2016-06-22 13:00:37.031250 | server | 1 | app | Stonehearth Version 0.17.0.3019 (x64) 2016-06-22 13:00:37.031250 | server | 1 | core.config | user id is 08bfc8a6-2c0f-11e6-8254-002522903c2f 2016-06-22 13:00:37.031250 | server | 1 | core.config | session id is d7572d36-389a-11e6-b4b1-002522903c2f 2016-06-22 13:00:37.031250 | server | 0 | core.system | Initializing crash reporter 2016-06-22 13:00:37.546875 | server | 0 | lua.data | lua jit is disabled 2016-06-22 13:00:37.578125 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-06-22 13:00:39.787109 | server | 1 | resources | Modules are verified pristine. 2016-06-22 13:00:39.849609 | server | 1 | app | Running Stonehearth server on port 15451 2016-06-22 13:00:39.849609 | client | 1 | renderer.renderer | Initializing OpenGL 2016-06-22 13:00:39.849609 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 13:00:39.865234 | client | 1 | renderer.renderer | Determining window placement 2016-06-22 13:00:39.865234 | client | 1 | renderer.renderer | Selecting monitor at 0, 0 2016-06-22 13:00:39.865234 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-06-22 13:00:39.880859 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 13:00:39.912109 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-22 13:00:40.225585 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-06-22 13:00:40.225585 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-06-22 13:00:40.225585 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.4.0' by 'NVIDIA Corporation' on 'GeForce GTX 460/PCIe/SSE2' 2016-06-22 13:00:40.475585 | client | 1 | browser | cef started. 2016-06-22 13:00:40.475585 | client | 2 | browser | Navigate called without an existing browser! 2016-06-22 13:00:40.475585 | thread4676 | 2 | browser | Doing a buffered navigation.... 2016-06-22 13:00:40.572265 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 13:00:40.587890 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 13:00:40.603515 | client | 2 | network | client allocating new send buffer (total: 0) 2016-06-22 13:00:40.650390 | client | 1 | client.core | user feedback is on 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | lua shared heap size: 14.082 MB. 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | 64 bytes (o: 35206) : ######################################## 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | 40 bytes (o: 18583) : ##################### 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | 48 bytes (o: 8822) : ########## 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | 160 bytes (o: 6415) : ####### 2016-06-22 13:00:41.029296 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:00:41.029296 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:00:43.824218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:00:54.105468 | client | 0 | client.core | loading save "1466608258528": 2016-06-22 13:00:54.105468 | client | 0 | client.core | { 2016-06-22 13:00:54.105468 | client | 0 | client.core | "name" : "", 2016-06-22 13:00:54.105468 | client | 0 | client.core | "town_name" : "Diaska", 2016-06-22 13:00:54.105468 | client | 0 | client.core | "game_date" : { 2016-06-22 13:00:54.105468 | client | 0 | client.core | "day" : 7, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "month" : 2, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "year" : 1000, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "hour" : 3, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "minute" : 17 2016-06-22 13:00:54.105468 | client | 0 | client.core | }, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "timestamp" : 1466608258528, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "time" : "6/22/2016, 11:10:58 AM", 2016-06-22 13:00:54.105468 | client | 0 | client.core | "jobs" : { 2016-06-22 13:00:54.105468 | client | 0 | client.core | "crafters" : 5, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "workers" : 4, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "soldiers" : 1 2016-06-22 13:00:54.105468 | client | 0 | client.core | }, 2016-06-22 13:00:54.105468 | client | 0 | client.core | "version" : "0.17.0.3019", 2016-06-22 13:00:54.105468 | client | 0 | client.core | "save_version" : 10 2016-06-22 13:00:54.105468 | client | 0 | client.core | } 2016-06-22 13:00:54.161132 | client | 1 | lua.code | Shutting down script host. 2016-06-22 13:00:54.168945 | client | 1 | lua.code | Script host destroyed. 2016-06-22 13:00:54.176757 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 13:00:54.259765 | server | 0 | simulation.core | Restarting game. 2016-06-22 13:00:54.259765 | server | 1 | simulation.core | Shutting down traces. 2016-06-22 13:00:54.259765 | server | 1 | simulation.core | Shutting down game objects. 2016-06-22 13:00:54.259765 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-06-22 13:00:54.259765 | server | 1 | lua.code | Shutting down script host. 2016-06-22 13:00:54.275390 | server | 1 | lua.code | Script host destroyed. 2016-06-22 13:00:54.275390 | server | 1 | simulation.core | Shutting down data objects. 2016-06-22 13:00:54.275390 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-22 13:00:54.283203 | server | 0 | simulation.core | Loading save 2016-06-22 13:00:56.003906 | server | 1 | dm.store | load progress 96%... 2016-06-22 13:00:56.003906 | client | 1 | client.core | server reported load progress of 96% 2016-06-22 13:00:56.058593 | server | 1 | dm.store | load objects finished! 2016-06-22 13:00:56.074218 | server | 0 | dm.store | took 1.791 seconds to load 2016-06-22 13:00:56.074218 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:00:56.074218 | client | 0 | client.core | server load save file finished. loading client state. 2016-06-22 13:00:56.074218 | client | 0 | client.core | starting loading... "H:\SteamAux\steamapps\common\Stonehearth\saved_games\1466608258528" 2016-06-22 13:00:56.105468 | client | 1 | dm.store | load progress 99%... 2016-06-22 13:00:56.105468 | client | 1 | dm.store | load objects finished! 2016-06-22 13:00:56.105468 | client | 0 | dm.store | took 0.032 seconds to load 2016-06-22 13:00:56.105468 | client | 1 | client.core | restoring datastores... 2016-06-22 13:00:56.105468 | client | 1 | client.core | recreating data objects... 2016-06-22 13:00:56.105468 | client | 1 | client.core | creating error browser... 2016-06-22 13:00:56.105468 | client | 1 | client.core | initializing data object traces... 2016-06-22 13:00:56.105468 | client | 1 | client.core | requiring radiant.client... 2016-06-22 13:00:56.113281 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 13:00:56.113281 | client | 1 | client.core | loading script host... 2016-06-22 13:00:56.238281 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-06-22 13:00:56.238281 | client | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 13:00:56.238281 | client | 0 | sysinfo | Current Memory Usage: 437.902 MB (459173888 bytes) 2016-06-22 13:00:56.238281 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 13:00:56.238281 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794696482816 bytes) 2016-06-22 13:00:56.238281 | client | 0 | sysinfo | Used Address Space: 1.301 GB (1396408320 bytes) 2016-06-22 13:00:56.402343 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-22 13:00:56.496093 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:00:57.184570 | server | 2 | network | server allocating new send buffer (total: 1) 2016-06-22 13:00:57.856445 | server | 0 | simulation.core | took 1356 ms to flush streamer 2016-06-22 13:00:57.903320 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-22 13:00:57.903320 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-22 13:00:58.543945 | client | 1 | client.core | reporting client load progress 55.500%... 2016-06-22 13:00:58.817382 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-22 13:00:58.817382 | server | 0 | mod ai | cpp ai is enabled. 2016-06-22 13:00:58.909179 | client | 1 | client.core | reporting client load progress 61.000%... 2016-06-22 13:00:59.229492 | client | 1 | client.core | reporting client load progress 66.500%... 2016-06-22 13:00:59.573242 | client | 1 | client.core | reporting client load progress 72.000%... 2016-06-22 13:00:59.901367 | client | 1 | client.core | reporting client load progress 77.500%... 2016-06-22 13:00:59.924804 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 7 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 71 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-06-22 13:00:59.932617 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 54 rects 2016-06-22 13:01:00.526367 | client | 1 | client.core | reporting client load progress 83.000%... 2016-06-22 13:01:00.893554 | client | 1 | client.core | reporting client load progress 88.500%... 2016-06-22 13:01:01.276367 | client | 1 | client.core | reporting client load progress 94.000%... 2016-06-22 13:01:01.651367 | client | 1 | client.core | reporting client load progress 99.500%... 2016-06-22 13:01:01.793945 | server | 1 | simulation.core | finished loading game 2016-06-22 13:01:01.793945 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-06-22 13:01:01.793945 | server | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 13:01:01.793945 | server | 0 | sysinfo | Current Memory Usage: 827.246 MB (867430400 bytes) 2016-06-22 13:01:01.793945 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 13:01:01.793945 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794298478592 bytes) 2016-06-22 13:01:01.793945 | server | 0 | sysinfo | Used Address Space: 1.671 GB (1794412544 bytes) 2016-06-22 13:01:01.813476 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:01:02.215820 | server | 0 | simulation.core | took 395 ms to flush streamer 2016-06-22 13:01:02.333007 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:01:02.387695 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:01:02.442382 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:01:02.497070 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:01:02.551757 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:01:02.606445 | server | 1 | simulation.remote_client | started buffering client updates. (seq:250 ack:240) 2016-06-22 13:01:06.650390 | server | 0 | ai.execution_frame | (932458 Wooden Door) [stonehearth:top] ai slow start is 0 2016-06-22 13:01:06.658203 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-06-22 13:01:07.434570 | server | 0 | simulation.core | took 938 ms to update game state 2016-06-22 13:01:07.434570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:07.458984 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:250 ack:243) 2016-06-22 13:01:07.644531 | server | 0 | simulation.core | took 179 ms to process job list 2016-06-22 13:01:07.644531 | server | 1 | simulation.remote_client | started buffering client updates. (seq:322 ack:250) 2016-06-22 13:01:07.754882 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:322 ack:322) 2016-06-22 13:01:07.941406 | server | 0 | simulation.core | took 182 ms to process job list 2016-06-22 13:01:09.538085 | client | 1 | rpc | critical error in http reactor: could not trace[trace 314 10] 2016-06-22 13:01:16.826171 | server | 0 | simulation.core | took 145 ms to update game state 2016-06-22 13:01:16.826171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:16.983398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:22.684570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | lua shared heap size: 89.880 MB. 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | 96 bytes (o: 229810) : ######################################## 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | 64 bytes (o: 228320) : ####################################### 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | 40 bytes (o: 203941) : ################################### 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | 160 bytes (o: 39639) : ###### 2016-06-22 13:01:42.071289 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:01:48.065429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:48.303710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:51.453125 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:51.798828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:51.971679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:54.192382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:55.038085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:55.100585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:57.984375 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-22 13:01:57.984375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:58.101562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:01:59.216796 | client | 0 | renderer.effects_list [(9177 Andwyn Prestin Ftr) effect:4010 sound] | Unexpected destruction of the sound buffer 2016-06-22 13:01:59.858398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:00.835937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:02.287109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:03.563476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:06.560546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:06.676757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:07.631835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:07.721679 | client | 0 | renderer.effects_list [(9177 Andwyn Prestin Ftr) effect:4051 sound] | Unexpected destruction of the sound buffer 2016-06-22 13:02:08.140625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:09.512695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:11.307617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:11.836914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:13.824218 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9177 Andwyn Prestin Ftr) still not expired. 2016-06-22 13:02:15.051757 | server | 0 | simulation.core | took 219 ms to update game state 2016-06-22 13:02:15.051757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:31.072265 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:02:33.626953 | server | 0 | simulation.core | took 183 ms to update game state 2016-06-22 13:02:33.626953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:41.201171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | lua shared heap size: 90.366 MB. 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | 64 bytes (o: 227653) : ######################################## 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | 96 bytes (o: 225955) : ####################################### 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | 40 bytes (o: 204096) : ################################### 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | 160 bytes (o: 41101) : ####### 2016-06-22 13:02:43.901367 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:02:47.775390 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:02:47.837890 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | lua shared heap size: 87.079 MB. 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | 64 bytes (o: 225862) : ######################################## 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | 96 bytes (o: 203161) : ################################### 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | 40 bytes (o: 197116) : ################################## 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | 160 bytes (o: 39584) : ####### 2016-06-22 13:03:45.629882 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:03:50.202148 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-22 13:04:30.685546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:04:32.353515 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:32.361328 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:32.408203 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:32.462890 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:32.517578 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:38.654296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:04:40.890625 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:40.945312 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:41.000000 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:41.054687 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:41.109375 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:41.164062 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:04:41.226562 | server | 1 | simulation.remote_client | started buffering client updates. (seq:4241 ack:4231) 2016-06-22 13:04:41.330078 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:4241 ack:4241) 2016-06-22 13:04:46.975585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | lua shared heap size: 88.963 MB. 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | 96 bytes (o: 234182) : ######################################## 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | 64 bytes (o: 222270) : ##################################### 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | 40 bytes (o: 184282) : ############################### 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | 160 bytes (o: 40312) : ###### 2016-06-22 13:04:47.307617 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:05:25.959960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:25.968750 | client | 1 | rpc | critical error in http reactor: could not trace[trace 3115 11] 2016-06-22 13:05:27.672851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:28.558593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:35.403320 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:41.395507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | lua shared heap size: 92.549 MB. 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | 64 bytes (o: 237591) : ######################################## 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | 96 bytes (o: 221828) : ##################################### 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | 40 bytes (o: 213955) : #################################### 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | 160 bytes (o: 41958) : ####### 2016-06-22 13:05:48.898437 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:05:50.166992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:53.751953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:05:57.173828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:20.692382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:25.223632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:38.967773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:39.570312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:42.415039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:42.477539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:42.597656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:42.901367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:44.003906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:45.830078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:46.952148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:48.794921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | lua shared heap size: 94.095 MB. 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | 96 bytes (o: 268541) : ######################################## 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | 64 bytes (o: 227916) : ################################# 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | 40 bytes (o: 190068) : ############################ 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | 160 bytes (o: 40878) : ###### 2016-06-22 13:06:50.627929 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | lua shared heap size: 91.754 MB. 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | 64 bytes (o: 232668) : ######################################## 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | 96 bytes (o: 226985) : ####################################### 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | 40 bytes (o: 202192) : ################################## 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | 160 bytes (o: 40566) : ###### 2016-06-22 13:07:52.867187 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:08:20.675781 | server | 1 | simulation.remote_client | started buffering client updates. (seq:8241 ack:8231) 2016-06-22 13:08:20.782226 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:8241 ack:8241) 2016-06-22 13:08:36.138671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:08:39.093750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:08:43.386718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | lua shared heap size: 92.472 MB. 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | 96 bytes (o: 240029) : ######################################## 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | 64 bytes (o: 231115) : ###################################### 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | 40 bytes (o: 202468) : ################################# 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | 160 bytes (o: 40754) : ###### 2016-06-22 13:08:54.950195 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:09:04.015625 | client | 1 | deferred | [deferred 12076 '[method obj:object://tmp/89 fn:4918 route:build_ladder]'] resolve called in non-wait state! 2016-06-22 13:09:09.856445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:09:19.025390 | client | 1 | deferred | [deferred 12581 '[method obj:object://tmp/89 fn:5140 route:build_ladder]'] resolve called in non-wait state! 2016-06-22 13:09:20.039062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:09:20.321289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:09:24.187500 | server | 1 | simulation.remote_client | started buffering client updates. (seq:9407 ack:9397) 2016-06-22 13:09:24.237304 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:9407 ack:9407) 2016-06-22 13:09:26.291015 | server | 1 | simulation.remote_client | started buffering client updates. (seq:9448 ack:9438) 2016-06-22 13:09:26.546875 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:9448 ack:9448) 2016-06-22 13:09:54.769531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:09:55.720703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:09:55.806640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | lua shared heap size: 85.438 MB. 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | 64 bytes (o: 228082) : ######################################## 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | 40 bytes (o: 189441) : ################################# 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | 96 bytes (o: 165743) : ############################# 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | 160 bytes (o: 40941) : ####### 2016-06-22 13:09:56.475585 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:10:02.348632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:03.559570 | server | 0 | simulation.core | took 143 ms to update game state 2016-06-22 13:10:03.559570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:06.698242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:07.263671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:08.571289 | server | 0 | simulation.core | took 190 ms to update game state 2016-06-22 13:10:08.571289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:12.541992 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-22 13:10:12.541992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:12.602539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:13.460937 | server | 0 | simulation.core | took 162 ms to update game state 2016-06-22 13:10:13.460937 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:18.021484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:18.912109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:19.091796 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-22 13:10:19.091796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:24.253906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:26.272460 | server | 0 | simulation.core | took 148 ms to update game state 2016-06-22 13:10:26.272460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:30.591796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:31.286132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:31.343750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:31.593750 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-22 13:10:31.593750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:35.803710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:35.936523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:37.060546 | server | 0 | simulation.core | took 177 ms to update game state 2016-06-22 13:10:37.060546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:39.459960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:42.031250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:43.613281 | server | 0 | simulation.core | took 189 ms to update game state 2016-06-22 13:10:43.613281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:50.505859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:52.329101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:52.544921 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-22 13:10:52.544921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:10:52.818359 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:10:52.873046 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:10:52.919921 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:10:58.004882 | client | 1 | deferred | [deferred 14995 '[method obj:object://tmp/89 fn:6259 route:build_ladder]'] resolve called in non-wait state! 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | lua shared heap size: 96.731 MB. 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | 96 bytes (o: 254096) : ######################################## 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | 64 bytes (o: 242203) : ###################################### 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | 40 bytes (o: 214378) : ################################# 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | 160 bytes (o: 42218) : ###### 2016-06-22 13:10:58.043945 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:11:00.470703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:01.706054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:02.536132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:02.674804 | server | 0 | simulation.core | took 123 ms to update game state 2016-06-22 13:11:02.674804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:05.932617 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:11:05.987304 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:11:06.041992 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:11:06.088867 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:11:06.143554 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11246 ack:11236) 2016-06-22 13:11:06.306640 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11246 ack:11246) 2016-06-22 13:11:09.510742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:09.979492 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11316 ack:11306) 2016-06-22 13:11:10.159179 | client | 0 | client.core | starting save. 2016-06-22 13:11:10.190429 | client | 0 | client.core | saved. 2016-06-22 13:11:10.229492 | server | 0 | simulation.core | Starting save. 2016-06-22 13:11:11.944335 | server | 0 | simulation.core | Saved. 2016-06-22 13:11:11.959960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:12.014648 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11316 ack:11316) 2016-06-22 13:11:12.030273 | client | 1 | client.core | clearing save deferred pointers 2016-06-22 13:11:16.451171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:16.521484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:18.865234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:20.429687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:23.900390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:25.525390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:27.664062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:31.253906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:31.316406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:31.886718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:33.234375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:33.313476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:33.483398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:35.225585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:36.384765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:37.261718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:37.567382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:39.847656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:40.007812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:43.541015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:45.305664 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11913 ack:11903) 2016-06-22 13:11:45.519531 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:11913 ack:11913) 2016-06-22 13:11:48.787109 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:11:52.392578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:52.474609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | lua shared heap size: 92.342 MB. 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | 96 bytes (o: 232701) : ######################################## 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | 64 bytes (o: 230807) : ####################################### 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | 40 bytes (o: 197291) : ################################# 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | 160 bytes (o: 40867) : ####### 2016-06-22 13:11:59.529296 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:12:09.275390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:12:13.066406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:12:16.187500 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-22 13:12:16.187500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:12:20.638671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:12:21.745117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:12:29.946289 | server | 1 | simulation.remote_client | started buffering client updates. (seq:12737 ack:12727) 2016-06-22 13:12:29.997070 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:12737 ack:12737) 2016-06-22 13:12:43.564453 | client | 1 | deferred | [deferred 17298 '[method obj:object://tmp/89 fn:7321 route:build_ladder]'] resolve called in non-wait state! 2016-06-22 13:12:48.106445 | client | 1 | deferred | [deferred 17417 '[method obj:object://tmp/89 fn:7373 route:build_ladder]'] resolve called in non-wait state! 2016-06-22 13:13:00.081054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:00.230468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:00.449218 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:00.496093 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:00.550781 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:00.605468 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:00.652343 | server | 1 | simulation.remote_client | started buffering client updates. (seq:13318 ack:13308) 2016-06-22 13:13:00.764648 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:13318 ack:13309) 2016-06-22 13:13:00.927734 | server | 1 | lua.memory | lua shared heap size: 93.308 MB. 2016-06-22 13:13:00.928710 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:13:00.928710 | server | 1 | lua.memory | 96 bytes (o: 240962) : ######################################## 2016-06-22 13:13:00.928710 | server | 1 | lua.memory | 64 bytes (o: 233669) : ###################################### 2016-06-22 13:13:00.928710 | server | 1 | lua.memory | 40 bytes (o: 197105) : ################################ 2016-06-22 13:13:00.928710 | server | 1 | lua.memory | 160 bytes (o: 41874) : ###### 2016-06-22 13:13:00.928710 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:13:01.392578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:03.891601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:12.764648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:14.832031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:18.053710 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:18.108398 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:26.641601 | server | 0 | simulation.core | took 222 ms to update game state 2016-06-22 13:13:26.641601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:31.325195 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:31.379882 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:13:31.434570 | server | 1 | simulation.remote_client | started buffering client updates. (seq:13874 ack:13864) 2016-06-22 13:13:31.646484 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:13874 ack:13874) 2016-06-22 13:13:32.023437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:32.971679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:13:37.473632 | server | 1 | simulation.remote_client | started buffering client updates. (seq:13987 ack:13977) 2016-06-22 13:13:37.523437 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:13987 ack:13987) 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | lua shared heap size: 94.168 MB. 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | 64 bytes (o: 239314) : ######################################## 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | 96 bytes (o: 224894) : ##################################### 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | 40 bytes (o: 214897) : ################################### 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | 160 bytes (o: 41869) : ###### 2016-06-22 13:14:02.433593 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:14:04.543945 | server | 1 | simulation.remote_client | started buffering client updates. (seq:14508 ack:14498) 2016-06-22 13:14:04.699218 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:14508 ack:14508) 2016-06-22 13:14:17.181640 | server | 1 | simulation.remote_client | started buffering client updates. (seq:14751 ack:14741) 2016-06-22 13:14:17.287109 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:14751 ack:14751) 2016-06-22 13:14:29.896484 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:30.184570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:30.310546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:30.551757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:30.636718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:32.055664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:32.320312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:35.890625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:39.588867 | server | 1 | simulation.remote_client | started buffering client updates. (seq:15168 ack:15158) 2016-06-22 13:14:39.740234 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:15168 ack:15168) 2016-06-22 13:14:46.764648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:14:47.666992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:01.988281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:03.811523 | server | 0 | simulation.core | took 149 ms to update game state 2016-06-22 13:15:03.811523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | lua shared heap size: 97.301 MB. 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | 96 bytes (o: 264486) : ######################################## 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | 64 bytes (o: 237906) : ################################### 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | 40 bytes (o: 205898) : ############################### 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | 160 bytes (o: 41811) : ###### 2016-06-22 13:15:03.930664 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:15:04.808593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:06.364257 | client | 0 | renderer.effects_list [(1440604 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:33 sound] | Unexpected destruction of the sound buffer 2016-06-22 13:15:08.002929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:09.179687 | client | 0 | renderer.effects_list [(1440604 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:46 sound] | Unexpected destruction of the sound buffer 2016-06-22 13:15:09.361328 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-22 13:15:09.361328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:13.044921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:14.550781 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:14.636718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:14.922851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:17.402343 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:15:17.457031 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:15:22.742187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:22.973632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:23.860351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:24.499023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:24.574218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:47.206054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:51.927734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:55.107421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:58.529296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:59.106445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:15:59.223632 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:00.769531 | server | 0 | simulation.core | took 145 ms to update game state 2016-06-22 13:16:00.769531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:01.333007 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1440837 Stone Golem stonehearth:monster_tuning:forest:medium_stone_golem) still not expired. 2016-06-22 13:16:03.421875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | lua shared heap size: 100.085 MB. 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | o: outstanding allocs 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | 64 bytes (o: 253617) : ######################################## 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | 96 bytes (o: 241691) : ###################################### 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | 40 bytes (o: 241104) : ###################################### 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | 160 bytes (o: 44354) : ###### 2016-06-22 13:16:05.598632 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-22 13:16:08.257812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:09.166992 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (9177 Andwyn Prestin Ftr) still not expired. 2016-06-22 13:16:09.482421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:09.857421 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:16:09.912109 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:16:09.958984 | client | 0 | client.core | starting save. 2016-06-22 13:16:09.958984 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-22 13:16:09.990234 | client | 0 | client.core | saved. 2016-06-22 13:16:10.013671 | server | 1 | simulation.remote_client | started buffering client updates. (seq:16813 ack:16803) 2016-06-22 13:16:10.072265 | server | 0 | simulation.core | Starting save. 2016-06-22 13:16:11.780273 | server | 0 | simulation.core | Saved. 2016-06-22 13:16:11.780273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:11.780273 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:16813 ack:16813) 2016-06-22 13:16:11.788085 | client | 1 | client.core | clearing save deferred pointers 2016-06-22 13:16:14.156250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:23.906250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:24.017578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-22 13:16:26.212890 | server | 0 | sysinfo | Memory Stats: Fatal Exception 2016-06-22 13:16:26.212890 | server | 0 | sysinfo | Total System Memory: 7.999 GB (8589205504 bytes) 2016-06-22 13:16:26.212890 | server | 0 | sysinfo | Current Memory Usage: 1.501 GB (1611620352 bytes) 2016-06-22 13:16:26.212890 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes) 2016-06-22 13:16:26.212890 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8793493909504 bytes) 2016-06-22 13:16:26.212890 | server | 0 | sysinfo | Used Address Space: 2.420 GB (2598981632 bytes)