2016-07-01 15:09:49.974016 | server | 1 | app | Stonehearth Version 0.17.0.566 (x64) 2016-07-01 15:09:49.989644 | server | 1 | core.config | user id is ed5fc8c0-953b-11e5-b479-b888e3b8fa6b 2016-07-01 15:09:49.989644 | server | 1 | core.config | session id is 87795400-3fd8-11e6-96ba-b888e3b8fa6b 2016-07-01 15:09:49.989644 | server | 0 | core.system | Initializing crash reporter 2016-07-01 15:09:50.567798 | server | 0 | lua.data | lua jit is disabled 2016-07-01 15:09:50.583422 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-07-01 15:10:04.568528 | server | 1 | resources | Modules are verified pristine. 2016-07-01 15:10:04.646660 | server | 1 | app | Running Stonehearth server on port 16546 2016-07-01 15:10:04.646660 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-01 15:10:04.646660 | client | 1 | renderer.renderer | Initializing OpenGL 2016-07-01 15:10:04.662285 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-01 15:10:04.662285 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-01 15:10:04.693537 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-07-01 15:10:05.240438 | client | 1 | renderer.renderer | Determining window placement 2016-07-01 15:10:05.240438 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0 2016-07-01 15:10:05.240438 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-07-01 15:10:05.381070 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-07-01 15:10:05.381070 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-07-01 15:10:05.381070 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '3.1.0 - Build 9.17.10.2867' by 'Intel' on 'Intel(R) HD Graphics' 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | lua shared heap size: 12.350 MB. 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | 64 bytes (o: 33409) : ######################################## 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | 40 bytes (o: 16538) : ################### 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | 160 bytes (o: 6266) : ####### 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | 80 bytes (o: 5823) : ###### 2016-07-01 15:10:05.771715 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:10:05.959228 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-01 15:10:06.396775 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0) 2016-07-01 15:10:06.849898 | client | 1 | browser | cef started. 2016-07-01 15:10:06.849898 | client | 2 | browser | Navigate called without an existing browser! 2016-07-01 15:10:06.865529 | thread120 | 2 | browser | Doing a buffered navigation.... 2016-07-01 15:10:06.943654 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-01 15:10:07.053033 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-01 15:10:07.053033 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-01 15:10:07.053033 | client | 2 | network | client allocating new send buffer (total: 0) 2016-07-01 15:10:07.099911 | client | 1 | client.core | user feedback is on 2016-07-01 15:10:07.516741 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10) 2016-07-01 15:10:12.031027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:10:13.665117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:10:15.191134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:10:15.652442 | server | 1 | simulation.remote_client | started buffering client updates. (seq:173 ack:163) 2016-07-01 15:10:16.512193 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:173 ack:173) 2016-07-01 15:10:19.547144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:10:22.733816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:10:30.003678 | client | 0 | client.core | loading save "1467351643701": 2016-07-01 15:10:30.003678 | client | 0 | client.core | { 2016-07-01 15:10:30.003678 | client | 0 | client.core | "name" : "", 2016-07-01 15:10:30.003678 | client | 0 | client.core | "town_name" : "Daedrik Valley", 2016-07-01 15:10:30.003678 | client | 0 | client.core | "game_date" : { 2016-07-01 15:10:30.003678 | client | 0 | client.core | "day" : 15, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "month" : 3, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "year" : 1000, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "hour" : 10, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "minute" : 27 2016-07-01 15:10:30.003678 | client | 0 | client.core | }, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "timestamp" : 1467351643701, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "time" : "6/30/2016, 10:40:43 PM", 2016-07-01 15:10:30.003678 | client | 0 | client.core | "jobs" : { 2016-07-01 15:10:30.003678 | client | 0 | client.core | "crafters" : 5, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "workers" : 7, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "soldiers" : 4 2016-07-01 15:10:30.003678 | client | 0 | client.core | }, 2016-07-01 15:10:30.003678 | client | 0 | client.core | "version" : "0.17.0.566", 2016-07-01 15:10:30.003678 | client | 0 | client.core | "save_version" : 10 2016-07-01 15:10:30.003678 | client | 0 | client.core | } 2016-07-01 15:10:30.096600 | client | 1 | lua.code | Shutting down script host. 2016-07-01 15:10:30.112227 | client | 1 | lua.code | Script host destroyed. 2016-07-01 15:10:30.182517 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-01 15:10:30.260648 | server | 0 | simulation.core | Restarting game. 2016-07-01 15:10:30.260648 | server | 1 | simulation.core | Shutting down traces. 2016-07-01 15:10:30.260648 | server | 1 | simulation.core | Shutting down game objects. 2016-07-01 15:10:30.260648 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-07-01 15:10:30.260648 | server | 1 | lua.code | Shutting down script host. 2016-07-01 15:10:30.291902 | server | 1 | lua.code | Script host destroyed. 2016-07-01 15:10:30.307533 | server | 1 | simulation.core | Shutting down data objects. 2016-07-01 15:10:30.307533 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-01 15:10:30.323153 | server | 0 | simulation.core | Loading save 2016-07-01 15:10:32.010739 | server | 1 | dm.store | load progress 14%... 2016-07-01 15:10:32.010739 | client | 1 | client.core | server reported load progress of 14% 2016-07-01 15:10:34.010848 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-01 15:10:34.010848 | server | 1 | dm.store | load progress 59%... 2016-07-01 15:10:34.010848 | client | 1 | client.core | server reported load progress of 59% 2016-07-01 15:10:36.010949 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-01 15:10:36.010949 | server | 1 | dm.store | load progress 94%... 2016-07-01 15:10:36.010949 | client | 1 | client.core | server reported load progress of 94% 2016-07-01 15:10:36.620358 | server | 1 | dm.store | load objects finished! 2016-07-01 15:10:36.651606 | server | 0 | dm.store | took 6.328 seconds to load 2016-07-01 15:10:36.667235 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-01 15:10:36.667235 | client | 0 | client.core | server load save file finished. loading client state. 2016-07-01 15:10:36.667235 | client | 0 | client.core | starting loading... "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1467351643701" 2016-07-01 15:10:36.901619 | client | 1 | dm.store | load progress 99%... 2016-07-01 15:10:36.901619 | client | 1 | dm.store | load objects finished! 2016-07-01 15:10:36.901619 | client | 0 | dm.store | took 0.234 seconds to load 2016-07-01 15:10:36.901619 | client | 1 | client.core | restoring datastores... 2016-07-01 15:10:36.901619 | client | 1 | client.core | recreating data objects... 2016-07-01 15:10:36.901619 | client | 1 | client.core | creating error browser... 2016-07-01 15:10:36.901619 | client | 1 | client.core | initializing data object traces... 2016-07-01 15:10:36.901619 | client | 1 | client.core | requiring radiant.client... 2016-07-01 15:10:36.901619 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-01 15:10:36.901619 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-01 15:10:36.901619 | client | 1 | client.core | loading script host... 2016-07-01 15:10:37.151021 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-07-01 15:10:37.151021 | client | 0 | sysinfo | Total System Memory: 3.818 GB (4099170304 bytes) 2016-07-01 15:10:37.151021 | client | 0 | sysinfo | Current Memory Usage: 623.305 MB (653582336 bytes) 2016-07-01 15:10:37.151021 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-07-01 15:10:37.151021 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794540187648 bytes) 2016-07-01 15:10:37.151021 | client | 0 | sysinfo | Used Address Space: 1.446 GB (1552703488 bytes) 2016-07-01 15:10:37.305435 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-01 15:10:37.305435 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-01 15:10:37.555453 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-01 15:10:38.739902 | server | 2 | network | server allocating new send buffer (total: 1) 2016-07-01 15:10:40.318103 | server | 2 | network | server allocating new send buffer (total: 2) 2016-07-01 15:10:41.193153 | server | 0 | simulation.core | took 3640 ms to flush streamer 2016-07-01 15:10:41.365033 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-01 15:10:41.365033 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-01 15:10:41.853443 | client | 2 | dm.receiver | long update for object: 20 dt: 89ms 2016-07-01 15:10:41.879460 | client | 2 | dm.receiver | long update for object: 69 dt: 15ms 2016-07-01 15:10:41.895470 | client | 2 | dm.receiver | long update for object: 2339 dt: 9ms 2016-07-01 15:10:42.033564 | client | 2 | dm.receiver | long update for object: 32763 dt: 19ms 2016-07-01 15:10:42.202676 | client | 1 | client.core | reporting client load progress 55.500%... 2016-07-01 15:10:42.487865 | client | 1 | client.core | reporting client load progress 61.000%... 2016-07-01 15:10:42.527892 | client | 2 | dm.receiver | long update for object: 135035 dt: 10ms 2016-07-01 15:10:42.786065 | client | 1 | client.core | reporting client load progress 66.500%... 2016-07-01 15:10:42.924158 | client | 2 | dm.receiver | long update for object: 211038 dt: 39ms 2016-07-01 15:10:43.205344 | client | 2 | dm.receiver | long update for object: 229417 dt: 7ms 2016-07-01 15:10:43.214350 | server | 0 | mod stonehearth | ai slow start is enabled 2016-07-01 15:10:43.214350 | server | 0 | mod ai | cpp ai is enabled. 2016-07-01 15:10:43.287400 | client | 1 | client.core | reporting client load progress 72.000%... 2016-07-01 15:10:43.553576 | client | 1 | client.core | reporting client load progress 77.500%... 2016-07-01 15:10:43.585598 | client | 2 | dm.receiver | long update for object: 313985 dt: 5ms 2016-07-01 15:10:43.608613 | client | 2 | dm.receiver | long update for object: 316535 dt: 11ms 2016-07-01 15:10:43.616618 | client | 2 | dm.receiver | long update for object: 317155 dt: 5ms 2016-07-01 15:10:43.663653 | client | 2 | dm.receiver | long update for object: 366716 dt: 7ms 2016-07-01 15:10:43.747707 | client | 2 | dm.receiver | long update for object: 406072 dt: 62ms 2016-07-01 15:10:43.788733 | client | 2 | dm.receiver | long update for object: 571243 dt: 6ms 2016-07-01 15:10:44.042903 | client | 1 | client.core | reporting client load progress 83.000%... 2016-07-01 15:10:44.207013 | client | 2 | dm.receiver | long update for object: 4257025 dt: 17ms 2016-07-01 15:10:44.431163 | client | 1 | client.core | reporting client load progress 88.500%... 2016-07-01 15:10:44.534231 | client | 2 | dm.receiver | long update for object: 6862311 dt: 5ms 2016-07-01 15:10:44.845439 | client | 1 | client.core | reporting client load progress 94.000%... 2016-07-01 15:10:44.995539 | client | 2 | dm.receiver | long update for object: 8731650 dt: 13ms 2016-07-01 15:10:45.010549 | client | 2 | dm.receiver | long update for object: 8731676 dt: 9ms 2016-07-01 15:10:45.023558 | client | 2 | dm.receiver | long update for object: 8731689 dt: 10ms 2016-07-01 15:10:45.300744 | client | 2 | dm.receiver | long update for object: 9023668 dt: 76ms 2016-07-01 15:10:45.329762 | client | 1 | client.core | reporting client load progress 99.500%... 2016-07-01 15:10:46.216354 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-07-01 15:10:46.224360 | server | 0 | mod stonehearth.terrain | [] type explored region contains 0 rects 2016-07-01 15:10:46.225361 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-07-01 15:10:46.225361 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 100 rects 2016-07-01 15:10:46.225361 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 137 rects 2016-07-01 15:10:46.225361 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-07-01 15:10:46.225361 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-07-01 15:10:46.226362 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 88 rects 2016-07-01 15:10:46.226362 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 101 rects 2016-07-01 15:10:46.227362 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 170 rects 2016-07-01 15:10:46.714687 | client | 2 | horde.general | Attempting risky mipmap generation (64, 64, 1909, 1401) 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.445693 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747226 stonehearth:build:prototypes:fabricator floor:8747172:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.742584 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8746686 stonehearth:build:prototypes:fabricator floor:8746632:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.742584 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8746686 stonehearth:build:prototypes:fabricator floor:8746632:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.742584 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8746686 stonehearth:build:prototypes:fabricator floor:8746632:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.742584 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8746686 stonehearth:build:prototypes:fabricator floor:8746632:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.742584 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8746686 stonehearth:build:prototypes:fabricator floor:8746632:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.758209 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8746146 stonehearth:build:prototypes:fabricator floor:8746092:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:48.867591 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(8747622 stonehearth:build:prototypes:fabricator floor:8747568:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-01 15:10:50.096804 | server | 1 | simulation.core | finished loading game 2016-07-01 15:10:50.096804 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-07-01 15:10:50.096804 | server | 0 | sysinfo | Total System Memory: 3.818 GB (4099170304 bytes) 2016-07-01 15:10:50.096804 | server | 0 | sysinfo | Current Memory Usage: 1.292 GB (1386897408 bytes) 2016-07-01 15:10:50.096804 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-07-01 15:10:50.096804 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8793802797056 bytes) 2016-07-01 15:10:50.097805 | server | 0 | sysinfo | Used Address Space: 2.133 GB (2290094080 bytes) 2016-07-01 15:10:50.117819 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-01 15:10:50.209880 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 15:10:50.209880 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 162600 timestamp: 52059364 value { [Protocol.region3f] { cubes { min { x: -1 y: 0 z: 0 } max { x: 0 y: 1 z: 1 } tag: 0 } cubes { min { x: 0 y: 0 z: -1 } max { x: 1 y: 1 z: 0 } tag: 0 } cubes { min { x: 0 y: 0 z: 1 } max { x: 1 y: 1 z: 2 } tag: 0 } cubes { min { x: 1 y: 0 z: 0 } max { x: 2 y: 1 z: 1 } tag: 0 } } } object_type: 1026 } } 2016-07-01 15:10:51.020421 | server | 0 | simulation.core | took 903 ms to flush streamer 2016-07-01 15:10:51.371890 | server | 1 | simulation.remote_client | started buffering client updates. (seq:441 ack:431) 2016-07-01 15:10:52.871970 | client | 1 | horde.general | raw shader compile error: ERROR: 0:110: 'const 3-component vector of float' : cannot declare arrays of this qualifier ERROR: 0:110: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:132: 'assign' : cannot convert from 'float' to 'varying 3-component vector of float' 2016-07-01 15:10:52.871970 | client | 1 | horde.general | Shader resource 'shaders/voxel/debug_color.shader': Failed to compile shader. 2016-07-01 15:10:53.137608 | client | 1 | horde.general | raw shader compile error: ERROR: 0:111: 'const 3-component vector of float' : cannot declare arrays of this qualifier ERROR: 0:111: 'const' : non-matching types (using implicit conversion) for const initializer ERROR: 0:133: 'assign' : cannot convert from 'float' to 'varying 3-component vector of float' 2016-07-01 15:10:53.137608 | client | 1 | horde.general | Shader resource 'shaders/voxel/debug_color.shader': Failed to compile shader. 2016-07-01 15:10:55.325153 | client | 2 | dm.receiver | long update for object: 316535 dt: 12ms 2016-07-01 15:10:55.325153 | client | 2 | dm.receiver | long update for object: 317155 dt: 5ms 2016-07-01 15:10:55.372032 | client | 2 | dm.receiver | long update for object: 571243 dt: 7ms 2016-07-01 15:10:55.517364 | client | 2 | dm.receiver | long update for object: 4257025 dt: 8ms 2016-07-01 15:10:55.524368 | server | 0 | ai.execution_frame | (366691 Wooden Door) [stonehearth:top] ai slow start is 0 2016-07-01 15:10:55.629518 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-07-01 15:10:55.785775 | client | 2 | dm.receiver | long update for object: 9207552 dt: 18ms 2016-07-01 15:10:55.801403 | client | 2 | dm.receiver | long update for object: 9208512 dt: 12ms 2016-07-01 15:10:55.817029 | client | 2 | dm.receiver | long update for object: 9208538 dt: 8ms 2016-07-01 15:10:55.832655 | client | 2 | dm.receiver | long update for object: 9208551 dt: 9ms 2016-07-01 15:10:56.071521 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1366, 768) 2016-07-01 15:10:57.492090 | server | 0 | simulation.core | took 2275 ms to update game state 2016-07-01 15:10:57.492090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:10:57.533118 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:441 ack:436) 2016-07-01 15:10:57.623177 | server | 1 | simulation.remote_client | started buffering client updates. (seq:504 ack:441) 2016-07-01 15:10:57.904446 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:504 ack:504) 2016-07-01 15:10:58.361601 | server | 0 | simulation.core | took 165 ms to process job list 2016-07-01 15:10:58.413635 | server | 1 | simulation.remote_client | started buffering client updates. (seq:514 ack:504) 2016-07-01 15:10:58.605764 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 15:10:58.605764 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:514 ack:509) 2016-07-01 15:10:58.817907 | server | 0 | simulation.core | took 157 ms to process job list 2016-07-01 15:10:59.222176 | server | 0 | simulation.core | took 192 ms to process job list 2016-07-01 15:11:00.496026 | server | 0 | simulation.core | took 301 ms to process job list 2016-07-01 15:11:00.706170 | server | 0 | simulation.core | took 208 ms to process job list 2016-07-01 15:11:00.910302 | server | 0 | simulation.core | took 152 ms to process job list 2016-07-01 15:11:01.723845 | server | 0 | simulation.core | took 610 ms to process job list 2016-07-01 15:11:03.258870 | client | 1 | rpc | critical error in http reactor: could not trace[trace 318 16] 2016-07-01 15:11:04.163473 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 15:11:04.992028 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | lua shared heap size: 160.792 MB. 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | 40 bytes (o: 492954) : ######################################## 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | 96 bytes (o: 476572) : ###################################### 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | 64 bytes (o: 370615) : ############################## 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | 160 bytes (o: 69231) : ##### 2016-07-01 15:11:05.806572 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | lua shared heap size: 164.866 MB. 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | 96 bytes (o: 504193) : ######################################## 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | 40 bytes (o: 502493) : ####################################### 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | 64 bytes (o: 380148) : ############################## 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | 160 bytes (o: 70956) : ##### 2016-07-01 15:12:05.839661 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | lua shared heap size: 163.688 MB. 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | 40 bytes (o: 500772) : ######################################## 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | 96 bytes (o: 497214) : ####################################### 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | 64 bytes (o: 376150) : ############################## 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | 160 bytes (o: 70100) : ##### 2016-07-01 15:13:05.885468 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | lua shared heap size: 162.703 MB. 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | 40 bytes (o: 500646) : ######################################## 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | 96 bytes (o: 486383) : ###################################### 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | 64 bytes (o: 376298) : ############################## 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | 160 bytes (o: 70178) : ##### 2016-07-01 15:14:05.930140 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | lua shared heap size: 164.446 MB. 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | 96 bytes (o: 514255) : ######################################## 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | 40 bytes (o: 494817) : ###################################### 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | 64 bytes (o: 369803) : ############################ 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | 160 bytes (o: 68876) : ##### 2016-07-01 15:15:05.973840 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | lua shared heap size: 160.347 MB. 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | 40 bytes (o: 496005) : ######################################## 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | 96 bytes (o: 467381) : ##################################### 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | 64 bytes (o: 371878) : ############################# 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | 160 bytes (o: 69415) : ##### 2016-07-01 15:16:06.001582 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | lua shared heap size: 164.866 MB. 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | 40 bytes (o: 508946) : ######################################## 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | 96 bytes (o: 497067) : ####################################### 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | 64 bytes (o: 383681) : ############################## 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | 160 bytes (o: 71406) : ##### 2016-07-01 15:17:06.025967 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:17:08.473626 | server | 0 | simulation.core | took 1092 ms to update game state 2016-07-01 15:17:08.473626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:08.753970 | server | 0 | simulation.core | took 253 ms to process job list 2016-07-01 15:17:08.832098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:08.903005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:11.061625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:12.227647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:13.393104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:16.641812 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 15:17:16.641812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:20.789084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:22.348817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:23.027902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:25.069066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:27.144246 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 15:17:28.822366 | client | 2 | dm.receiver | long update for object: 73 dt: 24ms 2016-07-01 15:17:29.346718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:29.594883 | client | 2 | dm.receiver | long update for object: 313733 dt: 20ms 2016-07-01 15:17:30.028173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:30.343387 | client | 2 | dm.receiver | long update for object: 2708281 dt: 7ms 2016-07-01 15:17:30.359394 | client | 2 | dm.receiver | long update for object: 9208564 dt: 13ms 2016-07-01 15:17:30.592551 | server | 0 | simulation.core | took 335 ms to update game state 2016-07-01 15:17:30.592551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:30.807694 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 15:17:30.807694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:31.436112 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 15:17:32.383209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:33.733779 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 15:17:36.591010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:17:36.894112 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 15:17:56.349304 | server | 1 | simulation.remote_client | started buffering client updates. (seq:7420 ack:7410) 2016-07-01 15:17:56.401198 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:7420 ack:7413) 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | lua shared heap size: 136.065 MB. 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | 64 bytes (o: 351753) : ######################################## 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | 40 bytes (o: 343770) : ####################################### 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | 96 bytes (o: 319365) : #################################### 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | 160 bytes (o: 53304) : ###### 2016-07-01 15:18:06.075579 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:18:08.609687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:09.591567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:09.763451 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 15:18:09.763451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:10.964674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:12.047640 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 15:18:12.047640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:12.326231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:13.423477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:15.045046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:16.879298 | client | 2 | dm.receiver | long update for object: 3258654 dt: 10ms 2016-07-01 15:18:16.945585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:18.845923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:20.092957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:20.689231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:20.851275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:24.110342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:24.719321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:26.693180 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 15:18:26.693180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:27.437678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:27.783374 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 15:18:27.783374 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:27.926791 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 15:18:28.216605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:28.886051 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 15:18:28.886051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:29.116204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:30.146830 | server | 1 | dm.streamer | long QueueUpdate: 48ms 2016-07-01 15:18:30.146830 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8708305 timestamp: 52216779 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 1947 } value { [Protocol.Ref.ref_object_id]: 9225630 } } removed { [Protocol.integer]: 1945 } removed { [Protocol.integer]: 1946 } } } object_type: 2 } } 2016-07-01 15:18:30.719214 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:31.536010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:32.441849 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 15:18:32.441849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:32.563931 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 15:18:32.563931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:33.199361 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 15:18:33.450522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:33.521571 | client | 2 | dm.receiver | long update for object: 3259016 dt: 23ms 2016-07-01 15:18:34.734115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:35.157732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:36.148309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:37.477039 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 15:18:37.477039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:40.076119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:40.275254 | client | 2 | dm.receiver | long update for object: 9228812 dt: 24ms 2016-07-01 15:18:40.348302 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 15:18:40.349303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:40.637055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:40.761846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:41.038892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:41.253738 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 15:18:41.253738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:41.457868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:41.662008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:41.847128 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 15:18:42.028249 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 15:18:42.028249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:42.169345 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 15:18:43.485889 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 15:18:43.485889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:43.548392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:43.708049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:44.470824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:44.759256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:45.158089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:45.636092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:47.232909 | server | 0 | simulation.core | took 231 ms to process job list 2016-07-01 15:18:47.312962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:47.446051 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 15:18:47.904358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:48.358661 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:48.486748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:49.646027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:50.178429 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 15:18:50.178429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:51.405866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:51.774743 | server | 1 | dm.streamer | long QueueUpdate: 10ms 2016-07-01 15:18:51.775742 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 52244072 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-07-01 15:18:51.911716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:53.554034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:54.436190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:55.843705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:56.295819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:56.428054 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 15:18:56.510109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:56.576153 | client | 2 | dm.receiver | long update for object: 33 dt: 20ms 2016-07-01 15:18:56.587161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:56.783293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:18:57.973173 | client | 2 | dm.receiver | long update for object: 1781654 dt: 5ms 2016-07-01 15:19:01.695383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | lua shared heap size: 154.014 MB. 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | 96 bytes (o: 485347) : ######################################## 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | 64 bytes (o: 357708) : ############################# 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | 40 bytes (o: 350543) : ############################ 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | 160 bytes (o: 54921) : #### 2016-07-01 15:19:06.094333 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:19:06.248527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:06.406194 | client | 2 | dm.receiver | long update for object: 6245621 dt: 12ms 2016-07-01 15:19:06.621348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:07.751789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:09.395290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:09.560742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:11.105117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:12.525063 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:12.618825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:15.000955 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 15:19:15.063995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:15.257125 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 15:19:16.323836 | client | 2 | dm.receiver | long update for object: 33 dt: 11ms 2016-07-01 15:19:19.552817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:19.823848 | server | 0 | simulation.core | took 254 ms to process job list 2016-07-01 15:19:19.971950 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 15:19:20.132053 | server | 0 | simulation.core | took 149 ms to process job list 2016-07-01 15:19:21.714793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:22.611051 | client | 2 | dm.receiver | long update for object: 73 dt: 22ms 2016-07-01 15:19:24.581951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:26.441729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:28.473379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:30.571358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:32.829500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:33.088713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:33.510981 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 15:19:33.510981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:34.651636 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 15:19:34.651636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:36.442209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:36.716578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:37.409600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:37.550232 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 15:19:37.900573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:38.419657 | client | 2 | dm.receiver | long update for object: 6246069 dt: 5ms 2016-07-01 15:19:39.517159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:40.632539 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 15:19:40.632539 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9242480 timestamp: 52296200 value { [Protocol.integer]: 29832 } object_type: 5 } } 2016-07-01 15:19:41.992223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:42.275273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:42.689326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:42.828418 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 15:19:45.279898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:45.453563 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 15:19:45.453563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:46.943908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:47.269910 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 15:19:47.269910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:47.306934 | client | 2 | dm.receiver | long update for object: 313994 dt: 8ms 2016-07-01 15:19:47.317939 | client | 2 | dm.receiver | long update for object: 4474901 dt: 11ms 2016-07-01 15:19:47.672176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:47.804264 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 15:19:47.900329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:48.103465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:48.260572 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 15:19:48.260572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:48.775915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:48.891992 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 15:19:48.891992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:49.047094 | server | 0 | simulation.core | took 144 ms to process job list 2016-07-01 15:19:49.458373 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 15:19:56.160650 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-07-01 15:19:56.198675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:56.434833 | client | 2 | dm.receiver | long update for object: 316248 dt: 20ms 2016-07-01 15:19:56.615954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:58.419078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:19:58.497212 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 15:19:58.825005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:01.032648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | lua shared heap size: 161.453 MB. 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | 96 bytes (o: 434850) : ######################################## 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | 40 bytes (o: 399957) : #################################### 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | 64 bytes (o: 387678) : ################################### 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | 160 bytes (o: 60024) : ##### 2016-07-01 15:20:06.119659 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:20:09.090178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:09.252755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:09.516929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:09.729072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:09.841146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:20:09.989245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | lua shared heap size: 128.317 MB. 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | 64 bytes (o: 336309) : ######################################## 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | 40 bytes (o: 273808) : ################################ 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | 96 bytes (o: 235975) : ############################ 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | 160 bytes (o: 53336) : ###### 2016-07-01 15:21:06.178880 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:21:13.865705 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10595 ack:10585) 2016-07-01 15:21:14.120871 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10595 ack:10586) 2016-07-01 15:21:14.172909 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10601 ack:10586) 2016-07-01 15:21:14.225940 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10601 ack:10595) 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | lua shared heap size: 143.081 MB. 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | 64 bytes (o: 394610) : ######################################## 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | 40 bytes (o: 277052) : ############################ 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | 96 bytes (o: 257296) : ########################## 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | 160 bytes (o: 101989) : ########## 2016-07-01 15:22:06.211801 | server | 1 | lua.memory | 80 bytes (o: 54468) : ##### 2016-07-01 15:22:06.212801 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | lua shared heap size: 144.291 MB. 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | 64 bytes (o: 396474) : ######################################## 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | 40 bytes (o: 279323) : ############################ 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | 96 bytes (o: 266837) : ########################## 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | 160 bytes (o: 102394) : ########## 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | 80 bytes (o: 54487) : ##### 2016-07-01 15:23:06.256836 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | lua shared heap size: 144.050 MB. 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | 64 bytes (o: 396395) : ######################################## 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | 40 bytes (o: 279205) : ############################ 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | 96 bytes (o: 264212) : ########################## 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | 160 bytes (o: 102378) : ########## 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | 80 bytes (o: 54540) : ##### 2016-07-01 15:24:06.304921 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | lua shared heap size: 145.146 MB. 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | 64 bytes (o: 399983) : ######################################## 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | 40 bytes (o: 282862) : ############################ 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | 96 bytes (o: 270846) : ########################### 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | 160 bytes (o: 103021) : ########## 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | 80 bytes (o: 54664) : ##### 2016-07-01 15:25:06.340778 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | lua shared heap size: 142.475 MB. 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | 64 bytes (o: 393841) : ######################################## 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | 40 bytes (o: 277065) : ############################ 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | 96 bytes (o: 254352) : ######################### 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | 160 bytes (o: 101896) : ########## 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | 80 bytes (o: 54492) : ##### 2016-07-01 15:26:06.371785 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | lua shared heap size: 143.524 MB. 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | 64 bytes (o: 395074) : ######################################## 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | 40 bytes (o: 278842) : ############################ 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | 96 bytes (o: 259925) : ########################## 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | 160 bytes (o: 102091) : ########## 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | 80 bytes (o: 54697) : ##### 2016-07-01 15:27:06.423873 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | lua shared heap size: 145.397 MB. 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | 64 bytes (o: 398543) : ######################################## 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | 40 bytes (o: 282047) : ############################ 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | 96 bytes (o: 264914) : ########################## 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | 160 bytes (o: 102604) : ########## 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | 80 bytes (o: 54801) : ##### 2016-07-01 15:28:06.485666 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:28:17.144310 | client | 2 | dm.receiver | long update for object: 9248299 dt: 11ms 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | lua shared heap size: 147.348 MB. 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | 64 bytes (o: 399355) : ######################################## 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | 40 bytes (o: 284306) : ############################ 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | 96 bytes (o: 282924) : ############################ 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | 160 bytes (o: 102821) : ########## 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | 80 bytes (o: 55131) : ##### 2016-07-01 15:29:06.541222 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | lua shared heap size: 146.434 MB. 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | 64 bytes (o: 400394) : ######################################## 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | 40 bytes (o: 285531) : ############################ 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | 96 bytes (o: 277946) : ########################### 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | 160 bytes (o: 103103) : ########## 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | 80 bytes (o: 55044) : ##### 2016-07-01 15:30:06.548559 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | lua shared heap size: 144.330 MB. 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | 64 bytes (o: 397811) : ######################################## 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | 40 bytes (o: 282987) : ############################ 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | 96 bytes (o: 263872) : ########################## 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | 160 bytes (o: 102625) : ########## 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | 80 bytes (o: 55085) : ##### 2016-07-01 15:31:06.591997 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | lua shared heap size: 148.215 MB. 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | 64 bytes (o: 399268) : ######################################## 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | 96 bytes (o: 298277) : ############################# 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | 40 bytes (o: 285573) : ############################ 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | 160 bytes (o: 102749) : ########## 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | 80 bytes (o: 55064) : ##### 2016-07-01 15:32:06.614342 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | lua shared heap size: 148.662 MB. 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | 64 bytes (o: 404442) : ######################################## 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | 96 bytes (o: 295027) : ############################# 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | 40 bytes (o: 290894) : ############################ 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | 160 bytes (o: 103753) : ########## 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | 80 bytes (o: 55155) : ##### 2016-07-01 15:33:06.633426 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | lua shared heap size: 150.630 MB. 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | 64 bytes (o: 408082) : ######################################## 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | 96 bytes (o: 309613) : ############################## 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | 40 bytes (o: 295855) : ############################ 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | 160 bytes (o: 104461) : ########## 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | 80 bytes (o: 55153) : ##### 2016-07-01 15:34:06.689509 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:35:06.700534 | server | 1 | lua.memory | lua shared heap size: 151.568 MB. 2016-07-01 15:35:06.700534 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:35:06.700534 | server | 1 | lua.memory | 64 bytes (o: 409887) : ######################################## 2016-07-01 15:35:06.700534 | server | 1 | lua.memory | 96 bytes (o: 316984) : ############################## 2016-07-01 15:35:06.700534 | server | 1 | lua.memory | 40 bytes (o: 297233) : ############################# 2016-07-01 15:35:06.701551 | server | 1 | lua.memory | 160 bytes (o: 104807) : ########## 2016-07-01 15:35:06.701551 | server | 1 | lua.memory | 80 bytes (o: 55230) : ##### 2016-07-01 15:35:06.701551 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | lua shared heap size: 150.260 MB. 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | 64 bytes (o: 406614) : ######################################## 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | 96 bytes (o: 307755) : ############################## 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | 40 bytes (o: 293691) : ############################ 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | 160 bytes (o: 104464) : ########## 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | 80 bytes (o: 55244) : ##### 2016-07-01 15:36:06.734950 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | lua shared heap size: 151.387 MB. 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | 64 bytes (o: 408255) : ######################################## 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | 96 bytes (o: 312579) : ############################## 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | 40 bytes (o: 297551) : ############################# 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | 160 bytes (o: 104584) : ########## 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | 80 bytes (o: 55732) : ##### 2016-07-01 15:37:06.739562 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | lua shared heap size: 151.421 MB. 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | 64 bytes (o: 406528) : ######################################## 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | 96 bytes (o: 317719) : ############################### 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | 40 bytes (o: 296916) : ############################# 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | 160 bytes (o: 104391) : ########## 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | 80 bytes (o: 55788) : ##### 2016-07-01 15:38:06.778574 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | lua shared heap size: 152.561 MB. 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | 64 bytes (o: 411727) : ######################################## 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | 96 bytes (o: 320405) : ############################### 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | 40 bytes (o: 301266) : ############################# 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | 160 bytes (o: 105474) : ########## 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | 80 bytes (o: 55901) : ##### 2016-07-01 15:39:06.807284 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:39:43.486759 | client | 1 | rpc | critical error in http reactor: could not trace[trace 9208 object://tmp/2637663] 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | lua shared heap size: 162.312 MB. 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | 64 bytes (o: 462055) : ######################################## 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | 96 bytes (o: 303678) : ########################## 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | 40 bytes (o: 296502) : ######################### 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | 160 bytes (o: 152758) : ############# 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | 80 bytes (o: 59381) : ##### 2016-07-01 15:40:06.848342 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | lua shared heap size: 165.546 MB. 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | 64 bytes (o: 462631) : ######################################## 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | 96 bytes (o: 336176) : ############################# 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | 40 bytes (o: 298318) : ######################### 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | 160 bytes (o: 152589) : ############# 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | 80 bytes (o: 59471) : ##### 2016-07-01 15:41:06.856569 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | lua shared heap size: 168.693 MB. 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | 64 bytes (o: 472369) : ######################################## 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | 96 bytes (o: 353240) : ############################# 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | 40 bytes (o: 308768) : ########################## 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | 160 bytes (o: 154566) : ############# 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | 80 bytes (o: 59645) : ##### 2016-07-01 15:42:06.881824 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | lua shared heap size: 166.260 MB. 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | 64 bytes (o: 464755) : ######################################## 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | 96 bytes (o: 331248) : ############################ 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | 40 bytes (o: 301143) : ######################### 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | 160 bytes (o: 153364) : ############# 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | 80 bytes (o: 59654) : ##### 2016-07-01 15:43:06.882756 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:44:06.918302 | server | 1 | lua.memory | lua shared heap size: 170.472 MB. 2016-07-01 15:44:06.918302 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:44:06.918302 | server | 1 | lua.memory | 64 bytes (o: 466652) : ######################################## 2016-07-01 15:44:06.918302 | server | 1 | lua.memory | 96 bytes (o: 373630) : ################################ 2016-07-01 15:44:06.918302 | server | 1 | lua.memory | 40 bytes (o: 304387) : ########################## 2016-07-01 15:44:06.918302 | server | 1 | lua.memory | 160 bytes (o: 153474) : ############# 2016-07-01 15:44:06.919302 | server | 1 | lua.memory | 80 bytes (o: 59690) : ##### 2016-07-01 15:44:06.919302 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | lua shared heap size: 171.753 MB. 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | 64 bytes (o: 474540) : ######################################## 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | 96 bytes (o: 373243) : ############################### 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | 40 bytes (o: 312572) : ########################## 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | 160 bytes (o: 155153) : ############# 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | 80 bytes (o: 59891) : ##### 2016-07-01 15:45:06.960665 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | lua shared heap size: 168.038 MB. 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | 64 bytes (o: 468363) : ######################################## 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | 96 bytes (o: 352770) : ############################## 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | 40 bytes (o: 306697) : ########################## 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | 160 bytes (o: 154026) : ############# 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | 80 bytes (o: 59930) : ##### 2016-07-01 15:46:06.977135 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | lua shared heap size: 170.471 MB. 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | 64 bytes (o: 464145) : ######################################## 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | 96 bytes (o: 380394) : ################################ 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | 40 bytes (o: 302571) : ########################## 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | 160 bytes (o: 153425) : ############# 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | 80 bytes (o: 60098) : ##### 2016-07-01 15:47:07.027467 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | lua shared heap size: 170.404 MB. 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | 64 bytes (o: 467072) : ######################################## 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | 96 bytes (o: 374714) : ################################ 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | 40 bytes (o: 306715) : ########################## 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | 160 bytes (o: 153826) : ############# 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | 80 bytes (o: 60198) : ##### 2016-07-01 15:48:07.074532 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:49:07.082636 | server | 1 | lua.memory | lua shared heap size: 173.312 MB. 2016-07-01 15:49:07.082636 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:49:07.082636 | server | 1 | lua.memory | 64 bytes (o: 474900) : ######################################## 2016-07-01 15:49:07.106651 | server | 1 | lua.memory | 96 bytes (o: 391688) : ################################ 2016-07-01 15:49:07.106651 | server | 1 | lua.memory | 40 bytes (o: 316064) : ########################## 2016-07-01 15:49:07.106651 | server | 1 | lua.memory | 160 bytes (o: 155430) : ############# 2016-07-01 15:49:07.106651 | server | 1 | lua.memory | 80 bytes (o: 60528) : ##### 2016-07-01 15:49:07.106651 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | lua shared heap size: 174.102 MB. 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | 64 bytes (o: 476050) : ######################################## 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | 96 bytes (o: 391800) : ################################ 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | 40 bytes (o: 317166) : ########################## 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | 160 bytes (o: 155730) : ############# 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | 80 bytes (o: 60477) : ##### 2016-07-01 15:50:07.116974 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | lua shared heap size: 174.013 MB. 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | 64 bytes (o: 472770) : ######################################## 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | 96 bytes (o: 394221) : ################################# 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | 40 bytes (o: 315045) : ########################## 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | 160 bytes (o: 155274) : ############# 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | 80 bytes (o: 60631) : ##### 2016-07-01 15:51:07.149794 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | lua shared heap size: 173.413 MB. 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | 64 bytes (o: 472109) : ######################################## 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | 96 bytes (o: 387456) : ################################ 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | 40 bytes (o: 314803) : ########################## 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | 160 bytes (o: 155294) : ############# 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | 80 bytes (o: 60796) : ##### 2016-07-01 15:52:07.211938 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | lua shared heap size: 177.474 MB. 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | 64 bytes (o: 476359) : ######################################## 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | 96 bytes (o: 423118) : ################################### 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | 40 bytes (o: 320051) : ########################## 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | 160 bytes (o: 155874) : ############# 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | 80 bytes (o: 60980) : ##### 2016-07-01 15:53:07.257247 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | lua shared heap size: 178.509 MB. 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | 64 bytes (o: 486115) : ######################################## 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | 96 bytes (o: 417818) : ################################## 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | 40 bytes (o: 329477) : ########################### 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | 160 bytes (o: 157843) : ############ 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | 80 bytes (o: 61086) : ##### 2016-07-01 15:54:07.304965 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:55:06.315194 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | lua shared heap size: 177.123 MB. 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | 64 bytes (o: 476113) : ######################################## 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | 96 bytes (o: 418994) : ################################### 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | 40 bytes (o: 319939) : ########################## 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | 160 bytes (o: 155975) : ############# 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | 80 bytes (o: 61097) : ##### 2016-07-01 15:55:07.307386 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | lua shared heap size: 178.048 MB. 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | 64 bytes (o: 476906) : ######################################## 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | 96 bytes (o: 426944) : ################################### 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | 40 bytes (o: 321481) : ########################## 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | 160 bytes (o: 156031) : ############# 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | 80 bytes (o: 61041) : ##### 2016-07-01 15:56:07.342025 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | lua shared heap size: 177.627 MB. 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | 64 bytes (o: 470918) : ######################################## 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | 96 bytes (o: 438279) : ##################################### 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | 40 bytes (o: 314901) : ########################## 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | 160 bytes (o: 155075) : ############# 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | 80 bytes (o: 61053) : ##### 2016-07-01 15:57:07.393509 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | lua shared heap size: 177.433 MB. 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | 64 bytes (o: 476921) : ######################################## 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | 96 bytes (o: 426332) : ################################### 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | 40 bytes (o: 321711) : ########################## 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | 160 bytes (o: 156203) : ############# 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | 80 bytes (o: 61196) : ##### 2016-07-01 15:58:07.399075 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | lua shared heap size: 179.287 MB. 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | 64 bytes (o: 480368) : ######################################## 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | 96 bytes (o: 440075) : #################################### 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | 40 bytes (o: 326225) : ########################### 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | 160 bytes (o: 156570) : ############# 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | 80 bytes (o: 61394) : ##### 2016-07-01 15:59:07.407961 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | lua shared heap size: 176.875 MB. 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | 64 bytes (o: 474758) : ######################################## 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | 96 bytes (o: 422354) : ################################### 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | 40 bytes (o: 320394) : ########################## 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | 160 bytes (o: 155707) : ############# 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | 80 bytes (o: 61316) : ##### 2016-07-01 16:00:07.418337 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | lua shared heap size: 178.210 MB. 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | 64 bytes (o: 474831) : ######################################## 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | 96 bytes (o: 436426) : #################################### 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | 40 bytes (o: 320897) : ########################### 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | 160 bytes (o: 155703) : ############# 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | 80 bytes (o: 61353) : ##### 2016-07-01 16:01:07.420248 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | lua shared heap size: 178.489 MB. 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | 64 bytes (o: 474905) : ######################################## 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | 96 bytes (o: 438895) : #################################### 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | 40 bytes (o: 321201) : ########################### 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | 160 bytes (o: 155761) : ############# 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | 80 bytes (o: 61413) : ##### 2016-07-01 16:02:07.427873 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | lua shared heap size: 181.665 MB. 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | 64 bytes (o: 473855) : ######################################## 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | 96 bytes (o: 467844) : ####################################### 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | 40 bytes (o: 320249) : ########################### 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | 160 bytes (o: 155594) : ############# 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | 80 bytes (o: 61430) : ##### 2016-07-01 16:03:07.435530 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | lua shared heap size: 182.413 MB. 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | 64 bytes (o: 483388) : ######################################## 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | 96 bytes (o: 459886) : ###################################### 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | 40 bytes (o: 331138) : ########################### 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | 160 bytes (o: 157381) : ############# 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | 80 bytes (o: 61524) : ##### 2016-07-01 16:04:07.468582 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | lua shared heap size: 181.176 MB. 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | 64 bytes (o: 481091) : ######################################## 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | 96 bytes (o: 450804) : ##################################### 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | 40 bytes (o: 327775) : ########################### 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | 160 bytes (o: 156978) : ############# 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | 80 bytes (o: 61551) : ##### 2016-07-01 16:05:07.506251 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | lua shared heap size: 179.129 MB. 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | 64 bytes (o: 480433) : ######################################## 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | 96 bytes (o: 436281) : #################################### 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | 40 bytes (o: 327416) : ########################### 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | 160 bytes (o: 156720) : ############# 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | 80 bytes (o: 61551) : ##### 2016-07-01 16:06:07.511945 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:06:51.540832 | server | 0 | simulation.core | took 1901 ms to update game state 2016-07-01 16:06:51.540832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:06:51.675924 | server | 1 | dm.streamer | long QueueUpdate: 17ms 2016-07-01 16:06:51.675924 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9269368 timestamp: 0 value { [Protocol.Map.extension] { } } object_type: 9 } } 2016-07-01 16:06:51.709945 | server | 0 | simulation.core | took 110 ms to flush streamer 2016-07-01 16:06:52.074280 | server | 0 | simulation.core | took 364 ms to update game state 2016-07-01 16:06:52.074280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:06:53.879088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:06:54.031815 | client | 2 | dm.receiver | long update for object: 9208086 dt: 7ms 2016-07-01 16:06:59.608763 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:06:59.608763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:00.703744 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 16:07:00.703744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:02.464566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:06.076275 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:07:06.076275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:07.210873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | lua shared heap size: 161.940 MB. 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | 64 bytes (o: 411472) : ######################################## 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | 40 bytes (o: 409090) : ####################################### 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | 96 bytes (o: 391872) : ###################################### 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | 160 bytes (o: 60010) : ##### 2016-07-01 16:07:07.557594 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:07:08.208248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:09.474628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:11.399352 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:07:11.399352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:11.545766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:11.906370 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 16:07:11.906370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:12.870813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:13.060116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:15.033151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:16.194396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:17.234456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:17.438375 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:07:17.438375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:17.500877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:17.621579 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:07:17.621579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:17.732748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:19.217391 | server | 0 | simulation.core | took 111 ms to flush streamer 2016-07-01 16:07:19.841850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:20.184029 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:07:20.184029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:22.851226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:24.403446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:29.828700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:34.394604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:35.008751 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:07:35.008751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:38.116238 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:07:38.116238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:38.648983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:39.160373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:40.773923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:42.173863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:42.408417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:43.903192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:44.155986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:44.338736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:44.698981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:45.064418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:45.376052 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:07:45.376052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:45.566348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:45.863242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:46.297075 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:07:46.298078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:46.428163 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 16:07:46.593272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:47.648691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:48.655362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:48.894474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:49.456407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:51.140095 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:51.272183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:51.424284 | client | 2 | dm.receiver | long update for object: 73 dt: 34ms 2016-07-01 16:07:54.158827 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:07:54.158827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:57.570659 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 16:07:57.570659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:07:59.618046 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:07:59.618046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:00.282491 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-07-01 16:08:00.719789 | client | 2 | dm.receiver | long update for object: 33 dt: 9ms 2016-07-01 16:08:00.786827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:00.887895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:01.371216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:02.636062 | client | 2 | dm.receiver | long update for object: 73 dt: 37ms 2016-07-01 16:08:02.649070 | client | 2 | dm.receiver | long update for object: 11217 dt: 8ms 2016-07-01 16:08:02.845200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:03.306509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:05.955277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:05.985297 | client | 2 | dm.receiver | long update for object: 11217 dt: 11ms 2016-07-01 16:08:06.120387 | server | 0 | simulation.core | took 134 ms to process job list 2016-07-01 16:08:06.175424 | client | 2 | dm.receiver | long update for object: 406072 dt: 10ms 2016-07-01 16:08:06.190434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:06.406578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:06.573690 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:08:06.573690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:06.781062 | server | 0 | simulation.core | took 130 ms to process job list 2016-07-01 16:08:06.926483 | server | 0 | simulation.core | took 134 ms to process job list 2016-07-01 16:08:07.492322 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | lua shared heap size: 179.478 MB. 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | 96 bytes (o: 512455) : ######################################## 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | 40 bytes (o: 437945) : ################################## 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | 64 bytes (o: 430154) : ################################# 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | 160 bytes (o: 64309) : ##### 2016-07-01 16:08:07.643422 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:08:10.176570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:11.464968 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 16:08:11.464968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:13.960657 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 16:08:13.960657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:14.657564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:14.720068 | client | 2 | dm.receiver | long update for object: 6245621 dt: 23ms 2016-07-01 16:08:16.605665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:19.319036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:19.906279 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 16:08:19.906279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:23.210020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:25.023529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:25.971528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:28.777626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:30.662717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:30.787802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:31.010949 | client | 2 | dm.receiver | long update for object: 4474963 dt: 22ms 2016-07-01 16:08:31.521291 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:08:31.521291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:31.793329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:31.921744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:33.373401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:33.524449 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 16:08:33.872618 | server | 1 | dm.streamer | long QueueUpdate: 11ms 2016-07-01 16:08:33.872618 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 79 timestamp: 52464248 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-07-01 16:08:34.022716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:36.349511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:37.320240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:37.959334 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:08:37.959334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:38.611023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:40.465260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:40.585341 | client | 2 | dm.receiver | long update for object: 8980684 dt: 14ms 2016-07-01 16:08:42.075202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:43.813471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:44.173601 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 16:08:44.194616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:44.353722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:45.994679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:50.437266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:53.077423 | server | 1 | dm.streamer | long QueueUpdate: 26ms 2016-07-01 16:08:53.077423 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 52482292 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 278400 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 62405 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 20 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 14 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 17 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 3866138.888888889 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-07-01 16:08:54.151861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:55.627376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:57.415821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:57.879905 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:08:57.879905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:08:58.010993 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 16:08:59.954111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:00.168953 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:09:00.168953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:02.703021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:03.770329 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 16:09:03.770329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:03.927601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:04.346601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:05.783385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:06.152353 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:09:06.152353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:06.272432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:07.263095 | server | 0 | simulation.core | took 256 ms to update game state 2016-07-01 16:09:07.263095 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | lua shared heap size: 173.798 MB. 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | 96 bytes (o: 549275) : ######################################## 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | 64 bytes (o: 391441) : ############################ 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | 40 bytes (o: 351286) : ######################### 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | 160 bytes (o: 59379) : #### 2016-07-01 16:09:07.656629 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:09:09.606138 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 16:09:09.606138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:10.005764 | client | 2 | dm.receiver | long update for object: 39 dt: 5ms 2016-07-01 16:09:10.083893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:10.498742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:10.529997 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 16:09:11.072298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:11.520929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:12.543112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:13.687956 | client | 2 | dm.receiver | long update for object: 313779 dt: 6ms 2016-07-01 16:09:13.737990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:20.924248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:21.431985 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:09:21.432986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:25.195056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:26.955880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:27.768575 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 16:09:27.768575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:28.175021 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 16:09:28.175021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:30.836336 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:09:30.836336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:30.978360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:31.147475 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 16:09:31.147475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:31.215521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:33.853464 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:09:33.853464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:34.598530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:34.965996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:35.251117 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:09:35.251117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:36.322772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:36.400825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:36.472873 | client | 2 | dm.receiver | long update for object: 313970 dt: 6ms 2016-07-01 16:09:36.703027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:36.799091 | client | 2 | dm.receiver | long update for object: 313768 dt: 37ms 2016-07-01 16:09:37.888792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:38.444575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:38.814822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:38.939906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:40.671932 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:09:40.671932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:41.012707 | client | 2 | dm.receiver | long update for object: 313768 dt: 7ms 2016-07-01 16:09:41.498349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:46.590009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:47.621955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:47.838416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:48.323541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:49.709220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:49.920522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:50.103193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:50.291024 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:09:50.291024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:52.839236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:54.363130 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 16:09:54.363130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:54.605556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:55.268054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:55.639158 | server | 1 | simulation.remote_client | started buffering client updates. (seq:60191 ack:60181) 2016-07-01 16:09:55.777187 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:60191 ack:60183) 2016-07-01 16:09:55.834226 | server | 1 | simulation.remote_client | started buffering client updates. (seq:60194 ack:60183) 2016-07-01 16:09:55.871485 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:60194 ack:60191) 2016-07-01 16:09:56.333012 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:09:56.333012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:56.411139 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 16:09:58.434868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:09:58.748075 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 16:09:58.748075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:00.941948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:01.973894 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 16:10:01.973894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:02.015923 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:10:04.633327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:04.821633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:05.201915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:05.388031 | client | 2 | dm.receiver | long update for object: 313970 dt: 7ms 2016-07-01 16:10:06.759334 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:10:06.759334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | lua shared heap size: 163.302 MB. 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | 96 bytes (o: 469155) : ######################################## 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | 64 bytes (o: 377119) : ################################ 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | 40 bytes (o: 320210) : ########################### 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | 160 bytes (o: 60220) : ##### 2016-07-01 16:10:07.698402 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:10:08.131518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:08.866321 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:10:08.866321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:08.931368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:09.084468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:09.783358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:10.473022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:10.686164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:11.698097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:14.546115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:15.212967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:15.575765 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 16:10:15.701189 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 16:10:15.885547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:17.283312 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 16:10:17.283312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:18.625030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:18.814941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:21.151487 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:10:21.151487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:21.476355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:21.828590 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 16:10:21.828590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:23.958225 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:10:23.958225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:24.269980 | server | 0 | simulation.core | took 235 ms to update game state 2016-07-01 16:10:24.270981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:24.512142 | server | 0 | simulation.core | took 185 ms to update game state 2016-07-01 16:10:24.512142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:24.599201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:28.453156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:31.263279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:31.438558 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:10:31.438558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:32.695840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:33.143804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:33.267887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:33.987549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:34.050052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:34.180842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:34.298921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:35.229796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:35.682945 | server | 1 | simulation.remote_client | started buffering client updates. (seq:60839 ack:60829) 2016-07-01 16:10:35.729822 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:60839 ack:60831) 2016-07-01 16:10:35.792325 | server | 1 | simulation.remote_client | started buffering client updates. (seq:60841 ack:60831) 2016-07-01 16:10:35.853607 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:60841 ack:60839) 2016-07-01 16:10:38.034914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:38.376920 | server | 0 | simulation.core | took 185 ms to update game state 2016-07-01 16:10:38.376920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:38.667111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:39.134423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:39.281240 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 16:10:39.281240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:41.117698 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 16:10:41.133323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:41.619916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:41.770012 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:10:41.770012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:41.844063 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:43.362994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:43.786762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:44.081895 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 16:10:44.081895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:44.199974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:44.883429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:45.497169 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:10:45.497169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:45.604241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:45.741332 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:10:45.741332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:47.864992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:48.342335 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:10:48.342335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:48.406615 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-07-01 16:10:48.521698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:48.605749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:50.076647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:51.026039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:51.348974 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:10:51.348974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:51.605069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:54.065291 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:10:54.065291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:54.234641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:54.843046 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:10:54.843046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:54.999150 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 16:10:54.999150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:55.122233 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:10:55.122233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:55.332373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:56.074409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:57.126811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:58.645052 | server | 0 | simulation.core | took 345 ms to update game state 2016-07-01 16:10:58.645052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:58.842184 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:10:58.842184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:10:59.292485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:01.683495 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:11:01.683495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:04.202526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:04.466094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:04.579433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:07.702073 | server | 1 | lua.memory | lua shared heap size: 173.680 MB. 2016-07-01 16:11:07.702073 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:11:07.703076 | server | 1 | lua.memory | 96 bytes (o: 481819) : ######################################## 2016-07-01 16:11:07.703076 | server | 1 | lua.memory | 64 bytes (o: 418264) : ################################## 2016-07-01 16:11:07.703076 | server | 1 | lua.memory | 40 bytes (o: 411207) : ################################## 2016-07-01 16:11:07.703076 | server | 1 | lua.memory | 160 bytes (o: 64240) : ##### 2016-07-01 16:11:07.703076 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:11:08.381341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:08.504147 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:11:08.504147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:08.650483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:08.720530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:10.432515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:10.652977 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:11.359333 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 16:11:11.374965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:11.504358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:12.517100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:14.248919 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 16:11:14.248919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:14.343455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:14.960217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:16.507366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:16.585495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:16.768550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:16.946858 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 16:11:18.073653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:18.261163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:18.590620 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 16:11:18.590620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:18.687684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:20.282210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:20.339255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:20.474339 | client | 2 | dm.receiver | long update for object: 2708281 dt: 10ms 2016-07-01 16:11:20.549392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:21.553428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:24.187881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:24.956531 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:11:24.956531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:25.099563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:26.777739 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:11:26.777739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:26.819766 | client | 2 | dm.receiver | long update for object: 33 dt: 12ms 2016-07-01 16:11:27.947637 | server | 0 | simulation.core | took 213 ms to process job list 2016-07-01 16:11:28.132986 | server | 0 | simulation.core | took 131 ms to process job list 2016-07-01 16:11:28.584309 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:11:28.584309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:45.336440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:46.012387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:46.138407 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 16:11:46.321776 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 16:11:46.321776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:46.480883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:46.743059 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:11:46.743059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:46.881151 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 16:11:46.882151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:47.036254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:47.329450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:49.589291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:49.699457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:52.072889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:52.850330 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:11:52.850330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:53.150313 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 16:11:53.150313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:53.575596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:54.056919 | server | 0 | simulation.core | took 196 ms to update game state 2016-07-01 16:11:54.056919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:54.320092 | server | 0 | simulation.core | took 141 ms to process job list 2016-07-01 16:11:56.045931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:56.186565 | client | 2 | dm.receiver | long update for object: 9190303 dt: 5ms 2016-07-01 16:11:56.743643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:57.116154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:57.256787 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:11:57.256787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:57.849203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:11:59.958240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:00.084036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:00.641539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:01.347872 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 16:12:01.347872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:03.797551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:04.047563 | client | 2 | dm.receiver | long update for object: 330733 dt: 20ms 2016-07-01 16:12:04.163346 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 16:12:04.163346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:04.225849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:04.303978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:04.523750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:04.819946 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 16:12:04.819946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:04.974049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:05.641494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:05.978720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:06.393998 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:12:06.393998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:06.945365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:07.258981 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:12:07.258981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:07.409707 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 16:12:07.664662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:07.727165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | lua shared heap size: 149.140 MB. 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | 64 bytes (o: 377211) : ######################################## 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | 40 bytes (o: 322584) : ################################## 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | 96 bytes (o: 319689) : ################################# 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | 320 bytes (o: 57776) : ###### 2016-07-01 16:12:07.742795 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:12:09.113585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:09.518856 | server | 1 | dm.streamer | long QueueUpdate: 16ms 2016-07-01 16:12:09.518856 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 313757 timestamp: 52709210 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "current_path" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -291 y: 60 z: -298 } } } } } } } } } object_type: 5 } } 2016-07-01 16:12:10.324292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:10.387190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:11.897667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:12.065713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:12.351940 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:12:12.351940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:13.921390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:14.427141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:14.505275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:17.168109 | server | 0 | simulation.core | took 448 ms to update game state 2016-07-01 16:12:17.168109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:17.321208 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 16:12:17.626412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:18.024375 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 16:12:18.024375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:18.217287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:19.759226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:19.837355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:20.877134 | server | 0 | simulation.core | took 245 ms to update game state 2016-07-01 16:12:20.878136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:21.186341 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 16:12:21.186341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:22.108957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:22.247049 | client | 2 | dm.receiver | long update for object: 9358969 dt: 15ms 2016-07-01 16:12:24.281629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:25.033957 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:12:25.033957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:25.320956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:27.681594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:28.047616 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:12:28.047616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:28.756090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:30.004758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:30.482495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:30.861748 | server | 0 | simulation.core | took 363 ms to update game state 2016-07-01 16:12:30.861748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:31.227992 | server | 0 | simulation.core | took 323 ms to update game state 2016-07-01 16:12:31.228993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:31.367085 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:12:31.368087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:31.595238 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 16:12:31.595238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:31.772355 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 16:12:31.772355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:31.925458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:32.659948 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 16:12:32.659948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:35.007265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:35.991483 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:12:35.991483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:36.069613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:38.481305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:38.881359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:40.195371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:40.742144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:41.187442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:41.694780 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:12:41.694780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:41.926029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:42.252247 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 16:12:43.628179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:43.706307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:44.483415 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 16:12:44.483415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:44.637075 | client | 2 | dm.receiver | long update for object: 9072 dt: 19ms 2016-07-01 16:12:44.813194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:45.486010 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 16:12:45.486010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:45.532886 | client | 2 | dm.receiver | long update for object: 1139946 dt: 6ms 2016-07-01 16:12:46.336122 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 16:12:46.336122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:46.878482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:47.802001 | server | 0 | simulation.core | took 218 ms to update game state 2016-07-01 16:12:47.802001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:49.470904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:51.831196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:52.091610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:52.242666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:53.150786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:54.845473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:56.280168 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 16:12:56.280168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:57.057921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:58.578542 | client | 2 | dm.receiver | long update for object: 9216629 dt: 6ms 2016-07-01 16:12:59.312332 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:12:59.312332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:12:59.949070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:00.630523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:01.155874 | server | 1 | simulation.remote_client | started buffering client updates. (seq:63098 ack:63088) 2016-07-01 16:13:01.250944 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:63098 ack:63096) 2016-07-01 16:13:01.625469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:02.379731 | server | 0 | simulation.core | took 236 ms to update game state 2016-07-01 16:13:02.379731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:02.558931 | client | 2 | dm.receiver | long update for object: 314999 dt: 13ms 2016-07-01 16:13:02.663000 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 16:13:02.663000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:02.683015 | client | 2 | dm.receiver | long update for object: 9339636 dt: 6ms 2016-07-01 16:13:02.915171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:03.495560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:04.637318 | server | 0 | simulation.core | took 549 ms to update game state 2016-07-01 16:13:04.637318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:07.087210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:07.271270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | lua shared heap size: 162.645 MB. 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | 96 bytes (o: 439966) : ######################################## 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | 64 bytes (o: 388279) : ################################### 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | 40 bytes (o: 343634) : ############################### 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | 160 bytes (o: 59371) : ##### 2016-07-01 16:13:07.778695 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:13:08.290300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:08.423326 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 16:13:08.469980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:10.109628 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 16:13:10.109628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:12.763835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:17.124421 | server | 0 | simulation.core | took 265 ms to update game state 2016-07-01 16:13:17.124421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:17.395605 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:13:17.395605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:17.672787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:20.570939 | server | 0 | simulation.core | took 547 ms to update game state 2016-07-01 16:13:20.570939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:22.109856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:22.328620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:23.291527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:23.431321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:24.738892 | client | 2 | dm.receiver | long update for object: 9379674 dt: 23ms 2016-07-01 16:13:25.768099 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 16:13:25.769096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:25.829136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:26.471046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:26.590445 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:13:26.590445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:27.584555 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:13:27.584555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:27.678311 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:27.732970 | client | 2 | dm.receiver | long update for object: 313970 dt: 9ms 2016-07-01 16:13:27.737974 | client | 2 | dm.receiver | long update for object: 313994 dt: 5ms 2016-07-01 16:13:28.110222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:32.461549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:33.813045 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:35.644158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:37.538757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:41.162211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:41.536330 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 16:13:41.537330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:41.693437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:41.949608 | client | 2 | dm.receiver | long update for object: 8722459 dt: 8ms 2016-07-01 16:13:42.954814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:45.307263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:13:45.975606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | lua shared heap size: 157.718 MB. 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | 64 bytes (o: 390477) : ######################################## 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | 96 bytes (o: 383510) : ####################################### 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | 40 bytes (o: 355885) : #################################### 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | 320 bytes (o: 58669) : ###### 2016-07-01 16:14:07.793737 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:14:49.688504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:51.121194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:51.230574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:51.744835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:51.927739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:52.753983 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:14:52.753983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:52.956434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:53.089523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:53.212604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:53.563839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:53.833329 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:14:53.833329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:54.744036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:55.481331 | server | 0 | simulation.core | took 256 ms to update game state 2016-07-01 16:14:55.481331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:56.170852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:56.422688 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:56.606986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:57.139245 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 16:14:57.139245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:57.201748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:57.438915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:57.646674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:58.335763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:58.641849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:59.042277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:59.189375 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:14:59.189375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:59.316154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:59.456566 | client | 2 | dm.receiver | long update for object: 73 dt: 8ms 2016-07-01 16:14:59.472197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:14:59.646005 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:14:59.646005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:00.048621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:00.204871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:00.450271 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 16:15:00.451272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:00.688430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:00.802506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:01.543719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:01.895658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:02.203028 | client | 2 | dm.receiver | long update for object: 6730718 dt: 14ms 2016-07-01 16:15:02.458441 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:02.604538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:02.663578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:02.721617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:03.027821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:03.526942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:03.605075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:03.881509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:04.616712 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (8984 Luna Wester) still not expired. 2016-07-01 16:15:04.702391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:04.807082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:04.869584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:05.395185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:05.508261 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:15:05.508261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:06.056627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:06.258762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:06.423872 | client | 2 | dm.receiver | long update for object: 330551 dt: 5ms 2016-07-01 16:15:06.460896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:06.600990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:06.740086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:07.047288 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 16:15:07.048289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | lua shared heap size: 176.709 MB. 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | 40 bytes (o: 490823) : ######################################## 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | 64 bytes (o: 440305) : ################################### 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | 96 bytes (o: 423271) : ################################## 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | 160 bytes (o: 65265) : ##### 2016-07-01 16:15:07.810798 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:15:07.862834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:07.939884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:08.083980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:08.212065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:08.567304 | client | 2 | dm.receiver | long update for object: 10840 dt: 6ms 2016-07-01 16:15:08.609332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:08.716406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:08.895522 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:15:08.895522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:09.008598 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:15:09.008598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:09.237751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:09.439887 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:15:09.439887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:09.615003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:09.822141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:09.987251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:10.068305 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:15:10.436552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:11.115003 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 16:15:11.115003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:11.614899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:12.076758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:12.208162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:12.323349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:12.675672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:13.083945 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:15:13.083945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:13.181009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:13.278074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:13.483211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:13.782411 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 16:15:13.782411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:14.028576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:14.101624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:14.241718 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:15:14.241718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:14.460863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:14.974207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:15.348456 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:15:15.349457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:15.756728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:15.866802 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:15:15.866802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:15.954861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:16.291085 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:15:16.291085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:16.411166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:16.839452 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:16.973541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:17.201694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:17.287751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:17.429848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:17.460866 | client | 2 | dm.receiver | long update for object: 317161 dt: 17ms 2016-07-01 16:15:17.751060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:17.871140 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:15:17.871140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:18.296425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:18.438520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:18.666674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:18.827778 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:15:18.828781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:19.332117 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 16:15:19.332117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:19.459201 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:15:19.459201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:19.792423 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:15:19.792423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:19.861470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:20.006566 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 16:15:20.006566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:20.190689 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 16:15:20.190689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:20.470876 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:15:20.470876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:20.847128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:20.964206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:21.157334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:21.519576 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 16:15:21.519576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:21.806769 | server | 0 | simulation.core | took 218 ms to update game state 2016-07-01 16:15:21.806769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:21.931852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:22.027916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:22.207034 | client | 2 | dm.receiver | long update for object: 2803 dt: 10ms 2016-07-01 16:15:22.270077 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:15:22.270077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:22.596295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:23.021579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:23.347796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:23.415842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:23.715041 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:23.859138 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:15:23.859138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:24.101301 | server | 0 | simulation.core | took 178 ms to update game state 2016-07-01 16:15:24.101301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:24.305436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:24.317448 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-07-01 16:15:24.317448 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9402293 timestamp: 52882671 value { [Protocol.string]: "combat command" } object_type: 5 } } 2016-07-01 16:15:24.499566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:24.641663 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 16:15:24.641663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:24.814776 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:15:24.814776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:24.962876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:25.200033 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:15:25.200033 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:25.529254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:25.995566 | server | 0 | simulation.core | took 316 ms to update game state 2016-07-01 16:15:25.996565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:26.517913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:26.666012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:26.918181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:27.166347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:27.456539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:27.872817 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:15:27.872817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:28.196034 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:15:28.196034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:28.523253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:28.608309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:28.648335 | client | 2 | dm.receiver | long update for object: 9216629 dt: 22ms 2016-07-01 16:15:28.669354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:28.911511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:28.967548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:29.261745 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:29.382825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:29.444867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:30.049271 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:15:30.049271 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:30.500572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:31.396170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:31.685363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:32.093412 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:15:32.093412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:32.243983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:33.035177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:33.236086 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:15:33.236086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:33.347868 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:15:33.347868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:33.508976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:33.808176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:33.964281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:34.164413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:34.343534 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9842 Gem Lebam) still not expired. 2016-07-01 16:15:34.482626 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:15:34.482626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:34.555675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:34.852875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:34.936929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:35.219118 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:15:35.219118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:35.650406 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:15:35.650406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:35.841535 | client | 2 | dm.receiver | long update for object: 33 dt: 17ms 2016-07-01 16:15:35.976626 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 16:15:35.976626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:36.142735 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:15:36.142735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:36.584029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:37.025324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:37.331936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:37.531001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:37.547011 | client | 2 | dm.receiver | long update for object: 2708333 dt: 5ms 2016-07-01 16:15:38.035337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:38.392293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:38.454805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:38.542722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:38.715837 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:15:38.715837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:38.959001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:39.205166 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:15:39.205166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:39.320242 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (3969083 Kaven Quess) still not expired. 2016-07-01 16:15:39.450328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:39.543390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:39.623443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:39.734517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:40.006702 | client | 2 | dm.receiver | long update for object: 33 dt: 14ms 2016-07-01 16:15:40.209836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:40.275879 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:15:40.815239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | lua shared heap size: 167.564 MB. 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | 40 bytes (o: 430734) : ######################################## 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | 96 bytes (o: 420046) : ####################################### 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | 64 bytes (o: 406437) : ##################################### 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | 80 bytes (o: 61308) : ##### 2016-07-01 16:16:07.844008 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | lua shared heap size: 165.120 MB. 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | 40 bytes (o: 444484) : ######################################## 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | 64 bytes (o: 417981) : ##################################### 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | 96 bytes (o: 378145) : ################################## 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | 80 bytes (o: 61351) : ##### 2016-07-01 16:17:07.881672 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:18:07.903494 | server | 1 | lua.memory | lua shared heap size: 168.884 MB. 2016-07-01 16:18:07.903494 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:18:07.904501 | server | 1 | lua.memory | 40 bytes (o: 462883) : ######################################## 2016-07-01 16:18:07.904501 | server | 1 | lua.memory | 64 bytes (o: 432382) : ##################################### 2016-07-01 16:18:07.904501 | server | 1 | lua.memory | 96 bytes (o: 396468) : ################################## 2016-07-01 16:18:07.904501 | server | 1 | lua.memory | 160 bytes (o: 62648) : ##### 2016-07-01 16:18:07.904501 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:19:07.918039 | server | 1 | lua.memory | lua shared heap size: 169.482 MB. 2016-07-01 16:19:07.919038 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:19:07.919038 | server | 1 | lua.memory | 40 bytes (o: 446464) : ######################################## 2016-07-01 16:19:07.919038 | server | 1 | lua.memory | 96 bytes (o: 418782) : ##################################### 2016-07-01 16:19:07.919038 | server | 1 | lua.memory | 64 bytes (o: 418754) : ##################################### 2016-07-01 16:19:07.919038 | server | 1 | lua.memory | 80 bytes (o: 61393) : ##### 2016-07-01 16:19:07.919038 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | lua shared heap size: 163.848 MB. 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | 40 bytes (o: 433262) : ######################################## 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | 64 bytes (o: 408824) : ##################################### 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | 96 bytes (o: 372428) : ################################## 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | 80 bytes (o: 61363) : ##### 2016-07-01 16:20:07.922885 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:21:03.924868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:03.956120 | client | 2 | dm.receiver | long update for object: 330551 dt: 6ms 2016-07-01 16:21:04.029042 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:04.191467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:04.199473 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (11558 Arwyn Tenter) still not expired. 2016-07-01 16:21:04.291534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:04.420621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:04.856238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:04.918738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:05.089558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:05.283687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:05.344728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:05.495830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:05.753000 | server | 0 | simulation.core | took 253 ms to update game state 2016-07-01 16:21:05.753000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:05.931120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:06.227985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:06.348064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:06.673282 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:21:06.673282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:06.693297 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-07-01 16:21:06.693297 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9413861 timestamp: -318434480 value { [Protocol.string]: "" } object_type: 5 } } 2016-07-01 16:21:06.931455 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:21:06.931455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:07.627919 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 16:21:07.739994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:07.919113 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | lua shared heap size: 162.193 MB. 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | 64 bytes (o: 404105) : ######################################## 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | 96 bytes (o: 392888) : ###################################### 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | 40 bytes (o: 376426) : ##################################### 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | 160 bytes (o: 60263) : ##### 2016-07-01 16:21:07.928120 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:21:08.063209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:08.235326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:08.319381 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:08.497501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:09.226986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:10.543822 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:21:10.543822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:10.738953 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 16:21:10.738953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:11.084183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:11.279313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:11.907564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:12.578872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:15.772350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:15.980281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:16.489163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:18.233377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:18.740478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:19.434768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:20.526602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:21.192020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:21.414788 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:22.470903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:23.010439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:23.556638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:23.955626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:24.037680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:24.679111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:25.948485 | server | 0 | simulation.core | took 212 ms to update game state 2016-07-01 16:21:25.948485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:26.691607 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:21:26.691607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:26.913749 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:21:26.913749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:27.309012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:27.360046 | client | 2 | dm.receiver | long update for object: 12050 dt: 11ms 2016-07-01 16:21:27.398071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:27.774322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:28.297671 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:21:28.298673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:28.740397 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:21:28.740397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:28.905507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:29.605142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:30.659944 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 16:21:30.659944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:30.807042 | server | 0 | simulation.core | took 113 ms to flush streamer 2016-07-01 16:21:31.033193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:31.115248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:31.185295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:32.835974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:35.664462 | client | 2 | dm.receiver | long update for object: 318512 dt: 9ms 2016-07-01 16:21:35.761147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:36.003935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:40.577736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:42.571056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:42.850740 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:21:42.850740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:45.964728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:46.138395 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:46.367731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:46.675586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:47.192874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:48.560825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:48.592083 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:21:48.856681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:50.225553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:50.817851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:53.912018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:54.332718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:54.786970 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 16:21:55.077582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:55.267898 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:21:55.267898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:56.033350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:57.243715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:57.373743 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:21:57.373743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:57.509301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:57.650397 | client | 2 | dm.receiver | long update for object: 5249712 dt: 9ms 2016-07-01 16:21:58.052835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:21:59.577872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:00.242700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:00.314367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:01.083392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:01.474024 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 16:22:01.474024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:02.669252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:02.780650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:03.124195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:03.523834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:03.617590 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:22:03.747759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:03.891855 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 16:22:04.438347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:06.811556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:07.446786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | lua shared heap size: 166.999 MB. 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | 96 bytes (o: 482200) : ######################################## 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | 64 bytes (o: 391709) : ################################ 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | 40 bytes (o: 344318) : ############################ 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | 160 bytes (o: 59259) : #### 2016-07-01 16:22:07.958564 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:22:08.186695 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:22:08.186695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:08.275223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:09.513732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:12.431139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:14.855695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:15.035282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:16.464515 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:22:16.464515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:19.083352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:20.573106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:20.982935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:21.061064 | client | 2 | dm.receiver | long update for object: 313994 dt: 5ms 2016-07-01 16:22:21.574449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:21.724274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:23.468834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:23.798766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:26.076595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:26.852260 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 16:22:26.907300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:29.590836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:30.230557 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:22:30.230557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:34.150280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:34.376377 | client | 2 | dm.receiver | long update for object: 4478309 dt: 10ms 2016-07-01 16:22:34.425408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:35.655048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:36.661076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:38.241414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:39.672258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:42.593019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:43.223576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:43.557739 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:22:43.557739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:44.143141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:45.016884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:45.095010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:49.138542 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:22:49.138542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:50.686184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:52.369036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:54.524270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:22:57.058445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:00.288683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:00.710547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:05.940515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:06.101190 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:23:06.101190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:07.301648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | lua shared heap size: 168.228 MB. 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | 96 bytes (o: 515349) : ######################################## 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | 64 bytes (o: 385935) : ############################# 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | 40 bytes (o: 327884) : ######################### 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | 160 bytes (o: 58531) : #### 2016-07-01 16:23:07.998117 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:23:09.638911 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:23:09.638911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:10.245752 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:23:10.245752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:12.102989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:12.415597 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 16:23:12.416597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:15.480423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:17.057072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:17.564782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:18.234983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:18.950671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:19.492922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:19.644876 | client | 2 | dm.receiver | long update for object: 73 dt: 8ms 2016-07-01 16:23:19.656884 | client | 2 | dm.receiver | long update for object: 79 dt: 7ms 2016-07-01 16:23:22.416108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:23.714001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:24.013202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:24.209329 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 16:23:24.940020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:26.688150 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 16:23:26.688150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:29.275424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:30.118628 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:23:30.118628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:31.459926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:31.602337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:31.782077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:33.170949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:33.541603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:49.368177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:49.446304 | client | 2 | dm.receiver | long update for object: 11217 dt: 23ms 2016-07-01 16:23:51.906226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:53.105134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:53.190671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:53.431555 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:23:53.431555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:53.616678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:54.196494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:54.258998 | client | 2 | dm.receiver | long update for object: 10788 dt: 5ms 2016-07-01 16:23:54.274619 | client | 2 | dm.receiver | long update for object: 12038 dt: 6ms 2016-07-01 16:23:57.573348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:57.729604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:23:57.814666 | server | 1 | simulation.remote_client | started buffering client updates. (seq:74172 ack:74162) 2016-07-01 16:23:57.901724 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:74172 ack:74170) 2016-07-01 16:23:58.671818 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:23:58.671818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:02.536554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:04.790895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:07.145667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:07.234191 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:24:07.655873 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-01 16:24:07.655873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:07.861009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:07.959075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:07.961077 | server | 1 | simulation.remote_client | started buffering client updates. (seq:74339 ack:74329) 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | lua shared heap size: 171.451 MB. 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | 96 bytes (o: 481092) : ######################################## 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | 64 bytes (o: 403628) : ################################# 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | 40 bytes (o: 390740) : ################################ 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | 160 bytes (o: 59530) : #### 2016-07-01 16:24:08.023119 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:24:08.041131 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:74339 ack:74331) 2016-07-01 16:24:08.091162 | server | 1 | simulation.remote_client | started buffering client updates. (seq:74342 ack:74331) 2016-07-01 16:24:08.205943 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:74342 ack:74339) 2016-07-01 16:24:11.449435 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:24:11.449435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:24:45.898660 | server | 1 | simulation.remote_client | started buffering client updates. (seq:74968 ack:74958) 2016-07-01 16:24:45.949335 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:74968 ack:74961) 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | lua shared heap size: 175.262 MB. 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | 96 bytes (o: 479019) : ######################################## 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | 40 bytes (o: 415707) : ################################## 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | 64 bytes (o: 407753) : ################################## 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | 80 bytes (o: 59121) : #### 2016-07-01 16:25:08.029569 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:25:30.327223 | server | 1 | simulation.remote_client | started buffering client updates. (seq:75708 ack:75698) 2016-07-01 16:25:30.727039 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:75708 ack:75700) 2016-07-01 16:25:30.789539 | server | 1 | simulation.remote_client | started buffering client updates. (seq:75716 ack:75700) 2016-07-01 16:25:30.999320 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:75716 ack:75708) 2016-07-01 16:25:31.082372 | server | 1 | simulation.remote_client | started buffering client updates. (seq:75721 ack:75708) 2016-07-01 16:25:31.195935 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:75721 ack:75716) 2016-07-01 16:25:37.965263 | server | 1 | simulation.remote_client | started buffering client updates. (seq:75837 ack:75827) 2016-07-01 16:25:38.163186 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:75837 ack:75832) 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | lua shared heap size: 168.124 MB. 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | 40 bytes (o: 417296) : ######################################## 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | 64 bytes (o: 409228) : ####################################### 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | 96 bytes (o: 399081) : ###################################### 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | 80 bytes (o: 58922) : ##### 2016-07-01 16:26:08.084390 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | lua shared heap size: 169.893 MB. 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | 40 bytes (o: 421687) : ######################################## 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | 64 bytes (o: 413619) : ####################################### 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | 96 bytes (o: 411849) : ####################################### 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | 160 bytes (o: 59714) : ##### 2016-07-01 16:27:08.121773 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | lua shared heap size: 171.650 MB. 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | 40 bytes (o: 426049) : ######################################## 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | 96 bytes (o: 424522) : ####################################### 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | 64 bytes (o: 417984) : ####################################### 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | 160 bytes (o: 60508) : ##### 2016-07-01 16:28:08.124230 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | lua shared heap size: 167.695 MB. 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | 40 bytes (o: 419067) : ######################################## 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | 64 bytes (o: 410724) : ####################################### 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | 96 bytes (o: 391674) : ##################################### 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | 56 bytes (o: 59299) : ##### 2016-07-01 16:29:08.173440 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:29:28.722414 | server | 1 | simulation.remote_client | started buffering client updates. (seq:79707 ack:79697) 2016-07-01 16:29:29.194730 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:79707 ack:79703) 2016-07-01 16:29:29.195731 | server | 1 | simulation.remote_client | started buffering client updates. (seq:79715 ack:79703) 2016-07-01 16:29:29.298800 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:79715 ack:79707) 2016-07-01 16:29:29.347832 | server | 1 | simulation.remote_client | started buffering client updates. (seq:79718 ack:79707) 2016-07-01 16:29:29.472995 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:79718 ack:79715) 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | lua shared heap size: 169.428 MB. 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | 40 bytes (o: 423370) : ######################################## 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | 64 bytes (o: 415026) : ####################################### 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | 96 bytes (o: 404186) : ###################################### 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | 56 bytes (o: 60082) : ##### 2016-07-01 16:30:08.188258 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | lua shared heap size: 171.175 MB. 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | 40 bytes (o: 427706) : ######################################## 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | 64 bytes (o: 419361) : ####################################### 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | 96 bytes (o: 416794) : ###################################### 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | 56 bytes (o: 60871) : ##### 2016-07-01 16:31:08.231686 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:31:20.131052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:21.685080 | server | 0 | simulation.core | took 293 ms to update game state 2016-07-01 16:31:21.685080 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:24.025510 | server | 1 | dm.streamer | long QueueUpdate: 10ms 2016-07-01 16:31:24.025510 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 4474963 timestamp: 53115275 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.5552788941563636 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.5552788941563636 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: -9.4000000000000057 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: -9.4000000000000057 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: -10 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 28 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 41 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 91 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 91 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 28 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 48 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 48 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 48 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 85 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 63.75 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 85 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 34 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 60 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 60 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 60 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 33 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 83 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 83 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 49 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 49 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 49 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 21 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 21 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 21 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 131 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 131 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 131 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 37 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-07-01 16:31:25.762906 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 16:31:25.762906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:27.635286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:28.533889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:29.422569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:32.264323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:32.600020 | client | 2 | dm.receiver | long update for object: 9452922 dt: 20ms 2016-07-01 16:31:33.548020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:34.184849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:34.471038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:34.741217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:34.802261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:35.472013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:38.732297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:39.405205 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 16:31:39.405205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:41.115816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:41.178319 | client | 2 | dm.receiver | long update for object: 313970 dt: 6ms 2016-07-01 16:31:41.369530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:41.552652 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 16:31:43.619135 | server | 0 | simulation.core | took 329 ms to update game state 2016-07-01 16:31:43.619135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:43.805259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:45.979606 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 16:31:45.979606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:47.724517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:48.997974 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:31:48.997974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:49.099747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:49.252945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:49.316487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:49.397621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:51.820460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:53.066241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:53.406633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:53.612769 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 16:31:54.666184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:55.968261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:56.223221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:56.418351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:31:58.937221 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:31:58.937221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:00.485453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:00.656111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:03.013913 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 16:32:03.013913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:04.174726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:04.907847 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:32:04.907847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:06.017024 | server | 0 | simulation.core | took 185 ms to update game state 2016-07-01 16:32:06.017024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:06.778078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:06.906100 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 16:32:06.906100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:08.231551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | lua shared heap size: 172.927 MB. 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | 96 bytes (o: 473057) : ######################################## 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | 64 bytes (o: 402385) : ################################## 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | 40 bytes (o: 371772) : ############################### 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | 160 bytes (o: 61157) : ##### 2016-07-01 16:32:08.247175 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:32:08.835479 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 16:32:08.836480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:09.214069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:12.213164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:12.260044 | client | 2 | dm.receiver | long update for object: 313994 dt: 7ms 2016-07-01 16:32:12.306919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:12.481657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:12.613745 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 16:32:12.678789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:13.108075 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:32:13.108075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:13.334227 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 16:32:15.958756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:17.362828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:18.546387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:18.670549 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:32:18.670549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:21.613663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:22.644062 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:32:22.644062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:23.152662 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:32:23.152662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:23.204698 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 16:32:23.235954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:23.361891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:24.673088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:25.590176 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 16:32:25.590176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:25.810512 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 16:32:25.810512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:26.213887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:28.314475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:29.078510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:30.029632 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:32:30.029632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:30.060880 | client | 2 | dm.receiver | long update for object: 1139946 dt: 6ms 2016-07-01 16:32:30.102144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:32.459204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:33.129283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:33.187322 | client | 2 | dm.receiver | long update for object: 1140314 dt: 23ms 2016-07-01 16:32:33.194328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:34.050899 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 16:32:35.640050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:37.193347 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:32:37.193347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:37.277403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:38.091989 | client | 2 | dm.receiver | long update for object: 315159 dt: 5ms 2016-07-01 16:32:38.114008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:38.127013 | client | 2 | dm.receiver | long update for object: 73 dt: 29ms 2016-07-01 16:32:38.268106 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:32:38.268106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:38.284116 | client | 2 | dm.receiver | long update for object: 316182 dt: 20ms 2016-07-01 16:32:39.493243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:39.674536 | client | 2 | dm.receiver | long update for object: 313994 dt: 10ms 2016-07-01 16:32:40.968731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:41.381169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:41.837097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:42.138769 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 16:32:42.138769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:42.225292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:42.778400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:45.160689 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 16:32:45.160689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:45.252225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:45.361298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:48.091883 | server | 0 | simulation.core | took 256 ms to update game state 2016-07-01 16:32:48.091883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:50.240308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:50.524975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:51.186729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:52.077966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:53.166445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:54.366501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:54.559173 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:32:54.559173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:54.672252 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:32:54.672252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:55.047500 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-01 16:32:55.047500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:56.833993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:57.789942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:58.284099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:32:59.482515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:00.514322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:01.693959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:01.756463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:02.081150 | server | 0 | simulation.core | took 246 ms to update game state 2016-07-01 16:33:02.081150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:02.143192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:02.858632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:03.096991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:03.244797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:04.463466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:04.859896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:05.031347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:05.993092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:06.102473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:06.632282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:07.345125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:07.454508 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:33:07.454508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:07.884498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:08.110650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:08.281764 | server | 1 | lua.memory | lua shared heap size: 175.489 MB. 2016-07-01 16:33:08.281764 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:33:08.281764 | server | 1 | lua.memory | 96 bytes (o: 463195) : ######################################## 2016-07-01 16:33:08.281764 | server | 1 | lua.memory | 64 bytes (o: 419590) : #################################### 2016-07-01 16:33:08.282765 | server | 1 | lua.memory | 40 bytes (o: 393903) : ################################## 2016-07-01 16:33:08.282765 | server | 1 | lua.memory | 160 bytes (o: 65498) : ##### 2016-07-01 16:33:08.282765 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:33:08.606981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:11.577945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:11.857781 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:33:11.857781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:11.953572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:12.066360 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 16:33:12.185063 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:12.938564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:13.312814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:13.547971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:14.259447 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 16:33:14.259447 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:14.400540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:14.459580 | client | 2 | dm.receiver | long update for object: 317144 dt: 25ms 2016-07-01 16:33:14.682729 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 16:33:14.740767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:15.354177 | server | 0 | simulation.core | took 263 ms to update game state 2016-07-01 16:33:15.354177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:15.495272 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 16:33:15.495272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:15.571321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:15.737433 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 16:33:15.737433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:15.797472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:16.018620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:16.083664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:18.244190 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:33:18.244190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:18.476144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:20.055813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:20.212864 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 16:33:20.212864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:20.301163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:20.616617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:20.960568 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:33:20.960568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:21.069950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:21.143851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:22.203679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:22.733835 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:33:22.733835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:22.808884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:23.395276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:23.755516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:24.342908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:25.193476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:25.310555 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 16:33:25.552715 | client | 2 | dm.receiver | long update for object: 73 dt: 17ms 2016-07-01 16:33:26.040560 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:33:26.040560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:27.632542 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 16:33:27.632542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:27.715672 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:33:27.726679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:28.503029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:28.811659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:28.953755 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:33:28.953755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:29.519539 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 16:33:29.519539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:31.695622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:32.685392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:32.924724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:33.208913 | server | 0 | simulation.core | took 277 ms to update game state 2016-07-01 16:33:33.310063 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:33.604048 | server | 0 | simulation.core | took 180 ms to update game state 2016-07-01 16:33:33.604048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:34.270492 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:33:34.270492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:34.362554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:34.591709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:34.795844 | client | 2 | dm.receiver | long update for object: 12014 dt: 5ms 2016-07-01 16:33:34.850882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:35.020997 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 16:33:35.020997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:35.189107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:35.392250 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 16:33:35.392250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:36.305741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:36.788379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:36.845417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:37.241681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:37.450820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:39.291574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:39.690784 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:33:39.690784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:39.884635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:40.060298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:40.257429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:41.123714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:43.829341 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:33:43.829341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:43.963750 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:33:43.963750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:44.056809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:44.723254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:46.303184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:46.475851 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:33:46.475851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:47.192915 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 16:33:47.192915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:47.456368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:49.440886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:49.659050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:49.992211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:50.061257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:50.345446 | client | 2 | dm.receiver | long update for object: 9208551 dt: 5ms 2016-07-01 16:33:53.596709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:53.627960 | client | 2 | dm.receiver | long update for object: 11217 dt: 6ms 2016-07-01 16:33:53.978370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:54.130173 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:33:54.130173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:54.315301 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-07-01 16:33:54.315301 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 11646 timestamp: 53308019 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 28 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.3852049512676268 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.3852049512676268 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 95 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 95 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 95 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 88 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 188 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 188 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 51 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 43 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 88 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 88 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 53 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 203 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 203 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 92 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 30 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 92 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 55 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 25 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 25 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 25 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 51 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 41 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 141 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 141 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 301 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 301 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 301 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 28 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 2 } } } } } } } object_type: 5 } } 2016-07-01 16:33:54.529440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:54.712562 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 16:33:55.083662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:57.178355 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:33:57.178355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:58.812493 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:33:58.812493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:59.217561 | server | 0 | simulation.core | took 175 ms to update game state 2016-07-01 16:33:59.217561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:33:59.726829 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:33:59.726829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:00.069059 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 16:34:00.069059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:00.679974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:02.098210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:03.932537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:04.271697 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 16:34:04.271697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:04.512857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:04.647950 | client | 2 | dm.receiver | long update for object: 1149753 dt: 6ms 2016-07-01 16:34:04.920129 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-01 16:34:04.921130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:05.050216 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 16:34:05.051217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:05.141279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:05.864250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:06.526806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:07.540883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:07.819150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:07.830165 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-07-01 16:34:07.830165 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 11217 timestamp: 53324764 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 36 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.3060407249698005 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.3060407249698005 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 73.399999999999991 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 73.399999999999991 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 73 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 111 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 111 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 111 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 38 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 111 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 111 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 95 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 95 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 95 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 56 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 56 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 56 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 37 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 34 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 63 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 63 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 63 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 213 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 213 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 213 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 35 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 35 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 35 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | lua shared heap size: 181.626 MB. 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | 96 bytes (o: 499336) : ######################################## 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | 64 bytes (o: 419021) : ################################# 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | 40 bytes (o: 411411) : ################################ 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | 160 bytes (o: 64173) : ##### 2016-07-01 16:34:08.317992 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:34:08.579585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:08.768637 | client | 2 | dm.receiver | long update for object: 416719 dt: 9ms 2016-07-01 16:34:08.803282 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:34:08.803282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:09.104426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:09.428636 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 16:34:09.463660 | client | 2 | dm.receiver | long update for object: 9514542 dt: 12ms 2016-07-01 16:34:09.625768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:09.777870 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:34:09.778870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:10.100085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:10.488345 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 16:34:10.488345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:10.692561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:11.045672 | client | 2 | dm.receiver | long update for object: 313970 dt: 7ms 2016-07-01 16:34:11.671218 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:34:11.671218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:11.733719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:11.996518 | server | 0 | simulation.core | took 248 ms to update game state 2016-07-01 16:34:11.996518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:12.025538 | client | 2 | dm.receiver | long update for object: 11217 dt: 9ms 2016-07-01 16:34:12.906002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:12.952879 | client | 2 | dm.receiver | long update for object: 8708347 dt: 10ms 2016-07-01 16:34:13.714195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:13.776703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:14.213592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:14.401267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:14.632421 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:34:14.632421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:14.738493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:14.949634 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 16:34:14.949634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:15.211808 | client | 2 | dm.receiver | long update for object: 9072 dt: 35ms 2016-07-01 16:34:16.080388 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 16:34:16.080388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:16.500670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:16.544699 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:34:17.880468 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 16:34:18.079169 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:34:18.079169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:18.298112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:19.848004 | server | 1 | dm.streamer | long QueueUpdate: 40ms 2016-07-01 16:34:19.848004 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 53341222 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 278400 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 37916 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 56 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 15 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 3928050 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-07-01 16:34:20.899084 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:34:20.899084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:22.198263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:22.406887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:24.641999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:24.942843 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:34:24.942843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:25.511472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:27.851568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:28.180949 | server | 0 | simulation.core | took 313 ms to update game state 2016-07-01 16:34:28.180949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:28.363071 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:34:28.363071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:28.560202 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:34:28.560202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:28.634252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:29.657935 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:34:29.657935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:31.121631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:31.228802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:31.416405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:32.174961 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:34:32.174961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:32.407115 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:34:32.407115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:32.568223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:32.856415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:33.166623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:33.535870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:33.922540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:34.322582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:34.400634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:35.369293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:35.431805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:35.556389 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 16:34:37.159402 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:34:37.159402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:37.278796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:38.409204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:38.906218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:39.048857 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 16:34:39.110150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:39.888443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:40.874837 | client | 2 | dm.receiver | long update for object: 8708781 dt: 5ms 2016-07-01 16:34:41.177935 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:34:41.177935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:41.825008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:44.992336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:45.149289 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:34:45.149289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:45.460544 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 16:34:45.460544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:45.803643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:46.082829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:46.248940 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:34:46.248940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:48.383591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:51.161682 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 16:34:51.161682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:52.139868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:52.217989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:52.871638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:53.103227 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 16:34:53.103227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:54.675305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:54.932901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:55.468849 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 16:34:55.468849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:56.240217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:34:58.506450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:00.454115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:01.153408 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:35:01.153408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:02.166162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:02.790306 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 16:35:02.790306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:05.061558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:05.392100 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:35:05.392100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:05.546137 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:35:05.546137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:07.801852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:08.000298 | client | 2 | dm.receiver | long update for object: 9208538 dt: 5ms 2016-07-01 16:35:08.286731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:08.417817 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:35:08.417817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | lua shared heap size: 190.005 MB. 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | 96 bytes (o: 595561) : ######################################## 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | 64 bytes (o: 425726) : ############################ 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | 40 bytes (o: 415576) : ########################### 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | 160 bytes (o: 63259) : #### 2016-07-01 16:35:08.423821 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:35:08.610947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:11.089413 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 16:35:11.089413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:11.222585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:13.109292 | client | 2 | dm.receiver | long update for object: 1139998 dt: 5ms 2016-07-01 16:35:14.027100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:14.735327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:14.797832 | client | 2 | dm.receiver | long update for object: 9534430 dt: 5ms 2016-07-01 16:35:15.239721 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 16:35:15.239721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:15.430700 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 16:35:17.974315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:18.401604 | server | 0 | simulation.core | took 268 ms to update game state 2016-07-01 16:35:18.401604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:18.511679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:18.773853 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:35:18.773853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:18.947970 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:35:18.948971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:19.119086 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:35:19.120096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:19.369252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:19.539368 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 16:35:19.540365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:20.874450 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:35:20.874450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:21.297662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:21.369710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:21.781985 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 16:35:21.781985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:25.570861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:25.863598 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:35:25.863598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:26.395882 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 16:35:26.395882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:26.477937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:27.567056 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:35:27.567056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:27.897447 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:28.739288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:28.817415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:28.911568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:29.001627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:29.175743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:30.347261 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:35:30.347261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:30.699988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:30.873721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:31.634620 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:35:31.634620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:31.761017 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:35:31.761017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:32.029670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:33.550058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:34.280602 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 16:35:34.280602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:35.390528 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:35:35.390528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:35.844695 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 16:35:35.844695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:36.126820 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 16:35:36.127823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:36.371985 | server | 0 | simulation.core | took 237 ms to update game state 2016-07-01 16:35:36.371985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:37.093547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:37.628409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:39.327209 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:35:39.327209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:40.658928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:40.828351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:41.767257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:41.829765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:41.966549 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 16:35:42.181695 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:35:42.181695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:42.318784 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:35:42.318784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:45.910865 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:35:45.910865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:46.248439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:46.262449 | server | 1 | dm.streamer | long QueueUpdate: 11ms 2016-07-01 16:35:46.263449 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9208551 timestamp: 53447939 value { [Protocol.Map.extension] { added { key { [Protocol.string]: "stonehearth:resources:herb:frostsnap" } value { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "items" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "count" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "first_item" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9545982 } } } entries { key { type: STRING string_value: "material" } value { type: STRING string_value: "plant herb resource stockpile_plant" } } entries { key { type: STRING string_value: "uri" } value { type: STRING string_value: "stonehearth:resources:herb:frostsnap" } } entries { key { type: STRING string_value: "canonical_uri" } value { type: STRING string_value: "stonehearth:resources:herb:frostsnap" } } } tables { entries { key { type: NUMBER number_value: 9547305 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9547305 } } } entries { key { type: NUMBER number_value: 9545982 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9545982 } } } entries { key { type: NUMBER number_value: 9532612 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9532612 } } } entries { key { type: NUMBER number_value: 9057577 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9057577 } } } entries { key { type: NUMBER number_value: 9543675 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9543675 } } } entries { key { type: NUMBER number_value: 9534430 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9534430 } } } } } } } } } object_type: 7 } } 2016-07-01 16:35:46.441565 | server | 0 | simulation.core | took 174 ms to update game state 2016-07-01 16:35:46.441565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:46.508611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:49.438382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:49.518526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:51.991465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:52.186468 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 16:35:52.186468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:53.049769 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 16:35:53.049769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:53.603004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:54.823280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:56.529331 | server | 0 | simulation.core | took 335 ms to update game state 2016-07-01 16:35:56.529331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:57.861807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:58.858203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:59.170756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:59.267821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:59.427929 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:35:59.427929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:59.503979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:35:59.879230 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:35:59.879230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:00.711939 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:36:00.711939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:01.007986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:01.101741 | client | 2 | dm.receiver | long update for object: 4475387 dt: 39ms 2016-07-01 16:36:01.526973 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:36:01.526973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:02.256956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:02.335085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:02.690458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:03.023265 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 16:36:03.024266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:03.182371 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:36:03.182371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:03.740191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:03.888759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:04.534190 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 16:36:04.693544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:05.716394 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:05.873498 | client | 2 | dm.receiver | long update for object: 313779 dt: 12ms 2016-07-01 16:36:06.173701 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 16:36:06.173701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:06.681038 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:36:06.681038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:06.741077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:06.858155 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 16:36:07.312459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:07.491579 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:36:07.491579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | lua shared heap size: 171.388 MB. 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | 96 bytes (o: 477620) : ######################################## 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | 64 bytes (o: 395575) : ################################# 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | 40 bytes (o: 341761) : ############################ 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | 160 bytes (o: 60747) : ##### 2016-07-01 16:36:08.452220 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:36:08.610327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:09.547952 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:36:09.547952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:09.890180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:09.994249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:10.391514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:12.222607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:15.034601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:15.034601 | client | 2 | dm.receiver | long update for object: 317144 dt: 10ms 2016-07-01 16:36:15.858488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:16.089835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:16.257947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:16.447074 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 16:36:16.447074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:16.655212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:17.048476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:17.640928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:17.774331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:18.063523 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:36:18.063523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:19.391993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:19.454499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:22.035767 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 16:36:22.035767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:23.174937 | client | 2 | dm.receiver | long update for object: 9559187 dt: 13ms 2016-07-01 16:36:25.709020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:26.093091 | client | 2 | dm.receiver | long update for object: 73 dt: 17ms 2016-07-01 16:36:26.348516 | server | 0 | simulation.core | took 368 ms to update game state 2016-07-01 16:36:26.348516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:26.540646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:27.018450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:29.186906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:29.674948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:31.002616 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 16:36:31.907665 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:36:31.907665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:33.311609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:35.087915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:35.166437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:35.734101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:36.077664 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 16:36:36.077664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:36.573572 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 16:36:36.573572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:36.811057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:39.047594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:39.106488 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-07-01 16:36:39.106488 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9868 timestamp: 53510703 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "status_text_key" } value { type: STRING string_value: "stonehearth:ai.actions.status_text.patrol" } } entries { key { type: STRING string_value: "spin_count" } value { type: NUMBER number_value: 3361 } } } } } } } object_type: 5 } } 2016-07-01 16:36:39.306831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:40.853220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:41.790757 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 16:36:41.790757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:43.841981 | server | 1 | simulation.remote_client | started buffering client updates. (seq:86643 ack:86633) 2016-07-01 16:36:43.893250 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:86643 ack:86639) 2016-07-01 16:36:44.104323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:44.842195 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 16:36:44.842195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:45.067344 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:36:45.067344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:46.014704 | server | 0 | simulation.core | took 242 ms to update game state 2016-07-01 16:36:46.014704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:46.144792 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 16:36:46.514038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:46.679150 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:36:46.679150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:48.928811 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:36:48.928811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:49.797811 | server | 1 | dm.streamer | long QueueUpdate: 16ms 2016-07-01 16:36:49.797811 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9124 timestamp: 53523554 value { [Protocol.transform] { position { x: -288.75000000000068 y: 60 z: -299 } orientation { x: 0 y: 0.70710683878770386 z: 0 w: 0.70710672358538651 } } } object_type: 5 } } 2016-07-01 16:36:51.507365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:51.573880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:51.841639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:51.922692 | client | 2 | dm.receiver | long update for object: 9567329 dt: 23ms 2016-07-01 16:36:54.833960 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 16:36:54.833960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:54.896463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:55.610562 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:36:55.610562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:55.673065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:56.408457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:56.549096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:56.906693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:58.047385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:58.094265 | server | 1 | dm.streamer | long QueueUpdate: 11ms 2016-07-01 16:36:58.094265 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9568704 timestamp: 53532466 value { [Protocol.integer]: 35476850 } object_type: 5 } } 2016-07-01 16:36:58.470647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:36:58.872287 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:36:58.872287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:37:02.313130 | server | 0 | simulation.core | took 255 ms to update game state 2016-07-01 16:37:02.313130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:37:03.100357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:37:03.534646 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:37:03.534646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | lua shared heap size: 180.474 MB. 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | 96 bytes (o: 540015) : ######################################## 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | 64 bytes (o: 404940) : ############################# 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | 40 bytes (o: 362301) : ########################## 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | 160 bytes (o: 61392) : #### 2016-07-01 16:37:08.502056 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | lua shared heap size: 170.972 MB. 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | 96 bytes (o: 460393) : ######################################## 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | 64 bytes (o: 401466) : ################################## 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | 40 bytes (o: 356775) : ############################## 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | 160 bytes (o: 60205) : ##### 2016-07-01 16:38:08.553530 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:38:09.285804 | server | 1 | simulation.remote_client | started buffering client updates. (seq:88118 ack:88108) 2016-07-01 16:38:09.337840 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:88118 ack:88112) 2016-07-01 16:38:55.459591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:38:57.081442 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:38:57.081442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:38:57.992067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:38:58.305279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:38:59.314587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:00.258523 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:39:00.258523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:00.903624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:01.380008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:05.270154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:06.884840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:07.134675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:07.278329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:07.598778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:07.905985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | lua shared heap size: 168.146 MB. 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | 64 bytes (o: 412974) : ######################################## 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | 96 bytes (o: 409264) : ####################################### 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | 40 bytes (o: 371158) : ################################### 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | 160 bytes (o: 62053) : ###### 2016-07-01 16:39:08.599015 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:39:17.797257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:19.720128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:24.780527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:26.103242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:27.210636 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 16:39:27.210636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:27.273139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:27.455501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:27.685372 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:32.772305 | client | 2 | dm.receiver | long update for object: 33 dt: 8ms 2016-07-01 16:39:32.912888 | server | 0 | simulation.core | took 175 ms to update game state 2016-07-01 16:39:32.912888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:33.135036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:33.199079 | client | 2 | dm.receiver | long update for object: 2803 dt: 5ms 2016-07-01 16:39:34.432979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:35.086818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:35.427368 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:39:35.427368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:36.892865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:36.986618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:43.939049 | client | 2 | dm.receiver | long update for object: 9930 dt: 6ms 2016-07-01 16:39:49.067094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:49.349934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:49.487031 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:39:49.487031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:50.800818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:51.299804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:51.501404 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:39:51.501404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:51.865690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:52.473985 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 16:39:52.473985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:53.241714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:53.966912 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 16:39:53.966912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:54.045964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:58.597837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:59.142485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:39:59.550981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:00.580867 | client | 2 | dm.receiver | long update for object: 9930 dt: 5ms 2016-07-01 16:40:01.149777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:01.609649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:04.580765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:05.478656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | lua shared heap size: 179.458 MB. 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | 96 bytes (o: 513123) : ######################################## 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | 64 bytes (o: 415410) : ################################ 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | 40 bytes (o: 385974) : ############################## 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | 160 bytes (o: 62264) : #### 2016-07-01 16:40:08.635029 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:40:08.884613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:10.126827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:11.813174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:15.111852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:15.952100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:16.225468 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:40:16.225468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:17.232003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:17.735775 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:40:17.735775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:17.781805 | client | 2 | dm.receiver | long update for object: 4475331 dt: 10ms 2016-07-01 16:40:18.814520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:19.904473 | server | 0 | simulation.core | took 185 ms to update game state 2016-07-01 16:40:19.904473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:20.312772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:20.441788 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 16:40:20.720069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:20.904191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:21.191383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:21.265432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:21.565594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:23.560115 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:40:23.560115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:23.622616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:24.381425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:25.315110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:26.480280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:27.723289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:29.073467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:29.458190 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 16:40:29.620299 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:29.768397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:30.599528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:31.165572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:31.657445 | client | 2 | dm.receiver | long update for object: 318121 dt: 6ms 2016-07-01 16:40:32.559677 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:40:32.559677 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:32.754892 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:40:32.754892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:33.061096 | client | 2 | dm.receiver | long update for object: 73 dt: 9ms 2016-07-01 16:40:33.452991 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:40:33.452991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:33.644119 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 16:40:33.986346 | server | 1 | dm.streamer | long QueueUpdate: 19ms 2016-07-01 16:40:33.986346 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 11217 timestamp: 53631749 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 36 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.3060407249698005 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.3060407249698005 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 73.399999999999991 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 73.399999999999991 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 73 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 66 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 38 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 66 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 66 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 12 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 12 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 12 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 95 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 95 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 95 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 74 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 74 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 74 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 37 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 34 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 63 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 63 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 63 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 213 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 213 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 213 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 35 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 35 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 35 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-07-01 16:40:35.587439 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:40:35.587439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:35.665569 | client | 2 | dm.receiver | long update for object: 39 dt: 21ms 2016-07-01 16:40:39.697916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:42.265537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:42.568444 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:40:42.568444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:42.764441 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:42.907093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:43.174362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:43.403515 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:40:43.403515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:43.525596 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:40:43.525596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:43.836804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:44.013924 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 16:40:45.815117 | client | 2 | dm.receiver | long update for object: 313970 dt: 15ms 2016-07-01 16:40:45.921189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:46.265891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:46.377294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:47.577491 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 16:40:47.577491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:48.068545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:48.912661 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:49.285689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:49.443791 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 16:40:51.148179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:51.573006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:51.825178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:51.954260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:52.030310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:52.579700 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:40:52.579700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:53.044687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:53.122816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:53.314515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:54.053009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:54.377225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:54.592368 | server | 0 | simulation.core | took 141 ms to process job list 2016-07-01 16:40:54.643402 | client | 2 | dm.receiver | long update for object: 6259637 dt: 12ms 2016-07-01 16:40:56.492415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:56.893865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:58.418303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:58.664526 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:40:58.664526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:58.758281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:58.923015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:59.129154 | server | 0 | simulation.core | took 202 ms to update game state 2016-07-01 16:40:59.129154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:40:59.832623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:00.578753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:01.453248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:01.597810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:01.672865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:01.740906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:02.133171 | server | 0 | simulation.core | took 157 ms to process job list 2016-07-01 16:41:03.094900 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:04.781146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:07.071445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:07.196453 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:41:07.196453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:07.435237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:08.156521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | lua shared heap size: 180.449 MB. 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | 96 bytes (o: 500838) : ######################################## 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | 64 bytes (o: 422572) : ################################# 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | 40 bytes (o: 380133) : ############################## 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | 160 bytes (o: 65792) : ##### 2016-07-01 16:41:08.658989 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:41:08.668994 | client | 2 | dm.receiver | long update for object: 73 dt: 18ms 2016-07-01 16:41:09.721354 | client | 2 | dm.receiver | long update for object: 313970 dt: 17ms 2016-07-01 16:41:10.013998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:11.072895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:11.714413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:12.893348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:12.971478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:14.325671 | client | 2 | dm.receiver | long update for object: 330171 dt: 17ms 2016-07-01 16:41:15.026429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:15.195096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:15.288848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:15.449208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:17.076773 | server | 0 | simulation.core | took 213 ms to update game state 2016-07-01 16:41:17.076773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:17.177312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:17.293389 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 16:41:19.119816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:19.197944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:20.030285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:22.682282 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:41:22.682282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:25.025295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:26.367911 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:41:26.367911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:26.538738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:26.958018 | server | 0 | simulation.core | took 196 ms to update game state 2016-07-01 16:41:26.958018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:27.020060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:27.422329 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:41:27.422329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:27.609455 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:41:27.609455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:28.274897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:29.354032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:29.705284 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 16:41:30.151582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:30.593877 | client | 2 | dm.receiver | long update for object: 404294 dt: 5ms 2016-07-01 16:41:32.638517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:33.110011 | server | 0 | simulation.core | took 390 ms to update game state 2016-07-01 16:41:33.111014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:34.647305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:36.703647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:37.193999 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 16:41:37.193999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:37.364112 | server | 0 | simulation.core | took 153 ms to process job list 2016-07-01 16:41:39.713307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:39.996583 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:40.117665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:42.638065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:43.479624 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:41:43.479624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:43.557753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:45.063706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:46.161559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:46.495206 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:41:46.495206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:46.905600 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 16:41:46.905600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:47.286555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:49.856955 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:41:49.856955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:51.345376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:52.161516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:52.562604 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 16:41:52.562604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:52.669529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:54.465180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:55.090182 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:41:55.090182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:56.740234 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 16:41:56.740234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:41:59.591640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:02.204589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:02.885272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:04.460790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:04.633714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:05.794819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:06.400827 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 16:42:06.400827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:06.639082 | client | 2 | dm.receiver | long update for object: 33 dt: 10ms 2016-07-01 16:42:06.717217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:06.796742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:07.026987 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:42:07.026987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | lua shared heap size: 176.102 MB. 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | 96 bytes (o: 490313) : ######################################## 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | 64 bytes (o: 408341) : ################################# 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | 40 bytes (o: 374206) : ############################## 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | 160 bytes (o: 61313) : ##### 2016-07-01 16:42:08.721964 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:42:10.057513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:10.451734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:10.514238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:13.754449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:14.370545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:14.632383 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 16:42:14.632383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:14.807499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:15.634350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:17.196934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:17.379248 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:42:17.379248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:19.071942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:19.384822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:20.084234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:21.003321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:22.389731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:22.807411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:22.891953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:23.026666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:23.137740 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:42:23.137740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:23.884734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:24.243992 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:42:24.243992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:24.471145 | server | 0 | simulation.core | took 216 ms to update game state 2016-07-01 16:42:24.472145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:25.397764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:25.882966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:25.995284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:27.322920 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:42:27.322920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:27.621589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:28.256001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:29.594184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:29.727272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:30.126034 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-01 16:42:30.126034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:30.502287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:31.109356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:31.557430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:31.558431 | client | 2 | dm.receiver | long update for object: 3258648 dt: 19ms 2016-07-01 16:42:31.710533 | client | 2 | dm.receiver | long update for object: 11217 dt: 11ms 2016-07-01 16:42:34.013655 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 16:42:34.013655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:34.399912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:34.441941 | client | 2 | dm.receiver | long update for object: 2708219 dt: 5ms 2016-07-01 16:42:34.623061 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:35.157418 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 16:42:35.157418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:35.312522 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:42:35.312522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:35.382569 | client | 2 | dm.receiver | long update for object: 9212240 dt: 33ms 2016-07-01 16:42:35.389574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:35.394579 | client | 2 | dm.receiver | long update for object: 9569980 dt: 12ms 2016-07-01 16:42:36.755402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:36.914508 | server | 0 | simulation.core | took 149 ms to process job list 2016-07-01 16:42:37.037591 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:42:37.037591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:37.193695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:37.533923 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:42:37.534924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:37.765076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:37.985223 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 16:42:37.985223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:38.220380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:38.467546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:38.612643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:39.334123 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 16:42:39.583157 | server | 0 | simulation.core | took 217 ms to update game state 2016-07-01 16:42:39.583157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:39.924414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:40.628563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:41.042839 | client | 2 | dm.receiver | long update for object: 9622774 dt: 11ms 2016-07-01 16:42:41.532025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:41.941969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:42.073055 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 16:42:42.073055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:42.201141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:42.474324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:42.570387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:43.033696 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 16:42:43.034697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:43.511015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:43.607079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:43.671122 | client | 2 | dm.receiver | long update for object: 9216629 dt: 11ms 2016-07-01 16:42:43.683131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:44.045386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:44.933212 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 16:42:44.933212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:47.037114 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:47.989765 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:42:48.005393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:49.860380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:50.033284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:50.649987 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:42:50.649987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:50.934492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:51.815303 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 16:42:51.815303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:52.008430 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:42:52.008430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:53.304854 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 16:42:53.304854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:53.505686 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 16:42:53.748848 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:42:53.748848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:54.012029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:55.057807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:55.386601 | server | 0 | simulation.core | took 262 ms to update game state 2016-07-01 16:42:55.386601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:56.059926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:56.992522 | client | 2 | dm.receiver | long update for object: 79 dt: 9ms 2016-07-01 16:42:57.451805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:58.325661 | server | 0 | simulation.core | took 252 ms to update game state 2016-07-01 16:42:58.325661 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:58.392330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:59.009741 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:42:59.010742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:42:59.571120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:00.732428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:01.352079 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 16:43:01.352079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:02.441160 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:02.520293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:03.014095 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:03.252263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:03.491295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:03.746392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:03.860327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:04.343899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:04.422036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:05.649273 | server | 0 | simulation.core | took 218 ms to update game state 2016-07-01 16:43:05.649273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:05.767975 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:43:05.767975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:06.303333 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:06.520477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:06.657569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:07.543128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:08.689636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | lua shared heap size: 181.863 MB. 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | 96 bytes (o: 549330) : ######################################## 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | 64 bytes (o: 410504) : ############################# 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | 40 bytes (o: 379344) : ########################### 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | 160 bytes (o: 61595) : #### 2016-07-01 16:43:08.767766 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:43:08.885711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:08.972769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:11.573011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:11.635515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:13.439707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:14.106177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:14.353040 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 16:43:14.353040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:14.393066 | client | 2 | dm.receiver | long update for object: 310614 dt: 11ms 2016-07-01 16:43:15.838101 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 16:43:15.838101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:15.975665 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:43:15.976665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:16.165792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:17.338648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:17.748869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:18.067080 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:43:18.067080 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:18.493072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:19.095773 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:43:19.095773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:20.115682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:20.689057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:21.037623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:21.100127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:21.688479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:21.759529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:21.934644 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:43:21.934644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:23.381852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:24.109055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:24.783643 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:43:24.783643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:25.767023 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:43:25.767023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:26.660591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:28.539979 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:43:28.539979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:28.618100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:28.949560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:30.346202 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:43:30.346202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:30.503774 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 16:43:30.503774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:31.453475 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 16:43:31.453475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:33.181854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:33.963086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:35.293571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:35.500951 | client | 2 | dm.receiver | long update for object: 313801 dt: 8ms 2016-07-01 16:43:35.647049 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-01 16:43:35.647049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:38.562494 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 16:43:38.562494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:40.218320 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:43:40.218320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:40.903005 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:43:40.903005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:41.055831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:41.130882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:41.341023 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 16:43:41.341023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:41.651228 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:43:41.651228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:41.709268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:42.575847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:42.966826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:45.801718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:45.934807 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 16:43:45.934807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:47.459823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:48.004187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:49.040880 | server | 0 | simulation.core | took 238 ms to update game state 2016-07-01 16:43:49.040880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:49.940480 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:43:49.940480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:50.128606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:50.448820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:51.493371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:51.753497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:51.816009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:55.570817 | server | 1 | simulation.remote_client | started buffering client updates. (seq:93735 ack:93725) 2016-07-01 16:43:55.787961 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 16:43:55.787961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:55.935059 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:43:55.935059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:55.940061 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:93735 ack:93729) 2016-07-01 16:43:56.124188 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 16:43:56.416380 | client | 2 | dm.receiver | long update for object: 73 dt: 20ms 2016-07-01 16:43:56.425386 | client | 2 | dm.receiver | long update for object: 3969444 dt: 8ms 2016-07-01 16:43:56.759609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:57.291964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:57.355006 | server | 1 | simulation.remote_client | started buffering client updates. (seq:93758 ack:93748) 2016-07-01 16:43:57.417048 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:93758 ack:93755) 2016-07-01 16:43:58.238597 | server | 0 | simulation.core | took 174 ms to update game state 2016-07-01 16:43:58.238597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:58.652874 | client | 2 | dm.receiver | long update for object: 33 dt: 12ms 2016-07-01 16:43:58.662883 | client | 2 | dm.receiver | long update for object: 315906 dt: 9ms 2016-07-01 16:43:58.683894 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:43:58.683894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:59.266283 | server | 0 | simulation.core | took 349 ms to update game state 2016-07-01 16:43:59.266283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:59.356579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:59.675568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:59.851685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:43:59.867696 | server | 1 | simulation.remote_client | started buffering client updates. (seq:93793 ack:93783) 2016-07-01 16:43:59.966765 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 16:44:00.004789 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:93793 ack:93784) 2016-07-01 16:44:00.033807 | server | 1 | simulation.remote_client | started buffering client updates. (seq:93796 ack:93784) 2016-07-01 16:44:00.256056 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:93796 ack:93793) 2016-07-01 16:44:00.815631 | client | 2 | dm.receiver | long update for object: 315629 dt: 19ms 2016-07-01 16:44:01.234912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:01.937164 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 16:44:01.937164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:05.837156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:06.178381 | server | 0 | simulation.core | took 334 ms to update game state 2016-07-01 16:44:06.179383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:06.344493 | server | 0 | simulation.core | took 153 ms to process job list 2016-07-01 16:44:06.429550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:07.354166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:07.651843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | lua shared heap size: 183.861 MB. 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | 96 bytes (o: 567954) : ######################################## 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | 64 bytes (o: 412927) : ############################# 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | 40 bytes (o: 363752) : ######################### 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | 160 bytes (o: 62592) : #### 2016-07-01 16:44:08.789594 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:44:09.057177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:09.198754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:09.261796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:11.904307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:13.558584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:15.953774 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 16:44:15.953774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:17.102612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:17.416008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:17.514772 | client | 2 | dm.receiver | long update for object: 12056 dt: 5ms 2016-07-01 16:44:17.731482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:18.830446 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:44:18.830446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:18.976100 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:44:18.976100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:20.469522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:20.547650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:21.584865 | server | 0 | simulation.core | took 219 ms to update game state 2016-07-01 16:44:21.600493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:33.839227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:34.186365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:35.595841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:35.788289 | client | 2 | dm.receiver | long update for object: 2333 dt: 9ms 2016-07-01 16:44:36.067475 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:44:36.067475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:37.048131 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:44:37.048131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:39.939720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:41.405060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:42.095468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:44.077995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:45.090034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:45.202200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:46.276777 | client | 0 | renderer.effects_list [(9626123 Camilla the Skeleton stonehearth:monster_tuning:undead:insane_undead) effect:24 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:44:46.277777 | client | 0 | renderer.effects_list [(9625968 Fausta Bones stonehearth:monster_tuning:undead:insane_undead) effect:25 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:44:46.338818 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:44:46.338818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:46.687403 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:44:46.687403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:46.855460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:46.998110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:47.107491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:47.257942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:47.328989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:47.772445 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:44:47.772445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:48.888176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:49.372832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:49.694666 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:44:49.694666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:49.752705 | client | 2 | dm.receiver | long update for object: 73 dt: 19ms 2016-07-01 16:44:50.588064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:50.871299 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:51.164495 | server | 0 | simulation.core | took 279 ms to update game state 2016-07-01 16:44:51.164495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:51.286577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:51.748129 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:51.810633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:52.452179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:52.989028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:53.121453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:53.215209 | client | 0 | renderer.effects_list [(9625968 Fausta Bones stonehearth:monster_tuning:undead:insane_undead) effect:43 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:44:54.092410 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 16:44:54.092410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:54.634047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:54.770077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:55.171972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:55.465231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:55.598254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:55.703176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:55.836265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:56.314088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:56.690277 | client | 0 | renderer.effects_list [(9626278 Severina the Skeleton stonehearth:monster_tuning:undead:insane_undead) effect:23 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:44:57.453946 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 16:44:57.453946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:57.973996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:59.025265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:59.347416 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 16:44:59.347416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:59.429471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:59.551553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:44:59.718013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:00.364645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:00.872356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:00.951499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:01.278803 | server | 0 | simulation.core | took 198 ms to update game state 2016-07-01 16:45:01.278803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:02.187133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:02.750354 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 16:45:02.750354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:04.950171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:05.133256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:05.469724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:06.398526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:06.584435 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:45:06.584435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:06.698841 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:45:06.698841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:06.805402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:06.906469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:08.786772 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:45:08.786772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | lua shared heap size: 188.536 MB. 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | 96 bytes (o: 571251) : ######################################## 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | 64 bytes (o: 431126) : ############################## 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | 40 bytes (o: 391937) : ########################### 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | 160 bytes (o: 64805) : #### 2016-07-01 16:45:08.786772 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:45:08.865920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:09.586165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:09.830037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:09.993146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:10.057188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:10.184273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:10.255320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:10.468463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:11.724123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:12.343725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:12.976146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:13.357115 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 16:45:13.438021 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:45:13.438021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:13.628869 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 16:45:13.628869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:13.691912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:13.809990 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:45:13.809990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:14.089176 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 16:45:14.089176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:14.535339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:14.753900 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:14.983476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:15.290785 | client | 0 | renderer.effects_list [(9626123 Camilla the Skeleton stonehearth:monster_tuning:undead:insane_undead) effect:79 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:45:15.769105 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 16:45:15.769105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:15.826145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:16.155391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:16.284818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:16.792368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:18.508909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:18.767078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:19.403913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:20.510878 | client | 2 | dm.receiver | long update for object: 11622 dt: 9ms 2016-07-01 16:45:20.847984 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:45:20.847984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:21.060125 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 16:45:21.060125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:21.142179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:21.223234 | client | 0 | renderer.effects_list [(9625294 Nol the Decaying stonehearth:monster_tuning:undead:insane_undead) effect:74 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:45:21.835428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:22.329800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:22.773367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:22.836411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:22.980509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:23.482658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:23.699827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:23.869479 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:45:23.869479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:23.964252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:25.334488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:25.462673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:25.727849 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 16:45:25.869947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:26.635672 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:45:26.635672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:26.761691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:27.030001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:27.206118 | client | 2 | dm.receiver | long update for object: 9501 dt: 5ms 2016-07-01 16:45:27.254150 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:45:27.254150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:27.593377 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:45:27.593377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:27.946793 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:45:27.946793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:28.137919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:28.570335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:28.801681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:28.860719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:29.527165 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:45:29.527165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:29.658254 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 16:45:29.819360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:30.315693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:30.425766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:31.243310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:31.309355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:31.617561 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:45:31.617561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:31.828702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:32.293012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:32.546181 | server | 0 | simulation.core | took 242 ms to update game state 2016-07-01 16:45:32.546181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:33.196212 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:45:33.196212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:33.263256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:33.427366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:33.533287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:33.915780 | server | 0 | simulation.core | took 269 ms to update game state 2016-07-01 16:45:33.915780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:33.994833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:34.077889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:34.140931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:34.467594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:35.198896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:35.417356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:35.627496 | client | 0 | renderer.effects_list [(9625449 Meghaan Wormskull stonehearth:monster_tuning:undead:insane_undead) effect:118 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:45:35.724560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:36.082199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:37.536143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:38.110048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:38.468638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:39.009115 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:45:39.009115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:39.138294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:39.598600 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 16:45:39.598600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:39.923817 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 16:45:39.923817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:39.996867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:40.119948 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:45:40.119948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:40.386127 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:45:40.386127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:40.594265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:40.983524 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:41.854106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:42.122286 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:45:42.122286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:42.222352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:42.522552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:43.210262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:43.396333 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:43.801707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:43.955810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:44.107911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:44.919803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:45.061479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:45.159783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:45.800470 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 16:45:45.800470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:45.949108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:46.035166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:46.596996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:46.787115 | server | 0 | simulation.core | took 179 ms to update game state 2016-07-01 16:45:46.787115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:46.870172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:47.420539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:47.725742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:48.526590 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:45:48.526590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:48.684946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:49.267387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:49.765069 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 16:45:49.765069 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 3258654 timestamp: 54046033 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.2619146889603865 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.2619146889603865 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 73.399999999999991 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 73.399999999999991 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 73 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 51 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 32 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 32 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 32 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 51 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 20 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 20 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 20 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 38 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 93 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 69.75 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 93 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 38 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 60 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 60 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 60 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 37 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 51 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 51 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 141 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 141 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 141 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 36 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-07-01 16:45:51.451827 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:45:51.451827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:52.511712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:53.482245 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:45:53.482245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:54.101268 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:45:54.101268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:54.601487 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 16:45:54.601487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:54.703264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:54.873613 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 16:45:54.873613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:55.282684 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:45:55.282684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:55.976906 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (8984 Luna Wester) still not expired. 2016-07-01 16:45:56.112624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:56.172663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:56.730036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:57.418494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:57.669662 | client | 2 | dm.receiver | long update for object: 3969171 dt: 12ms 2016-07-01 16:45:57.797750 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 16:45:57.797750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:58.147981 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 16:45:58.147981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:45:58.976533 | server | 0 | simulation.core | took 761 ms to process job list 2016-07-01 16:45:59.157655 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 16:46:00.159325 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 16:46:00.160327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:00.621633 | client | 2 | dm.receiver | long update for object: 9216629 dt: 8ms 2016-07-01 16:46:00.630638 | client | 2 | dm.receiver | long update for object: 1139904 dt: 9ms 2016-07-01 16:46:00.698685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:00.812759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:01.095685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:01.225638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:02.186422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:02.629110 | client | 2 | dm.receiver | long update for object: 73 dt: 18ms 2016-07-01 16:46:02.883281 | server | 0 | simulation.core | took 263 ms to process job list 2016-07-01 16:46:02.948326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:05.454948 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:46:05.454948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:05.613055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:06.699925 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:46:06.699925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | lua shared heap size: 202.733 MB. 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | 96 bytes (o: 674617) : ######################################## 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | 64 bytes (o: 450191) : ########################## 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | 40 bytes (o: 438380) : ######################### 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | 160 bytes (o: 67342) : ### 2016-07-01 16:46:08.845395 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:46:09.718967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:10.274918 | server | 0 | simulation.core | took 463 ms to update game state 2016-07-01 16:46:10.275918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:10.472049 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 16:46:10.472049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:10.506071 | client | 2 | dm.receiver | long update for object: 73 dt: 20ms 2016-07-01 16:46:11.960089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:12.966652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:13.085211 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:46:13.085211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:13.217921 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 16:46:13.217921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:13.537134 | server | 0 | simulation.core | took 204 ms to update game state 2016-07-01 16:46:13.537134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:13.658215 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:46:13.658215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:15.021550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:15.234650 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 16:46:15.234650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:15.318706 | client | 2 | dm.receiver | long update for object: 1139884 dt: 5ms 2016-07-01 16:46:15.492822 | client | 2 | dm.receiver | long update for object: 73 dt: 37ms 2016-07-01 16:46:16.139115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:16.487762 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:46:16.487762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:16.796968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:16.948069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:17.104174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:17.278289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:17.554474 | client | 2 | dm.receiver | long update for object: 1140314 dt: 74ms 2016-07-01 16:46:18.380523 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 16:46:18.380523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:18.847836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:19.487118 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 16:46:19.487118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:19.800327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:19.971440 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:46:19.971440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:20.174576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:20.279647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:20.489787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:20.984117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:21.189255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:21.305332 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:46:21.305332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:21.604532 | client | 2 | dm.receiver | long update for object: 6246019 dt: 43ms 2016-07-01 16:46:22.074845 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:46:22.075847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:23.390013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:23.748253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:24.056460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:24.213563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:24.267600 | client | 2 | dm.receiver | long update for object: 33 dt: 32ms 2016-07-01 16:46:24.275605 | client | 2 | dm.receiver | long update for object: 9699642 dt: 8ms 2016-07-01 16:46:24.982286 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 16:46:24.982286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:25.115613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:25.404806 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 16:46:25.404806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:25.793065 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 16:46:25.793065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:26.238364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:26.428490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:26.431492 | server | 1 | simulation.remote_client | started buffering client updates. (seq:96059 ack:96049) 2016-07-01 16:46:26.519550 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:96059 ack:96052) 2016-07-01 16:46:26.669651 | server | 1 | simulation.remote_client | started buffering client updates. (seq:96062 ack:96052) 2016-07-01 16:46:26.763713 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:96062 ack:96059) 2016-07-01 16:46:27.317084 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:46:27.317084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:28.718590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:28.905880 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 16:46:29.542306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:30.619552 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:46:30.619552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:30.726481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:31.252832 | client | 2 | dm.receiver | long update for object: 9701122 dt: 23ms 2016-07-01 16:46:32.710777 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:46:32.710777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:33.416356 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 16:46:33.416356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:33.534752 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:46:33.534752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:35.077535 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:36.191906 | server | 0 | simulation.core | took 244 ms to update game state 2016-07-01 16:46:36.191906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:36.287973 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 16:46:37.067490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:37.132534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:37.249613 | client | 2 | dm.receiver | long update for object: 313994 dt: 12ms 2016-07-01 16:46:37.517792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:37.720928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:38.986772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:39.224932 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:46:39.224932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:40.062490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:40.244612 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:46:40.244612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:40.534805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:41.025134 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:46:41.025134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:41.213258 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 16:46:41.213258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:41.427402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:41.536475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:41.593514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:41.751618 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 16:46:41.751618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:43.445657 | server | 0 | simulation.core | took 387 ms to update game state 2016-07-01 16:46:43.445657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:43.502695 | client | 2 | dm.receiver | long update for object: 404294 dt: 41ms 2016-07-01 16:46:43.653803 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:46:43.653803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:45.380936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:45.628490 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:46:45.628490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:45.757576 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 16:46:45.757576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:46.779000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:47.257919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:47.413959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:47.565607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:47.741971 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 16:46:49.586665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:49.712683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:49.938069 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:46:49.938069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:50.460102 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:51.066884 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 16:46:51.066884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:51.236475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:51.318530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:51.703787 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 16:46:51.704794 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:51.909924 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:46:51.909924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:52.603388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:53.256890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:53.670165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:53.874302 | client | 2 | dm.receiver | long update for object: 2708281 dt: 7ms 2016-07-01 16:46:54.610794 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:46:54.610794 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:54.911995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:55.121136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:55.446816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:55.826812 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:46:55.826812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:55.951819 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:46:55.951819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:56.126030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:56.220093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:57.491942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:57.624030 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 16:46:57.624030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:57.896934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:58.453104 | client | 2 | dm.receiver | long update for object: 33 dt: 11ms 2016-07-01 16:46:58.494135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:59.372925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:46:59.497935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:00.135213 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:47:00.135213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:00.242284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:00.674694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:01.049945 | client | 2 | dm.receiver | long update for object: 9124 dt: 8ms 2016-07-01 16:47:04.255540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:04.396348 | server | 0 | simulation.core | took 128 ms to process job list 2016-07-01 16:47:04.498417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:04.710558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:05.472580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:05.824093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:06.303920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:06.698327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:07.056898 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:47:07.056898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:07.932508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:08.526532 | server | 0 | simulation.core | took 440 ms to update game state 2016-07-01 16:47:08.526532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:08.598579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | lua shared heap size: 208.630 MB. 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | 96 bytes (o: 706773) : ######################################## 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | 64 bytes (o: 448803) : ######################### 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | 40 bytes (o: 446525) : ######################### 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | 56 bytes (o: 83147) : #### 2016-07-01 16:47:08.882005 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:47:08.944508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:09.026811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:09.486130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:09.788497 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 16:47:09.789499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:09.980625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:10.336863 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:47:10.336863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:10.683212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:11.088303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:12.563151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:13.600512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:13.776957 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:47:13.776957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:14.010199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:14.293387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:14.863768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:15.925405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:16.715194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:17.201691 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:47:17.201691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:17.584947 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 16:47:17.584947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:17.811098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:18.085281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:18.474541 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:47:18.474541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:18.737716 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-01 16:47:18.738719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:19.101959 | client | 2 | dm.receiver | long update for object: 9713968 dt: 11ms 2016-07-01 16:47:19.213034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:19.425175 | client | 2 | dm.receiver | long update for object: 2708333 dt: 10ms 2016-07-01 16:47:19.601293 | client | 2 | dm.receiver | long update for object: 8 dt: 14ms 2016-07-01 16:47:19.847457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:20.099876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:20.803547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:23.747533 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:47:23.747533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:24.526826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:25.383445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:25.445954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:26.391511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:26.760772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:30.273560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:30.677528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:31.614528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:35.364585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:36.298578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:37.063138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:37.266064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:37.429420 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:47:37.429420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:37.555508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:38.772537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:40.947541 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:47:40.947541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:45.122606 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 16:47:45.122606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:45.836545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:46.535427 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:47:46.535427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:46.902671 | client | 2 | dm.receiver | long update for object: 313779 dt: 5ms 2016-07-01 16:47:47.827173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:47.889674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:51.265320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:52.430044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:47:52.968588 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 16:48:02.621656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:03.282235 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 16:48:03.282235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:03.816088 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:48:03.816088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:04.318277 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 16:48:04.318277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:04.952602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:05.493461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:05.754938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:06.316071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:07.097762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | lua shared heap size: 209.595 MB. 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | 96 bytes (o: 732938) : ######################################## 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | 64 bytes (o: 456048) : ######################## 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | 40 bytes (o: 431089) : ####################### 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | 160 bytes (o: 69667) : ### 2016-07-01 16:48:08.905379 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:48:09.662210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:10.562477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:11.571025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:12.001541 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:48:12.001541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:15.305840 | client | 2 | dm.receiver | long update for object: 33 dt: 25ms 2016-07-01 16:48:15.379746 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:48:15.379746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:19.068707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:19.604377 | server | 0 | simulation.core | took 249 ms to update game state 2016-07-01 16:48:19.604377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:19.613385 | client | 2 | dm.receiver | long update for object: 8716914 dt: 7ms 2016-07-01 16:48:19.975624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:30.336766 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:48:30.336766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:30.451552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:30.867830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:31.012927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:31.169032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:32.527241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:32.652248 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:48:32.652248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:32.687504 | client | 2 | dm.receiver | long update for object: 10114 dt: 27ms 2016-07-01 16:48:32.693509 | client | 2 | dm.receiver | long update for object: 4474963 dt: 5ms 2016-07-01 16:48:34.363572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:37.141395 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:47.178547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:47.761739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:47.974672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:49.077408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:49.167470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:49.604761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:49.670805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:52.569797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:55.951651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:56.210766 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:48:56.210766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:58.129774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:48:59.491416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:01.220615 | server | 0 | simulation.core | took 195 ms to update game state 2016-07-01 16:49:01.220615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:03.440268 | server | 0 | simulation.core | took 237 ms to update game state 2016-07-01 16:49:03.440268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:04.396143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:04.852790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:04.995821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:05.203586 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 16:49:05.675900 | client | 2 | dm.receiver | long update for object: 906429 dt: 15ms 2016-07-01 16:49:06.220262 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 16:49:06.311324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:08.172567 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 16:49:08.283640 | client | 2 | dm.receiver | long update for object: 1140314 dt: 23ms 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | lua shared heap size: 190.822 MB. 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | 96 bytes (o: 588859) : ######################################## 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | 64 bytes (o: 431167) : ############################# 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | 40 bytes (o: 426571) : ############################ 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | 160 bytes (o: 63814) : #### 2016-07-01 16:49:08.951087 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:49:22.353723 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:49:22.353723 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:22.809072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:22.887201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:24.592620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:24.687405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:25.669529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:26.599146 | client | 2 | dm.receiver | long update for object: 313733 dt: 5ms 2016-07-01 16:49:26.779267 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:49:26.779267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:27.355652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:37.325487 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 16:49:37.325487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:37.392533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:37.613680 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 16:49:37.614680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:37.695735 | client | 2 | dm.receiver | long update for object: 10788 dt: 5ms 2016-07-01 16:49:41.499662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:42.025306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:45.006644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:48.039170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:49.447282 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 16:49:49.447282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:49.541036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:49.784918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:53.024416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:53.070687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:53.376839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:53.938211 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 16:49:53.939213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:54.124337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:49:54.992109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:00.526227 | client | 2 | dm.receiver | long update for object: 9216629 dt: 9ms 2016-07-01 16:50:01.159395 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:02.304414 | client | 2 | dm.receiver | long update for object: 416022 dt: 7ms 2016-07-01 16:50:02.736698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:04.037567 | client | 2 | dm.receiver | long update for object: 3969171 dt: 24ms 2016-07-01 16:50:04.343775 | server | 1 | simulation.remote_client | started buffering client updates. (seq:99622 ack:99612) 2016-07-01 16:50:04.549997 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:99622 ack:99616) 2016-07-01 16:50:04.609273 | server | 1 | simulation.remote_client | started buffering client updates. (seq:99627 ack:99616) 2016-07-01 16:50:04.672795 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:99627 ack:99622) 2016-07-01 16:50:05.884076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:05.956128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:06.656592 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 16:50:06.844717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:06.977807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:07.153923 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 16:50:07.284013 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 16:50:08.990105 | server | 1 | lua.memory | lua shared heap size: 194.416 MB. 2016-07-01 16:50:09.053614 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:50:09.053614 | server | 1 | lua.memory | 96 bytes (o: 625357) : ######################################## 2016-07-01 16:50:09.053614 | server | 1 | lua.memory | 64 bytes (o: 433468) : ########################### 2016-07-01 16:50:09.053614 | server | 1 | lua.memory | 40 bytes (o: 421033) : ########################## 2016-07-01 16:50:09.053614 | server | 1 | lua.memory | 56 bytes (o: 65976) : #### 2016-07-01 16:50:09.053614 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:50:09.053614 | client | 2 | dm.receiver | long update for object: 33 dt: 50ms 2016-07-01 16:50:09.069241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:10.953786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:13.260040 | server | 1 | simulation.remote_client | started buffering client updates. (seq:99771 ack:99761) 2016-07-01 16:50:13.283054 | client | 2 | dm.receiver | long update for object: 73 dt: 8ms 2016-07-01 16:50:13.359104 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:99771 ack:99767) 2016-07-01 16:50:16.354722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:18.896975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:19.077409 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 16:50:19.077409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:19.471673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:19.566737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:19.626777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:19.798892 | client | 2 | dm.receiver | long update for object: 313768 dt: 5ms 2016-07-01 16:50:20.136117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:20.202161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:20.755529 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 16:50:20.781548 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 16:50:21.363935 | server | 0 | simulation.core | took 284 ms to update game state 2016-07-01 16:50:21.363935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:21.730182 | server | 0 | simulation.core | took 242 ms to update game state 2016-07-01 16:50:21.730182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:21.886284 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 16:50:21.887286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:22.404632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:24.223846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:24.340922 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-07-01 16:50:24.766208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:25.498698 | client | 2 | dm.receiver | long update for object: 9501 dt: 14ms 2016-07-01 16:50:25.506703 | client | 2 | dm.receiver | long update for object: 9675510 dt: 7ms 2016-07-01 16:50:25.867944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:26.445327 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 16:50:26.781552 | server | 0 | simulation.core | took 269 ms to process job list 2016-07-01 16:50:32.848896 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100080 ack:100070) 2016-07-01 16:50:33.163438 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100080 ack:100074) 2016-07-01 16:50:33.219712 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100086 ack:100074) 2016-07-01 16:50:33.375443 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100086 ack:100080) 2016-07-01 16:50:37.982270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:38.704702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:38.768744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:39.061939 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 16:50:39.644327 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 16:50:39.644327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:40.325131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:40.732347 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 16:50:41.692987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:42.383449 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 16:50:42.383449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:42.681647 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 16:50:42.681647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:42.932816 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 16:50:42.932816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:43.802396 | server | 0 | simulation.core | took 573 ms to process job list 2016-07-01 16:50:45.664806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:50.892816 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100356 ack:100346) 2016-07-01 16:50:50.973343 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100356 ack:100350) 2016-07-01 16:50:55.153058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:50:57.465507 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100467 ack:100457) 2016-07-01 16:50:57.926378 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100467 ack:100460) 2016-07-01 16:50:57.988880 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100476 ack:100460) 2016-07-01 16:50:58.471669 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100476 ack:100467) 2016-07-01 16:50:58.483677 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100484 ack:100467) 2016-07-01 16:50:58.546728 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100484 ack:100476) 2016-07-01 16:50:58.587746 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100486 ack:100476) 2016-07-01 16:50:58.629393 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100486 ack:100484) 2016-07-01 16:51:00.202558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:02.073984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:02.251894 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:51:02.251894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:02.672208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:02.762121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:04.552720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:05.690613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:06.021498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:06.763026 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:51:06.763026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:06.869179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:06.930459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:07.389393 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:51:07.389393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:08.574491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | lua shared heap size: 175.855 MB. 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | 96 bytes (o: 510106) : ######################################## 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | 64 bytes (o: 407982) : ############################### 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | 40 bytes (o: 353805) : ########################### 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | 160 bytes (o: 61771) : #### 2016-07-01 16:51:09.121888 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:51:10.689796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:13.973258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:19.686153 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100844 ack:100834) 2016-07-01 16:51:19.985872 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100844 ack:100836) 2016-07-01 16:51:20.039529 | server | 1 | simulation.remote_client | started buffering client updates. (seq:100850 ack:100836) 2016-07-01 16:51:20.096823 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:100850 ack:100844) 2016-07-01 16:51:38.646975 | server | 1 | simulation.remote_client | started buffering client updates. (seq:101165 ack:101155) 2016-07-01 16:51:38.912612 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:101165 ack:101157) 2016-07-01 16:51:38.965268 | server | 1 | simulation.remote_client | started buffering client updates. (seq:101170 ack:101157) 2016-07-01 16:51:39.068336 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:101170 ack:101165) 2016-07-01 16:51:40.949175 | client | 2 | dm.receiver | long update for object: 4475015 dt: 39ms 2016-07-01 16:51:41.000210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:41.121290 | client | 2 | dm.receiver | long update for object: 11217 dt: 25ms 2016-07-01 16:51:41.390470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:41.633631 | server | 1 | simulation.remote_client | started buffering client updates. (seq:101216 ack:101206) 2016-07-01 16:51:41.873109 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:101216 ack:101211) 2016-07-01 16:51:41.988920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:44.436017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:44.625142 | server | 0 | simulation.core | took 180 ms to update game state 2016-07-01 16:51:44.625142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:45.761901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:46.106132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:46.178179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:46.439354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:46.622476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:46.755567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:46.930683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:47.634152 | server | 0 | simulation.core | took 384 ms to update game state 2016-07-01 16:51:47.634152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:48.310607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:48.540757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:49.222213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:49.868643 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 16:51:50.185855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:50.804847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:51.993319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:53.432379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:53.571786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:54.825057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:55.831634 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:51:55.832632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:56.393006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:51:58.479595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:02.189909 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:52:02.189909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:02.335964 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 16:52:02.335964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:02.448274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:02.691833 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:52:02.691833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:03.535673 | client | 2 | dm.receiver | long update for object: 3969171 dt: 5ms 2016-07-01 16:52:03.712142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:03.837307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:03.973641 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:52:03.973641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:04.184783 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 16:52:04.184783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:04.261828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:04.936279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:05.125405 | client | 2 | dm.receiver | long update for object: 8708347 dt: 5ms 2016-07-01 16:52:05.233478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:05.370570 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 16:52:05.370570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:05.861898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:06.580376 | server | 0 | simulation.core | took 128 ms to process job list 2016-07-01 16:52:08.528720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:08.675818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | lua shared heap size: 184.668 MB. 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | 96 bytes (o: 514715) : ######################################## 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | 64 bytes (o: 432246) : ################################# 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | 40 bytes (o: 414485) : ################################ 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | 160 bytes (o: 63982) : #### 2016-07-01 16:52:09.163664 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:52:10.037032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:11.120925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:11.417999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:12.566341 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:52:12.566341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:12.802499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:13.059671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:13.199764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:13.506972 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-01 16:52:13.506972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:13.587022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:13.821178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:15.558339 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:52:15.558339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:16.759141 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 16:52:16.759141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:17.489627 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:52:17.489627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:17.675752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:17.834858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:18.566684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:18.837120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:19.286402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:20.029388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:20.185441 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:20.809833 | server | 0 | simulation.core | took 338 ms to update game state 2016-07-01 16:52:20.809833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:20.888887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:21.242123 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:52:21.242123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:22.204683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:22.335471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:22.570572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:22.833454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:28.511976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:29.015600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:30.272174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:31.871194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:31.953250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:32.543644 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-07-01 16:52:32.544646 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 54446385 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 278400 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 35700 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 16 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 4012233.3333333335 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-07-01 16:52:35.832607 | client | 2 | dm.receiver | long update for object: 9760468 dt: 5ms 2016-07-01 16:52:35.898885 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 16:52:35.898885 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 3258706 timestamp: 54450099 value { [Protocol.transform] { position { x: -531.91984588868252 y: 60 z: -261.7800577917443 } orientation { x: 0 y: 0.82192571437838091 z: 0 w: 0.56959469804729412 } } } object_type: 5 } } 2016-07-01 16:52:38.590845 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 16:52:38.590845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:38.941420 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:52:38.941420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:41.430334 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 16:52:41.430334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:42.018663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:45.834323 | server | 0 | simulation.core | took 541 ms to update game state 2016-07-01 16:52:45.834323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:48.699600 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 16:52:48.699600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:50.169773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:51.338859 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:52:51.338859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:53.292417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:54.968519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:55.038191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:55.332384 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 16:52:55.468477 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 16:52:55.468477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:58.196753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:58.333168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:58.931196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:59.504906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:59.783351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:52:59.884518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:00.999051 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:53:00.999051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:05.078052 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 16:53:05.078052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:05.307365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:06.022841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:06.291023 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 16:53:06.291023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:06.479146 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 16:53:06.479146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:06.950267 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 16:53:06.950267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:07.014788 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:07.593992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:07.930267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | lua shared heap size: 177.620 MB. 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | 96 bytes (o: 483187) : ######################################## 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | 64 bytes (o: 425726) : ################################### 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | 40 bytes (o: 382433) : ############################### 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | 160 bytes (o: 64097) : ##### 2016-07-01 16:53:09.215920 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:53:11.542566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:11.924063 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 16:53:11.924063 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:13.344064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:13.518355 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:53:13.518355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:15.153700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:15.231754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:15.299798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:15.354835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:15.436889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:16.577651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:17.969162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:18.854983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:19.015571 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 16:53:19.015571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:19.137116 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:53:19.137116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:19.213167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:19.393289 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 16:53:19.393289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:21.641258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:22.046570 | server | 0 | simulation.core | took 235 ms to update game state 2016-07-01 16:53:22.046570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:23.631726 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 16:53:23.631726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:23.936926 | server | 0 | simulation.core | took 198 ms to update game state 2016-07-01 16:53:23.936926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:24.023984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:26.609262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:26.734045 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:53:26.734045 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:29.316474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:29.394605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:33.298969 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:53:33.298969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:34.281194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:36.229670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:37.579222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:37.672972 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:53:38.081616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:38.821950 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 16:53:38.821950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:39.586419 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:41.043734 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:53:41.043734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:41.795508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:42.324389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:42.548099 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 16:53:42.548099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:43.101750 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:53:43.101750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:44.981589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:45.245010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:46.144918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:46.429125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:47.104594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:51.236142 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 16:53:51.236142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:54.155138 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 16:53:54.155138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:54.298925 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 16:53:54.298925 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 403570 timestamp: 54546082 value { [Protocol.transform] { position { x: 235.30639730799214 y: 40 z: -359.7659932699803 } orientation { x: 0 y: 0.18910750325634354 z: 0 w: -0.98195639017837855 } } } object_type: 5 } } 2016-07-01 16:53:56.771719 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 16:53:56.771719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:56.898805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:57.571329 | server | 0 | simulation.core | took 236 ms to update game state 2016-07-01 16:53:57.571329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:57.664391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:57.949705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:59.137473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:59.262480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:53:59.753998 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:53:59.753998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:01.106151 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 16:54:01.106151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:01.249364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:02.306860 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:54:02.306860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:02.620198 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 16:54:03.657646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:03.713536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:03.791673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:04.118625 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 16:54:04.118625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:04.450346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:06.792097 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:54:06.792097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:06.919426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:08.308414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:08.370916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:08.929216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:09.217421 | server | 1 | lua.memory | lua shared heap size: 184.686 MB. 2016-07-01 16:54:09.217421 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:54:09.218424 | server | 1 | lua.memory | 96 bytes (o: 492546) : ######################################## 2016-07-01 16:54:09.218424 | server | 1 | lua.memory | 40 bytes (o: 434164) : ################################### 2016-07-01 16:54:09.218424 | server | 1 | lua.memory | 64 bytes (o: 431186) : ################################### 2016-07-01 16:54:09.218424 | server | 1 | lua.memory | 56 bytes (o: 74548) : ###### 2016-07-01 16:54:09.218424 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:54:10.954622 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 16:54:10.954622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:11.075401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:12.732070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:13.953576 | server | 0 | simulation.core | took 289 ms to update game state 2016-07-01 16:54:13.953576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:15.435029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:16.703095 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:54:16.703095 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:16.883309 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 16:54:16.883309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:17.121624 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 16:54:17.121624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:17.234699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:18.263993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:18.450278 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:18.638259 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 16:54:18.638259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:19.791806 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:54:19.791806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:19.869934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:21.021563 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:54:21.021563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:21.172599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:21.833167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:22.555852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:23.925696 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 16:54:23.925696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:24.064267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:24.236234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:24.352311 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:24.423359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:26.620234 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 16:54:26.620234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:26.764889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:27.235204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:27.482368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:27.720527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:27.954683 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 16:54:30.747362 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 16:54:30.747362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:30.877144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:31.098293 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 16:54:31.099293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:31.239387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:31.392490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:31.786295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:32.880368 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:54:32.880368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:33.081080 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:33.798318 | server | 0 | simulation.core | took 226 ms to update game state 2016-07-01 16:54:33.798318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:34.363020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:36.144565 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:54:36.144565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:36.607923 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 16:54:36.607923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:36.781591 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:54:36.781591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:38.265492 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-01 16:54:38.265492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:40.748664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:40.925340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:42.717890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:43.516139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:43.625525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:46.378478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:46.503483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:50.057342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:50.213601 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 16:54:50.542463 | server | 0 | simulation.core | took 228 ms to update game state 2016-07-01 16:54:50.542463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:50.845666 | server | 0 | simulation.core | took 294 ms to update game state 2016-07-01 16:54:50.845666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:51.063812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:51.262944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:51.964413 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 16:54:51.964413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:53.885842 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:54:53.885842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:55.950508 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 16:54:55.950508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:56.689664 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 16:54:56.689664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:54:56.814598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:00.763289 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 16:55:00.763289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:00.825793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:00.872670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:01.226994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:02.198959 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 16:55:02.198959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:03.047188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:03.342876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:04.164190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:04.228088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:06.310197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:08.208823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | lua shared heap size: 194.070 MB. 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | 96 bytes (o: 545545) : ######################################## 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | 40 bytes (o: 479241) : ################################### 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | 64 bytes (o: 453968) : ################################# 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | 56 bytes (o: 69162) : ##### 2016-07-01 16:55:09.275141 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:55:09.713255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.059895 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 16:55:10.059895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.079907 | client | 2 | dm.receiver | long update for object: 9208551 dt: 7ms 2016-07-01 16:55:10.175973 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:55:10.175973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.340084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.413130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.596253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.670301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.751356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:10.945485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:11.405793 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 16:55:11.861100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:12.316401 | client | 2 | dm.receiver | long update for object: 11217 dt: 7ms 2016-07-01 16:55:14.631376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:15.768382 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 16:55:15.768382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:17.423450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:18.154395 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:20.830757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:21.389871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:21.613884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:23.222351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:23.683749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:23.895560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:24.043592 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:55:24.043592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:24.607969 | client | 2 | dm.receiver | long update for object: 313994 dt: 12ms 2016-07-01 16:55:25.460390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:26.020279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:26.277181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:26.490539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:27.802459 | server | 0 | simulation.core | took 222 ms to update game state 2016-07-01 16:55:27.802459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:28.185714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:29.877212 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 16:55:29.877212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:29.950111 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 16:55:30.218147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:32.628290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:33.203204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:33.684003 | server | 0 | simulation.core | took 272 ms to update game state 2016-07-01 16:55:33.684003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:33.941172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:34.113286 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 16:55:34.113286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:34.193339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:34.334437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:34.564588 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 16:55:35.873845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:37.178504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:38.293650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:38.999985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:39.078112 | client | 2 | dm.receiver | long update for object: 11217 dt: 10ms 2016-07-01 16:55:39.752699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:39.828751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:40.042681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:40.492982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:41.529896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:41.779691 | server | 1 | dm.streamer | long QueueUpdate: 24ms 2016-07-01 16:55:41.779691 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 1140314 timestamp: 54674887 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "current_path" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -502 y: 61 z: -167 } } } } entries { key { type: NUMBER number_value: 2 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -502 y: 60 z: -168 } } } } entries { key { type: NUMBER number_value: 3 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -494 y: 60 z: -173 } } } } entries { key { type: NUMBER number_value: 4 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -490 y: 60 z: -174 } } } } entries { key { type: NUMBER number_value: 5 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -486 y: 60 z: -176 } } } } entries { key { type: NUMBER number_value: 6 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -485 y: 60 z: -178 } } } } entries { key { type: NUMBER number_value: 7 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -471 y: 60 z: -185 } } } } entries { key { type: NUMBER number_value: 8 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -467 y: 60 z: -188 } } } } entries { key { type: NUMBER number_value: 9 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -459 y: 60 z: -192 } } } } entries { key { type: NUMBER number_value: 10 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -457 y: 60 z: -192 } } } } entries { key { type: NUMBER number_value: 11 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -456 y: 60 z: -194 } } } } entries { key { type: NUMBER number_value: 12 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -448 y: 60 z: -198 } } } } entries { key { type: NUMBER number_value: 13 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -445 y: 60 z: -201 } } } } entries { key { type: NUMBER number_value: 14 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -437 y: 60 z: -205 } } } } entries { key { type: NUMBER number_value: 15 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -433 y: 60 z: -208 } } } } entries { key { type: NUMBER number_value: 16 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -431 y: 60 z: -209 } } } } entries { key { type: NUMBER number_value: 17 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -409 y: 60 z: -210 } } } } entries { key { type: NUMBER number_value: 18 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -403 y: 60 z: -211 } } } } entries { key { type: NUMBER number_value: 19 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -391 y: 60 z: -211 } } } } entries { key { type: NUMBER number_value: 20 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -389 y: 60 z: -212 } } } } entries { key { type: NUMBER number_value: 21 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -383 y: 60 z: -212 } } } } entries { key { type: NUMBER number_value: 22 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -381 y: 60 z: -213 } } } } entries { key { type: NUMBER number_value: 23 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -369 y: 60 z: -215 } } } } entries { key { type: NUMBER number_value: 24 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -365 y: 60 z: -217 } } } } entries { key { type: NUMBER number_value: 25 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -356 y: 60 z: -224 } } } } entries { key { type: NUMBER number_value: 26 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -355 y: 60 z: -226 } } } } entries { key { type: NUMBER number_value: 27 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -351 y: 60 z: -229 } } } } entries { key { type: NUMBER number_value: 28 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -350 y: 60 z: -231 } } } } entries { key { type: NUMBER number_value: 29 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -347 y: 60 z: -235 } } } } entries { key { type: NUMBER number_value: 30 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -343 y: 60 z: -237 } } } } entries { key { type: NUMBER number_value: 31 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -339 y: 60 z: -240 } } } } entries { key { type: NUMBER number_value: 32 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -337 y: 60 z: -244 } } } } entries { key { type: NUMBER number_value: 33 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -335 y: 60 z: -245 } } } } entries { key { type: NUMBER number_value: 34 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -330 y: 60 z: -250 } } } } entries { key { type: NUMBER number_value: 35 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -326 y: 60 z: -252 } } } } entries { key { type: NUMBER number_value: 36 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -321 y: 60 z: -256 } } } } entries { key { type: NUMBER number_value: 37 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -319 y: 60 z: -257 } } } } entries { key { type: NUMBER number_value: 38 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -307 y: 60 z: -259 } } } } entries { key { type: NUMBER number_value: 39 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -303 y: 60 z: -261 } } } } entries { key { type: NUMBER number_value: 40 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -302 y: 60 z: -263 } } } } entries { key { type: NUMBER number_value: 41 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -293 y: 60 z: -275 } } } } entries { key { type: NUMBER number_value: 42 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -291 y: 60 z: -276 } } } } entries { key { type: NUMBER number_value: 43 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -279 y: 60 z: -286 } } } } entries { key { type: NUMBER number_value: 44 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -277 y: 60 z: -288 } } } } entries { key { type: NUMBER number_value: 45 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -276 y: 60 z: -288 } } } } entries { key { type: NUMBER number_value: 46 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -276 y: 60 z: -283 } } } } entries { key { type: NUMBER number_value: 47 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -272 y: 60 z: -283 } } } } entries { key { type: NUMBER number_value: 48 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -272 y: 60 z: -292 } } } } entries { key { type: NUMBER number_value: 49 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -271 y: 60 z: -294 } } } } entries { key { type: NUMBER number_value: 50 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -271 y: 60 z: -300 } } } } entries { key { type: NUMBER number_value: 51 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -270 y: 60 z: -302 } } } } entries { key { type: NUMBER number_value: 52 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -270 y: 60 z: -304 } } } } } } } } } object_type: 5 } } 2016-07-01 16:55:42.268494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:45.278571 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 16:55:45.278571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:45.356699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:45.483403 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 16:55:45.483403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:47.554305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:48.575313 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:55:48.575313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:52.377467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:52.782240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:53.391940 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:55:53.391940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:53.865064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:55.347641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:55.602049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:55.633301 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:55:55.722844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:55:55.798755 | client | 2 | dm.receiver | long update for object: 73 dt: 17ms 2016-07-01 16:55:59.683958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:00.023057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:00.291933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:03.574679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | lua shared heap size: 188.165 MB. 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | 96 bytes (o: 548360) : ######################################## 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | 64 bytes (o: 437578) : ############################### 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | 40 bytes (o: 426134) : ############################### 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | 160 bytes (o: 65034) : #### 2016-07-01 16:56:09.320543 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:56:11.473963 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:56:11.473963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:11.516991 | client | 2 | dm.receiver | long update for object: 12062 dt: 5ms 2016-07-01 16:56:11.688107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:12.736081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:13.229703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:14.038257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:14.242198 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 16:56:15.042546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:16.081508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:16.214221 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 16:56:16.215218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:18.339574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:19.597552 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:56:19.597552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:19.758367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:19.998529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:20.448829 | server | 0 | simulation.core | took 291 ms to update game state 2016-07-01 16:56:20.448829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:20.718008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:23.426858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:26.592769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:27.099906 | client | 2 | dm.receiver | long update for object: 9819447 dt: 5ms 2016-07-01 16:56:29.980309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:30.793392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:30.936047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:35.937854 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:56:35.937854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:38.468561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:38.607655 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 16:56:38.607655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:38.790777 | server | 0 | simulation.core | took 175 ms to update game state 2016-07-01 16:56:38.790777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:39.028937 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 16:56:39.028937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:39.900358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:40.896957 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 16:56:40.896957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:41.044546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:41.590048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:42.432790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:43.070222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:49.397510 | client | 2 | dm.receiver | long update for object: 9124 dt: 5ms 2016-07-01 16:56:55.732813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:57.543606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:56:59.440665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:03.450670 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 16:57:03.450670 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 317863 timestamp: 54752485 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "status_text_key" } value { type: STRING string_value: "stonehearth:ai.actions.status_text.idle" } } entries { key { type: STRING string_value: "spin_count" } value { type: NUMBER number_value: 84 } } } } } } } object_type: 5 } } 2016-07-01 16:57:03.681212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:03.808998 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:57:03.808998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:03.934167 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:57:03.934167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:04.677005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:06.252489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:06.358265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:06.420769 | client | 2 | dm.receiver | long update for object: 406072 dt: 6ms 2016-07-01 16:57:07.925961 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:57:07.925961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:08.058760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:09.062991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | lua shared heap size: 203.700 MB. 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | 96 bytes (o: 733894) : ######################################## 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | 64 bytes (o: 433587) : ####################### 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | 40 bytes (o: 394015) : ##################### 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | 160 bytes (o: 64545) : ### 2016-07-01 16:57:09.367061 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:57:10.806310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:15.907078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:19.539556 | client | 2 | dm.receiver | long update for object: 9208538 dt: 7ms 2016-07-01 16:57:22.897282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:23.838692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:25.397013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:26.644980 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 16:57:26.644980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:27.641737 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:57:27.641737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:30.869466 | client | 2 | dm.receiver | long update for object: 11217 dt: 5ms 2016-07-01 16:57:31.427502 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 16:57:31.427502 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:32.524311 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 16:57:32.524311 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:39.837880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:40.339523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:40.840672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:41.228882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:42.222013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:43.139437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:47.252048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:47.310086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:49.575160 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:49.779296 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-01 16:57:49.779296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:50.394552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:50.865376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:53.426094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:53.626170 | server | 0 | simulation.core | took 184 ms to update game state 2016-07-01 16:57:53.627169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:53.942379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:54.253586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:56.959653 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:57:56.967658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:58.787135 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:57:58.787135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:57:58.953204 | client | 2 | dm.receiver | long update for object: 406072 dt: 5ms 2016-07-01 16:58:06.157296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:06.520814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | lua shared heap size: 213.654 MB. 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | 96 bytes (o: 719164) : ######################################## 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | 40 bytes (o: 483300) : ########################## 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | 64 bytes (o: 472572) : ########################## 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | 56 bytes (o: 78868) : #### 2016-07-01 16:58:09.400154 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:58:13.484765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:14.264026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:14.357783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:15.092865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:15.155366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:15.371364 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 16:58:15.371364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:15.943705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:17.105058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:17.183187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:17.245690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:18.056172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:18.163963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:18.445148 | server | 0 | simulation.core | took 273 ms to update game state 2016-07-01 16:58:18.445148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:23.666690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:25.668547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:26.257942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:27.250605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:27.550804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:31.237007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:31.334070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:31.656287 | server | 0 | simulation.core | took 297 ms to update game state 2016-07-01 16:58:31.656287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:31.895446 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 16:58:31.895446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:31.958489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:32.113591 | client | 2 | dm.receiver | long update for object: 406072 dt: 5ms 2016-07-01 16:58:32.304718 | client | 2 | dm.receiver | long update for object: 3259016 dt: 5ms 2016-07-01 16:58:32.339744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:33.080320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:34.074886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:34.262179 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 16:58:34.263180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:34.764728 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 16:58:34.764728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:35.476830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:36.957647 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 16:58:36.957647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:37.706851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:40.572421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:42.537713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:43.397126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:45.967184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:46.244370 | server | 0 | simulation.core | took 146 ms to process job list 2016-07-01 16:58:46.655496 | server | 0 | simulation.core | took 361 ms to update game state 2016-07-01 16:58:46.655496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:46.951195 | server | 0 | simulation.core | took 147 ms to process job list 2016-07-01 16:58:48.102839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:48.333581 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 16:58:48.333581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:49.966569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:58:50.960326 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:58:50.960326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:05.485162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:05.953517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:06.422940 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 16:59:06.422940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:06.533718 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:59:06.533718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:06.636638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:06.854118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:08.816912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | lua shared heap size: 179.291 MB. 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | 96 bytes (o: 498112) : ######################################## 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | 64 bytes (o: 419747) : ################################# 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | 40 bytes (o: 381653) : ############################## 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | 160 bytes (o: 64077) : ##### 2016-07-01 16:59:09.402367 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 16:59:09.916775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:12.544470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:12.894471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:13.796253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:15.567906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:16.354807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:16.688843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:17.002924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:17.215858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:17.726832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:18.480657 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:59:18.480657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:18.853451 | server | 0 | simulation.core | took 303 ms to update game state 2016-07-01 16:59:18.853451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:19.814456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:20.035617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:20.268392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:20.425496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:21.024081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:21.275263 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 16:59:21.275263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:21.599407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:21.818104 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 16:59:21.818104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:22.028944 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 16:59:22.028944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:23.026609 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 16:59:23.027610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:24.291690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:24.467132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:24.633346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:26.052431 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:26.157741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:28.509153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:29.686078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:33.469382 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 16:59:33.469382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:34.116072 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 16:59:34.116072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:34.567158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:34.837917 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 16:59:34.837917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:34.943987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:35.056062 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 16:59:35.056062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:35.499359 | server | 0 | simulation.core | took 430 ms to update game state 2016-07-01 16:59:35.499359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:35.854595 | server | 0 | simulation.core | took 341 ms to update game state 2016-07-01 16:59:35.854595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:37.901984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:39.432906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:40.502795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:40.954733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:41.520707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:41.567591 | client | 0 | renderer.effects_list [(9839244 Entling stonehearth:monster_tuning:forest:easy_entling) effect:44 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:59:42.531213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:42.769542 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 16:59:42.769542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:42.997231 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 16:59:43.006238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:43.289426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:43.844796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:44.258814 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 16:59:44.258814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:44.352569 | client | 0 | renderer.effects_list [(9838229 Giant Entling stonehearth:monster_tuning:forest:giant_entling) effect:47 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:59:44.562532 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 16:59:44.562532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:44.705342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:44.877457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:44.963515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:45.147637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:45.334764 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 16:59:45.334764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:45.414816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:45.477857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:45.733028 | server | 0 | simulation.core | took 163 ms to process job list 2016-07-01 16:59:46.022222 | server | 0 | simulation.core | took 226 ms to update game state 2016-07-01 16:59:46.022222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:46.266006 | client | 0 | renderer.effects_list [(9839244 Entling stonehearth:monster_tuning:forest:easy_entling) effect:53 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:59:46.266006 | client | 0 | renderer.effects_list [(9839059 Entling stonehearth:monster_tuning:forest:easy_entling) effect:41 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:59:46.703103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:46.918191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:47.175364 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 16:59:47.175364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:47.810277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:48.416216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:48.532996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:50.016183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:50.364662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:50.513761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:50.816696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:51.169042 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:51.492733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:52.354309 | client | 0 | renderer.effects_list [(9842 Gem Lebam) effect:35480 sound] | Unexpected destruction of the sound buffer 2016-07-01 16:59:52.646576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:52.712620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:52.926762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:53.667125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:53.729638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:54.020091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:54.382287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:55.032573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:55.664409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:55.884351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:56.541429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:56.741133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:56.821187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:56.961287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:57.408581 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 16:59:57.408581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:57.475624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:57.576691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:58.181396 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (3969083 Kaven Quess) still not expired. 2016-07-01 16:59:58.181396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:58.349674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:58.459054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:58.609388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:59.701652 | server | 0 | simulation.core | took 373 ms to update game state 2016-07-01 16:59:59.708657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 16:59:59.940813 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:00:00.746350 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:00:00.746350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:00.867431 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:00:00.867431 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:01.104590 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:00:01.105590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:01.322735 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:00:01.322735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:01.965823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:02.272139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:02.578446 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:00:02.578446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:03.085571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:03.478399 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:00:03.479400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:03.539440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:04.334977 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:05.251559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:05.769651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:06.019222 | server | 0 | simulation.core | took 180 ms to update game state 2016-07-01 17:00:06.019222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:06.151007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:06.470220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:08.719187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:08.850513 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:00:08.850513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:09.468348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | lua shared heap size: 206.091 MB. 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | 96 bytes (o: 609028) : ######################################## 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | 40 bytes (o: 503613) : ################################# 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | 64 bytes (o: 474975) : ############################### 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | 56 bytes (o: 75905) : #### 2016-07-01 17:00:09.468348 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:00:11.088324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:11.570261 | server | 0 | simulation.core | took 400 ms to update game state 2016-07-01 17:00:11.572262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:11.715357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:12.161656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:12.319761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:12.599746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:12.862948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:13.390591 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 17:00:13.390591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:13.724512 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:00:13.724512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:13.973757 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9838414 Giant Entling stonehearth:monster_tuning:forest:giant_entling) still not expired. 2016-07-01 17:00:14.165069 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 17:00:14.165069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:14.294858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:15.327483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:15.641029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:15.808141 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:00:15.808141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:15.901205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.011276 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:00:16.243432 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 17:00:16.244433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.313478 | client | 2 | dm.receiver | long update for object: 10359 dt: 5ms 2016-07-01 17:00:16.329489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.485593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.546634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.755777 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:00:16.755777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.939896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:16.958910 | client | 2 | dm.receiver | long update for object: 2803 dt: 57ms 2016-07-01 17:00:17.278122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:17.611349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:17.821486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:18.785421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:19.016615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:19.718051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:19.796180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:19.855480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:20.684995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:20.766144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:20.830656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:21.190749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:22.420091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:23.060898 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (3969083 Kaven Quess) still not expired. 2016-07-01 17:00:23.166056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:23.848980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:24.086381 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:24.135655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:24.472354 | server | 0 | simulation.core | took 217 ms to update game state 2016-07-01 17:00:24.472354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:24.611445 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 17:00:24.611445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:24.812579 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9842 Gem Lebam) still not expired. 2016-07-01 17:00:25.252874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:26.087564 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9838229 Giant Entling stonehearth:monster_tuning:forest:giant_entling) still not expired. 2016-07-01 17:00:26.087564 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 17:00:26.087564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:26.165685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:27.860728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:28.083647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:28.433916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:28.717763 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:00:28.905271 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:29.272111 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:00:29.272111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:29.398532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:29.475442 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9842 Gem Lebam) still not expired. 2016-07-01 17:00:29.849398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:29.946173 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:00:29.946173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:30.206916 | server | 0 | simulation.core | took 228 ms to update game state 2016-07-01 17:00:30.206916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:31.001556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:31.105334 | client | 2 | dm.receiver | long update for object: 462416 dt: 18ms 2016-07-01 17:00:32.808987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:33.816978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:34.237664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:35.658480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:35.767254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:36.293255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:36.761787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:37.099909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:37.497384 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:00:37.497384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:37.544260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:38.423672 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 17:00:38.423672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:38.517426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:38.917561 | client | 2 | dm.receiver | long update for object: 10788 dt: 10ms 2016-07-01 17:00:38.921568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:39.045648 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:00:39.045648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:39.117695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:39.353853 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:00:39.353853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:40.229277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:40.421209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:40.789405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:41.393611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:42.190872 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:00:42.190872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:42.488152 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:00:42.489153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:42.708618 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:00:42.708618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:43.494288 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:00:43.494288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:43.946404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:44.485843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:45.265402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:45.359156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:46.023403 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:00:46.023403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:46.130475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:46.554758 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 17:00:46.555760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:47.215460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:48.206573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:48.966209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:49.395513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:49.475566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:50.206054 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 17:00:50.206054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:50.354153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:50.433206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:50.816180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:51.456044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:51.760116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:53.444802 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:00:53.444802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:53.558194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:54.697685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:54.869568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:55.333119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:55.555196 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 17:00:55.555196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:55.985483 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:00:55.986484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:56.244611 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:00:56.244611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:56.665671 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:00:56.665671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:56.883773 | server | 0 | simulation.core | took 204 ms to update game state 2016-07-01 17:00:56.883773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:57.031873 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:00:58.023825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:58.135901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:58.435100 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:00:58.436100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:58.811285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:58.992572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:59.433048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:59.661382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:00:59.889637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:00.170824 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:01:00.170824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:00.279897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:00.472027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:00.749211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:01.093993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:01.439559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:02.020878 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-01 17:01:02.020878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:02.165975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:02.253032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:02.631989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:03.172903 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 17:01:03.172903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:03.200924 | client | 2 | dm.receiver | long update for object: 313970 dt: 5ms 2016-07-01 17:01:03.386046 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 17:01:03.386046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:04.075226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:04.349042 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:04.475060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:05.119482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:05.368966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:05.629140 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:01:05.629140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:06.362630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:06.580775 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:01:06.580775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:07.228207 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 17:01:07.228207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:07.281245 | client | 2 | dm.receiver | long update for object: 313970 dt: 6ms 2016-07-01 17:01:07.381311 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 17:01:07.381311 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:07.495385 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:01:07.495385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:08.117801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:08.254893 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:01:08.254893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:08.526074 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 17:01:08.526074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:08.656162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:08.910330 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:01:08.910330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:09.038416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:09.445687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:09.515735 | server | 1 | lua.memory | lua shared heap size: 194.311 MB. 2016-07-01 17:01:09.516736 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:01:09.516736 | server | 1 | lua.memory | 96 bytes (o: 563805) : ######################################## 2016-07-01 17:01:09.516736 | server | 1 | lua.memory | 64 bytes (o: 448802) : ############################### 2016-07-01 17:01:09.516736 | server | 1 | lua.memory | 40 bytes (o: 438024) : ############################### 2016-07-01 17:01:09.516736 | server | 1 | lua.memory | 160 bytes (o: 69917) : #### 2016-07-01 17:01:09.516736 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:01:09.752893 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:01:10.184181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:10.589452 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:10.856630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:11.126811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:11.509066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:11.767090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:12.228735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:12.951540 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:01:12.951540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:13.189556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:13.457362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:13.877545 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 17:01:13.877545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:14.350930 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 17:01:14.351932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:14.604099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:15.670795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:16.592581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:18.128654 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:22.295552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:25.089766 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:01:25.089766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:25.199145 | client | 2 | dm.receiver | long update for object: 313970 dt: 6ms 2016-07-01 17:01:25.235793 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:01:25.235793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:26.897385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:28.863824 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:01:28.863824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:28.982608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:30.759873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:30.874647 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:01:30.874647 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 4475015 timestamp: 55071356 value { [Protocol.transform] { position { x: -481.928447996648 y: 60 z: -277.71939657166814 } orientation { x: 0 y: 0.73186317244567545 z: 0 w: 0.68145161003386845 } } } object_type: 5 } } 2016-07-01 17:01:31.147482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:32.436938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:36.380472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:36.849817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:37.692792 | server | 0 | simulation.core | took 179 ms to update game state 2016-07-01 17:01:37.692792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:37.776848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:38.687086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:39.233764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:39.410883 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 17:01:39.410883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:39.670057 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 17:01:39.670057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:39.843172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:41.527932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:42.783761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:46.848917 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 17:01:46.848917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:46.927047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:48.044916 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 17:01:48.044916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:48.196988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:49.125462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:49.486658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:50.364510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:51.010711 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:01:51.010711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:51.330235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:51.858354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:52.150975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:52.432636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:52.657786 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:01:52.657786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:53.902854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:57.700512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:58.054454 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:01:58.054454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:58.493160 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:58.618167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:01:58.794838 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:01:58.794838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:00.302910 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:02:00.302910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:02.606001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:02.921301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:03.903071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:04.227230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:04.647235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:04.961023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:06.947333 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:07.336839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:07.557986 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 17:02:07.557986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:07.729100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:07.837172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:08.043399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:08.908504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:09.079357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:09.173112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | lua shared heap size: 178.730 MB. 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | 96 bytes (o: 513652) : ######################################## 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | 64 bytes (o: 418847) : ################################ 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | 40 bytes (o: 370742) : ############################ 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | 160 bytes (o: 63301) : #### 2016-07-01 17:02:09.528872 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:02:10.759488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:13.313248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:13.461891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:16.617480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:16.727289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:18.608280 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:02:18.608280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:19.359655 | server | 0 | simulation.core | took 299 ms to update game state 2016-07-01 17:02:19.359655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:19.607787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:19.995165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:20.143261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:20.664022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:20.989955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:21.149428 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:02:21.149428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:21.338034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:21.409547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:21.689589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:25.113782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:25.379231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:25.571154 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:02:25.571154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:25.951898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:26.098945 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:02:26.098945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:26.526322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:26.792501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:26.931592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:28.423142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:30.095315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:30.268430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:30.473568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:31.769330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:32.361470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:32.423974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:32.455228 | client | 2 | dm.receiver | long update for object: 9912823 dt: 5ms 2016-07-01 17:02:32.486477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:32.670720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:32.822821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:34.560515 | client | 2 | dm.receiver | long update for object: 9216629 dt: 7ms 2016-07-01 17:02:35.111737 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:02:35.111737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:35.205490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:35.304020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:35.855650 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:02:35.855650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:35.968044 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:02:35.968044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:36.128712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:36.211011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:38.259701 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 17:02:38.259701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:40.231134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:41.862827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:43.540889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:44.986015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:45.067150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:45.209566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:45.296863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:46.464856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:46.553393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:47.211515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:47.662407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:48.658050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:49.088127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:51.894004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:52.004393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:52.066898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:52.191838 | client | 2 | dm.receiver | long update for object: 73 dt: 15ms 2016-07-01 17:02:52.381964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:52.475026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:53.483192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:54.007315 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 17:02:54.008318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:54.230464 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:02:54.230464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:54.454615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:54.795190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:55.317877 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:02:55.317877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:55.816623 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:02:55.816623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:57.190645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:57.221896 | client | 2 | dm.receiver | long update for object: 9208538 dt: 5ms 2016-07-01 17:02:57.642235 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:02:57.642235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:58.311698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:59.401458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:02:59.591593 | client | 2 | dm.receiver | long update for object: 9852298 dt: 12ms 2016-07-01 17:03:00.108932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:00.195990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:00.861433 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 17:03:00.861433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:01.282715 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 17:03:01.745023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:02.202328 | server | 0 | simulation.core | took 279 ms to update game state 2016-07-01 17:03:02.202328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:02.274377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:03.347092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:03.681783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:03.893712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:04.366275 | client | 2 | dm.receiver | long update for object: 403757 dt: 13ms 2016-07-01 17:03:04.392293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:05.110420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:05.188549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:06.073376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:07.240453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:07.740359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:09.109546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | lua shared heap size: 188.093 MB. 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | 96 bytes (o: 532176) : ######################################## 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | 40 bytes (o: 450252) : ################################# 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | 64 bytes (o: 444624) : ################################# 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | 160 bytes (o: 66229) : #### 2016-07-01 17:03:09.559697 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:03:11.803591 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:03:11.803591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:14.137561 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:03:14.137561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:14.560405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:14.701038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:14.780184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:14.997655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:15.808276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:16.339612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:17.135686 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:17.307972 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:03:17.307972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:19.244681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:19.385312 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:03:19.385312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:21.406705 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:03:21.406705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:21.510242 | client | 2 | dm.receiver | long update for object: 9930 dt: 6ms 2016-07-01 17:03:21.724385 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:03:21.724385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:22.343324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:23.154016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:24.445051 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:03:24.445051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:27.017453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:27.095755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:31.095442 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:03:31.095442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:31.594597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:35.808492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:35.989542 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 17:03:35.989542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:36.208690 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:03:36.208690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:36.791173 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 17:03:36.791173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:37.676580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:37.826026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:38.443326 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:03:38.443326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:39.925077 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 17:03:39.952096 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:03:39.952096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:40.155229 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 17:03:40.155229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:40.874021 | server | 0 | simulation.core | took 184 ms to process job list 2016-07-01 17:03:41.392068 | server | 0 | simulation.core | took 475 ms to update game state 2016-07-01 17:03:41.392068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:41.813389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:41.999515 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 17:03:41.999515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:42.121596 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:03:43.130602 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:03:43.130602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:43.443806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:44.321502 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:45.566735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:47.513325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:47.674519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:47.894666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:48.743028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:49.195353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:50.161884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:50.224387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:50.608911 | server | 0 | simulation.core | took 269 ms to update game state 2016-07-01 17:03:50.608911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:50.671416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:51.051364 | client | 2 | dm.receiver | long update for object: 39 dt: 15ms 2016-07-01 17:03:51.368290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:51.592827 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:03:51.593827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:51.745019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:51.950713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:52.023762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:52.267155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:52.986303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:53.017323 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.028330 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.029331 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.029331 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.031333 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.032332 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.032332 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.037336 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.038336 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.038336 | server | 0 | simulation.pathfinder.astar synchronous pathfinder request(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.069357 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.071359 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.082365 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.091373 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.093373 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.094374 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.095375 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.104380 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.114387 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.178429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:53.300989 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:03:53.300989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:53.392507 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.523444 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.675168 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:53.698185 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:54.077436 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:03:54.077436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:54.090447 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:54.336611 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:03:54.336611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:54.348618 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:54.707038 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 17:03:54.707038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:54.793550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:54.809176 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:55.039280 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:55.129340 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:55.455688 | server | 0 | simulation.core | took 208 ms to update game state 2016-07-01 17:03:55.455688 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:55.509959 | client | 2 | dm.receiver | long update for object: 4474963 dt: 7ms 2016-07-01 17:03:55.529973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:03:55.600020 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:55.656057 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:03:56.086346 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:03:56.086346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:09.585144 | server | 1 | lua.memory | lua shared heap size: 169.052 MB. 2016-07-01 17:04:09.586148 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:04:09.586148 | server | 1 | lua.memory | 64 bytes (o: 418241) : ######################################## 2016-07-01 17:04:09.586148 | server | 1 | lua.memory | 96 bytes (o: 400011) : ###################################### 2016-07-01 17:04:09.586148 | server | 1 | lua.memory | 40 bytes (o: 376726) : #################################### 2016-07-01 17:04:09.586148 | server | 1 | lua.memory | 160 bytes (o: 63522) : ###### 2016-07-01 17:04:09.586148 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:04:42.601303 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:42.769347 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:04:42.769347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:42.905141 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:43.094268 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:04:43.095269 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:43.218351 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:04:43.219352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:43.226357 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:43.418484 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:43.527558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:43.693669 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:43.975871 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:44.288068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:44.304076 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:44.465183 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:04:44.626291 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:44.656311 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:44.870454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:44.879460 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:45.063583 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:45.327215 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:45.453384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:45.484636 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:45.609644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:45.644904 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:45.853042 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:46.097206 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:46.355796 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:46.556100 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:46.665488 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:46.865398 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:47.178697 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:47.368001 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:47.550047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:47.677452 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:47.857516 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:48.024609 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:48.158033 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:48.441258 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:48.598539 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:48.671207 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:48.874450 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:49.234023 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:49.371434 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:49.814905 | server | 0 | simulation.core | took 393 ms to update game state 2016-07-01 17:04:49.814905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:50.022139 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:04:50.022139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:50.116933 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:50.342414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:50.367431 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:50.543549 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 17:04:50.543549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:50.576571 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:50.739680 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:50.949819 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:51.141043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:51.266054 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 17:04:51.266054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:51.298321 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:51.502079 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:51.747041 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:52.036643 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:52.261799 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:52.517611 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:52.724924 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:52.924258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:53.058674 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:53.222967 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:53.522436 | server | 0 | simulation.pathfinder.astar (1139858 Bassion Yiss) bfs @ (-502.00, 67.00, -154.00) (bfs)(src) | (1139858 Bassion Yiss) | could not find subspace for starting point (-502.00, 67.00, -154.00). EVERYTHING IS BROKEN! =( 2016-07-01 17:04:53.709945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:55.525768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:56.353731 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:04:56.353731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:57.360317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:57.438446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:58.574532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:59.040479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:59.102989 | client | 2 | dm.receiver | long update for object: 2803 dt: 6ms 2016-07-01 17:04:59.473193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:59.608996 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:04:59.608996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:04:59.830144 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:05:00.557630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:00.843821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:01.465453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:01.606462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:02.702437 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 17:05:02.702437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:03.522549 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:05:03.522549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:03.659641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:04.649301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:05.182658 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 17:05:05.182658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:05.783429 | server | 0 | simulation.core | took 240 ms to update game state 2016-07-01 17:05:05.783429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:06.017584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:07.950876 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:05:07.950876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:09.672026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:09.701045 | server | 1 | lua.memory | lua shared heap size: 180.919 MB. 2016-07-01 17:05:09.701045 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:05:09.701045 | server | 1 | lua.memory | 96 bytes (o: 492137) : ######################################## 2016-07-01 17:05:09.701045 | server | 1 | lua.memory | 64 bytes (o: 430331) : ################################## 2016-07-01 17:05:09.701045 | server | 1 | lua.memory | 40 bytes (o: 377657) : ############################## 2016-07-01 17:05:09.702045 | server | 1 | lua.memory | 160 bytes (o: 65432) : ##### 2016-07-01 17:05:09.702045 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:05:09.770091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:10.152347 | server | 0 | simulation.core | took 256 ms to update game state 2016-07-01 17:05:10.152347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:11.469224 | server | 0 | simulation.core | took 325 ms to process job list 2016-07-01 17:05:11.835470 | server | 0 | simulation.core | took 293 ms to update game state 2016-07-01 17:05:11.835470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:12.082635 | server | 0 | simulation.core | took 230 ms to update game state 2016-07-01 17:05:12.082635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:12.217579 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 17:05:12.217579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:12.662042 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:05:12.662042 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:13.114345 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:05:13.973882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:14.208279 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:05:14.208279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:14.926650 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:05:14.926650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:05:16.820566 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:05:16.820566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | lua shared heap size: 175.705 MB. 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | 64 bytes (o: 433408) : ######################################## 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | 96 bytes (o: 405513) : ##################################### 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | 40 bytes (o: 391237) : #################################### 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | 160 bytes (o: 65130) : ###### 2016-07-01 17:06:09.703719 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | lua shared heap size: 179.503 MB. 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | 64 bytes (o: 441874) : ######################################## 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | 96 bytes (o: 433447) : ####################################### 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | 40 bytes (o: 400067) : #################################### 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | 160 bytes (o: 66872) : ###### 2016-07-01 17:07:09.725191 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:07:16.563490 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:07:16.563490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:16.875721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:16.985265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:17.048177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:20.818624 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:07:20.818624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:21.134550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:21.623876 | server | 0 | simulation.core | took 270 ms to update game state 2016-07-01 17:07:21.623876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:22.608894 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:07:22.608894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:22.687023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:22.915801 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:07:22.915801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:25.882472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:26.729344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:26.949895 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:07:26.949895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:28.131519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:29.094138 | server | 0 | simulation.core | took 228 ms to update game state 2016-07-01 17:07:29.094138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:29.862168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:31.566976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:33.557599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:34.137279 | client | 2 | dm.receiver | long update for object: 73 dt: 9ms 2016-07-01 17:07:35.233228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:35.817279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:36.599728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:41.957486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:43.177941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:44.150312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:44.314360 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:07:44.314360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:44.930037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:46.083318 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:07:46.083318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:47.003722 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:07:47.003722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:47.087780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:52.831226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:53.771705 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:07:53.771705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:54.017336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:54.571706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:54.989986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:07:59.324259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:00.853913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:01.101078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:02.823302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:03.024220 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:08:03.502541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:05.990561 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:08:05.990561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:06.067473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:09.741479 | server | 1 | lua.memory | lua shared heap size: 192.013 MB. 2016-07-01 17:08:09.742480 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:08:09.742480 | server | 1 | lua.memory | 96 bytes (o: 593360) : ######################################## 2016-07-01 17:08:09.742480 | server | 1 | lua.memory | 64 bytes (o: 444483) : ############################# 2016-07-01 17:08:09.742480 | server | 1 | lua.memory | 40 bytes (o: 391182) : ########################## 2016-07-01 17:08:09.742480 | server | 1 | lua.memory | 160 bytes (o: 67736) : #### 2016-07-01 17:08:09.742480 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:08:16.993323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:17.118334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:18.234173 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 17:08:18.234173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:18.402525 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:08:18.402525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:19.221719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:19.410417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:25.661099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:27.789162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:28.399693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:29.173253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:30.015202 | server | 0 | simulation.core | took 241 ms to update game state 2016-07-01 17:08:30.015202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:32.619969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:32.762064 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:08:32.762064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:33.042251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:35.950001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:38.112513 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:08:38.112513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:41.023921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:43.572624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:43.698647 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:08:43.698647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:43.828454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:44.492315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:44.586068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:44.745640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:46.062699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:46.246163 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 17:08:46.246163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:48.976413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:51.262208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:52.226687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:54.639872 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:08:54.639872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:54.811988 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:08:54.811988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:55.014121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:58.037580 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:08:58.037580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:08:58.153658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:00.225993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:05.226715 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118058 ack:118048) 2016-07-01 17:09:05.277747 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118058 ack:118050) 2016-07-01 17:09:05.325779 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118060 ack:118050) 2016-07-01 17:09:05.513402 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118060 ack:118058) 2016-07-01 17:09:05.927888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:06.072300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:06.276438 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 17:09:06.276438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:06.406528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:06.756226 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:09:06.756226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:07.447279 | server | 0 | simulation.core | took 217 ms to update game state 2016-07-01 17:09:07.447279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:07.521329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:07.827534 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:09:07.827534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:07.899582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | lua shared heap size: 203.510 MB. 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | 96 bytes (o: 669020) : ######################################## 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | 64 bytes (o: 463485) : ########################### 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | 40 bytes (o: 427782) : ######################### 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | 160 bytes (o: 70527) : #### 2016-07-01 17:09:09.753535 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:09:20.277916 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:09:20.277916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:21.437254 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118316 ack:118306) 2016-07-01 17:09:21.478519 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118316 ack:118313) 2016-07-01 17:09:21.970890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:22.337477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:22.399979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:22.659864 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 17:09:22.738917 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:09:22.738917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:23.388370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:24.082471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:24.671669 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:09:24.671669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:25.060928 | server | 0 | simulation.core | took 317 ms to update game state 2016-07-01 17:09:25.060928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:27.437724 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:09:27.437724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:30.915425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:31.083723 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:31.610075 | server | 0 | simulation.core | took 230 ms to update game state 2016-07-01 17:09:31.610075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:31.695131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:32.011342 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:09:32.224485 | server | 0 | simulation.core | took 207 ms to process job list 2016-07-01 17:09:32.541695 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118484 ack:118474) 2016-07-01 17:09:32.823966 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118484 ack:118479) 2016-07-01 17:09:32.878239 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118491 ack:118479) 2016-07-01 17:09:33.052127 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118491 ack:118484) 2016-07-01 17:09:33.112414 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118495 ack:118484) 2016-07-01 17:09:33.190548 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118495 ack:118491) 2016-07-01 17:09:34.887728 | server | 0 | simulation.core | took 292 ms to update game state 2016-07-01 17:09:34.887728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:37.703803 | server | 0 | simulation.core | took 262 ms to update game state 2016-07-01 17:09:37.703803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:41.055955 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118622 ack:118612) 2016-07-01 17:09:41.159024 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118622 ack:118617) 2016-07-01 17:09:41.311745 | server | 1 | simulation.remote_client | started buffering client updates. (seq:118627 ack:118617) 2016-07-01 17:09:41.444765 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:118627 ack:118622) 2016-07-01 17:09:41.738851 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 17:09:41.738851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:44.461089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:44.623365 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:09:44.623365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:44.848605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:45.140725 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:09:45.140725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:47.420800 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:09:47.420800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:47.483303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:47.986104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:49.786846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:49.849349 | client | 2 | dm.receiver | long update for object: 313994 dt: 5ms 2016-07-01 17:09:50.361775 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:09:51.529137 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:09:51.529137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:51.625915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:54.436152 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:09:54.436152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:56.122942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:56.765983 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:09:56.765983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:57.116533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:57.213853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:09:58.407940 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:09:58.407940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:01.277488 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:10:01.277488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:01.339992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:01.632909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:01.755990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:04.313751 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:10:04.313751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:04.398808 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:06.383279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:07.015498 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:10:07.015498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:08.163740 | client | 2 | dm.receiver | long update for object: 9950949 dt: 8ms 2016-07-01 17:10:09.224249 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:10:09.224249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | lua shared heap size: 194.331 MB. 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | 96 bytes (o: 612626) : ######################################## 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | 64 bytes (o: 441017) : ############################ 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | 40 bytes (o: 400510) : ########################## 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | 160 bytes (o: 67060) : #### 2016-07-01 17:10:09.780383 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:10:11.313766 | server | 0 | simulation.core | took 211 ms to update game state 2016-07-01 17:10:11.313766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:11.531996 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:10:11.531996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:13.568394 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-07-01 17:10:13.569400 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9994238 timestamp: 55506210 value { [Protocol.integer]: 24244 } object_type: 5 } } 2016-07-01 17:10:13.748470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:13.928682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:14.010207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:14.143295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:15.660698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:16.344801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:17.171386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:17.570652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:18.073485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:20.124523 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:10:20.124523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:20.202653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:20.540733 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:10:20.540733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:21.861923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:21.925965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:22.043044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:22.104085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:22.227166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:22.511357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:22.670463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:25.735387 | server | 0 | simulation.core | took 178 ms to update game state 2016-07-01 17:10:25.735387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:26.343980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:26.638201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:28.185112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:28.310910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:30.007397 | server | 0 | simulation.core | took 347 ms to update game state 2016-07-01 17:10:30.007397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:30.074442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:30.086451 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 17:10:30.086451 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9930 timestamp: 55528208 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 31 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.4011310323534027 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.4011310323534027 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 77 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 77 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 77 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 87 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 137 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 137 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 54 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 54 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 54 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 42 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 87 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 87 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 57 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 157 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 157 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0.2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 90 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 90 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 90 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0.5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 60 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 60 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 60 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 35 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 35 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 35 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 58 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 58 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 58 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 47 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 97 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 97 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 277 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 277 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 277 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 33 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 33 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 33 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-07-01 17:10:30.572584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:30.870412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:31.401069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:33.093649 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:10:33.093649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:34.389674 | client | 2 | dm.receiver | long update for object: 9369526 dt: 17ms 2016-07-01 17:10:35.225929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:35.507377 | server | 0 | simulation.core | took 140 ms to process job list 2016-07-01 17:10:35.843601 | server | 0 | simulation.core | took 182 ms to process job list 2016-07-01 17:10:36.155810 | server | 0 | simulation.core | took 246 ms to update game state 2016-07-01 17:10:36.156811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:36.404976 | client | 2 | dm.receiver | long update for object: 6258138 dt: 26ms 2016-07-01 17:10:36.496037 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:10:36.801241 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:10:37.132462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:37.437666 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:10:39.017198 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 17:10:39.017198 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:39.164399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:40.754241 | server | 0 | simulation.core | took 283 ms to update game state 2016-07-01 17:10:40.754241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:40.878323 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:10:40.878323 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9930085 timestamp: 55542745 value { [Protocol.transform] { position { x: -107.64999999999981 y: 60 z: -317 } orientation { x: 0 y: 0.70710683878770386 z: 0 w: 0.70710672358538651 } } } object_type: 5 } } 2016-07-01 17:10:41.254832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:41.407031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:41.720240 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:10:41.720240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:43.018792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:43.748118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:43.903223 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:10:43.903223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:46.575668 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:10:46.575668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:48.845511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:49.855579 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:10:49.855579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:50.888260 | server | 0 | simulation.core | took 281 ms to update game state 2016-07-01 17:10:50.888260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:51.447633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:52.206044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:53.270404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:53.694687 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:10:53.699692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:53.818771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:56.001329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:56.688791 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 17:10:56.688791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:58.053253 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:10:58.053253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:58.559290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:58.645347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:10:59.738849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:00.533540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:00.675948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:01.019362 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 17:11:01.019362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:01.202485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:01.288542 | client | 2 | dm.receiver | long update for object: 73 dt: 15ms 2016-07-01 17:11:01.517694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:03.596081 | client | 2 | dm.receiver | long update for object: 330551 dt: 8ms 2016-07-01 17:11:03.838244 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:11:03.838244 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:04.466666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:04.539712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:05.687478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:06.557060 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:11:06.557060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:07.023371 | server | 0 | simulation.core | took 267 ms to update game state 2016-07-01 17:11:07.023371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:07.698821 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 17:11:07.698821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:08.961664 | server | 0 | simulation.core | took 224 ms to update game state 2016-07-01 17:11:08.961664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:09.216835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:09.780210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:09.783212 | server | 1 | lua.memory | lua shared heap size: 190.415 MB. 2016-07-01 17:11:09.784214 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:11:09.784214 | server | 1 | lua.memory | 96 bytes (o: 558184) : ######################################## 2016-07-01 17:11:09.784214 | server | 1 | lua.memory | 64 bytes (o: 439181) : ############################### 2016-07-01 17:11:09.784214 | server | 1 | lua.memory | 40 bytes (o: 403739) : ############################ 2016-07-01 17:11:09.784214 | server | 1 | lua.memory | 160 bytes (o: 68803) : #### 2016-07-01 17:11:09.784214 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:11:10.287550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:10.641787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:10.987018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:11.149124 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 17:11:11.149124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:12.029713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:13.982016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:15.242860 | server | 0 | simulation.core | took 334 ms to update game state 2016-07-01 17:11:15.242860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:16.426650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:17.100097 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:11:17.100097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:18.938325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:19.404636 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 17:11:19.404636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:20.315244 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 17:11:20.315244 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8 timestamp: 55599016 value { [Protocol.integer]: 36861350 } object_type: 5 } } 2016-07-01 17:11:20.835591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:22.343598 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:11:22.343598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:22.819915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:23.181157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:23.606442 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:11:23.607443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:24.568084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:25.100439 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:11:25.100439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:25.188496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:25.283561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:25.388630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:25.993036 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:11:25.993036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:27.089053 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:28.763954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:29.146169 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:11:29.146169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:29.302605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:30.217841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:30.323605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:31.572581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:32.086990 | client | 2 | dm.receiver | long update for object: 79 dt: 11ms 2016-07-01 17:11:32.365029 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:11:32.365029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:32.578650 | server | 1 | dm.streamer | long QueueUpdate: 9ms 2016-07-01 17:11:32.578650 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9124 timestamp: 55616230 value { [Protocol.transform] { position { x: -290.24250000000018 y: 60 z: -298 } orientation { x: 0 y: 0.70710683878770386 z: 0 w: 0.70710672358538651 } } } object_type: 5 } } 2016-07-01 17:11:32.811424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:32.923588 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:33.422770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:34.589659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:34.808201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:35.205245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:35.971729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:37.389358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:38.637727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:38.889077 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:11:38.890074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:39.064190 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:11:39.064190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:39.231302 | client | 2 | dm.receiver | long update for object: 313812 dt: 33ms 2016-07-01 17:11:39.457453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:40.102101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:40.192631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:40.583893 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:11:40.583893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:41.132963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:41.255751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:42.991685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:44.713167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:44.791297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:48.902829 | server | 0 | simulation.core | took 235 ms to update game state 2016-07-01 17:11:48.902829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:49.070177 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 17:11:49.070177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:49.337355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:49.603533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:49.926749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:50.873704 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:11:50.873704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:51.975630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:53.026397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:54.450141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:54.864825 | server | 0 | simulation.core | took 348 ms to update game state 2016-07-01 17:11:54.864825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:54.997913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:55.218061 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 17:11:55.218061 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:56.164990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:56.741110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:57.166981 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:11:57.166981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:57.337094 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:11:57.337094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:57.381125 | client | 2 | dm.receiver | long update for object: 313970 dt: 7ms 2016-07-01 17:11:57.595268 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:11:58.477769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:59.384085 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:11:59.384085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:11:59.574753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:00.070713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:01.706712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:02.222620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:02.378960 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 17:12:02.378960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:02.573256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:02.867163 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:12:02.867163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:03.548862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:04.336742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:04.505797 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:12:04.505797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:04.780919 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 17:12:04.780919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:05.235009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:05.434918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:07.499231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:08.922251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:09.233590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:09.382639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:09.677637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | lua shared heap size: 203.943 MB. 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | 96 bytes (o: 636978) : ######################################## 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | 40 bytes (o: 462812) : ############################# 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | 64 bytes (o: 460292) : ############################ 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | 56 bytes (o: 73845) : #### 2016-07-01 17:12:09.811038 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:12:10.435815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:11.588645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:11.843607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:12.273626 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:12:12.273626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:13.255818 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:12:13.255818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:14.497664 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:12:14.497664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:15.776118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:18.566935 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:12:18.566935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:18.814887 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:12:18.815885 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 3579084 timestamp: 55676577 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "contents" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "current_crop_details" } value { type: TABLE table_value: 134 } } entries { key { type: STRING string_value: "general_fertility" } value { type: NUMBER number_value: 22 } } entries { key { type: STRING string_value: "has_set_crop" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "current_crop_alias" } value { type: STRING string_value: "stonehearth:crops:corn_crop" } } entries { key { type: STRING string_value: "size" } value { type: USERDATA userdata_value { type_id: 115 [Protocol.point2f] { x: 11 y: 11 } } } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 2 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 14 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 26 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 38 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 50 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 62 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 74 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 86 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 98 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 110 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 122 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 3 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 4 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 5 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 6 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 7 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 8 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 9 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 10 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 11 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 12 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 13 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9316877 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9472266 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9470398 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9470880 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9471517 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9471837 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9472632 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9473027 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9473814 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 15 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 16 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 17 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 18 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 19 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 20 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 21 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 22 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 23 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 24 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 25 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 27 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 28 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 29 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 30 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 31 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 32 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 33 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 34 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 35 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 36 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 37 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9316420 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9469936 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9469021 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9468670 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9468330 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9312065 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9311731 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9474412 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 39 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 40 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 41 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 42 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 43 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 44 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 45 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 46 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 47 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 48 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 49 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 51 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 52 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 53 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 54 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 55 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 56 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 57 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 58 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 59 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 60 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 61 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9316169 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9315814 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9315282 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9314878 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9467373 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9467934 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9312663 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9313009 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 63 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 64 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 65 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 66 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 67 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 68 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 69 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 70 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 71 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 72 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 73 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 75 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 76 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 77 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 78 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 79 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 80 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 81 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 82 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 83 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 84 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 85 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9466827 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 7 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 87 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 88 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 89 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 90 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 91 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 92 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 93 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 94 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 95 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 96 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 97 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 8 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 99 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 100 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 101 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 102 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 103 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 104 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 105 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 106 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 107 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 108 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 109 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9465116 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9464628 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9465942 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9466349 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9463009 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9462540 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9461603 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9461067 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9460809 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 9 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 111 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 112 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 113 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 114 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 115 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 116 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 117 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 118 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 119 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 120 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 121 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: true } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 10 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: TABLE table_value: 123 } } entries { key { type: NUMBER number_value: 2 } value { type: TABLE table_value: 124 } } entries { key { type: NUMBER number_value: 3 } value { type: TABLE table_value: 125 } } entries { key { type: NUMBER number_value: 4 } value { type: TABLE table_value: 126 } } entries { key { type: NUMBER number_value: 5 } value { type: TABLE table_value: 127 } } entries { key { type: NUMBER number_value: 6 } value { type: TABLE table_value: 128 } } entries { key { type: NUMBER number_value: 7 } value { type: TABLE table_value: 129 } } entries { key { type: NUMBER number_value: 8 } value { type: TABLE table_value: 130 } } entries { key { type: NUMBER number_value: 9 } value { type: TABLE table_value: 131 } } entries { key { type: NUMBER number_value: 10 } value { type: TABLE table_value: 132 } } entries { key { type: NUMBER number_value: 11 } value { type: TABLE table_value: 133 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9464305 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9464131 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9463727 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9463470 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9462765 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9461893 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 7 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9461325 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9460606 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 9 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "contents" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9460298 } } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "y" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "is_furrow" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "x" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "overlay" } value { type: STRING string_value: "stonehearth:effects:plant_crop_overlay_effect" } } entries { key { type: STRING string_value: "name" } value { type: STRING string_value: "i18n(stonehearth:entities.crops.corn_crop.display_name)" } } entries { key { type: STRING string_value: "icon" } value { type: STRING string_value: "/stonehearth/entities/crops/corn_crop/icon.png" } } entries { key { type: STRING string_value: "uri" } value { type: STRING string_value: "stonehearth:crops:corn_crop" } } entries { key { type: STRING string_value: "description" } value { type: STRING string_value: "i18n(stonehearth:entities.crops.corn_crop.description)" } } } } } } } object_type: 5 } } 2016-07-01 17:12:20.839457 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:12:20.839457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:22.205946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:22.732557 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:12:22.732557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:23.496966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:23.809582 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:12:23.809582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:24.243354 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 17:12:24.243354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:24.538768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:24.679401 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:12:24.679401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:24.758689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:25.821223 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:12:25.821223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:26.222491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:26.581731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:27.815850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:28.788181 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:12:28.788181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:29.705933 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 17:12:29.705933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:31.383048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:31.554110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:31.828536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:31.891578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:32.236808 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:12:32.237809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:32.360891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:32.797181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:33.011325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:34.414785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:34.700976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:38.262657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:38.452123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:38.675379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:39.006226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:39.710948 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-01 17:12:39.710948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:40.281026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:40.347069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:40.550206 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 17:12:40.550206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:40.969486 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:12:40.969486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:41.713983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:41.726991 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-07-01 17:12:41.787032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:42.076224 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:43.226892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:43.355678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:44.571660 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:12:44.571660 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:44.634155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:45.705223 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:12:45.705223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:45.814615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:46.120903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:48.102663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:48.566371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:48.785513 | server | 0 | simulation.core | took 206 ms to update game state 2016-07-01 17:12:48.785513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:48.844553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:49.345888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:51.117629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:52.003223 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:12:52.003223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:55.094362 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:12:55.094362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:55.237458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:55.996442 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:12:55.996442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:56.608261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:56.854142 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 17:12:56.854142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:57.164202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:57.281525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:57.497248 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:12:57.497248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:57.814459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:58.198716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:58.414861 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 17:12:58.414861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:58.671031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:12:58.772101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:01.570892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:03.787242 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 17:13:03.787242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:04.855228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:05.101796 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:13:05.101796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:05.371454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:05.666651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:06.216343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:08.350888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:09.036974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | lua shared heap size: 198.585 MB. 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | 96 bytes (o: 625883) : ######################################## 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | 64 bytes (o: 462920) : ############################# 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | 40 bytes (o: 430536) : ########################### 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | 160 bytes (o: 70183) : #### 2016-07-01 17:13:09.862296 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:13:10.219246 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:13:10.219246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:11.155197 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 17:13:11.781335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:12.749163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:13.438765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:14.531683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:14.691951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:16.136210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:17.095538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:17.661601 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:13:17.661601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:18.843612 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:13:18.843612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:20.545517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:20.810860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:21.487521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:21.779146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:24.481791 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:13:24.481791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:24.843979 | server | 0 | simulation.core | took 240 ms to update game state 2016-07-01 17:13:24.843979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:25.130412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:26.650698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:27.531081 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:13:27.531081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:27.577959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:27.717547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:28.905912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:29.525685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:30.975284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:31.594893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:31.803448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:32.172933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:34.383478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:34.594467 | server | 0 | simulation.core | took 190 ms to update game state 2016-07-01 17:13:34.594467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:34.852638 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:13:34.852638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:35.088802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:37.532802 | server | 0 | simulation.core | took 226 ms to update game state 2016-07-01 17:13:37.532802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:37.685136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:41.565603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:42.134469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:43.602626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:44.649913 | server | 0 | simulation.core | took 270 ms to update game state 2016-07-01 17:13:44.649913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:44.882069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:45.195277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:45.658587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:45.791676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:47.322323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:47.478350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:48.628540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:48.806842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:50.453025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:51.507537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:51.648163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:52.057060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:53.360262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:53.440552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:53.658697 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:13:53.658697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:53.917869 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 17:13:53.917869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:53.980911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:54.702393 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 17:13:54.702393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:55.166703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:55.277777 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:13:55.278777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:57.482084 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:13:57.482084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:57.613488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:13:57.700405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:00.796051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:01.356126 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:14:01.551256 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:14:01.551256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:01.796420 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:14:01.796420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:02.027573 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:14:02.028574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:04.116971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:04.530245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:04.697358 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:14:04.697358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:07.319725 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:14:07.319725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:08.299550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:09.319115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:09.885694 | server | 1 | lua.memory | lua shared heap size: 212.326 MB. 2016-07-01 17:14:09.886696 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:14:09.886696 | server | 1 | lua.memory | 96 bytes (o: 699719) : ######################################## 2016-07-01 17:14:09.886696 | server | 1 | lua.memory | 40 bytes (o: 485629) : ########################### 2016-07-01 17:14:09.886696 | server | 1 | lua.memory | 64 bytes (o: 482709) : ########################### 2016-07-01 17:14:09.886696 | server | 1 | lua.memory | 160 bytes (o: 72126) : #### 2016-07-01 17:14:09.886696 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:14:10.607176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:11.324660 | server | 1 | dm.streamer | long QueueUpdate: 14ms 2016-07-01 17:14:11.324660 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10069608 timestamp: 55828817 value { [Protocol.Ref.ref_object_id]: 10069597 } object_type: 5 } } 2016-07-01 17:14:11.465752 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:14:11.465752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:11.683895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:12.892510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:13.049782 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:14:13.049782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:13.238763 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 17:14:13.238763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:13.772383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:14.529941 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:14:14.529941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:14.654125 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:14:14.654125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:14.806227 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 17:14:14.815233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:14.936315 | client | 2 | dm.receiver | long update for object: 10069599 dt: 5ms 2016-07-01 17:14:15.317568 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 17:14:15.317568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:15.917970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:17.360932 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:14:17.360932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:17.466003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:17.592086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:17.722174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:18.180479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:21.487012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:21.794386 | client | 2 | dm.receiver | long update for object: 3969171 dt: 12ms 2016-07-01 17:14:22.669169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:23.352521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:24.487102 | server | 0 | simulation.core | took 234 ms to update game state 2016-07-01 17:14:24.487102 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:24.810789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:26.657526 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:14:26.657526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:27.355924 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:14:27.355924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:29.271425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:31.388676 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:14:31.388676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:31.518075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:34.242139 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 17:14:34.242139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:35.349196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:36.778559 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 17:14:36.778559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:36.980415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:37.090805 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:14:37.090805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:37.234901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:39.191584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:40.450106 | server | 0 | simulation.core | took 197 ms to update game state 2016-07-01 17:14:40.450106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:40.537158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:41.199567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:41.385912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:44.040586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:46.721066 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:14:46.721066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:48.523246 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:14:48.523246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:48.585760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:48.658276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:48.796368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:49.960513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:50.817957 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 17:14:50.818956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:51.780187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:53.324765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:55.689109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:56.043235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:57.327386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:14:59.549472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:02.623989 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:15:02.623989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:03.430720 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:15:03.430720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:05.897370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:06.579257 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 17:15:06.579257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:07.212264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | lua shared heap size: 198.216 MB. 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | 96 bytes (o: 606119) : ######################################## 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | 64 bytes (o: 461874) : ############################## 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | 40 bytes (o: 435663) : ############################ 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | 160 bytes (o: 68202) : #### 2016-07-01 17:15:09.909614 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:15:11.980782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:13.808686 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:14.479129 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:14.724518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:17.899906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:18.103239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:18.308378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:18.851738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:28.064567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:29.013454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:29.345434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:32.606853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:32.669356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:33.182357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:34.024285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:34.882396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:37.369314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:37.467001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:37.827244 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:37.994353 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:15:37.994353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:40.372601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:41.978937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:42.332101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:42.412249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:42.515944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:42.658038 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:15:42.658038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:43.176555 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:15:43.177554 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 416377 timestamp: 55930704 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "current_path" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -256 y: 60 z: 24 } } } } } } } } } object_type: 5 } } 2016-07-01 17:15:44.367898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:45.728532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:46.790733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:49.748540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:53.577349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:54.809119 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:15:54.809119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:15:56.542040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:05.761732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:07.478670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:07.634927 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:16:07.634927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:07.937983 | client | 2 | dm.receiver | long update for object: 9072 dt: 6ms 2016-07-01 17:16:07.948990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:09.955227 | server | 1 | lua.memory | lua shared heap size: 200.222 MB. 2016-07-01 17:16:09.956231 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:16:09.956231 | server | 1 | lua.memory | 96 bytes (o: 659167) : ######################################## 2016-07-01 17:16:09.956231 | server | 1 | lua.memory | 64 bytes (o: 460364) : ########################### 2016-07-01 17:16:09.956231 | server | 1 | lua.memory | 40 bytes (o: 401397) : ######################## 2016-07-01 17:16:09.956231 | server | 1 | lua.memory | 160 bytes (o: 69873) : #### 2016-07-01 17:16:09.956231 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:16:10.553965 | client | 2 | dm.receiver | long update for object: 33 dt: 7ms 2016-07-01 17:16:13.621494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:14.246540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:14.371547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:14.482088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:18.742821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:21.771631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:22.589713 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:16:22.589713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:26.312171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:29.639941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:29.749314 | client | 2 | dm.receiver | long update for object: 9930 dt: 5ms 2016-07-01 17:16:30.173390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:34.179067 | server | 0 | simulation.core | took 202 ms to update game state 2016-07-01 17:16:34.179067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:34.545425 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:16:34.545425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:34.815543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:34.980654 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:35.511443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:35.811117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:36.047053 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:36.109556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:36.243983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:37.174791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:38.077551 | server | 1 | simulation.remote_client | started buffering client updates. (seq:125308 ack:125298) 2016-07-01 17:16:38.128444 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:125308 ack:125304) 2016-07-01 17:16:41.584156 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:16:42.306765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:43.399938 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 17:16:43.399938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:43.666044 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 17:16:43.666044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:44.055816 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:16:44.055816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:44.118319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:44.352819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:50.105128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:50.779511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:51.610449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:53.591792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:55.549322 | client | 2 | dm.receiver | long update for object: 6245590 dt: 6ms 2016-07-01 17:16:57.578822 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:16:57.578822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:57.851086 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 17:16:57.851086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:57.980172 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:16:57.980172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:58.297385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:58.389445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:58.531540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:59.262028 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:16:59.262028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:16:59.500187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:00.104903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:00.694842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:01.093073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:01.258528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:02.922569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:03.134495 | server | 0 | simulation.core | took 196 ms to update game state 2016-07-01 17:17:03.134495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:03.539281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:03.759841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:04.941630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:04.988508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:05.980754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:06.368942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:07.667341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:08.472320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:09.328662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:09.453675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:09.999858 | server | 1 | lua.memory | lua shared heap size: 199.481 MB. 2016-07-01 17:17:09.999858 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:17:09.999858 | server | 1 | lua.memory | 96 bytes (o: 601512) : ######################################## 2016-07-01 17:17:09.999858 | server | 1 | lua.memory | 64 bytes (o: 456069) : ############################## 2016-07-01 17:17:10.016880 | server | 1 | lua.memory | 40 bytes (o: 453700) : ############################## 2016-07-01 17:17:10.016880 | server | 1 | lua.memory | 56 bytes (o: 68615) : #### 2016-07-01 17:17:10.016880 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:17:10.499454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:11.289443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:11.879206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:13.060201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:13.353290 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 17:17:13.353290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:15.053325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:15.131455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:16.015485 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:17:16.015485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:16.093615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:16.145892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:17.294504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:18.159672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:19.860933 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:17:19.860933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:20.020210 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:17:20.111896 | client | 2 | dm.receiver | long update for object: 406072 dt: 5ms 2016-07-01 17:17:20.159929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:21.342266 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:17:21.342266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:22.025737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:22.165764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:23.102259 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:17:23.102259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:23.244060 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:17:23.244060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:23.435037 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:17:23.435037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:23.893344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:24.527826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:27.252065 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:17:27.252065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:27.489165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:27.826390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:29.055146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:30.114187 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:17:30.114187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:30.395452 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:32.511085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:32.704993 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:17:32.705993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:32.834080 | client | 2 | dm.receiver | long update for object: 317863 dt: 5ms 2016-07-01 17:17:32.983180 | server | 0 | simulation.core | took 216 ms to update game state 2016-07-01 17:17:32.984181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:33.142284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:33.340417 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:17:33.340417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:35.594802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:35.764476 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:17:35.764476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:37.269067 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:17:37.269067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:37.454503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:38.518302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:40.320830 | server | 0 | simulation.core | took 266 ms to update game state 2016-07-01 17:17:40.320830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:41.552818 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 17:17:41.552818 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9208551 timestamp: 56069428 value { [Protocol.Map.extension] { added { key { [Protocol.string]: "stonehearth:food:berries:berry_basket" } value { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "items" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "count" } value { type: NUMBER number_value: 25 } } entries { key { type: STRING string_value: "first_item" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9488152 } } } entries { key { type: STRING string_value: "material" } value { type: STRING string_value: "food_container raw_food fruit berry vegetarian stockpile_raw_food" } } entries { key { type: STRING string_value: "uri" } value { type: STRING string_value: "stonehearth:food:berries:berry_basket" } } entries { key { type: STRING string_value: "canonical_uri" } value { type: STRING string_value: "stonehearth:food:berries:berry_basket" } } } tables { entries { key { type: NUMBER number_value: 9488152 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9488152 } } } entries { key { type: NUMBER number_value: 9856598 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9856598 } } } entries { key { type: NUMBER number_value: 9071099 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9071099 } } } entries { key { type: NUMBER number_value: 9522972 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9522972 } } } entries { key { type: NUMBER number_value: 9521243 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9521243 } } } entries { key { type: NUMBER number_value: 9491286 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9491286 } } } entries { key { type: NUMBER number_value: 8888241 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8888241 } } } entries { key { type: NUMBER number_value: 9524566 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9524566 } } } entries { key { type: NUMBER number_value: 9485485 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9485485 } } } entries { key { type: NUMBER number_value: 9519536 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9519536 } } } entries { key { type: NUMBER number_value: 9853463 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9853463 } } } entries { key { type: NUMBER number_value: 8886554 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8886554 } } } entries { key { type: NUMBER number_value: 9071321 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9071321 } } } entries { key { type: NUMBER number_value: 9859332 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9859332 } } } entries { key { type: NUMBER number_value: 9855834 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9855834 } } } entries { key { type: NUMBER number_value: 9863912 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9863912 } } } entries { key { type: NUMBER number_value: 9071875 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9071875 } } } entries { key { type: NUMBER number_value: 8887676 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8887676 } } } entries { key { type: NUMBER number_value: 9494050 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9494050 } } } entries { key { type: NUMBER number_value: 9859964 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9859964 } } } entries { key { type: NUMBER number_value: 8886011 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8886011 } } } entries { key { type: NUMBER number_value: 9861649 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9861649 } } } entries { key { type: NUMBER number_value: 9861360 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9861360 } } } entries { key { type: NUMBER number_value: 8888990 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8888990 } } } entries { key { type: NUMBER number_value: 8886165 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8886165 } } } } } } } } } object_type: 7 } } 2016-07-01 17:17:41.670602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:42.461284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:43.158866 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:17:43.158866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:44.804965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:47.084473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:49.759891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:49.948715 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:17:49.948715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:50.010756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:50.192878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:51.604068 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 17:17:51.604068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:52.815220 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:17:52.815220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:52.924599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:55.414329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:56.813987 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:17:56.813987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:57.935221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:17:59.638713 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:17:59.638713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:02.107114 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:02.390578 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:18:02.390578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:02.695489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:05.533145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:05.596657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:05.786482 | server | 0 | simulation.core | took 173 ms to process job list 2016-07-01 17:18:06.516574 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:18:06.516574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:06.551841 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:18:06.551841 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 315755 timestamp: 56098828 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 25123 } value { [Protocol.Ref.ref_object_id]: 10120107 } } removed { [Protocol.integer]: 25122 } } } object_type: 2 } } 2016-07-01 17:18:09.399025 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:18:09.399025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | lua shared heap size: 202.505 MB. 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | 96 bytes (o: 654857) : ######################################## 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | 64 bytes (o: 461323) : ############################ 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | 40 bytes (o: 437983) : ########################## 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | 160 bytes (o: 68528) : #### 2016-07-01 17:18:10.040771 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:18:11.832315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:12.160031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:13.202910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:14.982769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:15.264140 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:18:15.264140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:16.032796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:16.138593 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:18:16.138593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:16.277543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:16.412633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:16.555729 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:18:16.555729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:16.997024 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:18:16.997024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:18.775648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:19.276401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:20.674319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:21.872586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:21.930624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:21.991665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:22.298870 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:18:22.298870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:22.953306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:23.167450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:23.888362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:24.340833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:26.015469 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:18:26.015469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:27.042189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:27.588687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:28.845932 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:18:28.845932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:30.625188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:31.495756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:31.625186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:33.106754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:33.412466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:34.713375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:35.658965 | server | 0 | simulation.core | took 274 ms to update game state 2016-07-01 17:18:35.658965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:35.887118 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 17:18:35.887118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:36.222342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:36.772709 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:18:36.772709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:36.868773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:38.621943 | server | 0 | simulation.core | took 321 ms to update game state 2016-07-01 17:18:38.621943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:41.353849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:42.891999 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:18:42.891999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:45.501981 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 17:18:45.501981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:45.696578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:46.001782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:47.324416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:48.506746 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:18:48.506746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:49.716598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:51.236383 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:18:51.236383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:54.650626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:54.976236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:55.494310 | server | 0 | simulation.core | took 234 ms to update game state 2016-07-01 17:18:55.494310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:55.602004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:55.783125 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:18:55.783125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:55.899201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:56.033295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:56.278456 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:18:56.278456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:56.482592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:57.464247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:58.070652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:59.543432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:18:59.814853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:00.159034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:00.827480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:00.916540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:01.281784 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:19:01.281784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:01.956234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:02.031285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:02.110338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:02.784787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:02.953899 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:19:03.334153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:03.794462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:04.120678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:04.628019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:05.064309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:05.188392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:05.395529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:06.117012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:08.093330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:08.349501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:09.285126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:10.062646 | server | 1 | lua.memory | lua shared heap size: 216.020 MB. 2016-07-01 17:19:10.062646 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:19:10.062646 | server | 1 | lua.memory | 96 bytes (o: 730597) : ######################################## 2016-07-01 17:19:10.063645 | server | 1 | lua.memory | 40 bytes (o: 498119) : ########################### 2016-07-01 17:19:10.063645 | server | 1 | lua.memory | 64 bytes (o: 477476) : ########################## 2016-07-01 17:19:10.063645 | server | 1 | lua.memory | 160 bytes (o: 69742) : ### 2016-07-01 17:19:10.063645 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:19:10.179723 | client | 2 | dm.receiver | long update for object: 9982 dt: 6ms 2016-07-01 17:19:10.233760 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:19:10.758113 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:12.345284 | server | 0 | simulation.core | took 267 ms to update game state 2016-07-01 17:19:12.345284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:13.687285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:13.848559 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:19:13.848559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:14.411934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:14.962304 | server | 0 | simulation.core | took 252 ms to update game state 2016-07-01 17:19:14.962304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:16.464305 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:19:16.464305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:16.703466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:16.813540 | client | 2 | dm.receiver | long update for object: 2708281 dt: 10ms 2016-07-01 17:19:17.183785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:17.433951 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:19:18.086389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:18.553699 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:19:18.553699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:19.737490 | server | 0 | simulation.core | took 252 ms to update game state 2016-07-01 17:19:19.737490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:20.101733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:21.500667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:22.601403 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 17:19:22.602404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:26.547904 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:19:26.547904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:26.725725 | client | 2 | dm.receiver | long update for object: 11646 dt: 30ms 2016-07-01 17:19:28.916959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:30.532388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:31.705840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:31.768346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:34.438660 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:34.568458 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:19:34.568458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:35.114013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:35.276607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:35.668870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:35.737915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:35.989085 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 17:19:35.989085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:36.153193 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:19:36.153193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:36.429378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:36.726576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:37.339986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:38.920869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:39.568957 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:19:39.568957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:41.872355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:41.950484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:42.051632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:43.397320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:44.090027 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:19:45.290819 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:19:45.290819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:45.468938 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:19:45.469940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:46.154743 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:19:46.154743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:46.298307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:49.009638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:49.655046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:49.795697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:51.554868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:51.620912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:53.355362 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:19:53.355362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:53.686078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:54.803609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:55.531882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:55.601928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:55.796058 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:19:55.796058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:56.014205 | server | 0 | simulation.core | took 208 ms to update game state 2016-07-01 17:19:56.014205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:56.882108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:58.771287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:58.955202 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 17:19:58.955202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:59.319679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:19:59.565845 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:19:59.565845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:00.156237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:00.552501 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 17:20:00.552501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:01.009807 | server | 1 | simulation.remote_client | started buffering client updates. (seq:128543 ack:128533) 2016-07-01 17:20:01.069859 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:128543 ack:128535) 2016-07-01 17:20:02.039494 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-01 17:20:02.040496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:03.547764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:06.189336 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:20:06.189336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:06.519793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:07.589105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:09.012055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | lua shared heap size: 210.374 MB. 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | 96 bytes (o: 710249) : ######################################## 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | 40 bytes (o: 472806) : ########################## 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | 64 bytes (o: 471336) : ########################## 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | 160 bytes (o: 69470) : ### 2016-07-01 17:20:10.065174 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:20:10.532965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:11.740314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:15.481120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:15.649944 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 17:20:15.649944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:15.969154 | server | 0 | simulation.core | took 210 ms to update game state 2016-07-01 17:20:15.969154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:16.480495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:16.492503 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:20:18.919423 | server | 0 | simulation.core | took 226 ms to update game state 2016-07-01 17:20:18.920423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:19.080530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:19.166588 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:21.951336 | server | 0 | simulation.core | took 297 ms to update game state 2016-07-01 17:20:21.951336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:24.729828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:25.633332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:26.144988 | server | 0 | simulation.core | took 222 ms to update game state 2016-07-01 17:20:26.145989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:29.105965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:29.218039 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:20:29.218039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:30.918629 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:20:32.083367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:32.192747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:33.648300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:35.702218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:36.176107 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:20:36.176107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:36.378239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:36.549354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:36.697454 | server | 1 | dm.streamer | long QueueUpdate: 50ms 2016-07-01 17:20:36.698455 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10161839 timestamp: 56286412 value { [Protocol.string]: "/stonehearth/data/rigs/critters/rabbit/effects/idle_breathe.json" } object_type: 5 } } 2016-07-01 17:20:38.568015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:39.146157 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:20:39.146157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:41.587428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:41.950528 | server | 0 | simulation.core | took 195 ms to update game state 2016-07-01 17:20:41.950528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:42.559809 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:20:42.559809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:42.712229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:44.407822 | server | 1 | simulation.remote_client | started buffering client updates. (seq:129232 ack:129222) 2016-07-01 17:20:44.460857 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:129232 ack:129229) 2016-07-01 17:20:45.520959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:45.987122 | server | 0 | simulation.core | took 219 ms to update game state 2016-07-01 17:20:45.987122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:46.428039 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:20:46.428039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:48.330221 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:20:48.330221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:48.519890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:49.930806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:51.187467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:55.069630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:55.148769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:55.453012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:56.315921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:20:58.553816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:01.102803 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:21:01.102803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:04.684151 | server | 0 | simulation.core | took 292 ms to update game state 2016-07-01 17:21:04.684151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:05.068512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:05.445099 | server | 0 | simulation.core | took 184 ms to update game state 2016-07-01 17:21:05.445099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:05.626220 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:21:05.626220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:06.076522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:06.293665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:07.847951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:08.213769 | server | 0 | simulation.core | took 198 ms to update game state 2016-07-01 17:21:08.213769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:08.870207 | server | 0 | simulation.core | took 216 ms to update game state 2016-07-01 17:21:08.871207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | lua shared heap size: 191.427 MB. 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | 96 bytes (o: 582250) : ######################################## 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | 64 bytes (o: 445207) : ############################## 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | 40 bytes (o: 397598) : ########################### 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | 160 bytes (o: 69351) : #### 2016-07-01 17:21:10.093024 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:21:11.666588 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:15.303116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:15.474999 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 17:21:15.474999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:15.828472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:15.931541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:16.393850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:16.950221 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:21:18.734456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:21.450437 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:21:21.450437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:25.232732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:25.545821 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:21:25.545821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:26.031102 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:21:26.031102 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:26.247242 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 17:21:26.247242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:28.522055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:28.647064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:29.299646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:30.257137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:30.371214 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:30.817708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:31.028865 | client | 2 | dm.receiver | long update for object: 10840 dt: 7ms 2016-07-01 17:21:31.068523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:31.366898 | server | 0 | simulation.core | took 283 ms to update game state 2016-07-01 17:21:31.367899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:32.338144 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:21:32.338144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:35.425800 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 17:21:35.425800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:38.298166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:40.930344 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:21:40.930344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:41.086601 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:21:41.086601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:45.041011 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:21:45.041011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:45.150391 | client | 2 | dm.receiver | long update for object: 315083 dt: 5ms 2016-07-01 17:21:45.586932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:46.732694 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:21:47.908627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:47.964664 | client | 2 | dm.receiver | long update for object: 10178416 dt: 8ms 2016-07-01 17:21:48.079743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:50.618062 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 17:21:50.618062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:51.141093 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:21:51.141093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:52.278890 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:21:52.278890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:52.595430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:53.265877 | server | 0 | simulation.core | took 130 ms to process job list 2016-07-01 17:21:53.554076 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:21:53.554076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:53.646131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:55.102104 | server | 0 | simulation.core | took 273 ms to update game state 2016-07-01 17:21:55.102104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:55.230189 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:21:55.230189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:55.715513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:57.383435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:58.070932 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:21:58.070932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:21:59.663042 | client | 2 | dm.receiver | long update for object: 6246019 dt: 5ms 2016-07-01 17:22:00.692207 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:22:00.692207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:02.854693 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:22:02.854693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:03.083846 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:22:03.083846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:03.666235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:03.723272 | client | 2 | dm.receiver | long update for object: 39 dt: 19ms 2016-07-01 17:22:04.070506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:04.829014 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-07-01 17:22:04.919072 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 17:22:04.919072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:05.681581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:07.882050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:10.145561 | server | 1 | lua.memory | lua shared heap size: 216.157 MB. 2016-07-01 17:22:10.146561 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:22:10.146561 | server | 1 | lua.memory | 96 bytes (o: 702244) : ######################################## 2016-07-01 17:22:10.146561 | server | 1 | lua.memory | 40 bytes (o: 536403) : ############################## 2016-07-01 17:22:10.146561 | server | 1 | lua.memory | 64 bytes (o: 495572) : ############################ 2016-07-01 17:22:10.146561 | server | 1 | lua.memory | 160 bytes (o: 71813) : #### 2016-07-01 17:22:10.146561 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:22:10.491799 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:22:10.491799 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:10.890058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:12.215942 | client | 2 | dm.receiver | long update for object: 39 dt: 5ms 2016-07-01 17:22:14.497466 | server | 0 | simulation.core | took 293 ms to update game state 2016-07-01 17:22:14.497466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:14.686593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:15.168914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:15.723284 | client | 2 | dm.receiver | long update for object: 33 dt: 19ms 2016-07-01 17:22:17.019153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:17.433427 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:22:17.433427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:17.631558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:18.493135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:19.255642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:20.050173 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:22:20.050173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:20.394403 | server | 0 | simulation.core | took 334 ms to update game state 2016-07-01 17:22:20.394403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:20.579526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:21.553176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:21.743303 | client | 2 | dm.receiver | long update for object: 1781654 dt: 7ms 2016-07-01 17:22:24.459116 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 17:22:24.459116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:27.258987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:29.834705 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:22:29.834705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:33.758324 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:22:33.758324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:36.570202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:36.884411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:37.363731 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:22:37.364731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:38.467468 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:22:38.468470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:39.211965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:39.697291 | server | 0 | simulation.core | took 252 ms to update game state 2016-07-01 17:22:39.697291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:40.353730 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 17:22:40.353730 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:40.456797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:40.564869 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:22:40.564869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:42.919441 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:43.737989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:44.084218 | server | 1 | dm.streamer | long QueueUpdate: 26ms 2016-07-01 17:22:44.086219 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10194421 timestamp: 56441882 value { [Protocol.Map.extension] { added { key { [Protocol.string]: "render_info" } value { [Protocol.Ref.ref_object_id]: 10194425 } } added { key { [Protocol.string]: "mob" } value { [Protocol.Ref.ref_object_id]: 10194443 } } added { key { [Protocol.string]: "destination" } value { [Protocol.Ref.ref_object_id]: 10194436 } } } } object_type: 2 } } 2016-07-01 17:22:44.396678 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:22:45.178080 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 17:22:49.817178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:50.403570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:50.464610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:51.053002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:56.952675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:59.118681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:22:59.796377 | server | 0 | simulation.core | took 197 ms to update game state 2016-07-01 17:22:59.796377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:00.960225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:01.257293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:01.767176 | server | 1 | simulation.remote_client | started buffering client updates. (seq:131429 ack:131419) 2016-07-01 17:23:01.811206 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:131429 ack:131422) 2016-07-01 17:23:01.925281 | server | 1 | simulation.remote_client | started buffering client updates. (seq:131432 ack:131422) 2016-07-01 17:23:02.042065 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:131432 ack:131429) 2016-07-01 17:23:03.009163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:03.377122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:04.122849 | server | 0 | simulation.core | took 230 ms to update game state 2016-07-01 17:23:04.122849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:04.855713 | server | 0 | simulation.core | took 344 ms to update game state 2016-07-01 17:23:04.855713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:04.919755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:05.420257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:06.622757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:07.234671 | client | 2 | dm.receiver | long update for object: 10199622 dt: 5ms 2016-07-01 17:23:07.466259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | lua shared heap size: 204.280 MB. 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | 96 bytes (o: 647878) : ######################################## 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | 64 bytes (o: 469703) : ############################ 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | 40 bytes (o: 457656) : ############################ 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | 160 bytes (o: 70168) : #### 2016-07-01 17:23:10.203808 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:23:13.159330 | server | 0 | simulation.core | took 237 ms to update game state 2016-07-01 17:23:13.159330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:13.543240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:17.128221 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:23:17.128221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:17.374468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:17.636643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:17.956858 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:23:17.957859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:18.756477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:19.848757 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:23:19.848757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:20.640696 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 17:23:20.640696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:21.359217 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 17:23:21.359217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:23.012769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:23.477864 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 17:23:23.477864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:23.977921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:24.739066 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 17:23:24.739066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:25.148889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:27.234629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:27.700952 | server | 0 | simulation.core | took 179 ms to update game state 2016-07-01 17:23:27.700952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:27.829737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:30.088322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:30.555327 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:23:30.555327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:30.845298 | server | 1 | simulation.remote_client | started buffering client updates. (seq:131892 ack:131882) 2016-07-01 17:23:31.282817 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:131892 ack:131887) 2016-07-01 17:23:31.346103 | server | 1 | simulation.remote_client | started buffering client updates. (seq:131900 ack:131887) 2016-07-01 17:23:31.471509 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:131900 ack:131892) 2016-07-01 17:23:31.530783 | server | 1 | simulation.remote_client | started buffering client updates. (seq:131903 ack:131892) 2016-07-01 17:23:31.655789 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:131903 ack:131900) 2016-07-01 17:23:33.212367 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:23:33.258400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:37.290303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:38.505770 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:23:38.505770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:38.659874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:42.661985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:46.942681 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 17:23:46.942681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:47.222870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:47.824466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:47.884743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:48.310731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:48.507862 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:23:48.507862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:48.702992 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:23:49.736968 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:23:49.736968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:49.929873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:50.265096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:50.563296 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:23:50.564296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:50.738412 | server | 0 | simulation.core | took 165 ms to process job list 2016-07-01 17:23:51.919124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:52.731646 | server | 0 | simulation.core | took 268 ms to update game state 2016-07-01 17:23:52.731646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:53.990995 | server | 1 | simulation.remote_client | started buffering client updates. (seq:132266 ack:132256) 2016-07-01 17:23:54.343229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:54.349234 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:132266 ack:132263) 2016-07-01 17:23:54.367245 | server | 1 | simulation.remote_client | started buffering client updates. (seq:132273 ack:132263) 2016-07-01 17:23:54.574385 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:132273 ack:132266) 2016-07-01 17:23:54.589393 | server | 1 | simulation.remote_client | started buffering client updates. (seq:132277 ack:132266) 2016-07-01 17:23:54.638662 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:132277 ack:132273) 2016-07-01 17:23:56.688798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:23:59.226419 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:00.197547 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:24:02.128837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:03.722901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:03.819966 | client | 2 | dm.receiver | long update for object: 73 dt: 25ms 2016-07-01 17:24:04.132175 | client | 2 | dm.receiver | long update for object: 9072 dt: 8ms 2016-07-01 17:24:04.317300 | client | 2 | dm.receiver | long update for object: 313733 dt: 10ms 2016-07-01 17:24:04.811630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:06.143518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:08.143853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:09.647856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:10.242254 | server | 1 | lua.memory | lua shared heap size: 207.410 MB. 2016-07-01 17:24:10.242254 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:24:10.242254 | server | 1 | lua.memory | 96 bytes (o: 604032) : ######################################## 2016-07-01 17:24:10.243256 | server | 1 | lua.memory | 40 bytes (o: 555987) : #################################### 2016-07-01 17:24:10.243256 | server | 1 | lua.memory | 64 bytes (o: 500611) : ################################# 2016-07-01 17:24:10.243256 | server | 1 | lua.memory | 160 bytes (o: 70937) : #### 2016-07-01 17:24:10.243256 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:24:11.078811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:11.669206 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-01 17:24:11.669206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:11.972408 | server | 1 | simulation.remote_client | started buffering client updates. (seq:132560 ack:132550) 2016-07-01 17:24:12.087485 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:132560 ack:132555) 2016-07-01 17:24:12.252595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:12.416707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:12.612835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:14.553131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:15.645860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:15.788957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:15.992092 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 17:24:15.992092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:16.384354 | server | 0 | simulation.core | took 326 ms to update game state 2016-07-01 17:24:16.384354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:16.589492 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:24:16.589492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:17.234922 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:24:21.619848 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 17:24:21.619848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:23.949403 | client | 2 | dm.receiver | long update for object: 313757 dt: 5ms 2016-07-01 17:24:27.808981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:29.495106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:29.557147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:30.599845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:31.942736 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:24:31.942736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:32.783091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:33.909505 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 17:24:33.909505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:34.081859 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 17:24:34.081859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:34.139898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:34.605951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:34.739987 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:24:34.739987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:35.251328 | server | 0 | simulation.core | took 503 ms to update game state 2016-07-01 17:24:35.251328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:35.307367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:35.366404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:36.697475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:39.097531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:42.546233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:43.250325 | server | 0 | simulation.core | took 195 ms to update game state 2016-07-01 17:24:43.250325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:43.645592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:43.957796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:44.648356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:44.720402 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133080 ack:133070) 2016-07-01 17:24:44.767434 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133080 ack:133074) 2016-07-01 17:24:44.918154 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133084 ack:133074) 2016-07-01 17:24:44.996283 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133084 ack:133080) 2016-07-01 17:24:47.135848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:48.962080 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:24:48.962080 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:49.598482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:50.116317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:50.194446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:50.316379 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:24:50.668614 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:52.241181 | server | 0 | simulation.core | took 504 ms to update game state 2016-07-01 17:24:52.241181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:52.422022 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:24:52.422022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:53.124391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:55.273500 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:24:55.273500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:55.336004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:57.222829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:24:58.954986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:01.221954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:02.936781 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:25:02.936781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:04.970138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:07.167979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:08.272024 | server | 0 | simulation.core | took 206 ms to update game state 2016-07-01 17:25:08.272024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:09.192021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:09.452466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:09.561844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:09.730578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:10.044283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | lua shared heap size: 199.043 MB. 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | 96 bytes (o: 632241) : ######################################## 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | 64 bytes (o: 449466) : ############################ 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | 40 bytes (o: 408602) : ######################### 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | 160 bytes (o: 68432) : #### 2016-07-01 17:25:10.272228 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:25:10.826726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:10.904862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:11.384910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:11.809194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:11.886245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:12.138413 | server | 0 | simulation.core | took 193 ms to update game state 2016-07-01 17:25:12.138413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:12.212462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:14.250695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:19.231418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:19.293325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:19.604692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:19.760438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:20.239195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:20.927299 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:24.180077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:24.307097 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:25:24.307097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:24.963533 | server | 0 | simulation.core | took 215 ms to update game state 2016-07-01 17:25:24.963533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:25.151659 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133725 ack:133715) 2016-07-01 17:25:25.301617 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133725 ack:133718) 2016-07-01 17:25:25.364114 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133729 ack:133718) 2016-07-01 17:25:25.533775 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133729 ack:133725) 2016-07-01 17:25:25.718834 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133735 ack:133725) 2016-07-01 17:25:25.828215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:25.828215 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133735 ack:133729) 2016-07-01 17:25:26.029685 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133739 ack:133729) 2016-07-01 17:25:26.155771 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133739 ack:133735) 2016-07-01 17:25:26.289092 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133745 ack:133735) 2016-07-01 17:25:26.351595 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133745 ack:133739) 2016-07-01 17:25:26.517655 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133749 ack:133739) 2016-07-01 17:25:26.589195 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133749 ack:133745) 2016-07-01 17:25:29.082906 | client | 2 | dm.receiver | long update for object: 317844 dt: 7ms 2016-07-01 17:25:31.151731 | server | 0 | simulation.core | took 311 ms to update game state 2016-07-01 17:25:31.151731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:31.216774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:31.451933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:31.683318 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133832 ack:133822) 2016-07-01 17:25:31.771844 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133832 ack:133826) 2016-07-01 17:25:31.931112 | server | 1 | simulation.remote_client | started buffering client updates. (seq:133836 ack:133826) 2016-07-01 17:25:32.000027 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:133836 ack:133832) 2016-07-01 17:25:32.740006 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:25:32.740006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:32.854939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:33.025749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:34.915691 | server | 0 | simulation.core | took 217 ms to update game state 2016-07-01 17:25:34.915691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:35.115538 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 17:25:35.115538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:36.086402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:36.148904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:36.291314 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:25:36.369226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:25:52.180146 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134165 ack:134155) 2016-07-01 17:25:52.242646 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134165 ack:134159) 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | lua shared heap size: 184.409 MB. 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | 96 bytes (o: 480160) : ######################################## 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | 64 bytes (o: 442894) : #################################### 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | 40 bytes (o: 420857) : ################################### 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | 160 bytes (o: 68218) : ##### 2016-07-01 17:26:10.284691 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:26:14.363670 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134532 ack:134522) 2016-07-01 17:26:29.114422 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1366, 768) 2016-07-01 17:26:29.134055 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134532 ack:134526) 2016-07-01 17:26:29.187328 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134770 ack:134526) 2016-07-01 17:26:29.751018 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134770 ack:134770) 2016-07-01 17:26:29.802052 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134781 ack:134770) 2016-07-01 17:26:30.094125 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134781 ack:134781) 2016-07-01 17:26:30.372552 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134791 ack:134781) 2016-07-01 17:26:30.485939 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134791 ack:134789) 2016-07-01 17:26:32.643272 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134829 ack:134819) 2016-07-01 17:26:32.768278 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134829 ack:134822) 2016-07-01 17:26:32.823169 | server | 1 | simulation.remote_client | started buffering client updates. (seq:134832 ack:134822) 2016-07-01 17:26:32.948176 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:134832 ack:134829) 2016-07-01 17:26:33.120059 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-01 17:26:41.453607 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1366, 768) 2016-07-01 17:27:00.015242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:00.108997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:01.497911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:03.196216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:03.426782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:03.701965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:06.710640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:07.038120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:08.231087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:08.559081 | client | 2 | dm.receiver | long update for object: 313970 dt: 7ms 2016-07-01 17:27:08.740202 | server | 0 | simulation.core | took 288 ms to update game state 2016-07-01 17:27:08.740202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:09.291612 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 17:27:09.291612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:09.354118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | lua shared heap size: 184.857 MB. 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | 96 bytes (o: 510191) : ######################################## 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | 64 bytes (o: 435566) : ################################## 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | 40 bytes (o: 396332) : ############################### 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | 160 bytes (o: 65868) : ##### 2016-07-01 17:27:10.326363 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:27:10.890078 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:27:10.890078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:11.857045 | server | 0 | simulation.core | took 316 ms to update game state 2016-07-01 17:27:11.857045 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:13.045494 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:27:13.045494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:13.224467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:13.823866 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:27:13.823866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:14.343214 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:14.525593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:14.952471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:15.772779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:17.443601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:17.602050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:17.711748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:19.612002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:21.363115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:22.612941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:23.078250 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:27:23.078250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:23.188324 | client | 2 | dm.receiver | long update for object: 2708649 dt: 6ms 2016-07-01 17:27:23.246366 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:27:23.336422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:23.437489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:23.749699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:24.300086 | server | 0 | simulation.core | took 256 ms to update game state 2016-07-01 17:27:24.300086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:25.117065 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:27:25.117065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:25.296347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:25.730535 | server | 0 | simulation.core | took 301 ms to update game state 2016-07-01 17:27:25.731534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:26.149812 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:27:26.149812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:26.205850 | client | 2 | dm.receiver | long update for object: 10359 dt: 6ms 2016-07-01 17:27:26.233869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:27.718604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:28.594832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:30.014418 | client | 2 | dm.receiver | long update for object: 6730900 dt: 5ms 2016-07-01 17:27:30.570151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:31.074232 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:27:31.074232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:31.345052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:31.414098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:31.579209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:31.882411 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:27:32.359729 | client | 2 | dm.receiver | long update for object: 6983966 dt: 15ms 2016-07-01 17:27:32.846054 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 17:27:33.093220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:33.496488 | server | 1 | simulation.remote_client | started buffering client updates. (seq:135795 ack:135785) 2016-07-01 17:27:33.535517 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:135795 ack:135789) 2016-07-01 17:27:34.137043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:34.785531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:36.058167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:36.615279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:36.889465 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:27:36.889465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:37.990201 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:27:37.990201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:38.198339 | server | 0 | simulation.core | took 204 ms to update game state 2016-07-01 17:27:38.199339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:38.307412 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:27:38.307412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:38.536565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:38.779727 | server | 0 | simulation.core | took 237 ms to update game state 2016-07-01 17:27:38.779727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:39.109948 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 17:27:39.109948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:39.858446 | server | 0 | simulation.core | took 732 ms to update game state 2016-07-01 17:27:39.858446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:40.008546 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:27:40.009547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:41.047604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:41.125732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:41.719921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:42.296985 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:27:42.296985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:43.026991 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:27:43.026991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:43.095034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:45.085243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:46.439946 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 17:27:46.439946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:47.137269 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:48.416112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:50.119524 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 17:27:50.119524 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:50.197653 | client | 2 | dm.receiver | long update for object: 10359 dt: 7ms 2016-07-01 17:27:50.243924 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:27:50.243924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:50.516440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:52.133702 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:27:52.133702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:52.846636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:53.230330 | server | 0 | simulation.core | took 206 ms to update game state 2016-07-01 17:27:53.230330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:53.259348 | client | 2 | dm.receiver | long update for object: 313801 dt: 19ms 2016-07-01 17:27:54.085641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:54.434603 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:27:54.434603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:55.400781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:55.494537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:55.724158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:57.684103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:58.635915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:27:59.660476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:00.031347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:01.011032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:01.928744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:02.598126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:03.180655 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:28:03.180655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:03.372717 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-07-01 17:28:03.372717 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 69 timestamp: 56715536 value { [Protocol.Map.extension] { removed { [Protocol.integer]: 10249414 } } } object_type: 2 } } 2016-07-01 17:28:03.604872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:03.662907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:03.798855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:04.302760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:04.844011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:05.215438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:06.820627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:06.947652 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:28:06.947652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:07.084456 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:28:07.084456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:07.249567 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 17:28:07.249567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:07.317611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:07.924016 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:28:07.924016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:08.543155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:09.272537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:09.888054 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 17:28:09.888054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:10.030077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:10.142153 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:28:10.142153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | lua shared heap size: 208.759 MB. 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | 96 bytes (o: 679144) : ######################################## 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | 64 bytes (o: 475215) : ########################### 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | 40 bytes (o: 451776) : ########################## 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | 160 bytes (o: 71605) : #### 2016-07-01 17:28:10.330132 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:28:10.736392 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:28:10.736392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:11.756665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:12.061754 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 17:28:12.061754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:12.286532 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:28:12.286532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:13.098820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:13.232910 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:28:13.232910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:13.467065 | server | 0 | simulation.core | took 161 ms to process job list 2016-07-01 17:28:14.769934 | server | 0 | simulation.core | took 588 ms to process job list 2016-07-01 17:28:14.959060 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:28:15.076138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:15.422371 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 17:28:15.422371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:15.624504 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:28:15.669535 | client | 1 | rpc | critical error in http reactor: could not trace[trace 49827 17] 2016-07-01 17:28:15.849655 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:28:16.788281 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 17:28:16.788281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:17.469738 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 17:28:17.469738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:17.719903 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:28:18.763599 | server | 0 | simulation.core | took 134 ms to process job list 2016-07-01 17:28:19.329979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:19.533115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:20.411700 | server | 0 | simulation.core | took 243 ms to update game state 2016-07-01 17:28:20.411700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:20.527779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:21.568473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:22.656198 | server | 0 | simulation.core | took 448 ms to process job list 2016-07-01 17:28:22.776279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:22.842324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:23.631851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:23.822981 | server | 0 | simulation.core | took 184 ms to update game state 2016-07-01 17:28:23.822981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:23.889022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:23.963071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:24.139189 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:28:24.139189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:24.267276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:24.846661 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:28:24.847663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:24.912705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:25.233924 | client | 2 | dm.receiver | long update for object: 9501 dt: 7ms 2016-07-01 17:28:25.247929 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:28:25.247929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:25.701232 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 17:28:25.701232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:25.973414 | server | 0 | simulation.core | took 264 ms to process job list 2016-07-01 17:28:26.575815 | server | 1 | simulation.remote_client | started buffering client updates. (seq:136557 ack:136547) 2016-07-01 17:28:26.693895 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:136557 ack:136551) 2016-07-01 17:28:26.805969 | server | 1 | simulation.remote_client | started buffering client updates. (seq:136561 ack:136551) 2016-07-01 17:28:26.860005 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:136561 ack:136557) 2016-07-01 17:28:27.910707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:28.169880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:28.296966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:29.347921 | server | 0 | simulation.core | took 681 ms to update game state 2016-07-01 17:28:29.347921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:29.915300 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 17:28:29.949321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:30.816868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:32.250609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:32.328739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:32.988647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:33.478972 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:28:33.478972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:33.770167 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:28:33.771169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:33.889248 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:28:33.889248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:34.143417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:34.292516 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:28:34.292516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:34.378575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:34.827880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:34.954958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:35.028007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:35.590383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:35.924606 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:28:35.924606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:36.129743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:38.844806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:39.444624 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:28:39.444624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:40.038010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:40.225296 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:28:40.225296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:40.472461 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:28:40.472461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:40.728631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:41.233969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:43.105219 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:28:43.105219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:43.540510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:43.961790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:44.184939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:44.866430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:45.491108 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 17:28:45.491108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:47.439961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:47.627472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:49.157792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:49.504770 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 17:28:49.504770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:50.414694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:50.871408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:51.172858 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 17:28:51.172858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:51.364148 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:28:51.364148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:51.747760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:51.853543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.046456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.094339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.315671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.440679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.615727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.858552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:52.983554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:53.252913 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:28:53.252913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:53.550595 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:28:53.550595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:53.842280 | client | 2 | dm.receiver | long update for object: 6246019 dt: 5ms 2016-07-01 17:28:54.103845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:54.351011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:54.471090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:55.390647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:55.801087 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:28:55.801087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.009694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.165798 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:28:56.165798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.235844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.381942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.586161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.731496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:56.858581 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:28:56.858581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:57.852853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:58.365018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:59.263062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:59.294313 | client | 2 | dm.receiver | long update for object: 1781654 dt: 5ms 2016-07-01 17:28:59.595162 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:28:59.595162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:59.798297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:28:59.864207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:00.043410 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:29:00.043410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:00.644810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:00.773897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:03.771497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:04.303121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:05.073420 | server | 0 | simulation.core | took 250 ms to update game state 2016-07-01 17:29:05.073420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:05.467683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:05.748118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:06.006569 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 17:29:06.006569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:06.090467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:06.214549 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:29:06.803413 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:29:06.803413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:06.996746 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:29:06.996746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:07.298509 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:29:07.298509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:07.527662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:07.898913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:08.105048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:08.628397 | server | 0 | simulation.core | took 206 ms to update game state 2016-07-01 17:29:08.628397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:08.812521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:09.190773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:09.783185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:09.993342 | client | 2 | dm.receiver | long update for object: 403671 dt: 7ms 2016-07-01 17:29:10.047000 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 17:29:10.047000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | lua shared heap size: 221.985 MB. 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | 96 bytes (o: 814400) : ######################################## 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | 64 bytes (o: 489956) : ######################## 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | 40 bytes (o: 472753) : ####################### 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | 160 bytes (o: 72591) : ### 2016-07-01 17:29:10.337819 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:29:10.382097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:11.059800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:11.389591 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:29:11.389591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:11.596880 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:29:11.596880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:11.666164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:11.763345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:12.043784 | client | 2 | dm.receiver | long update for object: 6245590 dt: 14ms 2016-07-01 17:29:12.516479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:12.870073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:13.210813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:17.080378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:18.214598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:19.510394 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:19.652817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:20.069488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:20.208581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:20.416571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:21.495371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:21.912403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:22.371761 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:29:22.371761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:22.677415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:22.858848 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:29:22.858848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:23.035966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:23.125026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:23.251111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:23.818489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:24.335834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:24.523959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:24.981265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:25.287471 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 17:29:25.287471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:27.814529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:28.014619 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:28.483893 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:29:28.483893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:28.783895 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:29:28.783895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:28.827924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:28.900215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:29.151322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:29.494296 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 17:29:29.494296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:29.556796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:29.708596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:30.229945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:31.764256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:32.247663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:32.832421 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:29:32.833422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:33.372781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:33.562908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:35.075333 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:35.429569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:35.585673 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.596682 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-01 17:29:35.596682 | server | 0 | lua.code | std::logic_error: 'invalid reference in native destination::get_reserved' 2016-07-01 17:29:35.596682 | server | 0 | lua.code | stack traceback: 2016-07-01 17:29:35.596682 | server | 0 | lua.code | [C]: in function 'get_reserved' 2016-07-01 17:29:35.596682 | server | 0 | lua.code | ...th/ai/actions/teardown_structure_adjacent_action.lua:153: in function <...th/ai/actions/teardown_structure_adjacent_action.lua:149> 2016-07-01 17:29:35.596682 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: in function 'run' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:143: in function <...tonehearth/services/server/tasks/run_task_action.lua:141> 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: in function 'run' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-01 17:29:35.597683 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-01 17:29:35.597683 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-01 17:29:35.597683 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-01 17:29:35.598684 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.601684 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.601684 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-01 17:29:35.601684 | server | 0 | lua.code | (10271 Ward Belltower) (stonehearth:teardown_structure_adjacent) bad frame transition to "stop" from "stopping" 2016-07-01 17:29:35.601684 | server | 0 | lua.code | stack traceback: 2016-07-01 17:29:35.601684 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.601684 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.601684 | server | 0 | lua.code | [C]: in function 'stop' 2016-07-01 17:29:35.601684 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:149: in function <...tonehearth/services/server/tasks/run_task_action.lua:147> 2016-07-01 17:29:35.601684 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.601684 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.601684 | server | 0 | lua.code | [C]: in function 'stop' 2016-07-01 17:29:35.601684 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:581: in function 2016-07-01 17:29:35.602686 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-01 17:29:35.602686 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-01 17:29:35.602686 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-01 17:29:35.602686 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-01 17:29:35.602686 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-01 17:29:35.602686 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-01 17:29:35.602686 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-01 17:29:35.602686 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-01 17:29:35.602686 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-01 17:29:35.602686 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.691744 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 17:29:35.692747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:35.855854 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:29:35.878868 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.879869 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-01 17:29:35.879869 | server | 0 | lua.code | start thinking called from non-stopped state "stopping" 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stack traceback: 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: in function 'fn' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:322: in function 'private_msg' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:515: in function '_dispatch_messages' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:379: in function 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: in function 'suspend' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/ai/actions/follow_path_action.lua:133: in function 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: ? 2016-07-01 17:29:35.879869 | server | 0 | lua.code | ... 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: in function 'run' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-01 17:29:35.879869 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-01 17:29:35.879869 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-01 17:29:35.879869 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-01 17:29:35.879869 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.922899 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:29:35.922899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:35.923899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:36.033972 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:29:36.034973 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:36.034973 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:36.205088 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:29:36.206087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:36.206087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:29:36.282138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:36.374201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:36.626368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:36.970597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:37.492946 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:29:37.492946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:38.047317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:38.169398 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:29:38.169398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:38.273468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:38.406556 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:29:38.406556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:38.582674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:39.997619 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 17:29:39.997619 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:29:41.792690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | lua shared heap size: 208.580 MB. 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | 96 bytes (o: 738283) : ######################################## 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | 64 bytes (o: 462790) : ######################### 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | 40 bytes (o: 432658) : ####################### 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | 160 bytes (o: 69241) : ### 2016-07-01 17:30:10.362610 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:30:30.158324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:30.445520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:30.533580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:30.692685 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:30:30.692685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:31.087948 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:30:31.088950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:31.588282 | server | 0 | simulation.core | took 491 ms to update game state 2016-07-01 17:30:31.588282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:31.614301 | client | 2 | dm.receiver | long update for object: 79 dt: 5ms 2016-07-01 17:30:31.960531 | server | 0 | simulation.core | took 358 ms to update game state 2016-07-01 17:30:31.960531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:31.986549 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:31.986549 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:31.986549 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:32.048596 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-07-01 17:30:32.049596 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 5249712 timestamp: 56857030 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "current_path" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 1 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -485 y: 60 z: -167 } } } } entries { key { type: NUMBER number_value: 2 } value { type: USERDATA userdata_value { type_id: 117 [Protocol.point3f] { x: -485 y: 60 z: -166 } } } } } } } } } object_type: 5 } } 2016-07-01 17:30:32.737049 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:30:33.677100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:34.038341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:34.042343 | client | 2 | dm.receiver | long update for object: 5249712 dt: 19ms 2016-07-01 17:30:34.632736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:35.021314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:35.411609 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:35.411609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:35.411609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:35.896041 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:36.161477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:36.413086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:36.790530 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-07-01 17:30:36.790530 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 56864212 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 278400 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 37216 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 16 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 20 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 18 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 10 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 4186550 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-07-01 17:30:37.383856 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 17:30:37.383856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:37.746252 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:30:37.746252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:37.809293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:37.968642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:38.032688 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:38.419344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:38.655282 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:30:38.655282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:39.173656 | server | 0 | simulation.core | took 279 ms to update game state 2016-07-01 17:30:39.173656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:39.245704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:39.416819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:39.480861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:39.940168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:40.175187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:40.732191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:40.969347 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:40.970348 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:40.970348 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:41.219515 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 17:30:41.219515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:41.492193 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:30:41.492193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:41.823533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:42.379574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:42.767534 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 17:30:42.767534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:43.089751 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:30:43.090752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:44.217435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:44.400559 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:44.400559 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:44.401559 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:45.664336 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:30:45.664336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:45.726840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:46.431429 | client | 2 | dm.receiver | long update for object: 3579084 dt: 8ms 2016-07-01 17:30:46.478700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:48.537971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:48.961628 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:30:48.961628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:49.571861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:49.811207 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:30:49.811207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:49.974311 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:30:50.036354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:50.701295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:50.941491 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:50.941491 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:50.941491 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.080666 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:51.081666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.081666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.202065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:51.267111 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:51.267111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.268109 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.387190 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:51.387190 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.387190 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.468243 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:51.471244 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.471244 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.558303 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:51.559304 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.559304 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.612339 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:51.612339 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.612339 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:51.774447 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:30:51.774447 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:51.899532 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:30:51.899532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:51.994594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:52.074650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:52.108671 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.108671 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.108671 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.218743 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.218743 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.218743 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.326816 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.326816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.326816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.407871 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.407871 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.408870 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.528951 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.529951 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.529951 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.644028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:52.651033 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.651033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.652034 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.707070 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:52.707070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.707070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:52.830153 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:30:52.830153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:52.912206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:53.012274 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.013274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.013274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.147364 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.147364 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.147364 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.231420 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.231420 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.231420 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.359507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:53.384523 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.385523 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.385523 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.518612 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.518612 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.519613 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.581654 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.581654 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.581654 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.684723 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.684723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.685723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.783788 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:30:53.871847 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.871847 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.871847 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.957904 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:53.958905 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:53.958905 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.054969 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:30:54.085992 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.085992 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.085992 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.188058 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.188058 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.188058 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.265111 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.265111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.266110 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.390194 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.391196 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.391196 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.477252 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.477252 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.477252 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.543296 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.543296 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.544297 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.627351 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.627351 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.627351 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.692395 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.692395 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.693396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.815478 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:54.816478 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:54.816478 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.005606 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:30:55.006606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:55.037625 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.037625 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.037625 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.138696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:55.189727 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.189727 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.189727 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.273784 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.273784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.273784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.396865 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.397866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.397866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.582990 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:30:55.582990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:55.635025 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.636025 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.636025 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.736092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:55.766112 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.766112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.767112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.871182 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:30:55.928220 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:55.928220 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:55.928220 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.029287 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.029287 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.029287 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.121350 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.121350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.121350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.230422 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.231423 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.231423 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.296467 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.296467 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.296467 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.395532 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:30:56.478588 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.478588 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.479589 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.572650 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.572650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.572650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.637693 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.637693 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.637693 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.713745 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.714746 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.714746 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.772784 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.773784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.773784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.843833 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.843833 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.844832 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.940896 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:56.941897 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:56.941897 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.140030 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.141030 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.141030 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.281124 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.281124 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.281124 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.348168 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.348168 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.348168 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.423218 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.423218 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.424221 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.527289 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.527289 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.527289 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.586327 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.586327 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.586327 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.667382 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.667382 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.668382 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.730423 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.730423 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.730423 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.836495 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.837496 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.837496 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.926554 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:30:57.958577 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:57.959577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:57.959577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.021619 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.022620 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.022620 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.095666 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.096668 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.096668 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.200738 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.201738 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.201738 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.302806 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.302806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.302806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.375854 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.376856 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.376856 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.545968 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:30:58.545968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:30:58.617017 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.617017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.618016 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.704073 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.705074 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.705074 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.824155 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.824155 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.824155 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.877192 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:30:58.927222 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.927222 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.928223 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.998270 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:58.998270 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:58.999271 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.118351 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 17:30:59.149370 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.149370 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.149370 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.235429 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.235429 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.235429 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.296469 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.296469 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.296469 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.384528 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.385528 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.385528 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.466584 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.466584 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.466584 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.538632 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.538632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.538632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.619685 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.619685 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.619685 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.681726 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.681726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.681726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.731759 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.731759 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.731759 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.837830 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.837830 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.837830 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.921886 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.922887 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.922887 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.985929 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:30:59.985929 | server | 2 | lua.code | generating traceback... 2016-07-01 17:30:59.986929 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.122020 | server | 0 | simulation.core | took 155 ms to process job list 2016-07-01 17:31:00.249105 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:31:00.249105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:00.383197 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:00.383197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.383197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.423221 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:31:00.458245 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:00.459246 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.459246 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.605343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:00.671388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:00.781460 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:00.782460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.782460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.843501 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:00.843501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.844502 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.923554 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:00.924555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:00.924555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.089666 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.089666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.089666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.155711 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.155711 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.156710 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.238766 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.238766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.238766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.335833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:01.437899 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.437899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.437899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.505944 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.505944 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.505944 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.590001 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:31:01.745104 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:31:01.745104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:01.773122 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.773122 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.773122 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.903209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:01.937232 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:01.937232 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:01.937232 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.040301 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:31:02.090335 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:02.091335 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.091335 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.310481 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:31:02.310481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:02.361518 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:02.361518 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.362516 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.496606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:02.665718 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 17:31:02.666722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:02.877860 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:02.878861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.878861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.963917 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:02.964918 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:02.964918 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.071989 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:03.072990 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.072990 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.215085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:03.313152 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:03.313152 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.313152 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.466252 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:31:03.466252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:03.558314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:03.761450 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:03.761450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.761450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.847508 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:03.847508 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.848511 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.933565 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:03.933565 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:03.933565 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.051644 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:04.052645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.052645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.130697 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:04.131697 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.131697 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.209750 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:04.209750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.209750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.331831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:04.390870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:04.494939 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:04.494939 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.494939 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.673059 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:31:04.674059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:04.704079 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:04.704079 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.705079 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:04.803147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:04.888202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:05.007283 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.008282 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.008282 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.184401 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:31:05.184401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:05.256449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:05.325494 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.325494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.325494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.407550 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.407550 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.408551 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.509617 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.509617 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.510618 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.611685 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.612688 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.612688 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.718756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:05.780798 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.780798 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.781800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.841841 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:05.842843 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:05.842843 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.106015 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:31:06.107017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:06.176062 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.176062 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.176062 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.299143 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.300144 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.300144 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.432232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:06.481266 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.482266 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.482266 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.551313 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.551313 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.551313 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.641373 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.641373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.642373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.825497 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.826496 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.826496 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.872527 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:31:06.987604 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:06.987604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:06.987604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.058651 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:07.059652 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.059652 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.229767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:07.335836 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:07.335836 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.335836 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.436904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:07.512954 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:07.512954 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.512954 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.636036 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:07.636036 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.636036 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.728098 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:07.729098 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.729098 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.803148 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:07.803148 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.803148 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:07.912221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:07.968259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:08.073329 | client | 2 | dm.receiver | long update for object: 2333 dt: 6ms 2016-07-01 17:31:08.076330 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.076330 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.076330 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.237438 | server | 0 | simulation.core | took 201 ms to process job list 2016-07-01 17:31:08.267458 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.267458 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.267458 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.342508 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.343508 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.343508 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.442576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:08.476599 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.477598 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.477598 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.539640 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.539640 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.540640 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.647713 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.647713 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.647713 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.746778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:08.799814 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.799814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.799814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.856852 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:31:08.895877 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.895877 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.896878 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.973930 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:08.974932 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:08.974932 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.027965 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:09.028967 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.028967 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.182069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:09.234104 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:09.234104 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.234104 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.380200 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:31:09.380200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:09.535304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:09.578333 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:09.578333 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.578333 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.700416 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:09.701416 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.701416 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.782470 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:09.782470 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.782470 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:09.855518 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:31:10.032637 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:31:10.032637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:10.219761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:10.297813 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:10.297813 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.298814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.360856 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:10.361856 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.362857 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.623031 | server | 0 | simulation.core | took 274 ms to process job list 2016-07-01 17:31:10.631037 | server | 1 | lua.memory | lua shared heap size: 201.183 MB. 2016-07-01 17:31:10.632037 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:31:10.632037 | server | 1 | lua.memory | 96 bytes (o: 565802) : ######################################## 2016-07-01 17:31:10.632037 | server | 1 | lua.memory | 40 bytes (o: 565420) : ####################################### 2016-07-01 17:31:10.632037 | server | 1 | lua.memory | 64 bytes (o: 482281) : ################################## 2016-07-01 17:31:10.632037 | server | 1 | lua.memory | 80 bytes (o: 74961) : ##### 2016-07-01 17:31:10.632037 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:31:10.679068 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:10.679068 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.679068 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.863191 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:10.864192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.864192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:10.913225 | server | 0 | simulation.core | took 186 ms to process job list 2016-07-01 17:31:10.975267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:11.021297 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:11.021297 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.021297 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.093344 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:31:11.257454 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-01 17:31:11.257454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:11.313492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:11.374532 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:11.374532 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.375533 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.530637 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:11.531638 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.531638 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.656721 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:11.656721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.657721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.760790 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:11.760790 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.760790 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.856857 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:11.856857 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:11.856857 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.013961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:12.059990 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:12.059990 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.059990 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.178069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:12.229105 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:12.229105 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.229105 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.316160 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:12.317161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.317161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.436241 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:12.436241 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.436241 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.544313 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:12.545315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.545315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.632372 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:12.632372 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.632372 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:12.794482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:12.976603 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 17:31:12.976603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:13.041645 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.041645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.042646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.087676 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:31:13.110692 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.111692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.111692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.241783 | server | 0 | simulation.core | took 142 ms to process job list 2016-07-01 17:31:13.272800 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.273800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.273800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.336842 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.339845 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.344847 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.438910 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.438910 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.438910 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.526969 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.526969 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.526969 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.645049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:13.702087 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.702087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.702087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.889211 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:31:13.889211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:13.948250 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:13.949251 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:13.949251 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.042314 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:14.042314 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.043314 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.109360 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:14.109360 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.110361 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.181407 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:14.182406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.182406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.246450 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:14.246450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.246450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.347517 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:14.347517 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.347517 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.408559 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:14.408559 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.408559 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:14.598685 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:31:14.598685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:14.870867 | server | 0 | simulation.core | took 265 ms to update game state 2016-07-01 17:31:14.870867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:15.072001 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:31:15.072001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:15.169065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:15.260128 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:15.283142 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.283142 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.416231 | server | 0 | simulation.core | took 221 ms to process job list 2016-07-01 17:31:15.486276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:15.509293 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:15.509293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.509293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.613362 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:15.613362 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.613362 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.698426 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:15.698426 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.699421 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.766465 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:15.766465 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.766465 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.854524 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:15.855525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.855525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:15.966597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:16.025636 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.025636 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.025636 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.104691 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.105691 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.105691 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.175738 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.176738 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.176738 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.288813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:16.350855 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.350855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.350855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.436912 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.436912 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.436912 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.507958 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.508960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.508960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.570002 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.570002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.570002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.666066 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.666066 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.666066 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.745118 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.745118 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.745118 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.804157 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.804157 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.804157 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.896219 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:31:16.933242 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:16.933242 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:16.933242 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.023303 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.023303 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.023303 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.148387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:17.168400 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.168400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.169400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.258460 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.258460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.258460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.456593 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.456593 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.456593 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.560662 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.560662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.560662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.625705 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.625705 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.626707 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.694751 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.695752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.695752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.757796 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.757796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.757796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.849855 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.849855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.850855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.910896 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.911896 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.911896 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.978941 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:17.978941 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:17.978941 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.045987 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.045987 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.045987 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.215099 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.216101 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.216101 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.304160 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.305160 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.305160 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.388214 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.388214 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.388214 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.462264 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.462264 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.464265 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.555327 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:31:18.631377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:18.667401 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.667401 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.667401 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.729444 | client | 2 | dm.receiver | long update for object: 1781654 dt: 10ms 2016-07-01 17:31:18.731444 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.731444 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.731444 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.753458 | client | 2 | dm.receiver | long update for object: 3579084 dt: 22ms 2016-07-01 17:31:18.815500 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.816501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.816501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.887548 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.887548 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.887548 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.986615 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:18.986615 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:18.986615 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.054660 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.055661 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.055661 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.132711 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.132711 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.133713 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.222771 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.223772 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.223772 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.339850 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.339850 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.339850 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.408896 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.409896 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.409896 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.532980 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:31:19.582012 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.583012 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.583012 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.658062 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.658062 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.658062 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.751124 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:31:19.786150 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.786150 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.786150 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.863199 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.863199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.864199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.935247 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:19.935247 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:19.935247 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.026309 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.026309 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.026309 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.125376 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.125376 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.125376 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.223440 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:31:20.250457 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.251459 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.251459 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.346522 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:31:20.375541 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.376542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.376542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.465601 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.466602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.466602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.558665 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.558665 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.559666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.666736 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.667736 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.667736 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.877878 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:31:20.877878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:20.903895 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:20.904895 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:20.904895 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.007964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:21.039985 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:21.039985 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.039985 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.160065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:21.188083 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:21.188083 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.188083 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.334182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:21.437250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:21.545323 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:21.545323 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.546323 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.637384 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:21.638384 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.638384 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:21.820506 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:31:21.820506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:21.953595 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:31:21.953595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:22.012634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:22.071674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:22.224776 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:22.224776 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.225777 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.321841 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:31:22.401895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:22.453929 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:22.454929 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.454929 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.655063 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:22.655063 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.655063 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.856200 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:22.857199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.857199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.944258 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:22.945256 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:22.945256 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.020309 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.020309 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.020309 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.133382 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.133382 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.134383 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.229447 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.229447 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.230448 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.410568 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:31:23.410568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:23.453596 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.453596 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.453596 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.529647 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.529647 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.529647 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.595691 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.596692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.596692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.637720 | client | 2 | dm.receiver | long update for object: 73 dt: 23ms 2016-07-01 17:31:23.656733 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.656733 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.656733 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.759801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:23.796825 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.797827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.797827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.873876 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:31:23.908902 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.909901 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.909901 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.999961 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:23.999961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:23.999961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.132049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:24.154064 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:24.154064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.154064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.353197 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 17:31:24.354197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:24.445258 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:24.445258 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.445258 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.490288 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:31:24.647393 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:31:24.647393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:24.668408 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:24.668408 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.669409 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.765472 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:24.766473 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.766473 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.886553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:24.906568 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:24.906568 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:24.907567 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.012638 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.013638 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.013638 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.130718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:25.210770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:25.254799 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.254799 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.254799 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.355867 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.355867 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.355867 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.434918 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.434918 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.435919 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.525982 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.525982 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.525982 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.617041 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.617041 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.617041 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.680082 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.680082 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.681085 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.753131 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.754133 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.754133 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.909235 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:31:25.975282 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:25.976281 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:25.976281 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.158403 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.159403 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.159403 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.242460 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.242460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.242460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.301498 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.301498 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.302501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.392559 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.392559 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.392559 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.545662 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.545662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.545662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.642727 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.642727 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.642727 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.784820 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.784820 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.785821 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.862872 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.862872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.862872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.934920 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.935921 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.935921 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.998964 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:26.999964 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:26.999964 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:27.089024 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:31:27.162072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:27.219110 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:27.220111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:27.220111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:27.320179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:27.515308 | server | 0 | simulation.core | took 190 ms to update game state 2016-07-01 17:31:27.515308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:27.580351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:27.794495 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:27.794495 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:27.795496 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:27.878552 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:27.879552 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:27.879552 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.057669 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:31:28.057669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:28.121713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:28.223781 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.224783 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.224783 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.310839 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:31:28.336859 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.337859 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.337859 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.422914 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.423914 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.423914 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.523981 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:31:28.552002 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.553002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.554002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.638059 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.639058 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.639058 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.742128 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.743128 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.743128 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.821180 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.822180 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.822180 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.909238 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:28.909238 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:28.909238 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.013307 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.013307 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.013307 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.072347 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.072347 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.072347 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.159406 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.159406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.160406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.249466 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.250467 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.250467 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.322515 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.322515 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.322515 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.409573 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.409573 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.410573 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.506637 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.506637 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.506637 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.570680 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.571681 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.571681 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.673749 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.674750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.674750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.774816 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.774816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.774816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.854871 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.855870 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.855870 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.917912 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:29.917912 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:29.917912 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.043996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:30.107038 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:30.107038 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.108039 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.179086 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:30.179086 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.179086 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.271148 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:30.271148 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.272148 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.339194 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:30.340195 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.340195 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.530320 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:31:30.531322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:30.552335 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:30.553336 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.553336 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.794497 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 17:31:30.794497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:30.823518 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:30.823518 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.823518 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:30.953604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:31.045664 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.045664 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.045664 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.127721 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.127721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.127721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.211776 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.211776 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.211776 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.354871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:31.397904 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.397904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.398903 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.509974 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.509974 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.509974 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.597033 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.597033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.597033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.723117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:31.765144 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.765144 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.765144 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.808174 | client | 2 | dm.receiver | long update for object: 9950967 dt: 7ms 2016-07-01 17:31:31.838195 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:31:31.899237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:31.918248 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:31.919247 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:31.919247 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.034325 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:32.035325 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.035325 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.123385 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:31:32.247467 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:31:32.247467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:32.287494 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:32.287494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.288494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.388561 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:32.389562 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.389562 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.452604 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:32.452604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.452604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.638728 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:32.639728 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.639728 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.698768 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:32.699769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.699769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:32.815847 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:31:32.920918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:33.101038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:33.152070 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.153072 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.153072 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.247136 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.247136 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.247136 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.285160 | client | 2 | dm.receiver | long update for object: 10726 dt: 26ms 2016-07-01 17:31:33.312179 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.312179 | client | 2 | dm.receiver | long update for object: 10281338 dt: 27ms 2016-07-01 17:31:33.320184 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.324188 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.445267 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.445267 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.445267 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.552338 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.552338 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.552338 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.625386 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.625386 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.625386 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.784493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:33.963613 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:31:33.963613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:33.991632 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:33.991632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:33.991632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:34.117716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:34.298837 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 17:31:34.299839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:34.380891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:34.506975 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:31:34.627055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:34.866216 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:34.867217 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:34.867217 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:34.986295 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:34.986295 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:34.986295 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.070352 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.070352 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.070352 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.134396 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.134396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.134396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.221453 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.221453 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.222453 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.319518 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.319518 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.320520 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.389564 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.390565 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.390565 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.467616 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.468618 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.468618 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.526656 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.526656 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.528658 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.629725 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.629725 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.630726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.674755 | client | 2 | dm.receiver | long update for object: 3579084 dt: 6ms 2016-07-01 17:31:35.712780 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.713782 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.713782 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.800839 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.800839 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.801840 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.895903 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.896904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.896904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.990968 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:35.991966 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:35.991966 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.049005 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.049005 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.050009 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.161080 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.161080 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.162080 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.243137 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.244135 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.244135 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.325190 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.325190 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.326194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.406243 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.407244 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.407244 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.499306 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.499306 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.499306 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.567352 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.567352 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.567352 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.699439 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.699439 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.699439 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.780494 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.780494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.781495 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.872555 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.872555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.872555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.945604 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:36.945604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:36.946604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.029661 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.029661 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.029661 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.126724 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.126724 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.128726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.201775 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.201775 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.202775 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.288833 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.288833 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.288833 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.366886 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.366886 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.366886 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.443937 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.875624 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.875624 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.922502 | server | 0 | simulation.core | took 501 ms to process job list 2016-07-01 17:31:37.969379 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:37.969379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:37.969379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.058932 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.058932 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.058932 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.134445 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.134445 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.134445 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.227506 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:31:38.262529 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.262529 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.262529 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.354590 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.354590 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.354590 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.498687 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.499687 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.499687 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.592750 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.592750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.592750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.765865 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.765865 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.765865 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.881942 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:38.881942 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.881942 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:38.964998 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 17:31:39.091082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:39.208161 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.209161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.209161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.357259 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.357259 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.357259 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.399288 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:31:39.424304 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.424304 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.425306 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.522371 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.522371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.522371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.591417 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.592418 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.592418 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.683477 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.683477 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.683477 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.781544 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.782544 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.782544 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.930643 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:39.930643 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:39.930643 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.115766 | server | 0 | simulation.core | took 131 ms to process job list 2016-07-01 17:31:40.161796 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:40.161796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.161796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.245853 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:40.246857 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.246857 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.326907 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:31:40.457995 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:31:40.457995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:40.497021 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:40.498022 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.498022 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.611097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:40.641118 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:40.641118 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.641118 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.756194 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:40.756194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.757194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:40.915300 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:31:40.915300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.049389 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:31:41.049389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.159464 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:41.160464 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:41.160464 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:41.360601 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:31:41.391619 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:41.391619 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:41.392619 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:41.524708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.604760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.673807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.756862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.838916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:41.956996 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:41.956996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:41.956996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.117102 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.118103 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.118103 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.231179 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.231179 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.231179 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.366268 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.366268 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.366268 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.487350 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.487350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.487350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.600426 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.600426 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.600426 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.687484 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.687484 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.687484 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.790552 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.791552 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.791552 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.865602 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.866602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.866602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.957663 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:42.957663 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:42.958664 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.032714 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.032714 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.033715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.146790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:43.172808 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.172808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.172808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.277877 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:31:43.323908 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.323908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.324909 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.393954 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:31:43.425977 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.426977 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.426977 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.513035 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.514035 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.514035 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.606097 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.607097 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.607097 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.691153 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.691153 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.691153 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.762201 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.762201 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.765209 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.847257 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.847257 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.848257 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.931317 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:43.932315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:43.932315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.011367 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.011367 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.011367 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.145457 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.145457 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.146457 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.249526 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.250526 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.250526 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.380613 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.381614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.381614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.627779 | server | 0 | simulation.core | took 180 ms to update game state 2016-07-01 17:31:44.627779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:44.677813 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.677813 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.677813 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.805897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:44.832915 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.832915 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.832915 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.945990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:44.967006 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:44.968006 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:44.968006 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.079081 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.079081 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.080081 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.188153 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.189154 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.189154 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.295224 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.295224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.296225 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.371276 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.372277 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.372277 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.493356 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.494356 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.494356 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.633450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:45.695492 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.695492 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.696492 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.868607 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:31:45.868607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:45.957666 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:45.957666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:45.957666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.020709 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.020709 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.020709 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.109768 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.109768 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.109768 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.202830 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.202830 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.202830 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.264874 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.265877 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.265877 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.364938 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.364938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.364938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.476012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:46.497026 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.497026 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.497026 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.625113 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.625113 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.625113 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.719175 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.719175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.719175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.790222 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.791223 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.791223 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.883284 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:31:46.902297 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:46.902297 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:46.903299 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.012370 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.013371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.013371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.126447 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.126447 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.126447 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.167474 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:31:47.202497 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.202497 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.202497 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.286555 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.286555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.286555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.363606 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.364606 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.364606 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.469675 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.470677 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.470677 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.551731 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.551731 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.551731 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.666807 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.666807 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.667808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.731851 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.732851 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.732851 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.920976 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:47.921977 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:47.921977 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.007036 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.007036 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.007036 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.096094 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.096094 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.097096 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.215173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:48.250197 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.250197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.250197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.348263 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.348263 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.349264 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.446328 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.446328 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.447328 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.544393 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.545396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.545396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.628450 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.628450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.629450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.708503 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.709504 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.709504 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.814574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:48.835587 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.835587 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.835587 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.902633 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.903633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.903633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.981686 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:48.981686 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:48.981686 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.091758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:49.142794 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.142794 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.143796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.215843 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.215843 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.215843 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.290893 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.290893 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.291893 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.479017 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:31:49.479017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:49.527049 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.527049 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.528050 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.613108 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.613108 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.613108 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.783230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:49.801233 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.802234 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.802234 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.889291 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:49.889291 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:49.890291 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.006369 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:50.006369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.006369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.102433 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:50.102433 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.102433 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.348605 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 17:31:50.348605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:50.468677 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:31:50.468677 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:50.586757 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:50.586757 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.586757 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.606771 | client | 2 | dm.receiver | long update for object: 3579084 dt: 5ms 2016-07-01 17:31:50.720846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:50.833922 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:31:50.833922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:50.889960 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:50.889960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.889960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.992027 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:50.993028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:50.993028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.093094 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.093094 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.093094 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.166143 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.166143 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.166143 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.250199 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:31:51.295230 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.295230 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.296231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.399299 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.399299 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.399299 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.494363 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.495364 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.495364 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.657472 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.657472 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.657472 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.743529 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.743529 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.743529 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.813576 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.813576 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.813576 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.907639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:51.930656 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:51.930656 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:51.931656 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.022715 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.024716 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.024716 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.098766 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.099766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.099766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.191828 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.191828 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.191828 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.276887 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.276887 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.278887 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.353936 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.353936 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.353936 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.435999 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.436993 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.436993 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.511041 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.511041 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.511041 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.602102 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:31:52.623116 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.623116 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.623116 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.706171 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.706171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.706171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.783223 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:52.784224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.784224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:52.879287 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:31:52.951335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:53.010375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:53.060408 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.061409 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.061409 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.165478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:53.187493 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.187493 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.187493 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.281556 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.281556 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.282557 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.358607 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.358607 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.358607 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.470682 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.471683 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.471683 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.561743 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:31:53.591763 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.591763 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.591763 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.683828 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.684826 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.684826 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.789896 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:31:53.790897 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:53.791897 | server | 2 | lua.code | generating traceback... 2016-07-01 17:31:54.149135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:54.280224 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:31:54.281225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:54.422318 | server | 0 | simulation.core | took 130 ms to process job list 2016-07-01 17:31:54.505373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:54.647468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:54.781557 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 17:31:54.891631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:55.069749 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:31:55.069749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:55.188828 | client | 2 | dm.receiver | long update for object: 9397426 dt: 5ms 2016-07-01 17:31:55.224853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:55.387962 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:31:55.388962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:56.071418 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:31:56.366616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:56.986030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:57.367284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:57.622453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:58.059745 | client | 2 | dm.receiver | long update for object: 8716914 dt: 6ms 2016-07-01 17:31:58.216852 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:31:58.216852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:58.286898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:58.895304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:31:59.579761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:00.065085 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 17:32:00.065085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:00.276226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:00.495372 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:32:00.495372 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:01.280897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:01.718023 | server | 0 | simulation.core | took 190 ms to update game state 2016-07-01 17:32:01.718023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:02.435502 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:32:02.435502 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:02.518557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:02.708684 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:32:02.708684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:02.794742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:02.879798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:03.305082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:04.452850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:05.614625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:05.711689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:06.810423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:07.449484 | server | 0 | simulation.core | took 225 ms to update game state 2016-07-01 17:32:07.449484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:08.062894 | server | 1 | dm.streamer | long QueueUpdate: 17ms 2016-07-01 17:32:08.062894 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10320262 timestamp: 56995421 value { [Protocol.string]: "pumpkin_1" } object_type: 5 } } 2016-07-01 17:32:08.575235 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:32:08.575235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:09.205658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:09.451822 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 17:32:09.451822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:09.614938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:10.603590 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:32:10.647619 | server | 1 | lua.memory | lua shared heap size: 188.341 MB. 2016-07-01 17:32:10.648623 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:32:10.648623 | server | 1 | lua.memory | 96 bytes (o: 558644) : ######################################## 2016-07-01 17:32:10.648623 | server | 1 | lua.memory | 64 bytes (o: 452883) : ################################ 2016-07-01 17:32:10.648623 | server | 1 | lua.memory | 40 bytes (o: 385367) : ########################### 2016-07-01 17:32:10.648623 | server | 1 | lua.memory | 160 bytes (o: 72565) : ##### 2016-07-01 17:32:10.648623 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:32:10.923805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:11.642284 | client | 2 | dm.receiver | long update for object: 331097 dt: 5ms 2016-07-01 17:32:11.706327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:12.159628 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:32:12.159628 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9364977 timestamp: 57001801 value { [Protocol.region3f] { } } object_type: 1026 } } 2016-07-01 17:32:12.472838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:12.616934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:13.074240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:13.159296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:13.440484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:13.565567 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 17:32:13.565567 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 57005052 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-07-01 17:32:13.885781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:14.410133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:14.778377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:15.917137 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:32:15.917137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:16.380448 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:32:16.380448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:16.544556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:17.383116 | server | 0 | simulation.core | took 228 ms to update game state 2016-07-01 17:32:17.383116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:17.558233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:17.677313 | server | 1 | simulation.remote_client | started buffering client updates. (seq:139862 ack:139852) 2016-07-01 17:32:17.735352 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:139862 ack:139856) 2016-07-01 17:32:19.019208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:19.309403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:19.438489 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:32:19.438489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:19.854767 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:32:19.854767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:20.508203 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 17:32:20.508203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:20.593261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:20.926481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:21.302733 | server | 0 | simulation.core | took 184 ms to update game state 2016-07-01 17:32:21.302733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:21.395796 | client | 2 | dm.receiver | long update for object: 2261 dt: 33ms 2016-07-01 17:32:21.589926 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:32:21.589926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:22.251366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:22.905804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:23.291063 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:24.003537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:24.352770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:24.417813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:25.360442 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:32:25.360442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:26.717348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:26.807409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:28.752707 | server | 0 | simulation.core | took 277 ms to update game state 2016-07-01 17:32:28.752707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:28.857777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:29.561248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:29.946503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:30.132102 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:30.271520 | client | 2 | dm.receiver | long update for object: 2333 dt: 12ms 2016-07-01 17:32:31.770382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:32.162645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:32.420816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:35.420819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:35.526892 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:32:35.526892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:36.611613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:37.049909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:37.348105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:37.941501 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 17:32:37.941501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:38.704010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:38.892137 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 17:32:38.892137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:39.013216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:41.474859 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:32:41.474859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:41.570924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:41.738036 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 17:32:41.738036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:42.234367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:42.552580 | server | 0 | simulation.core | took 202 ms to update game state 2016-07-01 17:32:42.552580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:42.970859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:44.840109 | server | 1 | dm.streamer | long QueueUpdate: 12ms 2016-07-01 17:32:44.840109 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10192437 timestamp: 57053971 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 127 } value { [Protocol.Ref.ref_object_id]: 10337391 } } removed { [Protocol.integer]: 126 } } } object_type: 2 } } 2016-07-01 17:32:45.084270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:45.989875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:46.514226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:47.056587 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:32:47.056587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:47.510889 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:32:47.511891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:48.298415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:49.076935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:49.284077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:49.802419 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:50.468864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:50.759060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:50.826103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:51.376470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:51.692681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:52.141981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:52.454189 | client | 2 | dm.receiver | long update for object: 330171 dt: 8ms 2016-07-01 17:32:52.460194 | client | 2 | dm.receiver | long update for object: 10340610 dt: 5ms 2016-07-01 17:32:53.240714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:54.079275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:54.264402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:54.683679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:54.766734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:55.391151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:55.730377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:55.856461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:56.203693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:56.282746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:56.469870 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:32:56.557930 | server | 1 | dm.streamer | long QueueUpdate: 28ms 2016-07-01 17:32:56.557930 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 33 timestamp: 57072796 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-07-01 17:32:56.796088 | server | 0 | simulation.core | took 175 ms to update game state 2016-07-01 17:32:56.797089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:57.004228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:57.193355 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:32:57.193355 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:57.544588 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 17:32:57.545591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:58.078945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:59.195691 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 17:32:59.195691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:32:59.929180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:00.515571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:00.598628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:01.045925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:01.057933 | client | 2 | dm.receiver | long update for object: 3258654 dt: 18ms 2016-07-01 17:33:01.183017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:02.501294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:02.623073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:04.009943 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:33:04.009943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:04.274120 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 17:33:04.274120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:04.569323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:05.637030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:05.723087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:05.870185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:06.159379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:06.566649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:06.647703 | client | 2 | dm.receiver | long update for object: 33 dt: 9ms 2016-07-01 17:33:07.688399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:08.260781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:08.456913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:10.659383 | server | 1 | lua.memory | lua shared heap size: 200.769 MB. 2016-07-01 17:33:10.660383 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:33:10.660383 | server | 1 | lua.memory | 96 bytes (o: 596233) : ######################################## 2016-07-01 17:33:10.660383 | server | 1 | lua.memory | 64 bytes (o: 481081) : ################################ 2016-07-01 17:33:10.660383 | server | 1 | lua.memory | 40 bytes (o: 461131) : ############################## 2016-07-01 17:33:10.660383 | server | 1 | lua.memory | 160 bytes (o: 76468) : ##### 2016-07-01 17:33:10.660383 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:33:11.065653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:11.271792 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 17:33:11.271792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:11.820163 | server | 1 | dm.streamer | long QueueUpdate: 12ms 2016-07-01 17:33:11.820163 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2591 timestamp: 57095850 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "capacity" } value { type: NUMBER number_value: 2550 } } entries { key { type: STRING string_value: "next_stockpile_no" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "public_storage_is_full" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "player_id" } value { type: STRING string_value: "player_1" } } } } } } } object_type: 5 } } 2016-07-01 17:33:12.534638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:14.049645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:14.266790 | server | 0 | simulation.core | took 210 ms to update game state 2016-07-01 17:33:14.266790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:14.372861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:15.391541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:16.033970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:16.257119 | client | 2 | dm.receiver | long update for object: 6730900 dt: 5ms 2016-07-01 17:33:16.827500 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:33:16.828509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:17.173731 | server | 0 | simulation.core | took 282 ms to update game state 2016-07-01 17:33:17.173731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:17.302817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:19.649383 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:33:19.649383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:20.256790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:20.433908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:20.676070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:21.853856 | server | 0 | simulation.core | took 202 ms to update game state 2016-07-01 17:33:21.853856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:21.980940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:22.395230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:22.932575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:23.081675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:23.237780 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:33:23.237780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:23.772137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:23.834177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:24.061331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:24.450590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:24.619702 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 17:33:24.619702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:24.680742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:24.913899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:25.052993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:25.187084 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:33:25.187084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:25.346187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:25.639382 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:33:26.105949 | server | 0 | simulation.core | took 315 ms to update game state 2016-07-01 17:33:26.105949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:26.246587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:27.099413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:29.596965 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 17:33:29.596965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:29.862142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:30.003237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:30.208373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:30.475550 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:33:30.475550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:30.636658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:31.075952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:31.795432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:33.061278 | client | 2 | dm.receiver | long update for object: 1781654 dt: 24ms 2016-07-01 17:33:33.274419 | server | 1 | simulation.remote_client | started buffering client updates. (seq:141011 ack:141001) 2016-07-01 17:33:33.389496 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:141011 ack:141008) 2016-07-01 17:33:33.865815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:33.991899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:34.170019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:34.275089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:35.631994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:35.831127 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:33:37.147005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:37.548272 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 17:33:37.548272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:37.966553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:38.577960 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:33:38.577960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:38.731065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:39.543605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:40.029930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:40.320123 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:33:40.320123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:41.070626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:43.685371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:43.788439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:45.709722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:45.948886 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 17:33:45.948886 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10363793 timestamp: -618909984 value { [Protocol.Record.record_fields] { field: "entity" value: 10363794 } [Protocol.Record.record_fields] { field: "align_to_grid_flags" value: 10363795 } [Protocol.Record.record_fields] { field: "allow_vertical_adjacent" value: 10363796 } [Protocol.Record.record_fields] { field: "bone" value: 10363797 } [Protocol.Record.record_fields] { field: "has_free_will" value: 10363798 } [Protocol.Record.record_fields] { field: "ignore_gravity" value: 10363799 } [Protocol.Record.record_fields] { field: "in_free_motion" value: 10363800 } [Protocol.Record.record_fields] { field: "interpolate_movement" value: 10363801 } [Protocol.Record.record_fields] { field: "mob_collision_type" value: 10363802 } [Protocol.Record.record_fields] { field: "model_origin" value: 10363803 } [Protocol.Record.record_fields] { field: "parent" value: 10363804 } [Protocol.Record.record_fields] { field: "region_origin" value: 10363805 } [Protocol.Record.record_fields] { field: "transform" value: 10363806 } [Protocol.Record.record_fields] { field: "velocity" value: 10363807 } } object_type: 1009 } } 2016-07-01 17:33:47.304793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:47.863159 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:33:47.863159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:48.465561 | server | 0 | simulation.core | took 248 ms to update game state 2016-07-01 17:33:48.465561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:48.575639 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:33:48.576636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:48.723733 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:33:48.723733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:49.298125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:49.799455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:50.054622 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:33:50.054622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:50.606990 | client | 2 | dm.receiver | long update for object: 313970 dt: 6ms 2016-07-01 17:33:50.646017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:51.447553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:51.875838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:53.365834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:54.715734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:54.921874 | server | 0 | simulation.core | took 175 ms to update game state 2016-07-01 17:33:54.921874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:55.126007 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:33:55.606329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:55.747423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:55.789453 | client | 2 | dm.receiver | long update for object: 9595 dt: 7ms 2016-07-01 17:33:55.859500 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:33:55.859500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:56.862166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:33:59.241415 | server | 0 | simulation.core | took 140 ms to process job list 2016-07-01 17:33:59.939881 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 17:34:10.133516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:10.610960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | lua shared heap size: 207.527 MB. 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | 96 bytes (o: 646944) : ######################################## 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | 64 bytes (o: 485846) : ############################## 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | 40 bytes (o: 484079) : ############################# 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | 160 bytes (o: 73357) : #### 2016-07-01 17:34:10.673463 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:34:11.332249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:12.826874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:13.415815 | server | 1 | simulation.remote_client | started buffering client updates. (seq:141658 ack:141648) 2016-07-01 17:34:13.477716 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:141658 ack:141655) 2016-07-01 17:34:14.793037 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 17:34:14.916821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:15.086483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:17.081882 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:34:17.081882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:17.164563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:21.129343 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:34:21.129343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:21.532367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:21.626123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:21.948575 | client | 2 | dm.receiver | long update for object: 6245621 dt: 16ms 2016-07-01 17:34:21.974596 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:34:21.974596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:23.761390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:24.017110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:27.665254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:29.602002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:29.682183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:31.436635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:31.500143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:31.609304 | server | 1 | dm.streamer | long QueueUpdate: 48ms 2016-07-01 17:34:31.609304 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 3969223 timestamp: 57202009 value { [Protocol.transform] { position { x: -252.30833440682164 y: 60 z: -344.82999871181408 } orientation { x: 0 y: 0.34042523414351838 z: 0 w: -0.94027158840322866 } } } object_type: 5 } } 2016-07-01 17:34:35.312665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:35.608864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:36.543630 | server | 0 | simulation.core | took 204 ms to update game state 2016-07-01 17:34:36.543630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:37.342119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:38.776383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:39.731607 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:34:39.731607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:40.247989 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:34:40.659434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:41.882499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:41.962413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:42.095503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:42.283628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:42.440733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:43.510412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:43.572916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:43.772532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:44.783007 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:34:44.783007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:44.961442 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:34:49.924701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:50.353248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:50.432391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:50.463643 | client | 2 | dm.receiver | long update for object: 313757 dt: 19ms 2016-07-01 17:34:50.534564 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:34:50.534564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:51.385603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:51.595742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:51.766857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:52.114088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:52.282201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:53.047712 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 17:34:53.181804 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:34:53.181804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:54.352583 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:54.717827 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 17:34:54.717827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:55.292210 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:34:55.292210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:55.482337 | server | 0 | simulation.core | took 183 ms to update game state 2016-07-01 17:34:55.482337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:56.105752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:57.460657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:57.821899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:58.268197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:58.656456 | client | 2 | dm.receiver | long update for object: 11217 dt: 11ms 2016-07-01 17:34:58.666463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:58.767530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:58.821566 | client | 2 | dm.receiver | long update for object: 406072 dt: 5ms 2016-07-01 17:34:58.899619 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:34:59.072734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:59.450987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:34:59.814230 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:34:59.814230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:00.086411 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:35:00.086411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:00.291548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:00.874939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:01.651456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:01.653457 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 17:35:01.758528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:03.411633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:04.110096 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-07-01 17:35:04.110096 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10253573 timestamp: 57237121 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { } } } } } object_type: 5 } } 2016-07-01 17:35:04.204159 | client | 2 | dm.receiver | long update for object: 39 dt: 34ms 2016-07-01 17:35:08.196825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:08.205830 | client | 2 | dm.receiver | long update for object: 33 dt: 19ms 2016-07-01 17:35:08.777214 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:35:08.863270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:10.705501 | server | 1 | lua.memory | lua shared heap size: 211.198 MB. 2016-07-01 17:35:10.706502 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:35:10.706502 | server | 1 | lua.memory | 96 bytes (o: 668074) : ######################################## 2016-07-01 17:35:10.706502 | server | 1 | lua.memory | 40 bytes (o: 492153) : ############################# 2016-07-01 17:35:10.706502 | server | 1 | lua.memory | 64 bytes (o: 480124) : ############################ 2016-07-01 17:35:10.706502 | server | 1 | lua.memory | 56 bytes (o: 86347) : ##### 2016-07-01 17:35:10.706502 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:35:14.404971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:14.992362 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:35:14.992362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:15.195499 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 17:35:15.195499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:15.719849 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:35:15.719849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:16.590429 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:35:16.590429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:16.688496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:17.038729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:17.161811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:17.255874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:18.098436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:18.509710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:18.572752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:18.860946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:19.619451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:20.283895 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:35:20.283895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:20.471019 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 17:35:20.471019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:20.567084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:23.905313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:24.396641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:26.034734 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:35:26.034734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:26.790239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:28.114122 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:35:28.114122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:28.936675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:29.298913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:29.658154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:30.078440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:30.651816 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:35:30.651816 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 313994 timestamp: 57271563 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "stocked_items" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "local_bounds" } value { type: USERDATA userdata_value { type_id: 101 [Protocol.cube3f] { min { x: 0 y: 0 z: 0 } max { x: 20 y: 1 z: 20 } tag: 0 } } } } entries { key { type: STRING string_value: "size" } value { type: USERDATA userdata_value { type_id: 115 [Protocol.point2f] { x: 20 y: 20 } } } } entries { key { type: STRING string_value: "world_bounds" } value { type: USERDATA userdata_value { type_id: 101 [Protocol.cube3f] { min { x: -279 y: 60 z: -310 } max { x: -259 y: 61 z: -290 } tag: 0 } } } } entries { key { type: STRING string_value: "player_id" } value { type: STRING string_value: "player_1" } } } tables { entries { key { type: NUMBER number_value: 7515475 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7515475 } } } entries { key { type: NUMBER number_value: 5040983 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5040983 } } } entries { key { type: NUMBER number_value: 9311830 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9311830 } } } entries { key { type: NUMBER number_value: 9548717 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9548717 } } } entries { key { type: NUMBER number_value: 8890588 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8890588 } } } entries { key { type: NUMBER number_value: 9560997 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9560997 } } } entries { key { type: NUMBER number_value: 10238457 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10238457 } } } entries { key { type: NUMBER number_value: 9997935 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9997935 } } } entries { key { type: NUMBER number_value: 10226532 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10226532 } } } entries { key { type: NUMBER number_value: 9127825 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9127825 } } } entries { key { type: NUMBER number_value: 5228217 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5228217 } } } entries { key { type: NUMBER number_value: 10230350 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10230350 } } } entries { key { type: NUMBER number_value: 8882600 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8882600 } } } entries { key { type: NUMBER number_value: 10227662 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10227662 } } } entries { key { type: NUMBER number_value: 10202450 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10202450 } } } entries { key { type: NUMBER number_value: 1766466 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 1766466 } } } entries { key { type: NUMBER number_value: 7120993 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7120993 } } } entries { key { type: NUMBER number_value: 8539117 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8539117 } } } entries { key { type: NUMBER number_value: 8312723 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8312723 } } } entries { key { type: NUMBER number_value: 9524566 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9524566 } } } entries { key { type: NUMBER number_value: 7693920 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7693920 } } } entries { key { type: NUMBER number_value: 10200719 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10200719 } } } entries { key { type: NUMBER number_value: 1213064 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 1213064 } } } entries { key { type: NUMBER number_value: 10099653 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10099653 } } } entries { key { type: NUMBER number_value: 7495324 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7495324 } } } entries { key { type: NUMBER number_value: 10076601 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10076601 } } } entries { key { type: NUMBER number_value: 10068600 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10068600 } } } entries { key { type: NUMBER number_value: 10073934 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10073934 } } } entries { key { type: NUMBER number_value: 9813446 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9813446 } } } entries { key { type: NUMBER number_value: 7204900 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7204900 } } } entries { key { type: NUMBER number_value: 9953856 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9953856 } } } entries { key { type: NUMBER number_value: 10203170 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10203170 } } } entries { key { type: NUMBER number_value: 7235576 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7235576 } } } entries { key { type: NUMBER number_value: 10069597 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10069597 } } } entries { key { type: NUMBER number_value: 3954007 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 3954007 } } } entries { key { type: NUMBER number_value: 9870568 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9870568 } } } entries { key { type: NUMBER number_value: 9997782 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9997782 } } } entries { key { type: NUMBER number_value: 9769999 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9769999 } } } entries { key { type: NUMBER number_value: 7306227 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7306227 } } } entries { key { type: NUMBER number_value: 8551799 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8551799 } } } entries { key { type: NUMBER number_value: 9340684 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9340684 } } } entries { key { type: NUMBER number_value: 10001018 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10001018 } } } entries { key { type: NUMBER number_value: 8284192 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8284192 } } } entries { key { type: NUMBER number_value: 9585932 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9585932 } } } entries { key { type: NUMBER number_value: 9426671 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9426671 } } } entries { key { type: NUMBER number_value: 7818141 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7818141 } } } entries { key { type: NUMBER number_value: 10005389 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10005389 } } } entries { key { type: NUMBER number_value: 2031714 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2031714 } } } entries { key { type: NUMBER number_value: 8535480 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8535480 } } } entries { key { type: NUMBER number_value: 9075143 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9075143 } } } entries { key { type: NUMBER number_value: 8547652 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8547652 } } } entries { key { type: NUMBER number_value: 9242682 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9242682 } } } entries { key { type: NUMBER number_value: 7207087 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7207087 } } } entries { key { type: NUMBER number_value: 10010396 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10010396 } } } entries { key { type: NUMBER number_value: 10092917 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10092917 } } } entries { key { type: NUMBER number_value: 9991237 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9991237 } } } entries { key { type: NUMBER number_value: 8937100 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8937100 } } } entries { key { type: NUMBER number_value: 10240264 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10240264 } } } entries { key { type: NUMBER number_value: 9859964 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9859964 } } } entries { key { type: NUMBER number_value: 9994384 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9994384 } } } entries { key { type: NUMBER number_value: 9703733 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9703733 } } } entries { key { type: NUMBER number_value: 2128775 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2128775 } } } entries { key { type: NUMBER number_value: 9933704 } value { type: USERDATA userdata_value { type_id: 1001 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userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2619005 } } } entries { key { type: NUMBER number_value: 7547815 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7547815 } } } entries { key { type: NUMBER number_value: 7892230 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7892230 } } } entries { key { type: NUMBER number_value: 10243057 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10243057 } } } entries { key { type: NUMBER number_value: 2064049 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2064049 } } } entries { key { type: NUMBER number_value: 9351959 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9351959 } } } entries { key { type: NUMBER number_value: 9519536 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9519536 } } } entries { key { type: NUMBER number_value: 8391256 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8391256 } } } entries { key { type: NUMBER number_value: 9875278 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9875278 } } } entries { key { type: NUMBER number_value: 9580733 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9580733 } } } entries { key { type: NUMBER number_value: 7286223 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7286223 } } } entries { key { type: NUMBER number_value: 5223800 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5223800 } } } entries { key { type: NUMBER number_value: 9593091 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9593091 } } } entries { key { type: NUMBER number_value: 5231922 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5231922 } } } entries { key { type: NUMBER number_value: 10210558 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10210558 } } } entries { key { type: NUMBER number_value: 9140259 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9140259 } } } entries { key { type: NUMBER number_value: 7189341 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7189341 } } } entries { key { type: NUMBER number_value: 9106604 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9106604 } } } entries { key { type: NUMBER number_value: 4639225 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 4639225 } } } entries { key { type: NUMBER number_value: 8266572 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8266572 } } } entries { key { type: NUMBER number_value: 8513916 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8513916 } } } entries { key { type: NUMBER number_value: 1892088 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 1892088 } } } entries { key { type: NUMBER number_value: 9556465 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9556465 } } } entries { key { type: NUMBER number_value: 9135369 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9135369 } } } entries { key { type: NUMBER number_value: 10014345 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10014345 } } } entries { key { type: NUMBER number_value: 10357784 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10357784 } } } entries { key { type: NUMBER number_value: 7832809 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7832809 } } } entries { key { type: NUMBER number_value: 2375978 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2375978 } } } entries { key { type: NUMBER number_value: 7253526 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7253526 } } } entries { key { type: NUMBER number_value: 7022620 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7022620 } } } entries { key { type: NUMBER number_value: 8673631 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8673631 } } } entries { key { type: NUMBER number_value: 9871229 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9871229 } } } entries { key { type: NUMBER number_value: 2360983 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2360983 } } } entries { key { type: NUMBER number_value: 7133016 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7133016 } } } entries { key { type: NUMBER number_value: 5251862 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5251862 } } } entries { key { type: NUMBER number_value: 3950796 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 3950796 } } } entries { key { type: NUMBER number_value: 7827934 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7827934 } } } entries { key { type: NUMBER number_value: 4702724 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 4702724 } } } entries { key { type: NUMBER number_value: 6572992 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 6572992 } } } entries { key { type: NUMBER number_value: 9761104 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9761104 } } } entries { key { type: NUMBER number_value: 8542857 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8542857 } } } entries { key { type: NUMBER number_value: 8510068 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8510068 } } } entries { key { type: NUMBER number_value: 7055626 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7055626 } } } entries { key { type: NUMBER number_value: 1579387 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 1579387 } } } entries { key { type: NUMBER number_value: 1440898 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 1440898 } } } entries { key { type: NUMBER number_value: 7169907 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7169907 } } } entries { key { type: NUMBER number_value: 8504996 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8504996 } } } entries { key { type: NUMBER number_value: 8499676 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8499676 } } } entries { key { type: NUMBER number_value: 5225548 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5225548 } } } entries { key { type: NUMBER number_value: 5231626 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 5231626 } } } entries { key { type: NUMBER number_value: 8295734 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8295734 } } } entries { key { type: NUMBER number_value: 1614830 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 1614830 } } } entries { key { type: NUMBER number_value: 4018255 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 4018255 } } } entries { key { type: NUMBER number_value: 7046758 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7046758 } } } entries { key { type: NUMBER number_value: 4796338 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 4796338 } } } entries { key { type: NUMBER number_value: 4312435 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 4312435 } } } entries { key { type: NUMBER number_value: 9303229 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9303229 } } } entries { key { type: NUMBER number_value: 9924652 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9924652 } } } entries { key { type: NUMBER number_value: 9994257 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9994257 } } } entries { key { type: NUMBER number_value: 8273347 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8273347 } } } entries { key { type: NUMBER number_value: 2131694 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2131694 } } } entries { key { type: NUMBER number_value: 2364502 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2364502 } } } entries { key { type: NUMBER number_value: 2030622 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2030622 } } } entries { key { type: NUMBER number_value: 9945280 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9945280 } } } entries { key { type: NUMBER number_value: 8537756 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8537756 } } } entries { key { type: NUMBER number_value: 9855360 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9855360 } } } entries { key { type: NUMBER number_value: 8494134 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8494134 } } } entries { key { type: NUMBER number_value: 2372702 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2372702 } } } entries { key { type: NUMBER number_value: 2359589 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2359589 } } } entries { key { type: NUMBER number_value: 7764726 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 7764726 } } } entries { key { type: NUMBER number_value: 4007929 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 4007929 } } } entries { key { type: NUMBER number_value: 8388251 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8388251 } } } entries { key { type: NUMBER number_value: 8587089 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 8587089 } } } entries { key { type: NUMBER number_value: 414319 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 414319 } } } } } } } } object_type: 5 } } 2016-07-01 17:35:30.981036 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 17:35:30.981036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:31.242209 | client | 2 | dm.receiver | long update for object: 3258654 dt: 17ms 2016-07-01 17:35:31.893645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:32.416995 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 17:35:32.416995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:32.821265 | server | 0 | simulation.core | took 277 ms to update game state 2016-07-01 17:35:32.821265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:32.933340 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:35:32.933340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:33.369631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:33.647816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:34.305255 | server | 1 | simulation.remote_client | started buffering client updates. (seq:142953 ack:142943) 2016-07-01 17:35:34.367297 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:142953 ack:142947) 2016-07-01 17:35:34.551420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:34.696518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:34.976553 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:35:35.835976 | server | 0 | simulation.core | took 838 ms to update game state 2016-07-01 17:35:35.835976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:36.442544 | server | 0 | simulation.core | took 423 ms to process job list 2016-07-01 17:35:36.676928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:36.929498 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-07-01 17:35:36.930500 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10387956 timestamp: 57278821 value { [Protocol.Map.extension] { added { key { [Protocol.string]: "model_variants" } value { [Protocol.Ref.ref_object_id]: 10387960 } } added { key { [Protocol.string]: "unit_info" } value { [Protocol.Ref.ref_object_id]: 10388009 } } added { key { [Protocol.string]: "render_info" } value { [Protocol.Ref.ref_object_id]: 10387983 } } added { key { [Protocol.string]: "mob" } value { [Protocol.Ref.ref_object_id]: 10387994 } } } } object_type: 2 } } 2016-07-01 17:35:40.695483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:41.221835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:42.286545 | server | 1 | dm.streamer | long QueueUpdate: 19ms 2016-07-01 17:35:42.286545 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 4474963 timestamp: 57286169 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.5552788941563636 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.5552788941563636 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: -9.4000000000000057 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: -9.4000000000000057 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: -10 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 28 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 41 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 91 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 91 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 28 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 11 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 11 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 48 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 48 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 48 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 85 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 63.75 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 85 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 4 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 4 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 34 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 74 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 74 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 74 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 33 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 83 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 83 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 49 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 49 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 49 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 2 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 21 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 21 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 21 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 131 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 131 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 131 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 37 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 37 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } } } } } object_type: 5 } } 2016-07-01 17:35:43.093084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:43.180142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:43.857594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:45.442652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:45.549725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:46.031046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:46.095088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:46.980680 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 17:35:46.981680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:47.112768 | client | 2 | dm.receiver | long update for object: 313994 dt: 5ms 2016-07-01 17:35:47.132782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:47.261867 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:35:47.968338 | client | 2 | dm.receiver | long update for object: 33 dt: 9ms 2016-07-01 17:35:48.036383 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:35:48.036383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:48.507698 | client | 2 | dm.receiver | long update for object: 11217 dt: 5ms 2016-07-01 17:35:49.092089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:51.095427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:51.306567 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:35:51.306567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:51.700830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:51.815907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:52.120110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:52.585420 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 17:35:52.605434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:52.899631 | server | 0 | simulation.core | took 226 ms to update game state 2016-07-01 17:35:52.899631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:52.989691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:53.777216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:54.117678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:54.407959 | client | 2 | dm.receiver | long update for object: 10392452 dt: 10ms 2016-07-01 17:35:54.777204 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-01 17:35:54.777204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:55.935977 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:35:55.935977 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:56.046050 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:35:56.046050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:56.863600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:57.069733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:35:57.430976 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:35:57.430976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:05.296225 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:36:10.712842 | server | 1 | lua.memory | lua shared heap size: 204.040 MB. 2016-07-01 17:36:10.713843 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:36:10.713843 | server | 1 | lua.memory | 96 bytes (o: 649189) : ######################################## 2016-07-01 17:36:10.713843 | server | 1 | lua.memory | 64 bytes (o: 470611) : ############################ 2016-07-01 17:36:10.713843 | server | 1 | lua.memory | 40 bytes (o: 451511) : ########################### 2016-07-01 17:36:10.713843 | server | 1 | lua.memory | 160 bytes (o: 72065) : #### 2016-07-01 17:36:10.713843 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:36:19.205256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:19.643548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:20.941416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:21.466769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:21.919067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:23.982444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:24.353693 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 17:36:24.353693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:25.301325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:25.466434 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 17:36:25.551491 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:36:25.551491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:25.968770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:26.056831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:26.186916 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:36:26.326009 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:36:26.326009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:26.495122 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:36:26.578178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:28.300327 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:36:28.300327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:29.111868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:29.959434 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 17:36:29.959434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:30.393346 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:36:30.393346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:30.580855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:30.746130 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:36:31.594176 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:36:31.594176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:32.196577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:32.723930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:34.059822 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 17:36:34.060822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:34.445263 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 17:36:34.445263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:34.586357 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:36:34.586357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:36.017935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:37.830850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:43.031456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:45.942416 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:36:45.942416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:46.863695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:50.888161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:51.053817 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:36:51.053817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:51.589438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:52.292127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:52.992698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:54.420019 | server | 0 | simulation.core | took 398 ms to update game state 2016-07-01 17:36:54.420019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:56.601928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:57.316321 | server | 0 | simulation.core | took 297 ms to update game state 2016-07-01 17:36:57.316321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:57.770938 | server | 0 | simulation.core | took 436 ms to update game state 2016-07-01 17:36:57.770938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:58.738585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:36:59.939385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:00.130514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:00.344657 | client | 2 | dm.receiver | long update for object: 406072 dt: 5ms 2016-07-01 17:37:01.956734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:02.180882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:03.039456 | server | 0 | simulation.core | took 213 ms to process job list 2016-07-01 17:37:04.255268 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:37:04.255268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:04.339325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:04.462408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:04.550465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:05.343996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:05.483088 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:37:05.483088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:05.705235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:06.241595 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:37:06.579820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:06.952071 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 17:37:06.952071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:07.295297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:07.802636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:08.335996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:08.799303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:09.149535 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:09.749937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:09.835995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:09.952071 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:37:10.732591 | server | 1 | lua.memory | lua shared heap size: 199.319 MB. 2016-07-01 17:37:10.733592 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:37:10.733592 | server | 1 | lua.memory | 96 bytes (o: 616419) : ######################################## 2016-07-01 17:37:10.733592 | server | 1 | lua.memory | 64 bytes (o: 469133) : ############################## 2016-07-01 17:37:10.733592 | server | 1 | lua.memory | 40 bytes (o: 408429) : ########################## 2016-07-01 17:37:10.733592 | server | 1 | lua.memory | 160 bytes (o: 70787) : #### 2016-07-01 17:37:10.733592 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:37:10.881691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:11.024786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:11.282959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:12.463747 | server | 1 | dm.streamer | long QueueUpdate: 7ms 2016-07-01 17:37:12.464748 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10387823 timestamp: 57373611 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 84 } value { [Protocol.Ref.ref_object_id]: 10407305 } } } } object_type: 2 } } 2016-07-01 17:37:13.142200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:14.125857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:14.187898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:14.920387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:15.228593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:15.306646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:16.175225 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:37:16.175225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:16.587500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:17.140870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:17.380031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:17.526127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:17.598176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:17.674227 | server | 1 | dm.streamer | long QueueUpdate: 13ms 2016-07-01 17:37:17.674227 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10409798 timestamp: -1082130432 value { [Protocol.Record.record_fields] { field: "effect_id" value: 10409799 } [Protocol.Record.record_fields] { field: "name" value: 10409800 } [Protocol.Record.record_fields] { field: "params" value: 10409801 } [Protocol.Record.record_fields] { field: "start_time" value: 10409802 } } object_type: 1002 } } 2016-07-01 17:37:18.616855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:19.169224 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 17:37:19.177229 | client | 2 | dm.receiver | long update for object: 10531 dt: 5ms 2016-07-01 17:37:19.188236 | client | 2 | dm.receiver | long update for object: 10788 dt: 10ms 2016-07-01 17:37:19.196242 | client | 2 | dm.receiver | long update for object: 11217 dt: 8ms 2016-07-01 17:37:19.510453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:20.217931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:21.002449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:21.307655 | server | 1 | dm.streamer | long QueueUpdate: 16ms 2016-07-01 17:37:21.308653 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 6245621 timestamp: 57386872 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "attributes" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "curiosity" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "health_regeneration" } value { type: TABLE table_value: 3 } } entries { key { type: STRING string_value: "sleep_duration" } value { type: TABLE table_value: 4 } } entries { key { type: STRING string_value: "menace" } value { type: TABLE table_value: 5 } } entries { key { type: STRING string_value: "willpower" } value { type: TABLE table_value: 6 } } entries { key { type: STRING string_value: "muscle" } value { type: TABLE table_value: 7 } } entries { key { type: STRING string_value: "body" } value { type: TABLE table_value: 8 } } entries { key { type: STRING string_value: "sleepiness" } value { type: TABLE table_value: 9 } } entries { key { type: STRING string_value: "courage" } value { type: TABLE table_value: 10 } } entries { key { type: STRING string_value: "multiplicative_dmg_modifier" } value { type: TABLE table_value: 11 } } entries { key { type: STRING string_value: "speed" } value { type: TABLE table_value: 12 } } entries { key { type: STRING string_value: "dodge_chance" } value { type: TABLE table_value: 13 } } entries { key { type: STRING string_value: "spirit" } value { type: TABLE table_value: 14 } } entries { key { type: STRING string_value: "multiplicative_target_armor_modifier" } value { type: TABLE table_value: 15 } } entries { key { type: STRING string_value: "additive_armor_modifier" } value { type: TABLE table_value: 16 } } entries { key { type: STRING string_value: "multiplicative_armor_modifier" } value { type: TABLE table_value: 17 } } entries { key { type: STRING string_value: "calories" } value { type: TABLE table_value: 18 } } entries { key { type: STRING string_value: "wake_up_time" } value { type: TABLE table_value: 19 } } entries { key { type: STRING string_value: "additive_dmg_modifier" } value { type: TABLE table_value: 20 } } entries { key { type: STRING string_value: "diligence" } value { type: TABLE table_value: 21 } } entries { key { type: STRING string_value: "block_chance" } value { type: TABLE table_value: 22 } } entries { key { type: STRING string_value: "additive_weapon_range_modifier" } value { type: TABLE table_value: 23 } } entries { key { type: STRING string_value: "total_level" } value { type: TABLE table_value: 24 } } entries { key { type: STRING string_value: "additive_target_armor_modifier" } value { type: TABLE table_value: 25 } } entries { key { type: STRING string_value: "compassion" } value { type: TABLE table_value: 26 } } entries { key { type: STRING string_value: "parry_chance" } value { type: TABLE table_value: 27 } } entries { key { type: STRING string_value: "stamina" } value { type: TABLE table_value: 28 } } entries { key { type: STRING string_value: "max_health" } value { type: TABLE table_value: 29 } } entries { key { type: STRING string_value: "inventiveness" } value { type: TABLE table_value: 30 } } entries { key { type: STRING string_value: "mind" } value { type: TABLE table_value: 31 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 55 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1.2773084445875398 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1.2773084445875398 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 35.599999999999994 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 35.599999999999994 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 35 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 55 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 34 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 34 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 55 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 12 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 12 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 12 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 36 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 36 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 94 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 114 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 114 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 3 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 3 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 1 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 70 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 70 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 70 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 6 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 58 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 58 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 58 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 38 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 38 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 0 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 55 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 55 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 145 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 145 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 145 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 59 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 59 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 59 } } } tables { entries { key { type: STRING string_value: "value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "effective_value" } value { type: NUMBER number_value: 5 } } entries { key { type: STRING string_value: "user_visible_value" } value { type: NUMBER number_value: 5 } } } } } } } object_type: 5 } } 2016-07-01 17:37:21.433736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:21.818994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:21.899047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:23.182903 | server | 0 | simulation.core | took 174 ms to update game state 2016-07-01 17:37:23.182903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:23.303986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:23.781303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:23.888375 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:37:23.889376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:24.094512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:24.193579 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:24.419730 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:24.682905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:24.805987 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:37:24.805987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:25.045147 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 17:37:25.045147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:25.090177 | client | 2 | dm.receiver | long update for object: 313779 dt: 12ms 2016-07-01 17:37:25.451419 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:25.941747 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9842 Gem Lebam) still not expired. 2016-07-01 17:37:26.146882 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:37:26.146882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:26.202920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:26.986442 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:37:26.986442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:27.117531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:27.391713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:27.462760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:27.583844 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:37:27.583844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:27.698919 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:37:27.698919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:28.224270 | server | 1 | dm.streamer | long QueueUpdate: 9ms 2016-07-01 17:37:28.224270 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10387645 timestamp: 57396467 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "cooldowns" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "panicking" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "primary_target" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 11558 } } } entries { key { type: STRING string_value: "stance" } value { type: STRING string_value: "aggressive" } } } tables { entries { key { type: STRING string_value: "combat_1h_forehand" } value { type: NUMBER number_value: 37966250 } } } } } } } object_type: 5 } } 2016-07-01 17:37:28.345350 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 17:37:28.623536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:28.836678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:29.636212 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:30.138547 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10387499 Varanus stonehearth:monster_tuning:forest:giant_alligator) still not expired. 2016-07-01 17:37:30.140548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:31.703592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:31.825673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:32.189916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:32.623207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:32.915402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:33.240618 | client | 2 | dm.receiver | long update for object: 10387639 dt: 17ms 2016-07-01 17:37:33.459765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:33.913067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:34.833681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:35.224943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:36.033484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:36.807000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:37.100195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:37.253297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:38.068842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:38.127886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:38.396060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:38.491123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:39.655901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:40.503467 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 17:37:40.503467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:40.633555 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:37:40.633555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:40.747630 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:37:40.747630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:41.460105 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 17:37:41.474114 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:41.735836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:44.343226 | server | 0 | simulation.core | took 2087 ms to update game state 2016-07-01 17:37:44.343226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:44.452593 | server | 1 | simulation.remote_client | started buffering client updates. (seq:145001 ack:144991) 2016-07-01 17:37:44.751953 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:145001 ack:144994) 2016-07-01 17:37:44.964094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:46.857358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:47.733944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:49.595187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:50.844019 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 17:37:50.844019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:51.769637 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:37:51.769637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:54.039153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:54.933749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:55.450094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:55.921409 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:37:55.921409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:58.191925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:37:59.389727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:01.392061 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:01.584191 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:38:01.584191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:02.338696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:02.402736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:02.481790 | client | 2 | dm.receiver | long update for object: 10788 dt: 8ms 2016-07-01 17:38:02.890061 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:03.016146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:04.281991 | server | 0 | simulation.core | took 281 ms to update game state 2016-07-01 17:38:04.281991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:09.235297 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 17:38:09.236299 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:10.180930 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:38:10.180930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | lua shared heap size: 224.520 MB. 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | 96 bytes (o: 858558) : ######################################## 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | 64 bytes (o: 486147) : ###################### 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | 40 bytes (o: 453050) : ##################### 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | 160 bytes (o: 70735) : ### 2016-07-01 17:38:10.772323 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:38:11.226627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:11.322692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:11.864055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:11.936100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:12.477461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:15.553515 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:38:15.553515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:15.690607 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:38:15.690607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:16.935438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:17.167594 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:38:17.167594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:18.034172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:18.328368 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 17:38:18.328368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:21.742647 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:38:21.742647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:22.459126 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:38:22.459126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:23.871854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:24.198072 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 17:38:24.198072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:25.187732 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 17:38:25.187732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:26.451576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:26.538635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:26.674724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:26.861850 | server | 0 | simulation.core | took 179 ms to update game state 2016-07-01 17:38:26.861850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:26.951910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:27.061984 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:38:27.061984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:27.376194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:27.574325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:28.191738 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:38:28.191738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:29.737770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:29.891873 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:38:29.891873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:30.027963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:30.103014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:30.186069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:31.516957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:31.596009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:32.320495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:32.799814 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:38:32.799814 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:33.925799 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:34.019554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:34.634052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:35.105368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:35.960939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:37.308839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:38.274482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:39.249133 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:38:39.249133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:39.483289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:39.735459 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:38:39.735459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:39.909576 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:38:39.909576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:40.207774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:40.482957 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 17:38:40.482957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:40.824185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:40.985292 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:38:40.985292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:41.112377 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:38:41.112377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:41.528655 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 17:38:41.529656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:41.729789 | server | 0 | simulation.core | took 195 ms to update game state 2016-07-01 17:38:41.729789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:45.413249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:45.941601 | server | 0 | simulation.core | took 174 ms to update game state 2016-07-01 17:38:45.941601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:46.011647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:46.582031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:48.544339 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:38:48.544339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:51.711944 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:38:51.711944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:52.865679 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 17:38:52.865679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:54.892134 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 17:38:54.892134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:55.043319 | client | 2 | dm.receiver | long update for object: 10438128 dt: 16ms 2016-07-01 17:38:56.176370 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:38:56.176370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:38:57.902543 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146185 ack:146175) 2016-07-01 17:38:57.950575 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146185 ack:146182) 2016-07-01 17:38:59.436566 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:38:59.437569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:01.575995 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:39:01.575995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:03.628365 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:39:03.628365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:04.149713 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146301 ack:146291) 2016-07-01 17:39:04.201748 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146301 ack:146293) 2016-07-01 17:39:04.255786 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146303 ack:146293) 2016-07-01 17:39:04.431452 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146303 ack:146301) 2016-07-01 17:39:04.793308 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146313 ack:146303) 2016-07-01 17:39:05.208208 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:39:05.208208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:05.421282 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 17:39:05.421282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:05.424282 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146313 ack:146311) 2016-07-01 17:39:05.623417 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:39:05.624417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:05.891595 | server | 0 | simulation.core | took 259 ms to update game state 2016-07-01 17:39:05.891595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:05.991662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:06.249836 | client | 2 | dm.receiver | long update for object: 9208551 dt: 6ms 2016-07-01 17:39:06.462979 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 17:39:06.462979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:06.785193 | server | 0 | simulation.core | took 311 ms to update game state 2016-07-01 17:39:06.785193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:06.861243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:07.654774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:07.672785 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146343 ack:146333) 2016-07-01 17:39:07.726820 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146343 ack:146338) 2016-07-01 17:39:07.951971 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146348 ack:146338) 2016-07-01 17:39:08.007007 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146348 ack:146343) 2016-07-01 17:39:08.309210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:08.990664 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146366 ack:146356) 2016-07-01 17:39:09.043699 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146366 ack:146361) 2016-07-01 17:39:09.832226 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:39:09.832226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:10.386597 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:39:10.734828 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 17:39:10.734828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:10.737830 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146392 ack:146382) 2016-07-01 17:39:10.790866 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146392 ack:146387) 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | lua shared heap size: 218.817 MB. 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | 96 bytes (o: 811156) : ######################################## 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | 64 bytes (o: 465662) : ###################### 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | 40 bytes (o: 448856) : ###################### 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | 160 bytes (o: 68562) : ### 2016-07-01 17:39:10.792867 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:39:11.203141 | server | 0 | simulation.core | took 250 ms to update game state 2016-07-01 17:39:11.203141 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:11.211146 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146397 ack:146387) 2016-07-01 17:39:11.279194 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146397 ack:146392) 2016-07-01 17:39:11.786531 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146407 ack:146397) 2016-07-01 17:39:11.841567 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146407 ack:146402) 2016-07-01 17:39:12.057713 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146412 ack:146402) 2016-07-01 17:39:12.110747 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146412 ack:146407) 2016-07-01 17:39:12.616085 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146422 ack:146412) 2016-07-01 17:39:12.668119 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146422 ack:146416) 2016-07-01 17:39:12.833229 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146426 ack:146416) 2016-07-01 17:39:12.944304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:12.948306 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146426 ack:146422) 2016-07-01 17:39:13.106412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:13.463653 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146436 ack:146426) 2016-07-01 17:39:13.516685 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146436 ack:146431) 2016-07-01 17:39:13.771856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:14.405279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:14.529362 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146454 ack:146444) 2016-07-01 17:39:14.581396 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146454 ack:146449) 2016-07-01 17:39:15.965320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:39:16.546711 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146489 ack:146479) 2016-07-01 17:39:16.599744 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146489 ack:146484) 2016-07-01 17:39:32.379279 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146794 ack:146784) 2016-07-01 17:39:32.430312 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146794 ack:146789) 2016-07-01 17:39:41.533390 | server | 1 | simulation.remote_client | started buffering client updates. (seq:146971 ack:146961) 2016-07-01 17:39:41.583423 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:146971 ack:146966) 2016-07-01 17:39:45.237864 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147044 ack:147034) 2016-07-01 17:39:45.287897 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147044 ack:147039) 2016-07-01 17:39:48.008713 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147098 ack:147088) 2016-07-01 17:39:48.058745 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147098 ack:147092) 2016-07-01 17:39:48.220855 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147102 ack:147092) 2016-07-01 17:39:48.270887 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147102 ack:147098) 2016-07-01 17:39:49.378629 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147124 ack:147114) 2016-07-01 17:39:49.429660 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147124 ack:147119) 2016-07-01 17:39:50.716520 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147150 ack:147140) 2016-07-01 17:39:50.766553 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147150 ack:147145) 2016-07-01 17:39:51.883299 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147173 ack:147163) 2016-07-01 17:39:51.933333 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147173 ack:147168) 2016-07-01 17:39:53.700512 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147209 ack:147199) 2016-07-01 17:39:53.750546 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147209 ack:147204) 2016-07-01 17:39:54.280900 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:39:54.280900 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147219 ack:147209) 2016-07-01 17:39:54.330933 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147219 ack:147213) 2016-07-01 17:39:55.879968 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147250 ack:147240) 2016-07-01 17:39:55.930000 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147250 ack:147245) 2016-07-01 17:39:57.513058 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147282 ack:147272) 2016-07-01 17:39:57.563090 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147282 ack:147277) 2016-07-01 17:39:58.234539 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147296 ack:147286) 2016-07-01 17:39:58.284572 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147296 ack:147290) 2016-07-01 17:39:58.436677 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147300 ack:147290) 2016-07-01 17:39:58.486707 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147300 ack:147296) 2016-07-01 17:39:59.368296 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147318 ack:147308) 2016-07-01 17:39:59.418329 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147318 ack:147313) 2016-07-01 17:39:59.619465 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147323 ack:147313) 2016-07-01 17:39:59.669497 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147323 ack:147318) 2016-07-01 17:40:01.470699 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147359 ack:147349) 2016-07-01 17:40:01.520733 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147359 ack:147354) 2016-07-01 17:40:07.163503 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147470 ack:147460) 2016-07-01 17:40:07.213534 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147470 ack:147465) 2016-07-01 17:40:07.435684 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147475 ack:147465) 2016-07-01 17:40:07.485715 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147475 ack:147470) 2016-07-01 17:40:09.492055 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147515 ack:147505) 2016-07-01 17:40:09.543089 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147515 ack:147510) 2016-07-01 17:40:09.746230 | server | 1 | simulation.remote_client | started buffering client updates. (seq:147520 ack:147510) 2016-07-01 17:40:09.797258 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:147520 ack:147515) 2016-07-01 17:40:10.605799 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 17:40:10.605799 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:10.794926 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-01 17:40:10.794926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:10.799927 | server | 1 | lua.memory | lua shared heap size: 215.885 MB. 2016-07-01 17:40:10.800929 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:40:10.800929 | server | 1 | lua.memory | 96 bytes (o: 746459) : ######################################## 2016-07-01 17:40:10.800929 | server | 1 | lua.memory | 40 bytes (o: 481248) : ######################### 2016-07-01 17:40:10.800929 | server | 1 | lua.memory | 64 bytes (o: 476408) : ######################### 2016-07-01 17:40:10.800929 | server | 1 | lua.memory | 56 bytes (o: 72614) : ### 2016-07-01 17:40:10.800929 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:40:14.588457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:14.651500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:14.814608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:15.025749 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 17:40:15.025749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:15.648167 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:40:15.648167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:15.751233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:16.406670 | server | 0 | simulation.core | took 272 ms to update game state 2016-07-01 17:40:16.406670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:16.581788 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:40:16.765381 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:40:18.649639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:19.106943 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:40:20.475857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:21.414485 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:40:21.414485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:22.288068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:22.873458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:22.965520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:23.211684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:23.547909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:24.168322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:24.447511 | server | 0 | simulation.core | took 274 ms to update game state 2016-07-01 17:40:24.447511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:24.741705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:25.017890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:29.684005 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:40:42.607363 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:40:42.607363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:44.971942 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 17:40:44.971942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:47.447595 | server | 1 | simulation.remote_client | started buffering client updates. (seq:148155 ack:148145) 2016-07-01 17:40:47.551664 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:148155 ack:148148) 2016-07-01 17:40:47.608705 | server | 1 | simulation.remote_client | started buffering client updates. (seq:148158 ack:148148) 2016-07-01 17:40:47.715774 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:148158 ack:148155) 2016-07-01 17:40:48.050997 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 17:40:48.050997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:49.833187 | server | 0 | simulation.core | took 260 ms to update game state 2016-07-01 17:40:49.833187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:51.666412 | server | 0 | simulation.core | took 789 ms to update game state 2016-07-01 17:40:51.666412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:54.419249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:54.634397 | server | 0 | simulation.core | took 209 ms to update game state 2016-07-01 17:40:54.634397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:54.922587 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 17:40:54.923587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:55.090698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:55.325854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:56.248472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:40:59.268486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:41:01.595039 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:41:02.513653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:41:03.235134 | server | 0 | simulation.core | took 480 ms to update game state 2016-07-01 17:41:03.235134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:41:03.398244 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:41:03.398244 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:41:04.518992 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:41:04.518992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:41:09.646415 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 17:41:09.647417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:41:10.847216 | server | 1 | lua.memory | lua shared heap size: 177.912 MB. 2016-07-01 17:41:10.848217 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:41:10.848217 | server | 1 | lua.memory | 64 bytes (o: 463580) : ######################################## 2016-07-01 17:41:10.848217 | server | 1 | lua.memory | 40 bytes (o: 433271) : ##################################### 2016-07-01 17:41:10.848217 | server | 1 | lua.memory | 96 bytes (o: 397952) : ################################## 2016-07-01 17:41:10.848217 | server | 1 | lua.memory | 160 bytes (o: 68689) : ##### 2016-07-01 17:41:10.848217 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:41:21.797527 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:41:36.647441 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149013 ack:149003) 2016-07-01 17:41:37.577060 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149013 ack:149005) 2016-07-01 17:41:37.628095 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149032 ack:149005) 2016-07-01 17:41:37.828228 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149032 ack:149032) 2016-07-01 17:41:45.705489 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:41:49.390948 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:41:50.679810 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149280 ack:149270) 2016-07-01 17:41:50.729841 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149280 ack:149277) 2016-07-01 17:41:53.250524 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:41:55.363934 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149369 ack:149359) 2016-07-01 17:41:55.954329 | client | 0 | client.core | starting save. 2016-07-01 17:41:56.084416 | client | 0 | client.core | saved. 2016-07-01 17:41:56.323577 | server | 0 | simulation.core | Starting save. 2016-07-01 17:42:08.425951 | server | 0 | simulation.core | Saved. 2016-07-01 17:42:08.425951 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149369 ack:149362) 2016-07-01 17:42:08.472829 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149390 ack:149369) 2016-07-01 17:42:08.691590 | client | 1 | client.core | clearing save deferred pointers 2016-07-01 17:42:08.907817 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149390 ack:149390) 2016-07-01 17:42:09.009885 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149400 ack:149390) 2016-07-01 17:42:09.109952 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149400 ack:149399) 2016-07-01 17:42:10.015556 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149420 ack:149410) 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | lua shared heap size: 181.418 MB. 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | 64 bytes (o: 473296) : ######################################## 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | 40 bytes (o: 431285) : #################################### 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | 96 bytes (o: 371437) : ############################### 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | 160 bytes (o: 83637) : ####### 2016-07-01 17:42:10.854966 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:42:31.236890 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1366, 768) 2016-07-01 17:42:31.301168 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149420 ack:149412) 2016-07-01 17:42:31.348048 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149846 ack:149412) 2016-07-01 17:42:32.259277 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149846 ack:149846) 2016-07-01 17:42:32.310311 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149865 ack:149846) 2016-07-01 17:42:32.665548 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149865 ack:149865) 2016-07-01 17:42:32.816649 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149875 ack:149865) 2016-07-01 17:42:32.967750 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149875 ack:149874) 2016-07-01 17:42:38.793798 | server | 1 | simulation.remote_client | started buffering client updates. (seq:149991 ack:149981) 2016-07-01 17:42:42.348647 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:149991 ack:149983) 2016-07-01 17:42:42.395524 | server | 1 | simulation.remote_client | started buffering client updates. (seq:150063 ack:149983) 2016-07-01 17:42:42.657398 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:150063 ack:150063) 2016-07-01 17:42:49.251800 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:43:02.615950 | server | 1 | simulation.remote_client | started buffering client updates. (seq:150450 ack:150440) 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | lua shared heap size: 178.139 MB. 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | 64 bytes (o: 458189) : ######################################## 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | 40 bytes (o: 421395) : #################################### 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | 96 bytes (o: 358775) : ############################### 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | 160 bytes (o: 81622) : ####### 2016-07-01 17:43:10.861977 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:43:29.030429 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:150450 ack:150441) 2016-07-01 17:43:29.081464 | server | 1 | simulation.remote_client | started buffering client updates. (seq:150979 ack:150441) 2016-07-01 17:43:29.140502 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1366, 768) 2016-07-01 17:43:29.343640 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:150979 ack:150979) 2016-07-01 17:43:29.553779 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:43:30.287269 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:43:37.987409 | server | 0 | simulation.core | took 190 ms to process job list 2016-07-01 17:43:38.592814 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:43:41.058462 | server | 0 | simulation.core | took 873 ms to update game state 2016-07-01 17:43:41.058462 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:41.512763 | server | 0 | simulation.core | took 348 ms to update game state 2016-07-01 17:43:41.512763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:41.582810 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:41.582810 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:41.583810 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:41.831976 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 17:43:42.016099 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:43:42.187214 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:42.188214 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.188214 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.333310 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:42.333310 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.334311 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.479408 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:42.480412 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.480412 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.620503 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:42.620503 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.620503 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.797621 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:42.797621 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:42.798621 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.139849 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 17:43:43.140850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:43.363999 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:43.363999 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.364999 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.502091 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:43.502091 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.502091 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.725240 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:43:43.726242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:43.815301 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:43.815301 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.816301 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:43.940383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:44.117502 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:44.118503 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.118503 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.371672 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:44.371672 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.372672 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.486751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:44.673873 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:44.673873 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.673873 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.884014 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:44.884014 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:44.884014 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.132180 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:45.132180 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.132180 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.409365 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:45.410365 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.410365 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.585482 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:45.585482 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.585482 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.733583 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:45.734581 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.734581 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.862669 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:45.862669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.862669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.933715 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:43:45.987750 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:45.987750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:45.988752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.102827 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.102827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.103828 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.239919 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.239919 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.240920 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.394022 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.395022 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.395022 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.505096 | server | 0 | simulation.core | took 142 ms to process job list 2016-07-01 17:43:46.556130 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.557130 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.557130 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.670206 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.670206 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.670206 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.819308 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.820307 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.820307 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.963401 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:46.963401 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:46.963401 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.121508 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.121508 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.121508 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.232582 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.232582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.232582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.289620 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:43:47.358665 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.358665 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.359666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.436718 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:43:47.513769 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.513769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.513769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.611835 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:43:47.683883 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.683883 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.683883 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.823978 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.823978 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.824977 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.981081 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:47.981081 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:47.981081 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.069141 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:43:48.173210 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:48.174211 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.174211 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.313303 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:48.314305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.314305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.415371 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:43:48.466406 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:48.467406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.467406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.623510 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:43:48.624511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:48.730582 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:48.730582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.730582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.943723 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:48.943723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:48.943723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.003765 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:43:49.114839 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:49.115839 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.115839 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.242924 | server | 0 | simulation.core | took 166 ms to process job list 2016-07-01 17:43:49.383017 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:49.384018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.384018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.560136 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:49.560136 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.560136 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.629182 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:43:49.754265 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:49.755266 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.755266 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.808301 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:43:49.872345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:49.948396 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:49.948396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:49.948396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.068475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:50.200563 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:50.200563 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.200563 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.391690 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:50.392691 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.392691 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.496761 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:50.496761 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.497761 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.595827 | server | 0 | simulation.core | took 155 ms to process job list 2016-07-01 17:43:50.650864 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:50.650864 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.651864 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.780950 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:50.780950 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.780950 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.933052 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:50.933052 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.933052 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:50.970076 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 17:43:51.117175 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:51.118175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.118175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.278283 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:51.278283 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.279284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.409370 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:51.410371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.410371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.563473 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:51.563473 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.564474 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.713573 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:51.714574 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.714574 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.846662 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:51.847663 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:51.847663 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:52.008771 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:52.009770 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:52.009770 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:52.042793 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:43:52.159872 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:52.159872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:52.160872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:52.262940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:52.432054 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 17:43:52.432054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:52.610172 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 17:43:52.610172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:52.960405 | server | 0 | simulation.core | took 158 ms to process job list 2016-07-01 17:43:53.025449 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:53.026450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.026450 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.086490 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:43:53.390697 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:53.391693 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.391693 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.553801 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:53.553801 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.553801 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.733922 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:53.733922 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.734923 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.885023 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:53.886023 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:53.886023 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.074149 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:54.074149 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.074149 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.258273 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:54.258273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.259273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.418379 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:43:54.418379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:54.540460 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:54.541461 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.541461 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.648533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:54.709573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:54.837661 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:54.838662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:54.838662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.108840 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:55.109840 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.109840 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.269948 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:55.269948 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.269948 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.390027 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:55.391028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.391028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:55.469079 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:43:56.985091 | server | 0 | simulation.core | took 426 ms to process job list 2016-07-01 17:43:57.671551 | server | 0 | simulation.core | took 309 ms to update game state 2016-07-01 17:43:57.671551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:57.759609 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:57.760611 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:57.829656 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:57.868682 | server | 0 | simulation.core | took 128 ms to process job list 2016-07-01 17:43:57.980757 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:57.981758 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:57.981758 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.059812 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:43:58.235928 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:43:58.235928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:58.275955 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:58.275955 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.275955 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.422054 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:58.422054 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.423054 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.597169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:58.651205 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:58.651205 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.651205 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.866349 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 17:43:58.866349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:58.915381 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:58.915381 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.916381 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:58.986428 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:43:59.124522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:59.221585 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:59.222587 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.222587 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.508777 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:43:59.508777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:43:59.534794 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:59.534794 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.535796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.697903 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:59.698904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.698904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.863013 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:43:59.864014 | server | 2 | lua.code | generating traceback... 2016-07-01 17:43:59.864014 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.044135 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:00.044135 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.044135 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.132193 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:44:00.237264 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:00.238265 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.238265 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.307310 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:44:00.413381 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:00.413381 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.413381 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.649539 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:00.650539 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.650539 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.873689 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:00.873689 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.873689 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:00.938731 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:44:01.053809 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:01.053809 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.053809 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.122855 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:44:01.231927 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:01.231927 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.231927 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.430060 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:01.430060 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.430060 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.593171 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:01.593171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.594170 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.662214 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:44:01.670219 | client | 2 | dm.receiver | long update for object: 315061 dt: 37ms 2016-07-01 17:44:01.750274 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:01.750274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.751276 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:01.848339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:02.001441 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:02.002442 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.002442 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.163551 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:02.163551 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.165553 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.317652 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:02.317652 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.317652 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.465751 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:02.466751 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.466751 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.620855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:02.690901 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:02.691902 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.691902 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.826992 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:02.826992 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:02.826992 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.033130 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:03.033130 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.034131 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.197239 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:03.198241 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.198241 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.345339 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:03.345339 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.345339 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.530462 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:03.531462 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.531462 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.738601 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:44:03.738601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:03.863688 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:03.917721 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:03.917721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:03.917721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.045810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:04.170891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:04.185899 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:04.185899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.185899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.372024 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:04.372024 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.373024 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.441069 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:44:04.550144 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 17:44:04.550144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:04.665220 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:04.666221 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.666221 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.929396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:04.991437 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:04.991437 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:04.992438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.040471 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:44:05.128529 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:05.128529 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.129530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.305649 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:05.307650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.307650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.510784 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:05.511785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.511785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.770957 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:05.770957 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.770957 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.967090 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:05.967090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:05.967090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.145208 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:06.145208 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.146209 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.291305 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:06.291305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.291305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.458417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:06.645542 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:06.645542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.645542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.845676 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:06.846676 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:06.846676 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.087837 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:07.087837 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.087837 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.252947 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:07.252947 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.253948 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.314990 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:44:07.384035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:07.472094 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:07.472094 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.472094 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.631200 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:07.632202 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.632202 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.806317 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:07.806317 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.806317 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.939406 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:07.939406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:07.939406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.037472 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:44:08.129532 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:08.129532 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.130533 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.230600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:08.337671 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:08.338672 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.338672 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.482768 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:08.482768 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.483769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.632868 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:08.632868 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.633871 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.696912 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:44:08.783969 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:08.784969 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.784969 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:08.823995 | client | 2 | dm.receiver | long update for object: 39 dt: 11ms 2016-07-01 17:44:08.961088 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:44:08.961088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:09.161221 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:09.161221 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.161221 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.275297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:09.427399 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:09.428400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.428400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.702582 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:09.702582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.702582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.958754 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:09.958754 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:09.958754 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.253951 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:10.253951 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.253951 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.394044 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:10.395045 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.395045 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.549150 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:10.549150 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.549150 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.628201 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:44:10.688241 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:10.788307 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:10.788307 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.788307 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:10.901385 | server | 1 | lua.memory | lua shared heap size: 188.967 MB. 2016-07-01 17:44:10.901385 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:44:10.901385 | server | 1 | lua.memory | 96 bytes (o: 493625) : ######################################## 2016-07-01 17:44:10.901385 | server | 1 | lua.memory | 64 bytes (o: 471435) : ###################################### 2016-07-01 17:44:10.902383 | server | 1 | lua.memory | 40 bytes (o: 449355) : #################################### 2016-07-01 17:44:10.902383 | server | 1 | lua.memory | 80 bytes (o: 68239) : ##### 2016-07-01 17:44:10.902383 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:44:11.006452 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:11.007454 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.007454 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.079502 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:44:11.213591 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:11.214591 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.214591 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.648881 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:11.648881 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.648881 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.795980 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:11.795980 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.796981 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.931070 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:11.931070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:11.931070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.083171 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:12.084172 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.084172 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.278303 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:12.279303 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.279303 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.431404 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:12.431404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.431404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.584506 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:12.584506 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.584506 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.879704 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:12.880705 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.880705 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:12.948750 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:44:13.121865 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:13.121865 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.122865 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.354019 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:13.355020 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.355020 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.523134 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:13.523134 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.524134 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.598184 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:44:13.732273 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:13.733273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.733273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.876369 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:13.876369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.885374 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:13.996452 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 17:44:14.114528 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:14.114528 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:14.114528 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:14.192580 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:44:14.553821 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:44:14.553821 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:14.573834 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:14.574837 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:14.574837 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:14.701921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:14.866029 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:14.870032 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:14.870032 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:15.131924 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 17:44:15.131924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:15.228082 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:15.228082 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:15.228082 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:15.337852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:15.570255 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:15.571256 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:15.571256 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.110616 | server | 0 | simulation.core | took 290 ms to update game state 2016-07-01 17:44:16.111617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:16.155647 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:16.155647 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.155647 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.295740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:16.486867 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:16.487868 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.487868 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.583932 | server | 0 | simulation.core | took 131 ms to process job list 2016-07-01 17:44:16.655981 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:16.655981 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.656981 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.709016 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:44:16.849110 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:16.850111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.850111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:16.916155 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:44:17.052245 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:17.052245 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.052245 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.146307 | server | 0 | simulation.core | took 143 ms to process job list 2016-07-01 17:44:17.239371 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:17.240371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.240371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.319423 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:44:17.404482 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:17.404482 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.405482 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.540572 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:17.540572 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.541572 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.620627 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:44:17.699677 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:17.700678 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.700678 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.748709 | client | 2 | dm.receiver | long update for object: 1140314 dt: 32ms 2016-07-01 17:44:17.891805 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:17.892806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.892806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:17.962854 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:44:18.049911 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:18.049911 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.050912 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.195008 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:18.196009 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.196009 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.370126 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:18.370126 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.370126 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.541239 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:18.541239 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.542240 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.693340 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:18.693340 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.694342 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.906483 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:18.906483 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.906483 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:18.953514 | server | 0 | simulation.core | took 155 ms to process job list 2016-07-01 17:44:19.038570 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:19.039574 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.039574 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.169658 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:19.169658 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.169658 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.238705 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:44:19.321760 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:19.321760 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.322760 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.529899 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:19.529899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.529899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.590940 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:44:19.690006 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:19.691006 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.691006 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.849113 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:19.849113 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.850112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:19.919159 | server | 0 | simulation.core | took 123 ms to process job list 2016-07-01 17:44:20.063255 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 17:44:20.063255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:20.127299 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:20.127299 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.128298 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.294410 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:44:20.294410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:20.413489 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:20.413489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.414490 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.526564 | server | 0 | simulation.core | took 154 ms to process job list 2016-07-01 17:44:20.699679 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:20.700680 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.700680 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.897812 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:20.898813 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:20.898813 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.121966 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:21.122970 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.123968 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.161988 | server | 0 | simulation.core | took 149 ms to process job list 2016-07-01 17:44:21.378134 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:21.378134 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.379134 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.489209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:21.555251 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:21.556253 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.556253 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.705354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:21.938506 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 17:44:21.938506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:21.991542 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:21.991542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:21.991542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.061591 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:44:22.128635 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:22.129634 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.129634 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.287740 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:22.288741 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.288741 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.649982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:22.818094 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:22.819096 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.819096 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.969196 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:22.969196 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:22.970196 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.056253 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:44:23.246380 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:23.246380 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.246380 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.471530 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:23.472531 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.472531 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.549584 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:44:23.699685 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:23.699685 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.699685 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.735707 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:44:23.847782 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:23.847782 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.847782 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.958856 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:23.959856 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:23.959856 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.020898 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:44:24.122965 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:24.122965 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.122965 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.282071 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:24.283073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.283073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.464194 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:24.465194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.465194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.610291 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:24.610291 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.610291 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.689343 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:44:24.789411 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:24.789411 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.790411 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.882472 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:44:24.975535 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:24.975535 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:24.976535 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.126635 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:25.126635 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.127636 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.300752 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:25.300752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.300752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.491880 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:25.491880 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.491880 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.686009 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:44:25.687009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:25.755055 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:25.756055 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.756055 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:25.806089 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:44:25.873134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.005222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.216363 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:44:26.216363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.314429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.369465 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:26.369465 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:26.370466 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:26.471534 | server | 0 | simulation.core | took 145 ms to process job list 2016-07-01 17:44:26.587610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.712695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.767732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:26.824769 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:26.824769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:26.824769 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:26.944851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:27.093949 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:27.094950 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.094950 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.191014 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:44:27.317099 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:27.317099 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.317099 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.368131 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:44:27.489213 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:27.489213 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.489213 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.542248 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:44:27.728373 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:27.728373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.728373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.884476 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:27.885478 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.885478 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:27.949520 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:44:28.011562 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:28.012562 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.012562 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.065597 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:44:28.204690 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:28.205691 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.205691 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.309760 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:44:28.369800 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:28.370802 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.370802 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.494884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:28.607959 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:28.608960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.608960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.686014 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:44:28.802089 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:28.802089 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.803090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.968200 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:28.968200 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:28.968200 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.099288 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:29.099288 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.099288 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.266399 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:29.267400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.267400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.371469 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 17:44:29.460529 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:29.461530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.461530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.704692 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:29.704692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.705692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.819467 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:29.819467 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.819467 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.991127 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:29.991127 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:29.991127 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.084041 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:44:30.191112 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:30.191112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.191112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.383240 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:30.384242 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.384242 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.545350 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:30.545350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.546351 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.809525 | server | 0 | simulation.core | took 170 ms to update game state 2016-07-01 17:44:30.810527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:30.889578 | server | 1 | dm.streamer | long QueueUpdate: 16ms 2016-07-01 17:44:30.889578 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 57657418 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 278400 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 1127 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 47 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 18 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 19 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 4236861.111111111 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-07-01 17:44:30.910593 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:30.916602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:30.916602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:31.002655 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:44:31.161760 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 17:44:31.161760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:31.272835 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:31.273836 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:31.273836 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:31.398918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:31.505991 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:31.506990 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:31.507992 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:31.757159 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-01 17:44:31.758159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:31.850220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:32.086378 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:32.087379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.087379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.332542 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:32.332542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.333543 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.476638 | server | 1 | dm.streamer | long QueueUpdate: 11ms 2016-07-01 17:44:32.476638 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10364014 timestamp: 57659629 value { [Protocol.string]: "turnip_3" } object_type: 5 } } 2016-07-01 17:44:32.531675 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:32.531675 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.531675 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.658760 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:32.658760 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.658760 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.751822 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:44:32.836878 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:32.837880 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:32.837880 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.137079 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:33.137079 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.138080 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.189114 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:44:33.297186 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:33.298187 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.298187 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.455293 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:33.455293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.455293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.535347 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:44:33.680444 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:33.680444 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.681446 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.950623 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:33.951623 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:33.951623 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.012665 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:44:34.135746 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:34.135746 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.135746 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.394919 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:34.395920 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.395920 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.472970 | server | 0 | simulation.core | took 134 ms to process job list 2016-07-01 17:44:34.665101 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:34.666102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.666102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.816201 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:34.816201 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.816201 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.998323 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:34.999322 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:34.999322 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.171437 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:44:35.266501 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:35.266501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.266501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.355561 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:44:35.421605 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:35.421605 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.422604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.566702 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:35.566702 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.567704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.731812 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:35.731812 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.732812 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.944954 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:35.945954 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:35.945954 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.086049 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:36.086049 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.086049 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.195817 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:36.195817 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.195817 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.320825 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:36.320825 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.320825 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.482874 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:36.482874 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.482874 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:36.679566 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:44:36.679566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:36.764623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:36.954525 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:44:36.954525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:37.001177 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:37.002179 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.002179 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.087475 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:44:37.300857 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:37.301858 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.301858 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.429945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:37.522006 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:37.523005 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.523005 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.562032 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:44:37.681808 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:37.681808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.681808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.744313 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:44:37.878720 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:37.894350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.894350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:37.932615 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:44:38.084716 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:38.085719 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.085719 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.213513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:38.291640 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:38.291640 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.291640 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.432274 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:38.432274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.432274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.511569 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:44:38.685923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:38.811007 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:44:38.811007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:38.929085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:38.986124 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:38.986124 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:38.987124 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.226284 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:39.227285 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.227285 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.545498 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 17:44:39.546498 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:39.584524 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:39.585524 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.585524 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.739627 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:39.740627 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.740627 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.794663 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:44:39.912744 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:39.912744 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:39.913744 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.079854 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.079854 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.080855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.205939 | server | 0 | simulation.core | took 172 ms to process job list 2016-07-01 17:44:40.330021 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.330021 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.330021 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.459804 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.459804 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.459804 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.600437 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.600437 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.600437 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.678566 | server | 1 | simulation.remote_client | started buffering client updates. (seq:151896 ack:151886) 2016-07-01 17:44:40.709818 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.709818 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.709818 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.834825 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.834825 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.834825 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.944205 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:40.944205 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:40.944205 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.037959 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:41.037959 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.037959 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.162966 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:41.162966 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.162966 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.319224 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:41.319224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.319224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.444231 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:41.444231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.444231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.628287 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 17:44:41.628287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:41.646919 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:151896 ack:151889) 2016-07-01 17:44:41.738983 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:41.738983 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.738983 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.787012 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:44:41.789013 | server | 1 | simulation.remote_client | started buffering client updates. (seq:151909 ack:151889) 2016-07-01 17:44:41.856059 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:41.979141 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:41.980141 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:41.980141 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.046186 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:44:42.101222 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:151909 ack:151909) 2016-07-01 17:44:42.162263 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:42.163263 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.163263 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.222302 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:44:42.303357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:42.427440 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:42.427440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.427440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.519501 | server | 0 | simulation.core | took 135 ms to process job list 2016-07-01 17:44:42.684611 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:42.684611 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.684611 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.882744 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:42.883744 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.883744 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:42.941783 | server | 0 | simulation.core | took 155 ms to process job list 2016-07-01 17:44:43.055859 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:43.055859 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.055859 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.133994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:43.243372 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:43.243372 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.243372 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.290254 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-07-01 17:44:43.356148 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:44:43.431445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:43.494487 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:43.495488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.495488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.691620 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:43.692620 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.692620 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.857730 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:43.857730 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:43.857730 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.037850 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.037850 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.038854 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.176943 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.176943 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.177943 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.358064 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.358064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.358064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.424108 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:44:44.523174 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.523174 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.523174 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.657263 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.657263 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.657263 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.730312 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:44:44.793354 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.793354 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.794356 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.934448 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:44.934448 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:44.934448 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:45.263669 | server | 0 | simulation.core | took 257 ms to update game state 2016-07-01 17:44:45.264669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:45.558866 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:45.559866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:45.559866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:45.881080 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:45.881080 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:45.881080 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:45.989151 | client | 2 | dm.receiver | long update for object: 39 dt: 15ms 2016-07-01 17:44:46.077213 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:46.078215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.078215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.212301 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:46.213302 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.213302 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.360400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:46.461468 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:46.462469 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.462469 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.646591 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:46.647591 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.647591 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.735652 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:44:46.796692 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:46.797692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.797692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:46.854730 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:44:47.009834 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:47.009834 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.009834 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.080881 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:44:47.199961 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:47.199961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.199961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.486155 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:44:47.486155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:47.667273 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:47.667273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.668274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.825379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:47.923444 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:47.923444 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:47.923444 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.147593 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:48.147593 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.147593 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.216640 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:44:48.291691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:48.428783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:48.482819 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:48.482819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.482819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.600896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:48.750997 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:48.751996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.751996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:48.890089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:49.043192 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:49.043192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.043192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.115239 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:44:49.222311 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:49.222311 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.223312 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.292359 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:44:49.400430 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:49.401431 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.401431 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.597562 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:49.597562 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.598562 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.867742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:49.887755 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:49.888756 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:49.888756 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.051865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:50.288022 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:44:50.288022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:50.388089 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:50.389090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.389090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.476384 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:50.476384 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.476384 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.585763 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:50.585763 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.585763 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.632643 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152015 ack:152005) 2016-07-01 17:44:50.679519 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:50.679519 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.679519 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.867028 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:50.867028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:50.867028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.007661 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:51.007661 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.007661 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.148293 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:51.148293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.148293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.257674 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:51.257674 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.257674 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.437339 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:44:51.438340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:51.492227 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152015 ack:152009) 2016-07-01 17:44:51.570356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:51.570356 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152027 ack:152009) 2016-07-01 17:44:51.643642 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:51.643642 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.643642 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.709922 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:44:51.772425 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:51.772425 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.772425 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.881581 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152027 ack:152027) 2016-07-01 17:44:51.922608 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:51.922608 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:51.923609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.078714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:52.141755 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:52.141755 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.142755 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.242824 | server | 0 | simulation.core | took 152 ms to process job list 2016-07-01 17:44:52.397926 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:44:52.397926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:52.492990 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:52.493991 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.493991 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.582130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:52.644632 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:52.644632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.644632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.726188 | server | 0 | simulation.core | took 123 ms to process job list 2016-07-01 17:44:52.773455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:52.928120 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:52.928120 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.928120 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:52.987406 | server | 0 | simulation.core | took 134 ms to process job list 2016-07-01 17:44:53.110487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:53.158520 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.158520 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.159520 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.274597 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.274597 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.274597 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.415233 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.415233 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.415233 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.446485 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152048 ack:152038) 2016-07-01 17:44:53.524613 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.524613 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.524613 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.774627 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.774627 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.774627 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.899633 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.899633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.899633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.977762 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:53.977762 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:53.977762 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.071518 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:54.071518 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.071518 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.180899 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:54.180899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.180899 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.321530 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:54.321530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.321530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:54.384033 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:44:54.993443 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152048 ack:152041) 2016-07-01 17:44:55.076971 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152062 ack:152041) 2016-07-01 17:44:55.127008 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:55.127008 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.128007 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.197695 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:44:55.261737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:55.395827 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:55.395827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.395827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.491890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:55.548929 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152062 ack:152062) 2016-07-01 17:44:55.584952 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:55.584952 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.585953 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.800096 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:55.801102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.801102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:55.923178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:56.024245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:56.313446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:56.464540 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:56.464540 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.464540 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.604633 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:56.605633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.605633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.761738 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:56.761738 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.761738 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.889824 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:56.890823 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:56.890823 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.028917 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:57.029918 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.029918 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.165007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:57.375149 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:44:57.375149 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:57.504234 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:57.505234 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.505234 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.746395 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:57.746395 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.747396 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:57.861472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:44:58.002567 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.003567 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.003567 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.102633 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.102633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.102633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.248283 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.248283 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.248283 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.373289 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.373289 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.373289 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.498297 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.498297 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.498297 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.623303 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.638930 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.638930 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.670180 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152109 ack:152099) 2016-07-01 17:44:58.779561 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.779561 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.779561 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.935819 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:58.935819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:58.935819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.059604 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.059604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.059604 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.122107 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152109 ack:152100) 2016-07-01 17:44:59.184611 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152116 ack:152100) 2016-07-01 17:44:59.248277 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152116 ack:152109) 2016-07-01 17:44:59.286302 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.287305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.287305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.410386 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.411386 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.411386 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.602515 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.602515 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.603515 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.728598 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.728598 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.728598 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.859010 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.859010 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.859010 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.952765 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152128 ack:152118) 2016-07-01 17:44:59.984017 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:44:59.984017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:44:59.984017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.110039 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152128 ack:152125) 2016-07-01 17:45:00.146299 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.146299 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.146299 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.255683 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.255683 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.255683 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.349439 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.349439 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.349439 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.443194 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152135 ack:152125) 2016-07-01 17:45:00.458819 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.458819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.458819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.552577 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.552577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.552577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.661955 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.661955 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.661955 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.708833 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152135 ack:152128) 2016-07-01 17:45:00.755710 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152140 ack:152128) 2016-07-01 17:45:00.802588 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.802588 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.802588 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.880715 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:00.880715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.880715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:00.962625 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:45:01.040760 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:01.040760 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.040760 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.197018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:01.212646 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152140 ack:152135) 2016-07-01 17:45:01.228271 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:01.228271 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.228271 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.290161 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152147 ack:152135) 2016-07-01 17:45:01.358057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:01.404934 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:01.404934 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.404934 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.590846 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:45:01.590846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:01.653351 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152147 ack:152140) 2016-07-01 17:45:01.756501 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:01.756501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.757501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:01.856571 | server | 0 | simulation.core | took 123 ms to process job list 2016-07-01 17:45:01.930617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:02.039691 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:02.040690 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.040690 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.294860 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:02.294860 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.295861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.426948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:02.520010 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:02.520010 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.520010 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.726147 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:02.727148 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.727148 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.776181 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152165 ack:152155) 2016-07-01 17:45:02.863239 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:02.864241 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.864241 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.988324 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:02.988324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:02.988324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.004335 | client | 2 | dm.receiver | long update for object: 1140314 dt: 7ms 2016-07-01 17:45:03.054367 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152165 ack:152156) 2016-07-01 17:45:03.127416 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152170 ack:152156) 2016-07-01 17:45:03.235494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:03.290525 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:03.290525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.291526 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.333555 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152170 ack:152165) 2016-07-01 17:45:03.479650 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:03.479650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.479650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.595728 | server | 0 | simulation.core | took 135 ms to process job list 2016-07-01 17:45:03.711807 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:03.712807 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.712807 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.952967 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:03.952967 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:03.952967 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.034028 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:45:04.124083 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:04.124083 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.124083 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.290192 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:04.290192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.291193 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.360238 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:45:04.427284 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:04.427284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.428285 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.605403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:04.660440 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:04.660440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.660440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.739492 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:45:04.842560 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:04.842560 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.843561 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.975650 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:04.975650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:04.975650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.057704 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:45:05.137758 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:05.137758 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.137758 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.296864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:05.386924 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:05.387925 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.387925 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.550033 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:05.550033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.550033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.585056 | server | 0 | simulation.core | took 131 ms to process job list 2016-07-01 17:45:05.797199 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:05.797199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:05.797199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:06.044363 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:45:06.044363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:06.116413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:06.495664 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:06.495664 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:06.496666 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:06.675785 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:06.675785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:06.675785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:06.915945 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 17:45:06.915945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:07.044030 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:07.045033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.045033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.107073 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:45:07.288194 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:07.288194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.289194 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.450301 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:07.451302 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.451302 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.550369 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:07.607408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:07.763511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:07.867581 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:07.868581 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:07.868581 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.100736 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:08.101737 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.101737 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.251838 | server | 0 | simulation.core | took 236 ms to process job list 2016-07-01 17:45:08.632091 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:08.632091 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.633091 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.741163 | server | 0 | simulation.core | took 140 ms to process job list 2016-07-01 17:45:08.811211 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:08.811211 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.811211 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.978322 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:08.979322 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:08.979322 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.048369 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:45:09.048369 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9233303 timestamp: 57709425 value { [Protocol.string]: "i18n(stonehearth:stonehearth_mixins.food.food_decay.food_decay.decay_1.description)" } object_type: 5 } } 2016-07-01 17:45:09.187462 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:09.187462 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.187462 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.221486 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:45:09.316548 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:09.316548 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.316548 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.427623 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:09.427623 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.427623 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.582726 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:09.583726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.583726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.707811 | client | 2 | dm.receiver | long update for object: 315061 dt: 6ms 2016-07-01 17:45:09.736831 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:09.737832 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.737832 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.891932 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:09.891932 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.891932 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:09.903940 | client | 2 | dm.receiver | long update for object: 315061 dt: 8ms 2016-07-01 17:45:09.912946 | client | 2 | dm.receiver | long update for object: 7387791 dt: 9ms 2016-07-01 17:45:10.002005 | server | 0 | simulation.core | took 159 ms to process job list 2016-07-01 17:45:10.181128 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:10.181128 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.182128 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.407276 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:10.407276 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.408276 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.499338 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:45:10.584394 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:10.585395 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.585395 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.701472 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:45:10.822553 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:10.823553 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.823553 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.949638 | server | 1 | lua.memory | lua shared heap size: 209.573 MB. 2016-07-01 17:45:10.950639 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:45:10.950639 | server | 1 | lua.memory | 96 bytes (o: 626761) : ######################################## 2016-07-01 17:45:10.950639 | server | 1 | lua.memory | 40 bytes (o: 521287) : ################################# 2016-07-01 17:45:10.950639 | server | 1 | lua.memory | 64 bytes (o: 505546) : ################################ 2016-07-01 17:45:10.950639 | server | 1 | lua.memory | 160 bytes (o: 73314) : #### 2016-07-01 17:45:10.950639 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:45:10.989664 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:10.989664 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:10.989664 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.255842 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:11.255842 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.255842 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.315882 | server | 0 | simulation.core | took 135 ms to process job list 2016-07-01 17:45:11.484995 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:11.485996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.485996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.626090 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:11.626090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.627090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.770186 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:11.770186 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.770186 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.920286 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:11.920286 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.921286 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:11.996340 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:45:12.101407 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:12.101407 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.101407 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.302541 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:12.303542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.303542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.374590 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:45:12.463650 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:12.463650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.463650 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.637767 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:45:12.637767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:12.757845 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:12.758847 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.758847 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.828892 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:45:12.916953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:12.983996 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:12.983996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:12.984996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.113085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:13.217153 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:13.217153 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.218153 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.328226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:13.418288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:13.596405 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:45:13.596405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:13.620422 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:13.621422 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.621422 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.799540 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:13.799540 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.799540 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:13.882596 | server | 0 | simulation.core | took 130 ms to process job list 2016-07-01 17:45:14.031697 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:14.031697 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.032696 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.241835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:14.294871 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:14.294871 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.295872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.386933 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 17:45:14.514021 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:14.515019 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.515019 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.556046 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:45:14.645105 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:14.646106 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.646106 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.791203 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:14.791203 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:14.791203 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.144438 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:15.144438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.144438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.290539 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:15.291536 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.291536 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.521690 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:15.521690 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.521690 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.574726 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:45:15.661784 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:15.661784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.662785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.832898 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:15.832898 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.832898 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.979995 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:15.980997 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:15.980997 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.031031 | server | 0 | simulation.core | took 135 ms to process job list 2016-07-01 17:45:16.121090 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:16.121090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.121090 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.207150 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:45:16.272192 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:16.272192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.272192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.409282 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:16.410284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.410284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.565387 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:16.566388 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.566388 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.725495 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:16.725495 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.726495 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.811552 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:45:16.921625 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:16.922625 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:16.922625 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.059717 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:17.059717 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.059717 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.175795 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:17.176795 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.176795 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.233833 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:45:17.325894 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:17.348910 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.349911 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.432966 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:45:17.529032 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:17.530031 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.530031 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.689137 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:17.690138 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.690138 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.822227 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:17.822227 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.823226 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:17.999344 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 17:45:17.999344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:18.153448 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:18.153448 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.153448 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.234502 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:45:18.329566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:18.483667 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:18.484668 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.484668 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.685803 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:18.686804 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.686804 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.755850 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:45:18.836904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:18.960987 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:18.961989 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:18.961989 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.078072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:19.217158 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:19.220164 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.221161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.309218 | server | 0 | simulation.core | took 149 ms to process job list 2016-07-01 17:45:19.414289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:19.519359 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:19.519359 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.520360 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.746511 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:19.746511 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.746511 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.899613 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:19.900614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:19.900614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.019693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:20.189807 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:20.189807 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.190808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.446978 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:20.446978 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.447979 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.507019 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:45:20.596078 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:20.596078 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.596078 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.679133 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:45:20.735171 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:20.735171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.735171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.958320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:20.998346 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:20.998346 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:20.998346 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.211489 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:45:21.211489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:21.341577 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:21.341577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.342575 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.567727 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:21.567727 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.568727 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.627766 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:45:21.693812 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:21.694811 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.694811 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:21.940975 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:45:21.940975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:22.027034 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:22.028034 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.028034 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.244179 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:22.245180 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.245180 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.317228 | server | 0 | simulation.core | took 161 ms to process job list 2016-07-01 17:45:22.456326 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:22.490348 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.491343 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.546379 | server | 0 | simulation.core | took 155 ms to process job list 2016-07-01 17:45:22.646447 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:22.647447 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.647447 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.782538 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:22.783539 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.783539 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.843578 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:45:22.919629 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:22.920630 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:22.920630 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.082737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:23.266861 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:23.266861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.266861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.347915 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:45:23.500016 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:45:23.500016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:23.558055 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:23.558055 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.559056 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.612091 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:45:23.710159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:23.861262 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:23.862258 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.862258 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:23.911291 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:45:24.023366 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:24.024367 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.024367 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.256522 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:24.256522 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.257522 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.373600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:24.432641 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:24.433640 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.433640 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.592746 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:24.593747 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.593747 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.704820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:24.831907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:24.856922 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:24.857923 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:24.857923 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.018029 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.018029 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.019032 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.210161 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.211159 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.211159 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.344249 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.344249 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.344249 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.536376 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.536376 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.536376 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.676470 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.676470 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.676470 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.744516 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:45:25.823568 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.824569 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.824569 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.981674 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:25.981674 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:25.983675 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.054722 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:45:26.168800 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:26.169799 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.169799 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.356924 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:26.357924 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.357924 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.476004 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:26.476004 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.476004 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.659128 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:26.659128 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.660129 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.729172 | server | 0 | simulation.core | took 140 ms to process job list 2016-07-01 17:45:26.811228 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:26.812228 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.812228 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.987344 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:26.987344 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:26.988345 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.220500 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:27.220500 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.221501 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.397619 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:27.398619 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.398619 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.678807 | server | 0 | simulation.core | took 206 ms to update game state 2016-07-01 17:45:27.679807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:27.877941 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:27.878940 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.878940 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:27.948987 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:45:28.143117 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:28.144117 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.144117 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.223171 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:45:28.538383 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:28.538383 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.538383 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.734512 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:28.735512 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.735512 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.887614 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:28.887614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:28.887614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.090748 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:29.090748 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.090748 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.363931 | server | 0 | simulation.core | took 211 ms to update game state 2016-07-01 17:45:29.363931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:29.472003 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:29.473005 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.473005 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.603092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:29.760196 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:29.761197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.761197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.999356 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:29.999356 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:29.999356 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.197488 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:30.198488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.198488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.367601 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:30.367601 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.367601 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.429644 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:45:30.548723 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:30.548723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.548723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.622772 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:45:30.704827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:30.803892 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:30.803892 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.803892 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.906961 | client | 2 | dm.receiver | long update for object: 7387791 dt: 13ms 2016-07-01 17:45:30.955994 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:30.955994 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:30.956995 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.131111 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:31.131111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.131111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.283213 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:31.284213 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.284213 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.358263 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:45:31.438317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:31.584415 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:31.584415 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.585415 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.851592 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:31.851592 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:31.851592 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.269871 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 17:45:32.269871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:32.435983 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:32.435983 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.435983 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.594088 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:32.595088 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.595088 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.682146 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:45:32.781214 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:32.782214 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.782214 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:32.891288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:32.952330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:33.120439 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:33.121440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:33.121440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:33.483681 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:33.483681 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:33.483681 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:33.927979 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:33.927979 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:33.928979 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:33.997025 | server | 0 | simulation.core | took 154 ms to process job list 2016-07-01 17:45:34.088086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:34.276213 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:34.277215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.277215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.319239 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:45:34.507365 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:34.507365 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.507365 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.598425 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:45:34.700499 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:34.700499 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.701496 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.925645 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:34.925645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.925645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:34.982682 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:45:35.293890 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 17:45:35.293890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:35.557066 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:45:35.557066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:35.761201 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:45:35.849261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:35.930314 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:35.931315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:35.931315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:36.188487 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 17:45:36.188487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:36.424645 | server | 0 | simulation.core | took 143 ms to process job list 2016-07-01 17:45:36.628780 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152560 ack:152550) 2016-07-01 17:45:36.755866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:37.532621 | server | 0 | simulation.core | took 773 ms to update game state 2016-07-01 17:45:37.533621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:37.646699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:37.683722 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:37.683722 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:37.684723 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:37.756771 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:45:37.758774 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152560 ack:152557) 2016-07-01 17:45:37.815811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:37.819812 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152567 ack:152557) 2016-07-01 17:45:37.896866 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:37.897866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:37.897866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:37.944896 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152567 ack:152560) 2016-07-01 17:45:37.999933 | server | 1 | simulation.remote_client | started buffering client updates. (seq:152570 ack:152560) 2016-07-01 17:45:38.036959 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:38.036959 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:38.036959 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:38.189060 | server | 0 | simulation.core | took 182 ms to process job list 2016-07-01 17:45:38.248098 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:152570 ack:152570) 2016-07-01 17:45:38.290127 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:38.290127 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:38.290127 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:38.497265 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 17:45:38.776451 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:38.777452 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:38.777452 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.066645 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:39.067646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.067646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.228754 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:39.228754 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.229754 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.285791 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 17:45:39.345832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:39.457905 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:39.458908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.458908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.684057 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:45:39.751102 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:39.752102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.752102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.815145 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:45:39.949234 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:39.949234 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:39.949234 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.038293 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 17:45:40.164378 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:40.165379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.165379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.280456 | server | 0 | simulation.core | took 169 ms to process job list 2016-07-01 17:45:40.374519 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:40.374519 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.375519 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.563647 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:40.564646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.564646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:40.752772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:40.821817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:40.944899 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:45:41.276120 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:41.276120 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.277121 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.467249 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:41.467249 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.468249 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.683394 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:41.683394 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.684395 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.720417 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:45:41.885527 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:41.885527 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.885527 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:41.958576 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:45:42.118682 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 17:45:42.118682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:42.305809 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:42.305809 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:42.305809 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:42.427890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:42.514947 | server | 1 | dm.streamer | long QueueUpdate: 6ms 2016-07-01 17:45:42.514947 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 321965 timestamp: 57751735 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 25546 } value { [Protocol.Ref.ref_object_id]: 10496390 } } removed { [Protocol.integer]: 25545 } } } object_type: 2 } } 2016-07-01 17:45:42.664049 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:42.665047 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:42.665047 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:42.900205 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:42.901206 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:42.901206 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:43.102342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:43.262446 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:45:43.262446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:43.417550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:43.460579 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:43.460579 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:43.460579 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:43.533627 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:45:43.603674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:43.781793 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:43.782794 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:43.782794 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:43.940901 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:43.940901 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:43.940901 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.010945 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:45:44.115016 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:44.115016 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.115016 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.303141 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:44.304142 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.304142 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.371186 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:45:44.571320 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:45:44.571320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:44.650373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:44.680393 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:44.680393 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.680393 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.965584 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:44.966583 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:44.966583 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.036630 | server | 0 | simulation.core | took 168 ms to process job list 2016-07-01 17:45:45.186731 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:45.187731 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.187731 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.348838 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:45.348838 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.348838 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.518952 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:45.519952 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.519952 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.728093 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:45.728093 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.729093 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.797140 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:45:45.931227 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:45.932230 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:45.932230 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.086331 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:46.087332 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.087332 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.256445 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:46.256445 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.257446 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.413549 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:46.448577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.448577 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.507613 | server | 0 | simulation.core | took 142 ms to process job list 2016-07-01 17:45:46.619687 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:46.620688 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.620688 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.686734 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:45:46.827827 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:46.828827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:46.828827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.025958 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:47.025958 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.025958 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.238102 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:47.238102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.239102 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.361182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:47.578328 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:47.578328 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.579328 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.740435 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:47.740435 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.741436 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:47.791472 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:45:47.980596 | server | 0 | simulation.core | took 178 ms to update game state 2016-07-01 17:45:47.980596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:48.150709 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:48.151711 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.151711 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.256780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:48.442905 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:48.442905 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.443905 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.505948 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:45:48.567989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:48.688070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:48.722091 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:48.722091 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.723094 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.920227 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:48.920227 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:48.921226 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:49.135367 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:49.136368 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:49.136368 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:49.351512 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:49.352512 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:49.352512 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:49.419557 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:45:49.478596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:49.550647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:49.807816 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:45:49.807816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:49.943906 | client | 2 | dm.receiver | long update for object: 11646 dt: 5ms 2016-07-01 17:45:50.016957 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:50.016957 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.016957 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.206084 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:50.206084 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.206084 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.371192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:50.569326 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:50.570324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.570324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.780466 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:50.781466 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.781466 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.963587 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:50.963587 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:50.964588 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.156717 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:51.157717 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.157717 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.255783 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:45:51.377865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:51.488939 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:51.488939 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.488939 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.690073 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:51.690073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.690073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.863189 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:51.863189 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.863189 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:51.928232 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:45:52.056317 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:52.056317 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.056317 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.119360 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:45:52.243442 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:52.243442 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.243442 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.415557 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:52.415557 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.416558 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.494609 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:45:52.593677 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:52.594676 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.594676 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.777799 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:52.778800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.778800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.849847 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:45:52.942909 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:52.942909 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:52.943909 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.119027 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:53.120027 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.120027 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.293143 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:53.293143 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.294143 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.496278 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:53.496278 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.497279 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.725431 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:53.725431 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.725431 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:53.782471 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:45:53.917559 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:45:53.917559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:54.109688 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:54.109688 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:54.109688 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:54.165726 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:45:54.251783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:54.438908 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:54.438908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:54.439908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:54.627038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:54.742111 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:54.743111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:54.743111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.015292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:55.079335 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:55.080336 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.080336 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.247447 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:55.461590 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:55.461590 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.461590 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.604685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:55.730771 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:55.731770 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.731770 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.939910 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:55.945914 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:55.945914 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.026967 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:45:56.147048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:56.273131 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:56.273131 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.273131 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.437242 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:56.438243 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.438243 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.535308 | server | 0 | simulation.core | took 153 ms to process job list 2016-07-01 17:45:56.678403 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:56.678403 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.679404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.754453 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:45:56.916563 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:56.916563 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:56.916563 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.076669 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:57.077669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.077669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.221766 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:57.221766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.221766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.293814 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:45:57.379871 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:57.380872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.380872 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.567997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:57.691078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:57.812159 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:57.813160 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.813160 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.950253 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:57.951253 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:57.951253 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.119364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:58.260460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:58.292481 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:58.292481 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.293482 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.495616 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:58.496617 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.496617 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.553661 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:45:58.688745 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:58.688745 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.688745 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.754789 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:45:58.870865 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:58.878871 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:58.878871 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.024969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:45:59.075003 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:59.075003 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.075003 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.146049 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:45:59.242115 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:59.242115 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.242115 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.325171 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:45:59.479273 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:59.479273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.479273 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.562330 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:45:59.631375 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:45:59.631375 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.632377 | server | 2 | lua.code | generating traceback... 2016-07-01 17:45:59.704423 | server | 0 | simulation.core | took 130 ms to process job list 2016-07-01 17:45:59.873536 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 17:45:59.873536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:00.126704 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:46:00.126704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:00.228774 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:00.229774 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.230775 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.284812 | server | 0 | simulation.core | took 142 ms to process job list 2016-07-01 17:46:00.344850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:00.453925 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:00.454924 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.454924 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.590025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:00.700089 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:00.700089 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.701088 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.789148 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:46:00.943250 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:00.943250 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:00.943250 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.146386 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:01.147386 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.147386 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.236445 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:46:01.392551 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:01.393551 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.393551 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.561662 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 17:46:01.561662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:01.737781 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:01.738781 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.738781 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.821836 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:46:01.936913 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:01.936913 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:01.936913 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.036982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:02.161063 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:02.161063 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.162063 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.213098 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:46:02.338181 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:02.338181 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.339183 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.541317 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:02.541317 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.541317 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.611365 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 17:46:02.741450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:02.797488 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:02.797488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:02.798488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.088683 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:03.088683 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.088683 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.199756 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:46:03.343852 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:03.344853 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.344853 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.591018 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:46:03.591018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:03.702092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:03.896222 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:03.897222 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.897222 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:03.992286 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:46:04.129377 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:04.129377 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.129377 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.168403 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:46:04.279477 | client | 2 | dm.receiver | long update for object: 10276252 dt: 6ms 2016-07-01 17:46:04.349525 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:04.349525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.350525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.619704 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:04.619704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.619704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.655728 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:46:04.775809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:04.837851 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:04.838851 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.838851 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:04.921907 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:46:05.120039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:05.259133 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:05.260133 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:05.260133 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:05.445257 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:05.445257 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:05.445257 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:05.514302 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:46:05.620372 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:05.620372 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:05.620372 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:05.696425 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:46:05.829512 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:46:05.829512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:05.950593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:06.118706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:06.192756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:06.279812 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:06.279812 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:06.279812 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:06.426915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:06.579013 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:06.579013 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:06.579013 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:06.727111 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:46:06.727111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:06.995290 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:06.997293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:06.997293 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:07.230447 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:07.349527 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:07.349527 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:07.349527 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:07.468606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:46:07.631715 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:07.631715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:07.631715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:07.732784 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 17:46:07.910902 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:07.911902 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:07.911902 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.085018 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:08.085018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.085018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.122042 | client | 2 | dm.receiver | long update for object: 73 dt: 21ms 2016-07-01 17:46:08.263137 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:08.263137 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.263137 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.347193 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:46:08.455268 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:46:08.455268 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.455268 | server | 2 | lua.code | generating traceback... 2016-07-01 17:46:08.797493 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:46:09.258800 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | lua shared heap size: 187.627 MB. 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | 96 bytes (o: 482789) : ######################################## 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | 64 bytes (o: 464745) : ###################################### 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | 40 bytes (o: 452671) : ##################################### 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | 80 bytes (o: 69668) : ##### 2016-07-01 17:46:10.958936 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:46:14.105036 | server | 1 | simulation.remote_client | started buffering client updates. (seq:153048 ack:153038) 2016-07-01 17:46:14.220113 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:153048 ack:153047) 2016-07-01 17:46:14.925584 | server | 1 | simulation.remote_client | started buffering client updates. (seq:153062 ack:153052) 2016-07-01 17:46:15.387893 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:153062 ack:153055) 2016-07-01 17:46:15.438927 | server | 1 | simulation.remote_client | started buffering client updates. (seq:153072 ack:153055) 2016-07-01 17:46:15.640061 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:153072 ack:153072) 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | lua shared heap size: 182.546 MB. 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | 64 bytes (o: 459439) : ######################################## 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | 40 bytes (o: 451789) : ####################################### 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | 96 bytes (o: 436279) : ##################################### 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | 80 bytes (o: 69324) : ###### 2016-07-01 17:47:10.994273 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | lua shared heap size: 186.740 MB. 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | 64 bytes (o: 468930) : ######################################## 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | 96 bytes (o: 464416) : ####################################### 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | 40 bytes (o: 461301) : ####################################### 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | 160 bytes (o: 70155) : ##### 2016-07-01 17:48:11.006636 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | lua shared heap size: 185.464 MB. 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | 64 bytes (o: 461383) : ######################################## 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | 96 bytes (o: 461097) : ####################################### 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | 40 bytes (o: 455184) : ####################################### 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | 80 bytes (o: 69324) : ###### 2016-07-01 17:49:11.009022 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | lua shared heap size: 182.987 MB. 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | 64 bytes (o: 462538) : ######################################## 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | 40 bytes (o: 455317) : ####################################### 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | 96 bytes (o: 436337) : ##################################### 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | 80 bytes (o: 69324) : ##### 2016-07-01 17:50:11.054690 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | lua shared heap size: 187.414 MB. 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | 64 bytes (o: 472748) : ######################################## 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | 96 bytes (o: 466033) : ####################################### 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | 40 bytes (o: 465528) : ####################################### 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | 160 bytes (o: 70762) : ##### 2016-07-01 17:51:11.076461 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | lua shared heap size: 186.899 MB. 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | 96 bytes (o: 471346) : ######################################## 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | 64 bytes (o: 460274) : ####################################### 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | 40 bytes (o: 454517) : ###################################### 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | 80 bytes (o: 69324) : ##### 2016-07-01 17:52:11.136707 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | lua shared heap size: 183.405 MB. 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | 64 bytes (o: 461543) : ######################################## 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | 40 bytes (o: 454262) : ####################################### 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | 96 bytes (o: 432175) : ##################################### 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | 80 bytes (o: 69324) : ###### 2016-07-01 17:53:11.147299 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | lua shared heap size: 187.501 MB. 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | 64 bytes (o: 471709) : ######################################## 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | 40 bytes (o: 464429) : ####################################### 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | 96 bytes (o: 461743) : ####################################### 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | 160 bytes (o: 70584) : ##### 2016-07-01 17:54:11.168742 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | lua shared heap size: 188.526 MB. 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | 96 bytes (o: 491567) : ######################################## 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | 64 bytes (o: 458330) : ##################################### 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | 40 bytes (o: 452675) : #################################### 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | 80 bytes (o: 69324) : ##### 2016-07-01 17:55:11.197687 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:55:56.497197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:55:56.646848 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:56.646848 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:56.647849 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:56.703885 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:55:56.768929 | client | 2 | dm.receiver | long update for object: 315061 dt: 11ms 2016-07-01 17:55:56.812960 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:56.813961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:56.814960 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.003086 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:57.003086 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.003086 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.080138 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:55:57.159193 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:57.160191 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.160191 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.395353 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:55:57.395353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:55:57.523437 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:57.524440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.525440 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.593483 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:55:57.688542 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:57.688542 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.689543 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.882673 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:57.883673 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:57.883673 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.094814 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:58.094814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.094814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.227905 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:58.229905 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.229905 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.304955 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:55:58.413026 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:58.414028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.414028 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.579139 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:58.580138 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.580138 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.666195 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:55:58.781274 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:58.782274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.782274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.969398 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:58.969398 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:58.969398 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:59.199552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:55:59.374669 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:59.374669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:59.374669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:59.624836 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:55:59.624836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:55:59.737911 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:55:59.737911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:55:59.776937 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:59.777938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:59.777938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:59.924035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:55:59.984077 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:55:59.985078 | server | 2 | lua.code | generating traceback... 2016-07-01 17:55:59.985078 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.050120 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:56:00.215230 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:00.216232 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.216232 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.428372 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:00.429373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.429373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.616498 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:00.617499 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.617499 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.850654 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:00.851655 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:00.851655 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.007760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:01.117833 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:01.117833 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.117833 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.260927 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:01.261931 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.262929 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.471069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:01.581142 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:01.581142 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.581142 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.644184 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:56:01.759260 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:01.759260 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.759260 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.784278 | client | 2 | dm.receiver | long update for object: 4474963 dt: 6ms 2016-07-01 17:56:01.923371 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:01.923371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:01.923371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.016433 | server | 0 | simulation.core | took 128 ms to process job list 2016-07-01 17:56:02.122504 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:02.123505 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.123505 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.221570 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:56:02.337647 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:02.337647 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.337647 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.394694 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:56:02.502757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:02.649855 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:02.649855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.649855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.807963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:02.892017 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:02.892017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:02.892017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.018102 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:56:03.107160 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:03.108161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.108161 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.289284 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:03.289284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.290283 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.344320 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:56:03.451391 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:03.452391 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.452391 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.597489 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:03.597489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.597489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.740584 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:03.740584 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.740584 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.919702 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:03.920703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:03.920703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.040784 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:04.041785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.041785 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.106828 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:56:04.216903 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:04.217902 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.217902 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.317973 | server | 0 | simulation.core | took 137 ms to process job list 2016-07-01 17:56:04.389017 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:04.389017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.389017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.541119 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:04.541119 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.541119 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.567136 | client | 2 | dm.receiver | long update for object: 73 dt: 37ms 2016-07-01 17:56:04.618169 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:56:04.710231 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:04.710231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.710231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.856329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:04.957397 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:04.957397 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:04.957397 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.226575 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:56:05.226575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:05.265602 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:05.265602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.265602 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.381679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:05.562801 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:05.562801 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.562801 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.617837 | client | 2 | dm.receiver | long update for object: 33 dt: 22ms 2016-07-01 17:56:05.747923 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:05.747923 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.747923 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.856997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:05.987084 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:05.988084 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:05.988084 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.156196 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:06.157197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.157197 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.406363 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:06.407364 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.407364 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.597491 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:56:06.597491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:06.733582 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:06.734582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.734582 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.983749 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:06.983749 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:06.983749 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.133849 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:07.133849 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.133849 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.238919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:07.390020 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:07.390020 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.390020 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.465070 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:56:07.576145 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:07.577145 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.577145 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.731248 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:07.731248 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.731248 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.795291 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:56:07.871342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:07.990420 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:07.990420 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:07.990420 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.146525 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:08.147525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.147525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.221583 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:56:08.380683 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:08.381682 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.381682 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.434716 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:56:08.585819 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:08.585819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.586820 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.639854 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:56:08.742923 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:08.742923 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.743924 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.884017 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:08.884017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.884017 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:08.891023 | client | 2 | dm.receiver | long update for object: 10297 dt: 13ms 2016-07-01 17:56:08.970074 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:56:09.067140 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:09.068140 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.068140 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.256265 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:09.257267 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.257267 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.334318 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:56:09.413371 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:09.413371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.413371 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.599495 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:09.599495 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.599495 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.732585 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:09.732585 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.732585 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.895693 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:09.908703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.908703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:09.964739 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:56:10.067811 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:10.068808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:10.068808 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:10.324978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:10.353999 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:10.354999 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:10.354999 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:10.449062 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:56:10.638189 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:56:10.638189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:10.666208 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:10.666208 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:10.666208 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:10.870343 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 17:56:10.870343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:11.028459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:11.088489 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:11.088489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.089490 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.157535 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:56:11.210570 | server | 1 | lua.memory | lua shared heap size: 188.589 MB. 2016-07-01 17:56:11.211570 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:56:11.211570 | server | 1 | lua.memory | 96 bytes (o: 536803) : ######################################## 2016-07-01 17:56:11.211570 | server | 1 | lua.memory | 64 bytes (o: 445244) : ################################# 2016-07-01 17:56:11.211570 | server | 1 | lua.memory | 40 bytes (o: 403599) : ############################## 2016-07-01 17:56:11.211570 | server | 1 | lua.memory | 160 bytes (o: 66977) : #### 2016-07-01 17:56:11.211570 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:56:11.277616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:11.348662 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:11.348662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.348662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.404699 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:56:11.507770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:11.663874 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:11.664874 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.664874 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.785959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:11.878018 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:11.878018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:11.879019 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.112173 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:12.113175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.113175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.248265 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:12.249264 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.249264 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.313308 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:56:12.426382 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:12.426382 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.427383 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.495428 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:56:12.598499 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:12.598499 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.599497 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.895777 | server | 0 | simulation.core | took 196 ms to update game state 2016-07-01 17:56:12.895777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:12.973908 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:12.973908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:12.973908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.164244 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:13.164244 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.164244 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.357373 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:13.357373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.357373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.429420 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:56:13.533488 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:13.533488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.533488 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.849701 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:13.849701 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.850705 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:13.911741 | server | 0 | simulation.core | took 157 ms to process job list 2016-07-01 17:56:14.019814 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:14.020814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.020814 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.095865 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:14.252969 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:14.252969 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.252969 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.306004 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:56:14.382056 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:14.382056 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.382056 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.445098 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:56:14.560175 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:14.560175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.561175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.638226 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:56:14.750302 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:14.750302 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.751302 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.919414 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:14.919414 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.919414 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:14.986459 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:56:15.073517 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:15.073517 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.073517 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.248634 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:15.249634 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.249634 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.323684 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:56:15.431756 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:15.431756 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.431756 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.591863 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:15.592864 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.592864 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.676919 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:56:15.777987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:15.934093 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:15.935092 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:15.935092 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:16.133225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:16.254306 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:16.255315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:16.255315 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:16.320350 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:16.472453 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 17:56:16.472453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:16.589528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:16.770650 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 17:56:16.770650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:16.836695 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:16.836695 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:16.836695 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.000804 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:56:17.000804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:17.124888 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:17.124888 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.125887 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.185928 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:56:17.248970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:17.344033 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:17.344033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.344033 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.604206 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:17.604206 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.604206 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.752306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:17.824354 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:17.824354 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.825360 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:17.876388 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:56:17.938430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:18.081525 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:18.082526 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.082526 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.135562 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:56:18.312679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:18.373720 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:18.373720 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.373720 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.449771 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:56:18.565848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:18.698938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:18.733961 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:18.733961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.733961 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.853041 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:18.854042 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.854042 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:18.913081 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:56:19.031159 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:19.031159 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.031159 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.104208 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:19.204274 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:19.204274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.204274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.391400 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:19.391400 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.392401 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.549506 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:19.550507 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.550507 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.691600 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:19.691600 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.691600 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.773654 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:56:19.863715 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:19.863715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:19.863715 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.046837 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:20.046837 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.046837 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.206944 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:20.206944 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.207945 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.439099 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:20.440099 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.440099 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.535163 | server | 0 | simulation.core | took 178 ms to process job list 2016-07-01 17:56:20.626224 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:20.626224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.626224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.804342 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:20.804342 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.804342 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:20.854376 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:56:20.967452 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:56:20.967452 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:21.082528 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:21.082528 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.083529 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.247644 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:21.247644 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.247644 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.301677 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:56:21.367720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:21.481796 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:21.481796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.482796 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.683931 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:21.683931 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.684930 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:21.850040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:22.019154 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 17:56:22.020154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:22.164255 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:22.164255 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.165259 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.293337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:22.390404 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:22.391402 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.391402 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.570523 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:22.570523 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.571522 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.695606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:22.840704 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:22.840704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.841706 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:22.917755 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 17:56:23.043838 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:23.043838 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.043838 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.174926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:23.350042 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:23.413085 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:23.414085 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.414085 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.471124 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:56:23.591203 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:23.592205 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.592205 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.762317 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:23.763330 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.763330 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.815353 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:23.888401 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:23.889403 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:23.889403 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.059516 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:24.059516 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.060517 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.193606 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:24.194608 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.195609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.393739 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:56:24.393739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:24.601878 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:24.601878 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.601878 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.665923 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:56:24.729963 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:24.730965 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.730965 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.787001 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:56:24.894073 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:24.894073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:24.894073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.106215 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:25.106215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.107215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.265321 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:25.265321 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.266323 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.438436 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:25.440438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.440438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.588537 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:25.588537 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.589537 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.714622 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:25.714622 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.714622 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.891739 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:25.892739 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.892739 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:25.984802 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:56:26.081866 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:26.081866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.081866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.272994 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:26.272994 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.274996 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.446111 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:26.446111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.446111 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.625230 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:26.625230 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.627231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.752315 | server | 0 | simulation.core | took 179 ms to process job list 2016-07-01 17:56:26.850379 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:26.850379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:26.850379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.055519 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:27.055519 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.056517 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.227632 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:27.227632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.227632 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.313689 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:56:27.478799 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 17:56:27.478799 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:27.642908 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:27.642908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.642908 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.735978 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:56:27.818026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:27.888073 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:27.888073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:27.888073 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.030167 | server | 1 | dm.streamer | long QueueUpdate: 19ms 2016-07-01 17:56:28.030167 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9929099 timestamp: 57821688 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "status_text_key" } value { type: STRING string_value: "stonehearth:ai.actions.status_text.idle" } } entries { key { type: STRING string_value: "spin_count" } value { type: NUMBER number_value: 30 } } } } } } } object_type: 5 } } 2016-07-01 17:56:28.139240 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:28.139240 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.139240 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.202282 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:56:28.279340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:28.340374 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:28.341379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.341379 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.561522 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:28.561522 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.562525 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.745645 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:28.745645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:28.746645 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.055852 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:29.055852 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.056852 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.173931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:29.283004 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:29.284004 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.284004 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.469127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:29.535173 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:29.535173 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.535173 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.586205 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:56:29.692276 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:29.693277 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.693277 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.779335 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:56:29.895411 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:29.895411 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.896413 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:29.974464 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:56:30.077533 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:30.077533 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.077533 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.111556 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:56:30.224633 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:30.234646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.234646 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.323701 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:56:30.420763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:30.529835 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:30.529835 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.529835 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.725966 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:30.726967 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.726967 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.804019 | server | 0 | simulation.core | took 158 ms to process job list 2016-07-01 17:56:30.875069 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:30.876069 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.876069 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:30.956120 | client | 2 | dm.receiver | long update for object: 73 dt: 18ms 2016-07-01 17:56:31.037174 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:31.038175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.038175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.114226 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:56:31.195279 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:31.195279 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.195279 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.490477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:31.575534 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:31.575534 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.575534 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.800684 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:31.800684 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:31.800684 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:32.169937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:32.196949 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:32.196949 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:32.196949 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:32.476135 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:56:32.476135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:32.601218 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 17:56:32.602219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:32.715294 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:56:32.875402 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:56:32.875402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:32.946450 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:32.947449 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:32.947449 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.067531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:33.132574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:33.304689 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:33.304689 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.304689 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.379738 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:56:33.481806 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:33.481806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.481806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.568864 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:56:33.676938 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:33.676938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.677937 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.875070 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:33.875070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:33.875070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.067199 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:34.067199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.068198 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.189278 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:56:34.361398 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:56:34.361398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:34.503489 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:34.503489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.503489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.575535 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:56:34.702621 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:34.703622 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.703622 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.772668 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:34.836711 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:34.836711 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.836711 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.891747 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:56:34.993816 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:34.993816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:34.993816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.121901 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:35.121901 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.121901 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.198953 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:56:35.219967 | client | 2 | dm.receiver | long update for object: 315061 dt: 6ms 2016-07-01 17:56:35.264996 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:35.265997 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.265997 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.330041 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:56:35.391081 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:35.392082 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.392082 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.449120 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:56:35.551188 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:35.551188 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.551188 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.640247 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:56:35.821369 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:35.821369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.821369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.908426 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:56:35.971468 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:35.971468 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:35.972468 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.160594 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:36.161595 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.161595 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.311699 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:36.311699 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.311699 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.380742 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 17:56:36.434779 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:36.434779 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.435779 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.558861 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:36.558861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.558861 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.638914 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 17:56:36.730976 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:36.730976 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.730976 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.881076 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:36.882076 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.882076 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:36.950121 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:37.027174 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.027174 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.028174 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.087213 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:56:37.170271 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.170271 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.170271 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.232310 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:56:37.291349 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.291349 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.292350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.449455 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.449455 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.449455 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.575540 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.576540 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.576540 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.687614 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.687614 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.688615 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.773672 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:56:37.907762 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 17:56:37.907762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:37.989816 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:37.990817 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:37.990817 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:38.090883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:38.193952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:38.395087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:38.488149 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:38.488149 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:38.488149 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:38.521170 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-01 17:56:38.677275 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:38.677275 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:38.677275 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:38.870404 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:38.870404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:38.870404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.046520 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:39.047522 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.047522 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.131578 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:56:39.255661 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:39.256662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.256662 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.317703 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:56:39.413766 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:39.413766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.413766 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.518836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:39.612901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:39.777010 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:39.777010 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.777010 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.834048 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-01 17:56:39.930111 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:39.931112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:39.931112 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.116236 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:40.116236 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.116236 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.364401 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:56:40.364401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:40.451459 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:40.452460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.452460 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.635582 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:40.636583 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.636583 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.822707 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:40.822707 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.822707 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.976817 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:40.977819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:40.977819 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.117904 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:41.117904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.117904 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.245989 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:41.245989 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.245989 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.350062 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 17:56:41.439118 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:41.440119 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.440119 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.560199 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:41.560199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.560199 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.703295 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:41.703295 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.703295 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.874410 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:41.874410 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:41.875410 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.054529 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:42.055530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.055530 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.224644 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:42.224644 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.225643 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.427779 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:42.428780 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.428780 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.600895 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:42.600895 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.601895 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.653934 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 17:56:42.763002 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:42.763002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.764003 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:42.945124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:42.972141 | client | 2 | dm.receiver | long update for object: 315061 dt: 18ms 2016-07-01 17:56:42.985150 | client | 2 | dm.receiver | long update for object: 1140314 dt: 6ms 2016-07-01 17:56:43.032183 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:43.032183 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:43.032183 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:43.147258 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 17:56:43.147258 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8 timestamp: 57840208 value { [Protocol.integer]: 38216100 } object_type: 5 } } 2016-07-01 17:56:43.177280 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:43.177280 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:43.177280 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:43.318381 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:43.319376 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:43.319376 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:43.599562 | server | 0 | simulation.core | took 228 ms to update game state 2016-07-01 17:56:43.599562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:43.725645 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:56:43.725645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:43.786686 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:43.879749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:44.076880 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:44.077882 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:44.077882 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:44.208968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:44.387087 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:44.387087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:44.388087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:44.535186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:44.758337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:44.798361 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:44.798361 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:44.798361 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:44.983485 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:45.508835 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:45.508835 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:45.509836 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:45.700965 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:45.700965 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:45.700965 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:45.884087 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:45.884087 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:45.885086 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.057202 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:46.058202 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.058202 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.296361 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:46.307369 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:46.308369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.308369 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.487489 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:46.487489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.487489 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.704634 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:46.760672 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:46.760672 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.760672 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.951799 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:46.951799 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:46.952801 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.117911 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:47.117911 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.118915 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.290025 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:56:47.290025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:47.408103 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:47.409105 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.409105 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.555202 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:47.556203 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.556203 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.625249 | client | 2 | dm.receiver | long update for object: 329559 dt: 5ms 2016-07-01 17:56:47.737323 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:47.738324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.738324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:47.745329 | client | 2 | dm.receiver | long update for object: 1140314 dt: 25ms 2016-07-01 17:56:47.976483 | server | 0 | simulation.core | took 264 ms to process job list 2016-07-01 17:56:48.096563 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:48.096563 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.096563 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.134588 | client | 2 | dm.receiver | long update for object: 315061 dt: 30ms 2016-07-01 17:56:48.194629 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 17:56:48.303702 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:48.304703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.304703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.482822 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:48.482822 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.483822 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.694962 | client | 2 | dm.receiver | long update for object: 7387791 dt: 9ms 2016-07-01 17:56:48.719981 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:48.720983 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.720983 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.901106 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:48.902106 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:48.903107 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:49.099232 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:56:49.099232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:49.198299 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:49.382422 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:56:49.382422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:49.468479 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:49.469480 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:49.469480 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:49.663610 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 17:56:49.663610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:49.841729 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:49.842730 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:49.842730 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.107906 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:50.108906 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.108906 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.255004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:50.415111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:50.449134 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:50.450135 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.457141 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.564211 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:50.564211 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.564211 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.688294 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:50.688294 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.689294 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.877421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:50.923451 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:50.924451 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:50.924451 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.073550 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.073550 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.073550 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.196633 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.196633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.196633 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.337728 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.337728 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.337728 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.464812 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.464812 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.464812 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.619915 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.620916 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.620916 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.750002 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.750002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.750002 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.858076 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.859076 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.859076 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.924118 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 17:56:51.990163 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:51.991164 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:51.991164 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.116246 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:52.116246 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.116246 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.267350 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:52.268350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.268350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.310376 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:56:52.379423 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:52.380424 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.380424 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.431457 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 17:56:52.500505 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:52.501504 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.501504 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.551538 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:56:52.628589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:52.788696 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:52.788696 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.789696 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.903773 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:52.904773 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.904773 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:52.951805 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:56:53.020850 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:53.020850 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.021852 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.077889 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:56:53.162945 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:53.163946 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.163946 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.501171 | server | 0 | simulation.core | took 265 ms to update game state 2016-07-01 17:56:53.501171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:53.621251 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:53.621251 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.622252 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.745334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:53.852409 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:53.852409 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.853406 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:53.955478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:54.133594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:54.280692 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:54.280692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.280692 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.432793 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:54.432793 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.432793 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.500838 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 17:56:54.617919 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:54.618920 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.618920 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.714982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:54.831060 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:54.832060 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.832060 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.948137 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:54.948137 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:54.950139 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.012185 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 17:56:55.132261 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:55.133262 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.133262 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.273354 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:55.273354 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.274358 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.428458 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:55.428458 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.429459 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:55.595570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:55.766684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:56.499173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:56.527192 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:56.527192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:56.527192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:56.744336 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:56.744336 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:56.745338 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:56.804377 | server | 0 | simulation.core | took 142 ms to process job list 2016-07-01 17:56:56.938465 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:56.938465 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:56.938465 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:57.104578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:57.144603 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:56:57.144603 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:57.144603 | server | 2 | lua.code | generating traceback... 2016-07-01 17:56:57.511849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:57.726993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:58.357413 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:56:58.358413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:56:59.315052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:00.207650 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:57:00.207650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:00.391772 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 17:57:00.391772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:01.101245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:01.667623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:02.585236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:02.811387 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 17:57:02.811387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:02.863424 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:02.863424 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:02.864423 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:02.961486 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:02.961486 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:02.962487 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:03.724520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:04.724740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:06.581403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:06.995236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:07.073365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:07.432720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:08.260904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:08.806034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:09.415887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:09.725360 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 17:57:09.725360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:10.251734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:10.955247 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 17:57:10.955247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | lua shared heap size: 185.135 MB. 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | 96 bytes (o: 517883) : ######################################## 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | 64 bytes (o: 439785) : ################################# 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | 40 bytes (o: 384753) : ############################# 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | 160 bytes (o: 68044) : ##### 2016-07-01 17:57:11.271561 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:57:11.347488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:11.753565 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:57:11.753565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:12.601893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:13.715402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:17.093008 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:18.084836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:18.796170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:19.393959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:19.425203 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:19.425203 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.425203 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.702943 | server | 0 | simulation.core | took 231 ms to update game state 2016-07-01 17:57:19.702943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:19.731963 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:19.731963 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.732964 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.834031 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:19.834031 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.834031 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.934097 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:19.934097 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:19.934097 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.025158 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.025158 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.025158 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.114218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:20.148240 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.149240 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.149240 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.219287 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.220289 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.220289 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.312349 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.312349 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.312349 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.438434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:20.488474 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.489469 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.489469 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.586533 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.586533 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.586533 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.679595 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.680596 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.680596 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.830696 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:20.861717 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.862721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.862721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.956781 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:20.961784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:20.961784 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.041836 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.042839 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.042839 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.109882 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.109882 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.110883 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.171925 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.171925 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.171925 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.277995 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.278995 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.278995 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.322024 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:57:21.364054 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.364054 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.364054 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.421089 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.421089 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.421089 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.540171 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.540171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.541171 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.632231 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.632231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.632231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.710284 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.711284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.711284 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.812350 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:21.812350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:21.812350 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.005481 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 17:57:22.005481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:22.080530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:22.227629 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.227629 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.227629 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.287669 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.287669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.287669 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.345707 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.345707 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.345707 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.440771 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.441772 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.441772 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.571858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:22.597875 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.597875 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.597875 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.682933 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.682933 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.682933 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.743973 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.743973 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.743973 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.879063 | server | 0 | simulation.core | took 150 ms to process job list 2016-07-01 17:57:22.927096 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.927096 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.927096 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.982133 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:22.982133 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:22.982133 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.072192 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.072192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.072192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.141242 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.141242 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.142243 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.240305 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.240305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.240305 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.416422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:23.437436 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.438438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.438438 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.519490 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-07-01 17:57:23.522493 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.523494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.523494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.607550 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.607550 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.607550 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.695609 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.696609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.696609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.809687 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 17:57:23.842708 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.842708 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.843707 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.923760 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.924762 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.924762 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.987804 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:23.988804 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:23.988804 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.155915 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 17:57:24.155915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:24.188940 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:24.188940 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.189940 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.352047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:24.377063 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:24.377063 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.378064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.498145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:24.521159 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:24.522159 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.522159 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.615223 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:24.616223 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.616223 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.679265 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:24.680266 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.680266 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.961454 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:24.961454 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:24.961454 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.024497 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.025497 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.025497 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.111554 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.111554 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.111554 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.211622 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.212623 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.212623 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.309686 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.309686 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.309686 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.407752 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.407752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.407752 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.486805 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.487806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.487806 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.559853 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.560854 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.560854 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.770994 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:57:25.771995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:25.794009 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.794009 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.795013 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.875065 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:25.875065 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:25.875065 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.006151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:26.036171 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.037172 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.037172 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.121228 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.121228 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.122228 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.186279 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.187274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.187274 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.254318 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.254318 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.254318 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.337378 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.338373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.338373 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.392409 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.392409 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.392409 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.489474 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.490474 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.490474 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.548514 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.549514 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.549514 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.632570 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.632570 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.632570 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.703618 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.703618 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.704618 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.764657 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.764657 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.764657 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.807687 | client | 2 | dm.receiver | long update for object: 315061 dt: 6ms 2016-07-01 17:57:26.859720 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.860721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.860721 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.920761 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:26.921762 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:26.921762 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.001816 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:27.001816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.002816 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.058854 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:27.058854 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.059855 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.125898 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:27.125898 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.125898 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.166927 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:27.167927 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.167927 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.233971 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:27.233971 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.233971 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:27.645246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:27.950449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:28.327702 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 17:57:28.330703 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:28.330703 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:28.331704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:29.534601 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:29.534601 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:29.534601 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:30.380541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:31.004544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:31.509135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:31.556013 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:31.571639 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:31.571639 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:31.680795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:31.727827 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:31.727827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:31.728827 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:31.963984 | server | 0 | simulation.core | took 198 ms to update game state 2016-07-01 17:57:31.963984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:32.014018 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.014018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.014018 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.188135 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:57:32.188135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:32.218155 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.219155 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.219155 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.314219 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.315219 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.315219 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.474325 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.474325 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.474325 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.592404 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.592404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.592404 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.674458 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.674458 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.674458 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.739502 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.739502 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.739502 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.897609 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.897609 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.898608 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.967654 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:32.967654 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:32.968655 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.073726 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:33.074726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.074726 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.185800 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:33.185800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.185800 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.270857 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:57:33.373926 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:33.373926 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.373926 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:33.528029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:33.596075 | client | 2 | dm.receiver | long update for object: 33 dt: 10ms 2016-07-01 17:57:33.749178 | server | 0 | simulation.core | took 152 ms to update game state 2016-07-01 17:57:33.749178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:34.078396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:34.194473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:34.632767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:35.770126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:36.747020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:36.793897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:37.644469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:38.318295 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:57:38.318295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:38.630587 | server | 0 | simulation.core | took 239 ms to update game state 2016-07-01 17:57:38.630587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:39.197965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:39.280020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:39.530187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:39.654269 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 17:57:39.654269 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:39.888425 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 17:57:39.888425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:39.982493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:40.301701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:41.103727 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:57:41.103727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:42.609118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:42.739201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:42.944339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:43.028397 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:43.028397 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.030399 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.092438 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 17:57:43.173491 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:43.173491 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.174492 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.256549 | server | 0 | simulation.core | took 146 ms to process job list 2016-07-01 17:57:43.312585 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:43.312585 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.312585 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.419656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:43.551744 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:43.552745 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.552745 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.643805 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 17:57:43.732865 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:43.733866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.733866 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.773892 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 17:57:43.890970 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:43.890970 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:43.891971 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.039070 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:44.039070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.039070 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.124125 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 17:57:44.267221 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:57:44.267221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:44.376294 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:57:44.376294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:44.495376 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 17:57:44.495376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:44.555414 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:44.555414 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.555414 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.626461 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-01 17:57:44.756549 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:44.757555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.757555 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.986701 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:44.986701 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:44.987701 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:45.072760 | server | 0 | simulation.core | took 168 ms to process job list 2016-07-01 17:57:45.184834 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:45.184834 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:45.184834 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:45.287902 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 17:57:45.369957 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:45.370958 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:45.370958 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:45.429998 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 17:57:45.527062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:45.671160 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 17:57:45.671160 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:45.769224 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:45.769224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:45.769224 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.236782 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 17:57:46.237784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:46.305829 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:46.305829 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.305829 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.436544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:46.494435 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:46.494435 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.494435 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.572565 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:46.572565 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.572565 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.681948 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:46.681948 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.681948 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.791324 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:46.791324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.791324 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.883255 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 17:57:46.946758 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:46.946758 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:46.946758 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.013057 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:57:47.102590 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:47.102590 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.102590 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.167630 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 17:57:47.239678 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:47.239678 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.239678 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.311727 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:57:47.442815 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:47.442815 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.442815 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.623937 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:47.624938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.624938 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.798051 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:57:47.798051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:47.914129 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:47.914129 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:47.914129 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.010193 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 17:57:48.084242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:48.145283 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:48.145283 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.145283 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.224336 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 17:57:48.281373 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:48.282375 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.282375 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.448486 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:48.448486 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.449494 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.487511 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 17:57:48.595584 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:48.595584 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.595584 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:48.859760 | server | 0 | simulation.core | took 221 ms to update game state 2016-07-01 17:57:48.859760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:49.061896 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-01 17:57:49.061896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:49.253023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:57:49.317065 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:49.317065 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:49.317065 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:49.438146 | server | 0 | simulation.core | took 179 ms to process job list 2016-07-01 17:57:49.482175 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:57:49.482175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:57:49.482175 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:05.980590 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 17:58:05.980590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:06.080658 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:06.081658 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.081658 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.246768 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:06.246768 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.247770 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.413879 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:06.413879 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.413879 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.471918 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 17:58:06.551971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:06.664048 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:06.664048 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.665048 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.748103 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:58:06.799138 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:06.800139 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.800139 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.873187 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 17:58:06.914215 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:06.914215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.914215 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:06.999271 | server | 0 | simulation.core | took 116 ms to process job list 2016-07-01 17:58:07.051304 | client | 2 | dm.receiver | long update for object: 315061 dt: 36ms 2016-07-01 17:58:07.077325 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:07.077325 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.078326 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.142367 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:58:07.232427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:07.378525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:07.468584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:07.532627 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:07.533627 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.533627 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.594669 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:58:07.716750 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:07.716750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.716750 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.799804 | server | 0 | simulation.core | took 122 ms to process job list 2016-07-01 17:58:07.851841 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:07.851841 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.851841 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.958912 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:07.959911 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:07.959911 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.075991 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:08.076991 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.076991 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.187063 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:08.188064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.188064 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.352174 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:08.352174 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.352174 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.552308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:08.658378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:08.913548 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 17:58:08.913548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:08.972589 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:08.972589 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:08.973589 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.052641 | server | 0 | simulation.core | took 128 ms to process job list 2016-07-01 17:58:09.141704 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:09.141704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.141704 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.204743 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-01 17:58:09.302809 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:09.302809 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.303809 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.568986 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:58:09.568986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:09.609013 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:09.609013 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.609013 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.746107 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:09.746107 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.747107 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.820154 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 17:58:09.934230 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:09.935231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.935231 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:09.999275 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:58:10.089335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:10.130361 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:10.130361 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:10.130361 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:10.261449 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:10.262449 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:10.262449 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:10.312483 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 17:58:10.466586 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:10.466586 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:10.466586 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:10.522623 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 17:58:10.649708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:10.758780 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 17:58:10.758780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:11.296139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:11.302145 | server | 1 | lua.memory | lua shared heap size: 192.641 MB. 2016-07-01 17:58:11.303145 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:58:11.303145 | server | 1 | lua.memory | 96 bytes (o: 551971) : ######################################## 2016-07-01 17:58:11.303145 | server | 1 | lua.memory | 64 bytes (o: 458491) : ################################# 2016-07-01 17:58:11.303145 | server | 1 | lua.memory | 40 bytes (o: 432554) : ############################### 2016-07-01 17:58:11.303145 | server | 1 | lua.memory | 160 bytes (o: 70364) : ##### 2016-07-01 17:58:11.303145 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:58:11.376192 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:11.376192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.376192 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.465252 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:11.466254 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.466254 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.525293 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 17:58:11.565319 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:11.566320 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.566320 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.637367 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:11.637367 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.637367 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.717420 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:11.717420 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.717420 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:11.720422 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-01 17:58:12.532965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:12.544972 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:12.544972 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:12.544972 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:12.820157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:13.041305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:13.160384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:13.894874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:13.949910 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 17:58:13.949910 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:13.949910 | server | 2 | lua.code | generating traceback... 2016-07-01 17:58:14.106015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:14.228097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:16.066572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:16.628868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:17.453326 | server | 0 | simulation.core | took 248 ms to update game state 2016-07-01 17:58:17.453326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:18.044378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:19.821970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:19.946974 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-01 17:58:19.946974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:20.109681 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 17:58:20.109681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:20.683453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:20.813006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:21.211992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:21.388111 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 17:58:21.388111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:22.731006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:24.208995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:24.222001 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:58:24.592249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:24.989514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:26.857310 | client | 2 | dm.receiver | long update for object: 33 dt: 31ms 2016-07-01 17:58:26.868319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:26.946370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:28.294766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:28.661014 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 17:58:28.662013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:29.611645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:29.761745 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 17:58:29.761745 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:30.502239 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 17:58:30.502239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:31.125657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:31.652007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:33.794946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:35.695621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:36.161933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:36.573207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:37.370739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:38.572543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:38.681615 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:58:38.681615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:38.910769 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 17:58:38.910769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:39.091889 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 17:58:39.091889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:41.385420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:42.094894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:44.793245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:45.109639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:46.075557 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 17:58:46.075557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:46.441802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:46.572889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:46.648940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:46.969153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:47.224324 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-01 17:58:47.224324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:47.473490 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 17:58:47.473490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:47.977827 | client | 2 | dm.receiver | long update for object: 10788 dt: 15ms 2016-07-01 17:58:48.011850 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 17:58:48.201976 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 17:58:48.201976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:48.916453 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 17:58:48.916453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:49.673959 | client | 2 | dm.receiver | long update for object: 73 dt: 16ms 2016-07-01 17:58:49.943138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:51.516189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:51.650279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:52.214655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:52.445810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:52.633935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:53.007185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:54.172963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:54.328066 | client | 2 | dm.receiver | long update for object: 73 dt: 20ms 2016-07-01 17:58:55.666961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:55.739008 | client | 2 | dm.receiver | long update for object: 313733 dt: 12ms 2016-07-01 17:58:55.964159 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 17:58:55.964159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:56.914793 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 17:58:56.914793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:57.678303 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 17:58:57.678303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:57.765366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:57.947482 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 17:58:58.065562 | client | 2 | dm.receiver | long update for object: 4478309 dt: 6ms 2016-07-01 17:58:58.831072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:58.955156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:59.347418 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 17:58:59.347418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:59.807724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:58:59.884775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:00.103922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:00.503188 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 17:59:00.503188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:00.523203 | client | 2 | dm.receiver | long update for object: 73 dt: 6ms 2016-07-01 17:59:00.575238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:02.564565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:02.722671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:03.771371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:03.926474 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 17:59:03.926474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:04.177642 | client | 2 | dm.receiver | long update for object: 4478309 dt: 5ms 2016-07-01 17:59:04.368771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:05.440484 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 17:59:05.440484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:05.620605 | server | 0 | simulation.core | took 172 ms to update game state 2016-07-01 17:59:05.620605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:06.652294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:06.803397 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:59:06.803397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:07.379780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:09.331083 | client | 2 | dm.receiver | long update for object: 2803 dt: 6ms 2016-07-01 17:59:11.003199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:11.253365 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 17:59:11.254368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | lua shared heap size: 198.975 MB. 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | 96 bytes (o: 618464) : ######################################## 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | 64 bytes (o: 452014) : ############################# 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | 40 bytes (o: 432838) : ########################### 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | 160 bytes (o: 69088) : #### 2016-07-01 17:59:11.313405 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 17:59:12.328083 | client | 2 | dm.receiver | long update for object: 313779 dt: 9ms 2016-07-01 17:59:12.332086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:12.420145 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:12.789392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:13.579919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:13.840093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:16.318750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:16.837095 | server | 0 | simulation.core | took 288 ms to update game state 2016-07-01 17:59:16.837095 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:17.073250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:17.131290 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165469 ack:165459) 2016-07-01 17:59:17.266380 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165469 ack:165462) 2016-07-01 17:59:17.325419 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165472 ack:165462) 2016-07-01 17:59:17.436494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:17.442498 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165472 ack:165469) 2016-07-01 17:59:17.857776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:18.303071 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 17:59:18.303071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:19.582927 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 17:59:19.582927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:19.734027 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 17:59:19.735028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 17:59:26.438502 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165634 ack:165624) 2016-07-01 17:59:26.538569 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165634 ack:165629) 2016-07-01 17:59:26.690672 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165639 ack:165629) 2016-07-01 17:59:26.740704 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165639 ack:165634) 2016-07-01 17:59:26.954849 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165644 ack:165634) 2016-07-01 17:59:27.004881 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165644 ack:165639) 2016-07-01 17:59:27.209017 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165649 ack:165639) 2016-07-01 17:59:27.259050 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165649 ack:165644) 2016-07-01 17:59:28.405816 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165672 ack:165662) 2016-07-01 17:59:28.457851 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165672 ack:165667) 2016-07-01 17:59:28.663988 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165677 ack:165667) 2016-07-01 17:59:28.714022 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165677 ack:165672) 2016-07-01 17:59:29.590607 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165695 ack:165685) 2016-07-01 17:59:29.641644 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165695 ack:165690) 2016-07-01 17:59:29.860788 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165700 ack:165690) 2016-07-01 17:59:29.910820 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165700 ack:165695) 2016-07-01 17:59:30.570263 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165714 ack:165704) 2016-07-01 17:59:30.620295 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165714 ack:165709) 2016-07-01 17:59:30.828437 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165719 ack:165709) 2016-07-01 17:59:30.878466 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165719 ack:165714) 2016-07-01 17:59:31.963190 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165741 ack:165731) 2016-07-01 17:59:32.013224 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165741 ack:165736) 2016-07-01 17:59:34.367796 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165788 ack:165778) 2016-07-01 17:59:34.417829 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165788 ack:165783) 2016-07-01 17:59:34.618964 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165793 ack:165783) 2016-07-01 17:59:34.669998 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165793 ack:165788) 2016-07-01 17:59:35.782741 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165816 ack:165806) 2016-07-01 17:59:35.832775 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165816 ack:165811) 2016-07-01 17:59:36.035911 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165821 ack:165811) 2016-07-01 17:59:36.085943 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165821 ack:165816) 2016-07-01 17:59:36.761394 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165835 ack:165825) 2016-07-01 17:59:36.811428 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165835 ack:165830) 2016-07-01 17:59:37.012562 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165840 ack:165830) 2016-07-01 17:59:37.062595 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165840 ack:165835) 2016-07-01 17:59:38.422504 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165867 ack:165857) 2016-07-01 17:59:38.472537 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165867 ack:165862) 2016-07-01 17:59:39.403159 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165885 ack:165875) 2016-07-01 17:59:39.646321 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165885 ack:165879) 2016-07-01 17:59:39.701357 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165890 ack:165879) 2016-07-01 17:59:39.851457 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165890 ack:165885) 2016-07-01 17:59:39.953525 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165895 ack:165885) 2016-07-01 17:59:40.103627 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165895 ack:165890) 2016-07-01 17:59:40.204693 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165900 ack:165890) 2016-07-01 17:59:40.388816 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165900 ack:165895) 2016-07-01 17:59:40.490884 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165905 ack:165895) 2016-07-01 17:59:40.590951 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165905 ack:165900) 2016-07-01 17:59:40.743054 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165910 ack:165900) 2016-07-01 17:59:40.799090 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165910 ack:165905) 2016-07-01 17:59:42.849460 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165950 ack:165940) 2016-07-01 17:59:42.900493 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165950 ack:165945) 2016-07-01 17:59:43.557937 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165964 ack:165954) 2016-07-01 17:59:43.608966 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165964 ack:165958) 2016-07-01 17:59:43.760068 | server | 1 | simulation.remote_client | started buffering client updates. (seq:165968 ack:165958) 2016-07-01 17:59:43.810102 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:165968 ack:165964) 2016-07-01 17:59:46.133653 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166014 ack:166004) 2016-07-01 17:59:46.183685 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166014 ack:166008) 2016-07-01 17:59:46.334786 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166018 ack:166008) 2016-07-01 17:59:46.384819 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166018 ack:166014) 2016-07-01 17:59:48.258069 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166056 ack:166046) 2016-07-01 17:59:48.308103 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166056 ack:166050) 2016-07-01 17:59:48.459204 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166060 ack:166050) 2016-07-01 17:59:48.610305 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166060 ack:166056) 2016-07-01 17:59:48.763407 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166066 ack:166056) 2016-07-01 17:59:48.870479 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166066 ack:166060) 2016-07-01 17:59:48.982553 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166070 ack:166060) 2016-07-01 17:59:49.132653 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166070 ack:166066) 2016-07-01 17:59:49.283756 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166076 ack:166066) 2016-07-01 17:59:49.333788 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166076 ack:166070) 2016-07-01 17:59:49.484888 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166080 ack:166070) 2016-07-01 17:59:49.585956 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166080 ack:166076) 2016-07-01 17:59:49.787091 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166086 ack:166076) 2016-07-01 17:59:49.837124 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166086 ack:166080) 2016-07-01 17:59:49.988224 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166090 ack:166080) 2016-07-01 17:59:50.090293 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166090 ack:166086) 2016-07-01 17:59:50.498569 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166100 ack:166090) 2016-07-01 17:59:50.548599 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166100 ack:166095) 2016-07-01 17:59:50.750734 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166105 ack:166095) 2016-07-01 17:59:50.800767 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166105 ack:166100) 2016-07-01 17:59:51.002903 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166110 ack:166100) 2016-07-01 17:59:51.052936 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166110 ack:166105) 2016-07-01 17:59:51.258080 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166115 ack:166105) 2016-07-01 17:59:51.309107 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166115 ack:166110) 2016-07-01 17:59:51.966546 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166129 ack:166119) 2016-07-01 17:59:52.016579 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166129 ack:166124) 2016-07-01 17:59:52.218723 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166134 ack:166124) 2016-07-01 17:59:52.268747 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166134 ack:166129) 2016-07-01 17:59:52.469883 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166139 ack:166129) 2016-07-01 17:59:52.520915 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166139 ack:166134) 2016-07-01 17:59:52.722050 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166144 ack:166134) 2016-07-01 17:59:52.772083 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166144 ack:166139) 2016-07-01 18:00:07.579969 | server | 0 | simulation.core | took 506 ms to update game state 2016-07-01 18:00:07.579969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:08.150351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:08.557623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:08.931873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:09.675368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:09.832473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:11.345483 | server | 1 | lua.memory | lua shared heap size: 191.587 MB. 2016-07-01 18:00:11.346483 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:00:11.346483 | server | 1 | lua.memory | 96 bytes (o: 629280) : ######################################## 2016-07-01 18:00:11.346483 | server | 1 | lua.memory | 64 bytes (o: 426656) : ########################### 2016-07-01 18:00:11.346483 | server | 1 | lua.memory | 40 bytes (o: 373251) : ####################### 2016-07-01 18:00:11.346483 | server | 1 | lua.memory | 160 bytes (o: 66016) : #### 2016-07-01 18:00:11.346483 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:00:12.359163 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 18:00:12.359163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:13.126673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:14.927875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:15.341151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:15.956562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:16.373841 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 18:00:16.373841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:17.933881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:19.229747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:19.862170 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 18:00:19.862170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:21.419209 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 18:00:21.419209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:22.115674 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 18:00:22.115674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:22.507936 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 18:00:22.508937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:23.784787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:24.168043 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 18:00:24.168043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:24.257102 | client | 2 | dm.receiver | long update for object: 33 dt: 13ms 2016-07-01 18:00:24.429220 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 18:00:24.429220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:24.488258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:25.877185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:26.304470 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 18:00:26.304470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:26.367513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:26.610674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:26.702735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:27.500268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:28.198735 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 18:00:28.198735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:28.918215 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 18:00:28.918215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:29.431557 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 18:00:29.431557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:29.653706 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-01 18:00:29.653706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:29.719749 | client | 2 | dm.receiver | long update for object: 33 dt: 22ms 2016-07-01 18:00:32.273455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:33.933562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:34.212749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:35.091336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:35.168387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:36.400210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:36.856514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:36.936568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:38.284468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:39.166056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:40.018627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:40.251781 | server | 0 | simulation.core | took 219 ms to update game state 2016-07-01 18:00:40.251781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:40.504953 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-01 18:00:40.506955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:40.828166 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 18:00:40.828166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:41.371529 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166965 ack:166955) 2016-07-01 18:00:42.013964 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166965 ack:166956) 2016-07-01 18:00:42.068995 | server | 1 | simulation.remote_client | started buffering client updates. (seq:166978 ack:166956) 2016-07-01 18:00:42.286139 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:166978 ack:166978) 2016-07-01 18:00:42.973598 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 18:00:42.973598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:44.612692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:44.845848 | client | 2 | dm.receiver | long update for object: 10556235 dt: 18ms 2016-07-01 18:00:45.656388 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:00:45.656388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:45.706423 | client | 2 | dm.receiver | long update for object: 39 dt: 19ms 2016-07-01 18:00:47.292481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:47.867866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:49.763131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:49.964266 | server | 0 | simulation.core | took 195 ms to update game state 2016-07-01 18:00:49.964266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:50.092350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:50.597689 | server | 0 | simulation.core | took 259 ms to update game state 2016-07-01 18:00:50.597689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:51.916568 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 18:00:51.916568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:52.119704 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 18:00:52.119704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:52.336849 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 18:00:52.336849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:53.696756 | server | 0 | simulation.core | took 237 ms to update game state 2016-07-01 18:00:53.696756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:53.736783 | client | 2 | dm.receiver | long update for object: 330369 dt: 8ms 2016-07-01 18:00:54.415236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:55.020641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:55.119707 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:56.270475 | server | 0 | simulation.core | took 193 ms to update game state 2016-07-01 18:00:56.270475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:56.952930 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 18:00:56.953932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:58.330851 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 18:00:58.331852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:58.405901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:00:59.340526 | server | 1 | simulation.remote_client | started buffering client updates. (seq:167259 ack:167249) 2016-07-01 18:00:59.739568 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:167259 ack:167251) 2016-07-01 18:00:59.786452 | server | 1 | simulation.remote_client | started buffering client updates. (seq:167267 ack:167251) 2016-07-01 18:00:59.905647 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:167267 ack:167259) 2016-07-01 18:00:59.973693 | server | 1 | simulation.remote_client | started buffering client updates. (seq:167270 ack:167259) 2016-07-01 18:01:00.026728 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:167270 ack:167267) 2016-07-01 18:01:00.437002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:00.567089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:01.249544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:03.113789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:03.192842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:05.727534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:08.127772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:08.264864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:08.360929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:10.609430 | server | 0 | simulation.core | took 426 ms to update game state 2016-07-01 18:01:10.609430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:10.714499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:11.306895 | server | 0 | simulation.core | took 224 ms to update game state 2016-07-01 18:01:11.306895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:11.367937 | server | 1 | lua.memory | lua shared heap size: 186.511 MB. 2016-07-01 18:01:11.373940 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:01:11.373940 | server | 1 | lua.memory | 96 bytes (o: 536658) : ######################################## 2016-07-01 18:01:11.373940 | server | 1 | lua.memory | 64 bytes (o: 439727) : ################################ 2016-07-01 18:01:11.373940 | server | 1 | lua.memory | 40 bytes (o: 397247) : ############################# 2016-07-01 18:01:11.373940 | server | 1 | lua.memory | 160 bytes (o: 68810) : ##### 2016-07-01 18:01:11.373940 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:01:11.956328 | server | 0 | simulation.core | took 255 ms to update game state 2016-07-01 18:01:11.956328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:12.020371 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:12.204494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:13.041053 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:13.127111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:13.591420 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 18:01:13.592421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:14.924309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:14.998366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:15.908967 | server | 0 | simulation.core | took 307 ms to update game state 2016-07-01 18:01:15.908967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:16.164137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:17.037720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:17.101763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:17.320909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:17.401966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:17.813238 | client | 2 | dm.receiver | long update for object: 73 dt: 27ms 2016-07-01 18:01:17.874279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:18.363606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:18.477682 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 18:01:18.477682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:18.601765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:18.712846 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 18:01:19.167143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:19.236192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:19.901633 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 18:01:19.901633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:20.061739 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-01 18:01:20.061739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:20.259877 | client | 2 | dm.receiver | long update for object: 314999 dt: 24ms 2016-07-01 18:01:22.352268 | server | 0 | simulation.core | took 392 ms to update game state 2016-07-01 18:01:22.352268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:23.643131 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 18:01:23.643131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:23.712176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:25.174153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:26.474019 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 18:01:26.474019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:28.326256 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 18:01:28.326256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:28.561413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:28.728526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:29.618120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:29.678159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:29.866285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:30.384632 | server | 0 | simulation.core | took 499 ms to update game state 2016-07-01 18:01:30.384632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:30.475693 | server | 1 | dm.streamer | long QueueUpdate: 5ms 2016-07-01 18:01:30.475693 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 73 timestamp: 58084701 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "start_game_tick" } value { type: NUMBER number_value: 278400 } } entries { key { type: STRING string_value: "date" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "start_time" } value { type: TABLE table_value: 2 } } entries { key { type: STRING string_value: "seconds_today" } value { type: NUMBER number_value: 29188 } } } tables { entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 28 } } entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 6 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 2 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 19 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "elapsed_time" } value { type: NUMBER number_value: 4264922.222222222 } } } tables { entries { key { type: STRING string_value: "minute" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "month" } value { type: NUMBER number_value: 1 } } entries { key { type: STRING string_value: "year" } value { type: NUMBER number_value: 1000 } } entries { key { type: STRING string_value: "day" } value { type: NUMBER number_value: 0 } } entries { key { type: STRING string_value: "hour" } value { type: NUMBER number_value: 8 } } entries { key { type: STRING string_value: "second" } value { type: NUMBER number_value: 0 } } } } } } } object_type: 5 } } 2016-07-01 18:01:30.629795 | server | 0 | simulation.core | took 142 ms to process job list 2016-07-01 18:01:30.898974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:31.520389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:31.664486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:31.978695 | server | 0 | simulation.core | took 244 ms to update game state 2016-07-01 18:01:31.978695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:32.148809 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 18:01:32.149811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:32.390978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:32.466022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:32.703179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:33.163486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:33.895976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:34.191172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:34.354282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:34.718524 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:34.997711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:35.955352 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:36.071427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:36.168492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:36.504716 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:01:36.504716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:37.268227 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 18:01:37.268227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:37.316258 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-07-01 18:01:37.495378 | server | 0 | simulation.core | took 217 ms to update game state 2016-07-01 18:01:37.495378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:37.820597 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 18:01:37.821596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:39.243546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:39.669829 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 18:01:39.669829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:41.330938 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 18:01:41.330938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:41.970365 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:01:41.970365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:42.030406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:42.604789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:42.715863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:43.775570 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 18:01:43.788579 | client | 2 | dm.receiver | long update for object: 10253573 dt: 7ms 2016-07-01 18:01:44.396985 | server | 0 | simulation.core | took 254 ms to update game state 2016-07-01 18:01:44.397987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:44.941349 | client | 2 | dm.receiver | long update for object: 330551 dt: 17ms 2016-07-01 18:01:45.027406 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 18:01:45.027406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:45.202524 | client | 2 | dm.receiver | long update for object: 5249344 dt: 5ms 2016-07-01 18:01:45.276573 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 18:01:45.277573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:46.590449 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 18:01:46.590449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:47.282912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:48.823941 | server | 0 | simulation.core | took 165 ms to update game state 2016-07-01 18:01:48.823941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:49.945691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:50.182849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:50.256898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:50.715203 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 18:01:50.715203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:51.275578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:51.724878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:51.844957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:52.076113 | server | 0 | simulation.core | took 225 ms to update game state 2016-07-01 18:01:52.076113 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:52.259235 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 18:01:52.259235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:52.561437 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 18:01:52.561437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:52.714538 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 18:01:52.714538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:52.926681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:53.524079 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-01 18:01:53.524079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:53.658170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:53.812274 | client | 2 | dm.receiver | long update for object: 10223942 dt: 18ms 2016-07-01 18:01:54.094460 | server | 0 | simulation.core | took 427 ms to update game state 2016-07-01 18:01:54.094460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:54.616808 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:55.052099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:55.874647 | server | 0 | simulation.core | took 292 ms to update game state 2016-07-01 18:01:55.874647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:56.041759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:56.614142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:56.898331 | server | 0 | simulation.core | took 198 ms to update game state 2016-07-01 18:01:56.898331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:57.277585 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 18:01:57.277585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:57.523750 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 18:01:57.523750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:57.593796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:57.690860 | client | 2 | dm.receiver | long update for object: 9208538 dt: 5ms 2016-07-01 18:01:57.904003 | server | 0 | simulation.core | took 301 ms to update game state 2016-07-01 18:01:57.904003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:01:58.038092 | client | 2 | dm.receiver | long update for object: 73 dt: 35ms 2016-07-01 18:01:59.481056 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 18:01:59.481056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:00.479723 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:02:00.480723 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:00.842965 | server | 0 | simulation.core | took 352 ms to update game state 2016-07-01 18:02:00.842965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:01.290263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:01.374320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:01.701538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:01.962712 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 18:02:01.962712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:02.274921 | client | 2 | dm.receiver | long update for object: 10359 dt: 20ms 2016-07-01 18:02:02.808279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:04.488399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:04.626491 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 18:02:04.626491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:05.367990 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 18:02:05.646173 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 18:02:05.698206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:06.834666 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 18:02:08.723927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:08.816989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:09.743608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:09.918724 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 18:02:10.643208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:11.408720 | server | 1 | lua.memory | lua shared heap size: 204.731 MB. 2016-07-01 18:02:11.408720 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:02:11.408720 | server | 1 | lua.memory | 96 bytes (o: 599409) : ######################################## 2016-07-01 18:02:11.408720 | server | 1 | lua.memory | 40 bytes (o: 493129) : ################################ 2016-07-01 18:02:11.409720 | server | 1 | lua.memory | 64 bytes (o: 484058) : ################################ 2016-07-01 18:02:11.409720 | server | 1 | lua.memory | 160 bytes (o: 75450) : ##### 2016-07-01 18:02:11.409720 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:02:12.987773 | server | 0 | simulation.core | took 175 ms to process job list 2016-07-01 18:02:13.452084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:15.134206 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 18:02:15.134206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:15.252285 | server | 0 | simulation.core | took 110 ms to process job list 2016-07-01 18:02:16.232947 | server | 0 | simulation.core | took 248 ms to update game state 2016-07-01 18:02:16.232947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:16.355024 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 18:02:16.969431 | client | 2 | dm.receiver | long update for object: 9460 dt: 8ms 2016-07-01 18:02:17.046483 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 18:02:18.082174 | client | 2 | dm.receiver | long update for object: 9124 dt: 6ms 2016-07-01 18:02:18.872703 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 18:02:18.872703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:19.035811 | client | 2 | dm.receiver | long update for object: 33 dt: 18ms 2016-07-01 18:02:19.219934 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-01 18:02:19.219934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:20.487781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:20.547822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:20.747954 | server | 0 | simulation.core | took 192 ms to process job list 2016-07-01 18:02:20.913067 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 18:02:20.914065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:21.975775 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 18:02:21.976775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:22.175908 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 18:02:22.354026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:22.862366 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 18:02:22.862366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:23.679912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:23.948091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:24.119205 | server | 0 | simulation.core | took 161 ms to process job list 2016-07-01 18:02:24.485450 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 18:02:24.485450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:25.495124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:25.798326 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 18:02:26.929081 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 18:02:27.563505 | server | 0 | simulation.core | took 416 ms to update game state 2016-07-01 18:02:27.563505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:27.798662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:28.140890 | server | 0 | simulation.core | took 141 ms to process job list 2016-07-01 18:02:28.403066 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 18:02:28.543159 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 18:02:29.110537 | client | 2 | dm.receiver | long update for object: 73 dt: 22ms 2016-07-01 18:02:29.451768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:29.508803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:29.616874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:30.193260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:30.301332 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 18:02:30.301332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:30.511474 | server | 0 | simulation.core | took 200 ms to process job list 2016-07-01 18:02:30.961773 | server | 0 | simulation.core | took 423 ms to update game state 2016-07-01 18:02:30.961773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:31.110872 | server | 0 | simulation.core | took 141 ms to process job list 2016-07-01 18:02:31.262974 | server | 0 | simulation.core | took 121 ms to process job list 2016-07-01 18:02:31.321013 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:31.441092 | server | 0 | simulation.core | took 111 ms to process job list 2016-07-01 18:02:31.500133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:31.613209 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:02:31.614211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:31.822349 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-01 18:02:31.887393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:32.165577 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 18:02:32.165577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:32.895063 | server | 0 | simulation.core | took 138 ms to process job list 2016-07-01 18:02:33.790662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:34.505140 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 18:02:34.646233 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 18:02:34.646233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:38.700940 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 18:02:38.700940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:39.694604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:41.585865 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 18:02:41.644905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:42.549510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:43.420090 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 18:02:43.678262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:43.815354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:44.103546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:02:45.856717 | server | 1 | simulation.remote_client | started buffering client updates. (seq:168849 ack:168839) 2016-07-01 18:02:46.034835 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:168849 ack:168841) 2016-07-01 18:02:46.084871 | server | 1 | simulation.remote_client | started buffering client updates. (seq:168853 ack:168841) 2016-07-01 18:02:46.135902 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:168853 ack:168849) 2016-07-01 18:02:46.494144 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 18:02:47.207620 | server | 1 | simulation.remote_client | started buffering client updates. (seq:168874 ack:168864) 2016-07-01 18:02:47.458777 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:168874 ack:168867) 2016-07-01 18:02:47.501424 | server | 1 | simulation.remote_client | started buffering client updates. (seq:168880 ack:168867) 2016-07-01 18:02:47.548302 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:168880 ack:168874) 2016-07-01 18:02:58.572744 | client | 1 | deferred | [deferred 128109 '[method obj:object://tmp/89 fn:60552 route:build_ladder]'] resolve called in non-wait state! 2016-07-01 18:03:11.432330 | server | 1 | lua.memory | lua shared heap size: 195.623 MB. 2016-07-01 18:03:11.433331 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:03:11.433331 | server | 1 | lua.memory | 40 bytes (o: 522529) : ######################################## 2016-07-01 18:03:11.433331 | server | 1 | lua.memory | 96 bytes (o: 496607) : ###################################### 2016-07-01 18:03:11.433331 | server | 1 | lua.memory | 64 bytes (o: 488809) : ##################################### 2016-07-01 18:03:11.433331 | server | 1 | lua.memory | 80 bytes (o: 73871) : ##### 2016-07-01 18:03:11.433331 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:03:14.049080 | server | 0 | simulation.core | took 123 ms to process job list 2016-07-01 18:03:18.563091 | client | 1 | deferred | [deferred 128386 '[method obj:object://tmp/89 fn:60688 route:build_ladder]'] resolve called in non-wait state! 2016-07-01 18:03:32.710536 | server | 1 | simulation.remote_client | started buffering client updates. (seq:169749 ack:169739) 2016-07-01 18:03:32.760568 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:169749 ack:169743) 2016-07-01 18:03:34.450697 | client | 1 | deferred | [deferred 128571 '[method obj:object://tmp/89 fn:60778 route:build_ladder]'] resolve called in non-wait state! 2016-07-01 18:03:37.937024 | server | 0 | simulation.core | took 393 ms to update game state 2016-07-01 18:03:37.937024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:38.044096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:38.164181 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 18:03:38.164181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:38.921682 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-01 18:03:38.921682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:40.274585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:40.643832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:40.773922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:41.582458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:41.982725 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 18:03:43.666849 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 18:03:43.666849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:43.896003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:44.000072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:44.209211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:44.312280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:44.402340 | server | 1 | dm.streamer | long QueueUpdate: 15ms 2016-07-01 18:03:44.402340 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 10561251 timestamp: 58157682 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "factions" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: STRING string_value: "player_1" } value { type: TABLE table_value: 2 } } } tables { entries { key { type: STRING string_value: "ai_reservation" } value { type: TABLE table_value: 3 } } } tables { entries { key { type: STRING string_value: "owner" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 2708193 } } } entries { key { type: STRING string_value: "persistent" } value { type: BOOLEAN boolean_value: false } } entries { key { type: STRING string_value: "expire_time" } value { type: NUMBER number_value: 2331597.495 } } } } } } } object_type: 5 } } 2016-07-01 18:03:45.281928 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 18:03:45.281928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:46.109481 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 18:03:47.684532 | client | 2 | dm.receiver | long update for object: 79 dt: 9ms 2016-07-01 18:03:48.581130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:49.217558 | server | 0 | simulation.core | took 217 ms to update game state 2016-07-01 18:03:49.218556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:49.832966 | server | 0 | simulation.core | took 252 ms to update game state 2016-07-01 18:03:49.832966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:50.042105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:50.304280 | server | 0 | simulation.core | took 133 ms to process job list 2016-07-01 18:03:50.669525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:51.113822 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:51.603147 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-01 18:03:51.603147 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.115159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.172195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.296279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.428367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.585471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.721562 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-01 18:03:53.721562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:53.996746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:54.883337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:58.516764 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-01 18:03:58.516764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:58.616831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:58.715897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:59.371334 | server | 0 | simulation.core | took 273 ms to update game state 2016-07-01 18:03:59.371334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:03:59.962734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:00.119834 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 18:04:00.119834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:01.224571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:02.506429 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 18:04:02.506429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:03.630182 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 18:04:03.631181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:03.772272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:03.929377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:05.682547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:05.833649 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 18:04:05.833649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:05.955729 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 18:04:06.845323 | client | 2 | dm.receiver | long update for object: 10246899 dt: 12ms 2016-07-01 18:04:07.367672 | server | 0 | simulation.core | took 345 ms to update game state 2016-07-01 18:04:07.367672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:07.433717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:07.768940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:08.356332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:08.795626 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 18:04:10.492758 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-01 18:04:10.492758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:10.686890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:10.773946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:11.489424 | server | 1 | lua.memory | lua shared heap size: 189.769 MB. 2016-07-01 18:04:11.490424 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:04:11.490424 | server | 1 | lua.memory | 96 bytes (o: 499914) : ######################################## 2016-07-01 18:04:11.490424 | server | 1 | lua.memory | 64 bytes (o: 464222) : ##################################### 2016-07-01 18:04:11.490424 | server | 1 | lua.memory | 40 bytes (o: 451019) : #################################### 2016-07-01 18:04:11.490424 | server | 1 | lua.memory | 80 bytes (o: 71373) : ##### 2016-07-01 18:04:11.490424 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:04:11.556468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:11.895695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:12.008771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:14.835658 | server | 0 | simulation.core | took 229 ms to update game state 2016-07-01 18:04:14.835658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:22.732930 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 18:04:22.732930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:23.810649 | server | 0 | simulation.core | took 361 ms to update game state 2016-07-01 18:04:23.810649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:24.289969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:24.535133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:26.992776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:27.285970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:27.736271 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:27.974431 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:28.818993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:29.824664 | server | 0 | simulation.core | took 112 ms to process job list 2016-07-01 18:04:29.938742 | client | 2 | dm.receiver | long update for object: 1139998 dt: 25ms 2016-07-01 18:04:30.355019 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 18:04:30.355019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:30.513124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:31.779969 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 18:04:32.143213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:32.820665 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 18:04:32.820665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:33.648219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:34.152555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:34.719933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:35.258292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:36.501122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:37.312663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:38.191250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:40.419738 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 18:04:40.419738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:41.040495 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-01 18:04:41.703939 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 18:04:41.703939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:42.050170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:42.976787 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-01 18:04:42.976787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:43.062847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:44.952108 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:45.092200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:45.927760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:46.048838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:46.216951 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 18:04:47.113549 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 18:04:49.030829 | server | 0 | simulation.core | took 282 ms to update game state 2016-07-01 18:04:49.030829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:49.212951 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 18:04:49.213952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:49.295009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:49.599210 | server | 0 | simulation.core | took 193 ms to update game state 2016-07-01 18:04:49.599210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:50.641905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:51.591540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:51.696609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:51.844709 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 18:04:51.844709 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:52.952449 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 18:04:52.952449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:53.383046 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:04:53.383046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:04:53.596356 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-01 18:04:53.713516 | server | 1 | simulation.remote_client | started buffering client updates. (seq:170985 ack:170975) 2016-07-01 18:04:53.767552 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:170985 ack:170983) 2016-07-01 18:04:54.205844 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10596049 Varanus stonehearth:monster_tuning:forest:easy_alligator) still not expired. 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | lua shared heap size: 196.267 MB. 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | 96 bytes (o: 527516) : ######################################## 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | 40 bytes (o: 483970) : #################################### 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | 64 bytes (o: 477379) : #################################### 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | 160 bytes (o: 72959) : ##### 2016-07-01 18:05:11.494385 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:05:12.460030 | server | 0 | simulation.core | took 124 ms to process job list 2016-07-01 18:05:13.122473 | server | 1 | simulation.remote_client | started buffering client updates. (seq:171345 ack:171335) 2016-07-01 18:05:13.172506 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:171345 ack:171341) 2016-07-01 18:05:19.118476 | server | 0 | simulation.core | took 114 ms to process job list 2016-07-01 18:05:19.279584 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-01 18:05:23.636492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:24.415013 | server | 0 | simulation.core | took 105 ms to process job list 2016-07-01 18:05:25.763912 | client | 2 | dm.receiver | long update for object: 33 dt: 13ms 2016-07-01 18:05:28.989064 | client | 2 | dm.receiver | long update for object: 73 dt: 11ms 2016-07-01 18:05:29.766584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:30.720221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:30.859314 | server | 0 | simulation.core | took 123 ms to process job list 2016-07-01 18:05:31.042436 | server | 0 | simulation.core | took 175 ms to update game state 2016-07-01 18:05:31.042436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:31.240571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:31.405679 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-01 18:05:31.405679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:31.543772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:31.609815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:31.699876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:32.470389 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 18:05:32.470389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:32.869656 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 18:05:32.869656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:33.136835 | server | 0 | simulation.core | took 129 ms to process job list 2016-07-01 18:05:33.974392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:34.022426 | server | 1 | ai.execution_frame | (10271 Ward Belltower) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-01 18:05:34.023426 | server | 2 | lua.code | generating traceback... 2016-07-01 18:05:34.023426 | server | 2 | lua.code | generating traceback... 2016-07-01 18:05:34.262819 | server | 0 | simulation.core | took 144 ms to process job list 2016-07-01 18:05:34.497208 | client | 2 | dm.receiver | long update for object: 9212579 dt: 55ms 2016-07-01 18:05:34.641559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:35.006802 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-01 18:05:35.006802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:35.225948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:35.765309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:35.882387 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:05:35.882387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:36.022480 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 18:05:36.023481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:36.292661 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:36.508804 | client | 2 | dm.receiver | long update for object: 3259016 dt: 9ms 2016-07-01 18:05:36.716944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:36.981120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:37.170246 | server | 0 | simulation.core | took 126 ms to process job list 2016-07-01 18:05:37.351368 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 18:05:37.351368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:38.024818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:38.721321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:38.848405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:38.988500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:40.869757 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 18:05:40.869757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:40.953812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:41.088901 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 18:05:41.088901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:43.461487 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 18:05:43.461487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:44.566223 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 18:05:44.567226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:44.712320 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 18:05:44.712320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:46.530535 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:46.683637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:48.682972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:50.016863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:50.375100 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:05:50.375100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:52.016197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:52.241348 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 18:05:52.241348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:52.721668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:52.879773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:55.574572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:55.684646 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:56.143953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:56.225006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:56.708329 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 18:05:58.551560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:59.161967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:05:59.779382 | server | 1 | dm.streamer | long QueueUpdate: 10ms 2016-07-01 18:05:59.779382 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 4475015 timestamp: 58264078 value { [Protocol.transform] { position { x: -286.71015310745128 y: 60 z: -279.57969378509745 } orientation { x: 0 y: 0.97324900008632764 z: 0 w: 0.22975287556625562 } } } object_type: 5 } } 2016-07-01 18:06:04.200331 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:04.409471 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:06:04.409471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:04.806737 | server | 0 | simulation.core | took 232 ms to update game state 2016-07-01 18:06:04.806737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:05.523214 | client | 0 | renderer.effects_list [(10595703 Varanus stonehearth:monster_tuning:forest:easy_alligator) effect:36 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:06:05.787391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:06.329752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:06.636958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:06.781054 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-01 18:06:06.781054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:07.410400 | server | 0 | simulation.core | took 199 ms to update game state 2016-07-01 18:06:07.410400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:07.891445 | server | 0 | simulation.core | took 412 ms to update game state 2016-07-01 18:06:07.891445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:09.092247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:09.947818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:10.135948 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 18:06:10.135948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:10.220002 | client | 2 | dm.receiver | long update for object: 6246019 dt: 6ms 2016-07-01 18:06:10.802388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:10.903457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:11.144618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:11.543884 | server | 1 | lua.memory | lua shared heap size: 188.550 MB. 2016-07-01 18:06:11.543884 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:06:11.543884 | server | 1 | lua.memory | 96 bytes (o: 509421) : ######################################## 2016-07-01 18:06:11.543884 | server | 1 | lua.memory | 64 bytes (o: 455236) : ################################### 2016-07-01 18:06:11.544886 | server | 1 | lua.memory | 40 bytes (o: 427500) : ################################# 2016-07-01 18:06:11.544886 | server | 1 | lua.memory | 160 bytes (o: 70324) : ##### 2016-07-01 18:06:11.544886 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:06:12.342416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:12.411463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:12.467502 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:13.010982 | server | 0 | simulation.core | took 125 ms to process job list 2016-07-01 18:06:13.322741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:13.978175 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:14.503963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:15.074343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:15.453595 | client | 0 | renderer.effects_list [(10595876 Varanus stonehearth:monster_tuning:forest:easy_alligator) effect:47 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:06:15.609700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:15.693757 | client | 0 | renderer.effects_list [(11558 Arwyn Tenter) effect:28058 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:06:15.842857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:16.155065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:16.480283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:17.238790 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:06:17.238790 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:17.561003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:19.424247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:19.632386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:19.869545 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 18:06:19.869545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:20.176749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:20.927250 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 18:06:20.927250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:21.433588 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:21.664742 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 18:06:21.664742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:22.676288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:22.774354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:23.211648 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 18:06:23.211648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:23.687964 | server | 0 | simulation.core | took 340 ms to update game state 2016-07-01 18:06:23.687964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:24.083228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:24.345405 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (3969083 Kaven Quess) still not expired. 2016-07-01 18:06:24.346404 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10595703 Varanus stonehearth:monster_tuning:forest:easy_alligator) still not expired. 2016-07-01 18:06:24.590749 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 18:06:24.590749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:24.700123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:24.766016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:24.928125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:25.191302 | server | 0 | simulation.core | took 184 ms to update game state 2016-07-01 18:06:25.191302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:25.496505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:25.632595 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:26.139934 | server | 0 | simulation.core | took 266 ms to update game state 2016-07-01 18:06:26.139934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:26.396106 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 18:06:26.396106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:26.549207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:26.901443 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-01 18:06:26.901443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:27.228662 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 18:06:27.228662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:27.759015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:28.304379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:29.327197 | server | 0 | simulation.core | took 169 ms to update game state 2016-07-01 18:06:29.327197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:29.893574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:29.966624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:30.166759 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10596426 Varanus stonehearth:monster_tuning:forest:insane_alligator) still not expired. 2016-07-01 18:06:30.177764 | client | 2 | dm.receiver | long update for object: 73 dt: 10ms 2016-07-01 18:06:30.614056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:30.679099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:31.051348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:32.520329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:32.639408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:33.116726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:33.625065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:33.803184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:34.090376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:34.409590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:34.668762 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 18:06:34.668762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:34.729803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:35.088043 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10596049 Varanus stonehearth:monster_tuning:forest:easy_alligator) still not expired. 2016-07-01 18:06:35.659426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:36.470965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:36.782173 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 18:06:36.783174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:37.494649 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:37.926029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:38.509510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:39.314376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:39.478487 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 18:06:39.478487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:40.159942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:40.771349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:40.865415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:40.944465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:41.289694 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-01 18:06:41.289694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:41.462810 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:06:41.462810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:41.714980 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 18:06:41.714980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:42.000636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:42.232744 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 18:06:42.232744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:42.653024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:42.745087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:42.950223 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 18:06:42.951225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:43.207395 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:43.360497 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 18:06:43.360497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:44.100992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:45.132679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:45.300793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:45.553961 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:06:45.553961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:45.707065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:46.448558 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 18:06:46.448558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:46.790787 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 18:06:46.790787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:46.952895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:47.367172 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 18:06:47.367172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:47.572309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:47.787452 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:48.156699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:48.832149 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:50.013939 | client | 2 | dm.receiver | long update for object: 39 dt: 6ms 2016-07-01 18:06:50.725418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:50.804465 | client | 2 | dm.receiver | long update for object: 103 dt: 8ms 2016-07-01 18:06:50.923546 | server | 0 | simulation.core | took 185 ms to update game state 2016-07-01 18:06:50.923546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:51.059637 | client | 2 | dm.receiver | long update for object: 10634891 dt: 5ms 2016-07-01 18:06:52.746763 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:06:52.747765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:53.028953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:53.183056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:53.478252 | client | 0 | renderer.effects_list [(10595876 Varanus stonehearth:monster_tuning:forest:easy_alligator) effect:108 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:06:53.738425 | client | 0 | renderer.effects_list [(11558 Arwyn Tenter) effect:28210 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:06:54.312811 | server | 0 | simulation.core | took 180 ms to update game state 2016-07-01 18:06:54.313809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:55.903871 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 18:06:55.903871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:56.114011 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 18:06:56.114011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:56.205071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:56.808475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:57.063644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:57.165713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:57.489930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:57.576990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:57.642032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:57.673051 | client | 2 | dm.receiver | long update for object: 10788 dt: 9ms 2016-07-01 18:06:57.935227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:58.152372 | server | 0 | simulation.core | took 208 ms to update game state 2016-07-01 18:06:58.153373 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:58.864847 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 18:06:58.864847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:59.195070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:59.549304 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:06:59.549304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:06:59.638364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:00.213748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:00.580993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:00.983262 | server | 0 | simulation.core | took 321 ms to update game state 2016-07-01 18:07:00.983262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:01.120353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:01.307020 | client | 2 | dm.receiver | long update for object: 10197 dt: 19ms 2016-07-01 18:07:01.466694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:02.426950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:02.893261 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:03.553334 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 18:07:03.553334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:03.848854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:04.106025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:04.383209 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:07:04.383209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:04.610362 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 18:07:04.610362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:04.810495 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 18:07:04.810495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:05.370242 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 18:07:05.370242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:05.661438 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 18:07:05.661438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:05.782517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:06.504181 | server | 0 | simulation.core | took 127 ms to process job list 2016-07-01 18:07:06.571230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:06.702313 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-01 18:07:06.702313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:06.860420 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 18:07:06.929464 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 18:07:06.929464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:08.245349 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-01 18:07:08.245349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:08.519538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:09.219994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:09.739163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:11.235962 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-01 18:07:11.477123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:11.603212 | server | 1 | lua.memory | lua shared heap size: 193.633 MB. 2016-07-01 18:07:11.605213 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:07:11.605213 | server | 1 | lua.memory | 64 bytes (o: 489423) : ######################################## 2016-07-01 18:07:11.605213 | server | 1 | lua.memory | 40 bytes (o: 487170) : ####################################### 2016-07-01 18:07:11.605213 | server | 1 | lua.memory | 96 bytes (o: 476060) : ###################################### 2016-07-01 18:07:11.605213 | server | 1 | lua.memory | 160 bytes (o: 75010) : ###### 2016-07-01 18:07:11.605213 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:07:11.836363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:12.024488 | server | 0 | simulation.core | took 119 ms to process job list 2016-07-01 18:07:12.280660 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:12.751975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:13.624557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:13.860716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:13.914751 | client | 0 | renderer.effects_list [(10595876 Varanus stonehearth:monster_tuning:forest:easy_alligator) effect:157 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:07:14.658248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:15.092537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:15.480797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:15.645907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:16.099210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:16.648577 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:07:16.648577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:16.832699 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:16.859718 | client | 2 | dm.receiver | long update for object: 1139946 dt: 5ms 2016-07-01 18:07:16.904747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:17.126895 | server | 0 | simulation.core | took 210 ms to update game state 2016-07-01 18:07:17.127899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:17.298010 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 18:07:17.298010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:17.522175 | client | 2 | dm.receiver | long update for object: 2708281 dt: 50ms 2016-07-01 18:07:17.645372 | client | 2 | dm.receiver | long update for object: 313733 dt: 9ms 2016-07-01 18:07:17.717420 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:18.502946 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-01 18:07:18.502946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:18.723093 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-01 18:07:18.723093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:19.093339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:19.338503 | server | 0 | simulation.core | took 241 ms to update game state 2016-07-01 18:07:19.338503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:19.785801 | server | 0 | simulation.core | took 255 ms to update game state 2016-07-01 18:07:19.785801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:20.023961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:20.287137 | server | 1 | dm.streamer | long QueueUpdate: 36ms 2016-07-01 18:07:20.287137 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 416793 timestamp: 58368947 value { [Protocol.Map.extension] { added { key { [Protocol.integer]: 25202 } value { [Protocol.Ref.ref_object_id]: 10647509 } } removed { [Protocol.integer]: 25201 } } } object_type: 2 } } 2016-07-01 18:07:20.631366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:21.100679 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 18:07:21.100679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:21.296810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:21.956250 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 18:07:21.957251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:22.019293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:22.172488 | server | 0 | simulation.core | took 143 ms to process job list 2016-07-01 18:07:22.702854 | server | 0 | simulation.core | took 267 ms to update game state 2016-07-01 18:07:22.702854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:22.921615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:22.937240 | client | 1 | deferred | [deferred 131397 '[method obj:object://tmp/89 fn:62164 route:build_ladder]'] resolve called in non-wait state! 2016-07-01 18:07:23.066177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:24.778320 | server | 0 | simulation.core | took 303 ms to update game state 2016-07-01 18:07:24.778320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:26.353372 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:26.662579 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 18:07:26.663581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:27.239818 | server | 1 | simulation.remote_client | started buffering client updates. (seq:173360 ack:173350) 2016-07-01 18:07:27.484609 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:173360 ack:173357) 2016-07-01 18:07:27.929780 | server | 0 | simulation.core | took 204 ms to update game state 2016-07-01 18:07:27.929780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:28.158039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:28.683733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:29.484267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:29.759002 | server | 1 | simulation.remote_client | started buffering client updates. (seq:173399 ack:173389) 2016-07-01 18:07:29.821506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:29.920682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:30.037468 | server | 0 | simulation.core | took 104 ms to process job list 2016-07-01 18:07:30.126768 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:173399 ack:173394) 2016-07-01 18:07:31.148450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:31.864198 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:32.488530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:34.900413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:36.706303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:36.832326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:37.543866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:37.945238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:38.827041 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-01 18:07:38.827041 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:42.617922 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 18:07:42.617922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:43.611045 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:46.700998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:48.194390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:50.236902 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:07:50.236902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:07:51.141171 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 18:07:51.141171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:00.667978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:00.759891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:01.938923 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:05.064144 | server | 0 | simulation.core | took 181 ms to update game state 2016-07-01 18:08:05.064144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:05.195234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:05.882693 | server | 0 | simulation.core | took 135 ms to process job list 2016-07-01 18:08:06.242931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:06.669086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:06.731589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:07.500099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:07.860841 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-01 18:08:07.860841 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:08.380378 | server | 0 | simulation.core | took 146 ms to update game state 2016-07-01 18:08:08.380378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:08.551492 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:08:08.551492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:08.893720 | server | 0 | simulation.core | took 325 ms to update game state 2016-07-01 18:08:08.893720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:09.621698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:09.934776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:09.985662 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:10.016914 | client | 2 | dm.receiver | long update for object: 73 dt: 7ms 2016-07-01 18:08:10.048167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:10.268781 | server | 0 | simulation.core | took 196 ms to update game state 2016-07-01 18:08:10.268781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:10.439895 | client | 2 | dm.receiver | long update for object: 10185993 dt: 7ms 2016-07-01 18:08:10.493931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:10.801137 | server | 0 | simulation.core | took 218 ms to update game state 2016-07-01 18:08:10.801137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:11.566659 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:08:11.566659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | lua shared heap size: 187.009 MB. 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | 96 bytes (o: 538656) : ######################################## 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | 64 bytes (o: 441625) : ################################ 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | 40 bytes (o: 388544) : ############################ 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | 160 bytes (o: 68585) : ##### 2016-07-01 18:08:11.644793 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:08:12.510825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:13.888407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:13.981939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:15.721908 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 18:08:15.721908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:15.917218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:15.979719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:16.230970 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:17.144647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:17.207150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:17.733540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:17.864941 | client | 2 | dm.receiver | long update for object: 313970 dt: 12ms 2016-07-01 18:08:18.495205 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:08:18.495205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:26.515142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:27.953027 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-01 18:08:27.953027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:28.606054 | server | 0 | simulation.core | took 193 ms to update game state 2016-07-01 18:08:28.606054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:28.917282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:29.069334 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 18:08:29.069334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:29.304594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:29.515205 | server | 0 | simulation.core | took 186 ms to update game state 2016-07-01 18:08:29.515205 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:30.251074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:30.297951 | client | 2 | dm.receiver | long update for object: 1781654 dt: 6ms 2016-07-01 18:08:30.313575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:30.454159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:30.731283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:30.963467 | server | 0 | simulation.core | took 179 ms to update game state 2016-07-01 18:08:30.963467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:31.147058 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-01 18:08:31.147058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:31.735453 | client | 2 | dm.receiver | long update for object: 9072 dt: 11ms 2016-07-01 18:08:32.020642 | server | 0 | simulation.core | took 225 ms to update game state 2016-07-01 18:08:32.020642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:32.155732 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 18:08:32.155732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:32.200763 | client | 2 | dm.receiver | long update for object: 406072 dt: 5ms 2016-07-01 18:08:32.719109 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 18:08:32.719109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:32.763137 | client | 2 | dm.receiver | long update for object: 2626238 dt: 6ms 2016-07-01 18:08:32.778148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:33.276481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:33.457603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:33.996962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:34.517308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:34.580350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:34.722446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:36.636717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:37.972229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:38.051764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:38.354832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:38.364844 | client | 2 | dm.receiver | long update for object: 11646 dt: 5ms 2016-07-01 18:08:39.269443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:39.828817 | server | 0 | simulation.core | took 194 ms to update game state 2016-07-01 18:08:39.828817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:40.003934 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:08:40.003934 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:40.454233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:41.138692 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 18:08:41.138692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:41.853168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:42.500601 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:08:42.501600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:43.234091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:44.644031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:45.839831 | server | 1 | simulation.remote_client | started buffering client updates. (seq:174622 ack:174612) 2016-07-01 18:08:45.910877 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:174622 ack:174616) 2016-07-01 18:08:47.376856 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-01 18:08:47.376856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:47.463914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:47.594000 | server | 0 | simulation.core | took 113 ms to process job list 2016-07-01 18:08:50.103676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:50.194737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:50.262783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:50.595004 | server | 0 | simulation.core | took 320 ms to update game state 2016-07-01 18:08:50.595004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:50.701075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:50.882196 | client | 2 | dm.receiver | long update for object: 11990 dt: 5ms 2016-07-01 18:08:51.618687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:52.581329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:52.942571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:53.023625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:53.304814 | client | 2 | dm.receiver | long update for object: 39 dt: 36ms 2016-07-01 18:08:53.334833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:53.573994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:53.652045 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:54.273460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:54.342506 | client | 2 | dm.receiver | long update for object: 3258654 dt: 5ms 2016-07-01 18:08:54.350511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:57.471594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:57.733770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:58.156051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:58.513291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:58.613358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:59.775133 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-01 18:08:59.775133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:08:59.991276 | server | 0 | simulation.core | took 153 ms to update game state 2016-07-01 18:08:59.991276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:00.184405 | server | 0 | simulation.core | took 185 ms to update game state 2016-07-01 18:09:00.184405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:01.128036 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-01 18:09:01.128036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:01.410224 | client | 2 | dm.receiver | long update for object: 9072 dt: 5ms 2016-07-01 18:09:01.442247 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 18:09:01.442247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:01.695415 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-01 18:09:01.695415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:01.798489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:01.902554 | client | 2 | dm.receiver | long update for object: 406072 dt: 6ms 2016-07-01 18:09:02.716096 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-01 18:09:02.716096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:03.029305 | server | 0 | simulation.core | took 158 ms to process job list 2016-07-01 18:09:03.306491 | server | 0 | simulation.core | took 145 ms to process job list 2016-07-01 18:09:03.969933 | server | 1 | simulation.remote_client | started buffering client updates. (seq:174898 ack:174888) 2016-07-01 18:09:04.119889 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:174898 ack:174889) 2016-07-01 18:09:04.182397 | server | 1 | simulation.remote_client | started buffering client updates. (seq:174902 ack:174889) 2016-07-01 18:09:04.235687 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:174902 ack:174898) 2016-07-01 18:09:05.930044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:06.303295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:06.572474 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 18:09:06.572474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:07.278945 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 18:09:07.278945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:07.406031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:07.454062 | client | 1 | deferred | [deferred 132703 '[method obj:object://tmp/89 fn:62794 route:build_ladder]'] resolve called in non-wait state! 2016-07-01 18:09:08.157532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:08.492758 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 18:09:08.492758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:10.907368 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:11.173548 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:09:11.183552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:11.264609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:11.635856 | server | 0 | simulation.core | took 177 ms to process job list 2016-07-01 18:09:11.695895 | server | 1 | lua.memory | lua shared heap size: 176.548 MB. 2016-07-01 18:09:11.696894 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:09:11.696894 | server | 1 | lua.memory | 64 bytes (o: 446102) : ######################################## 2016-07-01 18:09:11.696894 | server | 1 | lua.memory | 40 bytes (o: 418058) : ##################################### 2016-07-01 18:09:11.696894 | server | 1 | lua.memory | 96 bytes (o: 403188) : #################################### 2016-07-01 18:09:11.696894 | server | 1 | lua.memory | 160 bytes (o: 68433) : ###### 2016-07-01 18:09:11.696894 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:09:11.924046 | server | 0 | simulation.core | took 136 ms to process job list 2016-07-01 18:09:12.778616 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-01 18:09:12.778616 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:12.861673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:13.399032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:13.456068 | client | 1 | deferred | [deferred 132804 '[method obj:object://tmp/89 fn:62842 route:build_ladder]'] resolve called in non-wait state! 2016-07-01 18:09:13.527117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:13.818311 | server | 0 | simulation.core | took 284 ms to update game state 2016-07-01 18:09:13.818311 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:14.301633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:14.437724 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:14.616844 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-01 18:09:15.108173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:15.177217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:15.349332 | server | 0 | simulation.core | took 166 ms to process job list 2016-07-01 18:09:18.140197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:18.399369 | server | 0 | simulation.core | took 241 ms to update game state 2016-07-01 18:09:18.399369 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:19.230924 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 18:09:19.230924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:19.429057 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-01 18:09:19.429057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:19.503106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:20.262613 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-01 18:09:20.262613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:20.399703 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-01 18:09:20.399703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:21.381359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:21.829658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:21.937731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:24.986767 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 18:09:24.986767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:25.205914 | server | 0 | simulation.core | took 206 ms to update game state 2016-07-01 18:09:25.205914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:25.601178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:26.314504 | server | 0 | simulation.core | took 205 ms to update game state 2016-07-01 18:09:26.314504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:27.124338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:27.312464 | server | 0 | simulation.core | took 178 ms to update game state 2016-07-01 18:09:27.312464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:27.553633 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-01 18:09:27.554626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:27.802791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:27.938882 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-01 18:09:27.939886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:28.070971 | client | 2 | dm.receiver | long update for object: 1781654 dt: 16ms 2016-07-01 18:09:28.246089 | server | 0 | simulation.core | took 210 ms to update game state 2016-07-01 18:09:28.246089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:28.623341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:28.809464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:29.061631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:29.369838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:29.464903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:29.518937 | client | 2 | dm.receiver | long update for object: 406072 dt: 8ms 2016-07-01 18:09:29.594989 | server | 0 | simulation.core | took 107 ms to process job list 2016-07-01 18:09:30.127342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:30.484581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:30.814802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:30.937884 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-01 18:09:30.937884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:31.137017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:31.615336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:31.865504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:32.049627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:32.332815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:33.573644 | server | 0 | simulation.core | took 270 ms to update game state 2016-07-01 18:09:33.574645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:34.016941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:34.173044 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 18:09:34.173044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:34.405200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:34.637354 | server | 0 | simulation.core | took 225 ms to update game state 2016-07-01 18:09:34.637354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:34.769442 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 18:09:34.769442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:35.209736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:35.332819 | client | 2 | dm.receiver | long update for object: 310614 dt: 34ms 2016-07-01 18:09:35.658035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:36.332486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:36.462572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:36.809805 | server | 0 | simulation.core | took 281 ms to update game state 2016-07-01 18:09:36.809805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:37.520278 | client | 2 | dm.receiver | long update for object: 10253573 dt: 5ms 2016-07-01 18:09:38.281788 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10664372 Ragnash Dragonslayer stonehearth:monster_tuning:goblins:ninja_thief) still not expired. 2016-07-01 18:09:38.290793 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:38.472914 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-01 18:09:38.472914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:39.046297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:39.151369 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:39.631689 | client | 2 | dm.receiver | long update for object: 322551 dt: 5ms 2016-07-01 18:09:40.199067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:40.378185 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-01 18:09:40.378185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:40.587327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:40.677386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:41.726085 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:09:41.726085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:42.064315 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-01 18:09:42.064315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:42.258442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:43.009944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:43.085994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:43.194067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:43.958578 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-01 18:09:43.958578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:44.847169 | server | 0 | simulation.core | took 150 ms to process job list 2016-07-01 18:09:44.895202 | client | 2 | dm.receiver | long update for object: 310614 dt: 6ms 2016-07-01 18:09:45.605757 | server | 0 | simulation.core | took 741 ms to update game state 2016-07-01 18:09:45.605757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:45.808915 | server | 0 | simulation.core | took 165 ms to process job list 2016-07-01 18:09:45.887021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:46.249988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:47.186571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:48.114421 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-01 18:09:48.168325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:48.829438 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-01 18:09:48.829438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:50.466357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:50.882695 | client | 2 | dm.receiver | long update for object: 33 dt: 19ms 2016-07-01 18:09:50.900713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:51.706245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:52.434760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:52.881248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:53.324407 | client | 2 | dm.receiver | long update for object: 349563 dt: 6ms 2016-07-01 18:09:53.397455 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 18:09:53.397455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:53.573572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:54.151958 | server | 0 | simulation.core | took 336 ms to update game state 2016-07-01 18:09:54.151958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:54.864531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:55.251702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:55.900357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:56.371448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:57.217917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:57.638014 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:09:57.638014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:58.306553 | client | 2 | dm.receiver | long update for object: 9368556 dt: 6ms 2016-07-01 18:09:58.789877 | server | 1 | dm.streamer | long QueueUpdate: 18ms 2016-07-01 18:09:58.789877 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9208512 timestamp: 58533428 value { [Protocol.Map.extension] { added { key { [Protocol.string]: "stonehearth:food:corn:corn_basket" } value { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "items" } value { type: TABLE table_value: 1 } } entries { key { type: STRING string_value: "first_item" } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10275400 } } } entries { key { type: STRING string_value: "count" } value { type: NUMBER number_value: 33 } } entries { key { type: STRING string_value: "category" } value { type: STRING string_value: "food" } } entries { key { type: STRING string_value: "description" } value { type: STRING string_value: "i18n(stonehearth:entities.food.corn.corn_basket.description)" } } entries { key { type: STRING string_value: "display_name" } value { type: STRING string_value: "i18n(stonehearth:entities.food.corn.corn_basket.display_name)" } } entries { key { type: STRING string_value: "uri" } value { type: STRING string_value: "stonehearth:food:corn:corn_basket" } } entries { key { type: STRING string_value: "icon" } value { type: STRING string_value: "/stonehearth/entities/food/corn/corn_basket/corn_basket.png" } } } tables { entries { key { type: NUMBER number_value: 10275400 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10275400 } } } entries { key { type: NUMBER number_value: 9953856 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9953856 } } } entries { key { type: NUMBER number_value: 9585932 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9585932 } } } entries { key { type: NUMBER number_value: 10284002 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10284002 } } } entries { key { type: NUMBER number_value: 10276196 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10276196 } } } entries { key { type: NUMBER number_value: 9580733 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9580733 } } } entries { key { type: NUMBER number_value: 9444283 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9444283 } } } entries { key { type: NUMBER number_value: 10296206 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10296206 } } } entries { key { type: NUMBER number_value: 10031084 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10031084 } } } entries { key { type: NUMBER number_value: 10200719 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10200719 } } } entries { key { type: NUMBER number_value: 10210558 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10210558 } } } entries { key { type: NUMBER number_value: 9566643 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9566643 } } } entries { key { type: NUMBER number_value: 10180311 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10180311 } } } entries { key { type: NUMBER number_value: 10149116 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10149116 } } } entries { key { type: NUMBER number_value: 9586116 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9586116 } } } entries { key { type: NUMBER number_value: 10092917 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10092917 } } } entries { key { type: NUMBER number_value: 9448301 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9448301 } } } entries { key { type: NUMBER number_value: 9361133 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9361133 } } } entries { key { type: NUMBER number_value: 9593091 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9593091 } } } entries { key { type: NUMBER number_value: 10136323 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10136323 } } } entries { key { type: NUMBER number_value: 9580601 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9580601 } } } entries { key { type: NUMBER number_value: 10194803 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10194803 } } } entries { key { type: NUMBER number_value: 10206182 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10206182 } } } entries { key { type: NUMBER number_value: 10221814 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10221814 } } } entries { key { type: NUMBER number_value: 9436672 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9436672 } } } entries { key { type: NUMBER number_value: 10233908 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 10233908 } } } entries { key { type: NUMBER number_value: 9431705 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9431705 } } } entries { key { type: NUMBER number_value: 9369470 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9369470 } } } entries { key { type: NUMBER number_value: 9330073 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9330073 } } } entries { key { type: NUMBER number_value: 9321284 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9321284 } } } entries { key { type: NUMBER number_value: 9313712 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9313712 } } } entries { key { type: NUMBER number_value: 9427122 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9427122 } } } entries { key { type: NUMBER number_value: 9959864 } value { type: USERDATA userdata_value { type_id: 1001 [Protocol.Ref.ref_object_id]: 9959864 } } } } } } } } } object_type: 7 } } 2016-07-01 18:09:58.790877 | server | 0 | simulation.core | took 131 ms to flush streamer 2016-07-01 18:09:58.958989 | client | 2 | dm.receiver | long update for object: 33 dt: 6ms 2016-07-01 18:09:58.969995 | client | 2 | dm.receiver | long update for object: 9072 dt: 11ms 2016-07-01 18:09:59.005018 | client | 2 | dm.receiver | long update for object: 9208512 dt: 23ms 2016-07-01 18:09:59.307856 | server | 1 | simulation.remote_client | started buffering client updates. (seq:175704 ack:175694) 2016-07-01 18:09:59.557868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:59.717833 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-01 18:09:59.717833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:09:59.723839 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:175704 ack:175698) 2016-07-01 18:10:00.333488 | server | 1 | simulation.remote_client | started buffering client updates. (seq:175714 ack:175704) 2016-07-01 18:10:00.390525 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:175714 ack:175711) 2016-07-01 18:10:00.806802 | server | 0 | simulation.core | took 150 ms to update game state 2016-07-01 18:10:00.806802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | lua shared heap size: 189.298 MB. 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | 96 bytes (o: 500162) : ######################################## 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | 64 bytes (o: 466339) : ##################################### 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | 40 bytes (o: 444214) : ################################### 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | 160 bytes (o: 70510) : ##### 2016-07-01 18:10:11.768374 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:10:18.827563 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-01 18:10:18.827563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:19.028386 | server | 0 | simulation.core | took 179 ms to update game state 2016-07-01 18:10:19.028386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:19.709840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:19.849934 | server | 1 | dm.streamer | long QueueUpdate: 8ms 2016-07-01 18:10:19.849934 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 2659 timestamp: 58537041 value { [Protocol.region2f] { cubes { min { x: -320 y: -368 } max { x: -296 y: -288 } tag: 0 } cubes { min { x: -368 y: -400 } max { x: -360 y: -376 } tag: 0 } cubes { min { x: -232 y: -432 } max { x: -216 y: -392 } tag: 0 } cubes { min { x: -216 y: -368 } max { x: -192 y: -288 } tag: 0 } cubes { min { x: -216 y: -432 } max { x: -208 y: -368 } tag: 0 } cubes { min { x: -192 y: -368 } max { x: -184 y: -288 } tag: 0 } cubes { min { x: -216 y: -288 } max { x: -208 y: -264 } tag: 0 } cubes { min { x: -328 y: -424 } max { x: -320 y: -256 } tag: 0 } cubes { min { x: -208 y: -376 } max { x: -200 y: -368 } tag: 0 } cubes { min { x: -352 y: -352 } max { x: -328 y: -272 } tag: 0 } cubes { min { x: -312 y: -456 } max { x: -296 y: -368 } tag: 0 } cubes { min { x: -456 y: -504 } max { x: -432 y: -424 } tag: 0 } cubes { min { x: -320 y: -440 } max { x: -312 y: -432 } tag: 0 } cubes { min { x: -344 y: -424 } max { x: -336 y: -368 } tag: 0 } cubes { min { x: -560 y: -160 } max { x: -552 y: -112 } tag: 0 } cubes { min { x: -448 y: -224 } max { x: -424 y: -144 } tag: 0 } cubes { min { x: -528 y: -120 } max { x: -488 y: -88 } tag: 0 } cubes { min { x: -584 y: -216 } max { x: -568 y: -184 } tag: 0 } cubes { min { x: -464 y: -120 } max { x: -456 y: -88 } tag: 0 } cubes { min { x: -480 y: -272 } max { x: -464 y: -248 } tag: 0 } cubes { min { x: -568 y: -216 } max { x: -552 y: -160 } tag: 0 } cubes { min { x: -416 y: -248 } max { x: -392 y: -240 } tag: 0 } cubes { min { x: -304 y: -256 } max { x: -288 y: -176 } tag: 0 } cubes { min { x: -392 y: -248 } max { x: -352 y: -240 } tag: 0 } cubes { min { x: -352 y: -400 } max { x: -344 y: -368 } tag: 0 } cubes { min { x: -336 y: -256 } max { x: -328 y: -240 } tag: 0 } cubes { min { x: -296 y: -264 } max { x: -256 y: -256 } tag: 0 } cubes { min { x: -296 y: -456 } max { x: -232 y: -392 } tag: 0 } cubes { min { x: -424 y: -216 } max { x: -416 y: -176 } tag: 0 } cubes { min { x: -312 y: -256 } max { x: -304 y: -216 } tag: 0 } cubes { min { x: -328 y: -256 } max { x: -312 y: -216 } tag: 0 } cubes { min { x: -328 y: -216 } max { x: -304 y: -136 } tag: 0 } cubes { min { x: -416 y: -240 } max { x: -352 y: -176 } tag: 0 } cubes { min { x: -552 y: -344 } max { x: -528 y: -144 } tag: 0 } cubes { min { x: -456 y: -120 } max { x: -448 y: -72 } tag: 0 } cubes { min { x: -352 y: -240 } max { x: -328 y: -72 } tag: 0 } cubes { min { x: -424 y: -176 } max { x: -352 y: -48 } tag: 0 } cubes { min { x: -320 y: -432 } max { x: -312 y: -368 } tag: 0 } cubes { min { x: -320 y: -288 } max { x: -312 y: -256 } tag: 0 } cubes { min { x: -312 y: -288 } max { x: -296 y: -256 } tag: 0 } cubes { min { x: -296 y: -392 } max { x: -216 y: -264 } tag: 0 } cubes { min { x: -456 y: -352 } max { x: -432 y: -272 } tag: 0 } cubes { min { x: -336 y: -424 } max { x: -328 y: -352 } tag: 0 } cubes { min { x: -336 y: -272 } max { x: -328 y: -256 } tag: 0 } cubes { min { x: -352 y: -368 } max { x: -336 y: -352 } tag: 0 } cubes { min { x: -352 y: -272 } max { x: -336 y: -240 } tag: 0 } cubes { min { x: -360 y: -400 } max { x: -352 y: -376 } tag: 0 } cubes { min { x: -432 y: -376 } max { x: -352 y: -248 } tag: 0 } cubes { min { x: -592 y: -240 } max { x: -584 y: -184 } tag: 0 } cubes { min { x: -608 y: -320 } max { x: -584 y: -240 } tag: 0 } cubes { min { x: -488 y: -120 } max { x: -480 y: -88 } tag: 0 } cubes { min { x: -432 y: -144 } max { x: -424 y: -48 } tag: 0 } cubes { min { x: -504 y: -320 } max { x: -480 y: -248 } tag: 0 } cubes { min { x: -584 y: -344 } max { x: -552 y: -216 } tag: 0 } cubes { min { x: -552 y: -144 } max { x: -536 y: -112 } tag: 0 } cubes { min { x: -536 y: -144 } max { x: -528 y: -88 } tag: 0 } cubes { min { x: -448 y: -144 } max { x: -432 y: -72 } tag: 0 } cubes { min { x: -528 y: -344 } max { x: -504 y: -248 } tag: 0 } cubes { min { x: -480 y: -120 } max { x: -464 y: -88 } tag: 0 } cubes { min { x: -528 y: -248 } max { x: -448 y: -120 } tag: 0 } cubes { min { x: -344 y: -504 } max { x: -320 y: -424 } tag: 0 } cubes { min { x: -432 y: -528 } max { x: -344 y: -400 } tag: 0 } } } object_type: 1025 } } 2016-07-01 18:10:20.141133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:20.808574 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:21.906348 | server | 0 | simulation.core | took 350 ms to update game state 2016-07-01 18:10:21.906348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:22.033433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:22.198545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:22.941468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:23.019597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:23.249076 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:24.477605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:24.558279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:26.368232 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 18:10:26.368232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:26.580532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:27.500417 | client | 0 | renderer.effects_list [(10664372 Ragnash Dragonslayer stonehearth:monster_tuning:goblins:ninja_thief) effect:97 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:10:27.695248 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-01 18:10:27.695248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:28.350712 | server | 0 | simulation.core | took 211 ms to update game state 2016-07-01 18:10:28.350712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:28.928214 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10671323 Ginga Bruteforce stonehearth:monster_tuning:ogres:tank) still not expired. 2016-07-01 18:10:29.271924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:29.483849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:29.546361 | client | 0 | renderer.effects_list [(10253123 Lisy Stroden) effect:1195 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:10:29.941819 | server | 0 | simulation.core | took 210 ms to update game state 2016-07-01 18:10:29.941819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:30.008335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:35.484889 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-01 18:10:35.484889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:35.566424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:35.971551 | server | 0 | simulation.core | took 115 ms to process job list 2016-07-01 18:10:36.087628 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-01 18:10:36.379824 | client | 2 | dm.receiver | long update for object: 33 dt: 22ms 2016-07-01 18:10:36.611979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:37.095642 | server | 0 | simulation.core | took 364 ms to update game state 2016-07-01 18:10:37.095642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:37.418855 | server | 0 | simulation.core | took 260 ms to update game state 2016-07-01 18:10:37.418855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:37.690037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:41.246613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:41.357010 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 18:10:41.357010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:42.117819 | client | 2 | dm.receiver | long update for object: 79 dt: 8ms 2016-07-01 18:10:42.877735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:44.098676 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-01 18:10:44.098676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:45.507837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:46.394429 | server | 1 | simulation.remote_client | started buffering client updates. (seq:176452 ack:176442) 2016-07-01 18:10:46.491494 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:176452 ack:176447) 2016-07-01 18:10:47.694297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:53.711741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:54.141199 | client | 2 | dm.receiver | long update for object: 39 dt: 14ms 2016-07-01 18:10:54.983760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:59.101875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:59.341048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:59.601788 | server | 0 | simulation.core | took 248 ms to update game state 2016-07-01 18:10:59.601788 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:10:59.740881 | client | 2 | dm.receiver | long update for object: 9124 dt: 11ms 2016-07-01 18:11:00.419899 | server | 0 | simulation.core | took 191 ms to update game state 2016-07-01 18:11:00.419899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:00.931950 | server | 0 | simulation.core | took 258 ms to update game state 2016-07-01 18:11:00.931950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:01.677661 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:01.834986 | server | 1 | dm.streamer | long QueueUpdate: 16ms 2016-07-01 18:11:01.834986 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 8 timestamp: 58590653 value { [Protocol.integer]: 38738400 } object_type: 5 } } 2016-07-01 18:11:01.912883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:02.274673 | server | 0 | simulation.core | took 346 ms to update game state 2016-07-01 18:11:02.274673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:02.443785 | server | 0 | simulation.core | took 161 ms to update game state 2016-07-01 18:11:02.443785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:02.675940 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-01 18:11:02.675940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:03.520189 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:03.631989 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-01 18:11:03.631989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:03.860616 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-01 18:11:03.861615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:04.034731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:04.432060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:05.017846 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-01 18:11:05.017846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:05.210906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:06.084651 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-01 18:11:06.084651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:06.230985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:06.599034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:07.174290 | server | 0 | simulation.core | took 200 ms to update game state 2016-07-01 18:11:07.174290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:07.812149 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:08.336978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:08.768887 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 18:11:08.768887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:09.042069 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-01 18:11:09.043071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:09.552386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:09.630514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:09.872142 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-01 18:11:09.872142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:10.185770 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-01 18:11:10.185770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:10.400380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:10.540789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:10.777576 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10671323 Ginga Bruteforce stonehearth:monster_tuning:ogres:tank) still not expired. 2016-07-01 18:11:11.122315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:11.238393 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-01 18:11:11.238393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:11.589519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:11.777815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | lua shared heap size: 221.576 MB. 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | o: outstanding allocs 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | 96 bytes (o: 665610) : ######################################## 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | 40 bytes (o: 588819) : ################################### 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | 64 bytes (o: 525095) : ############################### 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | 80 bytes (o: 79315) : #### 2016-07-01 18:11:11.777815 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-01 18:11:12.359172 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 18:11:12.359172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:12.758020 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:11:12.758020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:13.114210 | server | 0 | simulation.core | took 230 ms to update game state 2016-07-01 18:11:13.114210 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:13.309196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:13.595274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:13.724082 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-01 18:11:13.724082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:14.040295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:14.218412 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 18:11:14.219412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:14.396244 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:14.746115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:14.809636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:15.155209 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-01 18:11:15.155209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:15.325022 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-01 18:11:15.325022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:15.559178 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-01 18:11:15.560179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:15.713524 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:15.897826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:16.243798 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-01 18:11:16.243798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:16.774048 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-01 18:11:16.774048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:17.057062 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-01 18:11:17.057062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:17.355783 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-01 18:11:17.355783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:17.643148 | server | 0 | simulation.core | took 168 ms to update game state 2016-07-01 18:11:17.643148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:18.299564 | server | 0 | simulation.core | took 263 ms to update game state 2016-07-01 18:11:18.299564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:18.880411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:19.326528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:19.573704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:19.636208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:20.441740 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-01 18:11:20.441740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:22.103433 | client | 0 | renderer.effects_list [(8984 Luna Wester) effect:29065 sound] | Unexpected destruction of the sound buffer 2016-07-01 18:11:22.351226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:22.505270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:22.562158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:23.364222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:23.910919 | server | 1 | dm.streamer | long QueueUpdate: 11ms 2016-07-01 18:11:23.910919 | server | 1 | dm.streamer | type: UpdateObject [radiant.tesseract.protocol.UpdateObject.extension] { object { object_id: 9217091 timestamp: 58620827 value { [Protocol.LuaDataObject.extension] { lua_object { [Protocol.LuaObject.extension] { type: TABLE table_value: 0 tables { entries { key { type: STRING string_value: "tasks" } value { type: TABLE table_value: 1 } } } tables { entries { key { type: NUMBER number_value: 2946 } value { type: USERDATA userdata_value { type_id: 1004 [Protocol.Ref.ref_object_id]: 10696063 } } } } } } } } object_type: 5 } } 2016-07-01 18:11:24.924883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:25.325386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:25.573185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:25.866469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:26.354674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:26.613163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:26.686211 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (10672038 Asnjis Geldersmelt stonehearth:monster_tuning:kobolds:kobold_archer) still not expired. 2016-07-01 18:11:26.963396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:27.358472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:27.422980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:28.498299 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-01 18:11:28.498299 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:29.522414 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-01 18:11:29.522414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:29.757425 | server | 0 | simulation.core | took 227 ms to update game state 2016-07-01 18:11:29.757425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:30.022800 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-01 18:11:30.022800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:30.161218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:30.925438 | server | 0 | simulation.core | took 173 ms to update game state 2016-07-01 18:11:30.925438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-01 18:11:31.629883 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-01 18:11:31.629883 | server | 2 | simulation.core | game loop exhausted before any jobs processed!