# \#a21dev3362

**URL:** https://discourse.stonehearth.net/tag/a21dev3362/186.md

[Latest](https://discourse.stonehearth.net/latest.md) · [Categories](https://discourse.stonehearth.net/categories.md) · [Tags](https://discourse.stonehearth.net/tags.md)

---

## [Memory leak in 3362](https://discourse.stonehearth.net/t/memory-leak-in-3362/29249)

<div class="topic-metadata">

**Author:** [@mickwald](https://discourse.stonehearth.net/u/mickwald)\
**Replies:** 10\
**Last updated:** [January 15, 2019, 2:04pm UTC](https://discourse.stonehearth.net/t/memory-leak-in-3362/29249 "2019-01-15T14:04:00Z")

</div>

Sadly I can't really tell why, but after ~2h or so (I lose track of time in this game, it's awesome) I seem to encounter some sort of memory leak. The game is up in the region of 5-6GB of RAM usage (16GB installed) which…

---

## [I think i found a goblin camp bug](https://discourse.stonehearth.net/t/i-think-i-found-a-goblin-camp-bug/29250)

<div class="topic-metadata">

**Author:** [@NielsDEF](https://discourse.stonehearth.net/u/NielsDEF)\
**Replies:** 6\
**Last updated:** [June 11, 2018, 4:00pm UTC](https://discourse.stonehearth.net/t/i-think-i-found-a-goblin-camp-bug/29250 "2018-06-11T16:00:04Z")

</div>

Summary: It looks like the goblins are turning on a bunny reproducement system or something because when i look at their camp there are about 30 goblins for no reason and when they approach my base to raid it they dissa…

---

## [I got this error report when clicking on a new migrant](https://discourse.stonehearth.net/t/i-got-this-error-report-when-clicking-on-a-new-migrant/29229)

<div class="topic-metadata">

**Author:** [@castaras](https://discourse.stonehearth.net/u/castaras)\
**Replies:** 10\
**Last updated:** [November 13, 2017, 9:28pm UTC](https://discourse.stonehearth.net/t/i-got-this-error-report-when-clicking-on-a-new-migrant/29229 "2017-11-13T21:28:45Z")

</div>

Summary: I clicked on a migrant that I had just accepted, and got the following error. Steps to reproduce: Accept a new migrant Click on migrant in the main window (not the civilians menu) Expected Results: Infor…

---

## [Alpha 21 - bug on engineer --\> bypass the limit](https://discourse.stonehearth.net/t/alpha-21-bug-on-engineer-bypass-the-limit/29296)

<div class="topic-metadata">

**Author:** [@artifus](https://discourse.stonehearth.net/u/artifus)\
**Replies:** 4\
**Last updated:** [March 31, 2017, 6:34pm UTC](https://discourse.stonehearth.net/t/alpha-21-bug-on-engineer-bypass-the-limit/29296 "2017-03-31T18:34:14Z")

</div>

here the result reproduce this : make =1 on the shooter. in engineer work table have to 2 item already placed wait for have 1 in you bag. move the 2 already placed. in another location –\> the first item placed…

---

## [No matching overload, C++ exception: lua runtime error](https://discourse.stonehearth.net/t/no-matching-overload-c-exception-lua-runtime-error/29443)

<div class="topic-metadata">

**Author:** [@tjohnsonhvac](https://discourse.stonehearth.net/u/tjohnsonhvac)\
**Replies:** 0\
**Last updated:** [March 30, 2017, 10:50pm UTC](https://discourse.stonehearth.net/t/no-matching-overload-c-exception-lua-runtime-error/29443 "2017-03-30T22:50:59Z")

</div>

Title: Bug : popup: No matching overload, C++ exception: lua runtime error Summary: I was placing a large wooden crate close to a building being constructed. I accidentally placed it where the scaffolding was next to…

---

## [Bug: Planting acacia saplings causes farmers to stop working efficiently](https://discourse.stonehearth.net/t/bug-planting-acacia-saplings-causes-farmers-to-stop-working-efficiently/29325)

<div class="topic-metadata">

**Author:** [@Nyessa](https://discourse.stonehearth.net/u/Nyessa)\
**Replies:** 3\
**Last updated:** [March 30, 2017, 3:30pm UTC](https://discourse.stonehearth.net/t/bug-planting-acacia-saplings-causes-farmers-to-stop-working-efficiently/29325 "2017-03-30T15:30:48Z")

</div>

Summary: Playing an Ascendancy settlement, I acquired acacia seeds from a trader. I let them sit for a while before planting them, but as soon as I did, all of the farmers stopped working efficiently. I currently have a…

---

## [Alpha 21 - bug destroy a building house not finished](https://discourse.stonehearth.net/t/alpha-21-bug-destroy-a-building-house-not-finished/29422)

<div class="topic-metadata">

**Author:** [@artifus](https://discourse.stonehearth.net/u/artifus)\
**Replies:** 0\
**Last updated:** [March 29, 2017, 9:47pm UTC](https://discourse.stonehearth.net/t/alpha-21-bug-destroy-a-building-house-not-finished/29422 "2017-03-29T21:47:55Z")

</div>

Summary: develop-3362 (x64)\[M\] ...hearth/components/scaffolding/scaffolding\_region.lua:791: attempt to index field 'owningscaffolding' (a nil value) stack traceback: radiant/modules/common.lua:237: in function 'report\_…

---

## [Hearthling stuck in an open area](https://discourse.stonehearth.net/t/hearthling-stuck-in-an-open-area/29365)

<div class="topic-metadata">

**Author:** [@CharoumSkye](https://discourse.stonehearth.net/u/CharoumSkye)\
**Replies:** 7\
**Last updated:** [March 25, 2017, 5:40pm UTC](https://discourse.stonehearth.net/t/hearthling-stuck-in-an-open-area/29365 "2017-03-25T17:40:39Z")

</div>

Hey, short time browser, first time poster so I hope I’m putting this in the right place. I have a hearthling that I had promoted to a Shepard from Trapper. Which was cool until they got stuck in an open area chasing a …

---

## [Curved paths digging out land](https://discourse.stonehearth.net/t/curved-paths-digging-out-land/29280)

<div class="topic-metadata">

**Author:** [@edward32123](https://discourse.stonehearth.net/u/edward32123)\
**Replies:** 2\
**Last updated:** [March 24, 2017, 10:25pm UTC](https://discourse.stonehearth.net/t/curved-paths-digging-out-land/29280 "2017-03-24T22:25:33Z")

</div>

Summary: Whenever i built a path that curves round at some point the Hearthlings dig out the land in the area between the longer bit of path and the shorter bit of path connecting the curve. The hole then also remains e…

---

## [Engine error with water physics on steam latest a20 build 696 x64](https://discourse.stonehearth.net/t/engine-error-with-water-physics-on-steam-latest-a20-build-696-x64/28068)

<div class="topic-metadata">

**Author:** [@Shurakai](https://discourse.stonehearth.net/u/Shurakai)\
**Replies:** 3\
**Last updated:** [March 24, 2017, 6:47pm UTC](https://discourse.stonehearth.net/t/engine-error-with-water-physics-on-steam-latest-a20-build-696-x64/28068 "2017-03-24T18:47:35Z")

</div>

Creating a moat on one side of my town, dug out most of the moat except for the area connecting it to the lake. When mining out the last bit to make the moat fill with water I got an engine error and the water just moved…

---

## [Cannot load game](https://discourse.stonehearth.net/t/cannot-load-game/29166)

<div class="topic-metadata">

**Author:** [@olican101](https://discourse.stonehearth.net/u/olican101)\
**Replies:** 6\
**Last updated:** [March 24, 2017, 6:32pm UTC](https://discourse.stonehearth.net/t/cannot-load-game/29166 "2017-03-24T18:32:35Z")

</div>

Whenever I try to load a save the game closes half way through loading. No info, nothing. Just like an alt+f4

---

## [Tutorial UI glitch](https://discourse.stonehearth.net/t/tutorial-ui-glitch/29329)

<div class="topic-metadata">

**Author:** [@jjjshab](https://discourse.stonehearth.net/u/jjjshab)\
**Replies:** 0\
**Last updated:** [March 22, 2017, 1:17pm UTC](https://discourse.stonehearth.net/t/tutorial-ui-glitch/29329 "2017-03-22T13:17:35Z")

</div>

Summary: UI overlay ends up in the wrong spot Steps to reproduce: Play as Ascendency / Temperate Start the Tutorial Once it gets to the point where it shows you how to promote a worker into a carpenter, click on the …

---

## [\[A21, develop-3362, (x64)\] Pathfinder Optimizations not applying to monsters](https://discourse.stonehearth.net/t/a21-develop-3362-x64-pathfinder-optimizations-not-applying-to-monsters/29312)

<div class="topic-metadata">

**Author:** [@genboom](https://discourse.stonehearth.net/u/genboom)\
**Replies:** 2\
**Last updated:** [March 22, 2017, 9:11am UTC](https://discourse.stonehearth.net/t/a21-develop-3362-x64-pathfinder-optimizations-not-applying-to-monsters/29312 "2017-03-22T09:11:17Z")

</div>

here is an example of the new pathfinder optimizations not applying to monsters. develop-3362 http://i.gyazo.com/aa77b5ad1835e4128107f438c9cc027b.gif 1490108297868.zip (6.9 MB)
