2016-09-03 17:13:17.323274 | server | 1 | app | Stonehearth Version 0.18.0.3116 (x32) 2016-09-03 17:13:17.325768 | server | 1 | core.config | user id is 4387c6bc-713a-11e6-9efb-d017c289d838 2016-09-03 17:13:17.325768 | server | 1 | core.config | session id is f1212a08-71e8-11e6-8677-d017c289d838 2016-09-03 17:13:17.328269 | server | 0 | core.system | Initializing crash reporter 2016-09-03 17:13:17.882881 | server | 0 | lua.data | lua jit is disabled 2016-09-03 17:13:17.902872 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load) 2016-09-03 17:13:20.644498 | server | 1 | resources | Modules are verified pristine. 2016-09-03 17:13:20.681002 | server | 1 | app | Running Stonehearth server on port 33421 2016-09-03 17:13:20.682001 | client | 1 | renderer.renderer | Initializing OpenGL 2016-09-03 17:13:20.682001 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-09-03 17:13:20.694504 | client | 1 | renderer.renderer | Determining window placement 2016-09-03 17:13:20.694504 | client | 1 | renderer.renderer | Selecting monitor at 70, 54 2016-09-03 17:13:20.694504 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-09-03 17:13:20.709005 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-09-03 17:13:20.709506 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-09-03 17:13:20.731508 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-09-03 17:13:20.844721 | server | 1 | lua.memory | lua shared heap size: 6.076 MB. 2016-09-03 17:13:20.844721 | server | 1 | lua.memory | o: outstanding allocs 2016-09-03 17:13:20.844721 | server | 1 | lua.memory | 32 bytes (o: 15634) : ######################################## 2016-09-03 17:13:20.844721 | server | 1 | lua.memory | 20 bytes (o: 5868) : ############### 2016-09-03 17:13:20.844721 | server | 1 | lua.memory | 28 bytes (o: 4082) : ########## 2016-09-03 17:13:20.845221 | server | 1 | lua.memory | 24 bytes (o: 3993) : ########## 2016-09-03 17:13:20.845221 | server | 1 | lua.memory | 56 bytes (o: 3025) : ####### 2016-09-03 17:13:20.845221 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-09-03 17:13:21.082252 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-09-03 17:13:21.083753 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-09-03 17:13:21.084753 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 372.70' by 'NVIDIA Corporation' on 'GeForce GTX 660 Ti/PCIe/SSE2' 2016-09-03 17:13:21.307293 | server | 2 | network | server allocating new send buffer (total: 0) 2016-09-03 17:13:21.354798 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0) 2016-09-03 17:13:21.476687 | client | 1 | browser | cef started. 2016-09-03 17:13:21.477186 | client | 2 | browser | Navigate called without an existing browser! 2016-09-03 17:13:21.483688 | thread9320 | 2 | browser | Doing a buffered navigation.... 2016-09-03 17:13:21.500689 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-09-03 17:13:21.520695 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-09-03 17:13:21.520695 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-09-03 17:13:21.525694 | client | 2 | network | client allocating new send buffer (total: 0) 2016-09-03 17:13:21.561197 | client | 1 | client.core | user feedback is on 2016-09-03 17:13:21.770347 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10) 2016-09-03 17:13:24.151159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:13:25.163792 | server | 1 | simulation.remote_client | started buffering client updates. (seq:80 ack:70) 2016-09-03 17:13:26.181519 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:80 ack:72) 2016-09-03 17:13:27.144145 | server | 1 | simulation.remote_client | started buffering client updates. (seq:119 ack:109) 2016-09-03 17:13:28.163278 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:119 ack:110) 2016-09-03 17:13:28.213285 | server | 1 | simulation.remote_client | started buffering client updates. (seq:140 ack:110) 2016-09-03 17:13:29.176412 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:140 ack:140) 2016-09-03 17:13:29.225918 | server | 1 | simulation.remote_client | started buffering client updates. (seq:160 ack:140) 2016-09-03 17:13:30.194544 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:160 ack:160) 2016-09-03 17:13:30.244552 | server | 1 | simulation.remote_client | started buffering client updates. (seq:180 ack:160) 2016-09-03 17:13:30.590096 | client | 0 | client.core | loading save "1472915585616": 2016-09-03 17:13:30.590595 | client | 0 | client.core | { 2016-09-03 17:13:30.590595 | client | 0 | client.core | "name" : "", 2016-09-03 17:13:30.590595 | client | 0 | client.core | "town_name" : "Comfortlad", 2016-09-03 17:13:30.590595 | client | 0 | client.core | "game_date" : { 2016-09-03 17:13:30.590595 | client | 0 | client.core | "day" : 1, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "month" : 2, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "year" : 1000, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "hour" : 12, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "minute" : 22 2016-09-03 17:13:30.590595 | client | 0 | client.core | }, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "timestamp" : 1472915585616, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "time" : "9/3/2016, 5:13:05 PM", 2016-09-03 17:13:30.590595 | client | 0 | client.core | "jobs" : { 2016-09-03 17:13:30.590595 | client | 0 | client.core | "crafters" : 0, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "workers" : 7, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "soldiers" : 0 2016-09-03 17:13:30.590595 | client | 0 | client.core | }, 2016-09-03 17:13:30.590595 | client | 0 | client.core | "version" : "0.18.0.3116", 2016-09-03 17:13:30.590595 | client | 0 | client.core | "save_version" : 10 2016-09-03 17:13:30.590595 | client | 0 | client.core | } 2016-09-03 17:13:30.650604 | client | 1 | lua.code | Shutting down script host. 2016-09-03 17:13:30.656604 | client | 1 | lua.code | Script host destroyed. 2016-09-03 17:13:30.667106 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-09-03 17:13:31.161671 | server | 0 | simulation.core | Restarting game. 2016-09-03 17:13:31.176674 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called 2016-09-03 17:13:31.179173 | server | 1 | simulation.core | All entities have been destroyed. 2016-09-03 17:13:31.179673 | server | 1 | simulation.core | Shutting down traces. 2016-09-03 17:13:31.179673 | server | 1 | simulation.core | Shutting down game objects. 2016-09-03 17:13:31.179673 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-09-03 17:13:31.179673 | server | 1 | lua.code | Shutting down script host. 2016-09-03 17:13:31.197182 | server | 1 | lua.code | Script host destroyed. 2016-09-03 17:13:31.197676 | server | 1 | simulation.core | Shutting down data objects. 2016-09-03 17:13:31.207179 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-09-03 17:13:31.215680 | server | 0 | simulation.core | Loading save 2016-09-03 17:13:32.402507 | server | 1 | dm.store | load progress 99%... 2016-09-03 17:13:32.410998 | client | 1 | client.core | server reported load progress of 99% 2016-09-03 17:13:32.413998 | server | 1 | dm.store | load objects finished! 2016-09-03 17:13:32.432502 | server | 0 | dm.store | took 1.217 seconds to load 2016-09-03 17:13:32.433002 | server | 2 | network | server allocating new send buffer (total: 0) 2016-09-03 17:13:32.657030 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-09-03 17:13:32.657030 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-09-03 17:13:32.678533 | client | 0 | client.core | server load save file finished. loading client state. 2016-09-03 17:13:32.678533 | client | 0 | client.core | starting loading... "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1472915585616" 2016-09-03 17:13:32.679533 | client | 1 | dm.store | load progress 99%... 2016-09-03 17:13:32.679533 | client | 1 | dm.store | load objects finished! 2016-09-03 17:13:32.679533 | client | 0 | dm.store | took 0.001 seconds to load 2016-09-03 17:13:32.679533 | client | 1 | client.core | restoring datastores... 2016-09-03 17:13:32.679533 | client | 1 | client.core | recreating data objects... 2016-09-03 17:13:32.679533 | client | 1 | client.core | creating error browser... 2016-09-03 17:13:32.679533 | client | 1 | client.core | initializing data object traces... 2016-09-03 17:13:32.679533 | client | 1 | client.core | requiring radiant.client... 2016-09-03 17:13:32.683533 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-09-03 17:13:32.683533 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-09-03 17:13:32.687046 | client | 1 | client.core | loading script host... 2016-09-03 17:13:32.747543 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-09-03 17:13:32.748549 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-09-03 17:13:32.764045 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-09-03 17:13:32.764045 | client | 0 | sysinfo | Total System Memory: 23.900 GB (25662312448 bytes) 2016-09-03 17:13:32.764045 | client | 0 | sysinfo | Current Memory Usage: 330.828 MB (346898432 bytes) 2016-09-03 17:13:32.764045 | client | 0 | sysinfo | Total Address Space: 4.000 GB (4294836224 bytes) 2016-09-03 17:13:32.764045 | client | 0 | sysinfo | Available Address Space: 3.299 GB (3542642688 bytes) 2016-09-03 17:13:32.764544 | client | 0 | sysinfo | Used Address Space: 717.348 MB (752193536 bytes) 2016-09-03 17:13:33.778177 | server | 0 | mod stonehearth | ai slow start is enabled 2016-09-03 17:13:33.778177 | server | 0 | mod ai | cpp ai is enabled. 2016-09-03 17:13:34.404759 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-09-03 17:13:34.411260 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-09-03 17:13:34.411260 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-09-03 17:13:34.411260 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects 2016-09-03 17:13:34.411260 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-09-03 17:13:34.411761 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 29 rects 2016-09-03 17:13:34.411761 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-09-03 17:13:34.411761 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-09-03 17:13:34.411761 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects 2016-09-03 17:13:36.977096 | server | 2 | network | server allocating new send buffer (total: 0) 2016-09-03 17:13:37.993232 | server | 0 | simulation.core | took 1016 ms to flush streamer 2016-09-03 17:13:38.016732 | server | 1 | simulation.core | finished loading game 2016-09-03 17:13:38.017232 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-09-03 17:13:38.017232 | server | 0 | sysinfo | Total System Memory: 23.900 GB (25662312448 bytes) 2016-09-03 17:13:38.017232 | server | 0 | sysinfo | Current Memory Usage: 470.520 MB (493375488 bytes) 2016-09-03 17:13:38.017232 | server | 0 | sysinfo | Total Address Space: 4.000 GB (4294836224 bytes) 2016-09-03 17:13:38.017232 | server | 0 | sysinfo | Available Address Space: 3.120 GB (3350462464 bytes) 2016-09-03 17:13:38.017232 | server | 0 | sysinfo | Used Address Space: 900.625 MB (944373760 bytes) 2016-09-03 17:13:38.762331 | client | 2 | dm.receiver | long update for object: 21 dt: 75ms 2016-09-03 17:13:38.825838 | client | 2 | dm.receiver | long update for object: 70 dt: 12ms 2016-09-03 17:13:38.888352 | client | 2 | dm.receiver | long update for object: 2305 dt: 37ms 2016-09-03 17:13:39.444920 | client | 2 | dm.receiver | long update for object: 20028 dt: 5ms 2016-09-03 17:13:39.460921 | client | 0 | client.core | reporting client load progress 77.750%... 2016-09-03 17:13:39.845973 | client | 0 | client.core | reporting client load progress 80.500%... 2016-09-03 17:13:41.479686 | client | 0 | client.core | reporting client load progress 83.250%... 2016-09-03 17:13:45.740768 | client | 0 | client.core | reporting client load progress 86.000%... 2016-09-03 17:13:47.661519 | client | 2 | dm.receiver | long update for object: 106167 dt: 11ms 2016-09-03 17:13:48.808169 | client | 0 | client.core | reporting client load progress 88.750%... 2016-09-03 17:13:48.943688 | client | 0 | client.core | reporting client load progress 91.500%... 2016-09-03 17:13:49.090707 | client | 0 | client.core | reporting client load progress 94.250%... 2016-09-03 17:13:49.252728 | client | 0 | client.core | reporting client load progress 97.000%... 2016-09-03 17:13:49.646781 | client | 2 | dm.receiver | long update for object: 232053 dt: 36ms 2016-09-03 17:13:49.667282 | client | 0 | client.core | reporting client load progress 99.750%... 2016-09-03 17:13:49.694286 | client | 0 | client.core | SetCurrentUIScreen to restart 2016-09-03 17:13:51.557541 | client | 0 | client.core | Changed UI Screen after load 2016-09-03 17:13:54.628443 | server | 0 | ai.execution_frame | (209737 stonehearth:red_fox) [stonehearth:top] ai slow start is 0 2016-09-03 17:13:54.645946 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-09-03 17:13:54.736957 | server | 0 | simulation.core | took 598 ms to update game state 2016-09-03 17:13:54.736957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:13:54.848972 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:199 ack:199) 2016-09-03 17:13:54.905479 | server | 1 | simulation.remote_client | started buffering client updates. (seq:504 ack:199) 2016-09-03 17:13:55.760592 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:504 ack:504) 2016-09-03 17:13:55.810597 | server | 1 | simulation.remote_client | started buffering client updates. (seq:523 ack:504) 2016-09-03 17:13:56.015124 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:523 ack:523) 2016-09-03 17:13:57.127770 | server | 1 | simulation.remote_client | started buffering client updates. (seq:549 ack:539) 2016-09-03 17:13:58.145904 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:549 ack:549) 2016-09-03 17:13:58.806491 | server | 1 | simulation.remote_client | started buffering client updates. (seq:582 ack:572) 2016-09-03 17:13:59.827625 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:582 ack:582) 2016-09-03 17:14:00.741244 | server | 1 | simulation.remote_client | started buffering client updates. (seq:620 ack:610) 2016-09-03 17:14:01.760878 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:620 ack:620) 2016-09-03 17:14:05.024812 | server | 0 | simulation.core | took 310 ms to update game state 2016-09-03 17:14:05.024812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:05.292848 | client | 1 | rpc | critical error in http reactor: could not trace[trace 325 7] 2016-09-03 17:14:05.632892 | server | 1 | simulation.remote_client | started buffering client updates. (seq:702 ack:692) 2016-09-03 17:14:06.696030 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:702 ack:693) 2016-09-03 17:14:08.773804 | server | 1 | simulation.remote_client | started buffering client updates. (seq:764 ack:754) 2016-09-03 17:14:09.798938 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:764 ack:764) 2016-09-03 17:14:09.846943 | server | 1 | simulation.remote_client | started buffering client updates. (seq:785 ack:764) 2016-09-03 17:14:09.905953 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:785 ack:785) 2016-09-03 17:14:11.728710 | server | 1 | simulation.remote_client | started buffering client updates. (seq:822 ack:812) 2016-09-03 17:14:12.186270 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:822 ack:813) 2016-09-03 17:14:12.236777 | server | 1 | simulation.remote_client | started buffering client updates. (seq:832 ack:813) 2016-09-03 17:14:12.796350 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:832 ack:832) 2016-09-03 17:14:14.798613 | server | 1 | simulation.remote_client | started buffering client updates. (seq:882 ack:872) 2016-09-03 17:14:15.815392 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:882 ack:882) 2016-09-03 17:14:17.290085 | server | 1 | simulation.remote_client | started buffering client updates. (seq:931 ack:921) 2016-09-03 17:14:18.306718 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:931 ack:931) 2016-09-03 17:14:20.894058 | server | 1 | lua.memory | lua shared heap size: 35.257 MB. 2016-09-03 17:14:20.894058 | server | 1 | lua.memory | o: outstanding allocs 2016-09-03 17:14:20.894058 | server | 1 | lua.memory | 32 bytes (o: 194737) : ######################################## 2016-09-03 17:14:20.894058 | server | 1 | lua.memory | 72 bytes (o: 108491) : ###################### 2016-09-03 17:14:20.894058 | server | 1 | lua.memory | 24 bytes (o: 54491) : ########### 2016-09-03 17:14:20.894558 | server | 1 | lua.memory | 28 bytes (o: 21468) : #### 2016-09-03 17:14:20.894558 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-09-03 17:14:25.970723 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1102 ack:1092) 2016-09-03 17:14:26.989356 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1102 ack:1102) 2016-09-03 17:14:27.645442 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1135 ack:1125) 2016-09-03 17:14:28.662075 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1135 ack:1126) 2016-09-03 17:14:30.756350 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1196 ack:1186) 2016-09-03 17:14:31.161904 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1196 ack:1187) 2016-09-03 17:14:31.211410 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1205 ack:1187) 2016-09-03 17:14:31.772983 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1205 ack:1205) 2016-09-03 17:14:32.278049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:36.125390 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1301 ack:1291) 2016-09-03 17:14:37.236037 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1301 ack:1293) 2016-09-03 17:14:37.297043 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1323 ack:1301) 2016-09-03 17:14:38.168158 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1323 ack:1323) 2016-09-03 17:14:38.231666 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1342 ack:1323) 2016-09-03 17:14:38.877251 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1342 ack:1342) 2016-09-03 17:14:38.936759 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1355 ack:1342) 2016-09-03 17:14:38.987771 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1355 ack:1355) 2016-09-03 17:14:40.878514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:45.425609 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1482 ack:1472) 2016-09-03 17:14:45.965180 | server | 0 | simulation.core | took 136 ms to update game state 2016-09-03 17:14:45.965180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:46.172209 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1482 ack:1473) 2016-09-03 17:14:46.221214 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1496 ack:1473) 2016-09-03 17:14:46.476247 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1496 ack:1496) 2016-09-03 17:14:48.172970 | server | 0 | simulation.core | took 133 ms to update game state 2016-09-03 17:14:48.172970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:51.600443 | server | 0 | simulation.core | took 281 ms to update game state 2016-09-03 17:14:51.600443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:52.006989 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1604 ack:1594) 2016-09-03 17:14:52.768088 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1604 ack:1604) 2016-09-03 17:14:53.778720 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1639 ack:1629) 2016-09-03 17:14:54.396302 | server | 0 | simulation.core | took 161 ms to update game state 2016-09-03 17:14:54.396302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:14:54.805355 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1639 ack:1639) 2016-09-03 17:14:55.715975 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1675 ack:1665) 2016-09-03 17:14:56.730609 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1675 ack:1666) 2016-09-03 17:14:57.285181 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1706 ack:1696) 2016-09-03 17:14:58.197801 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1706 ack:1697) 2016-09-03 17:14:58.247307 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1725 ack:1697) 2016-09-03 17:14:58.349820 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1725 ack:1725) 2016-09-03 17:15:04.217591 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1843 ack:1833) 2016-09-03 17:15:05.235725 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1843 ack:1843) 2016-09-03 17:15:08.780727 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1933 ack:1923) 2016-09-03 17:15:09.797853 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1933 ack:1933) 2016-09-03 17:15:10.704471 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1971 ack:1961) 2016-09-03 17:15:11.721106 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1971 ack:1971) 2016-09-03 17:15:13.632356 | server | 0 | simulation.core | took 139 ms to update game state 2016-09-03 17:15:13.632356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:15:15.243067 | server | 0 | simulation.core | took 142 ms to update game state 2016-09-03 17:15:15.243067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:15:15.798641 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2068 ack:2058) 2016-09-03 17:15:16.816274 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2068 ack:2068) 2016-09-03 17:15:17.774900 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2107 ack:2097) 2016-09-03 17:15:18.790033 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2107 ack:2107) 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | lua shared heap size: 35.243 MB. 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | o: outstanding allocs 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | 32 bytes (o: 211487) : ######################################## 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | 72 bytes (o: 99344) : ################## 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | 24 bytes (o: 42550) : ######## 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | 28 bytes (o: 22390) : #### 2016-09-03 17:15:20.913812 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-09-03 17:15:20.964318 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2170 ack:2160) 2016-09-03 17:15:22.117971 | server | 0 | simulation.core | took 145 ms to update game state 2016-09-03 17:15:22.118477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:15:22.118477 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2170 ack:2170) 2016-09-03 17:15:22.128489 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2191 ack:2170) 2016-09-03 17:15:22.175477 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2191 ack:2191) 2016-09-03 17:15:25.160870 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2251 ack:2241) 2016-09-03 17:15:26.172502 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2251 ack:2251) 2016-09-03 17:15:27.182635 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2291 ack:2281) 2016-09-03 17:15:28.198769 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2291 ack:2291) 2016-09-03 17:15:31.786740 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2382 ack:2372) 2016-09-03 17:15:32.750366 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2382 ack:2374) 2016-09-03 17:15:36.494857 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2475 ack:2465) 2016-09-03 17:15:37.458984 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2475 ack:2475) 2016-09-03 17:15:38.773657 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2520 ack:2510) 2016-09-03 17:15:39.794791 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2520 ack:2520) 2016-09-03 17:15:42.838691 | server | 0 | simulation.core | took 207 ms to update game state 2016-09-03 17:15:42.839191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:15:48.827986 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2715 ack:2705) 2016-09-03 17:15:49.311049 | server | 0 | simulation.core | took 129 ms to update game state 2016-09-03 17:15:49.311049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:15:49.814616 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2715 ack:2715) 2016-09-03 17:15:51.237802 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2761 ack:2751) 2016-09-03 17:15:52.195929 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2761 ack:2753) 2016-09-03 17:15:53.761134 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2811 ack:2801) 2016-09-03 17:15:54.774268 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2811 ack:2811) 2016-09-03 17:15:55.736893 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2850 ack:2840) 2016-09-03 17:15:56.752027 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2850 ack:2850) 2016-09-03 17:16:00.803559 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2950 ack:2940) 2016-09-03 17:16:01.811192 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2950 ack:2950) 2016-09-03 17:16:03.131864 | server | 0 | simulation.core | took 157 ms to update game state 2016-09-03 17:16:03.131864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-09-03 17:16:04.701071 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3025 ack:3015) 2016-09-03 17:16:05.716205 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:3025 ack:3025) 2016-09-03 17:16:07.895991 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3088 ack:3078) 2016-09-03 17:16:08.909123 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:3088 ack:3079) 2016-09-03 17:16:08.958129 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3109 ack:3079) 2016-09-03 17:16:10.428823 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:3109 ack:3109) 2016-09-03 17:16:10.479329 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3139 ack:3109) 2016-09-03 17:16:11.943021 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:3139 ack:3139) 2016-09-03 17:16:18.600913 | server | 0 | analytics | timeout waiting for posts to send