# \#a20r693

**URL:** https://discourse.stonehearth.net/tag/a20r693/167.md

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## [Ground under goblin camps not fully replaced when touching wall or water](https://discourse.stonehearth.net/t/ground-under-goblin-camps-not-fully-replaced-when-touching-wall-or-water/27926)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 28\
**Last updated:** [June 12, 2018, 12:59am UTC](https://discourse.stonehearth.net/t/ground-under-goblin-camps-not-fully-replaced-when-touching-wall-or-water/27926 "2018-06-12T00:59:23Z")

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Summary: Sometimes the ground after goblin camps is not correctly repaired: the ground that was under the dirt pile itself is not replaced. I’ve managed to see this bug twice in a single playthrough. Steps to reproduce…

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## [Scaffolding can't be removed if the prop it starts from is removed first](https://discourse.stonehearth.net/t/scaffolding-cant-be-removed-if-the-prop-it-starts-from-is-removed-first/27871)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 3\
**Last updated:** [February 6, 2017, 5:41am UTC](https://discourse.stonehearth.net/t/scaffolding-cant-be-removed-if-the-prop-it-starts-from-is-removed-first/27871 "2017-02-06T05:41:03Z")

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Summary: Scaffolding starts from any non-passable object (block, prop) upwards. If this prop gets removed before the construction is complete, this scaffolding becomes stuck. Hearthlings can't reach it and remove it, an…

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## [\[Builder\] Can't cross more than 2 freestanding walls on the beam](https://discourse.stonehearth.net/t/builder-cant-cross-more-than-2-freestanding-walls-on-the-beam/27823)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 1\
**Last updated:** [February 5, 2017, 6:59pm UTC](https://discourse.stonehearth.net/t/builder-cant-cross-more-than-2-freestanding-walls-on-the-beam/27823 "2017-02-05T18:59:04Z")

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Summary: Currently freestanding walls can cross on beams (not actually cross, but you can begin 2 walls brom the same block, making them share a corner). However no more than 2 walls can make a corner like that, meaning …

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## [Alpha building errors](https://discourse.stonehearth.net/t/alpha-building-errors/27786)

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**Author:** [@Brommando15](https://discourse.stonehearth.net/u/Brommando15)\
**Replies:** 14\
**Last updated:** [January 23, 2017, 10:45pm UTC](https://discourse.stonehearth.net/t/alpha-building-errors/27786 "2017-01-23T22:45:10Z")

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Summary: Running the Alpha client and building is stopping multiple times for no reasons Steps to reproduce: I have everything crafted and ready, I start my build, and after a little bit all the workers will leave the …

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## [Cancelling a building doesn't prevent digging a pit](https://discourse.stonehearth.net/t/cancelling-a-building-doesnt-prevent-digging-a-pit/27825)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 3\
**Last updated:** [January 22, 2017, 11:32am UTC](https://discourse.stonehearth.net/t/cancelling-a-building-doesnt-prevent-digging-a-pit/27825 "2017-01-22T11:32:11Z")

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Summary: You can remove any building at any time during or after construction, which results in its destruction and (partial) return of resources. However if you remove a building after "planning" auto-phase but before …

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## [Chests have a way to tell if it's full correct?](https://discourse.stonehearth.net/t/chests-have-a-way-to-tell-if-its-full-correct/27923)

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**Author:** [@koala](https://discourse.stonehearth.net/u/koala)\
**Replies:** 5\
**Last updated:** [January 17, 2017, 4:38pm UTC](https://discourse.stonehearth.net/t/chests-have-a-way-to-tell-if-its-full-correct/27923 "2017-01-17T16:38:32Z")

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Well, I think the boolean, that sets it full or not, doesn't work when you sell items to a merchant. Obviously, it's not as easy as it sounds to fix it, because the engine needs to recognize every chest that it withdra…

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## [Engine error when finishing replacing ground](https://discourse.stonehearth.net/t/engine-error-when-finishing-replacing-ground/27835)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 3\
**Last updated:** [January 17, 2017, 6:31am UTC](https://discourse.stonehearth.net/t/engine-error-when-finishing-replacing-ground/27835 "2017-01-17T06:31:03Z")

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Summary: Enemy goblin camp was located near the lake. After the goblins were gone I've ordered to "repair" the ground. That added a "planned" ladder to the side of the lake (it was never created since I did not create a…

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## [Soldier misbehaviour](https://discourse.stonehearth.net/t/soldier-misbehaviour/27816)

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**Author:** [@RULER](https://discourse.stonehearth.net/u/RULER)\
**Replies:** 0\
**Last updated:** [January 14, 2017, 10:53pm UTC](https://discourse.stonehearth.net/t/soldier-misbehaviour/27816 "2017-01-14T22:53:47Z")

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soldiers haul objects marked for destroy Steps to reproduce: cut down a tree mark the wood with the 'clear' command found in the 'gather' menu in the 'Citizens' window, uncheck 'Job' the soldiers will destroy it…

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## [Tonics dropped by enemies are instantly usable](https://discourse.stonehearth.net/t/tonics-dropped-by-enemies-are-instantly-usable/27828)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 2\
**Last updated:** [January 16, 2017, 4:15pm UTC](https://discourse.stonehearth.net/t/tonics-dropped-by-enemies-are-instantly-usable/27828 "2017-01-16T16:15:08Z")

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Summary: Sometimes enemies drop tonics with buffs. These are instantly usable although they are still owned by the enemy. Steps to reproduce: Defeat a strong enemy with the appropriate looting table (like a big Sto…

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## [Animal portraits are not displayed in the unit frame](https://discourse.stonehearth.net/t/animal-portraits-are-not-displayed-in-the-unit-frame/27842)

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**Author:** [@illdred](https://discourse.stonehearth.net/u/illdred)\
**Replies:** 1\
**Last updated:** [January 16, 2017, 3:37pm UTC](https://discourse.stonehearth.net/t/animal-portraits-are-not-displayed-in-the-unit-frame/27842 "2017-01-16T15:37:46Z")

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Summary: When selecting a wild animal, such as rabbit or fox, the animal's portrait is not displayed in the unit frame. Steps to reproduce: Find an animal in the wild Click on the animal Observe the unit frame in b…

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## [Engine Error - attempt to index local entity (a nil value)](https://discourse.stonehearth.net/t/engine-error-attempt-to-index-local-entity-a-nil-value/27859)

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**Author:** [@Alvarney](https://discourse.stonehearth.net/u/Alvarney)\
**Replies:** 1\
**Last updated:** [January 15, 2017, 7:05pm UTC](https://discourse.stonehearth.net/t/engine-error-attempt-to-index-local-entity-a-nil-value/27859 "2017-01-15T19:05:42Z")

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Summary: Error encountered while creating a custom building. Steps to reproduce: release-693 (x64) radiant/modules/entities.lua:308: attempt to index local 'entity' (a nil value) stack traceback: \[C\]: ? radiant/m…

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## [Can't rename/focus combat parties](https://discourse.stonehearth.net/t/cant-rename-focus-combat-parties/27817)

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**Author:** [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Replies:** 4\
**Last updated:** [January 14, 2017, 11:26pm UTC](https://discourse.stonehearth.net/t/cant-rename-focus-combat-parties/27817 "2017-01-14T23:26:38Z")

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Summary: Can't find the option to give names to combat groups. I'm sure it was there... for some time. Also, focusing camera on parties don't work (Select a party via hotkey then click on its name as the tooltip suggests…

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## [Combat Errors - Delay or no attack](https://discourse.stonehearth.net/t/combat-errors-delay-or-no-attack/27750)

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**Author:** [@FarSkull](https://discourse.stonehearth.net/u/FarSkull)\
**Replies:** 2\
**Last updated:** [January 13, 2017, 4:22pm UTC](https://discourse.stonehearth.net/t/combat-errors-delay-or-no-attack/27750 "2017-01-13T16:22:29Z")

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Combat Parties aren't going to the Attack locations immediately or at all recently, I have to re-make the parties. Steps to reproduce: -- Just happened Expected Results: - Should attack when I say and not sleep or …

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## [Can't stack crates on blueprint mode](https://discourse.stonehearth.net/t/cant-stack-crates-on-blueprint-mode/27754)

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**Author:** [@micheal\_handy76\_mh](https://discourse.stonehearth.net/u/micheal_handy76_mh)\
**Replies:** 5\
**Last updated:** [January 13, 2017, 11:24am UTC](https://discourse.stonehearth.net/t/cant-stack-crates-on-blueprint-mode/27754 "2017-01-13T11:24:34Z")

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Can crates no longer stack on one another?
