# \#terrain\_suggestion

**URL:** https://discourse.stonehearth.net/tag/terrain-suggestion/48.md

[Latest](https://discourse.stonehearth.net/latest.md) · [Categories](https://discourse.stonehearth.net/categories.md) · [Tags](https://discourse.stonehearth.net/tags.md)

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## [Can we have the ability to place dirt for farming/landscaping purposes?](https://discourse.stonehearth.net/t/can-we-have-the-ability-to-place-dirt-for-farming-landscaping-purposes/29612)

<div class="topic-metadata">

**Author:** [@lehmanno](https://discourse.stonehearth.net/u/lehmanno)\
**Replies:** 4\
**Last updated:** [April 24, 2018, 10:09am UTC](https://discourse.stonehearth.net/t/can-we-have-the-ability-to-place-dirt-for-farming-landscaping-purposes/29612 "2018-04-24T10:09:11Z")

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I would like to be able to place dirt so that I can landscape. It would be cool to be able to build mounds and create interesting farming arrays. I'd also like to be able to place dirt on top of building so I can plant c…

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## [More Clay please!](https://discourse.stonehearth.net/t/more-clay-please/33307)

<div class="topic-metadata">

**Author:** [@MajorFordson](https://discourse.stonehearth.net/u/MajorFordson)\
**Replies:** 25\
**Last updated:** [March 9, 2018, 9:06pm UTC](https://discourse.stonehearth.net/t/more-clay-please/33307 "2018-03-09T21:06:02Z")

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Surprised there isn’t already a topic for this. Comparing wood to clay, the amount of dirt you need to mine to get enough clay for Rayyas Children is… lots. Lots and lots. This is both time consuming and requires the pla…

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## [Recolor Road Tiles Based On Use](https://discourse.stonehearth.net/t/recolor-road-tiles-based-on-use/33106)

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**Author:** [@genboom](https://discourse.stonehearth.net/u/genboom)\
**Replies:** 0\
**Last updated:** [December 23, 2017, 12:57am UTC](https://discourse.stonehearth.net/t/recolor-road-tiles-based-on-use/33106 "2017-12-23T00:57:56Z")

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The idea is simple, a player can have a few different options of color choices to place down a colored sheet of road that will be dynamically darkened based on the paths use. These would initially have to be made of lig…

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## [Big, solid models](https://discourse.stonehearth.net/t/big-solid-models/32521)

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**Author:** [@Agon](https://discourse.stonehearth.net/u/Agon)\
**Replies:** 6\
**Last updated:** [October 26, 2017, 5:09pm UTC](https://discourse.stonehearth.net/t/big-solid-models/32521 "2017-10-26T17:09:17Z")

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I’d like to suggest that models with voxels as big as the voxels in the ground could keep their voxel information, instead of just the shell, so that they can be destroyed/reshaped piece by piece instead of just disappea…

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## [Biome suggestions!](https://discourse.stonehearth.net/t/biome-suggestions/16027)

<div class="topic-metadata">

**Author:** [@Sandwitch](https://discourse.stonehearth.net/u/Sandwitch)\
**Replies:** 23\
**Last updated:** [October 24, 2017, 9:05pm UTC](https://discourse.stonehearth.net/t/biome-suggestions/16027 "2017-10-24T21:05:46Z")

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Your wish is my command… Anyway! Let’s get started with biome needs! New types of generation: Since you don’t normally find mountains in deserts, we’re going to need more kinds of generation, ranging from extra flat …

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## [Make Mountain Give More STONE](https://discourse.stonehearth.net/t/make-mountain-give-more-stone/32236)

<div class="topic-metadata">

**Author:** [@Banto](https://discourse.stonehearth.net/u/Banto)\
**Replies:** 6\
**Last updated:** [September 29, 2017, 3:38pm UTC](https://discourse.stonehearth.net/t/make-mountain-give-more-stone/32236 "2017-09-29T15:38:51Z")

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I feel like the mountains when we mine them should give a lot more stone than what they give now. They hardly give any stone for the amount that you mine out and it makes little sense that you get this little.

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## [Mountain Springs in Desert Biome](https://discourse.stonehearth.net/t/mountain-springs-in-desert-biome/32175)

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**Author:** [@emomberger](https://discourse.stonehearth.net/u/emomberger)\
**Replies:** 2\
**Last updated:** [September 25, 2017, 1:05am UTC](https://discourse.stonehearth.net/t/mountain-springs-in-desert-biome/32175 "2017-09-25T01:05:41Z")

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At the risk of sounding like a “and people in hell want ice water” joke, could we get some mountain top springs in the desert biome? I find the color palette very appealing and barely ever play the forest. Thanks!

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## [Placeable Dirt, Stone, Clay, Etc](https://discourse.stonehearth.net/t/placeable-dirt-stone-clay-etc/32123)

<div class="topic-metadata">

**Author:** [@TimmyChips](https://discourse.stonehearth.net/u/TimmyChips)\
**Replies:** 3\
**Last updated:** [September 21, 2017, 4:15pm UTC](https://discourse.stonehearth.net/t/placeable-dirt-stone-clay-etc/32123 "2017-09-21T16:15:02Z")

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Currently in the game is that many times you have to mine out chunks into mountains and/or cliffs so you could get materials like, ore, stone and clay. When doing so, you may mis-click, accidently mine something you did…

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## [The flow of water and lava](https://discourse.stonehearth.net/t/the-flow-of-water-and-lava/21239)

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**Author:** [@Rottedane](https://discourse.stonehearth.net/u/Rottedane)\
**Replies:** 6\
**Last updated:** [September 14, 2017, 4:47pm UTC](https://discourse.stonehearth.net/t/the-flow-of-water-and-lava/21239 "2017-09-14T16:47:42Z")

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Hi SH devs \[:slight\_smile:\] I have one little question. When will you implement flowing water and possibly lava?

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## [World Size Option](https://discourse.stonehearth.net/t/world-size-option/31295)

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**Author:** [@Starslayer](https://discourse.stonehearth.net/u/Starslayer)\
**Replies:** 10\
**Last updated:** [July 19, 2017, 7:01pm UTC](https://discourse.stonehearth.net/t/world-size-option/31295 "2017-07-19T19:01:54Z")

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I know Radiant Entertainment is still working on what the world border should be. But I think they definitely need a world size option. It would be really nice for players with beast computers like me and would like larg…

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## [Land generation suggestions](https://discourse.stonehearth.net/t/land-generation-suggestions/31043)

<div class="topic-metadata">

**Author:** [@warbrand2](https://discourse.stonehearth.net/u/warbrand2)\
**Replies:** 0\
**Last updated:** [July 4, 2017, 9:09pm UTC](https://discourse.stonehearth.net/t/land-generation-suggestions/31043 "2017-07-04T21:09:29Z")

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for the future here are some suggestions for plant and terrain generation.note suggestions here are random and some are refinements of ideas I have posted elsewhere. some original ideas here https://discourse.stonehea…

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## [Biomes that generate mountains in lakes?](https://discourse.stonehearth.net/t/biomes-that-generate-mountains-in-lakes/30648)

<div class="topic-metadata">

**Author:** [@Kitkat\_Matt](https://discourse.stonehearth.net/u/Kitkat_Matt)\
**Replies:** 4\
**Last updated:** [June 23, 2017, 5:09pm UTC](https://discourse.stonehearth.net/t/biomes-that-generate-mountains-in-lakes/30648 "2017-06-23T17:09:17Z")

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I love this game soooo much but I must admit, it's very frustrating when I start on an island looking for a nice place to mine from and the first mountain I can find with the minerals I need most is so far away that I ne…

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## [Waterfalls, making rivers](https://discourse.stonehearth.net/t/waterfalls-making-rivers/30575)

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**Author:** [@Klempo\_Stifler](https://discourse.stonehearth.net/u/Klempo_Stifler)\
**Replies:** 8\
**Last updated:** [June 8, 2017, 1:40pm UTC](https://discourse.stonehearth.net/t/waterfalls-making-rivers/30575 "2017-06-08T13:40:31Z")

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I really like building near water (mostly rivers (which are not in the game)) and i love making my town on a safe hill location with some lake/s on top of the hill so that i can make my own river (water flow). BUT in cur…

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## [Wire-frame Trees](https://discourse.stonehearth.net/t/wire-frame-trees/30083)

<div class="topic-metadata">

**Author:** [@Ickabod](https://discourse.stonehearth.net/u/Ickabod)\
**Replies:** 4\
**Last updated:** [May 24, 2017, 9:49pm UTC](https://discourse.stonehearth.net/t/wire-frame-trees/30083 "2017-05-24T21:49:57Z")

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Something that bugs me when trying to control battles or watch battles, TREES. Now I think the trees are great, but can we do something so that if you're zoomed way in there is the option to set them to wire-frame or m…

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## [Generation of Dungeons](https://discourse.stonehearth.net/t/generation-of-dungeons/29988)

<div class="topic-metadata">

**Author:** [@Colloseus](https://discourse.stonehearth.net/u/Colloseus)\
**Replies:** 18\
**Last updated:** [May 3, 2017, 5:11pm UTC](https://discourse.stonehearth.net/t/generation-of-dungeons/29988 "2017-05-03T17:11:28Z")

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Hello, Title already says it all ... An Idea that came to me a while ago would be the generation of dungeons on the Map of Stonehearth, it would be a kind of cave with cages and crates with spawn of Enemies and baus of p…

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## [Naturally Occuring Waterfalls](https://discourse.stonehearth.net/t/naturally-occuring-waterfalls/29931)

<div class="topic-metadata">

**Author:** [@Ickabod](https://discourse.stonehearth.net/u/Ickabod)\
**Replies:** 2\
**Last updated:** [April 26, 2017, 10:04am UTC](https://discourse.stonehearth.net/t/naturally-occuring-waterfalls/29931 "2017-04-26T10:04:15Z")

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They don't even have to be dynamic, just seeing some spawn in the world would be neat.

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## [Forest Biome with deep notches](https://discourse.stonehearth.net/t/forest-biome-with-deep-notches/29453)

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**Author:** [@pingu](https://discourse.stonehearth.net/u/pingu)\
**Replies:** 5\
**Last updated:** [March 31, 2017, 12:06pm UTC](https://discourse.stonehearth.net/t/forest-biome-with-deep-notches/29453 "2017-03-31T12:06:41Z")

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Last day i found a inspiring Art on the Web. Immagine what you can do with such a beautiful Biome!! On top fit forests and deep canyons with a large amount of water.

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## [Idea for world generation](https://discourse.stonehearth.net/t/idea-for-world-generation/28906)

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**Author:** [@panda160MC](https://discourse.stonehearth.net/u/panda160MC)\
**Replies:** 2\
**Last updated:** [February 25, 2017, 11:46pm UTC](https://discourse.stonehearth.net/t/idea-for-world-generation/28906 "2017-02-25T23:46:36Z")

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I"ve seen a lot of threads about how some people who want a god mode like in SimCity 4. But wouldn't it be better if upon the world generation you could change this instead? God mode would be a bit like cheating and woul…

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## [Mining dirt and placement? (terraforming)](https://discourse.stonehearth.net/t/mining-dirt-and-placement-terraforming/28709)

<div class="topic-metadata">

**Author:** [@Kitkat\_Matt](https://discourse.stonehearth.net/u/Kitkat_Matt)\
**Replies:** 4\
**Last updated:** [February 15, 2017, 6:53pm UTC](https://discourse.stonehearth.net/t/mining-dirt-and-placement-terraforming/28709 "2017-02-15T18:53:22Z")

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Hey so i started a pretty unique playthrough right now where i build my entire town INSIDE OF A MOUNTAIN yes yes very difficult as there is no place to farm, basically no way to hunt animals, and very very little trees t…

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## [Peat Bogs in NA terrain](https://discourse.stonehearth.net/t/peat-bogs-in-na-terrain/28584)

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**Author:** [@Averest](https://discourse.stonehearth.net/u/Averest)\
**Replies:** 3\
**Last updated:** [February 10, 2017, 6:16pm UTC](https://discourse.stonehearth.net/t/peat-bogs-in-na-terrain/28584 "2017-02-10T18:16:39Z")

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I'm not certain how the terrain generation is going for the Nothern Alliance territory, but I assume it won't have as many trees as Darkmoor Forest. One way to compensate for this would be to have a new resource pop f…

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## [Pear Cacti in Rows Issue](https://discourse.stonehearth.net/t/pear-cacti-in-rows-issue/27931)

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**Author:** [@Alvarney](https://discourse.stonehearth.net/u/Alvarney)\
**Replies:** 5\
**Last updated:** [January 18, 2017, 7:56am UTC](https://discourse.stonehearth.net/t/pear-cacti-in-rows-issue/27931 "2017-01-18T07:56:03Z")

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Summary: Placing pear cacti in rows next to each other can cause a couple of issues. Steps to reproduce: Place a number of pear cacti in rows immediately next to each other. This can lead to a couple of scenarios / o…

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## [Land scars should exist!](https://discourse.stonehearth.net/t/land-scars-should-exist/25570)

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**Author:** [@leetcat](https://discourse.stonehearth.net/u/leetcat)\
**Replies:** 9\
**Last updated:** [October 27, 2016, 5:51pm UTC](https://discourse.stonehearth.net/t/land-scars-should-exist/25570 "2016-10-27T17:51:28Z")

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I have a problem with removing land scars from destroyed buildings and goblin camps. The building/camp had an effect on the environment and there should be some type of scaring on the land. Adding dirt back is a good id…

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## [Adding water issues](https://discourse.stonehearth.net/t/adding-water-issues/25582)

<div class="topic-metadata">

**Author:** [@Chris\_Envelope](https://discourse.stonehearth.net/u/Chris_Envelope)\
**Replies:** 2\
**Last updated:** [September 17, 2016, 2:58am UTC](https://discourse.stonehearth.net/t/adding-water-issues/25582 "2016-09-17T02:58:54Z")

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Well, it's really unrealistic that people do not need to drink water, cannot build boats or making wine(using water), or just fishing, why add water scenery when there's nothing to do with water?

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## [Water area usable?](https://discourse.stonehearth.net/t/water-area-usable/21180)

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**Author:** [@karak](https://discourse.stonehearth.net/u/karak)\
**Replies:** 13\
**Last updated:** [September 9, 2016, 12:07am UTC](https://discourse.stonehearth.net/t/water-area-usable/21180 "2016-09-09T00:07:58Z")

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I'm not sure water can be used for anything (like fishing after promoting someone to fisherman to supply the hearthlings with food) at the moment. It would be nice if that can be done. Thank you. Keep up the great work.

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## [About Water and it uses in Plantations and other Things](https://discourse.stonehearth.net/t/about-water-and-it-uses-in-plantations-and-other-things/21726)

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**Author:** [@Sanchesneto](https://discourse.stonehearth.net/u/Sanchesneto)\
**Replies:** 1\
**Last updated:** [April 27, 2016, 2:07am UTC](https://discourse.stonehearth.net/t/about-water-and-it-uses-in-plantations-and-other-things/21726 "2016-04-27T02:07:19Z")

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I don't know if already exists tools in game for water edit. with that you can make props between water canals as you would make in minecraft or in real life I guess... but I think that would make a significant add to th…

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## [Fishing, Boats, Naval Trade](https://discourse.stonehearth.net/t/fishing-boats-naval-trade/21496)

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**Author:** [@Feej](https://discourse.stonehearth.net/u/Feej)\
**Replies:** 8\
**Last updated:** [April 16, 2016, 8:13pm UTC](https://discourse.stonehearth.net/t/fishing-boats-naval-trade/21496 "2016-04-16T20:13:17Z")

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If any of this could be implemented, that would be awesome. Maybe a port beacon like the rally flag that can be placed above water which at the very least, adds an animation of a trader sailing up, when you receive daily…

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## [Decorative Trees](https://discourse.stonehearth.net/t/decorative-trees/21189)

<div class="topic-metadata">

**Author:** [@Blitzwing](https://discourse.stonehearth.net/u/Blitzwing)\
**Replies:** 7\
**Last updated:** [April 1, 2016, 11:09am UTC](https://discourse.stonehearth.net/t/decorative-trees/21189 "2016-04-01T11:09:13Z")

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Hi there everyone. Got the game a couple of days ago and I'm pretty much hooked. After playing both Ascendency and Rayyas Children and I understand that it's supposed to be a challenge to live with limited amounts of w…

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## [Grass, New Post For An Old Gripe](https://discourse.stonehearth.net/t/grass-new-post-for-an-old-gripe/20834)

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**Author:** [@snocat](https://discourse.stonehearth.net/u/snocat)\
**Replies:** 3\
**Last updated:** [March 17, 2016, 7:07pm UTC](https://discourse.stonehearth.net/t/grass-new-post-for-an-old-gripe/20834 "2016-03-17T19:07:36Z")

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I'm loving the changes in Alpha 15, it's a whole new game again, however I'm still having an issue with long games where I end up with a map looking like swiss cheese because of the goblin camps. I'd thought with the int…

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## [Goblin Camp "Scar" Removal](https://discourse.stonehearth.net/t/goblin-camp-scar-removal/18245)

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**Author:** [@Ximien](https://discourse.stonehearth.net/u/Ximien)\
**Replies:** 43\
**Last updated:** [January 9, 2016, 7:15pm UTC](https://discourse.stonehearth.net/t/goblin-camp-scar-removal/18245 "2016-01-09T19:15:11Z")

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Hey i know this is probably on a few peoples mind but in the future will the goblin camps “scar” on the surface be removed? Because if you get multiples of these in one game eventually when the performance problems are f…

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## [Flowers as decorations](https://discourse.stonehearth.net/t/flowers-as-decorations/19466)

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**Author:** [@Tamira](https://discourse.stonehearth.net/u/Tamira)\
**Replies:** 7\
**Last updated:** [January 25, 2016, 2:28am UTC](https://discourse.stonehearth.net/t/flowers-as-decorations/19466 "2016-01-25T02:28:09Z")

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Anyone sad that in A14 flowers are no longer decorations? With the herbalist using the flowers I can't plant the flowers wherever I want anymore as they don't show up to be place-able. I use to line my streets with lan…

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