 2016-08-12 16:29:39.024012 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:29:39.024012 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 16:29:40.151428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:29:47.095863 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 16:29:47.095863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:29:51.149359 | server | 0 | simulation.core | took 181 ms to update game state 2016-08-12 16:29:51.149359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:29:57.859775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:01.448555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:07.077445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:07.301595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:10.376640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:10.837941 | server | 0 | simulation.core | took 295 ms to update game state 2016-08-12 16:30:10.837941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:19.231371 | client | 2 | dm.receiver | long update for object: 325925 dt: 10ms 2016-08-12 16:30:20.163548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:25.036426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:25.372795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:26.164054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:28.259822 | server | 0 | simulation.core | took 262 ms to update game state 2016-08-12 16:30:28.259822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:34.398563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:30:38.386406 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-08-12 16:30:39.068103 | server | 1 | lua.memory | lua shared heap size: 70.214 MB. 2016-08-12 16:30:39.433348 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:30:39.434347 | server | 1 | lua.memory | 64 bytes (o: 199331) : ######################################## 2016-08-12 16:30:39.434347 | server | 1 | lua.memory | 96 bytes (o: 158287) : ############################### 2016-08-12 16:30:39.434347 | server | 1 | lua.memory | 40 bytes (o: 114073) : ###################### 2016-08-12 16:30:39.434347 | server | 1 | lua.memory | 320 bytes (o: 26111) : ##### 2016-08-12 16:30:39.434347 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:30:39.440356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:31:29.131436 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | lua shared heap size: 72.218 MB. 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | 64 bytes (o: 202397) : ######################################## 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | 96 bytes (o: 173313) : ################################## 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | 40 bytes (o: 118827) : ####################### 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | 320 bytes (o: 26171) : ##### 2016-08-12 16:31:39.454240 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:31:53.726874 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:32:12.413652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:13.377658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:13.611600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:14.617277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:15.381488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:15.906841 | server | 0 | simulation.core | took 155 ms to update game state 2016-08-12 16:32:15.907842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:15.927854 | server | 1 | dm.streamer | long QueueUpdate: 9ms 2016-08-12 16:32:15.927854 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10761 timestamp: 1162784 value { [Protocol.transform] { position { x: 636.86557373553137 y: 60 z: 34.462294942124252 } orientation { x: 0 y: 0.12218326527313535 z: 0 w: 0.99250755648871236 } } } object_type: 5 } } 2016-08-12 16:32:16.485225 | server | 0 | simulation.core | took 406 ms to update game state 2016-08-12 16:32:16.485225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:16.787430 | server | 0 | simulation.core | took 109 ms to process job list 2016-08-12 16:32:20.563792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:21.283860 | server | 1 | dm.streamer | long QueueUpdate: 9ms 2016-08-12 16:32:21.283860 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 39 timestamp: 1165927 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 16:32:26.179146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:34.454072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | lua shared heap size: 68.591 MB. 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | 64 bytes (o: 189908) : ######################################## 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | 96 bytes (o: 158560) : ################################# 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | 40 bytes (o: 99867) : ##################### 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | 320 bytes (o: 25216) : ##### 2016-08-12 16:32:39.492619 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:32:40.776388 | server | 0 | simulation.core | took 114 ms to update game state 2016-08-12 16:32:40.776388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:47.226662 | server | 0 | simulation.core | took 144 ms to process job list 2016-08-12 16:32:47.672957 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-08-12 16:32:47.672957 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 332615 timestamp: 1181686 value { [Protocol.integer]: 199 } object_type: 5 } } 2016-08-12 16:32:55.424544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:56.459261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:32:59.222124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:01.039481 | server | 0 | simulation.core | took 116 ms to update game state 2016-08-12 16:33:01.039481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:01.640873 | client | 2 | dm.receiver | long update for object: 73 dt: 39ms 2016-08-12 16:33:01.783971 | server | 0 | simulation.core | took 145 ms to process job list 2016-08-12 16:33:03.975111 | server | 0 | simulation.core | took 524 ms to update game state 2016-08-12 16:33:03.975111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:04.394255 | server | 0 | simulation.core | took 135 ms to update game state 2016-08-12 16:33:04.394255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:10.118945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:12.401939 | client | 2 | dm.receiver | long update for object: 39 dt: 5ms 2016-08-12 16:33:13.244502 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:33:14.165093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:14.343211 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 16:33:14.343211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:14.548350 | server | 0 | simulation.core | took 107 ms to process job list 2016-08-12 16:33:14.689441 | server | 0 | simulation.core | took 131 ms to process job list 2016-08-12 16:33:15.134737 | client | 2 | dm.receiver | long update for object: 335262 dt: 8ms 2016-08-12 16:33:15.314858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:19.459665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:21.859255 | server | 0 | simulation.core | took 106 ms to update game state 2016-08-12 16:33:21.859255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:21.971330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:22.219494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:22.361591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:22.837907 | server | 0 | simulation.core | took 151 ms to update game state 2016-08-12 16:33:22.838910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:24.510439 | server | 0 | simulation.core | took 176 ms to update game state 2016-08-12 16:33:24.510439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:26.886108 | server | 0 | simulation.core | took 123 ms to process job list 2016-08-12 16:33:27.148282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:27.648618 | server | 1 | dm.streamer | long QueueUpdate: 84ms 2016-08-12 16:33:27.648618 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 1206386 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 16:33:29.154437 | server | 0 | simulation.core | took 162 ms to update game state 2016-08-12 16:33:29.154437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:29.896949 | client | 2 | dm.receiver | long update for object: 221610 dt: 5ms 2016-08-12 16:33:30.616544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:32.200010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:32.772134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:33.815734 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 16:33:33.815734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:34.961379 | client | 2 | dm.receiver | long update for object: 10280 dt: 17ms 2016-08-12 16:33:35.803916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:37.332454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:37.855791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:38.710624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:39.486474 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 16:33:39.486474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | lua shared heap size: 70.974 MB. 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | 64 bytes (o: 198433) : ######################################## 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | 96 bytes (o: 162707) : ################################ 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | 40 bytes (o: 112459) : ###################### 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | 320 bytes (o: 25629) : ##### 2016-08-12 16:33:39.541509 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:33:39.653584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:39.877733 | server | 0 | simulation.core | took 200 ms to process job list 2016-08-12 16:33:40.171930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:40.204955 | client | 2 | dm.receiver | long update for object: 215752 dt: 22ms 2016-08-12 16:33:40.538048 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:33:41.126986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:41.575232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:41.909545 | server | 0 | simulation.core | took 306 ms to process job list 2016-08-12 16:33:42.620902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:42.728974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:43.208294 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 16:33:43.208294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:44.253993 | server | 0 | simulation.core | took 357 ms to update game state 2016-08-12 16:33:44.253993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:48.455520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:51.622435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:52.343384 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 16:33:52.343384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:54.535117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:54.978413 | server | 0 | simulation.core | took 136 ms to update game state 2016-08-12 16:33:54.978413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:55.056467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:57.078803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:33:57.411032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | lua shared heap size: 68.557 MB. 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | 64 bytes (o: 185510) : ######################################## 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | 96 bytes (o: 177690) : ###################################### 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | 40 bytes (o: 91642) : ################### 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | 320 bytes (o: 25074) : ##### 2016-08-12 16:34:39.590224 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:34:47.730625 | server | 0 | simulation.core | took 172 ms to update game state 2016-08-12 16:34:47.730625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:34:47.827152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:34:53.768803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:00.618892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:01.237456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:03.347471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:05.840997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:11.000135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:12.506729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:16.457843 | server | 0 | simulation.core | took 111 ms to update game state 2016-08-12 16:35:16.457843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:20.282096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:24.294883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:25.611097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:25.841423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:25.856448 | server | 1 | dm.streamer | long QueueUpdate: 11ms 2016-08-12 16:35:25.861440 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2551 timestamp: 1252584 value { [Protocol.Map.extension] { added { key { [Protocol.string]: "/stonehearth/entities/furniture/clay_bed/clay_bed_iconic.json" } value { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "items" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "description" } value { type: STRING string_value: "i18n(stonehearth:entities.furniture.clay_bed.clay_bed_ghost.description)" } } entries { key { type: STRING string_value: "count" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "category" } value { type: STRING string_value: "furniture" } } entries { key { type: STRING string_value: "num_placements_requested" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "display_name" } value { type: STRING string_value: "i18n(stonehearth:entities.furniture.clay_bed.clay_bed_ghost.display_name)" } } entries { key { type: STRING string_value: "uri" } value { type: STRING string_value: "stonehearth:furniture:clay_bed" } } entries { key { type: STRING string_value: "icon" } value { type: STRING string_value: "/stonehearth/entities/furniture/clay_bed/clay_bed.png" } } } tables { } } } } } } object_type: 7 } } 2016-08-12 16:35:25.978515 | server | 0 | simulation.core | took 114 ms to update game state 2016-08-12 16:35:25.978515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:26.026547 | client | 2 | dm.receiver | long update for object: 215719 dt: 12ms 2016-08-12 16:35:30.460847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:30.574924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:30.659982 | client | 2 | dm.receiver | long update for object: 219061 dt: 6ms 2016-08-12 16:35:30.675993 | client | 2 | dm.receiver | long update for object: 349181 dt: 15ms 2016-08-12 16:35:33.357167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | lua shared heap size: 73.713 MB. 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | 64 bytes (o: 215092) : ######################################## 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | 96 bytes (o: 151029) : ############################ 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | 40 bytes (o: 150542) : ########################### 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | 320 bytes (o: 26619) : #### 2016-08-12 16:35:39.597599 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:35:41.763576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:42.398999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:43.201153 | server | 0 | simulation.core | took 145 ms to update game state 2016-08-12 16:35:43.201153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:43.303221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:43.743515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:45.776880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:46.329240 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 16:35:46.329240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:54.537786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:55.925484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:56.651641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:35:57.922111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:00.868519 | server | 0 | simulation.core | took 173 ms to update game state 2016-08-12 16:36:00.868519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:01.045808 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 16:36:01.813218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:01.953853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:03.743899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:04.211756 | client | 2 | dm.receiver | long update for object: 215741 dt: 8ms 2016-08-12 16:36:04.580001 | client | 2 | dm.receiver | long update for object: 11536 dt: 23ms 2016-08-12 16:36:04.959258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:09.369849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:10.473438 | client | 2 | dm.receiver | long update for object: 16 dt: 5ms 2016-08-12 16:36:10.649554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:14.567863 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 16:36:14.567863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:16.111979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:17.691650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:17.880557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:18.349649 | client | 2 | dm.receiver | long update for object: 219861 dt: 12ms 2016-08-12 16:36:18.828671 | client | 2 | dm.receiver | long update for object: 215934 dt: 44ms 2016-08-12 16:36:19.629898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:24.407487 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 16:36:29.248990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:29.378408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:29.499751 | server | 0 | simulation.core | took 114 ms to process job list 2016-08-12 16:36:29.716897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:29.777939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:30.320299 | client | 2 | dm.receiver | long update for object: 73 dt: 17ms 2016-08-12 16:36:30.977737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:31.794930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:32.264670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:32.983962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:36.909114 | server | 0 | simulation.core | took 111 ms to update game state 2016-08-12 16:36:36.909114 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:37.635112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:37.744492 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-08-12 16:36:38.653317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | lua shared heap size: 68.918 MB. 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | 64 bytes (o: 199623) : ######################################## 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | 96 bytes (o: 130646) : ########################## 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | 40 bytes (o: 116646) : ####################### 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | 320 bytes (o: 26073) : ##### 2016-08-12 16:36:39.667644 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:36:46.014254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:47.345399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:47.488496 | client | 2 | dm.receiver | long update for object: 10332 dt: 8ms 2016-08-12 16:36:48.485645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:48.650611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:48.808886 | server | 0 | simulation.core | took 153 ms to update game state 2016-08-12 16:36:48.808886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:48.907654 | client | 2 | dm.receiver | long update for object: 218258 dt: 6ms 2016-08-12 16:36:49.300392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:50.173942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:50.236446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:50.363848 | client | 2 | dm.receiver | long update for object: 2523 dt: 35ms 2016-08-12 16:36:50.482196 | server | 0 | simulation.core | took 227 ms to update game state 2016-08-12 16:36:50.482196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:36:56.961435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:06.143722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:07.772286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:07.867812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:08.770945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:11.096650 | server | 0 | simulation.core | took 187 ms to update game state 2016-08-12 16:37:11.096650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:21.859310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:30.589459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:30.762747 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 16:37:30.762747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:31.010453 | server | 0 | simulation.core | took 128 ms to update game state 2016-08-12 16:37:31.010453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | lua shared heap size: 68.758 MB. 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | 64 bytes (o: 202446) : ######################################## 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | 96 bytes (o: 129294) : ######################### 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | 40 bytes (o: 118451) : ####################### 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | 320 bytes (o: 26033) : ##### 2016-08-12 16:37:39.741802 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:37:49.148384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:49.340995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:49.399034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:49.553136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:53.128923 | client | 2 | dm.receiver | long update for object: 220684 dt: 13ms 2016-08-12 16:37:53.207052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:54.683358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:37:58.202044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:05.861501 | server | 1 | dm.streamer | long QueueUpdate: 10ms 2016-08-12 16:38:05.861501 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2235 timestamp: 1346378 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 16:38:13.214944 | client | 2 | dm.receiver | long update for object: 369707 dt: 6ms 2016-08-12 16:38:15.402807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:21.876199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:23.101990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:23.803490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:24.108172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:24.273145 | server | 0 | simulation.core | took 151 ms to process job list 2016-08-12 16:38:25.617952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:27.896853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:36.720714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:38.877731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:39.057325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:39.180405 | server | 0 | simulation.core | took 117 ms to process job list 2016-08-12 16:38:39.259459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:39.759883 | server | 1 | lua.memory | lua shared heap size: 73.666 MB. 2016-08-12 16:38:39.796532 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:38:39.796532 | server | 1 | lua.memory | 64 bytes (o: 214798) : ######################################## 2016-08-12 16:38:39.796532 | server | 1 | lua.memory | 96 bytes (o: 147045) : ########################### 2016-08-12 16:38:39.796532 | server | 1 | lua.memory | 40 bytes (o: 146881) : ########################### 2016-08-12 16:38:39.796532 | server | 1 | lua.memory | 320 bytes (o: 26179) : #### 2016-08-12 16:38:39.796532 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:38:39.812165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:41.698077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:44.434534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:45.980145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:46.454024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:47.166492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:47.491885 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:48.502761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:38:48.941610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:04.508941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:04.754039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:06.394669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:06.608608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:06.888436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:18.567623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:19.602498 | server | 0 | simulation.core | took 104 ms to update game state 2016-08-12 16:39:19.602498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:19.866069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:21.605383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:23.290163 | server | 0 | simulation.core | took 155 ms to update game state 2016-08-12 16:39:23.290163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:38.177681 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-08-12 16:39:38.177681 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 319585 timestamp: 1399712 value { [Protocol.region3i] { cubes { min { x: 640 y: 56 z: 32 } max { x: 652 y: 60 z: 33 } tag: 0 } cubes { min { x: 640 y: 56 z: 33 } max { x: 652 y: 58 z: 34 } tag: 0 } cubes { min { x: 640 y: 58 z: 33 } max { x: 649 y: 59 z: 34 } tag: 0 } cubes { min { x: 640 y: 59 z: 33 } max { x: 652 y: 60 z: 36 } tag: 0 } cubes { min { x: 640 y: 56 z: 34 } max { x: 642 y: 59 z: 37 } tag: 0 } cubes { min { x: 640 y: 59 z: 36 } max { x: 649 y: 60 z: 42 } tag: 0 } cubes { min { x: 640 y: 57 z: 37 } max { x: 642 y: 58 z: 40 } tag: 0 } cubes { min { x: 640 y: 58 z: 37 } max { x: 641 y: 59 z: 41 } tag: 0 } cubes { min { x: 640 y: 56 z: 39 } max { x: 641 y: 57 z: 41 } tag: 0 } cubes { min { x: 640 y: 57 z: 40 } max { x: 648 y: 58 z: 43 } tag: 0 } cubes { min { x: 640 y: 58 z: 41 } max { x: 642 y: 59 z: 48 } tag: 0 } cubes { min { x: 640 y: 59 z: 42 } max { x: 652 y: 60 z: 45 } tag: 0 } cubes { min { x: 640 y: 57 z: 43 } max { x: 647 y: 58 z: 44 } tag: 0 } cubes { min { x: 640 y: 59 z: 45 } max { x: 641 y: 60 z: 49 } tag: 0 } cubes { min { x: 651 y: 56 z: 43 } max { x: 652 y: 58 z: 46 } tag: 0 } cubes { min { x: 651 y: 57 z: 38 } max { x: 652 y: 59 z: 40 } tag: 0 } cubes { min { x: 651 y: 57 z: 47 } max { x: 652 y: 58 z: 50 } tag: 0 } cubes { min { x: 641 y: 56 z: 37 } max { x: 642 y: 57 z: 40 } tag: 0 } cubes { min { x: 641 y: 58 z: 37 } max { x: 643 y: 59 z: 38 } tag: 0 } cubes { min { x: 641 y: 58 z: 38 } max { x: 642 y: 59 z: 41 } tag: 0 } cubes { min { x: 641 y: 56 z: 40 } max { x: 651 y: 57 z: 41 } tag: 0 } cubes { min { x: 651 y: 59 z: 45 } max { x: 652 y: 60 z: 55 } tag: 0 } cubes { min { x: 651 y: 58 z: 42 } max { x: 652 y: 59 z: 49 } tag: 0 } cubes { min { x: 651 y: 56 z: 37 } max { x: 652 y: 57 z: 41 } tag: 0 } cubes { min { x: 640 y: 57 z: 44 } max { x: 645 y: 58 z: 47 } tag: 0 } cubes { min { x: 641 y: 56 z: 41 } max { x: 642 y: 57 z: 46 } tag: 0 } cubes { min { x: 649 y: 57 z: 50 } max { x: 652 y: 58 z: 52 } tag: 0 } cubes { min { x: 641 y: 59 z: 45 } max { x: 651 y: 60 z: 46 } tag: 0 } cubes { min { x: 641 y: 59 z: 46 } max { x: 643 y: 60 z: 49 } tag: 0 } cubes { min { x: 641 y: 59 z: 49 } max { x: 642 y: 60 z: 56 } tag: 0 } cubes { min { x: 642 y: 56 z: 34 } max { x: 644 y: 58 z: 35 } tag: 0 } cubes { min { x: 642 y: 58 z: 34 } max { x: 649 y: 59 z: 35 } tag: 0 } cubes { min { x: 642 y: 56 z: 35 } max { x: 644 y: 59 z: 37 } tag: 0 } cubes { min { x: 642 y: 56 z: 37 } max { x: 643 y: 58 z: 40 } tag: 0 } cubes { min { x: 642 y: 58 z: 38 } max { x: 644 y: 59 z: 42 } tag: 0 } cubes { min { x: 642 y: 56 z: 41 } max { x: 652 y: 57 z: 43 } tag: 0 } cubes { min { x: 642 y: 58 z: 42 } max { x: 643 y: 59 z: 51 } tag: 0 } cubes { min { x: 642 y: 56 z: 43 } max { x: 645 y: 57 z: 46 } tag: 0 } cubes { min { x: 642 y: 56 z: 46 } max { x: 643 y: 57 z: 49 } tag: 0 } cubes { min { x: 642 y: 57 z: 47 } 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server | 1 | lua.memory | lua shared heap size: 70.696 MB. 2016-08-12 16:39:39.859671 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:39:39.859671 | server | 1 | lua.memory | 64 bytes (o: 192237) : ######################################## 2016-08-12 16:39:39.859671 | server | 1 | lua.memory | 96 bytes (o: 169509) : ################################### 2016-08-12 16:39:39.859671 | server | 1 | lua.memory | 40 bytes (o: 102804) : ##################### 2016-08-12 16:39:39.859671 | server | 1 | lua.memory | 320 bytes (o: 25355) : ##### 2016-08-12 16:39:39.859671 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:39:41.547885 | server | 0 | simulation.core | took 173 ms to update game state 2016-08-12 16:39:41.547885 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:44.947501 | server | 1 | dm.streamer | long QueueUpdate: 19ms 2016-08-12 16:39:44.947501 | server | 1 | dm.streamer | type: 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z: 50 } tag: 0 } cubes { min { x: 649 y: 57 z: 50 } max { x: 652 y: 58 z: 52 } tag: 0 } cubes { min { x: 649 y: 57 z: 53 } max { x: 650 y: 58 z: 55 } tag: 0 } cubes { min { x: 651 y: 56 z: 37 } max { x: 652 y: 57 z: 41 } tag: 0 } cubes { min { x: 650 y: 58 z: 37 } max { x: 652 y: 59 z: 38 } tag: 0 } cubes { min { x: 650 y: 58 z: 38 } max { x: 651 y: 59 z: 40 } tag: 0 } cubes { min { x: 650 y: 59 z: 38 } max { x: 652 y: 60 z: 40 } tag: 0 } cubes { min { x: 650 y: 57 z: 39 } max { x: 651 y: 58 z: 40 } tag: 0 } cubes { min { x: 650 y: 57 z: 40 } max { x: 652 y: 58 z: 43 } tag: 0 } cubes { min { x: 650 y: 58 z: 40 } max { x: 652 y: 60 z: 42 } tag: 0 } cubes { min { x: 650 y: 57 z: 43 } max { x: 651 y: 58 z: 44 } tag: 0 } cubes { min { x: 650 y: 58 z: 45 } max { x: 651 y: 59 z: 49 } tag: 0 } cubes { min { x: 650 y: 56 z: 46 } max { x: 652 y: 58 z: 47 } tag: 0 } cubes { min { x: 650 y: 56 z: 47 } max { x: 652 y: 57 z: 51 } tag: 0 } cubes { min { x: 650 y: 57 z: 47 } max { x: 651 y: 58 z: 48 } tag: 0 } cubes { min { x: 650 y: 58 z: 49 } max { x: 652 y: 59 z: 53 } tag: 0 } cubes { min { x: 650 y: 57 z: 52 } max { x: 651 y: 58 z: 55 } tag: 0 } cubes { min { x: 651 y: 56 z: 53 } max { x: 652 y: 57 z: 54 } tag: 0 } cubes { min { x: 647 y: 56 z: 54 } max { x: 648 y: 57 z: 55 } tag: 0 } cubes { min { x: 650 y: 56 z: 52 } max { x: 651 y: 57 z: 53 } tag: 0 } cubes { min { x: 645 y: 56 z: 53 } max { x: 646 y: 57 z: 54 } tag: 0 } cubes { min { x: 649 y: 57 z: 52 } max { x: 650 y: 58 z: 53 } tag: 0 } cubes { min { x: 645 y: 56 z: 55 } max { x: 646 y: 57 z: 56 } tag: 0 } cubes { min { x: 648 y: 56 z: 53 } max { x: 649 y: 57 z: 55 } tag: 0 } } } object_type: 1024 } } 2016-08-12 16:39:45.011544 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-08-12 16:39:45.011544 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 21 timestamp: 1404232 value { [Protocol.region3f] { cubes { min { x: 649 y: 56 z: 53 } max { x: 650 y: 57 z: 54 } tag: 200 } } } object_type: 5 } } 2016-08-12 16:39:48.828365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:51.587363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:52.453957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:52.674969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:52.906123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:53.822554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:55.293353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:39:55.774511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:00.385481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:08.459548 | server | 0 | simulation.core | took 128 ms to update game state 2016-08-12 16:40:08.459548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:11.726161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:12.936337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:13.608208 | server | 0 | simulation.core | took 219 ms to update game state 2016-08-12 16:40:13.608208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:14.177649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:16.665636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:24.922264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:28.302408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:29.410821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:34.223494 | client | 2 | dm.receiver | long update for object: 39 dt: 8ms 2016-08-12 16:40:34.545564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:34.725684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:35.334094 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 16:40:35.334094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:35.749371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:36.474851 | server | 1 | simulation.remote_client | started buffering client updates. (seq:77145 ack:77135) 2016-08-12 16:40:36.594022 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:77145 ack:77143) 2016-08-12 16:40:38.234683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:38.831108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:39.049964 | server | 0 | simulation.core | took 127 ms to update game state 2016-08-12 16:40:39.049964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:39.891577 | server | 1 | lua.memory | lua shared heap size: 70.004 MB. 2016-08-12 16:40:39.891577 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:40:39.891577 | server | 1 | lua.memory | 64 bytes (o: 189242) : ######################################## 2016-08-12 16:40:39.891577 | server | 1 | lua.memory | 96 bytes (o: 175000) : #################################### 2016-08-12 16:40:39.892576 | server | 1 | lua.memory | 40 bytes (o: 96983) : #################### 2016-08-12 16:40:39.892576 | server | 1 | lua.memory | 320 bytes (o: 25337) : ##### 2016-08-12 16:40:39.892576 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:40:40.908652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:43.040457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:43.297630 | server | 0 | simulation.core | took 173 ms to update game state 2016-08-12 16:40:43.297630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:43.535786 | server | 0 | simulation.core | took 226 ms to update game state 2016-08-12 16:40:43.535786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:43.686888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:43.864005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:44.212239 | server | 0 | simulation.core | took 277 ms to process job list 2016-08-12 16:40:45.069810 | client | 2 | dm.receiver | long update for object: 215708 dt: 12ms 2016-08-12 16:40:45.080817 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:40:46.855940 | server | 0 | simulation.core | took 142 ms to process job list 2016-08-12 16:40:47.162143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:48.754778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:49.784019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:49.857068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:52.661342 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:40:54.107764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:56.599380 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-08-12 16:40:56.599380 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 220684 timestamp: 1458052 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "contents" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "has_set_crop" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "general_fertility" } value { type: NUMBER number_value: 32 } } entries { key { type: STRING string_value: "current_crop_details" } value { type: TABLE table_value: 112 } } entries { key { type: STRING string_value: "current_crop_alias" } value { type: STRING string_value: "stonehearth:crops:watermelon_crop" } } entries { key { type: STRING string_value: "size" } value { type: USERDATA userdata_value { type_id: 115 [Protocol.point2f] { x: 11 y: 9 } } } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 2 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 12 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 22 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 32 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 42 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 52 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 62 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 72 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 82 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 92 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 102 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 3 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 4 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 5 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 6 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 7 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 8 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 9 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 10 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 387804 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 387125 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 386857 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 386530 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 386331 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 386147 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 385983 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 385644 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 385373 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 13 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 14 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 15 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 16 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 17 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 18 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 19 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 20 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 21 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 23 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 24 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 25 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 26 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 27 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 28 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 29 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 30 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 388038 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 387573 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 387359 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 388242 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 388467 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 396373 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 396149 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 395930 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 395663 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 33 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 34 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 35 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 36 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 37 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 38 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 39 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 40 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 41 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 43 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 44 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 45 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 46 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 47 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 48 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 49 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 50 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 51 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 391181 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 390934 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 389238 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 388676 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 388931 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 389550 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 396587 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 395415 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 395129 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 53 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 54 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 55 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 56 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 57 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 58 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 59 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 60 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 61 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 63 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 64 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 65 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 66 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 67 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 68 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 69 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 70 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 71 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 390648 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 390429 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 390181 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 389940 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 389760 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 393642 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 393986 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 394180 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 394677 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 73 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 74 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 75 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 76 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 77 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 78 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 79 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 80 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 81 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 83 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 84 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 85 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 86 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 87 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 88 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 89 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 90 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 91 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 391652 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 391438 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 391909 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 392440 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 392708 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 392966 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 393185 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 394390 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 394872 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 93 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 94 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 95 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 96 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 97 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 98 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 99 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 100 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 101 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 103 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 104 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 105 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 106 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 107 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 108 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 109 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 110 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 111 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 397525 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 396962 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 397137 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 397321 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "overlay" } value { type: STRING string_value: "stonehearth:effects:plant_crop_overlay_effect" } } entries { key { type: STRING string_value: "name" } value { type: STRING string_value: "i18n(stonehearth:entities.crops.watermelon_crop.display_name)" } } entries { key { type: STRING string_value: "icon" } value { type: STRING string_value: "/stonehearth/entities/crops/watermelon_crop/icon.png" } } entries { key { type: STRING string_value: "uri" } value { type: STRING string_value: "stonehearth:crops:watermelon_crop" } } entries { key { type: STRING string_value: "description" } value { type: STRING string_value: "i18n(stonehearth:entities.crops.watermelon_crop.description)" } } } } } } } object_type: 5 } } 2016-08-12 16:40:57.488547 | client | 2 | dm.receiver | long update for object: 219861 dt: 12ms 2016-08-12 16:40:58.782037 | server | 0 | simulation.core | took 236 ms to update game state 2016-08-12 16:40:58.782037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:58.956154 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 16:40:58.956154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:59.097255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:40:59.903342 | client | 2 | dm.receiver | long update for object: 220684 dt: 14ms 2016-08-12 16:41:00.079318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:00.251434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:00.791793 | server | 0 | simulation.core | took 166 ms to update game state 2016-08-12 16:41:00.791793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:02.112928 | client | 2 | dm.receiver | long update for object: 2241 dt: 5ms 2016-08-12 16:41:04.256584 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 16:41:14.228673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:14.854338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:18.788451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:19.144001 | server | 0 | simulation.core | took 187 ms to update game state 2016-08-12 16:41:19.144001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:20.596399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:20.712476 | server | 0 | simulation.core | took 113 ms to update game state 2016-08-12 16:41:20.712476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:28.338117 | server | 0 | simulation.core | took 149 ms to update game state 2016-08-12 16:41:28.339117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:28.613776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:29.134122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:29.288226 | client | 2 | dm.receiver | long update for object: 406167 dt: 9ms 2016-08-12 16:41:29.575417 | server | 0 | simulation.core | took 135 ms to process job list 2016-08-12 16:41:31.845345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:32.443223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:33.306622 | server | 0 | simulation.core | took 302 ms to update game state 2016-08-12 16:41:33.306622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:39.812150 | server | 0 | simulation.core | took 209 ms to update game state 2016-08-12 16:41:39.812150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:39.920235 | server | 1 | lua.memory | lua shared heap size: 61.621 MB. 2016-08-12 16:41:39.921224 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:41:39.921224 | server | 1 | lua.memory | 64 bytes (o: 189477) : ######################################## 2016-08-12 16:41:39.921224 | server | 1 | lua.memory | 40 bytes (o: 94449) : ################### 2016-08-12 16:41:39.921224 | server | 1 | lua.memory | 96 bytes (o: 85556) : ################## 2016-08-12 16:41:39.921224 | server | 1 | lua.memory | 320 bytes (o: 25663) : ##### 2016-08-12 16:41:39.921224 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:41:42.116794 | server | 0 | simulation.core | took 184 ms to process job list 2016-08-12 16:41:42.438781 | server | 0 | simulation.core | took 296 ms to update game state 2016-08-12 16:41:42.438781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:46.546863 | client | 2 | dm.receiver | long update for object: 33 dt: 24ms 2016-08-12 16:41:46.697969 | server | 0 | simulation.core | took 108 ms to update game state 2016-08-12 16:41:46.697969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:52.903667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:54.267025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:55.559349 | server | 0 | simulation.core | took 149 ms to update game state 2016-08-12 16:41:55.560348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:56.013651 | server | 0 | simulation.core | took 379 ms to update game state 2016-08-12 16:41:56.013651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:56.057679 | client | 2 | dm.receiver | long update for object: 73 dt: 30ms 2016-08-12 16:41:57.675759 | server | 2 | simulation.pathfinder.astar | [astar tid:12106 (11479 Dumar Maeh) bfs @ (715.00, 60.00, -42.00) (bfs)] open set is empty! returning 2016-08-12 16:41:58.194105 | server | 0 | simulation.core | took 135 ms to update game state 2016-08-12 16:41:58.194105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:58.328194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:58.695439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:41:58.838537 | client | 2 | dm.receiver | long update for object: 415430 dt: 35ms 2016-08-12 16:41:59.278137 | server | 0 | simulation.core | took 181 ms to update game state 2016-08-12 16:41:59.278137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:42:00.511813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:42:00.646903 | server | 0 | simulation.core | took 132 ms to update game state 2016-08-12 16:42:00.647903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:42:01.120220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:42:01.621133 | server | 2 | simulation.pathfinder.astar | [astar tid:12106 (11479 Dumar Maeh) bfs @ (715.00, 60.00, -42.00) (bfs)] open set is empty! returning 2016-08-12 16:42:03.814259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:42:03.901318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | lua shared heap size: 78.186 MB. 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | 64 bytes (o: 220916) : ######################################## 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | 96 bytes (o: 182904) : ################################# 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | 40 bytes (o: 155224) : ############################ 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | 320 bytes (o: 27448) : #### 2016-08-12 16:42:39.934965 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:42:59.642078 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:43:21.017986 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:43:22.456566 | client | 2 | dm.receiver | long update for object: 416359 dt: 9ms 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | lua shared heap size: 77.972 MB. 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | 64 bytes (o: 225374) : ######################################## 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | 96 bytes (o: 174840) : ############################### 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | 40 bytes (o: 159482) : ############################ 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | 320 bytes (o: 27477) : #### 2016-08-12 16:43:39.979530 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:43:45.947264 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:43:55.433952 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:44:09.874377 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:44:16.232270 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:44:40.001571 | server | 1 | lua.memory | lua shared heap size: 78.902 MB. 2016-08-12 16:44:40.001571 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:44:40.001571 | server | 1 | lua.memory | 64 bytes (o: 227203) : ######################################## 2016-08-12 16:44:40.002572 | server | 1 | lua.memory | 96 bytes (o: 181269) : ############################### 2016-08-12 16:44:40.002572 | server | 1 | lua.memory | 40 bytes (o: 161146) : ############################ 2016-08-12 16:44:40.002572 | server | 1 | lua.memory | 320 bytes (o: 27497) : #### 2016-08-12 16:44:40.002572 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:44:47.181977 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:44:58.704959 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:45:40.008595 | server | 1 | lua.memory | lua shared heap size: 77.143 MB. 2016-08-12 16:45:40.008595 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:45:40.009599 | server | 1 | lua.memory | 64 bytes (o: 221916) : ######################################## 2016-08-12 16:45:40.009599 | server | 1 | lua.memory | 96 bytes (o: 167737) : ############################## 2016-08-12 16:45:40.009599 | server | 1 | lua.memory | 40 bytes (o: 156214) : ############################ 2016-08-12 16:45:40.010600 | server | 1 | lua.memory | 320 bytes (o: 27501) : #### 2016-08-12 16:45:40.010600 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:46:10.010014 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | lua shared heap size: 78.119 MB. 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | 64 bytes (o: 225087) : ######################################## 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | 96 bytes (o: 173790) : ############################## 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | 40 bytes (o: 159201) : ############################ 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | 320 bytes (o: 27507) : #### 2016-08-12 16:46:40.020366 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | lua shared heap size: 79.364 MB. 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | 64 bytes (o: 228385) : ######################################## 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | 96 bytes (o: 182561) : ############################### 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | 40 bytes (o: 162271) : ############################ 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | 320 bytes (o: 27530) : #### 2016-08-12 16:47:40.024928 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | lua shared heap size: 77.821 MB. 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | 64 bytes (o: 224026) : ######################################## 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | 96 bytes (o: 171919) : ############################## 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | 40 bytes (o: 158189) : ############################ 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | 320 bytes (o: 27528) : #### 2016-08-12 16:48:40.085780 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:49:40.089516 | server | 1 | lua.memory | lua shared heap size: 79.012 MB. 2016-08-12 16:49:40.090516 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:49:40.090516 | server | 1 | lua.memory | 64 bytes (o: 222831) : ######################################## 2016-08-12 16:49:40.090516 | server | 1 | lua.memory | 96 bytes (o: 186068) : ################################# 2016-08-12 16:49:40.090516 | server | 1 | lua.memory | 40 bytes (o: 157468) : ############################ 2016-08-12 16:49:40.090516 | server | 1 | lua.memory | 320 bytes (o: 27545) : #### 2016-08-12 16:49:40.090516 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | lua shared heap size: 78.685 MB. 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | 64 bytes (o: 226803) : ######################################## 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | 96 bytes (o: 177340) : ############################### 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | 40 bytes (o: 160376) : ############################ 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | 320 bytes (o: 27565) : #### 2016-08-12 16:50:40.110443 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | lua shared heap size: 77.837 MB. 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | 64 bytes (o: 223930) : ######################################## 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | 96 bytes (o: 172018) : ############################## 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | 40 bytes (o: 158091) : ############################ 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | 320 bytes (o: 27563) : #### 2016-08-12 16:51:40.145192 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | lua shared heap size: 79.135 MB. 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | 64 bytes (o: 224727) : ######################################## 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | 96 bytes (o: 184790) : ################################ 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | 40 bytes (o: 159123) : ############################ 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | 320 bytes (o: 27569) : #### 2016-08-12 16:52:40.153377 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:53:08.952624 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 16:53:08.953622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:11.588424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:11.948575 | server | 0 | simulation.core | took 164 ms to update game state 2016-08-12 16:53:11.948575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:37.082521 | server | 2 | simulation.pathfinder.astar | [astar tid:12106 (11479 Dumar Maeh) bfs @ (715.00, 60.00, -42.00) (bfs)] open set is empty! returning 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | lua shared heap size: 72.472 MB. 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | 64 bytes (o: 214267) : ######################################## 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | 96 bytes (o: 150544) : ############################ 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | 40 bytes (o: 126232) : ####################### 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | 320 bytes (o: 27044) : ##### 2016-08-12 16:53:40.157969 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:53:41.345270 | server | 0 | simulation.core | took 124 ms to update game state 2016-08-12 16:53:41.345270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:42.290743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:43.523833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:43.680096 | server | 0 | simulation.core | took 132 ms to update game state 2016-08-12 16:53:43.680096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:43.866922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:45.824574 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 16:53:45.824574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:49.954176 | server | 0 | simulation.core | took 212 ms to update game state 2016-08-12 16:53:49.954176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:50.300133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:53.158492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:53:57.758266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:00.358011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:00.528087 | server | 0 | simulation.core | took 151 ms to update game state 2016-08-12 16:54:00.528087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:02.583910 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 16:54:02.583910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:04.546516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:06.556104 | server | 2 | simulation.pathfinder.astar | [astar tid:12901 (410648 Entling stonehearth:monster_tuning:forest:easy_entling) @ (708.00, 60.00, -11.00)] open set is empty! returning 2016-08-12 16:54:13.693375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:13.991519 | server | 2 | simulation.pathfinder.astar | [astar tid:12941 (410463 Entling stonehearth:monster_tuning:forest:easy_entling) @ (708.00, 60.00, -9.00)] open set is empty! returning 2016-08-12 16:54:14.999619 | server | 2 | simulation.pathfinder.astar | [astar tid:12947 (410463 Entling stonehearth:monster_tuning:forest:easy_entling) @ (712.00, 60.00, -7.00)] open set is empty! returning 2016-08-12 16:54:15.050656 | server | 2 | simulation.pathfinder.astar | [astar tid:12946 (410648 Entling stonehearth:monster_tuning:forest:easy_entling) @ (715.00, 60.00, 0.00)] open set is empty! returning 2016-08-12 16:54:21.224921 | client | 1 | deferred | [deferred 73789 '[method obj:object://tmp/89 fn:34360 route:build_ladder]'] resolve called in non-wait state! 2016-08-12 16:54:24.992685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:25.946324 | server | 2 | simulation.pathfinder.astar | [astar tid:13036 (410648 Entling stonehearth:monster_tuning:forest:easy_entling) @ (723.00, 60.00, 7.00)] open set is empty! returning 2016-08-12 16:54:26.243518 | server | 2 | simulation.pathfinder.astar | [astar tid:13039 (410648 Entling stonehearth:monster_tuning:forest:easy_entling) @ (724.00, 60.00, 9.00)] open set is empty! returning 2016-08-12 16:54:28.784213 | server | 2 | simulation.pathfinder.astar | [astar tid:13081 (409908 Entling stonehearth:monster_tuning:forest:easy_entling) @ (723.00, 60.00, 11.00)] open set is empty! returning 2016-08-12 16:54:29.081412 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 16:54:29.084414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:29.505312 | server | 0 | simulation.core | took 124 ms to update game state 2016-08-12 16:54:29.505312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:30.682893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:30.980090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:31.118182 | server | 0 | simulation.core | took 133 ms to update game state 2016-08-12 16:54:31.118182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:31.363345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:31.572485 | server | 2 | simulation.pathfinder.astar | [astar tid:13166 (410278 Entling stonehearth:monster_tuning:forest:easy_entling) @ (703.00, 60.00, 19.00)] open set is empty! returning 2016-08-12 16:54:36.091730 | server | 2 | simulation.pathfinder.astar | [astar tid:13212 (10621 Namir Mistyaan) bfs @ (636.00, 55.00, 54.00) (bfs)] open set is empty! returning 2016-08-12 16:54:36.382626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:37.748954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | lua shared heap size: 78.556 MB. 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | 64 bytes (o: 228280) : ######################################## 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | 96 bytes (o: 171536) : ############################## 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | 40 bytes (o: 154159) : ########################### 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | 320 bytes (o: 28302) : #### 2016-08-12 16:54:40.192491 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:54:42.605523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:42.730526 | client | 2 | dm.receiver | long update for object: 33 dt: 18ms 2016-08-12 16:54:43.246575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:46.981568 | server | 0 | simulation.core | took 131 ms to update game state 2016-08-12 16:54:46.981568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:51.655727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:54:58.312806 | client | 2 | dm.receiver | long update for object: 33 dt: 11ms 2016-08-12 16:55:00.501365 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (410093 Entling stonehearth:monster_tuning:forest:easy_entling) still not expired. 2016-08-12 16:55:08.739281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:10.072061 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:10.224400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:10.418530 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 16:55:10.418530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:10.613660 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:11.859575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:20.626035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:23.085824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:24.629539 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 16:55:24.629539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:25.735927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:26.155778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:28.082451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:29.216611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:29.269500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:30.928082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:32.123057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:35.458775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:37.151461 | client | 2 | dm.receiver | long update for object: 215719 dt: 13ms 2016-08-12 16:55:37.635738 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 16:55:37.635738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:39.154735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | lua shared heap size: 78.829 MB. 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | 64 bytes (o: 235055) : ######################################## 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | 40 bytes (o: 177909) : ############################## 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | 96 bytes (o: 146902) : ######################## 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | 320 bytes (o: 29044) : #### 2016-08-12 16:55:40.202216 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:55:40.792529 | client | 2 | dm.receiver | long update for object: 410615 dt: 21ms 2016-08-12 16:55:41.111851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:41.472810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:41.781112 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 16:55:41.781112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:42.200588 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:43.263277 | server | 0 | simulation.core | took 123 ms to update game state 2016-08-12 16:55:43.263277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:44.113527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:46.573556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:47.044914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:47.255625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:47.464846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:48.214671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:49.060371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:50.719754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:52.213751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:54.680086 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10621 Namir Mistyaan) still not expired. 2016-08-12 16:55:54.931906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:55.072543 | server | 0 | simulation.core | took 147 ms to update game state 2016-08-12 16:55:55.072543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:55.312397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:56.170350 | server | 0 | simulation.core | took 120 ms to update game state 2016-08-12 16:55:56.170350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:56.292146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:57.167113 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:57.387054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:58.075525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:55:59.552821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:00.080300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:00.408222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:00.471120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:00.879189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:01.095512 | server | 0 | simulation.core | took 207 ms to update game state 2016-08-12 16:56:01.095512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:03.007913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:04.034488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:06.105486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:07.611805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:07.847198 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:08.059193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:08.313000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:08.670959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:08.866260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:09.944240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:10.812193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:10.997030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:11.949461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:12.759139 | server | 0 | simulation.core | took 197 ms to update game state 2016-08-12 16:56:12.759139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:12.821642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:24.665969 | client | 2 | dm.receiver | long update for object: 2150 dt: 5ms 2016-08-12 16:56:27.943415 | server | 0 | simulation.core | took 160 ms to update game state 2016-08-12 16:56:27.943415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | lua shared heap size: 72.380 MB. 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | 64 bytes (o: 202415) : ######################################## 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | 96 bytes (o: 168047) : ################################# 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | 40 bytes (o: 106990) : ##################### 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | 320 bytes (o: 26629) : ##### 2016-08-12 16:56:40.225459 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:56:50.257899 | server | 0 | simulation.core | took 275 ms to process job list 2016-08-12 16:56:50.483047 | server | 0 | simulation.core | took 194 ms to process job list 2016-08-12 16:56:50.731214 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:54.432185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:54.808679 | server | 0 | simulation.core | took 109 ms to process job list 2016-08-12 16:56:55.195936 | client | 2 | dm.receiver | long update for object: 10280 dt: 7ms 2016-08-12 16:56:55.471120 | server | 0 | simulation.core | took 121 ms to update game state 2016-08-12 16:56:55.471120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:55.579192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:55.818352 | server | 0 | simulation.core | took 231 ms to process job list 2016-08-12 16:56:57.792284 | server | 0 | simulation.core | took 181 ms to update game state 2016-08-12 16:56:57.792284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:57.968484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:58.125589 | server | 0 | simulation.core | took 154 ms to process job list 2016-08-12 16:56:59.617035 | server | 0 | simulation.core | took 165 ms to update game state 2016-08-12 16:56:59.618039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:56:59.965268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:00.171411 | server | 0 | simulation.core | took 189 ms to process job list 2016-08-12 16:57:00.816835 | client | 2 | dm.receiver | long update for object: 8 dt: 23ms 2016-08-12 16:57:01.293243 | server | 0 | simulation.core | took 219 ms to update game state 2016-08-12 16:57:01.293243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:03.119620 | server | 0 | simulation.core | took 183 ms to update game state 2016-08-12 16:57:03.119620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:03.310746 | server | 0 | simulation.core | took 129 ms to process job list 2016-08-12 16:57:03.533893 | server | 0 | simulation.core | took 207 ms to process job list 2016-08-12 16:57:03.925156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:05.410547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:05.677725 | server | 0 | simulation.core | took 198 ms to process job list 2016-08-12 16:57:07.633737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:09.372560 | server | 0 | simulation.core | took 123 ms to update game state 2016-08-12 16:57:09.372560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:09.689857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:09.826950 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 16:57:09.826950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:09.897995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:12.805834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:13.141832 | server | 0 | simulation.core | took 133 ms to update game state 2016-08-12 16:57:13.141832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:13.205876 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-08-12 16:57:13.433033 | server | 0 | simulation.core | took 119 ms to process job list 2016-08-12 16:57:22.628495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:22.851513 | server | 0 | simulation.core | took 213 ms to process job list 2016-08-12 16:57:23.132700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:24.957171 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 16:57:24.957171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:25.151771 | server | 0 | simulation.core | took 183 ms to process job list 2016-08-12 16:57:30.210421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:31.973666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:34.152561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:34.610575 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-12 16:57:34.810713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:36.155824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:36.219867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:37.300252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:57:40.228932 | server | 1 | lua.memory | lua shared heap size: 67.584 MB. 2016-08-12 16:57:40.229932 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:57:40.229932 | server | 1 | lua.memory | 64 bytes (o: 199492) : ######################################## 2016-08-12 16:57:40.229932 | server | 1 | lua.memory | 96 bytes (o: 121657) : ######################## 2016-08-12 16:57:40.229932 | server | 1 | lua.memory | 40 bytes (o: 106597) : ##################### 2016-08-12 16:57:40.229932 | server | 1 | lua.memory | 320 bytes (o: 26262) : ##### 2016-08-12 16:57:40.229932 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:57:42.977396 | client | 2 | dm.receiver | long update for object: 73 dt: 8ms 2016-08-12 16:58:12.949123 | client | 1 | rpc | critical error in http reactor: could not trace[trace 36314 fallow] 2016-08-12 16:58:21.879368 | server | 0 | simulation.core | took 148 ms to update game state 2016-08-12 16:58:21.879368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:23.059706 | server | 0 | simulation.core | took 132 ms to update game state 2016-08-12 16:58:23.059706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:23.131757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:27.212290 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-08-12 16:58:27.212290 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 462935 timestamp: 1689920 value { [Protocol.integer]: 2497050 } object_type: 5 } } 2016-08-12 16:58:30.943041 | server | 0 | simulation.core | took 169 ms to update game state 2016-08-12 16:58:30.943041 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:32.215847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | lua shared heap size: 74.624 MB. 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | 64 bytes (o: 217820) : ######################################## 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | 40 bytes (o: 149156) : ########################### 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | 96 bytes (o: 142459) : ########################## 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | 320 bytes (o: 27129) : #### 2016-08-12 16:58:40.266289 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 16:58:43.145298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:45.140778 | server | 0 | simulation.core | took 105 ms to update game state 2016-08-12 16:58:45.140778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:45.217068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:46.429166 | client | 2 | dm.receiver | long update for object: 9045 dt: 6ms 2016-08-12 16:58:47.637626 | client | 2 | dm.receiver | long update for object: 463958 dt: 5ms 2016-08-12 16:58:48.102936 | client | 2 | dm.receiver | long update for object: 226642 dt: 7ms 2016-08-12 16:58:48.157973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:52.541986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:52.615507 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-08-12 16:58:52.615507 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 466262 timestamp: 1703802 value { [Protocol.string]: "/stonehearth/entities/food/berries/berry_basket/berry_basket.png" } object_type: 5 } } 2016-08-12 16:58:52.759601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:53.014775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:53.163871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:53.313974 | server | 0 | simulation.core | took 146 ms to update game state 2016-08-12 16:58:53.313974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:54.809008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:55.481664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:58.467282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:58:59.163108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:01.417738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:03.006595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:04.896032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:04.974176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:06.623533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:07.060614 | client | 2 | dm.receiver | long update for object: 8993 dt: 31ms 2016-08-12 16:59:10.309081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:10.970713 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 16:59:10.970713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:15.123065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:16.882111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | lua shared heap size: 72.799 MB. 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | 64 bytes (o: 212318) : ######################################## 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | 96 bytes (o: 145500) : ########################### 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | 40 bytes (o: 132153) : ######################## 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | 320 bytes (o: 26768) : ##### 2016-08-12 16:59:40.273411 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:00:02.317151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:18.185701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:18.322721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:19.281341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:19.361248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:20.782316 | server | 0 | simulation.core | took 189 ms to update game state 2016-08-12 17:00:20.782316 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:21.321673 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-12 17:00:24.752159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:32.067720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:32.600394 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:34.355594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | lua shared heap size: 70.678 MB. 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | 64 bytes (o: 207084) : ######################################## 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | 96 bytes (o: 135169) : ########################## 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | 40 bytes (o: 121874) : ####################### 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | 320 bytes (o: 26771) : ##### 2016-08-12 17:00:40.333369 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:00:42.121406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:46.616702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:46.876876 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 17:00:48.572853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:49.943784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:50.014831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:00:50.052857 | client | 2 | dm.receiver | long update for object: 69 dt: 5ms 2016-08-12 17:00:53.774382 | client | 2 | dm.receiver | long update for object: 79 dt: 19ms 2016-08-12 17:00:54.583328 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-08-12 17:00:54.586330 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 473663 timestamp: -83297482 value { [Protocol.Record.record_fields] { field: "effect_id" value: 473664 } [Protocol.Record.record_fields] { field: "name" value: 473665 } [Protocol.Record.record_fields] { field: "params" value: 473666 } [Protocol.Record.record_fields] { field: "start_time" value: 473667 } } object_type: 1002 } } 2016-08-12 17:00:55.632624 | client | 2 | dm.receiver | long update for object: 219061 dt: 5ms 2016-08-12 17:01:02.989158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:07.630805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:08.655777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:10.578418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:19.756126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:20.704572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:21.465600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:22.092733 | server | 0 | simulation.core | took 113 ms to update game state 2016-08-12 17:01:22.092733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:23.711217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:29.179634 | server | 0 | simulation.core | took 164 ms to update game state 2016-08-12 17:01:29.179634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:29.272695 | client | 2 | dm.receiver | long update for object: 73 dt: 12ms 2016-08-12 17:01:29.296712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:29.414789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | lua shared heap size: 74.224 MB. 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | 64 bytes (o: 216016) : ######################################## 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | 96 bytes (o: 144585) : ########################## 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | 40 bytes (o: 144400) : ########################## 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | 320 bytes (o: 27177) : ##### 2016-08-12 17:01:40.370904 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:02:20.526623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:02:20.966394 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 17:02:20.966394 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:02:21.033439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:02:22.999939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:02:28.558502 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | lua shared heap size: 76.598 MB. 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | 64 bytes (o: 215333) : ######################################## 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | 96 bytes (o: 168181) : ############################### 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | 40 bytes (o: 142343) : ########################## 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | 320 bytes (o: 27155) : ##### 2016-08-12 17:02:40.427055 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:03:40.434588 | server | 1 | lua.memory | lua shared heap size: 76.976 MB. 2016-08-12 17:03:40.434588 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:03:40.434588 | server | 1 | lua.memory | 64 bytes (o: 214091) : ######################################## 2016-08-12 17:03:40.435586 | server | 1 | lua.memory | 96 bytes (o: 174098) : ################################ 2016-08-12 17:03:40.435586 | server | 1 | lua.memory | 40 bytes (o: 142478) : ########################## 2016-08-12 17:03:40.435586 | server | 1 | lua.memory | 320 bytes (o: 27085) : ##### 2016-08-12 17:03:40.435586 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:03:41.422582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:03:51.792361 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:03:58.876087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:04:01.316478 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 17:04:01.316478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:04:03.904895 | server | 0 | simulation.core | took 173 ms to update game state 2016-08-12 17:04:03.904895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | lua shared heap size: 74.533 MB. 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | 64 bytes (o: 210615) : ######################################## 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | 96 bytes (o: 163427) : ############################### 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | 40 bytes (o: 128354) : ######################## 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | 320 bytes (o: 27095) : ##### 2016-08-12 17:04:40.475477 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:04:53.765844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:11.386325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:12.173945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:12.229837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:14.630184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:37.488529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:37.564437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | lua shared heap size: 69.244 MB. 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | 64 bytes (o: 200881) : ######################################## 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | 96 bytes (o: 133103) : ########################## 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | 40 bytes (o: 107954) : ##################### 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | 320 bytes (o: 26754) : ##### 2016-08-12 17:05:40.476352 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:05:42.373835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:48.820896 | client | 2 | dm.receiver | long update for object: 73 dt: 13ms 2016-08-12 17:05:48.944981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:05:49.689116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:06:03.112103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:06:16.969622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:06:27.753754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:06:29.432498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | lua shared heap size: 75.602 MB. 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | 64 bytes (o: 214860) : ######################################## 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | 96 bytes (o: 176977) : ################################ 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | 40 bytes (o: 128192) : ####################### 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | 320 bytes (o: 27573) : ##### 2016-08-12 17:06:40.506120 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:06:45.500906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:06:48.084261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:07:03.203033 | server | 0 | simulation.core | took 170 ms to update game state 2016-08-12 17:07:03.203033 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:07:04.602573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:07:05.591023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:07:06.773666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:07:27.277309 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 17:07:40.512854 | server | 1 | lua.memory | lua shared heap size: 77.800 MB. 2016-08-12 17:07:40.513852 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:07:40.513852 | server | 1 | lua.memory | 64 bytes (o: 221424) : ######################################## 2016-08-12 17:07:40.513852 | server | 1 | lua.memory | 96 bytes (o: 176619) : ############################### 2016-08-12 17:07:40.513852 | server | 1 | lua.memory | 40 bytes (o: 146302) : ########################## 2016-08-12 17:07:40.513852 | server | 1 | lua.memory | 320 bytes (o: 27568) : #### 2016-08-12 17:07:40.513852 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:07:44.702808 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 17:08:15.791933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:08:28.220152 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 17:08:28.220152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:08:32.406392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:08:38.762194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:08:39.122436 | server | 1 | simulation.remote_client | started buffering client updates. (seq:105831 ack:105821) 2016-08-12 17:08:39.178477 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:105831 ack:105829) 2016-08-12 17:08:40.566020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:08:40.574025 | server | 1 | lua.memory | lua shared heap size: 73.479 MB. 2016-08-12 17:08:40.575025 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:08:40.575025 | server | 1 | lua.memory | 64 bytes (o: 213278) : ######################################## 2016-08-12 17:08:40.575025 | server | 1 | lua.memory | 96 bytes (o: 152609) : ############################ 2016-08-12 17:08:40.575025 | server | 1 | lua.memory | 40 bytes (o: 125249) : ####################### 2016-08-12 17:08:40.575025 | server | 1 | lua.memory | 320 bytes (o: 27423) : ##### 2016-08-12 17:08:40.575025 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:08:55.138958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:08:55.231488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:06.837192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:07.605250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:12.403483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:16.540814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:17.794648 | client | 2 | dm.receiver | long update for object: 33 dt: 15ms 2016-08-12 17:09:17.800655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:19.003295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:27.082178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:29.661195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | lua shared heap size: 76.238 MB. 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | 64 bytes (o: 219466) : ######################################## 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | 96 bytes (o: 159799) : ############################# 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | 40 bytes (o: 148043) : ########################## 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | 320 bytes (o: 27572) : ##### 2016-08-12 17:09:40.578199 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:09:43.867739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:54.427741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:55.324759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:09:59.218946 | client | 2 | dm.receiver | long update for object: 10280 dt: 9ms 2016-08-12 17:09:59.382054 | server | 0 | simulation.core | took 182 ms to update game state 2016-08-12 17:09:59.382054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:00.279176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:02.288062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:10.819890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:13.187077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:14.131787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:23.398797 | server | 0 | simulation.core | took 113 ms to update game state 2016-08-12 17:10:23.398797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:23.476928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:28.411477 | client | 2 | dm.receiver | long update for object: 73 dt: 12ms 2016-08-12 17:10:30.209465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | lua shared heap size: 73.304 MB. 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | 64 bytes (o: 211059) : ######################################## 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | 96 bytes (o: 157481) : ############################# 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | 40 bytes (o: 122804) : ####################### 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | 320 bytes (o: 27434) : ##### 2016-08-12 17:10:40.608735 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:10:47.411612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:10:59.917909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:13.353473 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 17:11:13.353473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:19.242701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:23.734948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:34.474138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | lua shared heap size: 79.918 MB. 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | 64 bytes (o: 227676) : ######################################## 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | 96 bytes (o: 195313) : ################################## 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | 40 bytes (o: 149689) : ########################## 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | 320 bytes (o: 28182) : #### 2016-08-12 17:11:40.633087 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:11:42.421590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:43.765733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:44.180955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:45.682962 | server | 0 | simulation.core | took 268 ms to update game state 2016-08-12 17:11:45.682962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:11:52.197589 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-08-12 17:12:07.821176 | server | 0 | simulation.core | took 144 ms to update game state 2016-08-12 17:12:07.821176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:11.762772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:12.588501 | server | 0 | simulation.core | took 184 ms to update game state 2016-08-12 17:12:12.588501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:12.687568 | server | 1 | dm.streamer | long QueueUpdate: 42ms 2016-08-12 17:12:12.687568 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2241 timestamp: 1976893 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 17:12:31.216324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:35.186515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | lua shared heap size: 75.890 MB. 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | 64 bytes (o: 207184) : ######################################## 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | 96 bytes (o: 195671) : ##################################### 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | 40 bytes (o: 112836) : ##################### 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | 320 bytes (o: 27281) : ##### 2016-08-12 17:12:40.637257 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:12:43.022974 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 17:12:43.022974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:43.101103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:12:48.325772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:13:05.037862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:13:09.773716 | server | 0 | simulation.core | took 128 ms to update game state 2016-08-12 17:13:09.774712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:13:11.059819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:13:11.288994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | lua shared heap size: 79.827 MB. 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | 64 bytes (o: 226238) : ######################################## 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | 96 bytes (o: 194771) : ################################## 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | 40 bytes (o: 146288) : ######################### 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | 320 bytes (o: 28155) : #### 2016-08-12 17:13:40.678865 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | lua shared heap size: 79.849 MB. 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | 64 bytes (o: 227551) : ######################################## 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | 96 bytes (o: 192427) : ################################# 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | 40 bytes (o: 148111) : ########################## 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | 320 bytes (o: 28048) : #### 2016-08-12 17:14:40.728709 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:14:55.776387 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | lua shared heap size: 79.324 MB. 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | 64 bytes (o: 224486) : ######################################## 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | 96 bytes (o: 190328) : ################################# 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | 40 bytes (o: 145772) : ######################### 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | 320 bytes (o: 28076) : ##### 2016-08-12 17:15:40.739038 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | lua shared heap size: 78.336 MB. 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | 64 bytes (o: 223886) : ######################################## 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | 96 bytes (o: 180619) : ################################ 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | 40 bytes (o: 145050) : ######################### 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | 320 bytes (o: 28042) : ##### 2016-08-12 17:16:40.786342 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | lua shared heap size: 79.682 MB. 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | 64 bytes (o: 227783) : ######################################## 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | 96 bytes (o: 189529) : ################################# 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | 40 bytes (o: 148805) : ########################## 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | 320 bytes (o: 28053) : #### 2016-08-12 17:17:40.799418 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | lua shared heap size: 80.596 MB. 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | 64 bytes (o: 227293) : ######################################## 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | 96 bytes (o: 197101) : ################################## 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | 40 bytes (o: 149605) : ########################## 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | 320 bytes (o: 28089) : #### 2016-08-12 17:18:40.832826 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:18:41.877626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:18:43.231854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:18:48.502774 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 17:18:48.502774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:18:48.715247 | server | 0 | simulation.core | took 200 ms to update game state 2016-08-12 17:18:48.715247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:19:02.566753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:19:18.330150 | server | 1 | simulation.remote_client | started buffering client updates. (seq:116667 ack:116657) 2016-08-12 17:19:18.564537 | client | 0 | client.core | starting save. 2016-08-12 17:19:18.595800 | client | 0 | client.core | saved. 2016-08-12 17:19:18.690714 | server | 0 | simulation.core | Starting save. 2016-08-12 17:19:20.458895 | server | 0 | simulation.core | Saved. 2016-08-12 17:19:20.458895 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:116667 ack:116659) 2016-08-12 17:19:20.481908 | client | 1 | client.core | clearing save deferred pointers 2016-08-12 17:19:36.581001 | client | 0 | client.core | loading save "1471047557696": 2016-08-12 17:19:36.581001 | client | 0 | client.core | { 2016-08-12 17:19:36.581001 | client | 0 | client.core | "name" : "", 2016-08-12 17:19:36.581001 | client | 0 | client.core | "town_name" : "Abateoren", 2016-08-12 17:19:36.581001 | client | 0 | client.core | "game_date" : { 2016-08-12 17:19:36.581001 | client | 0 | client.core | "day" : 4, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "month" : 2, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "year" : 1000, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "hour" : 14, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "minute" : 5 2016-08-12 17:19:36.581001 | client | 0 | client.core | }, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "timestamp" : 1471047557696, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "time" : "8/12/2016, 5:19:17 PM", 2016-08-12 17:19:36.581001 | client | 0 | client.core | "jobs" : { 2016-08-12 17:19:36.581001 | client | 0 | client.core | "crafters" : 3, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "workers" : 3, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "soldiers" : 1 2016-08-12 17:19:36.581001 | client | 0 | client.core | }, 2016-08-12 17:19:36.581001 | client | 0 | client.core | "version" : "0.18.0.3085", 2016-08-12 17:19:36.581001 | client | 0 | client.core | "save_version" : 10 2016-08-12 17:19:36.581001 | client | 0 | client.core | } 2016-08-12 17:19:37.092522 | server | 1 | simulation.remote_client | started buffering client updates. (seq:116959 ack:116949) 2016-08-12 17:19:37.701938 | client | 1 | lua.code | Shutting down script host. 2016-08-12 17:19:37.951956 | client | 1 | lua.code | Script host destroyed. 2016-08-12 17:19:38.045693 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-12 17:19:38.201958 | server | 0 | simulation.core | Restarting game. 2016-08-12 17:19:38.498841 | server | 1 | simulation.core | Shutting down traces. 2016-08-12 17:19:38.514467 | server | 1 | simulation.core | Shutting down game objects. 2016-08-12 17:19:38.966096 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-08-12 17:19:39.200496 | server | 1 | lua.code | Shutting down script host. 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 26431 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 7875 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 8353 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 54127 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 8113 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 20952 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.040853 | server | 1 | deferred | [deferred 91807 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 20965 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 27655 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 28047 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 21257 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 95324 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 79438 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 34261 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 25317 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.493998 | server | 1 | deferred | [deferred 29972 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 31094 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 31464 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 34326 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 73688 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 52847 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 56042 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 56552 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 63798 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 72795 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 72874 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 73105 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 73603 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 73728 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 73834 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 79719 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 74436 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 74565 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 77663 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 81105 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 78017 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 79038 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 79556 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 81509 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 81777 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 82850 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 83174 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 83538 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 85969 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 86680 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 94961 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:40.509626 | server | 1 | deferred | [deferred 95246 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 17:19:45.517907 | server | 1 | lua.code | Script host destroyed. 2016-08-12 17:19:45.637845 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 17:19:45.637845 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 17:19:45.637845 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 17:19:45.653467 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 17:19:45.669094 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 17:19:45.684723 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 17:19:46.614451 | server | 1 | simulation.core | Shutting down data objects. 2016-08-12 17:19:46.645702 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-12 17:19:46.661328 | server | 0 | simulation.core | Loading save 2016-08-12 17:19:48.005150 | server | 1 | dm.store | load progress 34%... 2016-08-12 17:19:48.005150 | client | 1 | client.core | server reported load progress of 34% 2016-08-12 17:19:49.239591 | server | 2 | network | server allocating new send buffer (total: 0) 2016-08-12 17:19:49.239591 | server | 1 | dm.store | load progress 99%... 2016-08-12 17:19:49.239591 | client | 1 | client.core | server reported load progress of 99% 2016-08-12 17:19:49.255217 | server | 1 | dm.store | load objects finished! 2016-08-12 17:19:49.302091 | server | 0 | dm.store | took 2.64 seconds to load 2016-08-12 17:19:49.302091 | server | 2 | network | server allocating new send buffer (total: 0) 2016-08-12 17:19:49.317718 | client | 0 | client.core | server load save file finished. loading client state. 2016-08-12 17:19:49.317718 | client | 0 | client.core | starting loading... "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1471047557696" 2016-08-12 17:19:49.317718 | client | 1 | dm.store | load progress 99%... 2016-08-12 17:19:49.317718 | client | 1 | dm.store | load objects finished! 2016-08-12 17:19:49.317718 | client | 0 | dm.store | took 0 seconds to load 2016-08-12 17:19:49.348965 | client | 1 | client.core | restoring datastores... 2016-08-12 17:19:49.348965 | client | 1 | client.core | recreating data objects... 2016-08-12 17:19:49.348965 | client | 1 | client.core | creating error browser... 2016-08-12 17:19:49.348965 | client | 1 | client.core | initializing data object traces... 2016-08-12 17:19:49.348965 | client | 1 | client.core | requiring radiant.client... 2016-08-12 17:19:49.364591 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-12 17:19:49.364591 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-12 17:19:49.364591 | client | 1 | client.core | loading script host... 2016-08-12 17:19:49.520849 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-08-12 17:19:49.520849 | client | 0 | sysinfo | Total System Memory: 3.818 GB (4099170304 bytes) 2016-08-12 17:19:49.520849 | client | 0 | sysinfo | Current Memory Usage: 1.216 GB (1305182208 bytes) 2016-08-12 17:19:49.520849 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-08-12 17:19:49.520849 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8793483550720 bytes) 2016-08-12 17:19:49.520849 | client | 0 | sysinfo | Used Address Space: 2.430 GB (2609340416 bytes) 2016-08-12 17:19:49.692735 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-12 17:19:49.692735 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-12 17:19:49.864621 | server | 2 | network | server allocating new send buffer (total: 0) 2016-08-12 17:19:51.364700 | server | 2 | network | server allocating new send buffer (total: 1) 2016-08-12 17:19:51.552208 | server | 0 | simulation.core | took 1692 ms to flush streamer 2016-08-12 17:19:51.677216 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-08-12 17:19:51.677216 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-08-12 17:19:52.130359 | client | 2 | dm.receiver | long update for object: 20 dt: 122ms 2016-08-12 17:19:52.130359 | client | 1 | client.core | took 121 ms to receive client update 2016-08-12 17:19:52.145986 | client | 2 | dm.receiver | long update for object: 69 dt: 10ms 2016-08-12 17:19:52.335502 | client | 1 | client.core | reporting client load progress 55.500%... 2016-08-12 17:19:52.478598 | client | 1 | client.core | reporting client load progress 61.000%... 2016-08-12 17:19:52.636703 | client | 2 | dm.receiver | long update for object: 86825 dt: 5ms 2016-08-12 17:19:52.637704 | client | 1 | client.core | reporting client load progress 66.500%... 2016-08-12 17:19:52.704750 | client | 2 | dm.receiver | long update for object: 94855 dt: 18ms 2016-08-12 17:19:52.805816 | client | 1 | client.core | reporting client load progress 72.000%... 2016-08-12 17:19:52.902881 | client | 2 | dm.receiver | long update for object: 126778 dt: 20ms 2016-08-12 17:19:52.979932 | client | 1 | client.core | reporting client load progress 77.500%... 2016-08-12 17:19:53.135036 | client | 1 | client.core | reporting client load progress 83.000%... 2016-08-12 17:19:53.198078 | server | 0 | mod stonehearth | ai slow start is enabled 2016-08-12 17:19:53.198078 | server | 0 | mod ai | cpp ai is enabled. 2016-08-12 17:19:53.281133 | client | 1 | client.core | reporting client load progress 88.500%... 2016-08-12 17:19:53.436237 | client | 2 | dm.receiver | long update for object: 215910 dt: 9ms 2016-08-12 17:19:53.452247 | client | 2 | dm.receiver | long update for object: 219458 dt: 5ms 2016-08-12 17:19:53.466257 | client | 2 | dm.receiver | long update for object: 219861 dt: 9ms 2016-08-12 17:19:53.493275 | client | 1 | client.core | reporting client load progress 94.000%... 2016-08-12 17:19:53.720426 | client | 1 | client.core | reporting client load progress 99.500%... 2016-08-12 17:19:54.560988 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-08-12 17:19:54.570994 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-08-12 17:19:54.570994 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-08-12 17:19:54.570994 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects 2016-08-12 17:19:54.570994 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-08-12 17:19:54.571995 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 139 rects 2016-08-12 17:19:54.571995 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-08-12 17:19:54.571995 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-08-12 17:19:54.571995 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 33 rects 2016-08-12 17:19:57.081288 | server | 1 | simulation.core | finished loading game 2016-08-12 17:19:57.081288 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-08-12 17:19:57.081288 | server | 0 | sysinfo | Total System Memory: 3.818 GB (4099170304 bytes) 2016-08-12 17:19:57.081288 | server | 0 | sysinfo | Current Memory Usage: 1.448 GB (1554337792 bytes) 2016-08-12 17:19:57.081288 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-08-12 17:19:57.081288 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8793426423808 bytes) 2016-08-12 17:19:57.081288 | server | 0 | sysinfo | Used Address Space: 2.483 GB (2666467328 bytes) 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | lua shared heap size: 53.220 MB. 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | 64 bytes (o: 183956) : ######################################## 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | 40 bytes (o: 130976) : ############################ 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | 96 bytes (o: 56590) : ############ 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | 160 bytes (o: 25355) : ##### 2016-08-12 17:19:57.096914 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:19:59.930221 | server | 0 | simulation.core | took 455 ms to update game state 2016-08-12 17:19:59.930221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:19:59.943230 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:116978 ack:116978) 2016-08-12 17:20:00.248434 | server | 0 | simulation.core | took 305 ms to flush streamer 2016-08-12 17:20:00.392528 | server | 0 | simulation.core | took 126 ms to update game state 2016-08-12 17:20:00.392528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 17:20:00.393528 | server | 1 | simulation.remote_client | started buffering client updates. (seq:117017 ack:116978) 2016-08-12 17:20:00.462574 | client | 2 | dm.receiver | long update for object: 219861 dt: 8ms 2016-08-12 17:20:00.525617 | server | 1 | mod stonehearth.follow_path | [] (11479 Dumar Maeh) auto dismounting from (348104 Clay Bed) 2016-08-12 17:20:00.614677 | client | 1 | resources | error looking for manifest in rayyas_children_ui: file not found 2016-08-12 17:20:00.731451 | server | 0 | simulation.core | took 160 ms to process job list 2016-08-12 17:20:00.959532 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:117017 ack:117017) 2016-08-12 17:20:01.072607 | client | 2 | dm.receiver | long update for object: 33 dt: 96ms 2016-08-12 17:20:01.117636 | server | 1 | simulation.remote_client | started buffering client updates. (seq:117027 ack:117017) 2016-08-12 17:20:01.239718 | server | 0 | simulation.core | took 121 ms to process job list 2016-08-12 17:20:01.512901 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:117027 ack:117025) 2016-08-12 17:20:01.619972 | server | 1 | simulation.remote_client | started buffering client updates. (seq:117035 ack:117025) 2016-08-12 17:20:01.723041 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:117035 ack:117027) 2016-08-12 17:20:06.811435 | client | 1 | rpc | critical error in http reactor: could not trace[trace 44946 7] 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | lua shared heap size: 56.241 MB. 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | 64 bytes (o: 161890) : ######################################## 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | 40 bytes (o: 146920) : #################################### 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | 96 bytes (o: 116318) : ############################ 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | 160 bytes (o: 41397) : ########## 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | 80 bytes (o: 26710) : ###### 2016-08-12 17:20:57.166800 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | lua shared heap size: 55.128 MB. 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | 64 bytes (o: 158146) : ######################################## 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | 40 bytes (o: 143478) : #################################### 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | 96 bytes (o: 107686) : ########################### 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | 160 bytes (o: 40819) : ########## 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | 80 bytes (o: 26710) : ###### 2016-08-12 17:21:57.221140 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | lua shared heap size: 55.968 MB. 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | 64 bytes (o: 157591) : ######################################## 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | 40 bytes (o: 143383) : #################################### 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | 96 bytes (o: 117365) : ############################# 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | 160 bytes (o: 40674) : ########## 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | 80 bytes (o: 26710) : ###### 2016-08-12 17:22:57.282338 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | lua shared heap size: 55.794 MB. 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | 64 bytes (o: 160343) : ######################################## 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | 40 bytes (o: 145464) : #################################### 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | 96 bytes (o: 111913) : ########################### 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | 160 bytes (o: 41163) : ########## 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | 80 bytes (o: 26710) : ###### 2016-08-12 17:23:57.334725 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | lua shared heap size: 54.457 MB. 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | 64 bytes (o: 156560) : ######################################## 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | 40 bytes (o: 141972) : #################################### 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | 96 bytes (o: 102601) : ########################## 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | 160 bytes (o: 40581) : ########## 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | 80 bytes (o: 26710) : ###### 2016-08-12 17:24:57.375540 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | lua shared heap size: 55.998 MB. 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | 64 bytes (o: 157913) : ######################################## 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | 40 bytes (o: 144101) : #################################### 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | 96 bytes (o: 116918) : ############################# 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | 160 bytes (o: 40706) : ########## 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | 80 bytes (o: 26710) : ###### 2016-08-12 17:25:57.385475 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:26:18.906278 | server | 1 | simulation.remote_client | started buffering client updates. (seq:123242 ack:123232) 2016-08-12 17:26:19.505701 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:123242 ack:123235) 2016-08-12 17:26:19.554725 | server | 1 | simulation.remote_client | started buffering client updates. (seq:123254 ack:123235) 2016-08-12 17:26:19.707827 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:123254 ack:123254) 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | lua shared heap size: 69.618 MB. 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | 64 bytes (o: 219754) : ######################################## 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | 40 bytes (o: 144605) : ########################## 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | 96 bytes (o: 121764) : ###################### 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | 160 bytes (o: 93920) : ################# 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | 80 bytes (o: 30851) : ##### 2016-08-12 17:26:57.422375 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | lua shared heap size: 69.072 MB. 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | 64 bytes (o: 222621) : ######################################## 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | 40 bytes (o: 146922) : ########################## 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | 96 bytes (o: 113724) : #################### 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | 160 bytes (o: 94398) : ################ 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | 80 bytes (o: 30862) : ##### 2016-08-12 17:27:57.484007 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | lua shared heap size: 69.770 MB. 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | 64 bytes (o: 225275) : ######################################## 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | 40 bytes (o: 149335) : ########################## 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | 96 bytes (o: 115731) : #################### 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | 160 bytes (o: 94790) : ################ 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | 80 bytes (o: 30895) : ##### 2016-08-12 17:28:57.500717 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | lua shared heap size: 68.702 MB. 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | 64 bytes (o: 218797) : ######################################## 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | 40 bytes (o: 143785) : ########################## 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | 96 bytes (o: 113022) : #################### 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | 160 bytes (o: 93743) : ################# 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | 80 bytes (o: 30871) : ##### 2016-08-12 17:29:57.503346 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | lua shared heap size: 70.868 MB. 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | 64 bytes (o: 220897) : ######################################## 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | 40 bytes (o: 146426) : ########################## 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | 96 bytes (o: 123195) : ###################### 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | 160 bytes (o: 94076) : ################# 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | 80 bytes (o: 31181) : ##### 2016-08-12 17:30:57.531643 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:31:57.569856 | server | 1 | lua.memory | lua shared heap size: 70.713 MB. 2016-08-12 17:31:57.569856 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:31:57.570858 | server | 1 | lua.memory | 64 bytes (o: 223677) : ######################################## 2016-08-12 17:31:57.570858 | server | 1 | lua.memory | 40 bytes (o: 149057) : ########################## 2016-08-12 17:31:57.570858 | server | 1 | lua.memory | 96 bytes (o: 116803) : #################### 2016-08-12 17:31:57.570858 | server | 1 | lua.memory | 160 bytes (o: 94578) : ################ 2016-08-12 17:31:57.570858 | server | 1 | lua.memory | 80 bytes (o: 31262) : ##### 2016-08-12 17:31:57.570858 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | lua shared heap size: 71.197 MB. 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | 64 bytes (o: 221637) : ######################################## 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | 40 bytes (o: 147651) : ########################## 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | 96 bytes (o: 124757) : ###################### 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | 160 bytes (o: 94189) : ################ 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | 80 bytes (o: 31260) : ##### 2016-08-12 17:32:57.619836 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:33:57.661394 | server | 1 | lua.memory | lua shared heap size: 70.163 MB. 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | 64 bytes (o: 221131) : ######################################## 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | 40 bytes (o: 147020) : ########################## 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | 96 bytes (o: 114160) : #################### 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | 160 bytes (o: 94159) : ################# 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | 80 bytes (o: 31274) : ##### 2016-08-12 17:33:57.662415 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:34:57.694103 | server | 1 | lua.memory | lua shared heap size: 70.331 MB. 2016-08-12 17:34:57.695090 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:34:57.695090 | server | 1 | lua.memory | 64 bytes (o: 223448) : ######################################## 2016-08-12 17:34:57.695090 | server | 1 | lua.memory | 40 bytes (o: 148986) : ########################## 2016-08-12 17:34:57.695090 | server | 1 | lua.memory | 96 bytes (o: 112793) : #################### 2016-08-12 17:34:57.696085 | server | 1 | lua.memory | 160 bytes (o: 94527) : ################ 2016-08-12 17:34:57.696085 | server | 1 | lua.memory | 80 bytes (o: 31293) : ##### 2016-08-12 17:34:57.696085 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | lua shared heap size: 71.643 MB. 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | 64 bytes (o: 224984) : ######################################## 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | 40 bytes (o: 151209) : ########################## 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | 96 bytes (o: 125678) : ###################### 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | 160 bytes (o: 94749) : ################ 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | 80 bytes (o: 31321) : ##### 2016-08-12 17:35:57.737707 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | lua shared heap size: 71.242 MB. 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | 64 bytes (o: 222766) : ######################################## 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | 40 bytes (o: 149524) : ########################## 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | 96 bytes (o: 122437) : ##################### 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | 160 bytes (o: 94426) : ################ 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | 80 bytes (o: 31351) : ##### 2016-08-12 17:36:57.749690 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:37:57.755672 | server | 1 | lua.memory | lua shared heap size: 70.333 MB. 2016-08-12 17:37:57.756668 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:37:57.757669 | server | 1 | lua.memory | 64 bytes (o: 221884) : ######################################## 2016-08-12 17:37:57.757669 | server | 1 | lua.memory | 40 bytes (o: 148602) : ########################## 2016-08-12 17:37:57.757669 | server | 1 | lua.memory | 96 bytes (o: 113750) : #################### 2016-08-12 17:37:57.757669 | server | 1 | lua.memory | 160 bytes (o: 94337) : ################# 2016-08-12 17:37:57.757669 | server | 1 | lua.memory | 80 bytes (o: 31358) : ##### 2016-08-12 17:37:57.757669 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | lua shared heap size: 72.464 MB. 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | 64 bytes (o: 227204) : ######################################## 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | 40 bytes (o: 153934) : ########################### 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | 96 bytes (o: 129198) : ###################### 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | 160 bytes (o: 95124) : ################ 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | 80 bytes (o: 31372) : ##### 2016-08-12 17:38:57.794212 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:39:57.817726 | server | 1 | lua.memory | lua shared heap size: 72.171 MB. 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | 64 bytes (o: 223568) : ######################################## 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | 40 bytes (o: 150815) : ########################## 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | 96 bytes (o: 130749) : ####################### 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | 160 bytes (o: 94575) : ################ 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | 80 bytes (o: 31368) : ##### 2016-08-12 17:39:57.818724 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | lua shared heap size: 71.017 MB. 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | 64 bytes (o: 222777) : ######################################## 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | 40 bytes (o: 150238) : ########################## 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | 96 bytes (o: 118599) : ##################### 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | 160 bytes (o: 94516) : ################ 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | 80 bytes (o: 31419) : ##### 2016-08-12 17:40:57.831188 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | lua shared heap size: 72.999 MB. 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | 64 bytes (o: 225426) : ######################################## 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | 40 bytes (o: 153401) : ########################### 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | 96 bytes (o: 135512) : ######################## 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | 160 bytes (o: 94940) : ################ 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | 80 bytes (o: 31473) : ##### 2016-08-12 17:41:57.890335 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | lua shared heap size: 74.081 MB. 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | 64 bytes (o: 224268) : ######################################## 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | 40 bytes (o: 153361) : ########################### 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | 96 bytes (o: 147525) : ########################## 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | 160 bytes (o: 94757) : ################ 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | 80 bytes (o: 31534) : ##### 2016-08-12 17:42:57.894079 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:43:57.896051 | server | 1 | lua.memory | lua shared heap size: 72.901 MB. 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | 64 bytes (o: 225092) : ######################################## 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | 40 bytes (o: 154228) : ########################### 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | 96 bytes (o: 133388) : ####################### 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | 160 bytes (o: 94930) : ################ 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | 80 bytes (o: 31569) : ##### 2016-08-12 17:43:57.897068 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | lua shared heap size: 74.513 MB. 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | 64 bytes (o: 227601) : ######################################## 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | 40 bytes (o: 157160) : ########################### 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | 96 bytes (o: 146550) : ######################### 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | 160 bytes (o: 95412) : ################ 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | 80 bytes (o: 31606) : ##### 2016-08-12 17:44:57.918049 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | lua shared heap size: 75.230 MB. 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | 64 bytes (o: 226806) : ######################################## 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | 40 bytes (o: 157506) : ########################### 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | 96 bytes (o: 154407) : ########################### 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | 160 bytes (o: 95252) : ################ 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | 80 bytes (o: 31649) : ##### 2016-08-12 17:45:57.933175 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | lua shared heap size: 74.228 MB. 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | 64 bytes (o: 226163) : ######################################## 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | 40 bytes (o: 156794) : ########################### 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | 96 bytes (o: 144456) : ######################### 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | 160 bytes (o: 95209) : ################ 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | 80 bytes (o: 31643) : ##### 2016-08-12 17:46:57.949141 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | lua shared heap size: 75.784 MB. 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | 64 bytes (o: 227293) : ######################################## 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | 96 bytes (o: 159122) : ############################ 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | 40 bytes (o: 158515) : ########################### 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | 160 bytes (o: 95369) : ################ 2016-08-12 17:47:57.979652 | server | 1 | lua.memory | 80 bytes (o: 31685) : ##### 2016-08-12 17:47:57.980650 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | lua shared heap size: 76.871 MB. 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | 64 bytes (o: 229873) : ######################################## 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | 96 bytes (o: 166736) : ############################# 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | 40 bytes (o: 161448) : ############################ 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | 160 bytes (o: 95838) : ################ 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | 80 bytes (o: 31692) : ##### 2016-08-12 17:48:58.024527 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:49:58.048435 | server | 1 | lua.memory | lua shared heap size: 75.915 MB. 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | 64 bytes (o: 227764) : ######################################## 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | 96 bytes (o: 159397) : ########################### 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | 40 bytes (o: 159330) : ########################### 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | 160 bytes (o: 95545) : ################ 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | 80 bytes (o: 31707) : ##### 2016-08-12 17:49:58.049438 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:50:58.060045 | server | 1 | lua.memory | lua shared heap size: 75.995 MB. 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | 64 bytes (o: 228475) : ######################################## 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | 96 bytes (o: 160951) : ############################ 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | 40 bytes (o: 160014) : ############################ 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | 160 bytes (o: 95645) : ################ 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | 80 bytes (o: 31716) : ##### 2016-08-12 17:50:58.061039 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | lua shared heap size: 76.037 MB. 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | 64 bytes (o: 228127) : ######################################## 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | 40 bytes (o: 159941) : ############################ 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | 96 bytes (o: 159824) : ############################ 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | 160 bytes (o: 95628) : ################ 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | 80 bytes (o: 31766) : ##### 2016-08-12 17:51:58.087318 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | lua shared heap size: 75.853 MB. 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | 64 bytes (o: 228369) : ######################################## 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | 40 bytes (o: 160315) : ############################ 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | 96 bytes (o: 159068) : ########################### 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | 160 bytes (o: 95670) : ################ 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | 80 bytes (o: 31788) : ##### 2016-08-12 17:52:58.108648 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | lua shared heap size: 77.164 MB. 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | 64 bytes (o: 227686) : ######################################## 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | 96 bytes (o: 172358) : ############################## 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | 40 bytes (o: 159956) : ############################ 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | 160 bytes (o: 95559) : ################ 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | 80 bytes (o: 31809) : ##### 2016-08-12 17:53:58.158045 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | lua shared heap size: 76.962 MB. 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | 64 bytes (o: 226976) : ######################################## 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | 96 bytes (o: 170990) : ############################## 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | 40 bytes (o: 159063) : ############################ 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | 160 bytes (o: 95478) : ################ 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | 80 bytes (o: 31808) : ##### 2016-08-12 17:54:58.218573 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:55:58.275385 | server | 1 | lua.memory | lua shared heap size: 76.248 MB. 2016-08-12 17:55:58.275385 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:55:58.275385 | server | 1 | lua.memory | 64 bytes (o: 228213) : ######################################## 2016-08-12 17:55:58.276395 | server | 1 | lua.memory | 96 bytes (o: 161495) : ############################ 2016-08-12 17:55:58.276395 | server | 1 | lua.memory | 40 bytes (o: 160424) : ############################ 2016-08-12 17:55:58.276395 | server | 1 | lua.memory | 160 bytes (o: 95704) : ################ 2016-08-12 17:55:58.276395 | server | 1 | lua.memory | 80 bytes (o: 31831) : ##### 2016-08-12 17:55:58.276395 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | lua shared heap size: 77.690 MB. 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | 64 bytes (o: 229218) : ######################################## 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | 96 bytes (o: 175393) : ############################## 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | 40 bytes (o: 162007) : ############################ 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | 160 bytes (o: 95773) : ################ 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | 80 bytes (o: 31831) : ##### 2016-08-12 17:56:58.290338 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:57:58.313261 | server | 1 | lua.memory | lua shared heap size: 77.652 MB. 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | 64 bytes (o: 228643) : ######################################## 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | 96 bytes (o: 175518) : ############################## 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | 40 bytes (o: 161429) : ############################ 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | 160 bytes (o: 95727) : ################ 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | 80 bytes (o: 31844) : ##### 2016-08-12 17:57:58.314261 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | lua shared heap size: 77.534 MB. 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | 64 bytes (o: 232248) : ######################################## 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | 96 bytes (o: 171460) : ############################# 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | 40 bytes (o: 164290) : ############################ 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | 160 bytes (o: 96349) : ################ 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | 80 bytes (o: 31840) : ##### 2016-08-12 17:58:58.337361 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | lua shared heap size: 76.244 MB. 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | 64 bytes (o: 228491) : ######################################## 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | 96 bytes (o: 160892) : ############################ 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | 40 bytes (o: 160830) : ############################ 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | 160 bytes (o: 95770) : ################ 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | 80 bytes (o: 31840) : ##### 2016-08-12 17:59:58.344144 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | lua shared heap size: 77.699 MB. 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | 64 bytes (o: 229543) : ######################################## 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | 96 bytes (o: 173927) : ############################## 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | 40 bytes (o: 162837) : ############################ 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | 160 bytes (o: 96045) : ################ 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | 80 bytes (o: 31889) : ##### 2016-08-12 18:00:58.374151 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:01:58.423388 | server | 1 | lua.memory | lua shared heap size: 77.887 MB. 2016-08-12 18:01:58.423388 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:01:58.424388 | server | 1 | lua.memory | 64 bytes (o: 229320) : ######################################## 2016-08-12 18:01:58.424388 | server | 1 | lua.memory | 96 bytes (o: 177524) : ############################## 2016-08-12 18:01:58.424388 | server | 1 | lua.memory | 40 bytes (o: 163069) : ############################ 2016-08-12 18:01:58.424388 | server | 1 | lua.memory | 160 bytes (o: 96078) : ################ 2016-08-12 18:01:58.424388 | server | 1 | lua.memory | 80 bytes (o: 31915) : ##### 2016-08-12 18:01:58.424388 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | lua shared heap size: 78.696 MB. 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | 64 bytes (o: 229262) : ######################################## 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | 96 bytes (o: 182904) : ############################### 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | 40 bytes (o: 163808) : ############################ 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | 160 bytes (o: 96208) : ################ 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | 80 bytes (o: 31963) : ##### 2016-08-12 18:02:58.449552 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | lua shared heap size: 80.966 MB. 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | 64 bytes (o: 231904) : ######################################## 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | 96 bytes (o: 204407) : ################################### 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | 40 bytes (o: 167415) : ############################ 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | 160 bytes (o: 96719) : ################ 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | 80 bytes (o: 32014) : ##### 2016-08-12 18:03:58.481164 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | lua shared heap size: 81.927 MB. 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | 64 bytes (o: 232098) : ######################################## 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | 96 bytes (o: 210447) : #################################### 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | 40 bytes (o: 168821) : ############################# 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | 160 bytes (o: 96947) : ################ 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | 80 bytes (o: 32183) : ##### 2016-08-12 18:04:58.503199 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | lua shared heap size: 83.282 MB. 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | 64 bytes (o: 235126) : ######################################## 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | 96 bytes (o: 221385) : ##################################### 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | 40 bytes (o: 172692) : ############################# 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | 160 bytes (o: 97547) : ################ 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | 80 bytes (o: 32402) : ##### 2016-08-12 18:05:58.521946 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | lua shared heap size: 84.737 MB. 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | 64 bytes (o: 236883) : ######################################## 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | 96 bytes (o: 230919) : ###################################### 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | 40 bytes (o: 175033) : ############################# 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | 160 bytes (o: 97922) : ################ 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | 80 bytes (o: 32533) : ##### 2016-08-12 18:06:58.540933 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | lua shared heap size: 84.831 MB. 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | 64 bytes (o: 235259) : ######################################## 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | 96 bytes (o: 232952) : ####################################### 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | 40 bytes (o: 174326) : ############################# 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | 160 bytes (o: 97748) : ################ 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | 80 bytes (o: 32640) : ##### 2016-08-12 18:07:58.556516 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:08:58.603084 | server | 1 | lua.memory | lua shared heap size: 87.700 MB. 2016-08-12 18:08:58.603084 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:08:58.604085 | server | 1 | lua.memory | 96 bytes (o: 256538) : ######################################## 2016-08-12 18:08:58.604085 | server | 1 | lua.memory | 64 bytes (o: 238868) : ##################################### 2016-08-12 18:08:58.604085 | server | 1 | lua.memory | 40 bytes (o: 179764) : ############################ 2016-08-12 18:08:58.604085 | server | 1 | lua.memory | 160 bytes (o: 98395) : ############### 2016-08-12 18:08:58.604085 | server | 1 | lua.memory | 80 bytes (o: 32873) : ##### 2016-08-12 18:08:58.604085 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | lua shared heap size: 88.463 MB. 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | 96 bytes (o: 255080) : ######################################## 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | 64 bytes (o: 241742) : ##################################### 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | 40 bytes (o: 182444) : ############################ 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | 160 bytes (o: 98878) : ############### 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | 80 bytes (o: 33276) : ##### 2016-08-12 18:09:58.656933 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | lua shared heap size: 89.303 MB. 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | 96 bytes (o: 261876) : ######################################## 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | 64 bytes (o: 242510) : ##################################### 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | 40 bytes (o: 183568) : ############################ 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | 160 bytes (o: 98978) : ############### 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | 80 bytes (o: 33336) : ##### 2016-08-12 18:10:58.671639 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | lua shared heap size: 89.554 MB. 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | 96 bytes (o: 263594) : ######################################## 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | 64 bytes (o: 241498) : #################################### 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | 40 bytes (o: 183092) : ########################### 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | 160 bytes (o: 98886) : ############### 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | 80 bytes (o: 33372) : ##### 2016-08-12 18:11:58.677414 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:12:58.726386 | server | 1 | lua.memory | lua shared heap size: 91.389 MB. 2016-08-12 18:12:58.726386 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:12:58.727385 | server | 1 | lua.memory | 96 bytes (o: 283159) : ######################################## 2016-08-12 18:12:58.727385 | server | 1 | lua.memory | 64 bytes (o: 241181) : ################################## 2016-08-12 18:12:58.727385 | server | 1 | lua.memory | 40 bytes (o: 183534) : ######################### 2016-08-12 18:12:58.727385 | server | 1 | lua.memory | 160 bytes (o: 98847) : ############# 2016-08-12 18:12:58.727385 | server | 1 | lua.memory | 80 bytes (o: 33424) : #### 2016-08-12 18:12:58.727385 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | lua shared heap size: 91.925 MB. 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | 96 bytes (o: 283729) : ######################################## 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | 64 bytes (o: 244338) : ################################## 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | 40 bytes (o: 187021) : ########################## 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | 160 bytes (o: 99522) : ############## 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | 80 bytes (o: 33540) : #### 2016-08-12 18:13:58.742306 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | lua shared heap size: 91.775 MB. 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | 96 bytes (o: 282965) : ######################################## 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | 64 bytes (o: 245004) : ################################## 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | 40 bytes (o: 187649) : ########################## 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | 160 bytes (o: 99611) : ############## 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | 80 bytes (o: 33540) : #### 2016-08-12 18:14:58.748368 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | lua shared heap size: 92.911 MB. 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | 96 bytes (o: 291111) : ######################################## 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | 64 bytes (o: 246363) : ################################# 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | 40 bytes (o: 189647) : ########################## 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | 160 bytes (o: 99773) : ############# 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | 80 bytes (o: 33585) : #### 2016-08-12 18:15:58.805927 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | lua shared heap size: 92.555 MB. 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | 96 bytes (o: 287458) : ######################################## 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | 64 bytes (o: 244899) : ################################## 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | 40 bytes (o: 188321) : ########################## 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | 160 bytes (o: 99434) : ############# 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | 80 bytes (o: 33647) : #### 2016-08-12 18:16:58.837488 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | lua shared heap size: 91.625 MB. 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | 96 bytes (o: 277613) : ######################################## 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | 64 bytes (o: 244079) : ################################### 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | 40 bytes (o: 187200) : ########################## 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | 160 bytes (o: 99323) : ############## 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | 80 bytes (o: 33665) : #### 2016-08-12 18:17:58.856931 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | lua shared heap size: 91.809 MB. 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | 96 bytes (o: 279220) : ######################################## 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | 64 bytes (o: 244238) : ################################## 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | 40 bytes (o: 187494) : ########################## 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | 160 bytes (o: 99366) : ############## 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | 80 bytes (o: 33685) : #### 2016-08-12 18:18:58.870548 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | lua shared heap size: 93.406 MB. 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | 96 bytes (o: 292209) : ######################################## 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | 64 bytes (o: 246837) : ################################# 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | 40 bytes (o: 190470) : ########################## 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | 160 bytes (o: 99754) : ############# 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | 80 bytes (o: 33731) : #### 2016-08-12 18:19:58.882189 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | lua shared heap size: 94.561 MB. 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | 96 bytes (o: 307443) : ######################################## 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | 64 bytes (o: 244680) : ############################### 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | 40 bytes (o: 188879) : ######################## 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | 160 bytes (o: 99476) : ############ 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | 80 bytes (o: 33792) : #### 2016-08-12 18:20:58.943286 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | lua shared heap size: 94.923 MB. 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | 96 bytes (o: 307518) : ######################################## 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | 64 bytes (o: 246816) : ################################ 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | 40 bytes (o: 191571) : ######################## 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | 160 bytes (o: 99829) : ############ 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | 80 bytes (o: 33872) : #### 2016-08-12 18:21:58.962619 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | lua shared heap size: 96.949 MB. 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | 96 bytes (o: 324690) : ######################################## 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | 64 bytes (o: 249367) : ############################## 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | 40 bytes (o: 195290) : ######################## 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | 160 bytes (o: 100310) : ############ 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | 80 bytes (o: 34058) : #### 2016-08-12 18:22:58.972529 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | lua shared heap size: 97.112 MB. 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | 96 bytes (o: 327689) : ######################################## 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | 64 bytes (o: 248074) : ############################## 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | 40 bytes (o: 194759) : ####################### 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | 160 bytes (o: 100158) : ############ 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | 80 bytes (o: 34102) : #### 2016-08-12 18:23:59.015924 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | lua shared heap size: 96.140 MB. 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | 96 bytes (o: 318889) : ######################################## 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | 64 bytes (o: 246991) : ############################## 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | 40 bytes (o: 193193) : ######################## 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | 160 bytes (o: 100084) : ############ 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | 80 bytes (o: 34108) : #### 2016-08-12 18:24:59.021645 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | lua shared heap size: 98.391 MB. 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | 96 bytes (o: 338503) : ######################################## 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | 64 bytes (o: 250089) : ############################# 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | 40 bytes (o: 196509) : ####################### 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | 160 bytes (o: 100554) : ########### 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | 80 bytes (o: 34143) : #### 2016-08-12 18:25:59.048910 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | lua shared heap size: 98.912 MB. 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | 96 bytes (o: 345166) : ######################################## 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | 64 bytes (o: 248805) : ############################ 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | 40 bytes (o: 196117) : ###################### 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | 160 bytes (o: 100399) : ########### 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | 80 bytes (o: 34240) : ### 2016-08-12 18:26:59.056964 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | lua shared heap size: 97.555 MB. 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | 96 bytes (o: 332210) : ######################################## 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | 64 bytes (o: 247512) : ############################# 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | 40 bytes (o: 194811) : ####################### 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | 160 bytes (o: 100292) : ############ 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | 80 bytes (o: 34275) : #### 2016-08-12 18:27:59.086310 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | lua shared heap size: 99.237 MB. 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | 96 bytes (o: 348083) : ######################################## 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | 64 bytes (o: 248642) : ############################ 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | 40 bytes (o: 196946) : ###################### 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | 160 bytes (o: 100417) : ########### 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | 80 bytes (o: 34330) : ### 2016-08-12 18:28:59.102086 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | lua shared heap size: 99.919 MB. 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | 96 bytes (o: 351779) : ######################################## 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | 64 bytes (o: 250712) : ############################ 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | 40 bytes (o: 199544) : ###################### 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | 160 bytes (o: 100767) : ########### 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | 80 bytes (o: 34515) : ### 2016-08-12 18:29:59.154387 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | lua shared heap size: 101.346 MB. 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | 96 bytes (o: 363948) : ######################################## 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | 64 bytes (o: 252624) : ########################### 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | 40 bytes (o: 200629) : ###################### 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | 160 bytes (o: 101056) : ########### 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | 80 bytes (o: 34479) : ### 2016-08-12 18:30:59.206955 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | lua shared heap size: 101.730 MB. 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | 96 bytes (o: 368935) : ######################################## 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | 64 bytes (o: 251640) : ########################### 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | 40 bytes (o: 199594) : ##################### 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | 160 bytes (o: 100928) : ########## 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | 80 bytes (o: 34528) : ### 2016-08-12 18:31:59.238392 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | lua shared heap size: 101.251 MB. 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | 96 bytes (o: 363200) : ######################################## 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | 64 bytes (o: 252009) : ########################### 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | 40 bytes (o: 199842) : ###################### 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | 160 bytes (o: 101046) : ########### 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | 80 bytes (o: 34562) : ### 2016-08-12 18:32:59.276761 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | lua shared heap size: 101.804 MB. 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | 96 bytes (o: 367994) : ######################################## 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | 64 bytes (o: 252636) : ########################### 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | 40 bytes (o: 200877) : ##################### 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | 160 bytes (o: 101135) : ########## 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | 80 bytes (o: 34604) : ### 2016-08-12 18:33:59.329626 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | lua shared heap size: 102.224 MB. 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | 96 bytes (o: 373058) : ######################################## 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | 64 bytes (o: 252957) : ########################### 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | 40 bytes (o: 201134) : ##################### 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | 160 bytes (o: 101174) : ########## 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | 80 bytes (o: 34672) : ### 2016-08-12 18:34:59.358212 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | lua shared heap size: 104.845 MB. 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | 96 bytes (o: 396395) : ######################################## 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | 64 bytes (o: 251727) : ######################### 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | 40 bytes (o: 200506) : #################### 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | 160 bytes (o: 100911) : ########## 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | 80 bytes (o: 34824) : ### 2016-08-12 18:35:59.366918 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | lua shared heap size: 103.523 MB. 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | 96 bytes (o: 381697) : ######################################## 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | 64 bytes (o: 252000) : ########################## 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | 40 bytes (o: 200563) : ##################### 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | 160 bytes (o: 101042) : ########## 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | 80 bytes (o: 34826) : ### 2016-08-12 18:36:59.376823 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | lua shared heap size: 103.737 MB. 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | 96 bytes (o: 383268) : ######################################## 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | 64 bytes (o: 252291) : ########################## 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | 40 bytes (o: 201187) : #################### 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | 160 bytes (o: 101081) : ########## 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | 80 bytes (o: 34875) : ### 2016-08-12 18:37:59.425242 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | lua shared heap size: 105.523 MB. 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | 96 bytes (o: 398179) : ######################################## 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | 64 bytes (o: 255005) : ######################### 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | 40 bytes (o: 204338) : #################### 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | 160 bytes (o: 101509) : ########## 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | 80 bytes (o: 34925) : ### 2016-08-12 18:38:59.455061 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | lua shared heap size: 105.109 MB. 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | 96 bytes (o: 396518) : ######################################## 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | 64 bytes (o: 253033) : ######################### 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | 40 bytes (o: 202431) : #################### 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | 160 bytes (o: 101288) : ########## 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | 80 bytes (o: 34943) : ### 2016-08-12 18:39:59.485273 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | lua shared heap size: 105.905 MB. 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | 96 bytes (o: 402832) : ######################################## 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | 64 bytes (o: 254299) : ######################### 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | 40 bytes (o: 204305) : #################### 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | 160 bytes (o: 101407) : ########## 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | 80 bytes (o: 35060) : ### 2016-08-12 18:40:59.547577 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | lua shared heap size: 107.029 MB. 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | 96 bytes (o: 411126) : ######################################## 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | 64 bytes (o: 256660) : ######################## 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | 40 bytes (o: 206982) : #################### 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | 160 bytes (o: 101779) : ######### 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | 80 bytes (o: 35064) : ### 2016-08-12 18:41:59.574379 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | lua shared heap size: 109.034 MB. 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | 96 bytes (o: 432348) : ######################################## 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | 64 bytes (o: 255434) : ####################### 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | 40 bytes (o: 204773) : ################## 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | 160 bytes (o: 101504) : ######### 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | 80 bytes (o: 35217) : ### 2016-08-12 18:42:59.620369 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | lua shared heap size: 111.129 MB. 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | 96 bytes (o: 445906) : ######################################## 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | 64 bytes (o: 260833) : ####################### 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | 40 bytes (o: 210347) : ################## 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | 160 bytes (o: 102393) : ######### 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | 80 bytes (o: 35357) : ### 2016-08-12 18:43:59.625984 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | lua shared heap size: 112.565 MB. 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | 96 bytes (o: 460368) : ######################################## 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | 64 bytes (o: 260735) : ###################### 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | 40 bytes (o: 211239) : ################## 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | 160 bytes (o: 102522) : ######## 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | 80 bytes (o: 35510) : ### 2016-08-12 18:44:59.671222 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | lua shared heap size: 112.482 MB. 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | 96 bytes (o: 465049) : ######################################## 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | 64 bytes (o: 257090) : ###################### 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | 40 bytes (o: 207882) : ################# 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | 160 bytes (o: 101917) : ######## 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | 80 bytes (o: 35501) : ### 2016-08-12 18:45:59.707249 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | lua shared heap size: 112.030 MB. 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | 96 bytes (o: 459281) : ######################################## 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | 64 bytes (o: 257507) : ###################### 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | 40 bytes (o: 208413) : ################## 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | 160 bytes (o: 101999) : ######## 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | 80 bytes (o: 35531) : ### 2016-08-12 18:46:59.714714 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | lua shared heap size: 115.392 MB. 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | 96 bytes (o: 484610) : ######################################## 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | 64 bytes (o: 263407) : ##################### 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | 40 bytes (o: 214173) : ################# 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | 160 bytes (o: 102884) : ######## 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | 80 bytes (o: 35748) : ## 2016-08-12 18:47:59.757704 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | lua shared heap size: 115.874 MB. 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | 96 bytes (o: 484905) : ######################################## 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | 64 bytes (o: 262423) : ##################### 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | 40 bytes (o: 212343) : ################# 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | 160 bytes (o: 102571) : ######## 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | 80 bytes (o: 35788) : ## 2016-08-12 18:48:59.762039 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:49:59.781168 | server | 1 | lua.memory | lua shared heap size: 115.900 MB. 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | 96 bytes (o: 483462) : ######################################## 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | 64 bytes (o: 262176) : ##################### 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | 40 bytes (o: 212191) : ################# 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | 160 bytes (o: 102607) : ######## 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | 80 bytes (o: 35829) : ## 2016-08-12 18:49:59.782169 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | lua shared heap size: 116.676 MB. 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | 96 bytes (o: 491390) : ######################################## 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | 64 bytes (o: 261966) : ##################### 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | 40 bytes (o: 212535) : ################# 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | 160 bytes (o: 102653) : ######## 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | 80 bytes (o: 35954) : ## 2016-08-12 18:50:59.793440 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:51:59.812837 | server | 1 | lua.memory | lua shared heap size: 117.180 MB. 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | 96 bytes (o: 498427) : ######################################## 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | 64 bytes (o: 262195) : ##################### 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | 40 bytes (o: 213230) : ################# 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | 160 bytes (o: 102809) : ######## 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | 80 bytes (o: 36023) : ## 2016-08-12 18:51:59.813839 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:52:59.816897 | server | 1 | lua.memory | lua shared heap size: 117.801 MB. 2016-08-12 18:52:59.816897 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:52:59.817901 | server | 1 | lua.memory | 96 bytes (o: 501816) : ######################################## 2016-08-12 18:52:59.817901 | server | 1 | lua.memory | 64 bytes (o: 262905) : #################### 2016-08-12 18:52:59.817901 | server | 1 | lua.memory | 40 bytes (o: 213908) : ################# 2016-08-12 18:52:59.817901 | server | 1 | lua.memory | 160 bytes (o: 102997) : ######## 2016-08-12 18:52:59.817901 | server | 1 | lua.memory | 80 bytes (o: 36045) : ## 2016-08-12 18:52:59.817901 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:53:59.828315 | server | 1 | lua.memory | lua shared heap size: 118.577 MB. 2016-08-12 18:53:59.828315 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:53:59.828315 | server | 1 | lua.memory | 96 bytes (o: 507923) : ######################################## 2016-08-12 18:53:59.828315 | server | 1 | lua.memory | 64 bytes (o: 264595) : #################### 2016-08-12 18:53:59.828315 | server | 1 | lua.memory | 40 bytes (o: 215274) : ################ 2016-08-12 18:53:59.828315 | server | 1 | lua.memory | 160 bytes (o: 103297) : ######## 2016-08-12 18:53:59.829316 | server | 1 | lua.memory | 80 bytes (o: 36045) : ## 2016-08-12 18:53:59.829316 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | lua shared heap size: 119.198 MB. 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | 96 bytes (o: 512355) : ######################################## 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | 64 bytes (o: 266346) : #################### 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | 40 bytes (o: 216821) : ################ 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | 160 bytes (o: 103563) : ######## 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | 80 bytes (o: 36045) : ## 2016-08-12 18:54:59.884296 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | lua shared heap size: 119.209 MB. 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | 96 bytes (o: 514069) : ######################################## 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | 64 bytes (o: 265042) : #################### 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | 40 bytes (o: 215812) : ################ 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | 160 bytes (o: 103347) : ######## 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | 80 bytes (o: 36045) : ## 2016-08-12 18:55:59.903596 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | lua shared heap size: 118.262 MB. 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | 96 bytes (o: 506325) : ######################################## 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | 64 bytes (o: 263194) : #################### 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | 40 bytes (o: 214193) : ################ 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | 160 bytes (o: 103066) : ######## 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | 80 bytes (o: 36061) : ## 2016-08-12 18:56:59.921598 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:57:59.948882 | server | 1 | lua.memory | lua shared heap size: 120.218 MB. 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | 96 bytes (o: 522553) : ######################################## 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | 64 bytes (o: 265992) : #################### 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | 40 bytes (o: 217850) : ################ 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | 160 bytes (o: 103507) : ####### 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | 80 bytes (o: 36195) : ## 2016-08-12 18:57:59.949877 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | lua shared heap size: 121.072 MB. 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | 96 bytes (o: 527389) : ######################################## 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | 64 bytes (o: 268743) : #################### 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | 40 bytes (o: 220270) : ################ 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | 160 bytes (o: 103955) : ####### 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | 80 bytes (o: 36182) : ## 2016-08-12 18:58:59.967028 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 18:59:59.981252 | server | 1 | lua.memory | lua shared heap size: 120.142 MB. 2016-08-12 18:59:59.981252 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 18:59:59.982251 | server | 1 | lua.memory | 96 bytes (o: 524373) : ######################################## 2016-08-12 18:59:59.982251 | server | 1 | lua.memory | 64 bytes (o: 263593) : #################### 2016-08-12 18:59:59.982251 | server | 1 | lua.memory | 40 bytes (o: 215331) : ################ 2016-08-12 18:59:59.982251 | server | 1 | lua.memory | 160 bytes (o: 103059) : ####### 2016-08-12 18:59:59.982251 | server | 1 | lua.memory | 80 bytes (o: 36230) : ## 2016-08-12 18:59:59.982251 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | lua shared heap size: 119.223 MB. 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | 96 bytes (o: 515583) : ######################################## 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | 64 bytes (o: 262686) : #################### 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | 40 bytes (o: 214363) : ################ 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | 160 bytes (o: 102989) : ####### 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | 80 bytes (o: 36258) : ## 2016-08-12 19:01:00.043424 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | lua shared heap size: 119.791 MB. 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | 96 bytes (o: 520919) : ######################################## 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | 64 bytes (o: 263016) : #################### 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | 40 bytes (o: 215039) : ################ 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | 160 bytes (o: 103044) : ####### 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | 80 bytes (o: 36295) : ## 2016-08-12 19:02:00.060312 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | lua shared heap size: 122.997 MB. 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | 96 bytes (o: 550892) : ######################################## 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | 64 bytes (o: 265604) : ################### 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | 40 bytes (o: 218721) : ############### 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | 160 bytes (o: 103429) : ####### 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | 80 bytes (o: 36389) : ## 2016-08-12 19:03:00.082115 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | lua shared heap size: 122.014 MB. 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | 96 bytes (o: 540641) : ######################################## 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | 64 bytes (o: 265400) : ################### 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | 40 bytes (o: 218323) : ################ 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | 160 bytes (o: 103512) : ####### 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | 80 bytes (o: 36433) : ## 2016-08-12 19:04:00.108523 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | lua shared heap size: 122.920 MB. 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | 96 bytes (o: 553023) : ######################################## 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | 64 bytes (o: 263526) : ################### 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | 40 bytes (o: 216563) : ############### 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | 160 bytes (o: 103210) : ####### 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | 80 bytes (o: 36433) : ## 2016-08-12 19:05:00.169749 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:06:00.214530 | server | 1 | lua.memory | lua shared heap size: 121.909 MB. 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | 96 bytes (o: 538599) : ######################################## 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | 64 bytes (o: 266001) : ################### 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | 40 bytes (o: 219040) : ################ 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | 160 bytes (o: 103564) : ####### 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | 80 bytes (o: 36432) : ## 2016-08-12 19:06:00.215530 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:07:00.276840 | server | 1 | lua.memory | lua shared heap size: 123.143 MB. 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | 96 bytes (o: 552801) : ######################################## 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | 64 bytes (o: 265008) : ################### 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | 40 bytes (o: 218160) : ############### 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | 160 bytes (o: 103329) : ####### 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | 80 bytes (o: 36456) : ## 2016-08-12 19:07:00.277849 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | lua shared heap size: 123.497 MB. 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | 96 bytes (o: 543831) : ######################################## 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | 64 bytes (o: 274428) : #################### 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | 40 bytes (o: 226605) : ################ 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | 160 bytes (o: 104848) : ####### 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | 80 bytes (o: 36457) : ## 2016-08-12 19:08:00.309901 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | lua shared heap size: 123.794 MB. 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | 96 bytes (o: 547022) : ######################################## 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | 64 bytes (o: 274096) : #################### 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | 40 bytes (o: 227047) : ################ 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | 160 bytes (o: 104663) : ####### 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | 80 bytes (o: 36456) : ## 2016-08-12 19:09:00.320947 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:10:00.336298 | server | 0 | simulation.core | took 128 ms to flush streamer 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | lua shared heap size: 146.664 MB. 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | 96 bytes (o: 583699) : ######################################## 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | 64 bytes (o: 362820) : ######################## 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | 40 bytes (o: 253590) : ################# 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | 160 bytes (o: 161945) : ########### 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | 80 bytes (o: 43220) : ## 2016-08-12 19:10:00.350308 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:10:00.509349 | client | 2 | dm.receiver | long update for object: 543364 dt: 35ms 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | lua shared heap size: 150.820 MB. 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | 96 bytes (o: 602626) : ######################################## 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | 64 bytes (o: 372632) : ######################## 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | 40 bytes (o: 261551) : ################# 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | 160 bytes (o: 161943) : ########## 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | 80 bytes (o: 43568) : ## 2016-08-12 19:11:00.412096 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | lua shared heap size: 150.041 MB. 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | 96 bytes (o: 599516) : ######################################## 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | 64 bytes (o: 367495) : ######################## 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | 40 bytes (o: 256862) : ################# 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | 160 bytes (o: 161172) : ########## 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:12:00.455899 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | lua shared heap size: 149.639 MB. 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | 96 bytes (o: 593924) : ######################################## 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | 64 bytes (o: 368502) : ######################## 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | 40 bytes (o: 257504) : ################# 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | 160 bytes (o: 161368) : ########## 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:13:00.507711 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | lua shared heap size: 151.037 MB. 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | 96 bytes (o: 604369) : ######################################## 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | 64 bytes (o: 371940) : ######################## 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | 40 bytes (o: 260695) : ################# 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | 160 bytes (o: 161894) : ########## 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:14:00.522481 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:15:00.547393 | server | 1 | lua.memory | lua shared heap size: 150.441 MB. 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | 96 bytes (o: 604336) : ######################################## 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | 64 bytes (o: 367093) : ######################## 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | 40 bytes (o: 256688) : ################ 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | 160 bytes (o: 161082) : ########## 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:15:00.548394 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | lua shared heap size: 149.277 MB. 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | 96 bytes (o: 591524) : ######################################## 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | 64 bytes (o: 367373) : ######################## 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | 40 bytes (o: 256478) : ################# 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | 160 bytes (o: 161192) : ########## 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:16:00.606859 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | lua shared heap size: 150.705 MB. 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | 96 bytes (o: 601892) : ######################################## 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | 64 bytes (o: 371117) : ######################## 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | 40 bytes (o: 259934) : ################# 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | 160 bytes (o: 161768) : ########## 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:17:00.611959 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | lua shared heap size: 150.161 MB. 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | 96 bytes (o: 602252) : ######################################## 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | 64 bytes (o: 366387) : ######################## 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | 40 bytes (o: 256032) : ################# 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | 160 bytes (o: 160974) : ########## 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | 80 bytes (o: 43571) : ## 2016-08-12 19:18:00.638844 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:18:06.962839 | server | 0 | simulation.core | took 1267 ms to update game state 2016-08-12 19:18:06.963840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.160970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.218009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.338088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.399130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.516207 | server | 0 | simulation.core | took 113 ms to update game state 2016-08-12 19:18:07.516207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.709337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.770377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:07.996528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:08.056567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:08.522878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:08.663973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:08.793058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:09.091259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:09.413474 | server | 0 | simulation.core | took 317 ms to update game state 2016-08-12 19:18:09.414473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:09.556569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:12.788951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:18:17.996496 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-12 19:18:31.496031 | client | 2 | dm.receiver | long update for object: 2235 dt: 6ms 2016-08-12 19:18:36.486772 | client | 2 | dm.receiver | long update for object: 79 dt: 8ms 2016-08-12 19:19:00.668374 | server | 1 | lua.memory | lua shared heap size: 56.232 MB. 2016-08-12 19:19:00.668374 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:19:00.669377 | server | 1 | lua.memory | 64 bytes (o: 141482) : ######################################## 2016-08-12 19:19:00.669377 | server | 1 | lua.memory | 40 bytes (o: 122392) : ################################## 2016-08-12 19:19:00.669377 | server | 1 | lua.memory | 96 bytes (o: 120391) : ################################## 2016-08-12 19:19:00.669377 | server | 1 | lua.memory | 160 bytes (o: 21982) : ###### 2016-08-12 19:19:00.669377 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:19:09.909820 | client | 2 | dm.receiver | long update for object: 245920 dt: 15ms 2016-08-12 19:19:15.393677 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:19:26.698367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:19:48.822841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:00.681221 | server | 1 | lua.memory | lua shared heap size: 57.287 MB. 2016-08-12 19:20:00.682233 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:20:00.682233 | server | 1 | lua.memory | 64 bytes (o: 146996) : ######################################## 2016-08-12 19:20:00.682233 | server | 1 | lua.memory | 40 bytes (o: 135248) : #################################### 2016-08-12 19:20:00.682233 | server | 1 | lua.memory | 96 bytes (o: 122457) : ################################# 2016-08-12 19:20:00.682233 | server | 1 | lua.memory | 160 bytes (o: 22716) : ###### 2016-08-12 19:20:00.682233 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:20:08.554616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:21.070363 | client | 2 | dm.receiver | long update for object: 416359 dt: 9ms 2016-08-12 19:20:21.515145 | server | 2 | simulation.pathfinder.astar | [astar tid:26106 (10192 Ardashir Kreed) bfs @ (710.00, 60.00, 2.00) (bfs)] open set is empty! returning 2016-08-12 19:20:22.116320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:25.656119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:25.725167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:25.783205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:26.504687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:27.543392 | server | 2 | simulation.pathfinder.astar | [astar tid:26137 (11479 Dumar Maeh) bfs @ (739.00, 60.00, 31.00) (bfs)] open set is empty! returning 2016-08-12 19:20:38.907700 | server | 2 | simulation.pathfinder.astar | [astar tid:26157 (10192 Ardashir Kreed) bfs @ (742.00, 60.00, 13.00) (bfs)] open set is empty! returning 2016-08-12 19:20:39.423138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:39.844880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:39.982972 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 19:20:40.247150 | server | 2 | simulation.pathfinder.astar | [astar tid:26165 (9763 Zand Aibah) bfs @ (710.00, 60.00, 18.00) (bfs)] open set is empty! returning 2016-08-12 19:20:41.479499 | server | 0 | simulation.core | took 132 ms to update game state 2016-08-12 19:20:41.479499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:42.719677 | server | 2 | simulation.pathfinder.astar | [astar tid:26205 (8905 Makkah Qualdeem) bfs @ (688.00, 60.00, 5.00) (bfs)] open set is empty! returning 2016-08-12 19:20:56.376862 | server | 0 | simulation.core | took 125 ms to update game state 2016-08-12 19:20:56.376862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:56.474926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:20:56.532964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | lua shared heap size: 55.161 MB. 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | 64 bytes (o: 138429) : ######################################## 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | 96 bytes (o: 118186) : ################################## 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | 40 bytes (o: 115316) : ################################# 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | 160 bytes (o: 21960) : ###### 2016-08-12 19:21:00.701472 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:21:05.490483 | server | 2 | simulation.pathfinder.astar | [astar tid:26157 (10192 Ardashir Kreed) bfs @ (742.00, 60.00, 13.00) (bfs)] open set is empty! returning 2016-08-12 19:21:13.569868 | server | 0 | simulation.core | took 132 ms to update game state 2016-08-12 19:21:13.569868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:15.447751 | client | 2 | dm.receiver | long update for object: 215697 dt: 9ms 2016-08-12 19:21:15.744951 | client | 2 | dm.receiver | long update for object: 227519 dt: 6ms 2016-08-12 19:21:25.021139 | server | 2 | simulation.pathfinder.astar | [astar tid:26268 (10192 Ardashir Kreed) bfs @ (748.00, 61.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:21:29.885011 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 19:21:29.885011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:43.836593 | server | 2 | simulation.pathfinder.astar | [astar tid:26268 (10192 Ardashir Kreed) bfs @ (748.00, 61.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:21:46.521315 | server | 2 | simulation.pathfinder.astar | [astar tid:26310 (10192 Ardashir Kreed) bfs @ (740.00, 60.00, 13.00) (bfs)] open set is empty! returning 2016-08-12 19:21:47.552617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:47.832905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:54.165417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:54.186431 | client | 2 | dm.receiver | long update for object: 525741 dt: 23ms 2016-08-12 19:21:56.668739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:21:56.746026 | server | 2 | simulation.pathfinder.astar | [astar tid:26367 (10192 Ardashir Kreed) bfs @ (754.00, 60.00, 13.00) (bfs)] open set is empty! returning 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | lua shared heap size: 61.707 MB. 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | 96 bytes (o: 156920) : ######################################## 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | 64 bytes (o: 155612) : ####################################### 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | 40 bytes (o: 142518) : #################################### 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | 160 bytes (o: 23737) : ###### 2016-08-12 19:22:00.730554 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:22:01.369579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:03.018701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:03.330910 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 19:22:03.330910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:05.241482 | server | 0 | simulation.core | took 429 ms to update game state 2016-08-12 19:22:05.242477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:21.964001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:22.069780 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 19:22:22.069780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:33.057694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:34.617383 | server | 0 | simulation.core | took 110 ms to process job list 2016-08-12 19:22:34.938597 | server | 0 | simulation.core | took 109 ms to update game state 2016-08-12 19:22:34.938597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:36.596432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:39.645025 | server | 2 | simulation.pathfinder.astar | [astar tid:26486 (10192 Ardashir Kreed) bfs @ (741.00, 61.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:22:40.163437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:54.246587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:57.616851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:57.830387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:22:57.881274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | lua shared heap size: 53.811 MB. 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | 64 bytes (o: 134320) : ######################################## 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | 40 bytes (o: 109866) : ################################ 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | 96 bytes (o: 107938) : ################################ 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | 160 bytes (o: 21759) : ###### 2016-08-12 19:23:00.733184 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:23:07.759261 | server | 2 | simulation.pathfinder.astar | [astar tid:26486 (10192 Ardashir Kreed) bfs @ (741.00, 61.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:23:10.017771 | server | 2 | simulation.pathfinder.astar | [astar tid:26523 (10192 Ardashir Kreed) bfs @ (754.00, 61.00, 29.00) (bfs)] open set is empty! returning 2016-08-12 19:23:11.294001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:23:11.505142 | client | 2 | dm.receiver | long update for object: 2241 dt: 28ms 2016-08-12 19:23:13.781855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:23:14.000426 | server | 0 | simulation.core | took 149 ms to update game state 2016-08-12 19:23:14.000426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:23:14.182547 | server | 2 | simulation.pathfinder.astar | [astar tid:26531 (10192 Ardashir Kreed) bfs @ (742.00, 61.00, 30.00) (bfs)] open set is empty! returning 2016-08-12 19:23:31.399824 | server | 0 | simulation.core | took 125 ms to update game state 2016-08-12 19:23:31.399824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:23:50.838731 | server | 0 | simulation.core | took 155 ms to update game state 2016-08-12 19:23:50.854345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | lua shared heap size: 60.074 MB. 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | 64 bytes (o: 150618) : ######################################## 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | 96 bytes (o: 148218) : ####################################### 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | 40 bytes (o: 131457) : ################################## 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | 160 bytes (o: 23037) : ###### 2016-08-12 19:24:00.765075 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:24:05.873485 | server | 2 | simulation.pathfinder.astar | [astar tid:26652 (10192 Ardashir Kreed) bfs @ (740.00, 60.00, 15.00) (bfs)] open set is empty! returning 2016-08-12 19:24:08.443880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:08.568887 | server | 0 | simulation.core | took 116 ms to update game state 2016-08-12 19:24:08.568887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:20.112175 | client | 2 | dm.receiver | long update for object: 33 dt: 16ms 2016-08-12 19:24:20.814079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:24.338170 | server | 0 | simulation.core | took 152 ms to update game state 2016-08-12 19:24:24.338170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:30.066859 | server | 2 | simulation.pathfinder.astar | [astar tid:26797 (9763 Zand Aibah) bfs @ (708.00, 60.00, -39.00) (bfs)] open set is empty! returning 2016-08-12 19:24:41.508636 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 19:24:41.508636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:42.131934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:43.454264 | server | 2 | simulation.pathfinder.astar | [astar tid:26848 (10192 Ardashir Kreed) bfs @ (741.00, 62.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:24:54.509586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:58.271349 | server | 0 | simulation.core | took 409 ms to update game state 2016-08-12 19:24:58.272348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:24:59.004810 | server | 0 | simulation.core | took 156 ms to flush streamer 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | lua shared heap size: 53.391 MB. 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | 64 bytes (o: 134201) : ######################################## 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | 40 bytes (o: 109766) : ################################ 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | 96 bytes (o: 107061) : ############################### 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | 160 bytes (o: 21355) : ###### 2016-08-12 19:25:00.827392 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:25:06.808705 | server | 2 | simulation.pathfinder.astar | [astar tid:26874 (8905 Makkah Qualdeem) bfs @ (705.00, 60.00, 1.00) (bfs)] open set is empty! returning 2016-08-12 19:25:13.364578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:13.460734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:13.896460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:30.230364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:30.308488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:43.348342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:47.877891 | server | 0 | simulation.core | took 185 ms to update game state 2016-08-12 19:25:47.877891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:25:47.939167 | client | 2 | dm.receiver | long update for object: 215910 dt: 6ms 2016-08-12 19:25:55.110794 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | lua shared heap size: 62.053 MB. 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | 96 bytes (o: 165957) : ######################################## 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | 64 bytes (o: 149967) : #################################### 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | 40 bytes (o: 139428) : ################################# 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | 80 bytes (o: 22434) : ##### 2016-08-12 19:26:00.896586 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:26:05.883842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:06.121027 | server | 0 | simulation.core | took 172 ms to update game state 2016-08-12 19:26:06.121027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:13.019515 | server | 2 | simulation.pathfinder.astar | [astar tid:27097 (10192 Ardashir Kreed) bfs @ (741.00, 63.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:26:24.109432 | server | 0 | simulation.core | took 128 ms to update game state 2016-08-12 19:26:24.109432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:25.741128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:26.908500 | server | 1 | dm.streamer | long QueueUpdate: 10ms 2016-08-12 19:26:26.908500 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8 timestamp: 2668804 value { [Protocol.integer]: 3482100 } object_type: 5 } } 2016-08-12 19:26:33.850818 | server | 0 | simulation.core | took 124 ms to update game state 2016-08-12 19:26:33.850818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:36.392798 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 19:26:36.392798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:39.526647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:39.965024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:56.122625 | server | 0 | simulation.core | took 138 ms to update game state 2016-08-12 19:26:56.122625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:26:56.226175 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:00.043867 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 19:27:00.043867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:00.804078 | server | 2 | simulation.pathfinder.astar | [astar tid:27159 (10192 Ardashir Kreed) bfs @ (741.00, 62.00, 31.00) (bfs)] open set is empty! returning 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | lua shared heap size: 53.046 MB. 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | 64 bytes (o: 133757) : ######################################## 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | 40 bytes (o: 113012) : ################################# 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | 96 bytes (o: 103577) : ############################## 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | 160 bytes (o: 21375) : ###### 2016-08-12 19:27:00.953886 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:27:04.060226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:04.222333 | server | 0 | simulation.core | took 103 ms to process job list 2016-08-12 19:27:13.252837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:18.707825 | server | 0 | simulation.core | took 122 ms to update game state 2016-08-12 19:27:18.707825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:29.069572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:36.201485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:36.803105 | server | 0 | simulation.core | took 161 ms to update game state 2016-08-12 19:27:36.803105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:40.753256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:42.624001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:46.831554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:49.321869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:51.170003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:27:57.904821 | server | 2 | simulation.pathfinder.astar | [astar tid:27460 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 23.00) (bfs)] open set is empty! returning 2016-08-12 19:28:00.150887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | lua shared heap size: 63.354 MB. 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | 96 bytes (o: 169790) : ######################################## 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | 64 bytes (o: 153588) : #################################### 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | 40 bytes (o: 143503) : ################################# 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | 80 bytes (o: 23043) : ##### 2016-08-12 19:28:00.985085 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:28:01.393944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:04.606482 | server | 0 | simulation.core | took 232 ms to update game state 2016-08-12 19:28:04.606482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:08.270692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:12.830118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:18.265868 | server | 0 | simulation.core | took 207 ms to update game state 2016-08-12 19:28:18.265868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:20.965748 | client | 2 | dm.receiver | long update for object: 73 dt: 17ms 2016-08-12 19:28:47.861505 | server | 2 | simulation.pathfinder.astar | [astar tid:27687 (10192 Ardashir Kreed) bfs @ (744.00, 62.00, 31.00) (bfs)] open set is empty! returning 2016-08-12 19:28:48.033932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:48.723285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:49.230024 | server | 2 | simulation.pathfinder.astar | [astar tid:27772 (10192 Ardashir Kreed) bfs @ (756.00, 61.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:28:50.213936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:28:52.676037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | lua shared heap size: 62.477 MB. 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | 64 bytes (o: 156545) : ######################################## 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | 96 bytes (o: 153336) : ####################################### 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | 40 bytes (o: 144860) : ##################################### 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | 160 bytes (o: 24059) : ###### 2016-08-12 19:29:01.036711 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:29:02.103989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:02.166497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:03.945878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:04.020404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:16.513441 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:23.223462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:24.237527 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10621 Namir Mistyaan) still not expired. 2016-08-12 19:29:25.365983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:27.209218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:27.470801 | server | 0 | simulation.core | took 135 ms to update game state 2016-08-12 19:29:27.470801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:27.648918 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 19:29:27.648918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:28.033175 | server | 2 | simulation.pathfinder.astar | [astar tid:28299 (10192 Ardashir Kreed) bfs @ (743.00, 62.00, 26.00) (bfs)] open set is empty! returning 2016-08-12 19:29:34.058441 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (618866 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-08-12 19:29:34.380656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:35.737475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:37.110893 | client | 2 | dm.receiver | long update for object: 9851 dt: 26ms 2016-08-12 19:29:39.860971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:41.664652 | server | 2 | simulation.pathfinder.astar | [astar tid:28299 (10192 Ardashir Kreed) bfs @ (743.00, 62.00, 26.00) (bfs)] open set is empty! returning 2016-08-12 19:29:41.927305 | client | 2 | dm.receiver | long update for object: 247045 dt: 17ms 2016-08-12 19:29:46.621419 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:46.756208 | client | 2 | dm.receiver | long update for object: 10280 dt: 23ms 2016-08-12 19:29:46.953197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:47.043256 | server | 2 | simulation.pathfinder.astar | [astar tid:28516 (10192 Ardashir Kreed) bfs @ (742.00, 60.00, 32.00) (bfs)] open set is empty! returning 2016-08-12 19:29:49.398518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:49.487196 | server | 2 | simulation.pathfinder.astar | [astar tid:28584 (10192 Ardashir Kreed) bfs @ (750.00, 60.00, 33.00) (bfs)] open set is empty! returning 2016-08-12 19:29:50.269185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:50.587252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:29:56.580756 | server | 2 | simulation.pathfinder.astar | [astar tid:28690 (10192 Ardashir Kreed) bfs @ (757.00, 60.00, 18.00) (bfs)] open set is empty! returning 2016-08-12 19:29:57.885872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:00.641328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:01.012575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | lua shared heap size: 63.014 MB. 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | 64 bytes (o: 161745) : ######################################## 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | 40 bytes (o: 156941) : ###################################### 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | 96 bytes (o: 144348) : ################################### 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | 160 bytes (o: 25286) : ###### 2016-08-12 19:30:01.068612 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:30:05.005225 | client | 2 | dm.receiver | long update for object: 215673 dt: 6ms 2016-08-12 19:30:09.654372 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:11.642627 | server | 2 | simulation.pathfinder.astar | [astar tid:28848 (10192 Ardashir Kreed) bfs @ (710.00, 60.00, 15.00) (bfs)] open set is empty! returning 2016-08-12 19:30:12.737154 | client | 2 | dm.receiver | long update for object: 11096 dt: 6ms 2016-08-12 19:30:17.114631 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-08-12 19:30:17.114631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:20.179472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:29.739665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:31.799992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:33.959359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:34.665770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:35.886812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:40.039072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:42.531298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:43.098676 | server | 2 | simulation.pathfinder.astar | [astar tid:29050 (10192 Ardashir Kreed) bfs @ (745.00, 63.00, 30.00) (bfs)] open set is empty! returning 2016-08-12 19:30:45.050065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:47.206451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:30:51.497737 | server | 2 | simulation.pathfinder.astar | [astar tid:29150 (10192 Ardashir Kreed) bfs @ (744.00, 63.00, 25.00) (bfs)] open set is empty! returning 2016-08-12 19:30:52.920699 | server | 2 | simulation.pathfinder.astar | [astar tid:29206 (10192 Ardashir Kreed) bfs @ (744.00, 63.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:30:59.717566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:00.018767 | server | 2 | simulation.pathfinder.astar | [astar tid:29278 (10192 Ardashir Kreed) bfs @ (757.00, 60.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | lua shared heap size: 63.968 MB. 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | 64 bytes (o: 160979) : ######################################## 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | 96 bytes (o: 157458) : ####################################### 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | 40 bytes (o: 156651) : ###################################### 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | 160 bytes (o: 24492) : ###### 2016-08-12 19:31:01.089178 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:31:01.652108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:01.906055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:03.617349 | server | 2 | simulation.pathfinder.astar | [astar tid:29335 (10192 Ardashir Kreed) bfs @ (757.00, 60.00, 30.00) (bfs)] open set is empty! returning 2016-08-12 19:31:05.486335 | server | 2 | simulation.pathfinder.astar | [astar tid:29369 (10192 Ardashir Kreed) bfs @ (756.00, 61.00, 28.00) (bfs)] open set is empty! returning 2016-08-12 19:31:06.307031 | server | 2 | simulation.pathfinder.astar | [astar tid:29428 (10192 Ardashir Kreed) bfs @ (756.00, 61.00, 31.00) (bfs)] open set is empty! returning 2016-08-12 19:31:11.107751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:15.899813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:25.312090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:26.760930 | server | 0 | simulation.core | took 108 ms to update game state 2016-08-12 19:31:26.760930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:26.879010 | server | 0 | simulation.core | took 107 ms to process job list 2016-08-12 19:31:27.094154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:27.238249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:27.363332 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 19:31:27.529445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:31.373242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:32.761806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:37.826120 | server | 2 | simulation.pathfinder.astar | [astar tid:29726 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 19.00) (bfs)] open set is empty! returning 2016-08-12 19:31:40.934062 | server | 2 | simulation.pathfinder.astar | [astar tid:29745 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 25.00) (bfs)] open set is empty! returning 2016-08-12 19:31:44.012427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:44.267908 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 19:31:44.288922 | server | 2 | simulation.pathfinder.astar | [astar tid:29813 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 29.00) (bfs)] open set is empty! returning 2016-08-12 19:31:46.664532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:47.347136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:48.261344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:31:48.528522 | server | 2 | simulation.pathfinder.astar | [astar tid:29885 (10192 Ardashir Kreed) bfs @ (744.00, 63.00, 30.00) (bfs)] open set is empty! returning 2016-08-12 19:31:48.821130 | client | 2 | dm.receiver | long update for object: 9851 dt: 6ms 2016-08-12 19:31:53.771805 | server | 2 | simulation.pathfinder.astar | [astar tid:29962 (10192 Ardashir Kreed) bfs @ (747.00, 62.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:31:59.185890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | lua shared heap size: 60.950 MB. 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | 96 bytes (o: 159062) : ######################################## 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | 64 bytes (o: 147231) : ##################################### 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | 40 bytes (o: 124579) : ############################### 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | 160 bytes (o: 23708) : ##### 2016-08-12 19:32:01.103320 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:32:01.463831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:01.546967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:01.791551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:02.024243 | client | 2 | dm.receiver | long update for object: 220684 dt: 10ms 2016-08-12 19:32:03.230434 | client | 2 | dm.receiver | long update for object: 8993 dt: 33ms 2016-08-12 19:32:03.800728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:04.162436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:04.419085 | client | 2 | dm.receiver | long update for object: 11096 dt: 27ms 2016-08-12 19:32:05.023526 | server | 0 | simulation.core | took 151 ms to process job list 2016-08-12 19:32:05.496843 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 19:32:05.496843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:05.756016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:32:07.150083 | server | 1 | dm.streamer | long QueueUpdate: 35ms 2016-08-12 19:32:07.150083 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2241 timestamp: 2895992 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | lua shared heap size: 60.221 MB. 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | 64 bytes (o: 151165) : ######################################## 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | 40 bytes (o: 141384) : ##################################### 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | 96 bytes (o: 136444) : #################################### 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | 160 bytes (o: 23380) : ###### 2016-08-12 19:33:01.164969 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | lua shared heap size: 61.894 MB. 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | 64 bytes (o: 159843) : ######################################## 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | 40 bytes (o: 149280) : ##################################### 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | 96 bytes (o: 142379) : ################################### 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | 160 bytes (o: 24763) : ###### 2016-08-12 19:34:01.218255 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:34:33.313034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:34.552166 | server | 2 | simulation.pathfinder.astar | [astar tid:30100 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 21.00) (bfs)] open set is empty! returning 2016-08-12 19:34:35.178146 | server | 2 | simulation.pathfinder.astar | [astar tid:30110 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:34:36.321076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:37.022262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:38.813538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:38.983976 | server | 0 | simulation.core | took 166 ms to update game state 2016-08-12 19:34:38.983976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:46.151236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:54.534339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:54.596841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:34:55.742682 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-08-12 19:34:56.656815 | server | 2 | simulation.pathfinder.astar | [astar tid:30298 (10192 Ardashir Kreed) bfs @ (747.00, 63.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:35:01.242451 | server | 1 | lua.memory | lua shared heap size: 59.639 MB. 2016-08-12 19:35:01.243453 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:35:01.243453 | server | 1 | lua.memory | 64 bytes (o: 152340) : ######################################## 2016-08-12 19:35:01.243453 | server | 1 | lua.memory | 40 bytes (o: 135808) : ################################### 2016-08-12 19:35:01.243453 | server | 1 | lua.memory | 96 bytes (o: 130265) : ################################## 2016-08-12 19:35:01.243453 | server | 1 | lua.memory | 160 bytes (o: 23480) : ###### 2016-08-12 19:35:01.243453 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:35:05.110251 | client | 2 | dm.receiver | long update for object: 9045 dt: 7ms 2016-08-12 19:35:08.632493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:08.886211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:10.139542 | server | 2 | simulation.pathfinder.astar | [astar tid:30298 (10192 Ardashir Kreed) bfs @ (747.00, 63.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:35:11.101953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:11.411338 | server | 2 | simulation.pathfinder.astar | [astar tid:30373 (10192 Ardashir Kreed) bfs @ (748.00, 63.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:35:14.353298 | client | 2 | dm.receiver | long update for object: 215925 dt: 8ms 2016-08-12 19:35:28.837421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:29.127464 | server | 2 | simulation.pathfinder.astar | [astar tid:30466 (10192 Ardashir Kreed) bfs @ (740.00, 60.00, 15.00) (bfs)] open set is empty! returning 2016-08-12 19:35:29.460690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:29.762889 | server | 0 | simulation.core | took 186 ms to update game state 2016-08-12 19:35:29.762889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:40.046431 | server | 2 | simulation.pathfinder.astar | [astar tid:30528 (10192 Ardashir Kreed) bfs @ (749.00, 63.00, 29.00) (bfs)] open set is empty! returning 2016-08-12 19:35:46.740659 | server | 2 | simulation.pathfinder.astar | [astar tid:30537 (10192 Ardashir Kreed) bfs @ (742.00, 65.00, 15.00) (bfs)] open set is empty! returning 2016-08-12 19:35:49.985613 | server | 0 | simulation.core | took 121 ms to update game state 2016-08-12 19:35:49.985613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:35:59.345497 | server | 2 | simulation.pathfinder.astar | [astar tid:30629 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | lua shared heap size: 64.016 MB. 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | 64 bytes (o: 161192) : ######################################## 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | 40 bytes (o: 155607) : ###################################### 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | 96 bytes (o: 154020) : ###################################### 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | 160 bytes (o: 24318) : ###### 2016-08-12 19:36:01.251522 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:36:01.742345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:01.835407 | server | 2 | simulation.pathfinder.astar | [astar tid:30648 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 23.00) (bfs)] open set is empty! returning 2016-08-12 19:36:06.230256 | server | 2 | simulation.pathfinder.astar | [astar tid:30668 (10192 Ardashir Kreed) bfs @ (741.00, 60.00, 19.00) (bfs)] open set is empty! returning 2016-08-12 19:36:06.403855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:12.228624 | server | 2 | simulation.pathfinder.astar | [astar tid:30720 (9763 Zand Aibah) bfs @ (787.00, 60.00, 15.00) (bfs)] open set is empty! returning 2016-08-12 19:36:12.724442 | server | 0 | simulation.core | took 127 ms to update game state 2016-08-12 19:36:12.724442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:22.136122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:22.382603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:22.511392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:34.349701 | client | 2 | dm.receiver | long update for object: 11138 dt: 5ms 2016-08-12 19:36:34.878216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:35.240464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:36.452265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:37.342858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:36:38.517320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | lua shared heap size: 61.858 MB. 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | 96 bytes (o: 170223) : ######################################## 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | 64 bytes (o: 144090) : ################################# 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | 40 bytes (o: 118318) : ########################### 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | 160 bytes (o: 22728) : ##### 2016-08-12 19:37:01.251610 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:37:02.801187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:03.794271 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:03.856776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:07.077872 | server | 2 | simulation.pathfinder.astar | [astar tid:31021 (9763 Zand Aibah) bfs @ (690.00, 60.00, 13.00) (bfs)] open set is empty! returning 2016-08-12 19:37:13.993798 | server | 0 | simulation.core | took 105 ms to process job list 2016-08-12 19:37:18.699010 | server | 2 | simulation.pathfinder.astar | [astar tid:31117 (10192 Ardashir Kreed) bfs @ (700.00, 60.00, 9.00) (bfs)] open set is empty! returning 2016-08-12 19:37:27.920391 | server | 0 | simulation.core | took 207 ms to update game state 2016-08-12 19:37:27.920391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:29.674051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:40.989838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:47.347286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:47.521876 | server | 0 | simulation.core | took 162 ms to update game state 2016-08-12 19:37:47.522870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:47.707996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:37:48.200321 | server | 2 | simulation.pathfinder.astar | [astar tid:31269 (9763 Zand Aibah) bfs @ (710.00, 60.00, 8.00) (bfs)] open set is empty! returning 2016-08-12 19:37:51.586332 | server | 2 | simulation.pathfinder.astar | [astar tid:31308 (10192 Ardashir Kreed) bfs @ (754.00, 63.00, 29.00) (bfs)] open set is empty! returning 2016-08-12 19:37:54.289148 | server | 2 | simulation.pathfinder.astar | [astar tid:31317 (10192 Ardashir Kreed) bfs @ (749.00, 63.00, 30.00) (bfs)] open set is empty! returning 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | lua shared heap size: 64.716 MB. 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | 64 bytes (o: 161586) : ######################################## 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | 96 bytes (o: 158683) : ####################################### 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | 40 bytes (o: 153595) : ###################################### 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | 160 bytes (o: 24434) : ###### 2016-08-12 19:38:01.288158 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:38:02.180051 | server | 2 | simulation.pathfinder.astar | [astar tid:31349 (8905 Makkah Qualdeem) bfs @ (704.00, 60.00, 20.00) (bfs)] open set is empty! returning 2016-08-12 19:38:03.259127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:06.751000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:16.563263 | client | 2 | dm.receiver | long update for object: 8 dt: 5ms 2016-08-12 19:38:22.270814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:24.970088 | server | 0 | simulation.core | took 142 ms to update game state 2016-08-12 19:38:24.970088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:30.088439 | server | 2 | simulation.pathfinder.astar | [astar tid:31506 (10192 Ardashir Kreed) bfs @ (744.00, 60.00, 13.00) (bfs)] open set is empty! returning 2016-08-12 19:38:34.329692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:35.216267 | server | 2 | simulation.pathfinder.astar | [astar tid:31548 (10192 Ardashir Kreed) bfs @ (757.00, 60.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:38:38.500672 | server | 2 | simulation.pathfinder.astar | [astar tid:31548 (10192 Ardashir Kreed) bfs @ (757.00, 60.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:38:39.793811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:40.074935 | server | 2 | simulation.pathfinder.astar | [astar tid:31570 (10192 Ardashir Kreed) bfs @ (756.00, 61.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:38:41.065428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:42.647341 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 19:38:42.647341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:46.142701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:51.774658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:38:52.793373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:39:01.336985 | server | 1 | lua.memory | lua shared heap size: 60.676 MB. 2016-08-12 19:39:01.337993 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:39:01.337993 | server | 1 | lua.memory | 96 bytes (o: 158117) : ######################################## 2016-08-12 19:39:01.337993 | server | 1 | lua.memory | 64 bytes (o: 142751) : #################################### 2016-08-12 19:39:01.337993 | server | 1 | lua.memory | 40 bytes (o: 118332) : ############################# 2016-08-12 19:39:01.337993 | server | 1 | lua.memory | 160 bytes (o: 22658) : ##### 2016-08-12 19:39:01.337993 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:39:04.483382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:39:29.549976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:39:39.123525 | server | 2 | simulation.pathfinder.astar | [astar tid:31590 (10192 Ardashir Kreed) bfs @ (756.00, 62.00, 30.00) (bfs)] open set is empty! returning 2016-08-12 19:39:57.134759 | server | 2 | simulation.pathfinder.astar | [astar tid:31774 (10192 Ardashir Kreed) bfs @ (755.00, 64.00, 14.00) (bfs)] open set is empty! returning 2016-08-12 19:39:57.852275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:39:59.775915 | server | 2 | simulation.pathfinder.astar | [astar tid:31782 (10192 Ardashir Kreed) bfs @ (752.00, 63.00, 31.00) (bfs)] open set is empty! returning 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | lua shared heap size: 57.676 MB. 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | 64 bytes (o: 146602) : ######################################## 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | 40 bytes (o: 123574) : ################################# 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | 96 bytes (o: 119291) : ################################ 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | 160 bytes (o: 22919) : ###### 2016-08-12 19:40:01.382632 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:40:02.143024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:40:16.070791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:40:22.859518 | server | 2 | simulation.pathfinder.astar | [astar tid:31888 (10192 Ardashir Kreed) bfs @ (757.00, 60.00, 15.00) (bfs)] open set is empty! returning 2016-08-12 19:40:44.032629 | server | 0 | simulation.core | took 130 ms to update game state 2016-08-12 19:40:44.032629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:40:53.107264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:40:58.857498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | lua shared heap size: 62.713 MB. 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | 96 bytes (o: 173183) : ######################################## 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | 64 bytes (o: 147199) : ################################# 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | 40 bytes (o: 123837) : ############################ 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | 160 bytes (o: 22972) : ##### 2016-08-12 19:41:01.398538 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:41:01.813613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:01.938621 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 19:41:01.938621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:17.980979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:22.177250 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 19:41:22.177250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:26.988370 | server | 2 | simulation.pathfinder.astar | [astar tid:32053 (10192 Ardashir Kreed) bfs @ (756.00, 63.00, 16.00) (bfs)] open set is empty! returning 2016-08-12 19:41:36.489981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:36.714451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:41:38.761362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:00.139424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:00.334555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | lua shared heap size: 55.586 MB. 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | 64 bytes (o: 142121) : ######################################## 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | 40 bytes (o: 116739) : ################################ 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | 96 bytes (o: 105380) : ############################# 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | 160 bytes (o: 22712) : ###### 2016-08-12 19:42:01.441436 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:42:07.814370 | server | 0 | simulation.core | took 103 ms to process job list 2016-08-12 19:42:18.580686 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:18.741795 | server | 0 | simulation.core | took 136 ms to process job list 2016-08-12 19:42:18.842861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:21.146167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:21.237226 | client | 2 | dm.receiver | long update for object: 11567 dt: 15ms 2016-08-12 19:42:21.352303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:24.180244 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:25.340929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:25.552066 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-12 19:42:25.663144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:25.811240 | server | 0 | simulation.core | took 137 ms to process job list 2016-08-12 19:42:29.799807 | client | 1 | deferred | [deferred 192738 '[method obj:object://tmp/89 fn:90257 route:build_ladder]'] resolve called in non-wait state! 2016-08-12 19:42:31.305951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:35.152823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:36.822534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:36.954557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:37.029233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:37.510456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:37.572959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:41.618890 | client | 2 | dm.receiver | long update for object: 543529 dt: 21ms 2016-08-12 19:42:41.639529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:47.786475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:42:52.754364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:43:00.995919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:43:01.455228 | server | 1 | lua.memory | lua shared heap size: 62.790 MB. 2016-08-12 19:43:01.455228 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:43:01.456228 | server | 1 | lua.memory | 96 bytes (o: 177918) : ######################################## 2016-08-12 19:43:01.456228 | server | 1 | lua.memory | 64 bytes (o: 144370) : ################################ 2016-08-12 19:43:01.456228 | server | 1 | lua.memory | 40 bytes (o: 117173) : ########################## 2016-08-12 19:43:01.456228 | server | 1 | lua.memory | 160 bytes (o: 22995) : ##### 2016-08-12 19:43:01.456228 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:43:01.627341 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 19:43:01.627341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:43:19.201470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:43:20.844566 | client | 2 | dm.receiver | long update for object: 33 dt: 17ms 2016-08-12 19:43:21.893265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:43:39.117202 | server | 2 | simulation.pathfinder.astar | [astar tid:32859 (10192 Ardashir Kreed) bfs @ (742.00, 68.00, 24.00) (bfs)] open set is empty! returning 2016-08-12 19:43:43.768986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:43:47.593474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | lua shared heap size: 63.565 MB. 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | 64 bytes (o: 162966) : ######################################## 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | 40 bytes (o: 152721) : ##################################### 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | 96 bytes (o: 145302) : ################################### 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | 160 bytes (o: 24307) : ##### 2016-08-12 19:44:01.491117 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:44:07.375755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:44:11.068551 | client | 2 | dm.receiver | long update for object: 740904 dt: 8ms 2016-08-12 19:44:11.084177 | client | 2 | dm.receiver | long update for object: 521046 dt: 10ms 2016-08-12 19:44:26.609307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:44:26.699365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:44:26.817444 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 19:44:26.817444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:44:37.188958 | server | 0 | simulation.core | took 105 ms to update game state 2016-08-12 19:44:37.188958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | lua shared heap size: 66.062 MB. 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | 64 bytes (o: 173450) : ######################################## 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | 40 bytes (o: 164020) : ##################################### 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | 96 bytes (o: 156102) : ################################### 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | 80 bytes (o: 25233) : ##### 2016-08-12 19:45:01.563235 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:45:06.088736 | client | 2 | dm.receiver | long update for object: 8 dt: 5ms 2016-08-12 19:45:11.931386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:45:12.599163 | server | 0 | simulation.core | took 331 ms to update game state 2016-08-12 19:45:12.599163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:45:15.115363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:45:41.249832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:45:45.296604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | lua shared heap size: 64.675 MB. 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | 64 bytes (o: 166794) : ######################################## 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | 40 bytes (o: 154966) : ##################################### 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | 96 bytes (o: 150789) : #################################### 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | 160 bytes (o: 24404) : ##### 2016-08-12 19:46:01.574819 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:46:07.744250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:07.884885 | server | 0 | simulation.core | took 116 ms to process job list 2016-08-12 19:46:10.310563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:11.210391 | client | 2 | dm.receiver | long update for object: 73 dt: 11ms 2016-08-12 19:46:13.506956 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-08-12 19:46:21.175062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:23.453416 | server | 0 | simulation.core | took 137 ms to update game state 2016-08-12 19:46:23.453416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:23.574498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:23.707586 | server | 0 | simulation.core | took 125 ms to process job list 2016-08-12 19:46:23.867693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:24.977790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:27.937412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:43.259769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:49.073123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:49.527200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:53.706678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:55.122852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:55.990722 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-08-12 19:46:55.990722 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8 timestamp: 3340446 value { [Protocol.integer]: 4383000 } object_type: 5 } } 2016-08-12 19:46:56.291715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:46:56.543048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | lua shared heap size: 62.414 MB. 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | 64 bytes (o: 162489) : ######################################## 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | 40 bytes (o: 150111) : #################################### 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | 96 bytes (o: 128468) : ############################### 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | 160 bytes (o: 25352) : ###### 2016-08-12 19:47:01.593620 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:47:02.725653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:04.045171 | server | 0 | simulation.core | took 124 ms to update game state 2016-08-12 19:47:04.045171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:11.317843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:11.755566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:16.667091 | client | 2 | dm.receiver | long update for object: 10280 dt: 34ms 2016-08-12 19:47:22.403166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:29.803690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:32.854510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:37.624442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:37.855610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:38.009060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:39.662935 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-08-12 19:47:41.875469 | client | 2 | dm.receiver | long update for object: 11162 dt: 33ms 2016-08-12 19:47:43.384059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:45.033457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:45.434723 | server | 0 | simulation.core | took 357 ms to process job list 2016-08-12 19:47:47.023144 | server | 0 | simulation.core | took 125 ms to update game state 2016-08-12 19:47:47.023144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:47.243292 | client | 1 | rpc | critical error in http reactor: could not trace[trace 92645 8] 2016-08-12 19:47:51.935844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:52.871517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:52.982585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:53.057634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:53.616006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:53.679050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:47:53.886187 | server | 0 | simulation.core | took 107 ms to flush streamer 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | lua shared heap size: 65.957 MB. 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | 64 bytes (o: 164273) : ######################################## 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | 96 bytes (o: 160760) : ####################################### 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | 40 bytes (o: 153888) : ##################################### 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | 160 bytes (o: 25016) : ###### 2016-08-12 19:48:01.624124 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:48:03.173539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:03.376987 | client | 2 | dm.receiver | long update for object: 763601 dt: 21ms 2016-08-12 19:48:03.587135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:03.987497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:07.337941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:10.016284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:17.081665 | client | 2 | dm.receiver | long update for object: 219861 dt: 10ms 2016-08-12 19:48:17.721260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:18.264623 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-12 19:48:19.293016 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-08-12 19:48:20.747013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:20.807675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:24.037720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:24.193522 | server | 0 | simulation.core | took 139 ms to process job list 2016-08-12 19:48:28.395667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:48:28.656840 | client | 2 | dm.receiver | long update for object: 73 dt: 12ms 2016-08-12 19:48:28.930023 | client | 2 | dm.receiver | long update for object: 767475 dt: 19ms 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | lua shared heap size: 63.147 MB. 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | 64 bytes (o: 161255) : ######################################## 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | 96 bytes (o: 144433) : ################################### 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | 40 bytes (o: 140694) : ################################## 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | 160 bytes (o: 25232) : ###### 2016-08-12 19:49:01.654857 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | lua shared heap size: 62.554 MB. 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | 64 bytes (o: 159415) : ######################################## 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | 40 bytes (o: 139935) : ################################### 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | 96 bytes (o: 138875) : ################################## 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | 160 bytes (o: 24784) : ###### 2016-08-12 19:50:01.680308 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | lua shared heap size: 64.258 MB. 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | 64 bytes (o: 165089) : ######################################## 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | 96 bytes (o: 147602) : ################################### 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | 40 bytes (o: 146502) : ################################### 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | 160 bytes (o: 25640) : ###### 2016-08-12 19:51:01.713409 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | lua shared heap size: 63.210 MB. 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | 64 bytes (o: 163705) : ######################################## 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | 40 bytes (o: 144308) : ################################### 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | 96 bytes (o: 140022) : ################################## 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | 160 bytes (o: 25451) : ###### 2016-08-12 19:52:01.724168 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | lua shared heap size: 62.231 MB. 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | 64 bytes (o: 160836) : ######################################## 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | 40 bytes (o: 142597) : ################################### 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | 96 bytes (o: 131319) : ################################ 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | 160 bytes (o: 25012) : ###### 2016-08-12 19:53:01.739830 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:53:33.181557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:35.006638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:42.452352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:46.648705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:49.135052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:49.342428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:52.553742 | server | 0 | simulation.core | took 162 ms to process job list 2016-08-12 19:53:56.885083 | client | 2 | dm.receiver | long update for object: 218258 dt: 23ms 2016-08-12 19:53:57.366424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:57.429934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:53:57.554262 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 19:53:57.572274 | client | 2 | dm.receiver | long update for object: 33 dt: 8ms 2016-08-12 19:53:58.014569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:00.839660 | server | 0 | simulation.core | took 154 ms to process job list 2016-08-12 19:54:01.487066 | server | 0 | simulation.core | took 102 ms to process job list 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | lua shared heap size: 66.392 MB. 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | 64 bytes (o: 166002) : ######################################## 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | 96 bytes (o: 155812) : ##################################### 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | 40 bytes (o: 154578) : ##################################### 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | 160 bytes (o: 26018) : ###### 2016-08-12 19:54:01.755105 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:54:03.043606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:03.837870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:05.492203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:14.917176 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 19:54:14.917176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:15.330323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:15.469415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:16.130690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:21.464258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:26.699569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:29.056436 | client | 2 | dm.receiver | long update for object: 8993 dt: 10ms 2016-08-12 19:54:29.239417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:30.420628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:31.595942 | client | 2 | dm.receiver | long update for object: 73 dt: 11ms 2016-08-12 19:54:37.583574 | client | 2 | dm.receiver | long update for object: 8993 dt: 13ms 2016-08-12 19:54:42.956822 | server | 1 | dm.streamer | long QueueUpdate: 14ms 2016-08-12 19:54:42.956822 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9422 timestamp: 3458552 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 26 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 75.2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 75.2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 75 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 45 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 45 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 45 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 66 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 45 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 45 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 45 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 94 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 70.5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 94 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 36 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 53 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 53 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 53 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 69 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 69 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 69 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 63 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 63 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 63 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 34 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 43 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 43 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 43 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 133 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 133 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 133 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 39 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 39 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 39 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-08-12 19:54:51.474767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:54.874786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:55.507417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:55.758664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:56.267887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:54:56.357566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | lua shared heap size: 63.183 MB. 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | 64 bytes (o: 158392) : ######################################## 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | 40 bytes (o: 145399) : #################################### 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | 96 bytes (o: 140747) : ################################### 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | 160 bytes (o: 24226) : ###### 2016-08-12 19:55:01.804672 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:55:03.254500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:05.678693 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-08-12 19:55:05.999910 | server | 0 | simulation.core | took 149 ms to update game state 2016-08-12 19:55:05.999910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:06.092972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:08.286175 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:14.095617 | client | 2 | dm.receiver | long update for object: 725707 dt: 5ms 2016-08-12 19:55:14.111248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:15.304119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:19.417541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:20.369181 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 19:55:20.943639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:21.110608 | server | 0 | simulation.core | took 104 ms to update game state 2016-08-12 19:55:21.110608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:21.275806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:25.196155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:25.718504 | server | 0 | simulation.core | took 114 ms to process job list 2016-08-12 19:55:27.341451 | client | 2 | dm.receiver | long update for object: 9845 dt: 5ms 2016-08-12 19:55:27.671107 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 19:55:27.671107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:27.984630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:30.757734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:32.577090 | server | 0 | simulation.core | took 128 ms to update game state 2016-08-12 19:55:32.578098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:34.779031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:34.957150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:35.424465 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 19:55:35.424465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:35.483501 | client | 2 | dm.receiver | long update for object: 33 dt: 61ms 2016-08-12 19:55:35.976918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:38.458004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:41.825052 | server | 2 | simulation.pathfinder.astar | [astar tid:36594 (11479 Dumar Maeh) bfs @ (705.00, 60.00, -25.00) (bfs)] open set is empty! returning 2016-08-12 19:55:42.781800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:43.302540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:47.172893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:49.095038 | server | 0 | simulation.core | took 107 ms to process job list 2016-08-12 19:55:51.788912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:53.480766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:54.157112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:58.400948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:58.555381 | server | 0 | simulation.core | took 150 ms to process job list 2016-08-12 19:55:58.660928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:55:59.383955 | client | 2 | dm.receiver | long update for object: 492721 dt: 6ms 2016-08-12 19:55:59.433631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:01.739426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | lua shared heap size: 65.988 MB. 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | 64 bytes (o: 161421) : ######################################## 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | 96 bytes (o: 160370) : ####################################### 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | 40 bytes (o: 153385) : ###################################### 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | 56 bytes (o: 26255) : ###### 2016-08-12 19:56:01.812334 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:56:15.234948 | server | 0 | simulation.core | took 128 ms to process job list 2016-08-12 19:56:22.146565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:22.358015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:23.288211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:25.656462 | server | 0 | simulation.core | took 195 ms to update game state 2016-08-12 19:56:25.656462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:47.877937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:47.960991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:48.401285 | client | 2 | dm.receiver | long update for object: 73 dt: 79ms 2016-08-12 19:56:52.873107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:54.849970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:54.986762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:56.638023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:56:57.491361 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:00.622398 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | lua shared heap size: 68.126 MB. 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | 96 bytes (o: 170407) : ######################################## 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | 64 bytes (o: 169619) : ####################################### 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | 40 bytes (o: 156779) : #################################### 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | 160 bytes (o: 25803) : ###### 2016-08-12 19:57:01.836985 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:57:03.561919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:05.929366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:09.404378 | client | 2 | dm.receiver | long update for object: 10685 dt: 27ms 2016-08-12 19:57:09.717835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:10.714838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:13.569095 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (789573 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-08-12 19:57:14.159454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:17.336043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:17.591705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:57:25.369352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:01.854146 | server | 1 | lua.memory | lua shared heap size: 69.070 MB. 2016-08-12 19:58:01.854146 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:58:01.854146 | server | 1 | lua.memory | 64 bytes (o: 175627) : ######################################## 2016-08-12 19:58:01.855158 | server | 1 | lua.memory | 40 bytes (o: 173488) : ####################################### 2016-08-12 19:58:01.855158 | server | 1 | lua.memory | 96 bytes (o: 163125) : ##################################### 2016-08-12 19:58:01.855158 | server | 1 | lua.memory | 80 bytes (o: 26637) : ###### 2016-08-12 19:58:01.855158 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:58:17.624672 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10621 Namir Mistyaan) still not expired. 2016-08-12 19:58:21.916918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:21.932543 | client | 2 | dm.receiver | long update for object: 11138 dt: 38ms 2016-08-12 19:58:30.457925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:30.534599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:36.286504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:43.884400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:44.205616 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 19:58:44.205616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:58:50.592174 | client | 2 | dm.receiver | long update for object: 796464 dt: 17ms 2016-08-12 19:58:53.049081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | lua shared heap size: 64.739 MB. 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | 96 bytes (o: 161288) : ######################################## 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | 64 bytes (o: 158821) : ####################################### 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | 40 bytes (o: 141612) : ################################### 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | 80 bytes (o: 24442) : ###### 2016-08-12 19:59:01.858184 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 19:59:09.445286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:09.651506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:10.064581 | server | 1 | dm.streamer | long QueueUpdate: 9ms 2016-08-12 19:59:10.065584 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 3605005 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 532350 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 60066 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 41 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 16 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 522416.66666666669 } } } } } } } object_type: 5 } } 2016-08-12 19:59:12.245140 | server | 2 | simulation.pathfinder.astar | [astar tid:38658 (11479 Dumar Maeh) bfs @ (709.00, 60.00, 3.00) (bfs)] open set is empty! returning 2016-08-12 19:59:13.216386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:14.355093 | client | 2 | dm.receiver | long update for object: 9474 dt: 8ms 2016-08-12 19:59:14.881444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:19.883687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:24.925247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:26.892544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:27.002326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:27.028345 | client | 2 | dm.receiver | long update for object: 9903 dt: 15ms 2016-08-12 19:59:27.109865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:30.961532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:31.532161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:32.187243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:41.481503 | server | 1 | simulation.remote_client | started buffering client updates. (seq:278912 ack:278902) 2016-08-12 19:59:41.588575 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:278912 ack:278909) 2016-08-12 19:59:42.584658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:45.329016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:45.969318 | client | 2 | dm.receiver | long update for object: 9474 dt: 6ms 2016-08-12 19:59:52.306222 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 19:59:52.306222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:53.699227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 19:59:54.498367 | client | 2 | dm.receiver | long update for object: 73 dt: 13ms 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | lua shared heap size: 67.766 MB. 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | 64 bytes (o: 169713) : ######################################## 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | 40 bytes (o: 166232) : ####################################### 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | 96 bytes (o: 163242) : ###################################### 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | 56 bytes (o: 25460) : ###### 2016-08-12 20:00:01.884941 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:00:02.359783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:02.730493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:04.522352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:04.536360 | client | 2 | dm.receiver | long update for object: 485198 dt: 9ms 2016-08-12 20:00:05.771183 | client | 2 | dm.receiver | long update for object: 73 dt: 81ms 2016-08-12 20:00:05.860243 | server | 0 | simulation.core | took 115 ms to update game state 2016-08-12 20:00:05.860243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:05.998336 | client | 2 | dm.receiver | long update for object: 73 dt: 54ms 2016-08-12 20:00:06.016348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:06.068384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:06.546703 | server | 1 | simulation.remote_client | started buffering client updates. (seq:279333 ack:279323) 2016-08-12 20:00:06.597735 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:279333 ack:279330) 2016-08-12 20:00:08.659568 | server | 0 | simulation.core | took 144 ms to update game state 2016-08-12 20:00:08.659568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:08.791741 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-12 20:00:09.293073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:11.087148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:13.733424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:13.845967 | server | 1 | dm.streamer | long QueueUpdate: 28ms 2016-08-12 20:00:13.845967 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 3646220 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 20:00:17.018626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:17.139028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:17.996469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:28.269196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:28.676467 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 20:00:28.676467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:28.871603 | server | 0 | simulation.core | took 133 ms to process job list 2016-08-12 20:00:29.818229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:30.316561 | client | 2 | dm.receiver | long update for object: 33 dt: 35ms 2016-08-12 20:00:30.776869 | server | 1 | simulation.remote_client | started buffering client updates. (seq:279735 ack:279725) 2016-08-12 20:00:30.824900 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:279735 ack:279730) 2016-08-12 20:00:32.928426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:33.963752 | client | 2 | dm.receiver | long update for object: 10238 dt: 17ms 2016-08-12 20:00:36.098037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:37.879466 | server | 0 | simulation.core | took 211 ms to update game state 2016-08-12 20:00:37.879466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:39.110649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:50.971566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:52.738643 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 20:00:52.738643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:54.739241 | server | 0 | simulation.core | took 122 ms to update game state 2016-08-12 20:00:54.739241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:55.210888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:00:55.506021 | server | 0 | simulation.core | took 134 ms to process job list 2016-08-12 20:00:59.264551 | client | 2 | dm.receiver | long update for object: 218975 dt: 20ms 2016-08-12 20:01:01.918751 | server | 1 | lua.memory | lua shared heap size: 64.674 MB. 2016-08-12 20:01:01.918751 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:01:01.919751 | server | 1 | lua.memory | 96 bytes (o: 174008) : ######################################## 2016-08-12 20:01:01.919751 | server | 1 | lua.memory | 64 bytes (o: 153299) : ################################### 2016-08-12 20:01:01.919751 | server | 1 | lua.memory | 40 bytes (o: 125777) : ############################ 2016-08-12 20:01:01.919751 | server | 1 | lua.memory | 160 bytes (o: 24617) : ##### 2016-08-12 20:01:01.919751 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:01:02.916153 | server | 0 | simulation.core | took 120 ms to update game state 2016-08-12 20:01:02.916153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:09.809992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:12.137761 | client | 2 | dm.receiver | long update for object: 8993 dt: 16ms 2016-08-12 20:01:12.490931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:12.664824 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-12 20:01:16.755939 | server | 0 | simulation.core | took 114 ms to process job list 2016-08-12 20:01:18.371622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:18.434662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:19.971755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:20.553785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:21.208221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:27.003679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:29.240903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:29.388550 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 20:01:33.237100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:34.757492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:49.291710 | server | 0 | simulation.core | took 104 ms to update game state 2016-08-12 20:01:49.291710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:49.478766 | server | 0 | simulation.core | took 107 ms to process job list 2016-08-12 20:01:53.215204 | server | 0 | simulation.core | took 103 ms to process job list 2016-08-12 20:01:53.267237 | client | 2 | dm.receiver | long update for object: 328935 dt: 10ms 2016-08-12 20:01:54.125467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:55.241448 | client | 2 | dm.receiver | long update for object: 328929 dt: 21ms 2016-08-12 20:01:55.390553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:55.768659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:01:57.314844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | lua shared heap size: 64.808 MB. 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | 64 bytes (o: 162273) : ######################################## 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | 96 bytes (o: 150880) : ##################################### 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | 40 bytes (o: 144504) : ################################### 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | 160 bytes (o: 25443) : ###### 2016-08-12 20:02:01.955974 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:02:07.656134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:09.260881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:11.446132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:17.637671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:19.994838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:23.490536 | server | 0 | simulation.core | took 133 ms to update game state 2016-08-12 20:02:23.490536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:25.069237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:27.269425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:30.305110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:35.520713 | server | 0 | simulation.core | took 244 ms to update game state 2016-08-12 20:02:35.520713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:02:39.601640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | lua shared heap size: 68.178 MB. 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | 96 bytes (o: 185344) : ######################################## 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | 64 bytes (o: 162412) : ################################### 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | 40 bytes (o: 147370) : ############################### 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | 80 bytes (o: 24949) : ##### 2016-08-12 20:03:01.979108 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | lua shared heap size: 68.031 MB. 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | 96 bytes (o: 179285) : ######################################## 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | 64 bytes (o: 165517) : #################################### 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | 40 bytes (o: 150649) : ################################# 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | 80 bytes (o: 24946) : ##### 2016-08-12 20:04:02.010491 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | lua shared heap size: 69.550 MB. 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | 96 bytes (o: 186729) : ######################################## 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | 64 bytes (o: 172207) : #################################### 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | 40 bytes (o: 156480) : ################################# 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | 160 bytes (o: 25914) : ##### 2016-08-12 20:05:02.039254 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | lua shared heap size: 68.371 MB. 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | 96 bytes (o: 178066) : ######################################## 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | 64 bytes (o: 169218) : ###################################### 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | 40 bytes (o: 153675) : ################################## 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | 160 bytes (o: 25461) : ##### 2016-08-12 20:06:02.073274 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:06:42.197336 | server | 1 | simulation.remote_client | started buffering client updates. (seq:285887 ack:285877) 2016-08-12 20:06:42.801981 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:285887 ack:285880) 2016-08-12 20:06:42.853014 | server | 1 | simulation.remote_client | started buffering client updates. (seq:285897 ack:285880) 2016-08-12 20:06:43.003114 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:285897 ack:285897) 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | lua shared heap size: 66.855 MB. 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | 96 bytes (o: 167639) : ######################################## 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | 64 bytes (o: 164822) : ####################################### 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | 40 bytes (o: 149629) : ################################### 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | 80 bytes (o: 24946) : ##### 2016-08-12 20:07:02.113146 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:08:02.149723 | server | 1 | lua.memory | lua shared heap size: 68.574 MB. 2016-08-12 20:08:02.150723 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:08:02.150723 | server | 1 | lua.memory | 96 bytes (o: 184966) : ######################################## 2016-08-12 20:08:02.150723 | server | 1 | lua.memory | 64 bytes (o: 165600) : ################################### 2016-08-12 20:08:02.150723 | server | 1 | lua.memory | 40 bytes (o: 150927) : ################################ 2016-08-12 20:08:02.150723 | server | 1 | lua.memory | 80 bytes (o: 24946) : ##### 2016-08-12 20:08:02.150723 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | lua shared heap size: 69.551 MB. 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | 96 bytes (o: 186371) : ######################################## 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | 64 bytes (o: 172489) : ##################################### 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | 40 bytes (o: 156701) : ################################# 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | 160 bytes (o: 25963) : ##### 2016-08-12 20:09:02.206947 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | lua shared heap size: 68.089 MB. 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | 96 bytes (o: 177290) : ######################################## 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | 64 bytes (o: 168772) : ###################################### 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | 40 bytes (o: 153273) : ################################## 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | 160 bytes (o: 25391) : ##### 2016-08-12 20:10:02.249502 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:10:09.121589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:10.223121 | client | 2 | dm.receiver | long update for object: 9065 dt: 29ms 2016-08-12 20:10:16.606386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:16.801986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:19.016376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:36.615083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:37.002339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:41.636511 | client | 2 | dm.receiver | long update for object: 856234 dt: 16ms 2016-08-12 20:10:41.693551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:48.402769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:10:58.638533 | server | 0 | simulation.core | took 130 ms to update game state 2016-08-12 20:10:58.638533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | lua shared heap size: 61.132 MB. 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | 64 bytes (o: 154580) : ######################################## 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | 96 bytes (o: 129793) : ################################# 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | 40 bytes (o: 129658) : ################################# 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | 160 bytes (o: 24157) : ###### 2016-08-12 20:11:02.260919 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:11:15.887984 | server | 1 | dm.streamer | long QueueUpdate: 42ms 2016-08-12 20:11:15.887984 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 3804184 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 20:11:19.551304 | server | 0 | simulation.core | took 138 ms to update game state 2016-08-12 20:11:19.551304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:20.828157 | server | 0 | simulation.core | took 178 ms to update game state 2016-08-12 20:11:20.828157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:20.899204 | client | 2 | dm.receiver | long update for object: 215934 dt: 22ms 2016-08-12 20:11:21.187401 | server | 0 | simulation.core | took 113 ms to process job list 2016-08-12 20:11:22.200072 | client | 2 | dm.receiver | long update for object: 218258 dt: 5ms 2016-08-12 20:11:24.126358 | client | 2 | dm.receiver | long update for object: 8 dt: 8ms 2016-08-12 20:11:24.502608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:25.966585 | server | 1 | simulation.remote_client | started buffering client updates. (seq:290615 ack:290605) 2016-08-12 20:11:26.195738 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:290615 ack:290609) 2016-08-12 20:11:26.202743 | server | 1 | simulation.remote_client | started buffering client updates. (seq:290620 ack:290609) 2016-08-12 20:11:26.305813 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:290620 ack:290615) 2016-08-12 20:11:33.272780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:34.690414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:37.113657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:37.294959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:37.438519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:38.696274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:39.416170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:44.708189 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-08-12 20:11:44.708189 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 729649 timestamp: 3824421 value { [Protocol.region3f] { } } object_type: 1026 } } 2016-08-12 20:11:50.834120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:51.213238 | server | 0 | simulation.core | took 159 ms to update game state 2016-08-12 20:11:51.213238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:51.382433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:51.438475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:51.861754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:11:52.431132 | server | 0 | simulation.core | took 175 ms to update game state 2016-08-12 20:11:52.431132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:02.321438 | server | 1 | lua.memory | lua shared heap size: 64.280 MB. 2016-08-12 20:12:02.321438 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:12:02.322454 | server | 1 | lua.memory | 64 bytes (o: 163391) : ######################################## 2016-08-12 20:12:02.322454 | server | 1 | lua.memory | 40 bytes (o: 148407) : #################################### 2016-08-12 20:12:02.322454 | server | 1 | lua.memory | 96 bytes (o: 140327) : ################################## 2016-08-12 20:12:02.322454 | server | 1 | lua.memory | 80 bytes (o: 24523) : ###### 2016-08-12 20:12:02.322454 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:12:04.160717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:04.294806 | client | 2 | dm.receiver | long update for object: 866804 dt: 33ms 2016-08-12 20:12:06.297137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:08.183146 | server | 0 | simulation.core | took 152 ms to update game state 2016-08-12 20:12:08.183146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:10.938067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:11.162925 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 20:12:11.162925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:17.792599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:19.789428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:23.143367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:23.409244 | client | 2 | dm.receiver | long update for object: 73 dt: 28ms 2016-08-12 20:12:24.639458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:25.224111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:26.082349 | server | 0 | simulation.core | took 105 ms to update game state 2016-08-12 20:12:26.082349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:26.193126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:26.311826 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 20:12:26.895215 | server | 0 | simulation.core | took 104 ms to update game state 2016-08-12 20:12:26.896216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:49.389733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:49.904198 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 20:12:49.904198 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:12:51.888771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | lua shared heap size: 70.008 MB. 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | 96 bytes (o: 181815) : ######################################## 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | 64 bytes (o: 170258) : ##################################### 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | 40 bytes (o: 166854) : #################################### 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | 56 bytes (o: 26518) : ##### 2016-08-12 20:13:02.370568 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:13:05.013841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:05.253085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:05.371163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:07.354204 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 20:13:07.354204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:07.416708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:29.369683 | server | 0 | simulation.core | took 133 ms to update game state 2016-08-12 20:13:29.369683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:31.821923 | client | 2 | dm.receiver | long update for object: 215934 dt: 11ms 2016-08-12 20:13:33.184901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:43.805902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:44.079936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:48.351708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:48.500273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:54.377851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:13:54.455987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | lua shared heap size: 64.286 MB. 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | 64 bytes (o: 163605) : ######################################## 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | 40 bytes (o: 150308) : #################################### 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | 96 bytes (o: 136158) : ################################# 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | 160 bytes (o: 25101) : ###### 2016-08-12 20:14:02.422071 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:14:05.091483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:14:08.705176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:14:12.536548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:14:19.373424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:14:29.215089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:14:37.672525 | client | 2 | dm.receiver | long update for object: 10238 dt: 16ms 2016-08-12 20:14:39.007119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | lua shared heap size: 64.829 MB. 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | 96 bytes (o: 167378) : ######################################## 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | 64 bytes (o: 153994) : #################################### 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | 40 bytes (o: 130468) : ############################### 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | 160 bytes (o: 24132) : ##### 2016-08-12 20:15:02.470761 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:15:02.858000 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 20:15:04.033410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:04.826939 | client | 2 | dm.receiver | long update for object: 73 dt: 9ms 2016-08-12 20:15:09.708998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:24.671899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:28.242430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:28.849811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:38.666271 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:38.722163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:44.283417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:47.762705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:58.043800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:15:58.181892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:00.257134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | lua shared heap size: 66.647 MB. 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | 96 bytes (o: 194270) : ######################################## 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | 64 bytes (o: 153169) : ############################### 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | 40 bytes (o: 127343) : ########################## 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | 160 bytes (o: 23964) : #### 2016-08-12 20:16:02.473747 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:16:16.131329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:17.824253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:20.017460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:42.123258 | server | 0 | simulation.core | took 204 ms to update game state 2016-08-12 20:16:42.123258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:42.320388 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 20:16:42.320388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:42.395438 | client | 1 | rpc | critical error in http reactor: could not trace[trace 103862 9] 2016-08-12 20:16:42.692640 | server | 1 | simulation.remote_client | started buffering client updates. (seq:295949 ack:295939) 2016-08-12 20:16:42.801945 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:295949 ack:295941) 2016-08-12 20:16:42.856230 | server | 1 | simulation.remote_client | started buffering client updates. (seq:295952 ack:295941) 2016-08-12 20:16:42.918733 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:295952 ack:295949) 2016-08-12 20:16:45.813124 | client | 2 | dm.receiver | long update for object: 11941 dt: 16ms 2016-08-12 20:16:47.184039 | server | 0 | simulation.core | took 116 ms to update game state 2016-08-12 20:16:47.184039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:49.803723 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:55.226868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:57.707858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:59.416046 | client | 2 | dm.receiver | long update for object: 9851 dt: 12ms 2016-08-12 20:16:59.483092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:16:59.603173 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 20:16:59.603173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:17:00.108752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:17:00.299877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | lua shared heap size: 64.550 MB. 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | 64 bytes (o: 158271) : ######################################## 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | 96 bytes (o: 155863) : ####################################### 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | 40 bytes (o: 133571) : ################################# 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | 160 bytes (o: 24626) : ###### 2016-08-12 20:17:02.535451 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | lua shared heap size: 61.992 MB. 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | 64 bytes (o: 159793) : ######################################## 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | 40 bytes (o: 136755) : ################################## 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | 96 bytes (o: 126445) : ############################### 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | 160 bytes (o: 24692) : ###### 2016-08-12 20:18:02.577733 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | lua shared heap size: 59.848 MB. 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | 64 bytes (o: 153398) : ######################################## 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | 40 bytes (o: 130699) : ################################## 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | 96 bytes (o: 113950) : ############################# 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | 80 bytes (o: 23708) : ###### 2016-08-12 20:19:02.632508 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | lua shared heap size: 62.075 MB. 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | 64 bytes (o: 153912) : ######################################## 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | 96 bytes (o: 134633) : ################################## 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | 40 bytes (o: 132316) : ################################## 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | 80 bytes (o: 23845) : ###### 2016-08-12 20:20:02.659757 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | lua shared heap size: 61.284 MB. 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | 64 bytes (o: 158700) : ######################################## 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | 40 bytes (o: 136376) : ################################## 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | 96 bytes (o: 120145) : ############################## 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | 160 bytes (o: 24461) : ###### 2016-08-12 20:21:02.686811 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | lua shared heap size: 62.284 MB. 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | 64 bytes (o: 156297) : ######################################## 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | 40 bytes (o: 134979) : ################################## 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | 96 bytes (o: 133838) : ################################## 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | 160 bytes (o: 23978) : ###### 2016-08-12 20:22:02.719454 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | lua shared heap size: 62.548 MB. 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | 64 bytes (o: 161906) : ######################################## 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | 40 bytes (o: 140490) : ################################## 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | 96 bytes (o: 127294) : ############################### 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | 160 bytes (o: 24924) : ###### 2016-08-12 20:23:02.725409 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:23:24.128650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:37.438357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:40.831136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:41.821307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:42.263129 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 20:23:42.263129 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:42.793202 | client | 2 | dm.receiver | long update for object: 521319 dt: 5ms 2016-08-12 20:23:44.503910 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-08-12 20:23:44.503910 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 215697 timestamp: 4050637 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "current_path" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 494 y: 60 z: -192 } } } } entries { key { type: NUMBER number_value: 2 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 495 y: 60 z: -188 } } } } entries { key { type: NUMBER number_value: 3 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 496 y: 60 z: -188 } } } } entries { key { type: NUMBER number_value: 4 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 496 y: 60 z: -187 } } } } entries { key { type: NUMBER number_value: 5 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 500 y: 60 z: -186 } } } } entries { key { type: NUMBER number_value: 6 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 505 y: 60 z: -182 } } } } entries { key { type: NUMBER number_value: 7 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 507 y: 60 z: -181 } } } } entries { key { type: NUMBER number_value: 8 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 513 y: 60 z: -181 } } } } entries { key { type: NUMBER number_value: 9 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 515 y: 60 z: -180 } } } } entries { key { type: NUMBER number_value: 10 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 528 y: 60 z: -177 } } } } entries { key { type: NUMBER number_value: 11 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 535 y: 60 z: -177 } } } } entries { key { type: NUMBER number_value: 12 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 535 y: 60 z: -176 } } } } entries { key { type: NUMBER number_value: 13 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 547 y: 60 z: -170 } } } } entries { key { type: NUMBER number_value: 14 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 559 y: 60 z: -161 } } } } entries { key { type: NUMBER number_value: 15 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 559 y: 60 z: -160 } } } } entries { key { type: NUMBER number_value: 16 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 591 y: 60 z: -145 } } } } entries { key { type: NUMBER number_value: 17 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 591 y: 60 z: -144 } } } } entries { key { type: NUMBER number_value: 18 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 593 y: 60 z: -143 } } } } entries { key { type: NUMBER number_value: 19 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 598 y: 60 z: -133 } } } } entries { key { type: NUMBER number_value: 20 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 600 y: 60 z: -132 } } } } entries { key { type: NUMBER number_value: 21 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 600 y: 60 z: -130 } } } } entries { key { type: NUMBER number_value: 22 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 602 y: 60 z: -130 } } } } entries { key { type: NUMBER number_value: 23 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 607 y: 60 z: -121 } } } } entries { key { type: NUMBER number_value: 24 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 609 y: 60 z: -120 } } } } entries { key { type: NUMBER number_value: 25 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 614 y: 60 z: -110 } } } } entries { key { type: NUMBER number_value: 26 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 620 y: 60 z: -102 } } } } entries { key { type: NUMBER number_value: 27 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 623 y: 60 z: -96 } } } } entries { key { type: NUMBER number_value: 28 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 623 y: 60 z: -95 } } } } entries { key { type: NUMBER number_value: 29 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 625 y: 60 z: -94 } } } } entries { key { type: NUMBER number_value: 30 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 626 y: 60 z: -92 } } } } entries { key { type: NUMBER number_value: 31 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 632 y: 60 z: -84 } } } } entries { key { type: NUMBER number_value: 32 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 635 y: 60 z: -78 } } } } entries { key { type: NUMBER number_value: 33 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 636 y: 60 z: -74 } } } } entries { key { type: NUMBER number_value: 34 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 637 y: 60 z: -72 } } } } entries { key { type: NUMBER number_value: 35 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 637 y: 60 z: -69 } } } } entries { key { type: NUMBER number_value: 36 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 639 y: 60 z: -65 } } } } entries { key { type: NUMBER number_value: 37 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 639 y: 60 z: -59 } } } } entries { key { type: NUMBER number_value: 38 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 640 y: 60 z: -59 } } } } entries { key { type: NUMBER number_value: 39 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 642 y: 60 z: -49 } } } } entries { key { type: NUMBER number_value: 40 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 643 y: 60 z: -47 } } } } entries { key { type: NUMBER number_value: 41 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 648 y: 60 z: -41 } } } } entries { key { type: NUMBER number_value: 42 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 655 y: 60 z: -33 } } } } entries { key { type: NUMBER number_value: 43 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 655 y: 60 z: -31 } } } } entries { key { type: NUMBER number_value: 44 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 657 y: 60 z: -30 } } } } entries { key { type: NUMBER number_value: 45 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 659 y: 60 z: -26 } } } } entries { key { type: NUMBER number_value: 46 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 662 y: 60 z: -23 } } } } entries { key { type: NUMBER number_value: 47 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 663 y: 60 z: -21 } } } } entries { key { type: NUMBER number_value: 48 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 667 y: 60 z: -19 } } } } entries { key { type: NUMBER number_value: 49 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 671 y: 60 z: -14 } } } } entries { key { type: NUMBER number_value: 50 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 673 y: 60 z: -13 } } } } entries { key { type: NUMBER number_value: 51 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 679 y: 60 z: -8 } } } } entries { key { type: NUMBER number_value: 52 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 687 y: 60 z: -1 } } } } entries { key { type: NUMBER number_value: 53 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 687 y: 60 z: 0 } } } } entries { key { type: NUMBER number_value: 54 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: 689 y: 60 z: 1 } } } } } } } } } object_type: 5 } } 2016-08-12 20:23:53.103798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:55.787531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:55.936490 | server | 0 | simulation.core | took 142 ms to process job list 2016-08-12 20:23:56.550923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:23:58.399353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | lua shared heap size: 69.597 MB. 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | 96 bytes (o: 182573) : ######################################## 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | 64 bytes (o: 161733) : ################################### 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | 40 bytes (o: 157772) : ################################## 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | 56 bytes (o: 30186) : ###### 2016-08-12 20:24:02.787546 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:24:05.306617 | client | 2 | dm.receiver | long update for object: 902724 dt: 5ms 2016-08-12 20:24:08.060990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:08.165678 | server | 1 | simulation.remote_client | started buffering client updates. (seq:303508 ack:303498) 2016-08-12 20:24:08.252207 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:303508 ack:303501) 2016-08-12 20:24:08.698915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:21.903604 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-08-12 20:24:22.847024 | server | 0 | simulation.core | took 141 ms to update game state 2016-08-12 20:24:22.847024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:22.923075 | client | 2 | dm.receiver | long update for object: 518285 dt: 6ms 2016-08-12 20:24:24.455239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:24.838493 | server | 0 | simulation.core | took 126 ms to update game state 2016-08-12 20:24:24.838493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:25.966797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:28.882608 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 20:24:28.898236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:29.027018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:29.117079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:29.356238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:39.266264 | server | 0 | simulation.core | took 105 ms to update game state 2016-08-12 20:24:39.266264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:41.468047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:42.064162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:42.602363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:49.434736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:24:58.819850 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 20:24:58.819850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:00.516226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:01.427147 | client | 2 | dm.receiver | long update for object: 8993 dt: 9ms 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | lua shared heap size: 64.685 MB. 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | 64 bytes (o: 155709) : ######################################## 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | 96 bytes (o: 149248) : ###################################### 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | 40 bytes (o: 134877) : ################################## 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | 160 bytes (o: 24619) : ###### 2016-08-12 20:25:02.798325 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:25:09.442362 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-08-12 20:25:16.592970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:17.652296 | server | 0 | simulation.core | took 106 ms to update game state 2016-08-12 20:25:17.652296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:18.374081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:30.324056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:33.465637 | server | 0 | simulation.core | took 105 ms to process job list 2016-08-12 20:25:37.137757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:37.505929 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 20:25:38.306710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:42.205386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:42.415529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:42.540612 | server | 1 | dm.streamer | long QueueUpdate: 38ms 2016-08-12 20:25:42.540612 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 921598 timestamp: 4137555 value { [Protocol.Ref.ref_object_id]: 1 } object_type: 5 } } 2016-08-12 20:25:44.388853 | client | 2 | dm.receiver | long update for object: 73 dt: 28ms 2016-08-12 20:25:48.689462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:50.275466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:53.680268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:25:56.578952 | client | 2 | dm.receiver | long update for object: 497316 dt: 25ms 2016-08-12 20:25:57.434060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | lua shared heap size: 74.412 MB. 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | 40 bytes (o: 189772) : ######################################## 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | 96 bytes (o: 188008) : ####################################### 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | 64 bytes (o: 180728) : ###################################### 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | 56 bytes (o: 32572) : ###### 2016-08-12 20:26:02.805821 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:26:02.927781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:03.042857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:04.152597 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 20:26:04.152597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:06.567360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:06.685929 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 20:26:06.685929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:06.764599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:13.996832 | client | 2 | dm.receiver | long update for object: 237765 dt: 29ms 2016-08-12 20:26:16.151533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:18.596891 | client | 2 | dm.receiver | long update for object: 761402 dt: 8ms 2016-08-12 20:26:18.857065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:20.099824 | server | 0 | simulation.core | took 120 ms to update game state 2016-08-12 20:26:20.099824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:20.273027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:22.607610 | client | 2 | dm.receiver | long update for object: 926323 dt: 5ms 2016-08-12 20:26:31.358432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:31.488519 | server | 0 | simulation.core | took 123 ms to process job list 2016-08-12 20:26:31.540553 | client | 2 | dm.receiver | long update for object: 218915 dt: 5ms 2016-08-12 20:26:31.660634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:35.382934 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 20:26:35.382934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:35.434969 | client | 1 | rpc | critical error in http reactor: could not trace[trace 107386 fallow] 2016-08-12 20:26:36.912129 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:41.362323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:43.196970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:45.074876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:50.363504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:26:56.743970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | lua shared heap size: 65.086 MB. 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | 64 bytes (o: 166728) : ######################################## 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | 96 bytes (o: 146023) : ################################### 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | 40 bytes (o: 142308) : ################################## 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | 160 bytes (o: 25535) : ###### 2016-08-12 20:27:02.813142 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:27:04.325718 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-12 20:27:05.951819 | server | 0 | simulation.core | took 123 ms to update game state 2016-08-12 20:27:05.951819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:15.072609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:31.858583 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:32.126008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:33.415102 | client | 2 | dm.receiver | long update for object: 33 dt: 13ms 2016-08-12 20:27:41.027881 | client | 2 | dm.receiver | long update for object: 8993 dt: 16ms 2016-08-12 20:27:44.100457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:51.239572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:51.798728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:51.933818 | client | 2 | dm.receiver | long update for object: 11322 dt: 17ms 2016-08-12 20:27:57.412199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:27:59.429980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:00.726676 | server | 0 | simulation.core | took 114 ms to process job list 2016-08-12 20:28:00.846001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:02.324826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | lua shared heap size: 68.557 MB. 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | 64 bytes (o: 169780) : ######################################## 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | 96 bytes (o: 163481) : ###################################### 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | 40 bytes (o: 156187) : #################################### 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | 160 bytes (o: 27140) : ###### 2016-08-12 20:28:02.838615 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:28:04.370012 | client | 2 | dm.receiver | long update for object: 220684 dt: 5ms 2016-08-12 20:28:04.828252 | server | 0 | simulation.core | took 106 ms to process job list 2016-08-12 20:28:05.001672 | server | 0 | simulation.core | took 101 ms to process job list 2016-08-12 20:28:07.012147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:10.593435 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 20:28:10.593435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:12.087074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:14.199203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:14.325214 | client | 2 | dm.receiver | long update for object: 328929 dt: 10ms 2016-08-12 20:28:15.127033 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:16.560503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:16.752451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:18.777947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:19.847084 | client | 2 | dm.receiver | long update for object: 33 dt: 20ms 2016-08-12 20:28:20.496604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:23.268431 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:23.883518 | client | 2 | dm.receiver | long update for object: 220684 dt: 5ms 2016-08-12 20:28:25.490081 | client | 2 | dm.receiver | long update for object: 2241 dt: 28ms 2016-08-12 20:28:28.786318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:28.855601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:31.166548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:33.505601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:33.770788 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:39.354004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:39.497032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:39.729809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:47.231820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:48.102510 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 20:28:48.102510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:50.399778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:52.249901 | client | 2 | dm.receiver | long update for object: 221610 dt: 5ms 2016-08-12 20:28:54.412572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:28:54.603486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:00.486143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:00.543181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:00.690279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | lua shared heap size: 67.772 MB. 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | 64 bytes (o: 169327) : ######################################## 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | 96 bytes (o: 164464) : ###################################### 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | 40 bytes (o: 147116) : ################################## 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | 160 bytes (o: 26542) : ###### 2016-08-12 20:29:02.873190 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:29:03.114366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:06.513798 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 20:29:06.513798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:06.570845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:08.052750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:08.219862 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 20:29:08.219862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:08.434005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:09.571970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:11.385362 | client | 2 | dm.receiver | long update for object: 221610 dt: 6ms 2016-08-12 20:29:27.247250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:30.395249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:30.790514 | server | 0 | simulation.core | took 159 ms to process job list 2016-08-12 20:29:33.346046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:34.707204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:34.833225 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 20:29:34.833225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:47.090286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:48.633173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:51.546573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:52.025893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:29:59.961099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:01.318280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | lua shared heap size: 69.462 MB. 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | 96 bytes (o: 180190) : ######################################## 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | 64 bytes (o: 169211) : ##################################### 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | 40 bytes (o: 150590) : ################################# 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | 160 bytes (o: 25888) : ##### 2016-08-12 20:30:02.904390 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:30:08.047908 | client | 2 | dm.receiver | long update for object: 932137 dt: 5ms 2016-08-12 20:30:08.264052 | server | 0 | simulation.core | took 259 ms to process job list 2016-08-12 20:30:09.633888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:15.251092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:16.681002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:17.685673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:17.877800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:17.990875 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 20:30:17.990875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:18.042911 | client | 2 | dm.receiver | long update for object: 2199 dt: 10ms 2016-08-12 20:30:28.376638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:28.429528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:33.622471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:36.016946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:39.732775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:45.145539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:45.868389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:46.886482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:51.570814 | server | 0 | simulation.core | took 116 ms to update game state 2016-08-12 20:30:51.570814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:30:57.804973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | lua shared heap size: 72.515 MB. 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | 96 bytes (o: 209013) : ######################################## 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | 64 bytes (o: 168609) : ################################ 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | 40 bytes (o: 151038) : ############################ 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | 160 bytes (o: 26257) : ##### 2016-08-12 20:31:02.923366 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:31:03.530769 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 20:31:03.531768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:07.596494 | client | 2 | dm.receiver | long update for object: 73 dt: 23ms 2016-08-12 20:31:07.818642 | server | 1 | simulation.remote_client | started buffering client updates. (seq:310590 ack:310580) 2016-08-12 20:31:08.001763 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:310590 ack:310586) 2016-08-12 20:31:08.096447 | server | 1 | simulation.remote_client | started buffering client updates. (seq:310596 ack:310586) 2016-08-12 20:31:08.158957 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:310596 ack:310590) 2016-08-12 20:31:10.988397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:13.043993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:14.948426 | server | 1 | simulation.remote_client | started buffering client updates. (seq:310713 ack:310703) 2016-08-12 20:31:15.011468 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:310713 ack:310707) 2016-08-12 20:31:15.165571 | server | 1 | simulation.remote_client | started buffering client updates. (seq:310717 ack:310707) 2016-08-12 20:31:15.513926 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:310717 ack:310713) 2016-08-12 20:31:15.567811 | server | 1 | simulation.remote_client | started buffering client updates. (seq:310724 ack:310713) 2016-08-12 20:31:15.630315 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:310724 ack:310717) 2016-08-12 20:31:15.734486 | server | 1 | simulation.remote_client | started buffering client updates. (seq:310727 ack:310717) 2016-08-12 20:31:15.875118 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:310727 ack:310724) 2016-08-12 20:31:18.798157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:20.278535 | server | 1 | dm.streamer | long QueueUpdate: 32ms 2016-08-12 20:31:20.278535 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 989417 timestamp: 4405988 value { [Protocol.string]: "/stonehearth/data/rigs/humans/effects/run.json" } object_type: 5 } } 2016-08-12 20:31:20.620627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:23.804453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:24.922793 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 20:31:24.922793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:44.325773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:45.238970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:45.395402 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 20:31:45.395402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:47.866035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:59.623116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:31:59.937190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:00.831385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:01.843640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:02.967084 | server | 1 | lua.memory | lua shared heap size: 73.752 MB. 2016-08-12 20:32:02.968091 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:32:02.968091 | server | 1 | lua.memory | 96 bytes (o: 204177) : ######################################## 2016-08-12 20:32:02.968091 | server | 1 | lua.memory | 64 bytes (o: 174425) : ################################## 2016-08-12 20:32:02.968091 | server | 1 | lua.memory | 40 bytes (o: 165401) : ################################ 2016-08-12 20:32:02.968091 | server | 1 | lua.memory | 160 bytes (o: 26322) : ##### 2016-08-12 20:32:02.968091 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:32:03.780066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:04.291439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:15.418731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:20.243416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:20.531771 | client | 2 | dm.receiver | long update for object: 10218 dt: 54ms 2016-08-12 20:32:21.028271 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:21.146062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:23.117379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:29.888495 | server | 0 | simulation.core | took 110 ms to update game state 2016-08-12 20:32:29.888495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:33.330074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:35.451235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:43.246182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:43.483729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:44.051107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:58.531090 | server | 0 | simulation.core | took 165 ms to update game state 2016-08-12 20:32:58.531090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:58.609218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:32:59.031221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:01.626516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:02.000709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:02.560862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | lua shared heap size: 72.974 MB. 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | 96 bytes (o: 233441) : ######################################## 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | 64 bytes (o: 163118) : ########################### 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | 40 bytes (o: 136037) : ####################### 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | 160 bytes (o: 25325) : #### 2016-08-12 20:33:02.996737 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:33:06.861267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:06.922310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:16.927262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:21.660751 | server | 0 | simulation.core | took 113 ms to update game state 2016-08-12 20:33:21.660751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:31.523856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:33.977088 | server | 0 | simulation.core | took 180 ms to update game state 2016-08-12 20:33:33.977088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:41.359463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:45.360183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:47.480918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:33:47.878365 | server | 0 | simulation.core | took 142 ms to update game state 2016-08-12 20:33:47.878365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:00.194376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:02.059902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:02.689979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:02.830612 | server | 0 | simulation.core | took 132 ms to update game state 2016-08-12 20:34:02.830612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:03.019359 | server | 1 | lua.memory | lua shared heap size: 65.083 MB. 2016-08-12 20:34:03.019359 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:34:03.019359 | server | 1 | lua.memory | 64 bytes (o: 162843) : ######################################## 2016-08-12 20:34:03.020361 | server | 1 | lua.memory | 96 bytes (o: 147744) : #################################### 2016-08-12 20:34:03.020361 | server | 1 | lua.memory | 40 bytes (o: 135154) : ################################# 2016-08-12 20:34:03.020361 | server | 1 | lua.memory | 160 bytes (o: 25183) : ###### 2016-08-12 20:34:03.020361 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:34:13.604999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:14.874024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:17.465380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:17.675923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:26.652089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:27.979696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:34.040119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:34.522074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:44.716865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:46.585763 | server | 0 | simulation.core | took 164 ms to update game state 2016-08-12 20:34:46.585763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:34:46.654283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:01.855060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:02.913145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:03.032947 | server | 1 | lua.memory | lua shared heap size: 71.621 MB. 2016-08-12 20:35:03.033947 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:35:03.033947 | server | 1 | lua.memory | 96 bytes (o: 206315) : ######################################## 2016-08-12 20:35:03.033947 | server | 1 | lua.memory | 64 bytes (o: 165051) : ############################### 2016-08-12 20:35:03.033947 | server | 1 | lua.memory | 40 bytes (o: 142662) : ########################### 2016-08-12 20:35:03.033947 | server | 1 | lua.memory | 160 bytes (o: 25435) : #### 2016-08-12 20:35:03.033947 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:35:05.156278 | server | 0 | simulation.core | took 135 ms to update game state 2016-08-12 20:35:05.156278 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:17.398068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:17.607208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:17.961445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:21.663167 | server | 0 | simulation.core | took 122 ms to update game state 2016-08-12 20:35:21.663167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:36.639448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:42.776726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:44.726336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:35:56.890027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:03.069491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:03.073493 | server | 1 | lua.memory | lua shared heap size: 73.337 MB. 2016-08-12 20:36:03.074494 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:36:03.074494 | server | 1 | lua.memory | 96 bytes (o: 200939) : ######################################## 2016-08-12 20:36:03.074494 | server | 1 | lua.memory | 64 bytes (o: 173867) : ################################## 2016-08-12 20:36:03.074494 | server | 1 | lua.memory | 40 bytes (o: 157287) : ############################### 2016-08-12 20:36:03.074494 | server | 1 | lua.memory | 160 bytes (o: 26550) : ##### 2016-08-12 20:36:03.074494 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:36:04.884764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:20.495981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:22.785855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:26.254517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:27.939967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:34.405712 | server | 0 | simulation.core | took 206 ms to update game state 2016-08-12 20:36:34.405712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:34.922302 | server | 1 | simulation.remote_client | started buffering client updates. (seq:316071 ack:316061) 2016-08-12 20:36:35.062723 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:316071 ack:316068) 2016-08-12 20:36:40.124071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:41.761205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:44.748743 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 20:36:44.748743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:45.978747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:46.363163 | server | 0 | simulation.core | took 136 ms to process job list 2016-08-12 20:36:52.022014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:56.965237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:57.043367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:57.140903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:58.133088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:36:59.807715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:00.368832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:02.078655 | client | 2 | dm.receiver | long update for object: 215934 dt: 6ms 2016-08-12 20:37:03.128446 | server | 1 | lua.memory | lua shared heap size: 68.444 MB. 2016-08-12 20:37:03.128446 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:37:03.128446 | server | 1 | lua.memory | 64 bytes (o: 169406) : ######################################## 2016-08-12 20:37:03.128446 | server | 1 | lua.memory | 96 bytes (o: 158508) : ##################################### 2016-08-12 20:37:03.128446 | server | 1 | lua.memory | 40 bytes (o: 155611) : #################################### 2016-08-12 20:37:03.128446 | server | 1 | lua.memory | 56 bytes (o: 26200) : ###### 2016-08-12 20:37:03.129453 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:37:05.012148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:06.640236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:09.090017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:10.111176 | server | 0 | simulation.core | took 174 ms to update game state 2016-08-12 20:37:10.111176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:14.854137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:24.521215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:25.156522 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-08-12 20:37:25.156522 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9903 timestamp: 4677770 value { [Protocol.transform] { position { x: 642.62492953571621 y: 46 z: 39.874949668368878 } orientation { x: 0 y: 0.889167590895086 z: 0 w: -0.45758168156278822 } } } object_type: 5 } } 2016-08-12 20:37:28.022998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:34.922031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:38.005220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:38.570418 | client | 2 | dm.receiver | long update for object: 79 dt: 7ms 2016-08-12 20:37:47.187715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:48.064724 | server | 0 | simulation.core | took 120 ms to update game state 2016-08-12 20:37:48.064724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:48.199812 | server | 0 | simulation.core | took 128 ms to update game state 2016-08-12 20:37:48.199812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:54.412179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:37:56.443453 | client | 2 | dm.receiver | long update for object: 932137 dt: 17ms 2016-08-12 20:37:59.829893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:00.345893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:02.430537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:02.554335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | lua shared heap size: 73.632 MB. 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | 96 bytes (o: 227370) : ######################################## 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | 64 bytes (o: 167355) : ############################# 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | 40 bytes (o: 138076) : ######################## 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | 160 bytes (o: 27031) : #### 2016-08-12 20:38:03.178168 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:38:11.915277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:16.225400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:17.428213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:17.547604 | server | 0 | simulation.core | took 109 ms to update game state 2016-08-12 20:38:17.547604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:30.127617 | server | 0 | simulation.core | took 141 ms to update game state 2016-08-12 20:38:30.127617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:30.864814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:30.969974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:31.299666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:31.468779 | server | 0 | simulation.core | took 165 ms to update game state 2016-08-12 20:38:31.468779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:31.855036 | server | 0 | simulation.core | took 382 ms to update game state 2016-08-12 20:38:31.855036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:31.949099 | client | 2 | dm.receiver | long update for object: 2199 dt: 10ms 2016-08-12 20:38:32.099202 | server | 0 | simulation.core | took 229 ms to update game state 2016-08-12 20:38:32.099202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:37.319059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:37.535986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:37.972293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:38.142113 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:38.872766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:38.985703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:52.467663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:55.451679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:55.832934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:38:58.178869 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-08-12 20:38:58.178869 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 4758215 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 532350 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 34977 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 57 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 42 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 670127.77777777775 } } } } } } } object_type: 5 } } 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | lua shared heap size: 76.386 MB. 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | 96 bytes (o: 213781) : ######################################## 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | 64 bytes (o: 179800) : ################################# 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | 40 bytes (o: 177038) : ################################# 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | 56 bytes (o: 27041) : ##### 2016-08-12 20:39:03.207226 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:39:06.483721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:06.669004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:09.312142 | server | 0 | simulation.core | took 134 ms to update game state 2016-08-12 20:39:09.312142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:21.380492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:24.323024 | server | 0 | simulation.core | took 153 ms to update game state 2016-08-12 20:39:24.323024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:37.485192 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-08-12 20:39:37.485192 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 11911 timestamp: 4790439 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "ref_counts" } value { type: USERDATA userdata_value { type_id: 1004 [Protocol.Ref.ref_object_id]: 11914 } } } entries { key { type: STRING string_value: "buffs" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "stonehearth:buffs:carrying" } value { type: USERDATA userdata_value { type_id: 1004 [Protocol.Ref.ref_object_id]: 1069078 } } } } } } } } object_type: 5 } } 2016-08-12 20:39:39.076826 | server | 0 | simulation.core | took 176 ms to update game state 2016-08-12 20:39:39.076826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:39.123704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:48.008726 | client | 2 | dm.receiver | long update for object: 8993 dt: 9ms 2016-08-12 20:39:50.962037 | server | 0 | simulation.core | took 118 ms to update game state 2016-08-12 20:39:50.962037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:39:51.022076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | lua shared heap size: 78.957 MB. 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | 96 bytes (o: 215542) : ######################################## 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | 40 bytes (o: 195945) : #################################### 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | 64 bytes (o: 188565) : ################################## 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | 56 bytes (o: 33559) : ###### 2016-08-12 20:40:03.226028 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:40:03.734397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:04.244948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:06.372798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:06.469865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:06.566927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:15.727393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:16.424942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:18.056155 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 20:40:18.056155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:18.247282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:18.487442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:26.713719 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 20:40:26.713719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:26.886834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:28.343464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:28.893884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:30.865847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:32.590586 | server | 1 | dm.streamer | long QueueUpdate: 12ms 2016-08-12 20:40:32.590586 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 4838635 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 532350 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 43772 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 32 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 12 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 678922.22222222225 } } } } } } } object_type: 5 } } 2016-08-12 20:40:33.542745 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:35.207157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:37.895048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:38.130014 | server | 0 | simulation.core | took 125 ms to update game state 2016-08-12 20:40:38.130014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:38.177897 | client | 2 | dm.receiver | long update for object: 73 dt: 11ms 2016-08-12 20:40:44.818924 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-08-12 20:40:44.819927 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9045 timestamp: 4851227 value { [Protocol.transform] { position { x: 693.98180640153566 y: 60 z: 9.1963612803071069 } orientation { x: 0 y: 0.77334206301879649 z: 0 w: -0.633989001139477 } } } object_type: 5 } } 2016-08-12 20:40:49.288265 | client | 2 | dm.receiver | long update for object: 10697 dt: 5ms 2016-08-12 20:40:49.595564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:49.900221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:40:50.208686 | server | 0 | simulation.core | took 183 ms to update game state 2016-08-12 20:40:50.208686 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | lua shared heap size: 66.395 MB. 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | 64 bytes (o: 165971) : ######################################## 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | 40 bytes (o: 147247) : ################################### 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | 96 bytes (o: 141952) : ################################## 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | 160 bytes (o: 25662) : ###### 2016-08-12 20:41:03.276170 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:41:22.383355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:22.554404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:24.973761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:25.036265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:28.607100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:28.788221 | server | 0 | simulation.core | took 146 ms to process job list 2016-08-12 20:41:30.594678 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1075176 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-08-12 20:41:32.029980 | server | 0 | simulation.core | took 122 ms to update game state 2016-08-12 20:41:32.029980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:33.579551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:33.657687 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1075176 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-08-12 20:41:34.736650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:35.252644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:36.451716 | server | 0 | simulation.core | took 173 ms to update game state 2016-08-12 20:41:36.451716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:37.406483 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1075343 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-08-12 20:41:39.892037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:41.245471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:45.668174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:47.181258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:47.486928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:48.414084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:56.774464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:58.979171 | server | 0 | simulation.core | took 137 ms to update game state 2016-08-12 20:41:58.979171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:41:59.390269 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | lua shared heap size: 73.362 MB. 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | 96 bytes (o: 177947) : ######################################## 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | 40 bytes (o: 176758) : ####################################### 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | 64 bytes (o: 176363) : ####################################### 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | 56 bytes (o: 31876) : ####### 2016-08-12 20:42:03.293026 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:42:04.654928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:06.689725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:06.882183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:07.127974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:07.154994 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-08-12 20:42:07.154994 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 897029 timestamp: 4915057 value { [Protocol.transform] { position { x: 755.88392137837263 y: 60 z: 32 } orientation { x: 0 y: 0.70710683878770386 z: 0 w: 0.70710672358538651 } } } object_type: 5 } } 2016-08-12 20:42:09.038547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:09.333743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:09.630943 | server | 0 | simulation.core | took 126 ms to update game state 2016-08-12 20:42:09.631942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:12.007235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:12.374098 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10621 Namir Mistyaan) still not expired. 2016-08-12 20:42:16.185197 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 20:42:16.185197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:16.373254 | server | 0 | simulation.core | took 171 ms to update game state 2016-08-12 20:42:16.373254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:16.874303 | server | 0 | simulation.core | took 301 ms to update game state 2016-08-12 20:42:16.874303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:16.953979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:31.106624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:42:34.158269 | server | 1 | dm.streamer | long QueueUpdate: 47ms 2016-08-12 20:42:34.162272 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 39 timestamp: 4938185 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 20:42:39.116367 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | lua shared heap size: 73.454 MB. 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | 64 bytes (o: 192916) : ######################################## 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | 40 bytes (o: 183193) : ##################################### 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | 96 bytes (o: 171409) : ################################### 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | 80 bytes (o: 28754) : ##### 2016-08-12 20:43:03.329766 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:43:07.770265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:07.876427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:09.938177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:15.018637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:17.290421 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 20:43:17.290421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:17.488668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:24.662684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:29.670206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:30.757740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:32.655210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:38.986911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:50.675529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:50.883668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:51.325965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:51.562121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:51.618159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:54.017970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:55.047075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:58.760887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:43:59.744610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:02.803332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:03.030485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | lua shared heap size: 74.048 MB. 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | 96 bytes (o: 182385) : ######################################## 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | 64 bytes (o: 180643) : ####################################### 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | 40 bytes (o: 179107) : ####################################### 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | 56 bytes (o: 30395) : ###### 2016-08-12 20:44:03.352700 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:44:04.373064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:04.669702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:05.590505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:08.758845 | client | 2 | dm.receiver | long update for object: 9851 dt: 13ms 2016-08-12 20:44:10.797204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:15.769933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:17.333004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:23.338904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:26.722868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:27.264777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:28.169964 | server | 0 | simulation.core | took 340 ms to update game state 2016-08-12 20:44:28.169964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:29.799760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:29.987268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:33.322211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:33.993874 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 20:44:33.993874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:35.505445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:36.319975 | client | 2 | dm.receiver | long update for object: 73 dt: 24ms 2016-08-12 20:44:38.126043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:38.654302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:41.998049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:42.735107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:43.947861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:44.762503 | server | 0 | simulation.core | took 121 ms to update game state 2016-08-12 20:44:44.762503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:45.299184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:52.629551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:52.719613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:52.804668 | server | 1 | dm.streamer | long QueueUpdate: 10ms 2016-08-12 20:44:52.804668 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 1124930 timestamp: 5034546 value { [Protocol.Ref.ref_object_id]: 1124913 } object_type: 5 } } 2016-08-12 20:44:55.456343 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 20:44:55.456343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:55.479358 | client | 2 | dm.receiver | long update for object: 11138 dt: 10ms 2016-08-12 20:44:55.782560 | server | 0 | simulation.core | took 268 ms to update game state 2016-08-12 20:44:55.782560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:44:56.694656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:00.091992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:01.366577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:01.503996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:02.131296 | server | 0 | simulation.core | took 129 ms to update game state 2016-08-12 20:45:02.131296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:02.309579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | lua shared heap size: 71.964 MB. 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | 96 bytes (o: 182412) : ######################################## 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | 64 bytes (o: 169339) : ##################################### 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | 40 bytes (o: 158274) : ################################## 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | 56 bytes (o: 28475) : ###### 2016-08-12 20:45:03.419708 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:45:03.625234 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 20:45:03.903137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:04.465512 | server | 0 | simulation.core | took 124 ms to update game state 2016-08-12 20:45:04.465512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:07.685858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:08.320857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:09.349715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:12.999803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:13.031825 | client | 2 | dm.receiver | long update for object: 218915 dt: 5ms 2016-08-12 20:45:15.193175 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:15.255678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:18.328458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:18.478891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:18.660011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:20.742132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:20.860211 | client | 2 | dm.receiver | long update for object: 2199 dt: 5ms 2016-08-12 20:45:21.425587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:25.597520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:25.644397 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 20:45:27.232352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:27.623333 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:29.020280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:30.747860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:31.310775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:31.388905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:32.716896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:36.432522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:38.501138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:38.836554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:38.949629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:45.798734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:47.797502 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:48.077689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:50.429391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:50.702518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:50.965708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:51.103797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:51.186853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:51.668954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:52.678830 | server | 0 | simulation.core | took 105 ms to process job list 2016-08-12 20:45:55.284781 | server | 0 | simulation.core | took 108 ms to update game state 2016-08-12 20:45:55.284781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:55.637526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:58.278704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:58.925292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:59.433963 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 20:45:59.433963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:45:59.838386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:01.101229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | lua shared heap size: 72.638 MB. 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | 96 bytes (o: 180230) : ######################################## 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | 64 bytes (o: 178487) : ####################################### 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | 40 bytes (o: 169243) : ##################################### 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | 160 bytes (o: 28182) : ###### 2016-08-12 20:46:03.434398 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:46:05.852155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:07.461634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:09.148968 | client | 2 | dm.receiver | long update for object: 11076 dt: 5ms 2016-08-12 20:46:09.399679 | client | 2 | dm.receiver | long update for object: 73 dt: 19ms 2016-08-12 20:46:13.278477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:14.894595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:17.068910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:18.534973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:18.750516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:19.089398 | client | 2 | dm.receiver | long update for object: 758618 dt: 14ms 2016-08-12 20:46:19.425622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:25.515500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:30.926058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:31.085635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:32.489845 | server | 0 | simulation.core | took 150 ms to update game state 2016-08-12 20:46:32.489845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:33.765049 | server | 0 | simulation.core | took 105 ms to process job list 2016-08-12 20:46:35.776669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:35.854797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:36.929415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:37.561817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:44.195783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:48.771869 | client | 2 | dm.receiver | long update for object: 1123906 dt: 8ms 2016-08-12 20:46:49.865077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:49.936596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:50.127583 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:50.396764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:53.231074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:55.677464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:57.274580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:57.530219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:46:58.659666 | server | 1 | dm.streamer | long QueueUpdate: 24ms 2016-08-12 20:46:58.659666 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 39 timestamp: 5149615 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-08-12 20:46:59.619303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:01.775177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | lua shared heap size: 71.544 MB. 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | 96 bytes (o: 204365) : ######################################## 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | 64 bytes (o: 166189) : ################################ 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | 40 bytes (o: 137673) : ########################## 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | 160 bytes (o: 26899) : ##### 2016-08-12 20:47:03.435457 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:47:08.495423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:13.621073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:16.191606 | server | 0 | simulation.core | took 143 ms to update game state 2016-08-12 20:47:16.191606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:16.497810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:19.282416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:20.057262 | client | 2 | dm.receiver | long update for object: 462046 dt: 10ms 2016-08-12 20:47:20.866478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:22.315227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:29.530205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:34.241156 | server | 0 | simulation.core | took 124 ms to update game state 2016-08-12 20:47:34.241156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:37.058730 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:42.838436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:44.451584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:54.580279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:54.993424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:55.431574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:57.218335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:47:59.080687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:01.290093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | lua shared heap size: 63.758 MB. 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | 64 bytes (o: 160883) : ######################################## 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | 40 bytes (o: 137517) : ################################## 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | 96 bytes (o: 131872) : ################################ 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | 160 bytes (o: 25541) : ###### 2016-08-12 20:48:03.441511 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:48:11.287772 | client | 2 | dm.receiver | long update for object: 215925 dt: 20ms 2016-08-12 20:48:12.763413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:13.162871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:15.001383 | server | 0 | simulation.core | took 101 ms to update game state 2016-08-12 20:48:15.001383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:16.724794 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:25.376651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:28.275256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:28.408040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:33.153253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:40.178427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:41.228823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:41.802369 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:42.342592 | server | 0 | simulation.core | took 157 ms to update game state 2016-08-12 20:48:42.342592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:42.933340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:45.263046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:52.858949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:52.940484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:53.777729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:54.255804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:48:55.264666 | server | 0 | simulation.core | took 144 ms to update game state 2016-08-12 20:48:55.264666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | lua shared heap size: 72.547 MB. 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | 96 bytes (o: 180848) : ######################################## 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | 64 bytes (o: 178276) : ####################################### 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | 40 bytes (o: 176512) : ####################################### 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | 160 bytes (o: 27298) : ###### 2016-08-12 20:49:03.472094 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:49:07.238098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | lua shared heap size: 70.106 MB. 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | 96 bytes (o: 193638) : ######################################## 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | 64 bytes (o: 162818) : ################################# 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | 40 bytes (o: 141421) : ############################# 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | 160 bytes (o: 25938) : ##### 2016-08-12 20:50:03.500830 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | lua shared heap size: 69.316 MB. 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | 96 bytes (o: 187881) : ######################################## 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | 64 bytes (o: 159494) : ################################# 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | 40 bytes (o: 138278) : ############################# 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | 160 bytes (o: 25547) : ##### 2016-08-12 20:51:03.505733 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | lua shared heap size: 69.785 MB. 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | 96 bytes (o: 197365) : ######################################## 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | 64 bytes (o: 156146) : ############################### 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | 40 bytes (o: 135025) : ########################### 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | 160 bytes (o: 25084) : ##### 2016-08-12 20:52:03.531852 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:53:01.015666 | client | 2 | dm.receiver | long update for object: 219861 dt: 44ms 2016-08-12 20:53:03.572309 | server | 1 | lua.memory | lua shared heap size: 69.831 MB. 2016-08-12 20:53:03.572309 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:53:03.573307 | server | 1 | lua.memory | 96 bytes (o: 190782) : ######################################## 2016-08-12 20:53:03.573307 | server | 1 | lua.memory | 64 bytes (o: 159028) : ################################# 2016-08-12 20:53:03.573307 | server | 1 | lua.memory | 40 bytes (o: 137983) : ############################ 2016-08-12 20:53:03.573307 | server | 1 | lua.memory | 160 bytes (o: 25647) : ##### 2016-08-12 20:53:03.573307 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:53:08.271465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:08.396016 | server | 1 | dm.streamer | long QueueUpdate: 37ms 2016-08-12 20:53:08.396016 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 215946 timestamp: 5264875 value { [Protocol.region3f] { cubes { min { x: 0 y: 0 z: 11 } max { x: 1 y: 1 z: 12 } tag: 0 } cubes { min { x: 2 y: 0 z: 11 } max { x: 3 y: 1 z: 12 } tag: 0 } cubes { min { x: 1 y: 0 z: 10 } max { x: 2 y: 1 z: 11 } tag: 0 } cubes { min { x: 1 y: 0 z: 12 } max { x: 2 y: 1 z: 13 } tag: 0 } cubes { min { x: 1 y: 0 z: 0 } max { x: 3 y: 1 z: 1 } tag: 0 } cubes { min { x: 18 y: 0 z: 4 } max { x: 19 y: 1 z: 5 } tag: 0 } cubes { min { x: 2 y: 0 z: 1 } max { x: 3 y: 1 z: 2 } tag: 0 } cubes { min { x: 2 y: 0 z: 5 } max { x: 3 y: 1 z: 7 } tag: 0 } cubes { min { x: 4 y: 0 z: 11 } max { x: 5 y: 1 z: 12 } tag: 0 } cubes { min { x: 17 y: 0 z: 3 } max { x: 18 y: 1 z: 4 } tag: 0 } cubes { min { x: 17 y: 0 z: 5 } max { x: 18 y: 1 z: 11 } tag: 0 } cubes { min { x: 3 y: 0 z: 0 } max { x: 4 y: 1 z: 8 } tag: 0 } cubes { min { x: 16 y: 0 z: 4 } max { x: 17 y: 1 z: 12 } tag: 0 } cubes { min { x: 13 y: 0 z: 2 } max { x: 14 y: 1 z: 17 } tag: 0 } cubes { min { x: 6 y: 0 z: 14 } max { x: 8 y: 1 z: 15 } tag: 0 } cubes { min { x: 4 y: 0 z: 1 } max { x: 5 y: 1 z: 9 } tag: 0 } cubes { min { x: 2 y: 0 z: -1 } max { x: 6 y: 1 z: 0 } tag: 0 } cubes { min { x: 15 y: 0 z: 3 } max { x: 16 y: 1 z: 15 } tag: 0 } cubes { min { x: 14 y: 0 z: 17 } max { x: 15 y: 1 z: 18 } tag: 0 } cubes { min { x: 14 y: 0 z: 16 } max { x: 16 y: 1 z: 17 } tag: 0 } cubes { min { x: 14 y: 0 z: 2 } max { x: 15 y: 1 z: 16 } tag: 0 } cubes { min { x: 5 y: 0 z: 1 } max { x: 8 y: 1 z: 14 } tag: 0 } cubes { min { x: 12 y: 0 z: 18 } max { x: 14 y: 1 z: 19 } tag: 0 } cubes { min { x: 4 y: 0 z: 0 } max { x: 9 y: 1 z: 1 } tag: 0 } cubes { min { x: 12 y: 0 z: 2 } max { x: 13 y: 1 z: 18 } tag: 0 } cubes { min { x: 10 y: 0 z: 1 } max { x: 12 y: 1 z: 20 } tag: 0 } cubes { min { x: 9 y: 0 z: 1 } max { x: 10 y: 1 z: 19 } tag: 0 } cubes { min { x: 8 y: 0 z: 1 } max { x: 9 y: 1 z: 18 } tag: 0 } } } object_type: 1026 } } 2016-08-12 20:53:08.749729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:09.021909 | server | 0 | simulation.core | took 102 ms to update game state 2016-08-12 20:53:09.021909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:10.148765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:12.509784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:14.131740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:17.299673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:19.058831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:19.409331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:20.452311 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:39.146543 | server | 0 | simulation.core | took 123 ms to update game state 2016-08-12 20:53:39.146543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:41.447457 | client | 2 | dm.receiver | long update for object: 9416 dt: 13ms 2016-08-12 20:53:51.690956 | server | 0 | simulation.core | took 104 ms to update game state 2016-08-12 20:53:51.690956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:53.417049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:53.747996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:54.189929 | server | 0 | simulation.core | took 231 ms to update game state 2016-08-12 20:53:54.189929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:55.611438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:53:58.300204 | client | 2 | dm.receiver | long update for object: 219861 dt: 9ms 2016-08-12 20:53:59.890092 | server | 0 | simulation.core | took 141 ms to update game state 2016-08-12 20:53:59.890092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:00.733858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:02.926058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:03.415840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:03.478344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | lua shared heap size: 69.059 MB. 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | 96 bytes (o: 191024) : ######################################## 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | 64 bytes (o: 156816) : ################################ 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | 40 bytes (o: 133028) : ########################### 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | 160 bytes (o: 25518) : ##### 2016-08-12 20:54:03.603350 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:54:03.946317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:04.675490 | server | 0 | simulation.core | took 217 ms to update game state 2016-08-12 20:54:04.675490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:08.319122 | client | 2 | dm.receiver | long update for object: 33 dt: 10ms 2016-08-12 20:54:14.771038 | server | 0 | simulation.core | took 120 ms to update game state 2016-08-12 20:54:14.772035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:14.927139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:15.580575 | server | 0 | simulation.core | took 176 ms to update game state 2016-08-12 20:54:15.580575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:15.670636 | client | 2 | dm.receiver | long update for object: 11567 dt: 40ms 2016-08-12 20:54:16.489181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:17.713999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:17.954159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:18.801096 | server | 0 | simulation.core | took 135 ms to update game state 2016-08-12 20:54:18.801096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:20.591915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:20.701307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:32.006679 | client | 2 | dm.receiver | long update for object: 218915 dt: 18ms 2016-08-12 20:54:32.175792 | server | 0 | simulation.core | took 139 ms to update game state 2016-08-12 20:54:32.175792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:32.340906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:32.711148 | server | 0 | simulation.core | took 174 ms to update game state 2016-08-12 20:54:32.712149 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:32.888268 | server | 0 | simulation.core | took 117 ms to update game state 2016-08-12 20:54:32.889268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:33.913951 | server | 0 | simulation.core | took 142 ms to update game state 2016-08-12 20:54:33.913951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:33.976993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:35.023820 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-08-12 20:54:35.210266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:36.973464 | client | 2 | dm.receiver | long update for object: 1189297 dt: 7ms 2016-08-12 20:54:37.958783 | server | 1 | simulation.remote_client | started buffering client updates. (seq:334338 ack:334328) 2016-08-12 20:54:38.016821 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:334338 ack:334331) 2016-08-12 20:54:38.112887 | server | 1 | simulation.remote_client | started buffering client updates. (seq:334341 ack:334331) 2016-08-12 20:54:38.156535 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:334341 ack:334338) 2016-08-12 20:54:39.852678 | server | 1 | simulation.remote_client | started buffering client updates. (seq:334371 ack:334361) 2016-08-12 20:54:39.902711 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:334371 ack:334364) 2016-08-12 20:54:40.002779 | server | 1 | simulation.remote_client | started buffering client updates. (seq:334374 ack:334364) 2016-08-12 20:54:40.153878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:40.154881 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:334374 ack:334371) 2016-08-12 20:54:44.273832 | server | 0 | simulation.core | took 185 ms to update game state 2016-08-12 20:54:44.273832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:48.873751 | client | 2 | dm.receiver | long update for object: 73 dt: 20ms 2016-08-12 20:54:55.700364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:54:59.363523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | lua shared heap size: 71.936 MB. 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | 64 bytes (o: 176077) : ######################################## 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | 40 bytes (o: 174129) : ####################################### 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | 96 bytes (o: 172836) : ####################################### 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | 56 bytes (o: 29154) : ###### 2016-08-12 20:55:03.644434 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:55:09.307356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:10.654936 | server | 0 | simulation.core | took 109 ms to update game state 2016-08-12 20:55:10.655936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:10.725983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:10.792028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:10.798031 | client | 2 | dm.receiver | long update for object: 1189544 dt: 9ms 2016-08-12 20:55:13.038606 | server | 0 | simulation.core | took 105 ms to update game state 2016-08-12 20:55:13.038606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:13.533981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:20.624962 | server | 0 | simulation.core | took 102 ms to process job list 2016-08-12 20:55:23.970450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:24.091531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:30.279346 | server | 1 | dm.streamer | long QueueUpdate: 24ms 2016-08-12 20:55:30.279346 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 11107 timestamp: 5350114 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 8905 } value { [Protocol.Ref.ref_object_id]: 8905 } } } } object_type: 2 } } 2016-08-12 20:55:30.568701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:33.384515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:33.511910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:41.588822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:42.473325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:43.007458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:48.232558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:55:48.383590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:56:03.657368 | server | 1 | lua.memory | lua shared heap size: 70.312 MB. 2016-08-12 20:56:03.659378 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:56:03.659378 | server | 1 | lua.memory | 96 bytes (o: 178061) : ######################################## 2016-08-12 20:56:03.659378 | server | 1 | lua.memory | 64 bytes (o: 168295) : ##################################### 2016-08-12 20:56:03.659378 | server | 1 | lua.memory | 40 bytes (o: 153627) : ################################## 2016-08-12 20:56:03.659378 | server | 1 | lua.memory | 160 bytes (o: 26577) : ##### 2016-08-12 20:56:03.659378 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:56:13.273096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | lua shared heap size: 73.691 MB. 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | 40 bytes (o: 187849) : ######################################## 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | 64 bytes (o: 181052) : ###################################### 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | 96 bytes (o: 176297) : ##################################### 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | 56 bytes (o: 30480) : ###### 2016-08-12 20:57:03.694441 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:57:47.868753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:57:54.038772 | server | 0 | simulation.core | took 165 ms to update game state 2016-08-12 20:57:54.039772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:57:54.127830 | client | 2 | dm.receiver | long update for object: 215910 dt: 5ms 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | lua shared heap size: 68.894 MB. 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | 64 bytes (o: 175798) : ######################################## 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | 40 bytes (o: 167249) : ###################################### 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | 96 bytes (o: 153593) : ################################## 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | 160 bytes (o: 26150) : ##### 2016-08-12 20:58:03.729225 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:58:04.585955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:05.001719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:05.702186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:06.018397 | server | 1 | dm.streamer | long QueueUpdate: 12ms 2016-08-12 20:58:06.019397 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 896934 timestamp: 5386272 value { [Protocol.integer]: 0 } object_type: 5 } } 2016-08-12 20:58:07.605455 | server | 0 | simulation.core | took 149 ms to update game state 2016-08-12 20:58:07.605455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:07.870632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:07.938915 | server | 1 | simulation.remote_client | started buffering client updates. (seq:337874 ack:337864) 2016-08-12 20:58:07.998830 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:337874 ack:337866) 2016-08-12 20:58:08.055094 | server | 1 | simulation.remote_client | started buffering client updates. (seq:337876 ack:337866) 2016-08-12 20:58:08.176494 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:337876 ack:337874) 2016-08-12 20:58:08.370425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:08.448562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:08.977844 | server | 0 | simulation.core | took 116 ms to update game state 2016-08-12 20:58:08.978845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:09.047891 | client | 2 | dm.receiver | long update for object: 215934 dt: 21ms 2016-08-12 20:58:09.156964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:09.652340 | server | 1 | simulation.remote_client | started buffering client updates. (seq:337900 ack:337890) 2016-08-12 20:58:09.702371 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:337900 ack:337896) 2016-08-12 20:58:10.345800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:12.149577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:17.788972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:34.118680 | server | 1 | simulation.remote_client | started buffering client updates. (seq:338323 ack:338313) 2016-08-12 20:58:34.177338 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:338323 ack:338318) 2016-08-12 20:58:38.572126 | client | 2 | dm.receiver | long update for object: 219861 dt: 8ms 2016-08-12 20:58:39.432258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:39.747470 | server | 0 | simulation.core | took 190 ms to update game state 2016-08-12 20:58:39.748475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:39.859545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:40.009642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:40.122717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:42.807343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:44.331548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:45.842202 | server | 0 | simulation.core | took 117 ms to process job list 2016-08-12 20:58:46.170422 | client | 2 | dm.receiver | long update for object: 215910 dt: 7ms 2016-08-12 20:58:46.342536 | server | 0 | simulation.core | took 106 ms to process job list 2016-08-12 20:58:46.742804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:46.865885 | client | 2 | dm.receiver | long update for object: 73 dt: 8ms 2016-08-12 20:58:48.929796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:48.930797 | client | 2 | dm.receiver | long update for object: 975706 dt: 28ms 2016-08-12 20:58:49.022859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:58:49.117923 | client | 2 | dm.receiver | long update for object: 1207168 dt: 8ms 2016-08-12 20:58:52.260260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:59:00.366356 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-12 20:59:00.366356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:59:01.022496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:59:02.163731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:59:03.133077 | server | 0 | simulation.core | took 155 ms to update game state 2016-08-12 20:59:03.133077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | lua shared heap size: 70.515 MB. 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | 96 bytes (o: 197023) : ######################################## 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | 64 bytes (o: 159722) : ################################ 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | 40 bytes (o: 137957) : ############################ 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | 160 bytes (o: 25384) : ##### 2016-08-12 20:59:03.754492 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 20:59:07.857940 | server | 0 | simulation.core | took 102 ms to process job list 2016-08-12 20:59:10.561285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 20:59:25.675771 | server | 1 | simulation.remote_client | started buffering client updates. (seq:339203 ack:339193) 2016-08-12 20:59:25.725804 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:339203 ack:339195) 2016-08-12 20:59:25.775837 | server | 1 | simulation.remote_client | started buffering client updates. (seq:339205 ack:339195) 2016-08-12 20:59:25.836111 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:339205 ack:339203) 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | lua shared heap size: 67.931 MB. 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | 96 bytes (o: 167427) : ######################################## 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | 64 bytes (o: 161079) : ###################################### 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | 40 bytes (o: 142814) : ################################## 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | 80 bytes (o: 25205) : ###### 2016-08-12 21:00:03.775335 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:01:03.661832 | server | 0 | simulation.core | took 230 ms to update game state 2016-08-12 21:01:03.661832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:01:03.797776 | server | 0 | simulation.core | took 118 ms to update game state 2016-08-12 21:01:03.797776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:01:03.799778 | server | 1 | lua.memory | lua shared heap size: 72.393 MB. 2016-08-12 21:01:03.800779 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:01:03.800779 | server | 1 | lua.memory | 40 bytes (o: 194845) : ######################################## 2016-08-12 21:01:03.800779 | server | 1 | lua.memory | 64 bytes (o: 181805) : ##################################### 2016-08-12 21:01:03.800779 | server | 1 | lua.memory | 96 bytes (o: 177965) : #################################### 2016-08-12 21:01:03.800779 | server | 1 | lua.memory | 80 bytes (o: 25595) : ##### 2016-08-12 21:01:03.800779 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:01:05.067623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:01:08.214078 | client | 2 | dm.receiver | long update for object: 215708 dt: 13ms 2016-08-12 21:01:11.012969 | server | 0 | simulation.core | took 299 ms to update game state 2016-08-12 21:01:11.012969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:01:13.206988 | server | 1 | dm.streamer | long QueueUpdate: 34ms 2016-08-12 21:01:13.206988 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 1211800 timestamp: 1054267095 value { [Protocol.Record.record_fields] { field: "effect_id" value: 1211801 } [Protocol.Record.record_fields] { field: "name" value: 1211802 } [Protocol.Record.record_fields] { field: "params" value: 1211803 } [Protocol.Record.record_fields] { field: "start_time" value: 1211804 } } object_type: 1002 } } 2016-08-12 21:01:23.657548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:03.802816 | server | 1 | lua.memory | lua shared heap size: 68.683 MB. 2016-08-12 21:02:03.803816 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:02:03.803816 | server | 1 | lua.memory | 96 bytes (o: 173281) : ######################################## 2016-08-12 21:02:03.803816 | server | 1 | lua.memory | 64 bytes (o: 161511) : ##################################### 2016-08-12 21:02:03.803816 | server | 1 | lua.memory | 40 bytes (o: 143228) : ################################# 2016-08-12 21:02:03.803816 | server | 1 | lua.memory | 80 bytes (o: 25667) : ##### 2016-08-12 21:02:03.803816 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:02:05.874094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:08.533715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:08.687819 | server | 0 | simulation.core | took 133 ms to update game state 2016-08-12 21:02:08.687819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:17.893329 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-08-12 21:02:20.465624 | client | 2 | dm.receiver | long update for object: 1118672 dt: 16ms 2016-08-12 21:02:22.054795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:22.842384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:25.175010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:35.169075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:35.298861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:37.862170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:40.552782 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 21:02:40.552782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:40.643841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:44.276264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:45.785272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:46.009419 | server | 0 | simulation.core | took 107 ms to process job list 2016-08-12 21:02:47.638608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:47.701648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:02:53.285696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:01.859904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:01.984910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:03.506048 | server | 0 | simulation.core | took 113 ms to update game state 2016-08-12 21:03:03.506048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | lua shared heap size: 69.721 MB. 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | 96 bytes (o: 176557) : ######################################## 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | 64 bytes (o: 162287) : #################################### 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | 40 bytes (o: 146489) : ################################# 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | 160 bytes (o: 25465) : ##### 2016-08-12 21:03:03.841271 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:03:06.320580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:06.483690 | client | 2 | dm.receiver | long update for object: 218258 dt: 16ms 2016-08-12 21:03:06.551735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:06.653897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:12.931855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:15.511230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:21.527791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:24.305290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:27.176727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:27.534622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:29.059640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:29.593996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:29.948232 | client | 2 | dm.receiver | long update for object: 110151 dt: 5ms 2016-08-12 21:03:30.786793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:31.098811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:32.826668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:34.489671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:43.948513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:44.064589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:44.951263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:45.728725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:46.813780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:50.538243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:54.177548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:54.754933 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-08-12 21:03:54.754933 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 1229226 timestamp: 0 value { [Protocol.Record.record_fields] { field: "effect_id" value: 1229227 } [Protocol.Record.record_fields] { field: "name" value: 1229228 } [Protocol.Record.record_fields] { field: "params" value: 1229229 } [Protocol.Record.record_fields] { field: "start_time" value: 1229230 } } object_type: 1002 } } 2016-08-12 21:03:56.164435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:56.436893 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 21:03:56.436893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:57.585699 | server | 0 | simulation.core | took 107 ms to update game state 2016-08-12 21:03:57.585699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:57.835423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:57.969513 | server | 0 | simulation.core | took 119 ms to update game state 2016-08-12 21:03:57.969513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:03:58.835090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:00.203891 | server | 0 | simulation.core | took 118 ms to update game state 2016-08-12 21:04:00.203891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:01.993699 | client | 2 | dm.receiver | long update for object: 872654 dt: 57ms 2016-08-12 21:04:03.507952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:03.683069 | server | 0 | simulation.core | took 106 ms to process job list 2016-08-12 21:04:03.896213 | server | 1 | lua.memory | lua shared heap size: 70.910 MB. 2016-08-12 21:04:03.897212 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:04:03.897212 | server | 1 | lua.memory | 96 bytes (o: 171216) : ######################################## 2016-08-12 21:04:03.897212 | server | 1 | lua.memory | 64 bytes (o: 166488) : ###################################### 2016-08-12 21:04:03.897212 | server | 1 | lua.memory | 40 bytes (o: 157872) : #################################### 2016-08-12 21:04:03.897212 | server | 1 | lua.memory | 56 bytes (o: 26827) : ###### 2016-08-12 21:04:03.897212 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:04:04.004284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:05.642293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:07.199635 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-08-12 21:04:08.476626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:13.301376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:13.626593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:13.646606 | client | 2 | dm.receiver | long update for object: 9422 dt: 5ms 2016-08-12 21:04:19.934504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:24.664325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:27.027739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:27.093783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:28.191517 | client | 2 | dm.receiver | long update for object: 9474 dt: 13ms 2016-08-12 21:04:32.095439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:32.235476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:35.007982 | server | 0 | simulation.core | took 121 ms to update game state 2016-08-12 21:04:35.007982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:35.195900 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:42.545458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:42.669546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:44.839988 | server | 0 | simulation.core | took 146 ms to update game state 2016-08-12 21:04:44.839988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:46.208367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:04:59.740677 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | lua shared heap size: 74.678 MB. 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | 64 bytes (o: 188096) : ######################################## 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | 96 bytes (o: 186544) : ####################################### 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | 40 bytes (o: 181838) : ###################################### 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | 80 bytes (o: 27847) : ##### 2016-08-12 21:05:03.921878 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:05:08.587711 | server | 0 | simulation.core | took 147 ms to update game state 2016-08-12 21:05:08.587711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:13.669679 | server | 0 | simulation.core | took 208 ms to update game state 2016-08-12 21:05:13.669679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:13.789761 | client | 2 | dm.receiver | long update for object: 218915 dt: 6ms 2016-08-12 21:05:13.952867 | server | 0 | simulation.core | took 135 ms to process job list 2016-08-12 21:05:14.103969 | server | 0 | simulation.core | took 147 ms to update game state 2016-08-12 21:05:14.103969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:14.169012 | client | 2 | dm.receiver | long update for object: 218975 dt: 56ms 2016-08-12 21:05:14.257072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:15.069616 | client | 2 | dm.receiver | long update for object: 73 dt: 22ms 2016-08-12 21:05:16.506572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:23.980937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:42.673108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:43.111903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:44.936850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:45.584889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:51.521012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:51.824907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:52.823574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:56.272099 | server | 0 | simulation.core | took 103 ms to update game state 2016-08-12 21:05:56.272099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:05:56.467172 | server | 0 | simulation.core | took 173 ms to update game state 2016-08-12 21:05:56.467172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:00.965821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:01.559635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:01.647696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | lua shared heap size: 70.055 MB. 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | 64 bytes (o: 174114) : ######################################## 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | 40 bytes (o: 161067) : ##################################### 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | 96 bytes (o: 155373) : ################################### 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | 80 bytes (o: 27356) : ###### 2016-08-12 21:06:03.956088 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:06:09.463176 | server | 0 | simulation.core | took 104 ms to process job list 2016-08-12 21:06:12.003608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:12.587996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:12.987301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:13.156340 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1233965 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-08-12 21:06:13.156340 | server | 0 | simulation.core | took 171 ms to update game state 2016-08-12 21:06:13.156340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:13.234471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:15.919595 | server | 0 | simulation.core | took 131 ms to update game state 2016-08-12 21:06:15.919595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:16.001739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:16.345689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:33.731697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:37.148072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:40.550760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:40.681222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:44.834844 | server | 0 | simulation.core | took 119 ms to process job list 2016-08-12 21:06:55.596078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:56.005665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:06:56.671108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | lua shared heap size: 67.700 MB. 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | 64 bytes (o: 161507) : ######################################## 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | 96 bytes (o: 155660) : ###################################### 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | 40 bytes (o: 142486) : ################################### 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | 80 bytes (o: 26229) : ###### 2016-08-12 21:07:03.961402 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:07:27.667975 | server | 1 | simulation.remote_client | started buffering client updates. (seq:347345 ack:347335) 2016-08-12 21:07:27.909082 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:347345 ack:347336) 2016-08-12 21:07:36.475944 | server | 1 | simulation.remote_client | started buffering client updates. (seq:347499 ack:347489) 2016-08-12 21:07:36.679077 | client | 0 | client.core | starting save. 2016-08-12 21:07:36.710329 | client | 0 | client.core | saved. 2016-08-12 21:07:36.841735 | server | 0 | simulation.core | Starting save. 2016-08-12 21:07:38.811457 | server | 0 | simulation.core | Saved. 2016-08-12 21:07:38.811457 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:347499 ack:347491) 2016-08-12 21:07:38.858333 | client | 1 | client.core | clearing save deferred pointers 2016-08-12 21:07:39.969189 | server | 1 | simulation.remote_client | started buffering client updates. (seq:347525 ack:347515) 2016-08-12 21:07:40.032851 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:347525 ack:347517) 2016-08-12 21:07:40.082884 | server | 1 | simulation.remote_client | started buffering client updates. (seq:347527 ack:347517) 2016-08-12 21:07:40.132917 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:347527 ack:347525) 2016-08-12 21:07:51.266270 | client | 2 | network | client allocating new send buffer (total: 0) 2016-08-12 21:07:51.750294 | server | 1 | simulation.remote_client | started buffering client updates. (seq:347726 ack:347716) 2016-08-12 21:07:52.116536 | client | 1 | lua.code | Shutting down script host. 2016-08-12 21:07:52.263634 | client | 1 | lua.code | Script host destroyed. 2016-08-12 21:07:52.534815 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-12 21:07:52.754964 | server | 0 | simulation.core | Restarting game. 2016-08-12 21:07:53.375545 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.406797 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.406797 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.422419 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.422419 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.438048 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.438048 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.516177 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:07:53.656809 | server | 1 | simulation.core | Shutting down traces. 2016-08-12 21:07:53.672432 | server | 1 | simulation.core | Shutting down game objects. 2016-08-12 21:07:54.250591 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-08-12 21:07:54.375599 | server | 1 | lua.code | Shutting down script host. 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 171005 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 180384 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 261457 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 250805 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 95607 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 184155 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 95674 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 180723 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 251607 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 185705 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 198651 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 201540 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 204681 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 205070 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 205886 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 206566 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 221478 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 211248 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 261183 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 214910 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 225152 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 240177 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 254157 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 240492 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 247097 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 250840 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 250862 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 251054 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 255093 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 256345 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 262984 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 257756 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 257489 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 258078 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 258117 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 258137 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:54.781869 | server | 1 | deferred | [deferred 262723 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-08-12 21:07:55.360024 | server | 1 | lua.code | Script host destroyed. 2016-08-12 21:07:56.266320 | server | 1 | simulation.core | Shutting down data objects. 2016-08-12 21:07:56.360078 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-12 21:07:56.375700 | client | 0 | client.core | no save file specified. server restart finished. 2016-08-12 21:07:56.438202 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-12 21:07:56.438202 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-12 21:07:56.469454 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-12 21:07:56.469454 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-12 21:07:56.750721 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-08-12 21:07:57.469508 | analytics | 1 | analytics | error in PostJson: Host not found 2016-08-12 21:08:02.579147 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-08-12 21:08:02.579147 | server | 0 | sysinfo | Total System Memory: 3.818 GB (4099170304 bytes) 2016-08-12 21:08:02.579147 | server | 0 | sysinfo | Current Memory Usage: 1.923 GB (2064805888 bytes) 2016-08-12 21:08:02.579147 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-08-12 21:08:02.579147 | server | 0 | sysinfo | Available Address Space: 7.997 TB (8792793219072 bytes) 2016-08-12 21:08:02.579147 | server | 0 | sysinfo | Used Address Space: 3.073 GB (3299672064 bytes) 2016-08-12 21:08:02.594774 | client | 1 | client.core | reporting client load progress 55.500%... 2016-08-12 21:08:02.594774 | client | 1 | client.core | reporting client load progress 61.000%... 2016-08-12 21:08:02.594774 | client | 1 | client.core | reporting client load progress 66.500%... 2016-08-12 21:08:02.594774 | client | 1 | client.core | reporting client load progress 72.000%... 2016-08-12 21:08:02.594774 | client | 1 | client.core | reporting client load progress 77.500%... 2016-08-12 21:08:02.594774 | client | 1 | client.core | reporting client load progress 83.000%... 2016-08-12 21:08:02.610395 | client | 1 | client.core | reporting client load progress 88.500%... 2016-08-12 21:08:02.610395 | client | 1 | client.core | reporting client load progress 94.000%... 2016-08-12 21:08:02.610395 | client | 1 | client.core | reporting client load progress 99.500%... 2016-08-12 21:08:03.112814 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:347747 ack:347747) 2016-08-12 21:08:03.122821 | server | 1 | simulation.remote_client | started buffering client updates. (seq:347757 ack:347747) 2016-08-12 21:08:03.466052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:08:03.469055 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:347757 ack:347757) 2016-08-12 21:08:03.999411 | server | 1 | lua.memory | lua shared heap size: 7.174 MB. 2016-08-12 21:08:04.001414 | server | 1 | lua.memory | o: outstanding allocs 2016-08-12 21:08:04.001414 | server | 1 | lua.memory | 64 bytes (o: 12523) : ######################################## 2016-08-12 21:08:04.001414 | server | 1 | lua.memory | 40 bytes (o: 11564) : #################################### 2016-08-12 21:08:04.002410 | server | 1 | lua.memory | 48 bytes (o: 8494) : ########################### 2016-08-12 21:08:04.002410 | server | 1 | lua.memory | 96 bytes (o: 6307) : #################### 2016-08-12 21:08:04.002410 | server | 1 | lua.memory | 72 bytes (o: 5818) : ################## 2016-08-12 21:08:04.002410 | server | 1 | lua.memory | 120 bytes (o: 3976) : ############ 2016-08-12 21:08:04.002410 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-12 21:08:06.220771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:08:09.692717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:08:14.707954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:08:15.842711 | server | 0 | simulation.core | took 172 ms to update game state 2016-08-12 21:08:15.842711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-12 21:08:20.315366 | analytics | 1 | analytics | error in PostJson: Host not found