2016-03-12 01:05:31.146366 | server | 1 | app | Stonehearth Version 0.14.0.2881 (x64) 2016-03-12 01:05:31.179386 | server | 1 | core.config | user id is 1953cfae-25db-11e5-aeda-ac7ba1bd0735 2016-03-12 01:05:31.179386 | server | 1 | core.config | session id is 6d0c341a-e818-11e5-b9b1-ac7ba1bd0735 2016-03-12 01:05:31.202455 | server | 0 | core.system | Initializing crash reporter 2016-03-12 01:05:31.797831 | server | 0 | lua.data | lua jit is disabled 2016-03-12 01:05:31.994972 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-03-12 01:05:41.969057 | server | 1 | resources | Modules are verified pristine. 2016-03-12 01:05:42.409371 | server | 1 | app | Running Stonehearth server on port 21332 2016-03-12 01:05:42.468440 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-03-12 01:05:42.469414 | client | 1 | renderer.renderer | Initializing OpenGL 2016-03-12 01:05:42.525461 | client | 1 | renderer.renderer | Determining window placement 2016-03-12 01:05:42.525461 | client | 1 | renderer.renderer | Selecting monitor at 9, 67 2016-03-12 01:05:42.533512 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-03-12 01:05:43.680280 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-03-12 01:05:43.809366 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-03-12 01:05:44.633952 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-03-12 01:05:44.636953 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-03-12 01:05:44.704030 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.2.0 - Build 10.18.10.3345' by 'Intel' on 'Intel(R) HD Graphics 4400' 2016-03-12 01:05:46.030946 | server | 1 | lua.memory | lua shared heap size: 10.184 MB. 2016-03-12 01:05:46.063022 | server | 1 | lua.memory | o: outstanding allocs 2016-03-12 01:05:46.063022 | server | 1 | lua.memory | 64 bytes (o: 24471) : ######################################## 2016-03-12 01:05:46.063999 | server | 1 | lua.memory | 40 bytes (o: 11472) : ################## 2016-03-12 01:05:46.063999 | server | 1 | lua.memory | 48 bytes (o: 5070) : ######## 2016-03-12 01:05:46.063999 | server | 1 | lua.memory | 160 bytes (o: 4998) : ######## 2016-03-12 01:05:46.063999 | server | 1 | lua.memory | 80 bytes (o: 4074) : ###### 2016-03-12 01:05:46.063999 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-03-12 01:05:46.258108 | server | 2 | network | server allocating new send buffer (total: 0) 2016-03-12 01:05:46.537311 | server | 0 | simulation.core | took 247 ms to flush streamer 2016-03-12 01:05:46.997639 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0) 2016-03-12 01:05:51.679993 | client | 1 | browser | cef started. 2016-03-12 01:05:51.897170 | client | 2 | browser | Navigate called without an existing browser! 2016-03-12 01:05:52.251369 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-03-12 01:05:52.502548 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-03-12 01:05:52.550582 | client | 2 | network | client allocating new send buffer (total: 0) 2016-03-12 01:05:52.607629 | thread8996 | 2 | browser | Doing a buffered navigation.... 2016-03-12 01:05:52.920847 | client | 1 | client.core | user feedback is on 2016-03-12 01:05:54.068175 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1914, 1003) 2016-03-12 01:05:54.310346 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10) 2016-03-12 01:05:54.320353 | server | 1 | simulation.remote_client | started buffering client updates. (seq:153 ack:10) 2016-03-12 01:05:54.569337 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:153 ack:153) 2016-03-12 01:05:56.826590 | server | 1 | simulation.remote_client | started buffering client updates. (seq:202 ack:192) 2016-03-12 01:05:56.928656 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:202 ack:202) 2016-03-12 01:06:13.226245 | server | 0 | mod stonehearth | ai slow start is enabled 2016-03-12 01:06:13.227245 | server | 0 | mod ai | cpp ai is enabled. 2016-03-12 01:06:13.700580 | server | 0 | ai.execution_frame | (3149 Leona Addion)[t:4 f:1 (stonehearth:top) L:0000000906E2E070] ai slow start is 0 2016-03-12 01:06:13.727601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:13.823726 | client | 1 | rpc | critical error in http reactor: could not trace[trace 156 7] 2016-03-12 01:06:14.658262 | server | 1 | simulation.remote_client | started buffering client updates. (seq:542 ack:532) 2016-03-12 01:06:14.962482 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:542 ack:533) 2016-03-12 01:06:15.011514 | server | 1 | simulation.remote_client | started buffering client updates. (seq:549 ack:533) 2016-03-12 01:06:15.061556 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:549 ack:542) 2016-03-12 01:06:15.161619 | server | 1 | simulation.remote_client | started buffering client updates. (seq:552 ack:542) 2016-03-12 01:06:15.515878 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:552 ack:549) 2016-03-12 01:06:15.663978 | server | 1 | simulation.remote_client | started buffering client updates. (seq:562 ack:552) 2016-03-12 01:06:15.716018 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:562 ack:560) 2016-03-12 01:06:18.714155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:23.989899 | server | 0 | simulation.core | took 140 ms to update game state 2016-03-12 01:06:23.989899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:26.833927 | server | 0 | simulation.core | took 151 ms to update game state 2016-03-12 01:06:26.833927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:29.115543 | server | 0 | simulation.core | took 148 ms to update game state 2016-03-12 01:06:29.115543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:31.585300 | server | 0 | simulation.core | took 122 ms to update game state 2016-03-12 01:06:31.585300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:34.163133 | server | 0 | simulation.core | took 129 ms to update game state 2016-03-12 01:06:34.163133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:38.037888 | server | 0 | simulation.core | took 127 ms to update game state 2016-03-12 01:06:38.037888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:40.966978 | server | 0 | simulation.core | took 126 ms to update game state 2016-03-12 01:06:40.966978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:43.806019 | server | 0 | simulation.core | took 125 ms to update game state 2016-03-12 01:06:43.806019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | lua shared heap size: 14.256 MB. 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | o: outstanding allocs 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | 64 bytes (o: 34911) : ######################################## 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | 40 bytes (o: 27219) : ############################### 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | 96 bytes (o: 14454) : ################ 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | 48 bytes (o: 9310) : ########## 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | 160 bytes (o: 8160) : ######### 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | 72 bytes (o: 7379) : ######## 2016-03-12 01:06:46.101678 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-03-12 01:06:46.616996 | server | 0 | simulation.core | took 118 ms to update game state 2016-03-12 01:06:46.616996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:49.576121 | server | 0 | simulation.core | took 120 ms to update game state 2016-03-12 01:06:49.576121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:52.310043 | server | 0 | simulation.core | took 132 ms to update game state 2016-03-12 01:06:52.310043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:55.037979 | server | 0 | simulation.core | took 141 ms to update game state 2016-03-12 01:06:55.037979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:06:58.481426 | server | 0 | simulation.core | took 137 ms to update game state 2016-03-12 01:06:58.481426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:07:17.199737 | server | 0 | simulation.core | took 134 ms to update game state 2016-03-12 01:07:17.199737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:07:20.076789 | server | 0 | simulation.core | took 137 ms to update game state 2016-03-12 01:07:20.076789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:07:22.901791 | server | 0 | simulation.core | took 136 ms to update game state 2016-03-12 01:07:22.901791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:07:25.920939 | server | 0 | simulation.core | took 133 ms to update game state 2016-03-12 01:07:25.921939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:07:29.807730 | server | 0 | simulation.core | took 135 ms to update game state 2016-03-12 01:07:29.807730 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-03-12 01:07:34.003687 | client | 0 | renderer.renderer | window closed. exiting process