2016-08-02 20:40:49.856096 | server | 1 | app | Stonehearth Version 0.17.0.593 (x64) 2016-08-02 20:40:49.857096 | server | 1 | core.config | user id is a3d500d4-aee4-11e5-98d8-d8cb8ac9262c 2016-08-02 20:40:49.857096 | server | 1 | core.config | session id is a23308b0-58e0-11e6-815b-000050955f87 2016-08-02 20:40:49.857096 | server | 0 | core.system | Initializing crash reporter 2016-08-02 20:40:50.391128 | server | 0 | lua.data | lua jit is disabled 2016-08-02 20:40:50.429131 | server | 1 | resources | error looking for manifest in Stonehearth Modular Building Kit: file not found 2016-08-02 20:40:50.586140 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-08-02 20:40:51.291183 | server | 1 | resources | Modules have been modified by the user! 2016-08-02 20:40:51.446192 | server | 1 | resources | could not find resource for /cookmod/jobs/cook/recipes/sheep_feed_recipe.json while processing mixintos for cookmod. ignoring. 2016-08-02 20:40:51.614202 | server | 1 | app | Running Stonehearth server on port 27011 2016-08-02 20:40:51.687208 | client | 1 | renderer.renderer | Initializing OpenGL 2016-08-02 20:40:51.688206 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-02 20:40:51.701207 | client | 1 | renderer.renderer | Determining window placement 2016-08-02 20:40:51.701207 | client | 1 | renderer.renderer | Selecting monitor at 8, 54 2016-08-02 20:40:51.705213 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-08-02 20:40:52.084230 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-02 20:40:52.084230 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-02 20:40:52.212238 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-08-02 20:40:52.213238 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-08-02 20:40:52.363247 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 368.81' by 'NVIDIA Corporation' on 'GeForce GTX 960/PCIe/SSE2' 2016-08-02 20:40:52.371248 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-08-02 20:40:54.338366 | client | 1 | browser | cef started. 2016-08-02 20:40:54.383369 | client | 2 | browser | Navigate called without an existing browser! 2016-08-02 20:40:54.604382 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-08-02 20:40:54.610383 | thread2144 | 2 | browser | Doing a buffered navigation.... 2016-08-02 20:40:54.718389 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-08-02 20:40:54.718389 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-08-02 20:40:54.753391 | client | 2 | network | client allocating new send buffer (total: 0) 2016-08-02 20:40:54.990406 | client | 1 | client.core | user feedback is on 2016-08-02 20:40:55.794494 | server | 1 | lua.memory | lua shared heap size: 17.564 MB. 2016-08-02 20:40:55.848501 | server | 1 | lua.memory | o: outstanding allocs 2016-08-02 20:40:55.848501 | server | 1 | lua.memory | 64 bytes (o: 46573) : ######################################## 2016-08-02 20:40:55.849001 | server | 1 | lua.memory | 40 bytes (o: 22014) : ################## 2016-08-02 20:40:55.849001 | server | 1 | lua.memory | 160 bytes (o: 9778) : ######## 2016-08-02 20:40:55.849001 | server | 1 | lua.memory | 48 bytes (o: 9129) : ####### 2016-08-02 20:40:55.849001 | server | 1 | lua.memory | 80 bytes (o: 7635) : ###### 2016-08-02 20:40:55.849001 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-02 20:40:55.979518 | server | 2 | network | server allocating new send buffer (total: 0) 2016-08-02 20:40:56.074030 | client | 2 | dm.receiver | long update for object: 11 dt: 13ms 2016-08-02 20:40:56.088040 | client | 2 | dm.receiver | long update for object: 452 dt: 6ms 2016-08-02 20:41:01.099362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:41:42.965176 | server | 0 | mod stonehearth | ai slow start is enabled 2016-08-02 20:41:42.965676 | server | 0 | mod ai | cpp ai is enabled. 2016-08-02 20:41:43.540809 | server | 0 | ai.execution_frame | (4561 Luca Addion) [stonehearth:top] ai slow start is 0 2016-08-02 20:41:43.589316 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-02 20:41:43.589316 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:41:43.685828 | client | 1 | rpc | critical error in http reactor: could not trace[trace 379 7] 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | lua shared heap size: 14.517 MB. 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | o: outstanding allocs 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | 64 bytes (o: 38585) : ######################################## 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | 40 bytes (o: 32272) : ################################# 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | 96 bytes (o: 14565) : ############### 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | 48 bytes (o: 10027) : ########## 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | 72 bytes (o: 7573) : ####### 2016-08-02 20:41:55.869735 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-02 20:42:03.879430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:26.964546 | server | 0 | simulation.core | took 340 ms to process job list 2016-08-02 20:42:27.093562 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-08-02 20:42:27.094063 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-08-02 20:42:27.262585 | server | 0 | simulation.core | took 222 ms to process job list 2016-08-02 20:42:27.801654 | server | 0 | simulation.core | took 282 ms to process job list 2016-08-02 20:42:28.039685 | server | 0 | simulation.core | took 173 ms to process job list 2016-08-02 20:42:28.087191 | client | 2 | dm.receiver | long update for object: 20 dt: 7ms 2016-08-02 20:42:28.189204 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-02 20:42:28.550252 | server | 0 | simulation.core | took 302 ms to process job list 2016-08-02 20:42:28.679268 | server | 0 | simulation.core | took 114 ms to process job list 2016-08-02 20:42:28.822286 | server | 0 | simulation.core | took 129 ms to process job list 2016-08-02 20:42:29.107898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:29.393934 | server | 0 | simulation.core | took 282 ms to process job list 2016-08-02 20:42:29.525453 | server | 0 | simulation.core | took 128 ms to process job list 2016-08-02 20:42:29.971519 | server | 0 | simulation.core | took 317 ms to process job list 2016-08-02 20:42:30.162043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:30.455081 | server | 0 | simulation.core | took 291 ms to process job list 2016-08-02 20:42:30.632603 | server | 0 | simulation.core | took 152 ms to process job list 2016-08-02 20:42:30.749119 | server | 0 | simulation.core | took 112 ms to process job list 2016-08-02 20:42:31.105165 | server | 0 | simulation.core | took 322 ms to process job list 2016-08-02 20:42:31.246683 | client | 2 | dm.receiver | long update for object: 62719 dt: 6ms 2016-08-02 20:42:31.309691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:31.606730 | server | 0 | simulation.core | took 295 ms to process job list 2016-08-02 20:42:31.868263 | server | 0 | simulation.core | took 187 ms to process job list 2016-08-02 20:42:31.921771 | client | 2 | dm.receiver | long update for object: 20 dt: 8ms 2016-08-02 20:42:32.096794 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:32.371867 | server | 0 | simulation.core | took 271 ms to process job list 2016-08-02 20:42:32.634428 | server | 0 | simulation.core | took 203 ms to process job list 2016-08-02 20:42:32.697436 | client | 2 | dm.receiver | long update for object: 20 dt: 9ms 2016-08-02 20:42:33.063483 | server | 0 | simulation.core | took 274 ms to process job list 2016-08-02 20:42:33.265510 | server | 0 | simulation.core | took 142 ms to process job list 2016-08-02 20:42:33.306515 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-02 20:42:33.472037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:33.747572 | server | 0 | simulation.core | took 273 ms to process job list 2016-08-02 20:42:34.122121 | server | 0 | simulation.core | took 173 ms to process job list 2016-08-02 20:42:34.290143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:34.599183 | server | 0 | simulation.core | took 307 ms to process job list 2016-08-02 20:42:34.768705 | server | 0 | simulation.core | took 102 ms to process job list 2016-08-02 20:42:34.934226 | server | 0 | simulation.core | took 143 ms to process job list 2016-08-02 20:42:35.063743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:35.373284 | server | 0 | simulation.core | took 308 ms to process job list 2016-08-02 20:42:35.625816 | server | 0 | simulation.core | took 178 ms to process job list 2016-08-02 20:42:35.677823 | client | 2 | dm.receiver | long update for object: 20 dt: 7ms 2016-08-02 20:42:36.068435 | server | 0 | simulation.core | took 280 ms to process job list 2016-08-02 20:42:36.296964 | server | 0 | simulation.core | took 146 ms to process job list 2016-08-02 20:42:36.337486 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-02 20:42:36.779537 | server | 0 | simulation.core | took 276 ms to process job list 2016-08-02 20:42:36.890552 | server | 0 | simulation.core | took 107 ms to process job list 2016-08-02 20:42:36.998066 | server | 0 | simulation.core | took 104 ms to process job list 2016-08-02 20:42:37.030070 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-02 20:42:37.236597 | server | 0 | simulation.core | took 214 ms to process job list 2016-08-02 20:42:37.416620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:37.724661 | server | 0 | simulation.core | took 305 ms to process job list 2016-08-02 20:42:37.866679 | server | 0 | simulation.core | took 123 ms to process job list 2016-08-02 20:42:38.227726 | server | 0 | simulation.core | took 255 ms to process job list 2016-08-02 20:42:38.420750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:38.706787 | server | 0 | simulation.core | took 283 ms to process job list 2016-08-02 20:42:38.909814 | server | 0 | simulation.core | took 103 ms to process job list 2016-08-02 20:42:39.045832 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-02 20:42:39.166902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:39.473458 | server | 0 | simulation.core | took 304 ms to process job list 2016-08-02 20:42:39.669484 | server | 0 | simulation.core | took 126 ms to process job list 2016-08-02 20:42:39.707989 | client | 2 | dm.receiver | long update for object: 20 dt: 6ms 2016-08-02 20:42:40.123542 | server | 0 | simulation.core | took 276 ms to process job list 2016-08-02 20:42:40.317067 | server | 0 | simulation.core | took 108 ms to process job list 2016-08-02 20:42:40.517593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:40.652112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:40.918646 | server | 0 | simulation.core | took 264 ms to process job list 2016-08-02 20:42:41.039661 | server | 0 | simulation.core | took 116 ms to process job list 2016-08-02 20:42:41.382705 | server | 0 | simulation.core | took 227 ms to process job list 2016-08-02 20:42:41.556228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:41.831763 | server | 0 | simulation.core | took 273 ms to process job list 2016-08-02 20:42:42.276322 | server | 0 | simulation.core | took 307 ms to process job list 2016-08-02 20:42:42.482913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:42.783459 | server | 0 | simulation.core | took 298 ms to process job list 2016-08-02 20:42:43.292525 | server | 0 | simulation.core | took 274 ms to process job list 2016-08-02 20:42:43.437544 | client | 2 | dm.receiver | long update for object: 259907 dt: 32ms 2016-08-02 20:42:43.466547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:43.771086 | server | 0 | simulation.core | took 302 ms to process job list 2016-08-02 20:42:43.912105 | server | 0 | simulation.core | took 119 ms to process job list 2016-08-02 20:42:44.214644 | server | 0 | simulation.core | took 175 ms to process job list 2016-08-02 20:42:44.374165 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:44.686705 | server | 0 | simulation.core | took 310 ms to process job list 2016-08-02 20:42:44.817723 | server | 0 | simulation.core | took 104 ms to process job list 2016-08-02 20:42:45.164267 | server | 0 | simulation.core | took 234 ms to process job list 2016-08-02 20:42:45.355292 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:45.631828 | server | 0 | simulation.core | took 274 ms to process job list 2016-08-02 20:42:46.066458 | server | 0 | simulation.core | took 266 ms to process job list 2016-08-02 20:42:46.257483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:46.563523 | server | 0 | simulation.core | took 304 ms to process job list 2016-08-02 20:42:46.713041 | server | 0 | simulation.core | took 119 ms to process job list 2016-08-02 20:42:47.109093 | server | 0 | simulation.core | took 288 ms to process job list 2016-08-02 20:42:47.320120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:47.626160 | server | 0 | simulation.core | took 304 ms to process job list 2016-08-02 20:42:47.859190 | client | 2 | dm.receiver | long update for object: 20 dt: 5ms 2016-08-02 20:42:47.987708 | server | 0 | simulation.core | took 138 ms to process job list 2016-08-02 20:42:48.147728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:48.754806 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1778 ack:1768) 2016-08-02 20:42:48.823316 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1778 ack:1778) 2016-08-02 20:42:48.836317 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-08-02 20:42:48.836317 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-08-02 20:42:50.813619 | client | 1 | rpc | critical error in http reactor: could not trace[trace 895 7] 2016-08-02 20:42:50.956638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | lua shared heap size: 68.275 MB. 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | o: outstanding allocs 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | 64 bytes (o: 217504) : ######################################## 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | 40 bytes (o: 120368) : ###################### 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | 96 bytes (o: 85838) : ############### 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | 160 bytes (o: 32654) : ###### 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | 320 bytes (o: 29186) : ##### 2016-08-02 20:42:55.877833 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-02 20:43:41.145693 | server | 0 | simulation.core | took 125 ms to update game state 2016-08-02 20:43:41.146193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:43:41.216702 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-08-02 20:43:41.393725 | server | 0 | simulation.core | took 224 ms to update game state 2016-08-02 20:43:41.394225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:43:41.952297 | server | 0 | simulation.core | took 143 ms to update game state 2016-08-02 20:43:41.952297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:43:42.010304 | client | 2 | dm.receiver | long update for object: 376402 dt: 8ms 2016-08-02 20:43:42.028806 | client | 2 | dm.receiver | long update for object: 376432 dt: 13ms 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | lua shared heap size: 73.500 MB. 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | o: outstanding allocs 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | 64 bytes (o: 212201) : ######################################## 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | 96 bytes (o: 152587) : ############################ 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | 40 bytes (o: 150416) : ############################ 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | 320 bytes (o: 30565) : ##### 2016-08-02 20:43:55.890114 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-02 20:44:31.117698 | server | 0 | simulation.core | took 277 ms to update game state 2016-08-02 20:44:31.117698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:44:33.771539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:44:34.695158 | server | 0 | simulation.core | took 112 ms to update game state 2016-08-02 20:44:34.695158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:44:38.523169 | server | 0 | simulation.core | took 123 ms to update game state 2016-08-02 20:44:38.523169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:44:39.785832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:44:44.777505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-08-02 20:44:44.841015 | client | 2 | dm.receiver | long update for object: 378011 dt: 14ms 2016-08-02 20:44:45.267565 | client | 0 | renderer.effects_list [(4114 Roake Gwarin) effect:25 sound] | Unexpected destruction of the sound buffer 2016-08-02 20:44:45.321073 | server | 1 | simulation.remote_client | started buffering client updates. (seq:4049 ack:4039) 2016-08-02 20:44:45.370078 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:4049 ack:4049) 2016-08-02 20:44:55.902435 | server | 1 | lua.memory | lua shared heap size: 76.112 MB. 2016-08-02 20:44:55.902435 | server | 1 | lua.memory | o: outstanding allocs 2016-08-02 20:44:55.902435 | server | 1 | lua.memory | 64 bytes (o: 234594) : ######################################## 2016-08-02 20:44:55.902435 | server | 1 | lua.memory | 40 bytes (o: 160710) : ########################### 2016-08-02 20:44:55.902936 | server | 1 | lua.memory | 96 bytes (o: 131693) : ###################### 2016-08-02 20:44:55.902936 | server | 1 | lua.memory | 320 bytes (o: 31710) : ##### 2016-08-02 20:44:55.902936 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-02 20:44:57.490640 | client | 1 | deferred | [deferred 5809 '[method obj:object://tmp/89 fn:2073 route:build_ladder]'] resolve called in non-wait state! 2016-08-02 20:45:18.290319 | client | 1 | rpc | critical error in http reactor: could not trace[trace 2319 fallow] 2016-08-02 20:45:23.507991 | client | 1 | rpc | critical error in http reactor: could not trace[trace 2401 fallow] 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | lua shared heap size: 79.779 MB. 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | o: outstanding allocs 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | 64 bytes (o: 236744) : ######################################## 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | 96 bytes (o: 166792) : ############################ 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | 40 bytes (o: 141499) : ####################### 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | 320 bytes (o: 31691) : ##### 2016-08-02 20:45:55.906659 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-08-02 20:46:09.831950 | client | 0 | renderer.renderer | window closed. exiting process