Okay so this is my thinking. It is evolved roughly from another post about the importance of a starting point. It got me thinking about zones being better as a result of something but not the starting location.
So the idea is that you can build an item or items that will boost the productivity of an area. Examples:
- Crop Growth - Near a water source river/pond/well
- Harvesting Speed - tool shed / tools on a nearby wall
- Better quality clothes - Loom in same building as weavers workbench
these are just ideas weather better quality would work by just having a new tool I dont know but the speed boost in a zone may work for the speed of harvesting / crow growth may. What do you guys think?