2016-06-15 00:49:14.526750 | server | 1 | app | Stonehearth Version 0.17.0.3008 (x64) 2016-06-15 00:49:14.527753 | server | 1 | core.config | user id is cca7e8ac-05a1-11e6-b21c-000000000000 2016-06-15 00:49:14.527753 | server | 1 | core.config | session id is 37d5b12c-3282-11e6-90de-000000000000 2016-06-15 00:49:14.527753 | server | 0 | core.system | Initializing crash reporter 2016-06-15 00:49:15.038728 | server | 0 | lua.data | lua jit is disabled 2016-06-15 00:49:15.051734 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-06-15 00:49:16.912697 | server | 1 | resources | Modules are verified pristine. 2016-06-15 00:49:16.965740 | server | 1 | app | Running Stonehearth server on port 63269 2016-06-15 00:49:16.965740 | client | 1 | renderer.renderer | Initializing OpenGL 2016-06-15 00:49:16.965740 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-15 00:49:16.969738 | client | 1 | renderer.renderer | Determining window placement 2016-06-15 00:49:16.969738 | client | 1 | renderer.renderer | Selecting monitor at 13, 103 2016-06-15 00:49:16.970740 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-06-15 00:49:16.983699 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-15 00:49:17.007695 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-15 00:49:17.048697 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-06-15 00:49:17.049697 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-06-15 00:49:17.049697 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.4.0 - Build 20.19.15.4409' by 'Intel' on 'Intel(R) HD Graphics 520' 2016-06-15 00:49:17.421697 | client | 1 | browser | cef started. 2016-06-15 00:49:17.920709 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-15 00:49:18.063739 | server | 1 | lua.memory | lua shared heap size: 12.784 MB. 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | 64 bytes (o: 33591) : ######################################## 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | 40 bytes (o: 16528) : ################### 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | 48 bytes (o: 8225) : ######### 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | 160 bytes (o: 6155) : ####### 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | 72 bytes (o: 5954) : ####### 2016-06-15 00:49:18.064701 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:49:18.066701 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:18.069697 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-15 00:49:18.075697 | client | 2 | network | client allocating new send buffer (total: 0) 2016-06-15 00:49:18.144699 | client | 1 | client.core | user feedback is on 2016-06-15 00:49:25.711038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:49:33.467932 | client | 0 | client.core | loading save "1465944322662": 2016-06-15 00:49:33.468436 | client | 0 | client.core | { 2016-06-15 00:49:33.468933 | client | 0 | client.core | "name" : "", 2016-06-15 00:49:33.469422 | client | 0 | client.core | "town_name" : "Athens", 2016-06-15 00:49:33.469422 | client | 0 | client.core | "game_date" : { 2016-06-15 00:49:33.469422 | client | 0 | client.core | "day" : 1, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "month" : 2, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "year" : 1000, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "hour" : 10, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "minute" : 4 2016-06-15 00:49:33.469422 | client | 0 | client.core | }, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "timestamp" : 1465944322662, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "time" : "6/15/2016, 12:45:22 AM", 2016-06-15 00:49:33.469422 | client | 0 | client.core | "jobs" : { 2016-06-15 00:49:33.469422 | client | 0 | client.core | "crafters" : 1, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "workers" : 6, 2016-06-15 00:49:33.469422 | client | 0 | client.core | "soldiers" : 0 2016-06-15 00:49:33.469422 | client | 0 | client.core | }, 2016-06-15 00:49:33.469926 | client | 0 | client.core | "version" : "0.17.0.3008", 2016-06-15 00:49:33.469926 | client | 0 | client.core | "save_version" : 10 2016-06-15 00:49:33.469926 | client | 0 | client.core | } 2016-06-15 00:49:33.596814 | client | 1 | lua.code | Shutting down script host. 2016-06-15 00:49:33.610311 | client | 1 | lua.code | Script host destroyed. 2016-06-15 00:49:33.616315 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-15 00:49:33.730340 | server | 0 | simulation.core | Restarting game. 2016-06-15 00:49:33.731360 | server | 1 | simulation.core | Shutting down traces. 2016-06-15 00:49:33.731840 | server | 1 | simulation.core | Shutting down game objects. 2016-06-15 00:49:33.732345 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-15 00:49:33.732345 | server | 1 | lua.code | Shutting down script host. 2016-06-15 00:49:33.791892 | server | 1 | lua.code | Script host destroyed. 2016-06-15 00:49:33.791892 | server | 1 | simulation.core | Shutting down data objects. 2016-06-15 00:49:33.799837 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-15 00:49:33.835358 | server | 0 | simulation.core | Loading save 2016-06-15 00:49:36.002591 | server | 1 | dm.store | load progress 15%... 2016-06-15 00:49:36.005098 | client | 1 | client.core | server reported load progress of 15% 2016-06-15 00:49:37.999933 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:38.002919 | server | 1 | dm.store | load progress 50%... 2016-06-15 00:49:38.005477 | client | 1 | client.core | server reported load progress of 50% 2016-06-15 00:49:40.000184 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:40.002659 | server | 1 | dm.store | load progress 88%... 2016-06-15 00:49:40.009685 | client | 1 | client.core | server reported load progress of 88% 2016-06-15 00:49:40.830024 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:40.832512 | server | 1 | dm.store | load progress 99%... 2016-06-15 00:49:40.835004 | client | 1 | client.core | server reported load progress of 99% 2016-06-15 00:49:40.977712 | server | 1 | dm.store | load objects finished! 2016-06-15 00:49:41.021078 | server | 0 | dm.store | took 7.186 seconds to load 2016-06-15 00:49:41.021580 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:41.027508 | client | 0 | client.core | server load save file finished. loading client state. 2016-06-15 00:49:41.028013 | client | 0 | client.core | starting loading... "C:\06 ludi\steamapps\common\Stonehearth\saved_games\1465944322662" 2016-06-15 00:49:41.036012 | client | 1 | dm.store | load progress 99%... 2016-06-15 00:49:41.036012 | client | 1 | dm.store | load objects finished! 2016-06-15 00:49:41.036509 | client | 0 | dm.store | took 0.008 seconds to load 2016-06-15 00:49:41.036509 | client | 1 | client.core | restoring datastores... 2016-06-15 00:49:41.036509 | client | 1 | client.core | recreating data objects... 2016-06-15 00:49:41.037012 | client | 1 | client.core | creating error browser... 2016-06-15 00:49:41.037012 | client | 1 | client.core | initializing data object traces... 2016-06-15 00:49:41.037012 | client | 1 | client.core | requiring radiant.client... 2016-06-15 00:49:41.053502 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-15 00:49:41.065503 | client | 1 | client.core | loading script host... 2016-06-15 00:49:41.263102 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-06-15 00:49:41.263102 | client | 0 | sysinfo | Total System Memory: 7.926 GB (8510214144 bytes) 2016-06-15 00:49:41.263102 | client | 0 | sysinfo | Current Memory Usage: 656.211 MB (688087040 bytes) 2016-06-15 00:49:41.263102 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-06-15 00:49:41.263102 | client | 0 | sysinfo | Available Address Space: 127.996 TB (140733567533056 bytes) 2016-06-15 00:49:41.263102 | client | 0 | sysinfo | Used Address Space: 3.651 GB (3920691200 bytes) 2016-06-15 00:49:42.120050 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-15 00:49:42.342026 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:46.354778 | server | 2 | network | server allocating new send buffer (total: 1) 2016-06-15 00:49:47.493271 | server | 0 | simulation.core | took 5151 ms to flush streamer 2016-06-15 00:49:47.642830 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-15 00:49:47.643334 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-15 00:49:48.215858 | client | 1 | client.core | took 126 ms to receive client update 2016-06-15 00:49:48.433821 | client | 1 | client.core | reporting client load progress 55.500%... 2016-06-15 00:49:48.588819 | client | 1 | client.core | reporting client load progress 61.000%... 2016-06-15 00:49:48.760356 | client | 1 | client.core | reporting client load progress 66.500%... 2016-06-15 00:49:48.906314 | client | 1 | client.core | reporting client load progress 72.000%... 2016-06-15 00:49:49.053315 | client | 1 | client.core | reporting client load progress 77.500%... 2016-06-15 00:49:49.083815 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-15 00:49:49.083815 | server | 0 | mod ai | cpp ai is enabled. 2016-06-15 00:49:49.197354 | client | 1 | client.core | reporting client load progress 83.000%... 2016-06-15 00:49:49.328818 | client | 1 | client.core | reporting client load progress 88.500%... 2016-06-15 00:49:49.492815 | client | 1 | client.core | reporting client load progress 94.000%... 2016-06-15 00:49:49.647817 | client | 1 | client.core | reporting client load progress 99.500%... 2016-06-15 00:49:49.803366 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-15 00:49:49.818877 | server | 0 | mod stonehearth.terrain | [] type explored region contains 0 rects 2016-06-15 00:49:49.818877 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-06-15 00:49:49.818877 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects 2016-06-15 00:49:49.818877 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-06-15 00:49:49.818877 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-06-15 00:49:49.818877 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-06-15 00:49:49.819342 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects 2016-06-15 00:49:49.819342 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-06-15 00:49:49.819342 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 15 rects 2016-06-15 00:49:51.477941 | server | 1 | simulation.core | finished loading game 2016-06-15 00:49:51.477941 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-06-15 00:49:51.477941 | server | 0 | sysinfo | Total System Memory: 7.926 GB (8510214144 bytes) 2016-06-15 00:49:51.477941 | server | 0 | sysinfo | Current Memory Usage: 1.008 GB (1082347520 bytes) 2016-06-15 00:49:51.477941 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-06-15 00:49:51.477941 | server | 0 | sysinfo | Available Address Space: 127.996 TB (140733216653312 bytes) 2016-06-15 00:49:51.477941 | server | 0 | sysinfo | Used Address Space: 3.978 GB (4271570944 bytes) 2016-06-15 00:49:51.492942 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-15 00:49:51.677752 | server | 0 | simulation.core | took 184 ms to flush streamer 2016-06-15 00:49:51.892344 | server | 1 | simulation.remote_client | started buffering client updates. (seq:291 ack:281) 2016-06-15 00:49:54.095512 | server | 0 | ai.execution_frame | (7631 Olive Brightwell) [stonehearth:top] ai slow start is 0 2016-06-15 00:49:54.099514 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-06-15 00:49:54.288550 | server | 0 | simulation.core | took 262 ms to update game state 2016-06-15 00:49:54.289043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:49:54.300522 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:291 ack:287) 2016-06-15 00:49:54.366887 | server | 1 | simulation.remote_client | started buffering client updates. (seq:334 ack:291) 2016-06-15 00:49:54.425885 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:334 ack:334) 2016-06-15 00:49:54.614950 | server | 0 | simulation.core | took 184 ms to process job list 2016-06-15 00:49:58.742303 | client | 1 | rpc | critical error in http reactor: could not trace[trace 286 7] 2016-06-15 00:50:18.113945 | server | 1 | lua.memory | lua shared heap size: 53.041 MB. 2016-06-15 00:50:18.114437 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:50:18.114437 | server | 1 | lua.memory | 64 bytes (o: 149508) : ######################################## 2016-06-15 00:50:18.114437 | server | 1 | lua.memory | 40 bytes (o: 134891) : #################################### 2016-06-15 00:50:18.114941 | server | 1 | lua.memory | 96 bytes (o: 104266) : ########################### 2016-06-15 00:50:18.114941 | server | 1 | lua.memory | 160 bytes (o: 44862) : ############ 2016-06-15 00:50:18.115441 | server | 1 | lua.memory | 80 bytes (o: 21331) : ##### 2016-06-15 00:50:18.115441 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:50:25.159240 | client | 1 | deferred | [deferred 2024 '[method obj:object://tmp/89 fn:451 route:place_template]'] resolve called in non-wait state! 2016-06-15 00:51:08.487383 | client | 1 | deferred | [deferred 2479 '[method obj:object://tmp/89 fn:661 route:place_template]'] resolve called in non-wait state! 2016-06-15 00:51:18.132946 | server | 1 | lua.memory | lua shared heap size: 63.350 MB. 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | 64 bytes (o: 180705) : ######################################## 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | 40 bytes (o: 155412) : ################################## 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | 96 bytes (o: 128871) : ############################ 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | 160 bytes (o: 59311) : ############# 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | 80 bytes (o: 24456) : ##### 2016-06-15 00:51:18.133442 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:51:42.830434 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2409 ack:2399) 2016-06-15 00:51:43.546334 | client | 0 | client.core | starting save. 2016-06-15 00:51:43.554335 | client | 0 | client.core | saved. 2016-06-15 00:51:43.593846 | server | 0 | simulation.core | Starting save. 2016-06-15 00:51:46.370582 | server | 0 | simulation.core | Saved. 2016-06-15 00:51:46.371081 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2409 ack:2409) 2016-06-15 00:51:46.374584 | server | 1 | simulation.remote_client | started buffering client updates. (seq:2425 ack:2409) 2016-06-15 00:51:46.408084 | client | 1 | client.core | clearing save deferred pointers 2016-06-15 00:51:46.477044 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:2425 ack:2425) 2016-06-15 00:52:13.239117 | client | 1 | deferred | [deferred 3252 '[method obj:object://tmp/89 fn:1020 route:place_template]'] resolve called in non-wait state! 2016-06-15 00:52:18.165998 | server | 1 | lua.memory | lua shared heap size: 56.117 MB. 2016-06-15 00:52:18.166493 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:52:18.166493 | server | 1 | lua.memory | 64 bytes (o: 141154) : ######################################## 2016-06-15 00:52:18.166493 | server | 1 | lua.memory | 96 bytes (o: 138624) : ####################################### 2016-06-15 00:52:18.166493 | server | 1 | lua.memory | 40 bytes (o: 112886) : ############################### 2016-06-15 00:52:18.166972 | server | 1 | lua.memory | 160 bytes (o: 37133) : ########## 2016-06-15 00:52:18.166972 | server | 1 | lua.memory | 80 bytes (o: 19851) : ##### 2016-06-15 00:52:18.166972 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:53:10.045730 | client | 1 | deferred | [deferred 4026 '[method obj:object://tmp/89 fn:1377 route:place_template]'] resolve called in non-wait state! 2016-06-15 00:53:18.179312 | server | 1 | lua.memory | lua shared heap size: 62.938 MB. 2016-06-15 00:53:18.179815 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:53:18.179815 | server | 1 | lua.memory | 64 bytes (o: 173168) : ######################################## 2016-06-15 00:53:18.179815 | server | 1 | lua.memory | 96 bytes (o: 139814) : ################################ 2016-06-15 00:53:18.179815 | server | 1 | lua.memory | 40 bytes (o: 122283) : ############################ 2016-06-15 00:53:18.179815 | server | 1 | lua.memory | 160 bytes (o: 60074) : ############# 2016-06-15 00:53:18.180315 | server | 1 | lua.memory | 80 bytes (o: 22293) : ##### 2016-06-15 00:53:18.180315 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:53:35.434207 | client | 1 | deferred | [deferred 4254 '[method obj:object://tmp/89 fn:1482 route:place_template]'] resolve called in non-wait state! 2016-06-15 00:54:18.203155 | server | 1 | lua.memory | lua shared heap size: 70.159 MB. 2016-06-15 00:54:18.203664 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:54:18.203664 | server | 1 | lua.memory | 64 bytes (o: 194911) : ######################################## 2016-06-15 00:54:18.203664 | server | 1 | lua.memory | 96 bytes (o: 163893) : ################################# 2016-06-15 00:54:18.203664 | server | 1 | lua.memory | 40 bytes (o: 133801) : ########################### 2016-06-15 00:54:18.204163 | server | 1 | lua.memory | 160 bytes (o: 72284) : ############## 2016-06-15 00:54:18.204163 | server | 1 | lua.memory | 80 bytes (o: 24390) : ##### 2016-06-15 00:54:18.204163 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:54:22.134362 | client | 1 | deferred | [deferred 5032 '[method obj:object://tmp/89 fn:1834 route:place_template]'] resolve called in non-wait state! 2016-06-15 00:54:56.347137 | server | 2 | lua.code | generating traceback... 2016-06-15 00:54:56.347639 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-15 00:54:56.347639 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:696: attempt to index a nil value 2016-06-15 00:54:56.347639 | server | 0 | lua.code | stack traceback: 2016-06-15 00:54:56.347639 | server | 0 | lua.code | [C]: ? 2016-06-15 00:54:56.347639 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:696: in function 'repaint_floor' 2016-06-15 00:54:56.347639 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:354: in function 'cb' 2016-06-15 00:54:56.347639 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:1484: in function 'do_command' 2016-06-15 00:54:56.347639 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:353: in function 2016-06-15 00:54:56.347639 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-15 00:54:56.348140 | server | 2 | lua.code | generating traceback... 2016-06-15 00:54:56.348644 | server | 0 | lua.code | -- Script Error (native) Begin ------------------------------- 2016-06-15 00:54:56.348644 | server | 0 | lua.code | c++ exception: lua runtime error 2016-06-15 00:54:56.348644 | server | 0 | lua.code | stack traceback: 2016-06-15 00:54:56.348644 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-15 00:55:07.912434 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:07.912935 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-15 00:55:07.912935 | server | 0 | lua.code | ...ehearth/services/server/build/build_undo_manager.lua:46: assertion failed! 2016-06-15 00:55:07.912935 | server | 0 | lua.code | stack traceback: 2016-06-15 00:55:07.912935 | server | 0 | lua.code | [C]: ? 2016-06-15 00:55:07.912935 | server | 0 | lua.code | [C]: in function 'assert' 2016-06-15 00:55:07.913437 | server | 0 | lua.code | ...ehearth/services/server/build/build_undo_manager.lua:46: in function 'begin_transaction' 2016-06-15 00:55:07.913437 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:1481: in function 'do_command' 2016-06-15 00:55:07.913437 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:353: in function 2016-06-15 00:55:07.913437 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-15 00:55:07.913958 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:18.008289 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:18.008790 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:18.210953 | server | 1 | lua.memory | lua shared heap size: 73.351 MB. 2016-06-15 00:55:18.210953 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:55:18.210953 | server | 1 | lua.memory | 64 bytes (o: 206295) : ######################################## 2016-06-15 00:55:18.210953 | server | 1 | lua.memory | 96 bytes (o: 173234) : ################################# 2016-06-15 00:55:18.211455 | server | 1 | lua.memory | 40 bytes (o: 146681) : ############################ 2016-06-15 00:55:18.211455 | server | 1 | lua.memory | 160 bytes (o: 74702) : ############## 2016-06-15 00:55:18.211455 | server | 1 | lua.memory | 80 bytes (o: 25527) : #### 2016-06-15 00:55:18.211455 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:55:38.503320 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:38.503815 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:44.692843 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:44.692843 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:51.005930 | server | 2 | lua.code | generating traceback... 2016-06-15 00:55:51.006440 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:11.649284 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:11.649783 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-06-15 00:56:11.649783 | server | 0 | lua.code | ...ehearth/services/server/build/build_undo_manager.lua:411: assertion failed! 2016-06-15 00:56:11.649783 | server | 0 | lua.code | stack traceback: 2016-06-15 00:56:11.649783 | server | 0 | lua.code | [C]: ? 2016-06-15 00:56:11.649783 | server | 0 | lua.code | [C]: in function 'assert' 2016-06-15 00:56:11.649783 | server | 0 | lua.code | ...ehearth/services/server/build/build_undo_manager.lua:411: in function 'clear' 2016-06-15 00:56:11.650281 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:86: in function 'clear_undo_stack' 2016-06-15 00:56:11.650281 | server | 0 | lua.code | stonehearth/services/server/build/build_service.lua:91: in function 'set_active' 2016-06-15 00:56:11.650281 | server | 0 | lua.code | stonehearth/call_handlers/build_call_handler.lua:19: in function 2016-06-15 00:56:11.650281 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-06-15 00:56:11.650778 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:18.248794 | server | 1 | lua.memory | lua shared heap size: 73.446 MB. 2016-06-15 00:56:18.249293 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:56:18.249293 | server | 1 | lua.memory | 64 bytes (o: 206086) : ######################################## 2016-06-15 00:56:18.249788 | server | 1 | lua.memory | 96 bytes (o: 172607) : ################################# 2016-06-15 00:56:18.249788 | server | 1 | lua.memory | 40 bytes (o: 146398) : ############################ 2016-06-15 00:56:18.249788 | server | 1 | lua.memory | 160 bytes (o: 74630) : ############## 2016-06-15 00:56:18.249788 | server | 1 | lua.memory | 80 bytes (o: 25537) : #### 2016-06-15 00:56:18.249788 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:56:38.736468 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:38.736468 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:44.975943 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:44.975943 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:48.838135 | server | 2 | lua.code | generating traceback... 2016-06-15 00:56:48.839138 | server | 2 | lua.code | generating traceback... 2016-06-15 00:57:02.646973 | server | 2 | lua.code | generating traceback... 2016-06-15 00:57:02.646973 | server | 2 | lua.code | generating traceback... 2016-06-15 00:57:08.111895 | server | 0 | simulation.core | took 745 ms to update game state 2016-06-15 00:57:08.112399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:12.733757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:12.873261 | server | 0 | simulation.core | took 121 ms to process job list 2016-06-15 00:57:18.290609 | server | 1 | lua.memory | lua shared heap size: 52.508 MB. 2016-06-15 00:57:18.291603 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:57:18.291603 | server | 1 | lua.memory | 96 bytes (o: 134206) : ######################################## 2016-06-15 00:57:18.291603 | server | 1 | lua.memory | 64 bytes (o: 126787) : ##################################### 2016-06-15 00:57:18.291603 | server | 1 | lua.memory | 40 bytes (o: 118229) : ################################### 2016-06-15 00:57:18.291603 | server | 1 | lua.memory | 80 bytes (o: 20292) : ###### 2016-06-15 00:57:18.292589 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:57:30.903817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:31.024347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.025563 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.110518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.391524 | server | 0 | simulation.core | took 220 ms to update game state 2016-06-15 00:57:32.392047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.536521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.622019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.815526 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:32.936657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:33.059669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:33.152668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:33.503695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:35.597890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:35.705901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:35.775390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:36.843332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:36.962338 | server | 0 | simulation.core | took 107 ms to process job list 2016-06-15 00:57:38.113842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:38.435914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:38.508957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:38.765954 | server | 0 | simulation.core | took 169 ms to process job list 2016-06-15 00:57:38.898460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:39.386457 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:40.437307 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-15 00:57:40.437307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:40.698335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:45.820362 | server | 0 | simulation.core | took 171 ms to update game state 2016-06-15 00:57:45.820916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:47.111874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:47.318899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:47.803961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:48.017479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:48.115472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:48.918499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:52.234310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:54.562928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:55.198944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:55.576864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:55.671875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:55.901866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:56.596387 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-15 00:57:56.596387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:56.885885 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:57.165885 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:57.395897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:58.317943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:57:58.665896 | server | 2 | lua.code | generating traceback... 2016-06-15 00:57:58.666398 | server | 2 | lua.code | generating traceback... 2016-06-15 00:57:58.738904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:01.149235 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-15 00:58:01.149235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:01.728408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:02.437911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:02.552909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:02.744414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:03.795637 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:04.014740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:04.370310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:04.627300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:04.738427 | server | 2 | lua.code | generating traceback... 2016-06-15 00:58:04.738927 | server | 2 | lua.code | generating traceback... 2016-06-15 00:58:10.785839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:12.080523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:13.029543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:13.501051 | server | 0 | simulation.core | took 308 ms to update game state 2016-06-15 00:58:13.501051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:13.580391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:15.199829 | server | 0 | simulation.core | took 116 ms to update game state 2016-06-15 00:58:15.199829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:15.886892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:17.710897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:18.307511 | server | 1 | lua.memory | lua shared heap size: 56.640 MB. 2016-06-15 00:58:18.308013 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:58:18.308013 | server | 1 | lua.memory | 96 bytes (o: 141657) : ######################################## 2016-06-15 00:58:18.308013 | server | 1 | lua.memory | 64 bytes (o: 137750) : ###################################### 2016-06-15 00:58:18.308514 | server | 1 | lua.memory | 40 bytes (o: 131631) : ##################################### 2016-06-15 00:58:18.309013 | server | 1 | lua.memory | 80 bytes (o: 21317) : ###### 2016-06-15 00:58:18.309013 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:58:18.413011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:19.090511 | server | 2 | lua.code | generating traceback... 2016-06-15 00:58:19.091016 | server | 2 | lua.code | generating traceback... 2016-06-15 00:58:19.142012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:20.261423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:20.539935 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-15 00:58:20.539935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:20.898416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:21.078078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:21.275081 | server | 0 | simulation.core | took 181 ms to update game state 2016-06-15 00:58:21.275081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:21.814081 | server | 0 | simulation.core | took 143 ms to update game state 2016-06-15 00:58:21.814584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:21.939581 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:22.211083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:22.339084 | server | 0 | simulation.core | took 115 ms to process job list 2016-06-15 00:58:23.917409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:24.387905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:27.091874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:27.576877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:29.323083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:30.121584 | server | 2 | lua.code | generating traceback... 2016-06-15 00:58:30.122085 | server | 2 | lua.code | generating traceback... 2016-06-15 00:58:30.501584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:30.633593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:30.771590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:31.147093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:31.282079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:31.935233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:32.272716 | server | 0 | simulation.core | took 146 ms to update game state 2016-06-15 00:58:32.273219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:32.454216 | server | 0 | simulation.core | took 114 ms to update game state 2016-06-15 00:58:32.454216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:32.760741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:32.923260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:32.991265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:33.795366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:58:34.537859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:59:18.311693 | server | 1 | lua.memory | lua shared heap size: 62.312 MB. 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | 64 bytes (o: 173013) : ######################################## 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | 40 bytes (o: 134399) : ############################### 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | 96 bytes (o: 117908) : ########################### 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | 160 bytes (o: 52634) : ############ 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | 80 bytes (o: 24160) : ##### 2016-06-15 00:59:18.312194 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 00:59:36.281598 | server | 2 | lua.code | generating traceback... 2016-06-15 00:59:36.282088 | server | 2 | lua.code | generating traceback... 2016-06-15 00:59:36.300088 | client | 1 | deferred | [deferred 9874 '[method obj:object://tmp/89 fn:4045 route:place_template]'] reject called in non-wait state! 2016-06-15 00:59:48.861712 | server | 2 | lua.code | generating traceback... 2016-06-15 00:59:48.861712 | server | 2 | lua.code | generating traceback... 2016-06-15 00:59:48.884722 | client | 1 | deferred | [deferred 10318 '[method obj:object://tmp/89 fn:4265 route:place_template]'] reject called in non-wait state! 2016-06-15 00:59:59.283421 | server | 0 | simulation.core | took 274 ms to update game state 2016-06-15 00:59:59.283421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 00:59:59.551952 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-15 00:59:59.552450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:02.341695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:02.523675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:02.637694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:03.349759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:03.763123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:04.185562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:04.406509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:04.685066 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:05.679863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:06.072056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:06.517617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:06.918044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:07.033994 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-15 01:00:07.033994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:07.259492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:07.805511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:10.538967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:10.756030 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:11.009620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:11.796048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:13.154039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:13.776515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:17.447556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:17.628103 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-15 01:00:17.628103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:17.789554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:18.287558 | server | 0 | simulation.core | took 133 ms to update game state 2016-06-15 01:00:18.287558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:18.367599 | server | 1 | lua.memory | lua shared heap size: 53.703 MB. 2016-06-15 01:00:18.368571 | server | 1 | lua.memory | o: outstanding allocs 2016-06-15 01:00:18.368571 | server | 1 | lua.memory | 96 bytes (o: 136981) : ######################################## 2016-06-15 01:00:18.368571 | server | 1 | lua.memory | 64 bytes (o: 126636) : #################################### 2016-06-15 01:00:18.368571 | server | 1 | lua.memory | 40 bytes (o: 115123) : ################################# 2016-06-15 01:00:18.368571 | server | 1 | lua.memory | 80 bytes (o: 20339) : ##### 2016-06-15 01:00:18.369057 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-15 01:00:19.162058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:19.454567 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-15 01:00:19.454567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:20.854840 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:22.959231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:23.283770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:23.925259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:24.579263 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:24.900376 | server | 0 | simulation.core | took 153 ms to update game state 2016-06-15 01:00:24.900376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:25.118387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:25.542375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:25.782875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:26.021468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:26.374471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:26.561015 | server | 0 | simulation.core | took 177 ms to update game state 2016-06-15 01:00:26.561514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:27.651565 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-15 01:00:28.249529 | client | 0 | sysinfo | Memory Stats: Fatal Exception 2016-06-15 01:00:28.250037 | client | 0 | sysinfo | Total System Memory: 7.926 GB (8510214144 bytes) 2016-06-15 01:00:28.250037 | client | 0 | sysinfo | Current Memory Usage: 1.473 GB (1581535232 bytes) 2016-06-15 01:00:28.250533 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-06-15 01:00:28.250533 | client | 0 | sysinfo | Available Address Space: 127.996 TB (140732710486016 bytes) 2016-06-15 01:00:28.251034 | client | 0 | sysinfo | Used Address Space: 4.450 GB (4777738240 bytes) 2016-06-15 01:00:28.596472 | server | 0 | simulation.core | took 286 ms to process job list 2016-06-15 01:00:28.974595 | server | 1 | simulation.remote_client | started buffering client updates. (seq:12365 ack:12355)