2018-07-06 17:15:08.785057 | server | 1 | app | Stonehearth Version 0.24.0.869 (x64) 2018-07-06 17:15:08.785558 | server | 1 | core.config | user id is 5cbcf696-c9b6-11e6-8a23-7824af886d59 2018-07-06 17:15:08.785558 | server | 1 | core.config | session id is 31b6982d-3815-4237-8622-cc377e3aaa0d 2018-07-06 17:15:08.785558 | server | 0 | app | Steam present. 2018-07-06 17:15:08.785558 | server | 0 | core.system | Initializing crash reporter 2018-07-06 17:15:14.350432 | server | 1 | resources | Modules have been modified by the user! 2018-07-06 17:15:14.514723 | server | 0 | app | Running Stonehearth server on port 61279 2018-07-06 17:15:14.516226 | client | 0 | client.core | Connecting to local server... 2018-07-06 17:15:14.520233 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2018-07-06 17:15:14.523238 | client | 1 | game_engine | Initializing OpenGL 2018-07-06 17:15:14.594364 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-07-06 17:15:14.615903 | client | 1 | game_engine | Determining window placement 2018-07-06 17:15:14.616403 | client | 1 | game_engine | Selecting monitor at 960, 540 2018-07-06 17:15:14.616403 | client | 1 | game_engine | Creating OpenGL Window 2018-07-06 17:15:14.621913 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on 2018-07-06 17:15:14.621913 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on 2018-07-06 17:15:15.141836 | client | 1 | game_engine | Creating OpenGL Context 2018-07-06 17:15:15.142337 | client | 1 | game_engine | Finished OpenGL Initialization 2018-07-06 17:15:15.173892 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.6.0 NVIDIA 398.36' by 'NVIDIA Corporation' on 'GeForce GTX 1070/PCIe/SSE2' 2018-07-06 17:15:15.611169 | client | 1 | browser | cef started. 2018-07-06 17:15:15.653243 | client | 1 | browser | Navigate called without an existing browser! 2018-07-06 17:15:15.724870 | thread11000 | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html 2018-07-06 17:15:16.498744 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2018-07-06 17:15:16.616453 | client | 1 | client.core | user feedback is on 2018-07-06 17:15:16.617955 | client | 1 | network | client allocating new send buffer (total: 0) 2018-07-06 17:15:16.618956 | client | 0 | client.core | Authenticating... 2018-07-06 17:15:16.703606 | server | 0 | simulation.core | Making authentication request with provider: host 2018-07-06 17:15:16.703606 | server | 0 | simulation.core | Authentication successful, responding with session. 2018-07-06 17:15:16.704107 | server | 0 | simulation.core | { "session" : { "player_id" : "player_1", "client_id" : "host", "provider" : "host" }, "state" : "configuring" } 2018-07-06 17:15:16.704107 | server | 0 | mod stonehearth | Player 'player_1' joined 2018-07-06 17:15:16.755699 | server | 1 | network | server allocating new send buffer (total: 0) 2018-07-06 17:15:16.773230 | client | 0 | client.core | Authenticated 2018-07-06 17:15:16.775735 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-07-06 17:15:17.864165 | server | 1 | simulation.remote_client | started buffering client updates. (seq:33 ack:0) 2018-07-06 17:15:17.920766 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:17.920766 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:18.015434 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:18.015434 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:18.066024 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:33 ack:33) 2018-07-06 17:15:21.704480 | client | 0 | client.core | loading save "auto_save": 2018-07-06 17:15:21.704480 | client | 0 | client.core | { 2018-07-06 17:15:21.704480 | client | 0 | client.core | "name" : "Автосохранение: ", 2018-07-06 17:15:21.704480 | client | 0 | client.core | "town_name" : "Whitesled", 2018-07-06 17:15:21.704480 | client | 0 | client.core | "game_date" : { 2018-07-06 17:15:21.704480 | client | 0 | client.core | "day" : 25, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "month" : 4, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "year" : 1000, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "hour" : 1, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "minute" : 31 2018-07-06 17:15:21.704480 | client | 0 | client.core | }, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "timestamp" : 1530867033945, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "time" : "7/6/2018, 11:50:33 AM", 2018-07-06 17:15:21.704480 | client | 0 | client.core | "jobs" : { 2018-07-06 17:15:21.704480 | client | 0 | client.core | "crafters" : 10, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "workers" : 11, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "soldiers" : 8 2018-07-06 17:15:21.704480 | client | 0 | client.core | }, 2018-07-06 17:15:21.704480 | client | 0 | client.core | "version" : "0.24.0.869", 2018-07-06 17:15:21.704480 | client | 0 | client.core | "save_version" : 12 2018-07-06 17:15:21.704480 | client | 0 | client.core | } 2018-07-06 17:15:22.752839 | server | 1 | simulation.remote_client | started buffering client updates. (seq:130 ack:110) 2018-07-06 17:15:23.796691 | client | 1 | resources | Modules have been modified by the user! 2018-07-06 17:15:23.843775 | cef | 1 | browser | Load error: -3 2018-07-06 17:15:23.876333 | client | 0 | core.system | not tested C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\game_engine\legacy_game_engine\horde_render_node.cpp 165 2018-07-06 17:15:23.896368 | client | 1 | lua.code | Shutting down script host. 2018-07-06 17:15:23.952969 | client | 1 | lua.code | Script host destroyed. 2018-07-06 17:15:23.958478 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2018-07-06 17:15:24.069676 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called 2018-07-06 17:15:24.070177 | server | 1 | simulation.core | All entities have been destroyed. 2018-07-06 17:15:24.070177 | server | 1 | simulation.core | Shutting down traces. 2018-07-06 17:15:24.070177 | server | 1 | simulation.core | Shutting down game objects. 2018-07-06 17:15:24.070177 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2018-07-06 17:15:24.070177 | server | 1 | lua.code | Shutting down script host. 2018-07-06 17:15:24.113754 | server | 1 | lua.code | Script host destroyed. 2018-07-06 17:15:24.114756 | server | 1 | simulation.core | Shutting down data objects. 2018-07-06 17:15:26.559093 | server | 1 | resources | Modules have been modified by the user! 2018-07-06 17:15:26.608681 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2018-07-06 17:15:26.621203 | server | 0 | simulation.core | Loading save: "auto_save" 2018-07-06 17:15:26.626713 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-07-06 17:15:27.999649 | server | 1 | dm.store | load progress 25%... 2018-07-06 17:15:28.003655 | client | 1 | rpc | received reply with unknown call id '9' 2018-07-06 17:15:28.003655 | client | 1 | client.core | server reported load progress of 25% 2018-07-06 17:15:29.999697 | server | 1 | dm.store | load progress 62%... 2018-07-06 17:15:30.000699 | client | 1 | client.core | server reported load progress of 62% 2018-07-06 17:15:31.776851 | server | 1 | dm.store | load progress 99%... 2018-07-06 17:15:31.777852 | client | 1 | client.core | server reported load progress of 99% 2018-07-06 17:15:31.796885 | server | 1 | dm.store | load objects finished! 2018-07-06 17:15:31.808406 | server | 0 | dm.store | took 5.16 seconds to load 2018-07-06 17:15:31.808907 | client | 0 | client.core | Server restart finished. 2018-07-06 17:15:31.811411 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2018-07-06 17:15:35.282069 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on 2018-07-06 17:15:35.282069 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on 2018-07-06 17:15:35.288581 | server | 0 | mod stonehearth.terrain | player_1 explored region contains 167 rects 2018-07-06 17:15:39.465993 | server | 1 | mod bait_trap | Bait Trap (22378506 stonehearth:trapper:snare_trap) is not connected to any trapping grounds post load. Destroying. 2018-07-06 17:15:39.885737 | server | 1 | network | server allocating new send buffer (total: 1) 2018-07-06 17:15:40.406161 | server | 1 | network | server allocating new send buffer (total: 2) 2018-07-06 17:15:40.684154 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.684655 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.685156 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.697177 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785334 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785334 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785334 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785334 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785334 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785334 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.785834 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.786335 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:15:40.873991 | server | 1 | network | server allocating new send buffer (total: 3) 2018-07-06 17:15:41.358851 | server | 0 | simulation.core | took 1856 ms to flush streamer 2018-07-06 17:15:41.369369 | client | 1 | network | Read buffer full trying again next frame. 2018-07-06 17:15:41.381391 | client | 1 | network | Read buffer full trying again next frame. 2018-07-06 17:15:41.383895 | client | 1 | network | Read buffer full trying again next frame. 2018-07-06 17:15:41.385899 | server | 0 | simulation.core | finished loading game 2018-07-06 17:15:41.385899 | server | 0 | mod stonehearth | Player 'player_1' joined 2018-07-06 17:15:41.386400 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2018-07-06 17:15:41.386400 | server | 0 | sysinfo | Total System Memory: 15.942 GB (17117208576 bytes) 2018-07-06 17:15:41.386901 | server | 0 | sysinfo | Current Memory Usage: 1.784 GB (1915858944 bytes) 2018-07-06 17:15:41.386901 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2018-07-06 17:15:41.386901 | server | 0 | sysinfo | Available Address Space: 127.998 TB (140734925127680 bytes) 2018-07-06 17:15:41.386901 | server | 0 | sysinfo | Used Address Space: 2.387 GB (2563096576 bytes) 2018-07-06 17:15:41.966429 | client | 0 | client.core | reporting client load progress 77.75%... 2018-07-06 17:15:42.076624 | server | 0 | ai.execution_frame | (21088764 Dini Brillaintmind(stonehearth:monster_tuning:goblins:guard)) [stonehearth:top] ai slow start is 0 2018-07-06 17:15:42.248930 | client | 0 | client.core | reporting client load progress 80.5%... 2018-07-06 17:15:42.574006 | client | 0 | client.core | reporting client load progress 83.25%... 2018-07-06 17:15:42.830962 | server | 0 | simulation.core | took 1086 ms to update game state 2018-07-06 17:15:42.830962 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:15:42.984735 | client | 0 | client.core | reporting client load progress 86%... 2018-07-06 17:15:43.280761 | client | 1 | network | Read buffer full trying again next frame. 2018-07-06 17:15:43.416501 | client | 0 | client.core | reporting client load progress 88.75%... 2018-07-06 17:15:43.845262 | client | 0 | client.core | reporting client load progress 91.5%... 2018-07-06 17:15:44.170339 | client | 0 | client.core | reporting client load progress 94.25%... 2018-07-06 17:15:44.427796 | client | 0 | client.core | reporting client load progress 97%... 2018-07-06 17:15:44.862066 | client | 0 | client.core | reporting client load progress 99.75%... 2018-07-06 17:15:44.884606 | client | 0 | client.core | SetCurrentUIScreen to restart 2018-07-06 17:15:47.869403 | client | 0 | client.core | Changed UI Screen after load 2018-07-06 17:15:48.732934 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-07-06 17:15:48.756476 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-07-06 17:15:48.756977 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-07-06 17:15:48.757478 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-07-06 17:15:48.774508 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property. 2018-07-06 17:15:49.068530 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:157 ack:157) 2018-07-06 17:15:49.119620 | server | 1 | simulation.remote_client | started buffering client updates. (seq:280 ack:157) 2018-07-06 17:15:49.500796 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:49.500796 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:49.672602 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:49.672602 | server | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2018-07-06 17:15:49.723191 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:280 ack:280) 2018-07-06 17:15:50.125405 | server | 1 | simulation.remote_client | started buffering client updates. (seq:300 ack:280) 2018-07-06 17:15:50.427441 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:300 ack:293) 2018-07-06 17:16:14.516680 | server | 0 | simulation.core | took 223 ms to update game state 2018-07-06 17:16:14.516680 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:14.852777 | server | 0 | simulation.core | took 329 ms to update game state 2018-07-06 17:16:14.852777 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:14.906372 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:14.963975 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:15.031594 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:15.553520 | server | 1 | ai.execution_unit | (2052396 Indunna Gunnar) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:15.716810 | server | 1 | ai.execution_unit | (2052396 Indunna Gunnar) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:16.474154 | server | 1 | ai.execution_unit | (2052396 Indunna Gunnar) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:16.549287 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:16.730107 | server | 1 | mod stonehearth.follow_path | (9801078 Magnus Oldra) auto dismounting from (575066 stonehearth:furniture:stone_bed) 2018-07-06 17:16:16.863845 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:16.924453 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:17.444375 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:17.655249 | server | 1 | ai.execution_frame | (2052396 Indunna Gunnar) [stonehearth:get_food] (2052396 Indunna Gunnar) (stonehearth:get_food) ignoring bad frame transition to "unit_ready" from "finished" 2018-07-06 17:16:18.004368 | server | 0 | simulation.core | took 175 ms to update game state 2018-07-06 17:16:18.004368 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:18.433630 | server | 1 | mod mount component | (4929775 Thule Oldra) auto dismounting from (4073060 stonehearth:furniture:stone_bed) 2018-07-06 17:16:18.437637 | server | 1 | mod mount component | (3500317 Kenn Slyke) auto dismounting from (4018860 stonehearth:furniture:stone_bed) 2018-07-06 17:16:18.750192 | server | 1 | ai.execution_frame | (2052396 Indunna Gunnar) [stonehearth:get_food] (2052396 Indunna Gunnar) (stonehearth:get_food) ignoring bad frame transition to "unit_ready" from "finished" 2018-07-06 17:16:22.844456 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:24.254964 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:24.425266 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:29.924022 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:31.180752 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:31.395132 | server | 0 | simulation.core | took 152 ms to update game state 2018-07-06 17:16:31.395132 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:36.113003 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:37.134816 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:39.003631 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:39.641263 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:40.170702 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:40.232812 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:40.457711 | server | 0 | simulation.core | took 109 ms to update game state 2018-07-06 17:16:40.457711 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:40.689121 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:41.698913 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:42.711710 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:43.719498 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:44.730792 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:45.743589 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:46.751879 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:47.370476 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:47.752654 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:48.944268 | server | 0 | simulation.core | took 202 ms to update game state 2018-07-06 17:16:48.944268 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:48.973320 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:49.779249 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:49.783757 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:49.783757 | server | 1 | ai.execution_unit | (3054502 Aethelwulf Tharon) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:50.788540 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:50.789542 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:51.876972 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:51.877973 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:52.873239 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:52.875243 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:53.881528 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:53.884533 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:54.944414 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:54.987991 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:54.991497 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:55.889591 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:55.890593 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:56.295311 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:56.502178 | server | 0 | simulation.core | took 142 ms to update game state 2018-07-06 17:16:56.502178 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:16:56.937951 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:56.938953 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:57.945739 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:57.947242 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:58.994099 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:59.040181 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:59.983354 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:16:59.986360 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:01.045739 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:01.297686 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:01.488024 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:02.066049 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:02.123151 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:02.294454 | server | 0 | simulation.core | took 111 ms to update game state 2018-07-06 17:17:02.294454 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:02.347048 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:03.083855 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:03.086861 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:04.098655 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:04.101661 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:04.588025 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:04.706234 | server | 1 | ai.execution_frame | (9153510 Ragnar Icevulf) [stonehearth:pickup_item_type] (9153510 Ragnar Icevulf) (stonehearth:pickup_item_type) ignoring bad frame transition to "unit_ready" from "finished" 2018-07-06 17:17:05.154028 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:05.155531 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:06.204893 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:06.209901 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:06.826997 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:07.238727 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:07.240229 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:08.038646 | server | 0 | simulation.core | took 134 ms to update game state 2018-07-06 17:17:08.038646 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:08.273563 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:08.275065 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:09.276843 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:10.302162 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:10.304667 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:10.779509 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.296927 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297428 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.297929 | server | 0 | core.system | error: lua object EventHandle not registered with dynamic type info in UserdataToProtobuf 2018-07-06 17:17:11.326479 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:11.327481 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:12.375842 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:13.389640 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:13.616542 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:13.787346 | server | 0 | simulation.core | took 105 ms to update game state 2018-07-06 17:17:13.787346 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:14.375890 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:14.828693 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:15.028548 | server | 0 | simulation.core | took 192 ms to update game state 2018-07-06 17:17:15.028548 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:15.270477 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:15.427756 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:16.468603 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:17.241474 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:17.488913 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:18.495700 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:19.368248 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:19.508998 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:20.522295 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:20.566373 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:21.582175 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:21.796056 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:21.902244 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:21.974371 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:17:22.614007 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:23.615784 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:17:23.908804 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:00.409565 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:00.411568 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2018-07-06 17:18:00.411568 | server | 0 | lua.code | attempt to call a nil value 2018-07-06 17:18:00.411568 | server | 0 | lua.code | stack traceback: 2018-07-06 17:18:00.411568 | server | 0 | lua.code | [C]: ? 2018-07-06 17:18:00.411568 | server | 0 | lua.code | [C]: in function 'trigger' 2018-07-06 17:18:00.411568 | server | 0 | lua.code | radiant/modules/events.lua:63: in function '_update' 2018-07-06 17:18:00.411568 | server | 0 | lua.code | radiant/server.lua:66: in function 2018-07-06 17:18:00.411568 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-07-06 17:18:00.412570 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:00.413572 | server | 0 | lua.code | -- Script Error (native) Begin ------------------------------- 2018-07-06 17:18:00.413572 | server | 0 | lua.code | c++ exception: lua runtime error 2018-07-06 17:18:00.413572 | server | 0 | lua.code | stack traceback: 2018-07-06 17:18:00.413572 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2018-07-06 17:18:00.413572 | server | 0 | simulation.core | took 36512 ms to update game state 2018-07-06 17:18:00.413572 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:00.445127 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:18:00.451639 | client | 0 | app | Assertion Failed: _current.position == _current.position(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\client\renderer\render_mob.cpp:108) 2018-07-06 17:18:00.580868 | server | 0 | simulation.pathfinder.astar (323709 Kenna Forthwind) item_path_finder @ (-2147483648.00, -2147483648.00, -2147483648.00)(src) | (323709 Kenna Forthwind) | could not find subspace for starting point (-2147483648.00, -2147483648.00, -2147483648.00). EVERYTHING IS BROKEN! =( 2018-07-06 17:18:00.582872 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:01.465438 | server | 1 | ai.execution_unit | (18669833 Toralf Odilep) [wait for until entity reachable] duplicate "set_think_output" in state ready 2018-07-06 17:18:01.493487 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2134 ack:2114) 2018-07-06 17:18:02.168185 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:03.499547 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:03.499547 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:03.499547 | server | 0 | simulation.core | took 1350 ms to update game state 2018-07-06 17:18:03.499547 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:03.509565 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:04.051026 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.051026 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.051026 | server | 0 | simulation.core | took 544 ms to update game state 2018-07-06 17:18:04.051026 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:04.062045 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:04.481790 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.482290 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.482290 | server | 0 | simulation.core | took 425 ms to update game state 2018-07-06 17:18:04.482290 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:04.494813 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:04.630052 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.630052 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.630052 | server | 0 | simulation.core | took 137 ms to update game state 2018-07-06 17:18:04.630052 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:04.648084 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:04.775811 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.776312 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.776312 | server | 0 | simulation.core | took 130 ms to update game state 2018-07-06 17:18:04.776312 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:04.780820 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:04.925076 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.925577 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:04.925577 | server | 0 | simulation.core | took 145 ms to update game state 2018-07-06 17:18:04.925577 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:04.936095 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:05.294231 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:05.294231 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:05.294231 | server | 0 | simulation.core | took 363 ms to update game state 2018-07-06 17:18:05.294231 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:05.301243 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:09.943480 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:09.943480 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:09.943480 | server | 0 | simulation.core | took 4644 ms to update game state 2018-07-06 17:18:09.943480 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:09.951995 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:10.324656 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.324656 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.325157 | server | 0 | simulation.core | took 377 ms to update game state 2018-07-06 17:18:10.325157 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:10.333672 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:10.478930 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.478930 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.478930 | server | 0 | simulation.core | took 147 ms to update game state 2018-07-06 17:18:10.478930 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:10.484440 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:10.639715 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.639715 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.639715 | server | 0 | simulation.core | took 156 ms to update game state 2018-07-06 17:18:10.639715 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:10.644724 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:10.905687 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.906188 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:10.906188 | server | 0 | simulation.core | took 262 ms to update game state 2018-07-06 17:18:10.906188 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:10.911197 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.050945 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.050945 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.050945 | server | 0 | simulation.core | took 140 ms to update game state 2018-07-06 17:18:11.050945 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.056455 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.196703 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.196703 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.196703 | server | 0 | simulation.core | took 141 ms to update game state 2018-07-06 17:18:11.196703 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.201712 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.340960 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.340960 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.341461 | server | 0 | simulation.core | took 140 ms to update game state 2018-07-06 17:18:11.341461 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.345968 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.489222 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.489222 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.489222 | server | 0 | simulation.core | took 144 ms to update game state 2018-07-06 17:18:11.489222 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.494732 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.639990 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.639990 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.640491 | server | 0 | simulation.core | took 146 ms to update game state 2018-07-06 17:18:11.640491 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.644498 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.790758 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.790758 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.790758 | server | 0 | simulation.core | took 146 ms to update game state 2018-07-06 17:18:11.790758 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.796267 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:11.940523 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.940523 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:11.940523 | server | 0 | simulation.core | took 145 ms to update game state 2018-07-06 17:18:11.941024 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:11.945031 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.093294 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.093294 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.093294 | server | 0 | simulation.core | took 148 ms to update game state 2018-07-06 17:18:12.093294 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:12.097301 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.242059 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.242059 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.242059 | server | 0 | simulation.core | took 146 ms to update game state 2018-07-06 17:18:12.242059 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:12.248570 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.395330 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.395831 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.395831 | server | 0 | simulation.core | took 147 ms to update game state 2018-07-06 17:18:12.395831 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:12.400840 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.540588 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.540588 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.540588 | server | 0 | simulation.core | took 140 ms to update game state 2018-07-06 17:18:12.540588 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:12.545597 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.698368 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.698869 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.698869 | server | 0 | simulation.core | took 153 ms to update game state 2018-07-06 17:18:12.698869 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:12.704879 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.852642 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.853143 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.853143 | server | 0 | simulation.core | took 148 ms to update game state 2018-07-06 17:18:12.853143 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:12.860656 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:12.999903 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.999903 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:12.999903 | server | 0 | simulation.core | took 140 ms to update game state 2018-07-06 17:18:12.999903 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.004912 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:13.162191 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.162692 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.162692 | server | 0 | simulation.core | took 158 ms to update game state 2018-07-06 17:18:13.162692 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.167200 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:13.307949 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.307949 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.307949 | server | 0 | simulation.core | took 141 ms to update game state 2018-07-06 17:18:13.307949 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.312958 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:13.460720 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.460720 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.460720 | server | 0 | simulation.core | took 148 ms to update game state 2018-07-06 17:18:13.460720 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.465228 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:13.614493 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.614493 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.614493 | server | 0 | simulation.core | took 150 ms to update game state 2018-07-06 17:18:13.614493 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.620003 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:13.768767 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.768767 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.768767 | server | 0 | simulation.core | took 149 ms to update game state 2018-07-06 17:18:13.768767 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.773275 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:13.925044 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.925044 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:13.925044 | server | 0 | simulation.core | took 152 ms to update game state 2018-07-06 17:18:13.925044 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:13.929552 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:14.075812 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.075812 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.075812 | server | 0 | simulation.core | took 147 ms to update game state 2018-07-06 17:18:14.075812 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:14.081321 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:14.233091 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.233091 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.233592 | server | 0 | simulation.core | took 153 ms to update game state 2018-07-06 17:18:14.233592 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:14.238600 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:14.381854 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.382355 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.382355 | server | 0 | simulation.core | took 144 ms to update game state 2018-07-06 17:18:14.382355 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:14.387364 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:14.522103 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.522605 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:14.522605 | server | 0 | simulation.core | took 136 ms to update game state 2018-07-06 17:18:14.522605 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:14.527112 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:19.960753 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:19.960753 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:19.960753 | server | 0 | simulation.core | took 5434 ms to update game state 2018-07-06 17:18:19.960753 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:19.965761 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:20.127549 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.127549 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.127549 | server | 0 | simulation.core | took 162 ms to update game state 2018-07-06 17:18:20.127549 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:20.131055 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:20.285830 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.286331 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.286331 | server | 0 | simulation.core | took 156 ms to update game state 2018-07-06 17:18:20.286331 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:20.291840 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:20.433592 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.433592 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.433592 | server | 0 | simulation.core | took 142 ms to update game state 2018-07-06 17:18:20.434093 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:20.439102 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:20.580353 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.580353 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.580353 | server | 0 | simulation.core | took 142 ms to update game state 2018-07-06 17:18:20.580353 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:20.583859 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:20.713088 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.713589 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:20.713589 | server | 0 | simulation.core | took 130 ms to update game state 2018-07-06 17:18:20.713589 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:20.718097 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:21.214477 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.214477 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.214477 | server | 0 | simulation.core | took 497 ms to update game state 2018-07-06 17:18:21.214477 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:21.218985 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:21.361739 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.361739 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.361739 | server | 0 | simulation.core | took 143 ms to update game state 2018-07-06 17:18:21.361739 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:21.366747 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:21.500485 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.500986 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.500986 | server | 0 | simulation.core | took 135 ms to update game state 2018-07-06 17:18:21.500986 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:21.504993 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:21.636226 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.636726 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.636726 | server | 0 | simulation.core | took 132 ms to update game state 2018-07-06 17:18:21.636726 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:21.642236 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:21.768961 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.768961 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.768961 | server | 0 | simulation.core | took 127 ms to update game state 2018-07-06 17:18:21.768961 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:21.773970 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:21.882162 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.882162 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:21.882663 | server | 0 | simulation.core | took 109 ms to update game state 2018-07-06 17:18:21.882663 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:21.886670 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:22.406592 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:22.406592 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:22.406592 | server | 0 | simulation.core | took 520 ms to update game state 2018-07-06 17:18:22.406592 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:22.411602 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:22.855890 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:22.855890 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:22.855890 | server | 0 | simulation.core | took 445 ms to update game state 2018-07-06 17:18:22.855890 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:22.863903 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:23.006156 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.006156 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.006156 | server | 0 | simulation.core | took 144 ms to update game state 2018-07-06 17:18:23.006156 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:23.011165 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:23.147407 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.147407 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.147407 | server | 0 | simulation.core | took 136 ms to update game state 2018-07-06 17:18:23.147407 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:23.157925 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:23.280142 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.280142 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.280142 | server | 0 | simulation.core | took 128 ms to update game state 2018-07-06 17:18:23.280142 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:23.285151 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:23.421895 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.421895 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:23.421895 | server | 0 | simulation.core | took 137 ms to update game state 2018-07-06 17:18:23.421895 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:23.427905 | server | 0 | app | Assertion Failed: q.is_unit()(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\om\components\mob.cpp:130) 2018-07-06 17:18:25.365847 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:25.366347 | server | 1 | lua.code | generating traceback... 2018-07-06 17:18:25.366347 | server | 0 | simulation.core | took 1939 ms to update game state 2018-07-06 17:18:25.366347 | server | 1 | simulation.core | game loop exhausted before any jobs processed! 2018-07-06 17:18:25.372358 | client | 0 | game_engine | window closed. exiting process