2016-07-08 12:02:04.557076 | server | 1 | app | Stonehearth Version 0.17.0.572 (x64) 2016-07-08 12:02:04.557076 | server | 1 | core.config | user id is b57b6c82-2006-11e5-9336-9cb70d9c7497 2016-07-08 12:02:04.557076 | server | 1 | core.config | session id is b21dcb3c-452d-11e6-b77e-9cb70d9c7497 2016-07-08 12:02:04.557076 | server | 0 | core.system | Initializing crash reporter 2016-07-08 12:02:05.102070 | server | 0 | lua.data | lua jit is disabled 2016-07-08 12:02:05.127070 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-07-08 12:02:08.382076 | server | 1 | resources | Modules are verified pristine. 2016-07-08 12:02:08.487079 | server | 1 | app | Running Stonehearth server on port 59675 2016-07-08 12:02:08.492075 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-08 12:02:08.492075 | client | 1 | renderer.renderer | Initializing OpenGL 2016-07-08 12:02:08.497075 | client | 1 | renderer.renderer | Determining window placement 2016-07-08 12:02:08.497075 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 16, 60 2016-07-08 12:02:08.497075 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-07-08 12:02:08.517077 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-08 12:02:08.517077 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-08 12:02:08.542075 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-07-08 12:02:08.927074 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-07-08 12:02:08.932078 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-07-08 12:02:08.932078 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.13399 Compatibility Profile Context 15.201.1151.0' by 'ATI Technologies Inc.' on 'AMD Radeon HD 6530D' 2016-07-08 12:02:09.192076 | client | 1 | browser | cef started. 2016-07-08 12:02:09.192076 | client | 2 | browser | Navigate called without an existing browser! 2016-07-08 12:02:09.202077 | thread11016 | 2 | browser | Doing a buffered navigation.... 2016-07-08 12:02:09.232076 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-08 12:02:09.262077 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-08 12:02:09.262077 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-08 12:02:09.272076 | client | 2 | network | client allocating new send buffer (total: 0) 2016-07-08 12:02:09.342077 | client | 1 | client.core | user feedback is on 2016-07-08 12:02:10.595756 | server | 1 | lua.memory | lua shared heap size: 14.410 MB. 2016-07-08 12:02:10.596255 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:02:10.596255 | server | 1 | lua.memory | 64 bytes (o: 36055) : ######################################## 2016-07-08 12:02:10.596255 | server | 1 | lua.memory | 40 bytes (o: 19368) : ##################### 2016-07-08 12:02:10.596255 | server | 1 | lua.memory | 48 bytes (o: 9023) : ########## 2016-07-08 12:02:10.596255 | server | 1 | lua.memory | 160 bytes (o: 6659) : ####### 2016-07-08 12:02:10.596255 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:02:10.598756 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-08 12:02:14.669273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:02:19.911770 | client | 0 | client.core | loading save "1467995726487": 2016-07-08 12:02:19.911770 | client | 0 | client.core | { 2016-07-08 12:02:19.911770 | client | 0 | client.core | "name" : "", 2016-07-08 12:02:19.911770 | client | 0 | client.core | "town_name" : "Riverside Range", 2016-07-08 12:02:19.911770 | client | 0 | client.core | "game_date" : { 2016-07-08 12:02:19.911770 | client | 0 | client.core | "day" : 11, 2016-07-08 12:02:19.911770 | client | 0 | client.core | "month" : 2, 2016-07-08 12:02:19.911770 | client | 0 | client.core | "year" : 1000, 2016-07-08 12:02:19.911770 | client | 0 | client.core | "hour" : 2, 2016-07-08 12:02:19.911770 | client | 0 | client.core | "minute" : 17 2016-07-08 12:02:19.911770 | client | 0 | client.core | }, 2016-07-08 12:02:19.911770 | client | 0 | client.core | "timestamp" : 1467995726487, 2016-07-08 12:02:19.912274 | client | 0 | client.core | "time" : "7/8/2016, 11:35:26 AM", 2016-07-08 12:02:19.912274 | client | 0 | client.core | "jobs" : { 2016-07-08 12:02:19.912274 | client | 0 | client.core | "crafters" : 3, 2016-07-08 12:02:19.912274 | client | 0 | client.core | "workers" : 5, 2016-07-08 12:02:19.912274 | client | 0 | client.core | "soldiers" : 0 2016-07-08 12:02:19.912274 | client | 0 | client.core | }, 2016-07-08 12:02:19.912274 | client | 0 | client.core | "version" : "0.17.0.572", 2016-07-08 12:02:19.912274 | client | 0 | client.core | "save_version" : 10 2016-07-08 12:02:19.912274 | client | 0 | client.core | } 2016-07-08 12:02:20.016387 | client | 1 | lua.code | Shutting down script host. 2016-07-08 12:02:20.025889 | client | 1 | lua.code | Script host destroyed. 2016-07-08 12:02:20.031390 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-08 12:02:20.105800 | server | 0 | simulation.core | Restarting game. 2016-07-08 12:02:20.106300 | server | 1 | simulation.core | Shutting down traces. 2016-07-08 12:02:20.106300 | server | 1 | simulation.core | Shutting down game objects. 2016-07-08 12:02:20.106300 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-07-08 12:02:20.106300 | server | 1 | lua.code | Shutting down script host. 2016-07-08 12:02:20.137319 | server | 1 | lua.code | Script host destroyed. 2016-07-08 12:02:20.137819 | server | 1 | simulation.core | Shutting down data objects. 2016-07-08 12:02:20.140820 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-08 12:02:20.152821 | server | 0 | simulation.core | Loading save 2016-07-08 12:02:22.001162 | server | 1 | dm.store | load progress 63%... 2016-07-08 12:02:22.004162 | client | 1 | client.core | server reported load progress of 63% 2016-07-08 12:02:23.257890 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-08 12:02:23.258890 | server | 1 | dm.store | load progress 99%... 2016-07-08 12:02:23.280894 | server | 1 | dm.store | load objects finished! 2016-07-08 12:02:23.291394 | client | 1 | client.core | server reported load progress of 99% 2016-07-08 12:02:23.312397 | server | 0 | dm.store | took 3.159 seconds to load 2016-07-08 12:02:23.312897 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-08 12:02:23.316397 | client | 0 | client.core | server load save file finished. loading client state. 2016-07-08 12:02:23.316897 | client | 0 | client.core | starting loading... "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1467995726487" 2016-07-08 12:02:23.403908 | client | 1 | dm.store | load progress 99%... 2016-07-08 12:02:23.404409 | client | 1 | dm.store | load objects finished! 2016-07-08 12:02:23.404409 | client | 0 | dm.store | took 0.088 seconds to load 2016-07-08 12:02:23.404909 | client | 1 | client.core | restoring datastores... 2016-07-08 12:02:23.405908 | client | 1 | client.core | recreating data objects... 2016-07-08 12:02:23.405908 | client | 1 | client.core | creating error browser... 2016-07-08 12:02:23.405908 | client | 1 | client.core | initializing data object traces... 2016-07-08 12:02:23.405908 | client | 1 | client.core | requiring radiant.client... 2016-07-08 12:02:23.411910 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-08 12:02:23.411910 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-08 12:02:23.417911 | client | 1 | client.core | loading script host... 2016-07-08 12:02:23.631266 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-07-08 12:02:23.631266 | client | 0 | sysinfo | Total System Memory: 7.487 GB (8039268352 bytes) 2016-07-08 12:02:23.631266 | client | 0 | sysinfo | Current Memory Usage: 759.516 MB (796409856 bytes) 2016-07-08 12:02:23.631266 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-07-08 12:02:23.631767 | client | 0 | sysinfo | Available Address Space: 127.998 TB (140735610281984 bytes) 2016-07-08 12:02:23.631767 | client | 0 | sysinfo | Used Address Space: 1.749 GB (1877942272 bytes) 2016-07-08 12:02:23.731285 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-08 12:02:23.731785 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-08 12:02:23.868316 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-08 12:02:25.245991 | server | 2 | network | server allocating new send buffer (total: 1) 2016-07-08 12:02:26.241118 | server | 0 | simulation.core | took 2372 ms to flush streamer 2016-07-08 12:02:26.432642 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-08 12:02:26.432642 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-08 12:02:26.866833 | client | 2 | dm.receiver | long update for object: 20 dt: 87ms 2016-07-08 12:02:26.891336 | client | 2 | dm.receiver | long update for object: 69 dt: 13ms 2016-07-08 12:02:27.278488 | client | 1 | client.core | reporting client load progress 55.500%... 2016-07-08 12:02:27.659535 | client | 1 | client.core | reporting client load progress 61.000%... 2016-07-08 12:02:27.683539 | client | 2 | dm.receiver | long update for object: 80841 dt: 23ms 2016-07-08 12:02:27.790553 | server | 0 | mod stonehearth | ai slow start is enabled 2016-07-08 12:02:27.791053 | server | 0 | mod ai | cpp ai is enabled. 2016-07-08 12:02:28.050586 | client | 1 | client.core | reporting client load progress 66.500%... 2016-07-08 12:02:28.432635 | client | 2 | dm.receiver | long update for object: 157855 dt: 5ms 2016-07-08 12:02:28.433634 | client | 1 | client.core | reporting client load progress 72.000%... 2016-07-08 12:02:28.805680 | client | 1 | client.core | reporting client load progress 77.500%... 2016-07-08 12:02:29.300244 | client | 1 | client.core | reporting client load progress 83.000%... 2016-07-08 12:02:29.422760 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-07-08 12:02:29.431762 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-07-08 12:02:29.431762 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-07-08 12:02:29.431762 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects 2016-07-08 12:02:29.431762 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-07-08 12:02:29.432262 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 51 rects 2016-07-08 12:02:29.432262 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-07-08 12:02:29.432262 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-07-08 12:02:29.432262 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects 2016-07-08 12:02:29.546275 | client | 2 | dm.receiver | long update for object: 254516 dt: 49ms 2016-07-08 12:02:29.716297 | client | 2 | dm.receiver | long update for object: 298295 dt: 15ms 2016-07-08 12:02:29.753302 | client | 2 | dm.receiver | long update for object: 325452 dt: 14ms 2016-07-08 12:02:29.755302 | client | 1 | client.core | reporting client load progress 88.500%... 2016-07-08 12:02:30.186358 | client | 1 | client.core | reporting client load progress 94.000%... 2016-07-08 12:02:30.242365 | client | 2 | dm.receiver | long update for object: 833753 dt: 10ms 2016-07-08 12:02:30.511399 | client | 2 | dm.receiver | long update for object: 997127 dt: 7ms 2016-07-08 12:02:30.585408 | client | 2 | dm.receiver | long update for object: 1039919 dt: 9ms 2016-07-08 12:02:30.604409 | client | 1 | client.core | reporting client load progress 99.500%... 2016-07-08 12:02:31.959555 | server | 1 | simulation.core | finished loading game 2016-07-08 12:02:31.959555 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-07-08 12:02:31.959555 | server | 0 | sysinfo | Total System Memory: 7.487 GB (8039268352 bytes) 2016-07-08 12:02:31.959555 | server | 0 | sysinfo | Current Memory Usage: 1.137 GB (1220427776 bytes) 2016-07-08 12:02:31.959555 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-07-08 12:02:31.959555 | server | 0 | sysinfo | Available Address Space: 127.998 TB (140735179862016 bytes) 2016-07-08 12:02:31.959555 | server | 0 | sysinfo | Used Address Space: 2.150 GB (2308362240 bytes) 2016-07-08 12:02:31.977556 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-08 12:02:32.499773 | server | 0 | simulation.core | took 521 ms to flush streamer 2016-07-08 12:02:32.842104 | server | 1 | simulation.remote_client | started buffering client updates. (seq:187 ack:177) 2016-07-08 12:02:36.898696 | server | 0 | ai.execution_frame | (7981 Tibber Keloch) [stonehearth:top] ai slow start is 0 2016-07-08 12:02:36.902196 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-07-08 12:02:36.979207 | client | 2 | dm.receiver | long update for object: 298295 dt: 16ms 2016-07-08 12:02:37.147837 | client | 2 | dm.receiver | long update for object: 997127 dt: 6ms 2016-07-08 12:02:37.172341 | client | 2 | dm.receiver | long update for object: 1039919 dt: 8ms 2016-07-08 12:02:37.279354 | server | 0 | simulation.core | took 568 ms to update game state 2016-07-08 12:02:37.279354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:02:37.305384 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:187 ack:181) 2016-07-08 12:02:37.392245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:02:37.392745 | server | 1 | simulation.remote_client | started buffering client updates. (seq:264 ack:181) 2016-07-08 12:02:37.642336 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:264 ack:264) 2016-07-08 12:02:37.725846 | server | 0 | mod timer | timer player score update with duration 0 has no callback. killing. 2016-07-08 12:02:38.012383 | server | 1 | simulation.remote_client | started buffering client updates. (seq:274 ack:264) 2016-07-08 12:02:38.088392 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:274 ack:269) 2016-07-08 12:02:40.557449 | client | 1 | rpc | critical error in http reactor: could not trace[trace 284 8] 2016-07-08 12:02:40.786839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:03:10.617913 | server | 1 | lua.memory | lua shared heap size: 85.410 MB. 2016-07-08 12:03:10.617913 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:03:10.617913 | server | 1 | lua.memory | 96 bytes (o: 244088) : ######################################## 2016-07-08 12:03:10.617913 | server | 1 | lua.memory | 64 bytes (o: 202113) : ################################# 2016-07-08 12:03:10.618413 | server | 1 | lua.memory | 40 bytes (o: 193048) : ############################### 2016-07-08 12:03:10.618413 | server | 1 | lua.memory | 160 bytes (o: 33142) : ##### 2016-07-08 12:03:10.618413 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:03:45.756818 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | lua shared heap size: 82.295 MB. 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | 96 bytes (o: 222229) : ######################################## 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | 64 bytes (o: 195161) : ################################### 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | 40 bytes (o: 185899) : ################################# 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | 160 bytes (o: 32403) : ##### 2016-07-08 12:04:10.640948 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:05:10.668393 | server | 1 | lua.memory | lua shared heap size: 86.037 MB. 2016-07-08 12:05:10.668393 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:05:10.668393 | server | 1 | lua.memory | 96 bytes (o: 249237) : ######################################## 2016-07-08 12:05:10.668393 | server | 1 | lua.memory | 64 bytes (o: 204446) : ################################ 2016-07-08 12:05:10.668893 | server | 1 | lua.memory | 40 bytes (o: 195185) : ############################### 2016-07-08 12:05:10.668893 | server | 1 | lua.memory | 160 bytes (o: 34091) : ##### 2016-07-08 12:05:10.668893 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:06:10.690017 | server | 1 | lua.memory | lua shared heap size: 83.167 MB. 2016-07-08 12:06:10.690516 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:06:10.690516 | server | 1 | lua.memory | 96 bytes (o: 225215) : ######################################## 2016-07-08 12:06:10.690516 | server | 1 | lua.memory | 64 bytes (o: 197311) : ################################### 2016-07-08 12:06:10.690516 | server | 1 | lua.memory | 40 bytes (o: 187875) : ################################# 2016-07-08 12:06:10.690516 | server | 1 | lua.memory | 160 bytes (o: 32826) : ##### 2016-07-08 12:06:10.690516 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:07:10.733682 | server | 1 | lua.memory | lua shared heap size: 86.825 MB. 2016-07-08 12:07:10.733682 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:07:10.733682 | server | 1 | lua.memory | 96 bytes (o: 251615) : ######################################## 2016-07-08 12:07:10.733682 | server | 1 | lua.memory | 64 bytes (o: 206388) : ################################ 2016-07-08 12:07:10.733682 | server | 1 | lua.memory | 40 bytes (o: 196952) : ############################### 2016-07-08 12:07:10.733682 | server | 1 | lua.memory | 160 bytes (o: 34476) : ##### 2016-07-08 12:07:10.734182 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:08:10.772239 | server | 1 | lua.memory | lua shared heap size: 83.004 MB. 2016-07-08 12:08:10.772239 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:08:10.772239 | server | 1 | lua.memory | 96 bytes (o: 225125) : ######################################## 2016-07-08 12:08:10.772239 | server | 1 | lua.memory | 64 bytes (o: 196151) : ################################## 2016-07-08 12:08:10.772239 | server | 1 | lua.memory | 40 bytes (o: 186822) : ################################# 2016-07-08 12:08:10.772739 | server | 1 | lua.memory | 160 bytes (o: 32596) : ##### 2016-07-08 12:08:10.772739 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:09:10.776374 | server | 1 | lua.memory | lua shared heap size: 86.484 MB. 2016-07-08 12:09:10.776874 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:09:10.776874 | server | 1 | lua.memory | 96 bytes (o: 252485) : ######################################## 2016-07-08 12:09:10.776874 | server | 1 | lua.memory | 64 bytes (o: 205558) : ################################ 2016-07-08 12:09:10.776874 | server | 1 | lua.memory | 40 bytes (o: 196229) : ############################### 2016-07-08 12:09:10.776874 | server | 1 | lua.memory | 160 bytes (o: 34306) : ##### 2016-07-08 12:09:10.776874 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:10:10.804917 | server | 1 | lua.memory | lua shared heap size: 83.464 MB. 2016-07-08 12:10:10.804917 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:10:10.805412 | server | 1 | lua.memory | 96 bytes (o: 227805) : ######################################## 2016-07-08 12:10:10.805412 | server | 1 | lua.memory | 64 bytes (o: 197739) : ################################## 2016-07-08 12:10:10.805412 | server | 1 | lua.memory | 40 bytes (o: 188348) : ################################# 2016-07-08 12:10:10.805412 | server | 1 | lua.memory | 160 bytes (o: 32896) : ##### 2016-07-08 12:10:10.805412 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:11:10.827105 | server | 1 | lua.memory | lua shared heap size: 84.377 MB. 2016-07-08 12:11:10.827105 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:11:10.827604 | server | 1 | lua.memory | 96 bytes (o: 242044) : ######################################## 2016-07-08 12:11:10.827604 | server | 1 | lua.memory | 64 bytes (o: 194560) : ################################ 2016-07-08 12:11:10.827604 | server | 1 | lua.memory | 40 bytes (o: 185996) : ############################## 2016-07-08 12:11:10.827604 | server | 1 | lua.memory | 160 bytes (o: 32167) : ##### 2016-07-08 12:11:10.827604 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:11:55.597579 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1600, 900) 2016-07-08 12:12:10.830227 | server | 1 | lua.memory | lua shared heap size: 84.412 MB. 2016-07-08 12:12:10.830727 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:12:10.830727 | server | 1 | lua.memory | 96 bytes (o: 235263) : ######################################## 2016-07-08 12:12:10.830727 | server | 1 | lua.memory | 64 bytes (o: 199252) : ################################# 2016-07-08 12:12:10.830727 | server | 1 | lua.memory | 40 bytes (o: 191414) : ################################ 2016-07-08 12:12:10.830727 | server | 1 | lua.memory | 160 bytes (o: 32958) : ##### 2016-07-08 12:12:10.830727 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:12:16.056849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:12:18.458721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:12:35.377239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:12:48.345044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:12:50.017391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:12:56.815639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:03.472912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:05.227975 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-08 12:13:05.228474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:05.456503 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | lua shared heap size: 84.465 MB. 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | 96 bytes (o: 221157) : ######################################## 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | 40 bytes (o: 208331) : ##################################### 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | 64 bytes (o: 205933) : ##################################### 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | 320 bytes (o: 31348) : ##### 2016-07-08 12:13:10.853290 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:13:14.197354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:16.739467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:17.571732 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-08 12:13:17.571732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:17.962782 | server | 1 | simulation.remote_client | started buffering client updates. (seq:12841 ack:12831) 2016-07-08 12:13:18.013788 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:12841 ack:12838) 2016-07-08 12:13:21.986519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:26.094262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:26.308324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:28.201843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:38.818429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:41.746716 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:42.517380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:49.957903 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:13:50.676546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:52.882363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:13:53.278413 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-08 12:13:53.278413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:01.415578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:03.645414 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:03.776931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:03.839940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:10.853446 | server | 1 | lua.memory | lua shared heap size: 88.536 MB. 2016-07-08 12:14:10.853945 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:14:10.854445 | server | 1 | lua.memory | 96 bytes (o: 257213) : ######################################## 2016-07-08 12:14:10.854445 | server | 1 | lua.memory | 64 bytes (o: 210820) : ################################ 2016-07-08 12:14:10.854445 | server | 1 | lua.memory | 40 bytes (o: 207754) : ################################ 2016-07-08 12:14:10.854445 | server | 1 | lua.memory | 320 bytes (o: 31664) : #### 2016-07-08 12:14:10.854445 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:14:13.400390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:15.541399 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-08 12:14:15.541399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:15.679917 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-08 12:14:15.679917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:15.797932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:25.647213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:28.194021 | server | 0 | simulation.core | took 203 ms to update game state 2016-07-08 12:14:28.194521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:39.514635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:42.772239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:43.062276 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-08 12:14:43.062775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:46.475926 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:48.576493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:50.460328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:50.537838 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:56.048364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:14:58.553287 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-08 12:14:58.553287 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:06.389169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:08.494506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:08.792044 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-08 12:15:08.792544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:10.917416 | server | 1 | lua.memory | lua shared heap size: 77.913 MB. 2016-07-08 12:15:10.917917 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:15:10.917917 | server | 1 | lua.memory | 64 bytes (o: 191831) : ######################################## 2016-07-08 12:15:10.917917 | server | 1 | lua.memory | 40 bytes (o: 186330) : ###################################### 2016-07-08 12:15:10.917917 | server | 1 | lua.memory | 96 bytes (o: 180943) : ##################################### 2016-07-08 12:15:10.917917 | server | 1 | lua.memory | 320 bytes (o: 30276) : ###### 2016-07-08 12:15:10.917917 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:15:15.238311 | server | 0 | simulation.core | took 239 ms to update game state 2016-07-08 12:15:15.238811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:15.959902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:16.194432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:17.277570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:17.674621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:17.898649 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-08 12:15:17.899149 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:18.002162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:18.096694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:33.179966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:33.420996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:34.719693 | server | 0 | simulation.core | took 107 ms to update game state 2016-07-08 12:15:34.719693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:36.279901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:37.436048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:42.429142 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:15:43.902608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:44.256172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:44.371702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:44.626235 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:15:44.928773 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:15:45.057289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:46.175471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:52.067957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:52.886571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:53.416748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:54.989967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:15:56.467185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:01.724568 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-08 12:16:01.724568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:02.610697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:02.733213 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-08 12:16:02.733213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:02.956741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:10.943582 | server | 1 | lua.memory | lua shared heap size: 88.527 MB. 2016-07-08 12:16:10.943582 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:16:10.944083 | server | 1 | lua.memory | 40 bytes (o: 241175) : ######################################## 2016-07-08 12:16:10.944083 | server | 1 | lua.memory | 96 bytes (o: 233248) : ###################################### 2016-07-08 12:16:10.944083 | server | 1 | lua.memory | 64 bytes (o: 213572) : ################################### 2016-07-08 12:16:10.944083 | server | 1 | lua.memory | 320 bytes (o: 31408) : ##### 2016-07-08 12:16:10.944083 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:16:12.054759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:15.128875 | server | 0 | simulation.core | took 254 ms to update game state 2016-07-08 12:16:15.128875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:20.164042 | client | 1 | rpc | critical error in http reactor: could not trace[trace 5642 8] 2016-07-08 12:16:20.237051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:24.289949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:31.300798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:31.831365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:43.134847 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:43.312870 | client | 2 | dm.receiver | long update for object: 33 dt: 5ms 2016-07-08 12:16:44.186982 | server | 1 | simulation.remote_client | started buffering client updates. (seq:16608 ack:16598) 2016-07-08 12:16:44.240488 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:16608 ack:16605) 2016-07-08 12:16:47.287041 | server | 1 | simulation.remote_client | started buffering client updates. (seq:16664 ack:16654) 2016-07-08 12:16:47.392623 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:16664 ack:16656) 2016-07-08 12:16:47.449668 | server | 1 | simulation.remote_client | started buffering client updates. (seq:16667 ack:16656) 2016-07-08 12:16:47.612233 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:16667 ack:16664) 2016-07-08 12:16:48.859073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:49.271658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:49.819836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:52.491220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:53.018788 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:53.091798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:53.227314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:53.337329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:56.285157 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-08 12:16:56.285659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:16:57.108425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:04.596473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:10.614282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:11.019334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:11.026334 | server | 1 | lua.memory | lua shared heap size: 88.100 MB. 2016-07-08 12:17:11.026834 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:17:11.026834 | server | 1 | lua.memory | 96 bytes (o: 240738) : ######################################## 2016-07-08 12:17:11.026834 | server | 1 | lua.memory | 64 bytes (o: 216240) : ################################### 2016-07-08 12:17:11.026834 | server | 1 | lua.memory | 40 bytes (o: 215300) : ################################### 2016-07-08 12:17:11.026834 | server | 1 | lua.memory | 320 bytes (o: 31768) : ##### 2016-07-08 12:17:11.026834 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:17:11.706921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:16.780086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:16.898101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:17.081623 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:17:17.148132 | client | 2 | dm.receiver | long update for object: 73 dt: 8ms 2016-07-08 12:17:18.279776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:18.432795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:19.716458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:29.967610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:37.849728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:38.101759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:38.404798 | server | 0 | simulation.core | took 242 ms to update game state 2016-07-08 12:17:38.405298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:46.232384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:17:50.509833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:04.655187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:04.886216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:07.424084 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-08 12:18:07.424585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:07.878642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:08.276693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:08.768701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:10.034344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:11.071492 | server | 1 | lua.memory | lua shared heap size: 85.256 MB. 2016-07-08 12:18:11.071492 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:18:11.071492 | server | 1 | lua.memory | 40 bytes (o: 228284) : ######################################## 2016-07-08 12:18:11.071992 | server | 1 | lua.memory | 96 bytes (o: 212069) : ##################################### 2016-07-08 12:18:11.071992 | server | 1 | lua.memory | 64 bytes (o: 205460) : #################################### 2016-07-08 12:18:11.071992 | server | 1 | lua.memory | 320 bytes (o: 30926) : ##### 2016-07-08 12:18:11.071992 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:18:12.323130 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:14.511655 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-08 12:18:14.511655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:14.641173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:19.959843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:21.061483 | server | 0 | simulation.core | took 162 ms to update game state 2016-07-08 12:18:21.061483 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:22.178659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:23.965204 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:18:28.279648 | server | 1 | simulation.remote_client | started buffering client updates. (seq:18485 ack:18475) 2016-07-08 12:18:28.289148 | client | 0 | client.core | starting save. 2016-07-08 12:18:28.371861 | client | 0 | client.core | saved. 2016-07-08 12:18:28.431370 | server | 0 | simulation.core | Starting save. 2016-07-08 12:18:31.012199 | server | 0 | simulation.core | Saved. 2016-07-08 12:18:31.012199 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:18485 ack:18477) 2016-07-08 12:18:31.068705 | client | 1 | client.core | clearing save deferred pointers 2016-07-08 12:18:38.104318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:38.307844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:42.589962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:43.253547 | client | 2 | dm.receiver | long update for object: 73 dt: 12ms 2016-07-08 12:18:43.742609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:45.975494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:47.928114 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:54.671976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:18:55.155538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:01.886577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:11.112047 | server | 1 | lua.memory | lua shared heap size: 87.228 MB. 2016-07-08 12:19:11.112548 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:19:11.112548 | server | 1 | lua.memory | 96 bytes (o: 227590) : ######################################## 2016-07-08 12:19:11.112548 | server | 1 | lua.memory | 40 bytes (o: 219308) : ###################################### 2016-07-08 12:19:11.112548 | server | 1 | lua.memory | 64 bytes (o: 213403) : ##################################### 2016-07-08 12:19:11.112548 | server | 1 | lua.memory | 320 bytes (o: 31859) : ##### 2016-07-08 12:19:11.112548 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:19:12.419213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:16.935127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:26.994323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:38.370558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:41.824588 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-08 12:19:41.825088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:44.153916 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-08 12:19:45.950673 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1600, 900) 2016-07-08 12:19:47.291101 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-08 12:19:48.715294 | client | 2 | dm.receiver | long update for object: 73 dt: 5ms 2016-07-08 12:19:50.841064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:19:50.998085 | client | 2 | dm.receiver | long update for object: 73 dt: 9ms 2016-07-08 12:20:04.117433 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:08.655535 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:08.936085 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:09.101606 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:11.163488 | server | 1 | lua.memory | lua shared heap size: 83.959 MB. 2016-07-08 12:20:11.163988 | server | 1 | lua.memory | o: outstanding allocs 2016-07-08 12:20:11.163988 | server | 1 | lua.memory | 96 bytes (o: 222648) : ######################################## 2016-07-08 12:20:11.163988 | server | 1 | lua.memory | 64 bytes (o: 207202) : ##################################### 2016-07-08 12:20:11.163988 | server | 1 | lua.memory | 40 bytes (o: 182455) : ################################ 2016-07-08 12:20:11.163988 | server | 1 | lua.memory | 320 bytes (o: 31774) : ##### 2016-07-08 12:20:11.163988 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-08 12:20:11.815571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:13.360267 | client | 2 | dm.receiver | long update for object: 33 dt: 17ms 2016-07-08 12:20:14.466408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:15.933123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:23.426567 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:23.775110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:24.731231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:28.909098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:37.906713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:42.911893 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:43.417456 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:43.471464 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:43.636485 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:43.692491 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:44.233609 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:44.286633 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:44.979220 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:45.248754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:45.789877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:20:45.901391 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:46.508467 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-08 12:20:55.716380 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1600, 900) 2016-07-08 12:21:04.164069 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-08 12:21:06.038307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:21:07.885666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-08 12:21:09.550432 | thread836 | 0 | sysinfo | Memory Stats: Fatal Exception 2016-07-08 12:21:09.550432 | thread836 | 0 | sysinfo | Total System Memory: 7.487 GB (8039268352 bytes) 2016-07-08 12:21:09.550432 | thread836 | 0 | sysinfo | Current Memory Usage: 1.592 GB (1709731840 bytes) 2016-07-08 12:21:09.550432 | thread836 | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-07-08 12:21:09.550432 | thread836 | 0 | sysinfo | Available Address Space: 127.998 TB (140734764642304 bytes) 2016-07-08 12:21:09.550432 | thread836 | 0 | sysinfo | Used Address Space: 2.537 GB (2723581952 bytes)