2016-06-17 14:17:56.817382 | server | 1 | app | Stonehearth Version 0.17.0.3013 (x64) 2016-06-17 14:17:56.817382 | server | 1 | core.config | user id is 08bfc8a6-2c0f-11e6-8254-002522903c2f 2016-06-17 14:17:56.817382 | server | 1 | core.config | session id is d0cd9afe-34b7-11e6-b234-002522903c2f 2016-06-17 14:17:56.817382 | server | 0 | core.system | Initializing crash reporter 2016-06-17 14:17:57.333984 | server | 0 | lua.data | lua jit is disabled 2016-06-17 14:17:57.349609 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-06-17 14:17:59.888671 | server | 1 | resources | Modules are verified pristine. 2016-06-17 14:17:59.959960 | server | 1 | app | Running Stonehearth server on port 33440 2016-06-17 14:17:59.959960 | client | 1 | renderer.renderer | Initializing OpenGL 2016-06-17 14:17:59.959960 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 14:17:59.959960 | client | 1 | renderer.renderer | Determining window placement 2016-06-17 14:17:59.959960 | client | 1 | renderer.renderer | Selecting monitor at 0, 0 2016-06-17 14:17:59.959960 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-06-17 14:17:59.996093 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 14:18:00.011718 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-17 14:18:00.355468 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-06-17 14:18:00.355468 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-06-17 14:18:00.355468 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 460/PCIe/SSE2' 2016-06-17 14:18:00.732421 | client | 1 | browser | cef started. 2016-06-17 14:18:00.810546 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 14:18:00.857421 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 14:18:00.857421 | client | 2 | network | client allocating new send buffer (total: 0) 2016-06-17 14:18:00.919921 | client | 1 | client.core | user feedback is on 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | lua shared heap size: 15.295 MB. 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | 64 bytes (o: 36662) : ######################################## 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | 40 bytes (o: 18221) : ################### 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | 48 bytes (o: 8960) : ######### 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | 80 bytes (o: 6491) : ####### 2016-06-17 14:18:01.176757 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:18:01.176757 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:18:04.380859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | lua shared heap size: 8.134 MB. 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | 64 bytes (o: 19849) : ######################################## 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | 40 bytes (o: 17236) : ################################## 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | 48 bytes (o: 8532) : ################# 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | 96 bytes (o: 6655) : ############# 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | 72 bytes (o: 5809) : ########### 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | 120 bytes (o: 3987) : ######## 2016-06-17 14:19:01.228515 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:19:49.209960 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2088 ack:2078) 2016-06-17 14:19:49.428710 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2088 ack:2088) 2016-06-17 14:20:00.299804 | client | 0 | client.core | loading save "1466148922139": 2016-06-17 14:20:00.299804 | client | 0 | client.core | { 2016-06-17 14:20:00.299804 | client | 0 | client.core | "name" : "", 2016-06-17 14:20:00.299804 | client | 0 | client.core | "town_name" : "Angril", 2016-06-17 14:20:00.299804 | client | 0 | client.core | "game_date" : { 2016-06-17 14:20:00.299804 | client | 0 | client.core | "day" : 9, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "month" : 2, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "year" : 1000, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "hour" : 0, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "minute" : 2 2016-06-17 14:20:00.299804 | client | 0 | client.core | }, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "timestamp" : 1466148922139, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "time" : "6/17/2016, 3:35:22 AM", 2016-06-17 14:20:00.299804 | client | 0 | client.core | "jobs" : { 2016-06-17 14:20:00.299804 | client | 0 | client.core | "crafters" : 5, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "workers" : 3, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "soldiers" : 3 2016-06-17 14:20:00.299804 | client | 0 | client.core | }, 2016-06-17 14:20:00.299804 | client | 0 | client.core | "version" : "0.17.0.3013", 2016-06-17 14:20:00.299804 | client | 0 | client.core | "save_version" : 10 2016-06-17 14:20:00.299804 | client | 0 | client.core | } 2016-06-17 14:20:00.353515 | client | 1 | lua.code | Shutting down script host. 2016-06-17 14:20:00.361328 | client | 1 | lua.code | Script host destroyed. 2016-06-17 14:20:00.369140 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 14:20:00.424804 | server | 0 | simulation.core | Restarting game. 2016-06-17 14:20:00.424804 | server | 1 | simulation.core | Shutting down traces. 2016-06-17 14:20:00.424804 | server | 1 | simulation.core | Shutting down game objects. 2016-06-17 14:20:00.424804 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-17 14:20:00.424804 | server | 1 | lua.code | Shutting down script host. 2016-06-17 14:20:00.440429 | server | 1 | lua.code | Script host destroyed. 2016-06-17 14:20:00.440429 | server | 1 | simulation.core | Shutting down data objects. 2016-06-17 14:20:00.440429 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-17 14:20:00.448242 | server | 0 | simulation.core | Loading save 2016-06-17 14:20:02.002929 | server | 1 | dm.store | load progress 80%... 2016-06-17 14:20:02.002929 | client | 1 | client.core | server reported load progress of 80% 2016-06-17 14:20:02.393554 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:02.393554 | server | 1 | dm.store | load progress 99%... 2016-06-17 14:20:02.393554 | client | 1 | client.core | server reported load progress of 99% 2016-06-17 14:20:02.409179 | server | 1 | dm.store | load objects finished! 2016-06-17 14:20:02.416992 | server | 0 | dm.store | took 1.969 seconds to load 2016-06-17 14:20:02.416992 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:02.424804 | client | 0 | client.core | server load save file finished. loading client state. 2016-06-17 14:20:02.424804 | client | 0 | client.core | starting loading... "H:\SteamAux\steamapps\common\Stonehearth\saved_games\1466148922139" 2016-06-17 14:20:02.463867 | client | 1 | dm.store | load progress 99%... 2016-06-17 14:20:02.463867 | client | 1 | dm.store | load objects finished! 2016-06-17 14:20:02.463867 | client | 0 | dm.store | took 0.039 seconds to load 2016-06-17 14:20:02.463867 | client | 1 | client.core | restoring datastores... 2016-06-17 14:20:02.463867 | client | 1 | client.core | recreating data objects... 2016-06-17 14:20:02.463867 | client | 1 | client.core | creating error browser... 2016-06-17 14:20:02.463867 | client | 1 | client.core | initializing data object traces... 2016-06-17 14:20:02.463867 | client | 1 | client.core | requiring radiant.client... 2016-06-17 14:20:02.471679 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 14:20:02.479492 | client | 1 | client.core | loading script host... 2016-06-17 14:20:02.620117 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-06-17 14:20:02.620117 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-17 14:20:02.620117 | client | 0 | sysinfo | Current Memory Usage: 461.453 MB (483868672 bytes) 2016-06-17 14:20:02.620117 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-17 14:20:02.620117 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794670317568 bytes) 2016-06-17 14:20:02.620117 | client | 0 | sysinfo | Used Address Space: 1.325 GB (1422573568 bytes) 2016-06-17 14:20:02.807617 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-17 14:20:02.901367 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:03.590820 | server | 2 | network | server allocating new send buffer (total: 1) 2016-06-17 14:20:04.357421 | server | 0 | simulation.core | took 1441 ms to flush streamer 2016-06-17 14:20:04.396484 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-17 14:20:04.396484 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-17 14:20:05.126953 | client | 1 | client.core | reporting client load progress 55.500%... 2016-06-17 14:20:05.310546 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-17 14:20:05.310546 | server | 0 | mod ai | cpp ai is enabled. 2016-06-17 14:20:05.505859 | client | 1 | client.core | reporting client load progress 61.000%... 2016-06-17 14:20:05.849609 | client | 1 | client.core | reporting client load progress 66.500%... 2016-06-17 14:20:06.201171 | client | 1 | client.core | reporting client load progress 72.000%... 2016-06-17 14:20:06.568359 | client | 1 | client.core | reporting client load progress 77.500%... 2016-06-17 14:20:06.591796 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] type explored region contains 0 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 63 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 35 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 24 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-06-17 14:20:06.599609 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 177 rects 2016-06-17 14:20:07.263671 | client | 1 | client.core | reporting client load progress 83.000%... 2016-06-17 14:20:07.693359 | client | 1 | client.core | reporting client load progress 88.500%... 2016-06-17 14:20:08.085937 | client | 1 | client.core | reporting client load progress 94.000%... 2016-06-17 14:20:08.406250 | server | 1 | simulation.core | finished loading game 2016-06-17 14:20:08.406250 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-06-17 14:20:08.406250 | server | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-17 14:20:08.406250 | server | 0 | sysinfo | Current Memory Usage: 846.941 MB (888082432 bytes) 2016-06-17 14:20:08.406250 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-17 14:20:08.406250 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794256879616 bytes) 2016-06-17 14:20:08.406250 | server | 0 | sysinfo | Used Address Space: 1.710 GB (1836011520 bytes) 2016-06-17 14:20:08.421875 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:08.492187 | client | 1 | client.core | reporting client load progress 99.500%... 2016-06-17 14:20:08.836914 | server | 0 | simulation.core | took 406 ms to flush streamer 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | lua shared heap size: 97.998 MB. 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | 64 bytes (o: 327301) : ######################################## 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | 40 bytes (o: 264315) : ################################ 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | 96 bytes (o: 158954) : ################### 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | 160 bytes (o: 47090) : ##### 2016-06-17 14:20:08.852539 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:20:09.236328 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2301 ack:2291) 2016-06-17 14:20:13.581054 | server | 0 | ai.execution_frame | (502518 Squirrel) [stonehearth:top] ai slow start is 0 2016-06-17 14:20:13.596679 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-06-17 14:20:14.724609 | server | 0 | simulation.core | took 1321 ms to update game state 2016-06-17 14:20:14.724609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:14.755859 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2301 ack:2294) 2016-06-17 14:20:14.818359 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2378 ack:2301) 2016-06-17 14:20:15.001953 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2378 ack:2378) 2016-06-17 14:20:17.279296 | client | 1 | rpc | critical error in http reactor: could not trace[trace 824 11] 2016-06-17 14:20:20.284179 | server | 0 | simulation.core | took 190 ms to update game state 2016-06-17 14:20:20.284179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:21.779296 | server | 0 | simulation.core | took 248 ms to update game state 2016-06-17 14:20:21.779296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:24.565429 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:30.981445 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:37.107421 | server | 0 | simulation.core | took 180 ms to update game state 2016-06-17 14:20:37.107421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:38.581054 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:38.627929 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:38.682617 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:38.740234 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:38.794921 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:38.850585 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2812 ack:2802) 2016-06-17 14:20:38.902343 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2812 ack:2811) 2016-06-17 14:20:39.140625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:43.207031 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2890 ack:2880) 2016-06-17 14:20:43.524414 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2890 ack:2882) 2016-06-17 14:20:45.897460 | server | 0 | simulation.core | took 329 ms to update game state 2016-06-17 14:20:45.897460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:49.240234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:51.346679 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:20:51.401367 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3035 ack:3025) 2016-06-17 14:20:51.557617 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:3035 ack:3035) 2016-06-17 14:20:52.548828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:20:58.204101 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:21:00.530273 | server | 0 | simulation.core | took 145 ms to update game state 2016-06-17 14:21:00.530273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:04.485351 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:05.472656 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:06.940429 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:06.988281 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:07.373046 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:07.507812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:08.866210 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:08.918945 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:08.950195 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:09.300781 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:09.595703 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:09.666015 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:09.898437 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:09.965820 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | lua shared heap size: 83.213 MB. 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | 64 bytes (o: 218323) : ######################################## 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | 40 bytes (o: 185187) : ################################# 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | 96 bytes (o: 169103) : ############################## 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | 160 bytes (o: 35550) : ###### 2016-06-17 14:21:10.302734 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:21:10.879882 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:11.897460 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:12.888671 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:13.660156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:17.493164 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:17.508789 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:23.809570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:26.433593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:42.218750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:42.857421 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:43.648437 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:44.923828 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:45.058593 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:45.677734 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:45.701171 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:45.853515 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:47.244140 | server | 0 | simulation.core | took 241 ms to update game state 2016-06-17 14:21:47.244140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:21:47.457031 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:55.229492 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:21:55.252929 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:10.175781 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | lua shared heap size: 96.327 MB. 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | 40 bytes (o: 244139) : ######################################## 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | 64 bytes (o: 243924) : ####################################### 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | 96 bytes (o: 236998) : ###################################### 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | 160 bytes (o: 38343) : ###### 2016-06-17 14:22:12.408203 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:22:12.600585 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:12.742187 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:12.814453 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:13.145507 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:13.281250 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:22:15.416015 | client | 1 | rpc | critical error in http reactor: could not trace[trace 1710 fallow] 2016-06-17 14:22:53.638671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:22:55.176757 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-17 14:22:55.176757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:23:00.416015 | server | 2 | simulation.pathfinder.astar | [astar tid:2434 (4550 Autumn Founder Msn) bfs @ (1045.00, 75.00, 509.00) (bfs)] open set is empty! returning 2016-06-17 14:23:09.126953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:23:10.350585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | lua shared heap size: 88.217 MB. 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | 64 bytes (o: 230405) : ######################################## 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | 40 bytes (o: 202415) : ################################### 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | 96 bytes (o: 188439) : ################################ 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | 160 bytes (o: 37921) : ###### 2016-06-17 14:23:14.469726 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:23:25.301757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:23:29.477539 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-17 14:23:29.477539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:23:42.865234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:05.001953 | server | 0 | simulation.core | took 140 ms to update game state 2016-06-17 14:24:05.001953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | lua shared heap size: 98.869 MB. 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | 96 bytes (o: 258314) : ######################################## 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | 64 bytes (o: 249360) : ###################################### 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | 40 bytes (o: 232263) : ################################### 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | 160 bytes (o: 41574) : ###### 2016-06-17 14:24:16.394531 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:24:18.987304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:20.568359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:33.193359 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:24:33.248046 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:24:33.302734 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:24:33.357421 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:24:33.404296 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:24:35.963867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:39.333007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:46.654296 | server | 0 | simulation.core | took 259 ms to update game state 2016-06-17 14:24:46.654296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:52.832031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:54.456054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:24:55.158203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:25:04.238281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:25:06.488281 | server | 0 | simulation.core | took 117 ms to update game state 2016-06-17 14:25:06.488281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:25:10.207031 | server | 0 | simulation.core | took 116 ms to update game state 2016-06-17 14:25:10.207031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:25:14.244140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | lua shared heap size: 85.225 MB. 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | 64 bytes (o: 225055) : ######################################## 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | 40 bytes (o: 193357) : ################################## 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | 96 bytes (o: 169207) : ############################## 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | 160 bytes (o: 37794) : ###### 2016-06-17 14:25:17.608398 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:25:43.811523 | server | 1 | simulation.remote_client | started buffering client updates. (seq:8363 ack:8353) 2016-06-17 14:25:43.863281 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:8363 ack:8363) 2016-06-17 14:25:52.715820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:02.591796 | server | 0 | simulation.core | took 131 ms to update game state 2016-06-17 14:26:02.591796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:15.931640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:16.879882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:19.095703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | lua shared heap size: 93.479 MB. 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | 96 bytes (o: 260578) : ######################################## 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | 64 bytes (o: 224226) : ################################## 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | 40 bytes (o: 188195) : ############################ 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | 160 bytes (o: 37693) : ##### 2016-06-17 14:26:19.103515 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:26:20.203125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:27.078125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:34.589843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:36.512695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:37.864257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:46.527343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:50.030273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:50.750000 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:26:52.595703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:26:53.041015 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-17 14:26:53.041015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:03.638671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:06.667968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:08.753906 | server | 0 | simulation.core | took 155 ms to update game state 2016-06-17 14:27:08.753906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:09.088867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:18.225585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:20.858398 | server | 1 | lua.memory | lua shared heap size: 101.379 MB. 2016-06-17 14:27:20.859375 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:27:20.859375 | server | 1 | lua.memory | 40 bytes (o: 274504) : ######################################## 2016-06-17 14:27:20.859375 | server | 1 | lua.memory | 64 bytes (o: 260286) : ##################################### 2016-06-17 14:27:20.859375 | server | 1 | lua.memory | 96 bytes (o: 242996) : ################################### 2016-06-17 14:27:20.859375 | server | 1 | lua.memory | 160 bytes (o: 40346) : ##### 2016-06-17 14:27:20.859375 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:27:21.089843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:21.566406 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 14:27:21.566406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:25.023437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:27.448242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:34.511718 | client | 1 | rpc | critical error in http reactor: could not trace[trace 4731 fallow] 2016-06-17 14:27:40.397460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:42.320312 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-17 14:27:42.320312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:46.363281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:48.157226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:27:53.808593 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10715 ack:10705) 2016-06-17 14:27:53.968750 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10715 ack:10715) 2016-06-17 14:28:00.969726 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-17 14:28:00.969726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:03.897460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:18.753906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:20.874023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:20.983398 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:28:21.038085 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:28:21.084960 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:28:21.198242 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11212 ack:11202) 2016-06-17 14:28:21.251953 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11212 ack:11212) 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | lua shared heap size: 98.022 MB. 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | 96 bytes (o: 263162) : ######################################## 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | 64 bytes (o: 239194) : #################################### 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | 40 bytes (o: 226299) : ################################## 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | 160 bytes (o: 38954) : ##### 2016-06-17 14:28:22.568359 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:28:37.916992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:41.304687 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:28:41.351562 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:28:41.406250 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11580 ack:11570) 2016-06-17 14:28:41.621093 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11580 ack:11580) 2016-06-17 14:28:52.069335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:56.377929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:28:58.861328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:02.027343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:11.220703 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-17 14:29:12.971679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:15.394531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:15.736328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:20.183593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | lua shared heap size: 89.465 MB. 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | 64 bytes (o: 234978) : ######################################## 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | 40 bytes (o: 202159) : ################################## 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | 96 bytes (o: 197624) : ################################# 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | 160 bytes (o: 38899) : ###### 2016-06-17 14:29:24.098632 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:29:33.663085 | server | 0 | simulation.core | took 114 ms to update game state 2016-06-17 14:29:33.663085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:33.785156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:34.862304 | server | 0 | simulation.core | took 164 ms to update game state 2016-06-17 14:29:34.862304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:36.580078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:53.183593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:53.355468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:57.073242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:29:58.912109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:04.016601 | server | 0 | simulation.core | took 105 ms to process job list 2016-06-17 14:30:04.606445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:04.763671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:05.184570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:05.387695 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-17 14:30:05.387695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:06.516601 | client | 1 | deferred | [deferred 14567 '[method obj:object://tmp/89 fn:6271 route:build_ladder]'] resolve called in non-wait state! 2016-06-17 14:30:07.252929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:07.686523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:09.978515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:10.088867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:10.453125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:11.033203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:12.705078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:13.068359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:13.819335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:14.034179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:15.275390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:30:17.701171 | server | 1 | simulation.remote_client | started buffering client updates. (seq:13294 ack:13284) 2016-06-17 14:30:17.810546 | client | 0 | client.core | starting save. 2016-06-17 14:30:17.857421 | client | 0 | client.core | saved. 2016-06-17 14:30:17.917968 | server | 0 | simulation.core | Starting save. 2016-06-17 14:30:19.664062 | server | 0 | simulation.core | Saved. 2016-06-17 14:30:19.664062 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:13294 ack:13294) 2016-06-17 14:30:19.690429 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:30:24.912109 | client | 1 | rpc | critical error in http reactor: could not trace[trace 6516 fallow] 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | lua shared heap size: 93.363 MB. 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | 64 bytes (o: 243562) : ######################################## 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | 40 bytes (o: 216700) : ################################### 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | 96 bytes (o: 190926) : ############################### 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | 160 bytes (o: 47095) : ####### 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | 80 bytes (o: 36800) : ###### 2016-06-17 14:30:25.873046 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:30:45.941406 | client | 1 | rpc | critical error in http reactor: could not trace[trace 6642 fallow] 2016-06-17 14:31:09.201171 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:31:09.524414 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:31:10.715820 | client | 1 | rpc | critical error in http reactor: could not trace[trace 6784 fallow] 2016-06-17 14:31:21.721679 | client | 1 | rpc | critical error in http reactor: could not trace[trace 6883 fallow] 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | lua shared heap size: 94.493 MB. 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | 64 bytes (o: 248778) : ######################################## 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | 40 bytes (o: 222181) : ################################### 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | 96 bytes (o: 194535) : ############################### 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | 160 bytes (o: 48057) : ####### 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | 80 bytes (o: 36715) : ##### 2016-06-17 14:31:28.115234 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:31:43.052734 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:31:43.844726 | client | 1 | rpc | critical error in http reactor: could not trace[trace 7013 fallow] 2016-06-17 14:31:55.246093 | client | 1 | rpc | critical error in http reactor: could not trace[trace 7095 fallow] 2016-06-17 14:32:14.036132 | client | 1 | rpc | critical error in http reactor: could not trace[trace 7279 fallow] 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | lua shared heap size: 92.141 MB. 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | 64 bytes (o: 245454) : ######################################## 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | 40 bytes (o: 217268) : ################################### 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | 96 bytes (o: 173540) : ############################ 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | 160 bytes (o: 48011) : ####### 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | 80 bytes (o: 36492) : ##### 2016-06-17 14:32:30.252929 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:32:35.671875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:37.078125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:38.126953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:38.469726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:39.865234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:41.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:42.541992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:43.132812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:43.921875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:45.380859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:46.678710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:48.085937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:48.227539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:49.117187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:49.435546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:49.582031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:50.820312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:52.119140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:53.498046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:54.948242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:55.071289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:56.384765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:57.575195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:57.723632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:58.953125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:59.078125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:59.629882 | server | 0 | simulation.core | took 127 ms to update game state 2016-06-17 14:32:59.629882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:00.528320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:01.849609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:02.041992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:03.129882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:12.394531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:12.465820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:13.510742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:14.154296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:18.589843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:19.607421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:27.921875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | lua shared heap size: 97.100 MB. 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | 64 bytes (o: 249221) : ######################################## 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | 96 bytes (o: 234125) : ##################################### 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | 40 bytes (o: 232156) : ##################################### 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | 160 bytes (o: 41187) : ###### 2016-06-17 14:33:32.080078 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:33:45.436523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:40.921875 | server | 0 | simulation.core | took 150 ms to process job list 2016-06-17 14:32:41.031250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:42.940429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:32:43.043945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | lua shared heap size: 98.266 MB. 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | 96 bytes (o: 254803) : ######################################## 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | 64 bytes (o: 251028) : ####################################### 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | 40 bytes (o: 230406) : #################################### 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | 160 bytes (o: 40783) : ###### 2016-06-17 14:33:18.605468 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:34:02.691406 | server | 1 | simulation.remote_client | started buffering client updates. (seq:18671 ack:18661) 2016-06-17 14:34:02.707031 | client | 0 | client.core | starting save. 2016-06-17 14:34:02.753906 | client | 0 | client.core | saved. 2016-06-17 14:34:02.797851 | server | 0 | simulation.core | Starting save. 2016-06-17 14:34:04.569336 | server | 0 | simulation.core | Saved. 2016-06-17 14:34:04.569336 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:18671 ack:18671) 2016-06-17 14:34:04.577148 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:34:12.459961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:12.593750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:12.716796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:15.056640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | lua shared heap size: 94.700 MB. 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | 96 bytes (o: 258338) : ######################################## 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | 64 bytes (o: 228814) : ################################### 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | 40 bytes (o: 194386) : ############################## 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | 160 bytes (o: 37899) : ##### 2016-06-17 14:34:20.347656 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:34:30.025390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:35.331054 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-17 14:34:35.331054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:35.842773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:44.391601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:34:44.542968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:35:04.456054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:35:04.590820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | lua shared heap size: 95.554 MB. 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | 64 bytes (o: 243156) : ######################################## 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | 96 bytes (o: 240412) : ####################################### 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | 40 bytes (o: 214397) : ################################### 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | 160 bytes (o: 40529) : ###### 2016-06-17 14:35:22.217773 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:36:01.044921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:03.660156 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:36:03.714843 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:36:03.738281 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:36:03.769531 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:36:03.824218 | server | 1 | simulation.remote_client | started buffering client updates. (seq:20849 ack:20839) 2016-06-17 14:36:03.996093 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:20849 ack:20849) 2016-06-17 14:36:23.348632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:23.890625 | server | 1 | simulation.remote_client | started buffering client updates. (seq:21216 ack:21206) 2016-06-17 14:36:24.001953 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:21216 ack:21211) 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | lua shared heap size: 103.226 MB. 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | 96 bytes (o: 347866) : ######################################## 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | 64 bytes (o: 229032) : ########################## 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | 40 bytes (o: 196317) : ###################### 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | 160 bytes (o: 38434) : #### 2016-06-17 14:36:24.160156 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:36:24.549804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:38.492187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:38.564453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:39.221679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:39.882812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:40.007812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:43.230468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:43.835937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:36:54.093750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:12.175781 | server | 0 | simulation.core | took 117 ms to update game state 2016-06-17 14:37:12.175781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:14.256836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:14.466796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:16.051757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:17.129882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | lua shared heap size: 99.579 MB. 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | 64 bytes (o: 254312) : ######################################## 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | 96 bytes (o: 247777) : ###################################### 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | 40 bytes (o: 242607) : ###################################### 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | 160 bytes (o: 40907) : ###### 2016-06-17 14:37:25.764648 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:37:29.218750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:32.679687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:49.557617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:50.289062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:50.621093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:51.852539 | server | 0 | simulation.core | took 230 ms to update game state 2016-06-17 14:37:51.852539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:37:57.494140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:01.501953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:06.172851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:08.744140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:09.199218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:09.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:13.534179 | server | 0 | simulation.core | took 213 ms to process job list 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | lua shared heap size: 95.532 MB. 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | 96 bytes (o: 242997) : ######################################## 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | 64 bytes (o: 236622) : ###################################### 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | 40 bytes (o: 212949) : ################################### 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | 160 bytes (o: 39072) : ###### 2016-06-17 14:38:26.940429 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:38:28.250976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:43.439453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:48.514648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:38:54.499023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:02.673828 | client | 0 | client.core | starting save. 2016-06-17 14:39:02.689453 | server | 1 | simulation.remote_client | started buffering client updates. (seq:24141 ack:24131) 2016-06-17 14:39:02.712890 | client | 0 | client.core | saved. 2016-06-17 14:39:02.744140 | server | 0 | simulation.core | Starting save. 2016-06-17 14:39:04.461914 | server | 0 | simulation.core | Saved. 2016-06-17 14:39:04.485351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:04.485351 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:24141 ack:24132) 2016-06-17 14:39:04.500976 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:39:17.860351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:26.895507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | lua shared heap size: 95.390 MB. 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | 64 bytes (o: 247303) : ######################################## 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | 40 bytes (o: 233779) : ##################################### 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | 96 bytes (o: 221235) : ################################### 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | 160 bytes (o: 39820) : ###### 2016-06-17 14:39:28.489257 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:39:28.972656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:35.679687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:36.456054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:41.262695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:50.593750 | server | 0 | simulation.core | took 136 ms to update game state 2016-06-17 14:39:50.593750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:51.100586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:39:59.691406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:05.969726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:11.383789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:12.707031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:12.786132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:15.042968 | client | 0 | renderer.effects_list [(4121 Dara Nelvin Ftr 463) effect:5891 sound] | Unexpected destruction of the sound buffer 2016-06-17 14:40:15.276367 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-17 14:40:15.276367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:17.267578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:20.179687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:20.758789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:21.162109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:22.336914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:23.524414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:25.002929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:25.398437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:26.264648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:26.710937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | lua shared heap size: 99.402 MB. 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | 64 bytes (o: 256307) : ######################################## 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | 40 bytes (o: 244854) : ###################################### 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | 96 bytes (o: 235680) : #################################### 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | 160 bytes (o: 41895) : ###### 2016-06-17 14:40:30.092773 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:40:42.248046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:43.242187 | server | 0 | simulation.core | took 116 ms to process job list 2016-06-17 14:40:44.627929 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 14:40:44.627929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:45.263671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:46.428711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:50.271484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:52.994140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:53.734375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:58.538086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:40:59.123046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:00.735351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:03.549804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:03.952148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:06.256836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:09.424804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:10.005859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:10.139648 | server | 0 | simulation.core | took 122 ms to update game state 2016-06-17 14:41:10.139648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:14.196289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:15.546875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:16.855468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:17.812500 | client | 0 | renderer.effects_list [(1952887 Brutos Bones stonehearth:monster_tuning:undead:medium_undead) effect:148 sound] | Unexpected destruction of the sound buffer 2016-06-17 14:41:19.238281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:20.220703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:20.686523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:21.923828 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-17 14:41:21.923828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:21.923828 | client | 0 | renderer.effects_list [(1952283 Zedd Wormskull stonehearth:monster_tuning:undead:easy_undead) effect:88 sound] | Unexpected destruction of the sound buffer 2016-06-17 14:41:25.068359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:26.595703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:29.369140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:30.688476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:30.775390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:31.303711 | server | 0 | simulation.core | took 137 ms to update game state 2016-06-17 14:41:31.311523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:32.286132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | lua shared heap size: 97.901 MB. 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | 64 bytes (o: 249220) : ######################################## 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | 96 bytes (o: 236435) : ##################################### 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | 40 bytes (o: 227312) : #################################### 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | 160 bytes (o: 41567) : ###### 2016-06-17 14:41:32.293945 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:41:33.280273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:36.016601 | server | 0 | simulation.core | took 109 ms to update game state 2016-06-17 14:41:36.016601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:39.031250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:39.383789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:39.399414 | client | 0 | renderer.effects_list [(5408 Greyla Northpoint Clr) effect:15192 sound] | Unexpected destruction of the sound buffer 2016-06-17 14:41:40.048828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:42.018554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:42.213867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:43.250000 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-17 14:41:43.250000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:45.495117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:46.500976 | server | 0 | simulation.core | took 136 ms to update game state 2016-06-17 14:41:46.500976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:46.611328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:47.255859 | server | 0 | simulation.core | took 148 ms to update game state 2016-06-17 14:41:47.255859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:47.435546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:48.216796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:41:51.150390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:06.718750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:07.750976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:09.295898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:15.492187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:15.739257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:25.970703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:28.405273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | lua shared heap size: 103.586 MB. 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | 96 bytes (o: 261178) : ######################################## 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | 40 bytes (o: 256157) : ####################################### 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | 64 bytes (o: 255798) : ####################################### 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | 160 bytes (o: 42343) : ###### 2016-06-17 14:42:34.185546 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:42:36.844726 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 14:42:36.844726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:14.290039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:24.487304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:31.791992 | client | 1 | rpc | critical error in http reactor: could not trace[trace 15417 fallow] 2016-06-17 14:43:32.334961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:33.875000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | lua shared heap size: 97.750 MB. 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | 64 bytes (o: 243776) : ######################################## 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | 96 bytes (o: 234786) : ###################################### 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | 40 bytes (o: 231643) : ###################################### 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | 160 bytes (o: 39652) : ###### 2016-06-17 14:43:35.791015 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:43:36.554687 | client | 1 | rpc | critical error in http reactor: could not trace[trace 15500 fallow] 2016-06-17 14:43:39.903320 | server | 0 | simulation.core | took 190 ms to update game state 2016-06-17 14:43:39.903320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:41.166992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:43.099609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:43:54.687500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:00.061523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:00.125000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:01.510742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:02.560546 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:44:02.615234 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:44:02.669921 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:44:02.724609 | server | 1 | simulation.remote_client | started buffering client updates. (seq:29545 ack:29535) 2016-06-17 14:44:02.771484 | client | 0 | client.core | starting save. 2016-06-17 14:44:02.810546 | client | 0 | client.core | saved. 2016-06-17 14:44:02.888671 | server | 0 | simulation.core | Starting save. 2016-06-17 14:44:04.549804 | server | 0 | simulation.core | Saved. 2016-06-17 14:44:04.549804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:04.557617 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:29545 ack:29545) 2016-06-17 14:44:04.573242 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:44:19.670898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:19.749023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | lua shared heap size: 94.845 MB. 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | 96 bytes (o: 252941) : ######################################## 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | 64 bytes (o: 231513) : #################################### 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | 40 bytes (o: 201650) : ############################### 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | 160 bytes (o: 38391) : ###### 2016-06-17 14:44:37.465820 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:45:01.139648 | server | 1 | simulation.remote_client | started buffering client updates. (seq:30595 ack:30585) 2016-06-17 14:45:01.217773 | client | 0 | client.core | starting save. 2016-06-17 14:45:01.264648 | client | 0 | client.core | saved. 2016-06-17 14:45:01.300781 | server | 0 | simulation.core | Starting save. 2016-06-17 14:45:02.922851 | server | 0 | simulation.core | Saved. 2016-06-17 14:45:02.930664 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:30595 ack:30595) 2016-06-17 14:45:02.946289 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:45:18.913086 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-17 14:45:18.913086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:22.512695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:25.384765 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-17 14:45:29.113281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:29.316406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:29.662109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:31.061523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | lua shared heap size: 102.692 MB. 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | 96 bytes (o: 267659) : ######################################## 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | 64 bytes (o: 254236) : ##################################### 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | 40 bytes (o: 247567) : #################################### 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | 160 bytes (o: 40777) : ###### 2016-06-17 14:45:39.271484 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:45:39.376953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:45:46.956054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:00.616211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:05.650390 | server | 0 | simulation.core | took 138 ms to update game state 2016-06-17 14:46:05.651367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:18.369140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:19.033203 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-17 14:46:19.033203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:25.897461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:27.633789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:34.235351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:35.402343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | lua shared heap size: 93.790 MB. 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | 64 bytes (o: 234992) : ######################################## 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | 96 bytes (o: 223510) : ###################################### 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | 40 bytes (o: 211801) : #################################### 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | 160 bytes (o: 38937) : ###### 2016-06-17 14:46:40.974609 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:47:39.029296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | lua shared heap size: 96.152 MB. 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | 96 bytes (o: 246818) : ######################################## 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | 64 bytes (o: 237019) : ###################################### 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | 40 bytes (o: 210433) : ################################## 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | 160 bytes (o: 38693) : ###### 2016-06-17 14:47:43.090820 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:47:50.597656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:47:53.035156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:47:56.040039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:47:57.112304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:48:00.648437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:48:07.995117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:48:08.122070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | lua shared heap size: 95.805 MB. 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | 64 bytes (o: 241939) : ######################################## 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | 96 bytes (o: 233429) : ###################################### 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | 40 bytes (o: 214063) : ################################### 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | 160 bytes (o: 40299) : ###### 2016-06-17 14:48:44.942382 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:49:02.706054 | server | 1 | simulation.remote_client | started buffering client updates. (seq:34987 ack:34977) 2016-06-17 14:49:02.760742 | client | 0 | client.core | starting save. 2016-06-17 14:49:02.807617 | client | 0 | client.core | saved. 2016-06-17 14:49:02.871093 | server | 0 | simulation.core | Starting save. 2016-06-17 14:49:04.508789 | server | 0 | simulation.core | Saved. 2016-06-17 14:49:04.508789 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:34987 ack:34987) 2016-06-17 14:49:04.532226 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | lua shared heap size: 96.828 MB. 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | 64 bytes (o: 244295) : ######################################## 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | 40 bytes (o: 216195) : ################################### 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | 96 bytes (o: 214618) : ################################### 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | 160 bytes (o: 48125) : ####### 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | 80 bytes (o: 37086) : ###### 2016-06-17 14:49:46.939453 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | lua shared heap size: 101.166 MB. 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | 96 bytes (o: 253261) : ######################################## 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | 64 bytes (o: 246353) : ###################################### 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | 40 bytes (o: 219054) : ################################## 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | 160 bytes (o: 48442) : ####### 2016-06-17 14:50:49.115234 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:51:34.572265 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:35.104492 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:36.077148 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:36.577148 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:39.706054 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:40.467773 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:41.728515 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | lua shared heap size: 100.184 MB. 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | 64 bytes (o: 250564) : ######################################## 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | 96 bytes (o: 238643) : ###################################### 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | 40 bytes (o: 223961) : ################################### 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | 160 bytes (o: 49189) : ####### 2016-06-17 14:51:51.397461 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | lua shared heap size: 98.351 MB. 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | 64 bytes (o: 248010) : ######################################## 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | 96 bytes (o: 222792) : ################################### 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | 40 bytes (o: 221023) : ################################### 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | 160 bytes (o: 48799) : ####### 2016-06-17 14:52:53.573242 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:53:27.789062 | server | 1 | deferred | [deferred 44993 '[function fn:20144 route:stonehearth:place_item_type_on_structure]'] resolve called in non-wait state! 2016-06-17 14:53:41.611328 | server | 1 | deferred | [deferred 45138 '[function fn:20212 route:stonehearth:place_item_type_on_structure]'] resolve called in non-wait state! 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | lua shared heap size: 100.242 MB. 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | 64 bytes (o: 250135) : ######################################## 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | 96 bytes (o: 239241) : ###################################### 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | 40 bytes (o: 223285) : ################################### 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | 160 bytes (o: 49218) : ####### 2016-06-17 14:53:55.871093 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:54:02.694336 | server | 1 | simulation.remote_client | started buffering client updates. (seq:40449 ack:40439) 2016-06-17 14:54:02.827148 | client | 0 | client.core | starting save. 2016-06-17 14:54:02.874023 | client | 0 | client.core | saved. 2016-06-17 14:54:02.910156 | server | 0 | simulation.core | Starting save. 2016-06-17 14:54:04.588867 | server | 0 | simulation.core | Saved. 2016-06-17 14:54:04.588867 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:40449 ack:40440) 2016-06-17 14:54:04.588867 | server | 1 | deferred | [deferred 45365 '[function fn:20320 route:stonehearth:place_item_type_on_structure]'] resolve called in non-wait state! 2016-06-17 14:54:04.604492 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:54:37.032226 | client | 1 | deferred | [deferred 45755 '[method obj:object://tmp/89 fn:20502 route:build_ladder]'] resolve called in non-wait state! 2016-06-17 14:54:42.374023 | client | 1 | deferred | [deferred 45796 '[method obj:object://tmp/89 fn:20520 route:build_ladder]'] resolve called in non-wait state! 2016-06-17 14:54:57.757812 | client | 1 | deferred | [deferred 45997 '[method obj:object://tmp/89 fn:20611 route:build_ladder]'] resolve called in non-wait state! 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | lua shared heap size: 96.618 MB. 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | 64 bytes (o: 259308) : ######################################## 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | 40 bytes (o: 222385) : ################################## 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | 96 bytes (o: 187999) : ############################# 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | 160 bytes (o: 54350) : ######## 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | 80 bytes (o: 38207) : ##### 2016-06-17 14:54:57.845703 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:55:25.588867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:26.208984 | server | 0 | simulation.core | took 128 ms to update game state 2016-06-17 14:55:26.208984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:26.471679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:48.859375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:49.990234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:52.078125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:55.654296 | server | 0 | simulation.core | took 159 ms to update game state 2016-06-17 14:55:55.654296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:55.833007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | lua shared heap size: 101.890 MB. 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | 64 bytes (o: 256555) : ######################################## 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | 40 bytes (o: 256178) : ####################################### 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | 96 bytes (o: 246001) : ###################################### 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | 160 bytes (o: 40794) : ###### 2016-06-17 14:55:59.567382 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:56:00.168945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:06.284179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:41.821289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:42.052734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:42.289062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:44.019531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:47.898437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:56:48.290039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:57:00.736328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | lua shared heap size: 98.777 MB. 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | 64 bytes (o: 251269) : ######################################## 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | 96 bytes (o: 241472) : ###################################### 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | 40 bytes (o: 219209) : ################################## 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | 160 bytes (o: 44355) : ####### 2016-06-17 14:57:01.234375 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:57:10.800781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:57:13.686523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:57:21.012695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:57:23.913086 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-17 14:57:23.913086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:57:29.621093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | lua shared heap size: 101.801 MB. 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | 96 bytes (o: 303136) : ######################################## 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | 64 bytes (o: 237131) : ############################### 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | 40 bytes (o: 204008) : ########################## 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | 160 bytes (o: 40101) : ##### 2016-06-17 14:58:02.959961 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:59:00.781250 | server | 1 | simulation.remote_client | started buffering client updates. (seq:45875 ack:45865) 2016-06-17 14:59:00.837890 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:45875 ack:45875) 2016-06-17 14:59:02.742187 | server | 1 | simulation.remote_client | started buffering client updates. (seq:45911 ack:45901) 2016-06-17 14:59:02.773437 | client | 0 | client.core | starting save. 2016-06-17 14:59:02.812500 | client | 0 | client.core | saved. 2016-06-17 14:59:02.902343 | server | 0 | simulation.core | Starting save. 2016-06-17 14:59:04.654296 | server | 0 | simulation.core | Saved. 2016-06-17 14:59:04.695312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:04.706054 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:45911 ack:45911) 2016-06-17 14:59:04.726562 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | lua shared heap size: 98.792 MB. 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | 64 bytes (o: 259547) : ######################################## 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | 40 bytes (o: 237931) : #################################### 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | 96 bytes (o: 207996) : ################################ 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | 160 bytes (o: 49829) : ####### 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | 80 bytes (o: 37875) : ##### 2016-06-17 14:59:05.021484 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 14:59:06.996093 | server | 1 | simulation.remote_client | started buffering client updates. (seq:45957 ack:45947) 2016-06-17 14:59:07.122070 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:45957 ack:45957) 2016-06-17 14:59:10.583984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:12.162109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:14.958984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:28.016601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:28.367187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:43.363281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:43.625000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:43.972656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:44.360351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:44.431640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 14:59:48.536132 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 14:59:48.536132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:01.915039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:04.457031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | lua shared heap size: 101.100 MB. 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | 64 bytes (o: 256731) : ######################################## 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | 96 bytes (o: 253903) : ####################################### 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | 40 bytes (o: 238576) : ##################################### 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | 160 bytes (o: 42210) : ###### 2016-06-17 15:00:06.865234 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:00:06.955078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:08.981445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:10.218750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:11.752929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:13.875976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:17.443359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:17.627929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:18.721679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:19.390625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:24.298828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:24.919921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:29.432617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:32.284179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:32.984375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:41.458984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:42.146484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:42.803711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:48.029296 | server | 0 | simulation.core | took 136 ms to update game state 2016-06-17 15:00:48.030273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:49.612304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:00:53.987304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:03.600586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:03.890625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:06.861328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | lua shared heap size: 103.218 MB. 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | 96 bytes (o: 271813) : ######################################## 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | 64 bytes (o: 256103) : ##################################### 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | 40 bytes (o: 238206) : ################################### 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | 160 bytes (o: 42811) : ###### 2016-06-17 15:01:08.584961 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:01:11.772461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:15.572265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:18.625976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:19.221679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:21.500000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:21.583984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:21.655273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:24.956054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:28.469726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:34.018554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:35.714843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:41.211914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:42.755859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:48.985351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:49.864257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:51.091796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:51.175781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:01:52.224609 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-17 15:01:55.666015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:06.389648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:07.388671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:08.334961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | lua shared heap size: 106.494 MB. 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | 96 bytes (o: 278839) : ######################################## 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | 64 bytes (o: 259986) : ##################################### 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | 40 bytes (o: 255239) : #################################### 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | 160 bytes (o: 42964) : ###### 2016-06-17 15:02:09.978515 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:02:10.874023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:23.511718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:23.698242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:23.834961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:25.355468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:28.130859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:34.883789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:35.133789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:35.719726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:36.406250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:40.832031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:42.407226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:45.096679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:49.807617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:50.517578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:02:58.719726 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 15:02:58.719726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:03.478515 | server | 1 | simulation.remote_client | started buffering client updates. (seq:50275 ack:50265) 2016-06-17 15:03:03.530273 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:50275 ack:50275) 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | lua shared heap size: 98.556 MB. 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | 64 bytes (o: 254049) : ######################################## 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | 40 bytes (o: 237207) : ##################################### 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | 96 bytes (o: 233089) : #################################### 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | 160 bytes (o: 40476) : ###### 2016-06-17 15:03:11.621093 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:03:12.891601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:14.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:18.207031 | server | 0 | simulation.core | took 199 ms to update game state 2016-06-17 15:03:18.207031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:18.992187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:21.278320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:23.617187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:24.575195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:24.811523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:25.033203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:25.915039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:25.930664 | client | 0 | renderer.effects_list [(5408 Greyla Northpoint Clr) effect:15431 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:03:29.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:29.412109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:29.477539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:29.652343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:30.885742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:34.340820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:34.356445 | client | 0 | renderer.effects_list [(5408 Greyla Northpoint Clr) effect:15449 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:03:34.706054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:34.786132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:35.347656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:41.172851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:41.831054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:42.969726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:43.856445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:46.740234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:46.942382 | server | 0 | simulation.core | took 124 ms to update game state 2016-06-17 15:03:46.942382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:47.165039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:51.226562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:51.366211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:51.554687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:55.168945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:56.758789 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-17 15:03:56.758789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:57.027343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:03:58.304687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:01.265625 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 15:04:01.265625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:01.842773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:02.640625 | client | 0 | client.core | starting save. 2016-06-17 15:04:02.679687 | client | 0 | client.core | saved. 2016-06-17 15:04:02.726562 | server | 0 | simulation.core | Starting save. 2016-06-17 15:04:02.742187 | client | 0 | renderer.effects_list [(5408 Greyla Northpoint Clr) effect:15511 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:04:04.434570 | server | 0 | simulation.core | Saved. 2016-06-17 15:04:04.434570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:04.434570 | server | 1 | simulation.remote_client | started buffering client updates. (seq:51338 ack:51328) 2016-06-17 15:04:04.442382 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:51338 ack:51338) 2016-06-17 15:04:04.465820 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:04:06.670898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:07.616211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:09.402343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:09.971679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:11.307617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | lua shared heap size: 108.049 MB. 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | 96 bytes (o: 281293) : ######################################## 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | 64 bytes (o: 269261) : ###################################### 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | 40 bytes (o: 266481) : ##################################### 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | 160 bytes (o: 43593) : ###### 2016-06-17 15:04:13.681640 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:04:25.355468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:25.982421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:26.522461 | client | 0 | renderer.effects_list [(2099857 Giant Wolf stonehearth:monster_tuning:forest:giant_wolf) effect:182 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:04:29.672851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:31.024414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:31.837890 | client | 0 | renderer.effects_list [(4121 Dara Nelvin Ftr 463) effect:6401 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:04:31.914062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:32.128906 | server | 0 | simulation.core | took 136 ms to update game state 2016-06-17 15:04:32.128906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:32.598632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:36.106445 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-17 15:04:36.106445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:37.209961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:38.996093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:43.441406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:04:44.265625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | lua shared heap size: 98.253 MB. 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | 64 bytes (o: 246903) : ######################################## 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | 96 bytes (o: 234173) : ##################################### 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | 40 bytes (o: 218291) : ################################### 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | 160 bytes (o: 41348) : ###### 2016-06-17 15:05:15.606445 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:05:44.514648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:45.420898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:47.816406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:52.093750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:52.696289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:53.319336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:54.369140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:54.486328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:58.213867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:58.565429 | client | 0 | renderer.effects_list [(5408 Greyla Northpoint Clr) effect:15613 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:05:58.604492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:59.270507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:05:59.929687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:01.590820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:04.125976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:05.748046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:06.983398 | server | 0 | simulation.core | took 133 ms to update game state 2016-06-17 15:06:06.983398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:07.303711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:11.836914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:11.975586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:13.224609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | lua shared heap size: 105.761 MB. 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | 64 bytes (o: 265480) : ######################################## 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | 40 bytes (o: 259032) : ####################################### 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | 96 bytes (o: 255775) : ###################################### 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | 160 bytes (o: 43540) : ###### 2016-06-17 15:06:17.226562 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:06:20.538086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:20.661132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:22.919921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:26.120117 | server | 0 | simulation.core | took 123 ms to update game state 2016-06-17 15:06:26.120117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:26.205078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:31.184570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:32.580078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:36.279296 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 15:06:36.279296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:42.101562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:45.323242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:49.539062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:50.233398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:51.819336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:06:53.236328 | client | 1 | deferred | [deferred 63005 '[method obj:object://tmp/89 fn:28476 route:build_ladder]'] resolve called in non-wait state! 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | lua shared heap size: 104.123 MB. 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | 64 bytes (o: 266148) : ######################################## 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | 96 bytes (o: 258831) : ###################################### 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | 40 bytes (o: 248942) : ##################################### 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | 160 bytes (o: 43341) : ###### 2016-06-17 15:07:19.125000 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:08:15.314453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:08:16.272461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | lua shared heap size: 106.407 MB. 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | 96 bytes (o: 294221) : ######################################## 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | 64 bytes (o: 256008) : ################################## 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | 40 bytes (o: 231746) : ############################### 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | 160 bytes (o: 43156) : ##### 2016-06-17 15:08:21.319336 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:08:22.278320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:08:22.429687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:08:43.227539 | server | 1 | simulation.remote_client | started buffering client updates. (seq:56418 ack:56408) 2016-06-17 15:08:43.279296 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:56418 ack:56418) 2016-06-17 15:09:02.717773 | server | 1 | simulation.remote_client | started buffering client updates. (seq:56773 ack:56763) 2016-06-17 15:09:02.819336 | client | 0 | client.core | starting save. 2016-06-17 15:09:02.866211 | client | 0 | client.core | saved. 2016-06-17 15:09:02.933593 | server | 0 | simulation.core | Starting save. 2016-06-17 15:09:04.595703 | server | 0 | simulation.core | Saved. 2016-06-17 15:09:04.595703 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:56773 ack:56773) 2016-06-17 15:09:04.642578 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:09:13.079101 | server | 1 | simulation.remote_client | started buffering client updates. (seq:56932 ack:56922) 2016-06-17 15:09:13.130859 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:56932 ack:56932) 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | lua shared heap size: 99.389 MB. 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | 64 bytes (o: 258616) : ######################################## 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | 40 bytes (o: 225592) : ################################## 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | 96 bytes (o: 191611) : ############################# 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | 160 bytes (o: 52399) : ######## 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | 80 bytes (o: 38699) : ##### 2016-06-17 15:09:23.319336 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:10:19.517578 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | lua shared heap size: 109.301 MB. 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | 40 bytes (o: 280823) : ######################################## 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | 64 bytes (o: 277042) : ####################################### 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | 96 bytes (o: 231085) : ################################ 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | 160 bytes (o: 53260) : ####### 2016-06-17 15:10:25.721679 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:10:28.368164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:10:30.524414 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:10:39.459961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:10:42.110351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:10:54.035156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:02.065429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:05.758789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:10.183593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:23.258789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:27.474609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | lua shared heap size: 108.001 MB. 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | 96 bytes (o: 302062) : ######################################## 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | 64 bytes (o: 263193) : ################################## 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | 40 bytes (o: 234524) : ############################### 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | 160 bytes (o: 45034) : ##### 2016-06-17 15:11:27.700195 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:11:28.286132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:28.387695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:38.814453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:43.011718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:11:52.195312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:23.677734 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-17 15:12:23.677734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:28.371093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:28.457031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | lua shared heap size: 98.474 MB. 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | 64 bytes (o: 251540) : ######################################## 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | 96 bytes (o: 224844) : ################################### 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | 40 bytes (o: 216800) : ################################## 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | 160 bytes (o: 44176) : ####### 2016-06-17 15:12:29.550781 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:12:44.475586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:44.705078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:45.435546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:46.781250 | server | 0 | simulation.core | took 240 ms to update game state 2016-06-17 15:12:46.781250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:12:54.090820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:04.162109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:07.513671 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-17 15:13:07.513671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:13.631836 | server | 0 | simulation.core | took 242 ms to update game state 2016-06-17 15:13:13.631836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:17.114257 | analytics | 1 | analytics | error in PostJson: Host not found 2016-06-17 15:13:18.452148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:23.781250 | server | 0 | simulation.core | took 127 ms to update game state 2016-06-17 15:13:23.781250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:26.720703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:26.898437 | server | 0 | simulation.core | took 168 ms to update game state 2016-06-17 15:13:26.898437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:27.124023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:29.127929 | analytics | 1 | analytics | error in PostJson: Host not found 2016-06-17 15:13:30.598632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | lua shared heap size: 102.487 MB. 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | 64 bytes (o: 261979) : ######################################## 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | 40 bytes (o: 247846) : ##################################### 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | 96 bytes (o: 229982) : ################################### 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | 160 bytes (o: 44939) : ###### 2016-06-17 15:13:30.933593 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:13:42.376953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:42.500976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:44.503906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:47.482421 | server | 0 | simulation.core | took 135 ms to update game state 2016-06-17 15:13:47.482421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:13:48.535156 | analytics | 1 | analytics | error in PostJson: Host not found 2016-06-17 15:13:54.848632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:02.660156 | client | 0 | client.core | starting save. 2016-06-17 15:14:02.707031 | client | 0 | client.core | saved. 2016-06-17 15:14:02.753906 | server | 0 | simulation.core | Starting save. 2016-06-17 15:14:04.737304 | server | 0 | simulation.core | Saved. 2016-06-17 15:14:04.776367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:04.784179 | server | 1 | simulation.remote_client | started buffering client updates. (seq:62213 ack:62203) 2016-06-17 15:14:04.791992 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:62213 ack:62213) 2016-06-17 15:14:04.807617 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:14:05.096679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:18.558593 | analytics | 1 | analytics | error in PostJson: Host not found 2016-06-17 15:14:19.202148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:19.538086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:23.265625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:23.479492 | server | 0 | simulation.core | took 144 ms to update game state 2016-06-17 15:14:23.479492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:31.237304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:31.771484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | lua shared heap size: 108.074 MB. 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | 64 bytes (o: 271880) : ######################################## 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | 40 bytes (o: 269201) : ####################################### 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | 96 bytes (o: 262583) : ###################################### 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | 160 bytes (o: 45634) : ###### 2016-06-17 15:14:32.538086 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:14:32.882812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:34.195312 | client | 1 | rpc | critical error in http reactor: could not trace[trace 32072 12] 2016-06-17 15:14:34.294921 | server | 0 | simulation.core | took 205 ms to update game state 2016-06-17 15:14:34.294921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:36.020507 | server | 0 | simulation.core | took 164 ms to update game state 2016-06-17 15:14:36.020507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:49.832031 | server | 0 | simulation.core | took 258 ms to update game state 2016-06-17 15:14:49.832031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:52.452148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:52.506836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:54.125976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:14:58.122070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:03.283203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:03.592773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:04.738281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:05.916992 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-17 15:15:05.916992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:06.034179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:06.285156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:06.394531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:15:20.289062 | analytics | 1 | analytics | error in PostJson: Host not found 2016-06-17 15:15:25.762695 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:15:25.848632 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:15:26.028320 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | lua shared heap size: 115.797 MB. 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | 96 bytes (o: 281250) : ######################################## 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | 64 bytes (o: 267781) : ###################################### 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | 40 bytes (o: 263857) : ##################################### 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | 160 bytes (o: 44683) : ###### 2016-06-17 15:15:34.440429 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:15:37.063476 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:16:05.921875 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:16:05.968750 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:16:20.208984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:20.492187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:21.125976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:23.830078 | server | 0 | simulation.core | took 109 ms to update game state 2016-06-17 15:16:23.830078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | lua shared heap size: 125.585 MB. 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | 96 bytes (o: 314599) : ######################################## 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | 40 bytes (o: 310618) : ####################################### 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | 64 bytes (o: 294840) : ##################################### 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | 56 bytes (o: 50016) : ###### 2016-06-17 15:16:36.501953 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:16:36.776367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:36.897461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:38.615234 | server | 0 | simulation.core | took 133 ms to update game state 2016-06-17 15:16:38.615234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:39.517578 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-17 15:16:39.517578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:50.278320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:53.136718 | server | 0 | simulation.core | took 108 ms to update game state 2016-06-17 15:16:53.136718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:53.534179 | server | 0 | simulation.core | took 132 ms to update game state 2016-06-17 15:16:53.534179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:57.623046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:16:58.732421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:01.208007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:02.985351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:04.212890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:04.304687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:04.721679 | server | 0 | simulation.core | took 131 ms to update game state 2016-06-17 15:17:04.721679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:05.071289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:15.454101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:34.681640 | server | 0 | simulation.core | took 253 ms to update game state 2016-06-17 15:17:34.681640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | lua shared heap size: 115.104 MB. 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | 64 bytes (o: 271399) : ######################################## 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | 40 bytes (o: 267403) : ####################################### 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | 96 bytes (o: 263628) : ###################################### 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | 160 bytes (o: 46646) : ###### 2016-06-17 15:17:38.091796 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:17:42.108398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:42.183593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:44.762695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:45.542968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:45.714843 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-17 15:17:45.714843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:46.207031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:47.391601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:53.971679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:17:57.545898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:00.965820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:03.447265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:03.627929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:09.746093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:10.076171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:24.494140 | server | 1 | simulation.remote_client | started buffering client updates. (seq:66922 ack:66912) 2016-06-17 15:18:24.580078 | client | 0 | client.core | starting save. 2016-06-17 15:18:24.626953 | client | 0 | client.core | saved. 2016-06-17 15:18:24.661132 | server | 0 | simulation.core | Starting save. 2016-06-17 15:18:26.467773 | server | 0 | simulation.core | Saved. 2016-06-17 15:18:26.467773 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:66922 ack:66913) 2016-06-17 15:18:26.491211 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:18:37.890625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | lua shared heap size: 123.402 MB. 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | 64 bytes (o: 294607) : ######################################## 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | 40 bytes (o: 287818) : ####################################### 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | 96 bytes (o: 282204) : ###################################### 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | 160 bytes (o: 60197) : ######## 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | 80 bytes (o: 44241) : ###### 2016-06-17 15:18:39.787109 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:18:41.392578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:41.837890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:45.555664 | server | 0 | simulation.core | took 129 ms to update game state 2016-06-17 15:18:45.555664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:55.457031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:18:58.284179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:02.282226 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-17 15:19:02.282226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:02.821289 | server | 1 | simulation.remote_client | started buffering client updates. (seq:67582 ack:67572) 2016-06-17 15:19:02.836914 | client | 0 | client.core | starting save. 2016-06-17 15:19:02.883789 | client | 0 | client.core | saved. 2016-06-17 15:19:02.922851 | server | 0 | simulation.core | Starting save. 2016-06-17 15:19:04.793945 | server | 0 | simulation.core | Saved. 2016-06-17 15:19:04.809570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:04.817382 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:67582 ack:67582) 2016-06-17 15:19:04.864257 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:19:10.123046 | client | 0 | renderer.effects_list [(2039921 Untamed Wolf stonehearth:monster_tuning:forest:scaled_wolf) effect:677 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:19:10.447265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:30.264648 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | lua shared heap size: 121.843 MB. 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | 40 bytes (o: 300347) : ######################################## 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | 64 bytes (o: 300125) : ####################################### 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | 96 bytes (o: 249570) : ################################# 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | 160 bytes (o: 58684) : ####### 2016-06-17 15:19:41.529296 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:19:43.833007 | client | 0 | renderer.effects_list [(2039921 Untamed Wolf stonehearth:monster_tuning:forest:scaled_wolf) effect:691 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:19:43.888671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:44.044921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:44.755859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:45.037109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:45.422851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:45.729492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:46.729492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:47.541015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:47.603515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:47.732421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:48.454101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:48.699218 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-17 15:19:48.699218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:49.444336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:50.404296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:50.720703 | client | 0 | renderer.effects_list [(2040133 Untamed Wolf stonehearth:monster_tuning:forest:scaled_wolf) effect:693 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:19:51.125976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:51.621093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:53.127929 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-17 15:19:53.127929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:53.328125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:53.476562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:53.915039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:54.259765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:55.242187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:56.123046 | server | 0 | simulation.core | took 134 ms to update game state 2016-06-17 15:19:56.123046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:56.236328 | client | 0 | renderer.effects_list [(2040133 Untamed Wolf stonehearth:monster_tuning:forest:scaled_wolf) effect:719 sound] | Unexpected destruction of the sound buffer 2016-06-17 15:19:58.875976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:19:59.557617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:01.582031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:01.976562 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-17 15:20:01.976562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:02.109375 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-17 15:20:02.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:03.312500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:03.752929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:05.083984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:05.201171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:05.304687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:06.022461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:06.148437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:14.307617 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-17 15:20:14.307617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:14.630859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:15.368164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:18.123046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:19.398437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:27.094726 | server | 0 | simulation.core | took 175 ms to update game state 2016-06-17 15:20:27.094726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:27.162109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:28.459961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:29.728515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:31.587890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:31.824218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:32.861328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:42.134765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:42.743164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | lua shared heap size: 118.036 MB. 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | 96 bytes (o: 301417) : ######################################## 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | 64 bytes (o: 276581) : #################################### 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | 40 bytes (o: 241516) : ################################ 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | 160 bytes (o: 48388) : ###### 2016-06-17 15:20:43.508789 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:20:44.922851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:49.015625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:20:49.094726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:02.391601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:02.645507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:03.419921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:04.081054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:07.322265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:08.154296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:10.046875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:19.710937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:21.916992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:22.738281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:23.820312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:23.915039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:30.464843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:30.796875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:33.764648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:40.279296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:40.776367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | lua shared heap size: 124.787 MB. 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | 96 bytes (o: 330193) : ######################################## 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | 64 bytes (o: 286343) : ################################## 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | 40 bytes (o: 275831) : ################################# 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | 160 bytes (o: 49292) : ##### 2016-06-17 15:21:45.254882 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:21:45.697265 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:21:47.628906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:48.186523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:48.276367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:55.303711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:57.759765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:21:58.148437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:01.588867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:03.132812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:03.952148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:04.807617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:07.208007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:08.657226 | server | 0 | simulation.core | took 123 ms to update game state 2016-06-17 15:22:08.658203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:09.052734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:09.215820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:09.514648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:16.031250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:16.101562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:16.649414 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-17 15:22:16.649414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:17.982421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:21.177734 | server | 0 | simulation.core | took 196 ms to update game state 2016-06-17 15:22:21.177734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:22.921875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:23.153320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:28.604492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:29.680664 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:22:33.129882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:33.322265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:36.291015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:38.229492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:38.800781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:39.629882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:45.993164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:46.120117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:46.862304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:46.961914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | lua shared heap size: 121.373 MB. 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | 96 bytes (o: 298599) : ######################################## 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | 64 bytes (o: 286591) : ###################################### 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | 40 bytes (o: 267013) : ################################### 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | 160 bytes (o: 50476) : ###### 2016-06-17 15:22:47.074218 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:22:51.718750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:51.793945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:22:58.401367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:00.090820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:11.175781 | client | 0 | client.core | starting save. 2016-06-17 15:23:11.230468 | client | 0 | client.core | saved. 2016-06-17 15:23:11.246093 | server | 1 | simulation.remote_client | started buffering client updates. (seq:72051 ack:72041) 2016-06-17 15:23:11.297851 | server | 0 | simulation.core | Starting save. 2016-06-17 15:23:13.288086 | server | 0 | simulation.core | Saved. 2016-06-17 15:23:13.288086 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:72051 ack:72051) 2016-06-17 15:23:13.303711 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:23:29.040039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:35.055664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:36.106445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:36.428711 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-17 15:23:36.428711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:36.517578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:41.429687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:41.552734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:43.619140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | lua shared heap size: 130.440 MB. 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | 96 bytes (o: 341192) : ######################################## 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | 64 bytes (o: 307172) : #################################### 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | 40 bytes (o: 301519) : ################################### 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | 160 bytes (o: 52344) : ###### 2016-06-17 15:23:49.008789 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:23:50.092773 | server | 0 | simulation.core | took 137 ms to update game state 2016-06-17 15:23:50.092773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:50.235351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:51.110351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:52.644531 | server | 0 | simulation.core | took 108 ms to update game state 2016-06-17 15:23:52.644531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:56.129882 | server | 0 | simulation.core | took 134 ms to update game state 2016-06-17 15:23:56.130859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:56.583007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:57.601562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:57.711914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:58.009765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:23:59.029296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:00.504882 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-17 15:24:00.504882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:00.826171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:01.758789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:01.923828 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-17 15:24:01.923828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:02.699218 | server | 1 | simulation.remote_client | started buffering client updates. (seq:72935 ack:72925) 2016-06-17 15:24:02.714843 | client | 0 | client.core | starting save. 2016-06-17 15:24:02.761718 | client | 0 | client.core | saved. 2016-06-17 15:24:02.805664 | server | 0 | simulation.core | Starting save. 2016-06-17 15:24:04.781250 | server | 0 | simulation.core | Saved. 2016-06-17 15:24:04.781250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:04.781250 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:72935 ack:72926) 2016-06-17 15:24:04.812500 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:24:06.876953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:10.676757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:11.722656 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:24:12.092773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:12.156250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:12.546875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:12.661132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:15.675781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:17.323242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:18.074218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:18.162109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:18.448242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:18.511718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:19.263671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:20.199218 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:24:24.208984 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 15:24:24.208984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:26.604492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:28.310546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:34.583984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:38.718750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:41.424804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:41.576171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:45.088867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:50.132812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:50.209961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | lua shared heap size: 116.385 MB. 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | 96 bytes (o: 287372) : ######################################## 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | 64 bytes (o: 281705) : ####################################### 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | 40 bytes (o: 242967) : ################################# 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | 160 bytes (o: 50815) : ####### 2016-06-17 15:24:50.717773 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:25:00.161132 | server | 0 | simulation.core | took 247 ms to update game state 2016-06-17 15:25:00.161132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:05.497070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:05.570312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:07.887695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:08.135742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:14.627929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:16.464843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:19.983398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:22.669921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:23.181640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:30.364257 | server | 0 | simulation.core | took 161 ms to update game state 2016-06-17 15:25:30.364257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:31.936523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:32.127929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:32.250000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:40.456054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:48.745117 | server | 0 | simulation.core | took 114 ms to update game state 2016-06-17 15:25:48.745117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:48.875000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:49.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:49.375976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:50.429687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | lua shared heap size: 127.408 MB. 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | 96 bytes (o: 336424) : ######################################## 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | 64 bytes (o: 300123) : ################################### 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | 40 bytes (o: 287296) : ################################## 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | 160 bytes (o: 53052) : ###### 2016-06-17 15:25:52.535156 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:25:55.447265 | server | 0 | simulation.core | took 134 ms to update game state 2016-06-17 15:25:55.447265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:25:55.645507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:03.985351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:04.501953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:05.718750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:16.761718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:21.014648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:23.877929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:24.058593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:24.286132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:32.017578 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:26:32.703125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:33.539062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:34.316406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:36.191406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:37.447265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:37.761718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:39.473632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:42.209961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:43.582031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:45.526367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:45.588867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:45.722656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:46.224609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:51.033203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:51.157226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | lua shared heap size: 126.106 MB. 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | 96 bytes (o: 336804) : ######################################## 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | 64 bytes (o: 302560) : ################################### 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | 40 bytes (o: 279351) : ################################# 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | 160 bytes (o: 53175) : ###### 2016-06-17 15:26:54.454101 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:26:57.268554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:57.602539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:26:58.501953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:02.600586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:02.877929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:03.083007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:09.301757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:09.469726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:09.622070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:16.570312 | server | 0 | simulation.core | took 129 ms to update game state 2016-06-17 15:27:16.570312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:17.960937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:24.471679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:27.489257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:35.601562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:42.265625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:42.417968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:42.705078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:43.618164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:51.322265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | lua shared heap size: 127.057 MB. 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | 96 bytes (o: 345102) : ######################################## 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | 64 bytes (o: 295878) : ################################## 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | 40 bytes (o: 267743) : ############################### 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | 160 bytes (o: 52517) : ###### 2016-06-17 15:27:56.165039 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:27:57.031250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:57.098632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:58.049804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:58.976562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:27:59.583007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:07.796875 | server | 0 | simulation.core | took 128 ms to update game state 2016-06-17 15:28:07.796875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:09.168945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:12.458007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:16.125976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:16.919921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:18.481445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:18.607421 | server | 0 | simulation.core | took 114 ms to update game state 2016-06-17 15:28:18.607421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:20.244140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:23.564453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:23.695312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:23.924804 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-17 15:28:23.924804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:24.327148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:25.168945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:30.548828 | server | 0 | simulation.core | took 110 ms to update game state 2016-06-17 15:28:30.548828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:32.160156 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:37.357421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:37.525390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | lua shared heap size: 133.258 MB. 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | 96 bytes (o: 340719) : ######################################## 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | 64 bytes (o: 324531) : ###################################### 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | 40 bytes (o: 320205) : ##################################### 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | 160 bytes (o: 59579) : ###### 2016-06-17 15:28:57.733398 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:29:02.739257 | server | 1 | simulation.remote_client | started buffering client updates. (seq:78338 ack:78328) 2016-06-17 15:29:02.833007 | client | 0 | client.core | starting save. 2016-06-17 15:29:02.872070 | client | 0 | client.core | saved. 2016-06-17 15:29:02.904296 | server | 0 | simulation.core | Starting save. 2016-06-17 15:29:05.019531 | server | 0 | simulation.core | Saved. 2016-06-17 15:29:05.027343 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:78338 ack:78338) 2016-06-17 15:29:05.035156 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | lua shared heap size: 123.352 MB. 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | 64 bytes (o: 309811) : ######################################## 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | 40 bytes (o: 269838) : ################################## 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | 96 bytes (o: 266529) : ################################## 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | 160 bytes (o: 64941) : ######## 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | 80 bytes (o: 45947) : ##### 2016-06-17 15:29:59.571289 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | lua shared heap size: 124.591 MB. 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | 64 bytes (o: 311079) : ######################################## 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | 96 bytes (o: 273965) : ################################### 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | 40 bytes (o: 271460) : ################################## 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | 160 bytes (o: 65355) : ######## 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | 80 bytes (o: 45922) : ##### 2016-06-17 15:31:01.621093 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | lua shared heap size: 126.189 MB. 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | 64 bytes (o: 314184) : ######################################## 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | 96 bytes (o: 285380) : #################################### 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | 40 bytes (o: 274602) : ################################## 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | 160 bytes (o: 66132) : ######## 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | 80 bytes (o: 46027) : ##### 2016-06-17 15:32:03.743164 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | lua shared heap size: 126.304 MB. 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | 64 bytes (o: 314217) : ######################################## 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | 96 bytes (o: 285715) : #################################### 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | 40 bytes (o: 275862) : ################################### 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | 160 bytes (o: 65926) : ######## 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | 80 bytes (o: 46099) : ##### 2016-06-17 15:31:19.775390 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:31:52.191406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:31:53.377929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:31:54.021484 | server | 0 | simulation.core | took 191 ms to update game state 2016-06-17 15:31:54.021484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:31:54.115234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:31:54.329101 | server | 0 | simulation.core | took 191 ms to update game state 2016-06-17 15:31:54.329101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:31:54.506836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:31:59.462890 | server | 0 | simulation.core | took 178 ms to update game state 2016-06-17 15:31:59.462890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:08.218750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:10.929687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:13.875976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:16.730468 | client | 0 | client.core | starting save. 2016-06-17 15:32:16.753906 | server | 1 | simulation.remote_client | started buffering client updates. (seq:83789 ack:83779) 2016-06-17 15:32:16.792968 | client | 0 | client.core | saved. 2016-06-17 15:32:16.863281 | server | 0 | simulation.core | Starting save. 2016-06-17 15:32:18.959961 | server | 0 | simulation.core | Saved. 2016-06-17 15:32:18.959961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:18.967773 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:83789 ack:83789) 2016-06-17 15:32:18.983398 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | lua shared heap size: 132.495 MB. 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | 64 bytes (o: 325577) : ######################################## 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | 40 bytes (o: 313165) : ###################################### 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | 96 bytes (o: 303625) : ##################################### 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | 160 bytes (o: 66610) : ######## 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | 80 bytes (o: 47962) : ##### 2016-06-17 15:32:21.791992 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:32:27.316406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:31.998046 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-17 15:32:31.998046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:47.415039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:32:59.024414 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-17 15:32:59.024414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:02.526367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:06.844726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:06.987304 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:33:07.066406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:08.010742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:19.717773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:22.071289 | server | 0 | simulation.core | took 142 ms to update game state 2016-06-17 15:33:22.071289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:22.325195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | lua shared heap size: 131.129 MB. 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | 96 bytes (o: 371053) : ######################################## 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | 64 bytes (o: 305214) : ################################ 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | 40 bytes (o: 275490) : ############################# 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | 160 bytes (o: 53371) : ##### 2016-06-17 15:33:23.740234 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:33:26.928711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:29.341796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:29.647461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:34.814453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:38.886718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:39.014648 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-17 15:33:39.014648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:39.415039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:41.003906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:41.540039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:42.893554 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:33:49.060546 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-17 15:33:49.060546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:52.790039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:53.062500 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:33:54.322265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:33:56.559570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:24.150390 | server | 0 | simulation.core | took 184 ms to update game state 2016-06-17 15:34:24.150390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:24.989257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | lua shared heap size: 124.584 MB. 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | 96 bytes (o: 310720) : ######################################## 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | 64 bytes (o: 295884) : ###################################### 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | 40 bytes (o: 265712) : ################################## 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | 160 bytes (o: 51996) : ###### 2016-06-17 15:34:25.603515 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:34:26.487304 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:34:30.614257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:31.504882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:31.575195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:31.690429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:31.807617 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-17 15:34:31.807617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:32.817382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:34.416992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:36.460937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:39.537109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:43.145507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:45.561523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:49.211914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:53.772461 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-17 15:34:53.772461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:56.681640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:34:56.747070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:35:05.508789 | client | 1 | rpc | critical error in http reactor: could not trace[trace 43935 13] 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | lua shared heap size: 133.504 MB. 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | 96 bytes (o: 350525) : ######################################## 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | 40 bytes (o: 327391) : ##################################### 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | 64 bytes (o: 321245) : #################################### 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | 160 bytes (o: 55055) : ###### 2016-06-17 15:35:27.305664 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:36:28.429687 | server | 0 | simulation.core | took 248 ms to update game state 2016-06-17 15:36:28.429687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:28.735351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:28.806640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | lua shared heap size: 119.715 MB. 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | 64 bytes (o: 295876) : ######################################## 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | 96 bytes (o: 271360) : #################################### 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | 40 bytes (o: 260023) : ################################### 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | 160 bytes (o: 51764) : ###### 2016-06-17 15:36:29.078125 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:36:34.296875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:38.908203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:39.294921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:39.542968 | server | 0 | simulation.core | took 182 ms to update game state 2016-06-17 15:36:39.542968 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:40.750000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:40.926757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:41.090820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:46.328125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:46.623046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:46.696289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:36:56.304687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:03.317382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:07.208007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:10.470703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:11.134765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:16.490234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:16.654296 | client | 0 | client.core | starting save. 2016-06-17 15:37:16.716796 | client | 0 | client.core | saved. 2016-06-17 15:37:16.768554 | server | 0 | simulation.core | Starting save. 2016-06-17 15:37:18.909179 | server | 0 | simulation.core | Saved. 2016-06-17 15:37:18.916992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:18.916992 | server | 1 | simulation.remote_client | started buffering client updates. (seq:89220 ack:89210) 2016-06-17 15:37:18.995117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:18.995117 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:89220 ack:89220) 2016-06-17 15:37:19.041992 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:37:19.114257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:23.471679 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:37:27.378906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:28.227539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:28.291992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:29.242187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | lua shared heap size: 127.494 MB. 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | 96 bytes (o: 330073) : ######################################## 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | 64 bytes (o: 304898) : #################################### 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | 40 bytes (o: 273162) : ################################# 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | 160 bytes (o: 53464) : ###### 2016-06-17 15:37:30.526367 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:37:37.238281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:38.099609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:38.544921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:39.721679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:42.330078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:42.479492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:52.213867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:52.918945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:54.228515 | server | 0 | simulation.core | took 126 ms to update game state 2016-06-17 15:37:54.228515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:37:56.117187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:10.556640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:10.853515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:10.973632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:13.424804 | server | 0 | simulation.core | took 180 ms to update game state 2016-06-17 15:38:13.424804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:18.810546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:22.467773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:26.391601 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-17 15:38:26.391601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:27.356445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:27.755859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:29.907226 | server | 0 | simulation.core | took 264 ms to update game state 2016-06-17 15:38:29.907226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | lua shared heap size: 119.785 MB. 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | 64 bytes (o: 297437) : ######################################## 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | 96 bytes (o: 267926) : #################################### 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | 40 bytes (o: 256730) : ################################## 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | 160 bytes (o: 52307) : ####### 2016-06-17 15:38:32.169921 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:38:40.159179 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:43.412109 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:38:44.347656 | server | 0 | simulation.core | took 165 ms to update game state 2016-06-17 15:38:44.347656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:48.358398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:38:48.680664 | server | 0 | simulation.core | took 195 ms to update game state 2016-06-17 15:38:48.680664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:01.240234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:01.478515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:02.349609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:02.470703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:03.531250 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:39:03.859375 | server | 0 | simulation.core | took 278 ms to update game state 2016-06-17 15:39:03.859375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:10.814453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:12.117187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:14.177734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:18.275390 | server | 0 | simulation.core | took 153 ms to update game state 2016-06-17 15:39:18.275390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:18.630859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:18.908203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:19.669921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:27.683593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:29.918945 | server | 0 | simulation.core | took 110 ms to update game state 2016-06-17 15:39:29.918945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:33.084961 | server | 0 | simulation.core | took 150 ms to update game state 2016-06-17 15:39:33.084961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:33.228515 | server | 0 | simulation.core | took 126 ms to update game state 2016-06-17 15:39:33.228515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | lua shared heap size: 123.500 MB. 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | 96 bytes (o: 331304) : ######################################## 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | 64 bytes (o: 290716) : ################################### 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | 40 bytes (o: 248330) : ############################# 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | 160 bytes (o: 51532) : ###### 2016-06-17 15:39:33.705078 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:39:46.930664 | server | 0 | simulation.core | took 163 ms to update game state 2016-06-17 15:39:46.930664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:47.012695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:49.268554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:39:49.344726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:04.209961 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-17 15:40:04.800781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:05.763671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:06.140625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:06.665039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:06.898437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:07.255859 | server | 0 | simulation.core | took 246 ms to update game state 2016-06-17 15:40:07.255859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:22.944336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:23.529296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:27.217773 | server | 0 | simulation.core | took 217 ms to update game state 2016-06-17 15:40:27.217773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:27.416015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | lua shared heap size: 132.061 MB. 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | 96 bytes (o: 325758) : ######################################## 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | 64 bytes (o: 322745) : ####################################### 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | 40 bytes (o: 315998) : ###################################### 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | 160 bytes (o: 54652) : ###### 2016-06-17 15:40:35.431640 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:40:42.124023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:44.239257 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:45.905273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:48.608398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:50.376953 | server | 0 | simulation.core | took 199 ms to update game state 2016-06-17 15:40:50.376953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:50.849609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:51.595703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:51.889648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:52.047851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:40:57.202148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:00.214843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:01.966796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:03.337890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:04.164062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:05.686523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:07.046875 | server | 0 | simulation.core | took 135 ms to update game state 2016-06-17 15:41:07.046875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:07.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:07.570312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:12.940429 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-17 15:41:12.940429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:13.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:13.332031 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-17 15:41:13.966796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:14.808593 | server | 0 | simulation.core | took 179 ms to process job list 2016-06-17 15:41:15.088867 | server | 0 | simulation.core | took 228 ms to update game state 2016-06-17 15:41:15.088867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:15.634765 | server | 0 | simulation.core | took 134 ms to update game state 2016-06-17 15:41:15.634765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:16.149414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:16.980468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | lua shared heap size: 131.454 MB. 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | 96 bytes (o: 343373) : ######################################## 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | 64 bytes (o: 307772) : ################################### 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | 40 bytes (o: 285056) : ################################# 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | 160 bytes (o: 53009) : ###### 2016-06-17 15:41:36.843750 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:41:57.065429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:58.222656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:41:59.022461 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:00.795898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:05.012695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:05.841796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:06.049804 | server | 0 | simulation.core | took 138 ms to update game state 2016-06-17 15:42:06.049804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:06.911132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:07.655273 | server | 0 | simulation.core | took 117 ms to update game state 2016-06-17 15:42:07.655273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:07.729492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:07.848632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:10.005859 | server | 0 | simulation.core | took 153 ms to update game state 2016-06-17 15:42:10.005859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:42:16.749023 | client | 0 | client.core | starting save. 2016-06-17 15:42:16.780273 | server | 1 | simulation.remote_client | started buffering client updates. (seq:94642 ack:94632) 2016-06-17 15:42:16.788086 | client | 0 | client.core | saved. 2016-06-17 15:42:16.832031 | server | 0 | simulation.core | Starting save. 2016-06-17 15:42:18.986328 | server | 0 | simulation.core | Saved. 2016-06-17 15:42:18.986328 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:94642 ack:94642) 2016-06-17 15:42:19.010742 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:42:37.774414 | server | 1 | simulation.remote_client | started buffering client updates. (seq:94991 ack:94981) 2016-06-17 15:42:37.844726 | client | 0 | client.core | starting save. 2016-06-17 15:42:37.891601 | client | 0 | client.core | saved. 2016-06-17 15:42:37.939453 | server | 0 | simulation.core | Starting save. 2016-06-17 15:42:40.082031 | server | 0 | simulation.core | Saved. 2016-06-17 15:42:40.082031 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:94991 ack:94982) 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | lua shared heap size: 119.703 MB. 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | 64 bytes (o: 309774) : ######################################## 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | 40 bytes (o: 266963) : ################################## 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | 96 bytes (o: 219279) : ############################ 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | 160 bytes (o: 63928) : ######## 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | 80 bytes (o: 47224) : ###### 2016-06-17 15:42:40.082031 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:42:40.105468 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:43:01.217773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:03.337890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:04.585937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:05.208007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:05.553711 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-17 15:43:05.553711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:05.689453 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-17 15:43:05.689453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:06.394531 | server | 0 | simulation.core | took 151 ms to update game state 2016-06-17 15:43:06.394531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:06.680664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:06.833007 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:07.100586 | server | 0 | simulation.core | took 254 ms to update game state 2016-06-17 15:43:07.108398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:07.194336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:08.532226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:09.048828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:10.149414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:10.575195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:11.498046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:12.581054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:12.758789 | server | 0 | simulation.core | took 169 ms to update game state 2016-06-17 15:43:12.758789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:13.227539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:13.593750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:14.291015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:14.825195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:14.999023 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-17 15:43:14.999023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:15.441406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:15.513671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:16.103515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:16.823242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:17.223632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:17.673828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:19.630859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:22.141601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:23.163086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:23.281250 | server | 0 | simulation.core | took 110 ms to update game state 2016-06-17 15:43:23.281250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:23.399414 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 15:43:23.399414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:23.537109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:24.529296 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-17 15:43:24.529296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:26.383789 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-17 15:43:26.383789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:26.466796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:26.873046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:29.121093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:29.746093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:30.966796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:31.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:32.096679 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-17 15:43:32.096679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:32.231445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:32.750976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:33.243164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:33.544921 | server | 0 | simulation.core | took 114 ms to update game state 2016-06-17 15:43:33.544921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:35.456054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:36.139648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:37.028320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:37.092773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:38.857421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | lua shared heap size: 139.667 MB. 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | 40 bytes (o: 361148) : ######################################## 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | 96 bytes (o: 352563) : ####################################### 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | 64 bytes (o: 342530) : ##################################### 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | 160 bytes (o: 57219) : ###### 2016-06-17 15:43:42.011718 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:43:43.109375 | server | 0 | simulation.core | took 140 ms to update game state 2016-06-17 15:43:43.109375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:43.173828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:44.228515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:46.312500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:46.440429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:47.070312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:47.190429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:49.123046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:49.619140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:50.922851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:51.093750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:52.107421 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-17 15:43:52.107421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:52.289062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:52.360351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:52.797851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:53.037109 | server | 0 | simulation.core | took 117 ms to update game state 2016-06-17 15:43:53.037109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:53.995117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:54.073242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:55.737304 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-17 15:43:55.737304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:55.936523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:56.352539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:56.444336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:57.560546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:43:59.365234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:00.177734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:00.513671 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-17 15:44:00.513671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:02.146484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:02.826171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:04.793945 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-17 15:44:04.793945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:04.874023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:05.680664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:05.856445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:08.368164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:08.422851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:08.544921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:09.393554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:09.745117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:10.246093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:11.189453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:12.205078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:12.439453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:12.769531 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-17 15:44:12.769531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:21.636718 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-17 15:44:21.636718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:22.904296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:25.386718 | server | 0 | simulation.core | took 132 ms to update game state 2016-06-17 15:44:25.386718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:25.454101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:25.515625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:25.578125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:27.913086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:30.664062 | server | 0 | simulation.core | took 234 ms to update game state 2016-06-17 15:44:30.664062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:31.282226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:31.572265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:34.706054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:35.546875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:37.766601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:41.913086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | lua shared heap size: 130.035 MB. 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | 96 bytes (o: 343599) : ######################################## 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | 64 bytes (o: 309979) : #################################### 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | 40 bytes (o: 269266) : ############################### 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | 160 bytes (o: 54273) : ###### 2016-06-17 15:44:44.031250 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:44:58.157226 | server | 1 | simulation.remote_client | started buffering client updates. (seq:97442 ack:97432) 2016-06-17 15:44:58.211914 | client | 0 | client.core | starting save. 2016-06-17 15:44:58.250976 | client | 0 | client.core | saved. 2016-06-17 15:44:58.318359 | server | 0 | simulation.core | Starting save. 2016-06-17 15:45:00.410156 | server | 0 | simulation.core | Saved. 2016-06-17 15:45:00.410156 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:97442 ack:97442) 2016-06-17 15:45:00.417968 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:45:07.269531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:45:09.157226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:45:09.246093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:45:11.092773 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-17 15:45:11.092773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:45:12.456054 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.456054 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-17 15:45:12.456054 | server | 0 | lua.code | (5408 Greyla Northpoint Clr) (stonehearth:goto_location) bad frame transition to "start" from "stopped" 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stack traceback: 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'start' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:138: in function <...tonehearth/services/server/tasks/run_task_action.lua:133> 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'run' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-17 15:45:12.456054 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.456054 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.456054 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-17 15:45:12.456054 | server | 0 | lua.code | placeholder ARGS.location failed to return a value in "nil" action 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stack traceback: 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'error' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/ai/ai_service.lua:375: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'set_think_output' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/ai/actions/run_to_location_action.lua:37: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | ... 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'run' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-17 15:45:12.456054 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.456054 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.456054 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-17 15:45:12.456054 | server | 0 | lua.code | (5408 Greyla Northpoint Clr) (stonehearth:goto_location) bad frame transition to "stop" from "starting_thinking" 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stack traceback: 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'run' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:143: in function <...tonehearth/services/server/tasks/run_task_action.lua:141> 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'run' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-06-17 15:45:12.456054 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-06-17 15:45:12.456054 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-17 15:45:12.456054 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.487304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:45:12.495117 | server | 1 | ai.execution_frame | (5408 Greyla Northpoint Clr) [stonehearth:goto_location] start thinking called from non-stopped state "starting_thinking" 2016-06-17 15:45:12.495117 | server | 2 | lua.code | generating traceback... 2016-06-17 15:45:12.495117 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-17 15:45:12.495117 | server | 0 | lua.code | start thinking called from non-stopped state "starting_thinking" 2016-06-17 15:45:12.495117 | server | 0 | lua.code | stack traceback: 2016-06-17 15:45:12.495117 | server | 0 | lua.code | [C]: ? 2016-06-17 15:45:12.495117 | server | 0 | lua.code | [C]: in function 'set_think_output' 2016-06-17 15:45:12.495117 | server | 0 | lua.code | ...ctions/combat/move_to_targetable_location_action.lua:94: in function '_update_think_output' 2016-06-17 15:45:12.495117 | server | 0 | lua.code | ...ctions/combat/move_to_targetable_location_action.lua:27: in function '_changed_cb' 2016-06-17 15:45:12.495117 | server | 0 | lua.code | radiant/modules/filtered_trace.lua:12: in function 2016-06-17 15:45:12.495117 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-17 15:45:12.510742 | server | 1 | lua.code | exception delivering lua trace: lua runtime error 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | lua shared heap size: 139.763 MB. 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | 96 bytes (o: 392678) : ######################################## 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | 40 bytes (o: 325340) : ################################# 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | 64 bytes (o: 323503) : ################################ 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | 160 bytes (o: 55214) : ##### 2016-06-17 15:45:46.016601 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:46:48.439453 | server | 1 | lua.memory | lua shared heap size: 141.901 MB. 2016-06-17 15:46:48.439453 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:46:48.439453 | server | 1 | lua.memory | 96 bytes (o: 393280) : ######################################## 2016-06-17 15:46:48.439453 | server | 1 | lua.memory | 40 bytes (o: 338566) : ################################## 2016-06-17 15:46:48.439453 | server | 1 | lua.memory | 64 bytes (o: 336898) : ################################## 2016-06-17 15:46:48.440429 | server | 1 | lua.memory | 160 bytes (o: 57680) : ##### 2016-06-17 15:46:48.440429 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:47:16.751953 | server | 1 | simulation.remote_client | started buffering client updates. (seq:99926 ack:99916) 2016-06-17 15:47:16.751953 | client | 0 | client.core | starting save. 2016-06-17 15:47:16.798828 | client | 0 | client.core | saved. 2016-06-17 15:47:16.859375 | server | 0 | simulation.core | Starting save. 2016-06-17 15:47:19.011718 | server | 0 | simulation.core | Saved. 2016-06-17 15:47:19.011718 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:99926 ack:99926) 2016-06-17 15:47:19.035156 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | lua shared heap size: 126.451 MB. 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | 64 bytes (o: 314289) : ######################################## 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | 40 bytes (o: 275009) : ################################### 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | 96 bytes (o: 268976) : ################################## 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | 160 bytes (o: 64524) : ######## 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | 80 bytes (o: 47919) : ###### 2016-06-17 15:47:50.673828 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | lua shared heap size: 128.620 MB. 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | 64 bytes (o: 320194) : ######################################## 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | 96 bytes (o: 283833) : ################################### 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | 40 bytes (o: 280945) : ################################### 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | 160 bytes (o: 65592) : ######## 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | 80 bytes (o: 47919) : ##### 2016-06-17 15:48:52.911132 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | lua shared heap size: 130.898 MB. 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | 64 bytes (o: 326720) : ######################################## 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | 96 bytes (o: 299015) : #################################### 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | 40 bytes (o: 287461) : ################################### 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | 160 bytes (o: 66780) : ######## 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | 80 bytes (o: 47919) : ##### 2016-06-17 15:49:55.087890 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | lua shared heap size: 131.287 MB. 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | 64 bytes (o: 318790) : ######################################## 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | 96 bytes (o: 314239) : ####################################### 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | 40 bytes (o: 280960) : ################################### 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | 160 bytes (o: 65076) : ######## 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | 80 bytes (o: 47919) : ###### 2016-06-17 15:50:57.328125 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | lua shared heap size: 130.444 MB. 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | 64 bytes (o: 313611) : ######################################## 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | 96 bytes (o: 312566) : ####################################### 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | 40 bytes (o: 274354) : ################################## 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | 160 bytes (o: 64396) : ######## 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | 80 bytes (o: 47919) : ###### 2016-06-17 15:51:59.583007 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:52:16.739257 | client | 0 | client.core | starting save. 2016-06-17 15:52:16.770507 | server | 1 | simulation.remote_client | started buffering client updates. (seq:105357 ack:105347) 2016-06-17 15:52:16.778320 | client | 0 | client.core | saved. 2016-06-17 15:52:16.826171 | server | 0 | simulation.core | Starting save. 2016-06-17 15:52:18.891601 | server | 0 | simulation.core | Saved. 2016-06-17 15:52:18.891601 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:105357 ack:105357) 2016-06-17 15:52:18.915039 | client | 1 | client.core | clearing save deferred pointers 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | lua shared heap size: 121.014 MB. 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | o: outstanding allocs 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | 64 bytes (o: 319212) : ######################################## 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | 40 bytes (o: 277177) : ################################## 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | 96 bytes (o: 209911) : ########################## 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | 160 bytes (o: 65739) : ######## 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | 80 bytes (o: 47442) : ##### 2016-06-17 15:53:01.681640 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-17 15:53:38.898437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:53:40.218750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:53:40.817382 | server | 0 | simulation.core | took 127 ms to update game state 2016-06-17 15:53:40.817382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:53:40.965820 | server | 0 | simulation.core | took 129 ms to update game state 2016-06-17 15:53:40.965820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:53:41.848632 | server | 0 | simulation.core | took 168 ms to update game state 2016-06-17 15:53:41.848632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-17 15:53:45.843750 | server | 2 | simulation.core | game loop exhausted before any jobs processed!