# \#combat\_suggestions

**URL:** https://discourse.stonehearth.net/tag/combat-suggestions/85.md

[Latest](https://discourse.stonehearth.net/latest.md) · [Categories](https://discourse.stonehearth.net/categories.md) · [Tags](https://discourse.stonehearth.net/tags.md)

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## [Enemy Siege Tactics](https://discourse.stonehearth.net/t/enemy-siege-tactics/29266)

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**Author:** [@Hastati](https://discourse.stonehearth.net/u/Hastati)\
**Replies:** 16\
**Last updated:** [August 22, 2019, 3:14pm UTC](https://discourse.stonehearth.net/t/enemy-siege-tactics/29266 "2019-08-22T15:14:58Z")

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A town encased by a wall is undoubtedly the most effective way of keeping out every kind of baddie who wants to steal your stuff. But if history has proven anything, it is that a wall or a locked door can only deter a de…

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## [Cleric should not heal hungry chickens](https://discourse.stonehearth.net/t/cleric-should-not-heal-hungry-chickens/29345)

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**Author:** [@Frostylady](https://discourse.stonehearth.net/u/Frostylady)\
**Replies:** 17\
**Last updated:** [August 11, 2018, 6:04am UTC](https://discourse.stonehearth.net/t/cleric-should-not-heal-hungry-chickens/29345 "2018-08-11T06:04:57Z")

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Summary: I had a lot of hungry chickens, and that was annoying, cleric still heal my chickens (with no results - they are still hungry). Anybody had the same problem? Version Number and Mods in use: Alpha 21 System …

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## [Melee units leave defense zone if hit with an arrow](https://discourse.stonehearth.net/t/melee-units-leave-defense-zone-if-hit-with-an-arrow/33005)

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**Author:** [@Micro753](https://discourse.stonehearth.net/u/Micro753)\
**Replies:** 0\
**Last updated:** [December 15, 2017, 9:22pm UTC](https://discourse.stonehearth.net/t/melee-units-leave-defense-zone-if-hit-with-an-arrow/33005 "2017-12-15T21:22:14Z")

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There are many times where my knights and footmen are defending an area, and will just sit there when enemy archers are pelting them with arrows. I think the AI should be changed to allow them to leave the marked defense…

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## [Worked out combat mechanic: Formations](https://discourse.stonehearth.net/t/worked-out-combat-mechanic-formations/33165)

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**Author:** [@nikosthefan](https://discourse.stonehearth.net/u/nikosthefan)\
**Replies:** 1\
**Last updated:** [December 29, 2017, 1:42pm UTC](https://discourse.stonehearth.net/t/worked-out-combat-mechanic-formations/33165 "2017-12-29T13:42:35Z")

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So we were talking in a different thread, when I got this idea: Formations 1 The gap between playstyles: One major point about finer mechanics for combat is that some people don’t want to spend much time thinking about…

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## [So Combat is kind of boring. Any chance we can get a turn based RPG combat system?](https://discourse.stonehearth.net/t/so-combat-is-kind-of-boring-any-chance-we-can-get-a-turn-based-rpg-combat-system/31672)

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**Author:** [@MacGrimson](https://discourse.stonehearth.net/u/MacGrimson)\
**Replies:** 35\
**Last updated:** [December 28, 2017, 2:16pm UTC](https://discourse.stonehearth.net/t/so-combat-is-kind-of-boring-any-chance-we-can-get-a-turn-based-rpg-combat-system/31672 "2017-12-28T14:16:58Z")

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Let me start off by saying I have not touched code in years and do not know how difficult it would be to do this. However, the current combat system is sort of lacking in anything intercut apart from the occasional insta…

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## [Training targets!](https://discourse.stonehearth.net/t/training-targets/32732)

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**Author:** [@redsuperst](https://discourse.stonehearth.net/u/redsuperst)\
**Replies:** 2\
**Last updated:** [November 20, 2017, 4:54am UTC](https://discourse.stonehearth.net/t/training-targets/32732 "2017-11-20T04:54:31Z")

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Hi! I’ve got a very great i dee training targets to train your millitary troops! Thank you for reading pls use this!

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## [ИИ мобов\\AI mobs](https://discourse.stonehearth.net/t/ai-mobs/32630)

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**Author:** [@Xagen](https://discourse.stonehearth.net/u/Xagen)\
**Replies:** 1\
**Last updated:** [November 8, 2017, 5:39am UTC](https://discourse.stonehearth.net/t/ai-mobs/32630 "2017-11-08T05:39:27Z")

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Я предлагаю уменьшить контроль за войском, так как это вводит сильный дисбаланс, а ещё улучшить ИИ мобов, которые лупят рыцаря как бешенные, совершенно игнорируя стоящего около него приста. Или другая ситуация, сильный и…

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## [Loot dropped by Hearthlings appears red to let player know to loot it](https://discourse.stonehearth.net/t/loot-dropped-by-hearthlings-appears-red-to-let-player-know-to-loot-it/32477)

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**Author:** [@FerretBandit](https://discourse.stonehearth.net/u/FerretBandit)\
**Replies:** 1\
**Last updated:** [October 21, 2017, 1:26am UTC](https://discourse.stonehearth.net/t/loot-dropped-by-hearthlings-appears-red-to-let-player-know-to-loot-it/32477 "2017-10-21T01:26:49Z")

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I was confused for a while when my first footman died because no one would pick up his loot. I later learned that you had to loot it. However, the game makes no indication of that. The items should appear outlined in red…

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## [Have Soldiers fully equip before charging in battle](https://discourse.stonehearth.net/t/have-soldiers-fully-equip-before-charging-in-battle/32439)

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**Author:** [@Cursedth](https://discourse.stonehearth.net/u/Cursedth)\
**Replies:** 3\
**Last updated:** [October 17, 2017, 8:11pm UTC](https://discourse.stonehearth.net/t/have-soldiers-fully-equip-before-charging-in-battle/32439 "2017-10-17T20:11:33Z")

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I play mostly in Hardmode which often doesn’t end well and my towns get wiped out (eventually) on regular basis. So i start a lot of new games, but I don’t care. Yet I have one issue. When invaders are approaching and …

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## [What about weapon traits? Armor traits?](https://discourse.stonehearth.net/t/what-about-weapon-traits-armor-traits/29226)

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**Author:** [@stevenvilla](https://discourse.stonehearth.net/u/stevenvilla)\
**Replies:** 9\
**Last updated:** [October 6, 2017, 2:49am UTC](https://discourse.stonehearth.net/t/what-about-weapon-traits-armor-traits/29226 "2017-10-06T02:49:49Z")

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I love the new trait system and where that whole idea is going. However, what about more tactical flexibility by being able to choose which weapons your hearthlings use. Instead of them just grabbing whichever weap…

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## [Click Drag Select Troops \[ Revamp Groups \]](https://discourse.stonehearth.net/t/click-drag-select-troops-revamp-groups/31869)

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**Author:** [@Banto](https://discourse.stonehearth.net/u/Banto)\
**Replies:** 0\
**Last updated:** [September 2, 2017, 11:11pm UTC](https://discourse.stonehearth.net/t/click-drag-select-troops-revamp-groups/31869 "2017-09-02T23:11:14Z")

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Selecting your soldiers I would love to see a feature to click and drag select your soldiers then right click to send them to move if the target is landscape and attack if target is an enemy. This is a standard for man…

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## [Need More Minions! Plus military idea](https://discourse.stonehearth.net/t/need-more-minions-plus-military-idea/31876)

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**Author:** [@Summery79](https://discourse.stonehearth.net/u/Summery79)\
**Replies:** 2\
**Last updated:** [September 3, 2017, 8:34am UTC](https://discourse.stonehearth.net/t/need-more-minions-plus-military-idea/31876 "2017-09-03T08:34:39Z")

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Hi all, Been playing for several weeks now! Great game, love watching the building blocks of life developing around my minions. Im in the process of building a castle. But there’s the issue. Its taking forever!!! W…

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## [Extra button for your army](https://discourse.stonehearth.net/t/extra-button-for-your-army/31196)

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**Author:** [@Jeffrey\_Bomford](https://discourse.stonehearth.net/u/Jeffrey_Bomford)\
**Replies:** 0\
**Last updated:** [July 12, 2017, 5:51pm UTC](https://discourse.stonehearth.net/t/extra-button-for-your-army/31196 "2017-07-12T17:51:54Z")

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i have seen people ask for this on another part of forum so i just pasted what i said there and then some easiest way to turn soldiers off is already implimented for the rest of your hearthlings and can be designed aro…

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## [Patrol pathing improvement](https://discourse.stonehearth.net/t/patrol-pathing-improvement/31051)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 2\
**Last updated:** [July 7, 2017, 10:55pm UTC](https://discourse.stonehearth.net/t/patrol-pathing-improvement/31051 "2017-07-07T22:55:25Z")

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Recently I've noticed every time I order my guards to intercept an intrusion in my town they run from the other end (where my farm is located). Seeing that they mostly spend their time there I wondered why that's the cas…

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## [Game is too violent! We need more non-lethal weapons](https://discourse.stonehearth.net/t/game-is-too-violent-we-need-more-non-lethal-weapons/21200)

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**Author:** [@SachielMF](https://discourse.stonehearth.net/u/SachielMF)\
**Replies:** 25\
**Last updated:** [July 7, 2017, 1:23pm UTC](https://discourse.stonehearth.net/t/game-is-too-violent-we-need-more-non-lethal-weapons/21200 "2017-07-07T13:23:01Z")

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Therefore I'm pleading for the implementation of clothbows that use bolts of cloth as ammunition. You might also think about giving knights soft cushions as their weapon of choice. \[:wink:\]

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## [Combat Groups should move Together](https://discourse.stonehearth.net/t/combat-groups-should-move-together/30942)

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**Author:** [@Banto](https://discourse.stonehearth.net/u/Banto)\
**Replies:** 0\
**Last updated:** [June 28, 2017, 10:17pm UTC](https://discourse.stonehearth.net/t/combat-groups-should-move-together/30942 "2017-06-28T22:17:00Z")

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I think that as a group of soldiers they should move together as a group when ordering them to move to a certain spot or at least when you set them to attack at a position. Current Game Currently the game does this ver…

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## [Improvements to weapons](https://discourse.stonehearth.net/t/improvements-to-weapons/30889)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 0\
**Last updated:** [June 25, 2017, 7:42pm UTC](https://discourse.stonehearth.net/t/improvements-to-weapons/30889 "2017-06-25T19:42:17Z")

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I suggest to make several changes to the weapons Add “one-handed” or “two-handed” to the description of all the weapons Add a “selector” button for footmen similar to arrow switcher for archers, allowing them to sw…

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## [Rideable horse/wolfs for combat and transporting items](https://discourse.stonehearth.net/t/rideable-horse-wolfs-for-combat-and-transporting-items/30093)

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**Author:** [@Requakez](https://discourse.stonehearth.net/u/Requakez)\
**Replies:** 12\
**Last updated:** [June 8, 2017, 4:57am UTC](https://discourse.stonehearth.net/t/rideable-horse-wolfs-for-combat-and-transporting-items/30093 "2017-06-08T04:57:04Z")

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Maybe an upgrade for a knight class to cavalry or archer class to horseback archers they can ride on horses/wolfs maybe another animal? Also horses could be used for multiple things not only combat but also for transport…

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## [Ability to turn goblins off](https://discourse.stonehearth.net/t/ability-to-turn-goblins-off/30471)

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**Author:** [@Titan\_Adventures](https://discourse.stonehearth.net/u/Titan_Adventures)\
**Replies:** 7\
**Last updated:** [May 30, 2017, 9:17am UTC](https://discourse.stonehearth.net/t/ability-to-turn-goblins-off/30471 "2017-05-30T09:17:10Z")

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sometimes i feel like the goblins just ruin my village, but i dont really care about the other monsters. cuz i like to defend the village but sometimes the goblins are just to much

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## [Wire-frame Trees](https://discourse.stonehearth.net/t/wire-frame-trees/30083)

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**Author:** [@Ickabod](https://discourse.stonehearth.net/u/Ickabod)\
**Replies:** 4\
**Last updated:** [May 24, 2017, 9:49pm UTC](https://discourse.stonehearth.net/t/wire-frame-trees/30083 "2017-05-24T21:49:57Z")

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Something that bugs me when trying to control battles or watch battles, TREES. Now I think the trees are great, but can we do something so that if you're zoomed way in there is the option to set them to wire-frame or m…

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## [What about other gamemodes?](https://discourse.stonehearth.net/t/what-about-other-gamemodes/30044)

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**Author:** [@Killex](https://discourse.stonehearth.net/u/Killex)\
**Replies:** 5\
**Last updated:** [May 3, 2017, 12:46pm UTC](https://discourse.stonehearth.net/t/what-about-other-gamemodes/30044 "2017-05-03T12:46:28Z")

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I play Stonehearth since more than a year and i love this game and i would like to thanks the dev team for this amazing work. But, I think that the gameplay is repetitive and there should be another gamemode like -sur…

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## [Patrol Command For Troops](https://discourse.stonehearth.net/t/patrol-command-for-troops/29897)

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**Author:** [@potato\_yes](https://discourse.stonehearth.net/u/potato_yes)\
**Replies:** 3\
**Last updated:** [April 24, 2017, 10:55am UTC](https://discourse.stonehearth.net/t/patrol-command-for-troops/29897 "2017-04-24T10:55:03Z")

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Patrol Command Ok, so many people I think must have already thought of this but I think that Stonehearth really needs it. There should be a patrol command which enables users to designate a patrol route to an individ…

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## [Please improve Hearthling AI](https://discourse.stonehearth.net/t/please-improve-hearthling-ai/29573)

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**Author:** [@MostlyLost](https://discourse.stonehearth.net/u/MostlyLost)\
**Replies:** 8\
**Last updated:** [April 10, 2017, 9:00am UTC](https://discourse.stonehearth.net/t/please-improve-hearthling-ai/29573 "2017-04-10T09:00:59Z")

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Hearthlings in combat groups maintain individual schedules. This makes combat groups grossly inefficient. Please force sync eat/sleep schedules for all Hearthlings in a single combat group Workers who are tired or hu…

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## [Some suggestions for monster mechanics such as spawning](https://discourse.stonehearth.net/t/some-suggestions-for-monster-mechanics-such-as-spawning/29093)

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**Author:** [@Sharayde](https://discourse.stonehearth.net/u/Sharayde)\
**Replies:** 18\
**Last updated:** [April 1, 2017, 2:55am UTC](https://discourse.stonehearth.net/t/some-suggestions-for-monster-mechanics-such-as-spawning/29093 "2017-04-01T02:55:10Z")

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Ok, so maybe an option in the menus that disables monster spawning, so you can do a nice big town with cool looking defences, and THEN spawn ents, zombies, and all that fun stuff, so you can make it look like a fantasy f…

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## [Military buildings and assigning posts](https://discourse.stonehearth.net/t/military-buildings-and-assigning-posts/29209)

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**Author:** [@Ninjapilot10](https://discourse.stonehearth.net/u/Ninjapilot10)\
**Replies:** 0\
**Last updated:** [March 16, 2017, 8:57am UTC](https://discourse.stonehearth.net/t/military-buildings-and-assigning-posts/29209 "2017-03-16T08:57:40Z")

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so this is an idea i had while i saw my archer shooting enemies through the gate rather than heading out and rushing towards the battle and i thought what if my archer was already there then another gat would not have be…

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## [Military Patrol Routes around Farms - yet another suggestion](https://discourse.stonehearth.net/t/military-patrol-routes-around-farms-yet-another-suggestion/29326)

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**Author:** [@castaras](https://discourse.stonehearth.net/u/castaras)\
**Replies:** 1\
**Last updated:** [March 22, 2017, 1:43pm UTC](https://discourse.stonehearth.net/t/military-patrol-routes-around-farms-yet-another-suggestion/29326 "2017-03-22T13:43:12Z")

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I recently enabled viewing the paths my little hearthlings take, and it's really really cool how the military like to patrol around buildings, stockpiles and farms. However, one thing I noticed is that they like to pat…

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## [Elemental Titans](https://discourse.stonehearth.net/t/elemental-titans/28999)

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**Author:** [@nikosthefan](https://discourse.stonehearth.net/u/nikosthefan)\
**Replies:** 13\
**Last updated:** [March 10, 2017, 11:13am UTC](https://discourse.stonehearth.net/t/elemental-titans/28999 "2017-03-10T11:13:45Z")

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In the kikstarter Radiant mentioned titans. So I had the idea to have Titan Elementals. "So you had trouble figthing Mountain, how about fighting an actual mountain." Would be cool to see a mounten titan, or a glacier …

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## [Fixed position combat UI](https://discourse.stonehearth.net/t/fixed-position-combat-ui/28624)

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**Author:** [@Josh\_Patton](https://discourse.stonehearth.net/u/Josh_Patton)\
**Replies:** 0\
**Last updated:** [February 11, 2017, 8:45pm UTC](https://discourse.stonehearth.net/t/fixed-position-combat-ui/28624 "2017-02-11T20:45:54Z")

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The Problem: Sometimes, particularly when playing at higher speed settings, it requires too many clicks to respond to a combat situation. For example, if I am in the building editor, it takes 5 steps just to get my sol…

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## [Defend Location tweaks](https://discourse.stonehearth.net/t/defend-location-tweaks/28552)

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**Author:** [@MyCoal417](https://discourse.stonehearth.net/u/MyCoal417)\
**Replies:** 0\
**Last updated:** [February 8, 2017, 6:04pm UTC](https://discourse.stonehearth.net/t/defend-location-tweaks/28552 "2017-02-08T18:04:55Z")

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I have an idea for some tweaks to the defend location command. Both of them are presented in this screenshot - As you can see, the guard on the right is facing diagonally instead of parallel with the road. For the aes…

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## [Fields Should Combine As One Patrol Zone](https://discourse.stonehearth.net/t/fields-should-combine-as-one-patrol-zone/28418)

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**Author:** [@SirAstrix](https://discourse.stonehearth.net/u/SirAstrix)\
**Replies:** 4\
**Last updated:** [February 4, 2017, 12:08pm UTC](https://discourse.stonehearth.net/t/fields-should-combine-as-one-patrol-zone/28418 "2017-02-04T12:08:32Z")

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When footment patrol, they patrol the outside of each zone. I purpose that when you have multiple zones grouped together (as shown in the pic), they should only patrol the outside of that zone. To me at least, it feels…

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