Suggestion: Soldier ranks, formations and customization?
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6
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1325
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February 1, 2017
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Rescue all option
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2
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675
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January 27, 2017
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Footman [First Responder] Ability Change
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30
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4674
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January 25, 2017
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Better notification for Hearthling rescue
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17
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2189
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January 12, 2017
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New weapons for archers!
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22
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5161
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December 23, 2016
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No way to stop hearthlings from picking dead hearthlings items
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11
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1802
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October 10, 2016
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Adding flying monster ? And make the archer guard station better!
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1
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693
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September 16, 2016
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Promote everyone to footmen
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1
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888
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September 6, 2016
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Enlarging the Defense Banner Area to your own needs
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3
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1662
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June 9, 2016
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Training Dummies?
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9
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4010
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June 9, 2016
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Towers and mages
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3
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1019
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May 22, 2016
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Kobold armour penetration shouldn't be a problem
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4
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1658
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May 15, 2016
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New Troop Command (and other combat suggestion)
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2
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973
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April 27, 2016
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What we would like to see changed about combat. (discussion)
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17
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2090
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April 26, 2016
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Combat and AI Fix
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3
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1159
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April 19, 2016
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Autopause on Low Health Notification
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3
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807
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April 17, 2016
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[A16] Craftable Equipment for the new Combat Classes
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5
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1370
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April 15, 2016
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Door Damage Discussion
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5
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2405
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April 13, 2016
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Stone golem throwing stone golem
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6
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1784
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April 12, 2016
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Suggestions for tension building tweaks for the new classes
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5
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935
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April 2, 2016
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Goblins incapacitate & kidnap instead of kill Hearthlings
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13
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2058
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April 2, 2016
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Suggestions on ranged combat features
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2
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1077
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March 26, 2016
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Walls are kinda op
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6
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1428
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March 25, 2016
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Extra game-mechanics, (I.e. range of archers on high buildings)
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4
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1381
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March 22, 2016
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Footman Patrols
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3
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1608
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March 21, 2016
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Footman Health Suggestion
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15
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1849
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March 20, 2016
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Auto Loot Drops
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21
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3437
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March 1, 2016
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Bonus damage against wild animals for trapper
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1
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990
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February 11, 2016
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New Footmen do not upgrade kit if promoted while other Footmen are aggro
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4
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1275
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February 9, 2016
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Stop spawning in enemies at lowest point
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0
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771
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January 23, 2016
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