# \#items

**URL:** https://discourse.stonehearth.net/tag/items/47.md

[Latest](https://discourse.stonehearth.net/latest.md) · [Categories](https://discourse.stonehearth.net/categories.md) · [Tags](https://discourse.stonehearth.net/tags.md)

---

## [Windows and doors randomly going on adventures](https://discourse.stonehearth.net/t/windows-and-doors-randomly-going-on-adventures/33572)

<div class="topic-metadata">

**Author:** [@CrazyCandy](https://discourse.stonehearth.net/u/CrazyCandy)\
**Replies:** 50\
**Last updated:** [June 27, 2018, 12:32pm UTC](https://discourse.stonehearth.net/t/windows-and-doors-randomly-going-on-adventures/33572 "2018-06-27T12:32:29Z")

</div>

Summary: I’ve been messing about with this building (attached image below), not paying much attention to what was going on. But at one point I took notice of something weird… One of the doors and multiple windows simply…

---

## [Alpha 24.5.1 Stone Chests Bug](https://discourse.stonehearth.net/t/alpha-24-5-1-stone-chests-bug/34580)

<div class="topic-metadata">

**Author:** [@Prinnyking](https://discourse.stonehearth.net/u/Prinnyking)\
**Replies:** 6\
**Last updated:** [April 18, 2018, 3:45pm UTC](https://discourse.stonehearth.net/t/alpha-24-5-1-stone-chests-bug/34580 "2018-04-18T15:45:40Z")

</div>

Title: Stone Chests become bugged Summary: I made 24 stone chests one outta the 24 became fine quality this resulted in having a normal chest being showed as in being able to be deployed but not in any inventory or sto…

---

## [Fire pits cannot be looted or undeployed](https://discourse.stonehearth.net/t/fire-pits-cannot-be-looted-or-undeployed/29760)

<div class="topic-metadata">

**Author:** [@ScarlettJinxx](https://discourse.stonehearth.net/u/ScarlettJinxx)\
**Replies:** 10\
**Last updated:** [February 8, 2018, 5:47pm UTC](https://discourse.stonehearth.net/t/fire-pits-cannot-be-looted-or-undeployed/29760 "2018-02-08T17:47:33Z")

</div>

I've had 3 fire pits spawn / drop from miscellaneous goblin camps. Whenever I try to loot fire pits, they are ignored and never picked up. If I don't loot the pit and tell my hearthlings to place the fire pit, they will …

---

## [Suspend Mining causes Engine Error](https://discourse.stonehearth.net/t/suspend-mining-causes-engine-error/33611)

<div class="topic-metadata">

**Author:** [@Crocod00m](https://discourse.stonehearth.net/u/Crocod00m)\
**Replies:** 3\
**Last updated:** [February 6, 2018, 4:12am UTC](https://discourse.stonehearth.net/t/suspend-mining-causes-engine-error/33611 "2018-02-06T04:12:39Z")

</div>

Summary: Attempted to Suspend Mining caused Engine Error. Steps to reproduce: Not sure if this matters but, the area highlighted has been mined into. Click on highlighted area. Click suspend mining. Expected Results…

---

## [Bricks cant stay on output containers?](https://discourse.stonehearth.net/t/bricks-cant-stay-on-output-containers/33442)

<div class="topic-metadata">

**Author:** [@Servius](https://discourse.stonehearth.net/u/Servius)\
**Replies:** 3\
**Last updated:** [January 25, 2018, 7:51am UTC](https://discourse.stonehearth.net/t/bricks-cant-stay-on-output-containers/33442 "2018-01-25T07:51:09Z")

</div>

Summary: Trying to make bricks from my clay person plop onto the output containers. Steps to reproduce: Make bricks Make a container Try to have the bricks show up in the output container made./ Expected Results: I…

---

## [Hearthlings Assigned to Beds from a Destroyed House](https://discourse.stonehearth.net/t/hearthlings-assigned-to-beds-from-a-destroyed-house/33338)

<div class="topic-metadata">

**Author:** [@Banto](https://discourse.stonehearth.net/u/Banto)\
**Replies:** 0\
**Last updated:** [January 17, 2018, 12:05pm UTC](https://discourse.stonehearth.net/t/hearthlings-assigned-to-beds-from-a-destroyed-house/33338 "2018-01-17T12:05:07Z")

</div>

Summary: Hearthlings keeps their assigned bed when a house is destroyed making it impossible to know who is actually missing an assigned bed. Been like this since you could assign hearthlings to beds. Steps to reprodu…

---

## [Missing storage category for "Gold Flakes"](https://discourse.stonehearth.net/t/missing-storage-category-for-gold-flakes/33292)

<div class="topic-metadata">

**Author:** [@kimitsu](https://discourse.stonehearth.net/u/kimitsu)\
**Replies:** 1\
**Last updated:** [January 12, 2018, 9:02pm UTC](https://discourse.stonehearth.net/t/missing-storage-category-for-gold-flakes/33292 "2018-01-12T21:02:41Z")

</div>

Summary: “Gold Flakes” are not stored in any stockpiles or containers, other than those that are set up to accept “All” items by default or by explicitly clicking that checkbox. Steps to reproduce: Designate a stockp…

---

## [Supply basin for potter bug](https://discourse.stonehearth.net/t/supply-basin-for-potter-bug/33291)

<div class="topic-metadata">

**Author:** [@Shipendo](https://discourse.stonehearth.net/u/Shipendo)\
**Replies:** 1\
**Last updated:** [January 12, 2018, 6:37pm UTC](https://discourse.stonehearth.net/t/supply-basin-for-potter-bug/33291 "2018-01-12T18:37:38Z")

</div>

The heartlings are filling the supply basin with clay bricks, that my potter can’t use for anything. Place a potters supply Basin. Expected Results: The heartling fills it up with mounds of clay that the potter can u…

---

## [Placement bug (767)](https://discourse.stonehearth.net/t/placement-bug-767/33030)

<div class="topic-metadata">

**Author:** [@Fralee](https://discourse.stonehearth.net/u/Fralee)\
**Replies:** 0\
**Last updated:** [December 17, 2017, 5:57am UTC](https://discourse.stonehearth.net/t/placement-bug-767/33030 "2017-12-17T05:57:56Z")

</div>

Summary: I noticed a strange bug when trying to move a storage chest onto a ‘building’ ( it was a built platform) and rather then moving it it did not set the item I was wanting to be moved as 'to move’ but it did set…

---

## [Hearthlings goes through clay windows if it is the shortest path](https://discourse.stonehearth.net/t/hearthlings-goes-through-clay-windows-if-it-is-the-shortest-path/31846)

<div class="topic-metadata">

**Author:** [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Replies:** 2\
**Last updated:** [January 2, 2018, 2:38pm UTC](https://discourse.stonehearth.net/t/hearthlings-goes-through-clay-windows-if-it-is-the-shortest-path/31846 "2018-01-02T14:38:01Z")

</div>

Build a wall, with a tall wooden window at its center. Order a hearthling on one side of the wall to go to the other side. He will not want to go through the window, instead, he will walk around the whole wall. Block a…

---

## [Moving placed item bug](https://discourse.stonehearth.net/t/moving-placed-item-bug/26540)

<div class="topic-metadata">

**Author:** [@Huehuehue](https://discourse.stonehearth.net/u/Huehuehue)\
**Replies:** 4\
**Last updated:** [December 4, 2017, 8:41am UTC](https://discourse.stonehearth.net/t/moving-placed-item-bug/26540 "2017-12-04T08:41:56Z")

</div>

Having trouble moving placed items to a different location. Steps to reproduce: command your hearthlings to move a few items to a different location. Expected Results: Hearthlings will move all items highlig…

---

## [\[A22+, possibly earlier\] model\_origin misalignments](https://discourse.stonehearth.net/t/a22-possibly-earlier-model-origin-misalignments/31707)

<div class="topic-metadata">

**Author:** [@Pawel\_Malecki](https://discourse.stonehearth.net/u/Pawel_Malecki)\
**Replies:** 3\
**Last updated:** [August 29, 2017, 9:56am UTC](https://discourse.stonehearth.net/t/a22-possibly-earlier-model-origin-misalignments/31707 "2017-08-29T09:56:11Z")

</div>

Summary: model\_origin misalignments found so far: consumables/stamina\_tonic: z is 0, should be 0.1 decorations/banner\_wall\_big: x is 0, should be -0.05 decorations/banner\_wall\_small: x is 0, should be -0.05 decorati…

---

## [Clay Bricks Iconic position error](https://discourse.stonehearth.net/t/clay-bricks-iconic-position-error/31802)

<div class="topic-metadata">

**Author:** [@pingu](https://discourse.stonehearth.net/u/pingu)\
**Replies:** 1\
**Last updated:** [August 28, 2017, 2:56pm UTC](https://discourse.stonehearth.net/t/clay-bricks-iconic-position-error/31802 "2017-08-28T14:56:57Z")

</div>

I found a small Bug in the game. The Claz Bricks Iconic model isn’t positionated correctly. \[screenshot 2017\_08\_26\_\_15\_44\_06\]\[screenshot 2017\_08\_26\_\_15\_44\_01\]

---

## [An energy tonic that has gained self-awareness!](https://discourse.stonehearth.net/t/an-energy-tonic-that-has-gained-self-awareness/31664)

<div class="topic-metadata">

**Author:** [@Kitkat\_Matt](https://discourse.stonehearth.net/u/Kitkat_Matt)\
**Replies:** 13\
**Last updated:** [August 18, 2017, 4:43am UTC](https://discourse.stonehearth.net/t/an-energy-tonic-that-has-gained-self-awareness/31664 "2017-08-18T04:43:25Z")

</div>

Summary: an energy tonic that has gained self-awareness! Steps to reproduce: no clue it literally randomly happened. no freaking clue maybe build a structure and placing a potion on it while designing it as part of i…

---

## [Terrain/Elevation issue - Master Shepherd stuck on tree](https://discourse.stonehearth.net/t/terrain-elevation-issue-master-shepherd-stuck-on-tree/30769)

<div class="topic-metadata">

**Author:** [@Ixy](https://discourse.stonehearth.net/u/Ixy)\
**Replies:** 8\
**Last updated:** [August 7, 2017, 1:17pm UTC](https://discourse.stonehearth.net/t/terrain-elevation-issue-master-shepherd-stuck-on-tree/30769 "2017-08-07T13:17:44Z")

</div>

My master shepherd managed to climb a tree and get stuck on top. I'm not sure how this happened but if I had to guess I would say the the tree grew while the shepherd was on higher terrain and saw it as stairs prior to i…

---

## [Destoyed Town Banner](https://discourse.stonehearth.net/t/destoyed-town-banner/31179)

<div class="topic-metadata">

**Author:** [@Starslayer](https://discourse.stonehearth.net/u/Starslayer)\
**Replies:** 8\
**Last updated:** [July 25, 2017, 2:00pm UTC](https://discourse.stonehearth.net/t/destoyed-town-banner/31179 "2017-07-25T14:00:02Z")

</div>

Summary: I accidentally destroyed my town banner, anyway to get it back? Steps to reproduce: Move Town Banner Move Town Banner again (before placed) in same spot but rotated You will see a the banner in the locati…

---

## [New Furniture Placed Instead of Moving Furniture](https://discourse.stonehearth.net/t/new-furniture-placed-instead-of-moving-furniture/31304)

<div class="topic-metadata">

**Author:** [@Starslayer](https://discourse.stonehearth.net/u/Starslayer)\
**Replies:** 7\
**Last updated:** [July 19, 2017, 8:14pm UTC](https://discourse.stonehearth.net/t/new-furniture-placed-instead-of-moving-furniture/31304 "2017-07-19T20:14:09Z")

</div>

Summary: So, I just installed release 737 on Steam, and I tried to move one of my comfy beds. But instead of moving the bed, one of my hearthlings went to my storage and placed a new bed. Steps to reproduce: Place Fu…

---

## [Goblin camp items ownership](https://discourse.stonehearth.net/t/goblin-camp-items-ownership/30862)

<div class="topic-metadata">

**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 0\
**Last updated:** [June 24, 2017, 3:43am UTC](https://discourse.stonehearth.net/t/goblin-camp-items-ownership/30862 "2017-06-24T03:43:23Z")

</div>

Summary: Loot from the chest in goblin camp has different ownership. Ingots are usually player-owned (even if they weren't picked up before). Steps to reproduce: Have a goblin camp spawned near your town Destroy th…

---

## [Stack placeable items](https://discourse.stonehearth.net/t/stack-placeable-items/30688)

<div class="topic-metadata">

**Author:** [@NattyC](https://discourse.stonehearth.net/u/NattyC)\
**Replies:** 1\
**Last updated:** [June 25, 2017, 6:01pm UTC](https://discourse.stonehearth.net/t/stack-placeable-items/30688 "2017-06-25T18:01:18Z")

</div>

Summary: almost all of the items I have seen that can be placed but are not supposed to placed on top of each other can still be stacked extremely high such as trees and wood/stone piles. Steps to reproduce: pause g…

---

## [Clay pile cheating](https://discourse.stonehearth.net/t/clay-pile-cheating/30742)

<div class="topic-metadata">

**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 4\
**Last updated:** [June 16, 2017, 7:56pm UTC](https://discourse.stonehearth.net/t/clay-pile-cheating/30742 "2017-06-16T19:56:31Z")

</div>

I say "clay" but I suppose the same applies to wood and stone. Get enough clay Craft a clay pile Place a clay pile Harvest come clay from it, then cancel harvesting Order to pick the pile up and return to your stockpi…

---

## [Stealing items from crafter](https://discourse.stonehearth.net/t/stealing-items-from-crafter/28085)

<div class="topic-metadata">

**Author:** [@Kodi4444](https://discourse.stonehearth.net/u/Kodi4444)\
**Replies:** 2\
**Last updated:** [May 30, 2017, 4:00pm UTC](https://discourse.stonehearth.net/t/stealing-items-from-crafter/28085 "2017-05-30T16:00:09Z")

</div>

Summary: I noticed that when my carpenter is crafting occasionally another Hearthling will walk by and grab the stuff off the table and put it away. but the crafter continues crafting even if there is nothing on the tab…

---

## [Broken Flute does not 'auto loot'](https://discourse.stonehearth.net/t/broken-flute-does-not-auto-loot/27755)

<div class="topic-metadata">

**Author:** [@Alvarney](https://discourse.stonehearth.net/u/Alvarney)\
**Replies:** 1\
**Last updated:** [May 29, 2017, 9:02pm UTC](https://discourse.stonehearth.net/t/broken-flute-does-not-auto-loot/27755 "2017-05-29T21:02:52Z")

</div>

Summary: When you are freeing the wolves from a goblin camp with auto loot enabled the Broken Flute that drops does not get flagged for pickup. You have to manually flag it. The broken flute was not a stolen item. …

---

## [No matching overload, C++ exception: lua runtime error](https://discourse.stonehearth.net/t/no-matching-overload-c-exception-lua-runtime-error/29443)

<div class="topic-metadata">

**Author:** [@tjohnsonhvac](https://discourse.stonehearth.net/u/tjohnsonhvac)\
**Replies:** 0\
**Last updated:** [March 30, 2017, 10:50pm UTC](https://discourse.stonehearth.net/t/no-matching-overload-c-exception-lua-runtime-error/29443 "2017-03-30T22:50:59Z")

</div>

Title: Bug : popup: No matching overload, C++ exception: lua runtime error Summary: I was placing a large wooden crate close to a building being constructed. I accidentally placed it where the scaffolding was next to…

---

## [Loot drops on other side of wall](https://discourse.stonehearth.net/t/loot-drops-on-other-side-of-wall/29009)

<div class="topic-metadata">

**Author:** [@FinalKefka](https://discourse.stonehearth.net/u/FinalKefka)\
**Replies:** 1\
**Last updated:** [March 19, 2017, 12:59am UTC](https://discourse.stonehearth.net/t/loot-drops-on-other-side-of-wall/29009 "2017-03-19T00:59:28Z")

</div>

Steps to reproduce: Kill or harvest something near a wall. Expected Results: No teleportation. Actual Results: Notes: I realize I can clean this up with the console. There is no access to items in the wall. Ve…

---

## [Multiple Herbalists Heal Single Wounded Soldier](https://discourse.stonehearth.net/t/multiple-herbalists-heal-single-wounded-soldier/28819)

<div class="topic-metadata">

**Author:** [@FinalKefka](https://discourse.stonehearth.net/u/FinalKefka)\
**Replies:** 1\
**Last updated:** [February 22, 2017, 12:54pm UTC](https://discourse.stonehearth.net/t/multiple-herbalists-heal-single-wounded-soldier/28819 "2017-02-22T12:54:30Z")

</div>

Summary: I have had 2 herbalists repeatedly heal the same guys at the same time. It appears that both herbalists can decide to heal the same person. Since when they start healing the same person at the same time, he h…

---

## [Fine Reinforced Wooden Door - can't remove / move / cancel placement](https://discourse.stonehearth.net/t/fine-reinforced-wooden-door-cant-remove-move-cancel-placement/28620)

<div class="topic-metadata">

**Author:** [@max2go](https://discourse.stonehearth.net/u/max2go)\
**Replies:** 3\
**Last updated:** [February 20, 2017, 8:13pm UTC](https://discourse.stonehearth.net/t/fine-reinforced-wooden-door-cant-remove-move-cancel-placement/28620 "2017-02-20T20:13:40Z")

</div>

Summary: Menu to remove / move or cancel the placement of: Fine Reinforced Wooden Door (IDK if that is also an issue with the standard Reinforced Wooden Door) Steps to reproduce: Craft Reinforced Wooden Door until…

---

## [Picking up a middle item from a stack destroys the upper](https://discourse.stonehearth.net/t/picking-up-a-middle-item-from-a-stack-destroys-the-upper/28324)

<div class="topic-metadata">

**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 5\
**Last updated:** [February 20, 2017, 6:23pm UTC](https://discourse.stonehearth.net/t/picking-up-a-middle-item-from-a-stack-destroys-the-upper/28324 "2017-02-20T18:23:41Z")

</div>

Summary: Picking up a middle item from a stack destroys the upper. Steps to reproduce: Craft 3 large wooden crates Place them in the world Order to move 2 of the crates on top of the 3rd (you may need to add ladd…

---

## [Bug report: Not moving my stuff](https://discourse.stonehearth.net/t/bug-report-not-moving-my-stuff/28568)

<div class="topic-metadata">

**Author:** [@David\_SeriousDavid\_P](https://discourse.stonehearth.net/u/David_SeriousDavid_P)\
**Replies:** 3\
**Last updated:** [February 20, 2017, 6:08pm UTC](https://discourse.stonehearth.net/t/bug-report-not-moving-my-stuff/28568 "2017-02-20T18:08:23Z")

</div>

I buildet a Tavern house. Then placed inside beds (it was allready done) Then wooden dresser I wanted to move it because it was wrong placed But they dont move it. So i tried to use the console to "destroy" it. Nope don'…

---

## [It's Halloween. A Zombie bug we thought was dead arises! Enemies walk through tunnel doors](https://discourse.stonehearth.net/t/its-halloween-a-zombie-bug-we-thought-was-dead-arises-enemies-walk-through-tunnel-doors/26407)

<div class="topic-metadata">

**Author:** [@Averest](https://discourse.stonehearth.net/u/Averest)\
**Replies:** 18\
**Last updated:** [February 19, 2017, 5:22pm UTC](https://discourse.stonehearth.net/t/its-halloween-a-zombie-bug-we-thought-was-dead-arises-enemies-walk-through-tunnel-doors/26407 "2017-02-19T17:22:21Z")

</div>

Summary: South Facing Wooden Tunnel Door allows enemies to walk right through Steps to reproduce: Place 4 tunnel doors, each facing a different direction Wait for enemies to come Trick or Treating Enemies walk right t…

---

## [Auto-built ladder not auto-removed (sometimes)](https://discourse.stonehearth.net/t/auto-built-ladder-not-auto-removed-sometimes/28672)

<div class="topic-metadata">

**Author:** [@FinalKefka](https://discourse.stonehearth.net/u/FinalKefka)\
**Replies:** 8\
**Last updated:** [February 14, 2017, 5:56am UTC](https://discourse.stonehearth.net/t/auto-built-ladder-not-auto-removed-sometimes/28672 "2017-02-14T05:56:47Z")

</div>

Summary: Auto-Built Ladders sometimes not removed properly. Steps to reproduce: Place a fence near a cliff (I used next to lake). Tell a worker to move the fence. While the worker is moving the fence, have an idle wo…

[Next page](https://discourse.stonehearth.net/tag/items/47.md?match_all_tags=true&page=1&tags%5B%5D=items)
