Well there we go - now the models start rolling out!
New Window Model. I made it a lot thinner than the standard window and added the middle part and carved out some parts of the wood and added the little nice board under the window pretty happy with this model.
Later on i have to learn to add them as seperate crafts and start working on my own decoration expansion
Sounds good! It’s not too complex - even I was able to create some custom recipes and create a small MOD.
I’m still working on it, more advanced stuff ahead ^^
Anyhow, if you need some starter-help there are plenty of info on the forums; I could also assist you with some of the basics of how to add your recipes etc if you’d want.
Best of luck!
Thank you i look forward to start making my own crafts and own decoration expansion
I took a look in the json files with sublime and it did not look that advanced except for some confusing things when i looked at the recipes.
Done a bunch of C++, C# & Java scripting in the past so that hopefully helps a bit
The only annoying thing i found so far when designing is that i create the model in magicavoxel then i have to set it up in voxelshop so its centered
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I’ve only done a bit of C/C++ and some JAVA development prior looking into the JSON-files of Stonehearth; based on my experience despite my limited knowledge, I’d say you will not find it too confusing once you start.
The JSON-files simply holds information; really simple to work with - if you want to create anything that relies on scripting you will have to look into the lua-files, too, I think. (Again, not too confusing - but I found this a harder task to grasp)
I use MagicaVoxel, too; but I’ve never used VoxelShop.
The way I’ve gone about to center my models is like this:
- Once I’m happy with my model, I mirror it on the X-axis (due to MagicaVoxel and Stonehearth having inversed X-axis orientation) ans save it as a .qb
- I load my model into the game (update the smod-file to include this .qb and all JSON data required to be able to stamp it using the DevTools) and boot up Stonehearth
- Using the Entity Editor (DevTools), I edit the Model Origin and Region Origin until everything is the way I want it to be
- Go back to update the JSON-files of my model
If you press Show Json (the little scroll icon) it gives you the code as well.
I’ve grown used to this method now; but maybe I should look into this VoxelShop you speak about
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Where can i grab this Dev Tools and perhaps any other that you would recommend
As stated by @Relyss, the DevTools (or debugtools, as they seem to call it - my bad) are already available in the Mods-tab within your Stonehearth settings. All you have to do is to activate them.
I have found these tools handy when it came to “correcting” the last details of my added models.
When it comes to the act of modding itself, I would suggest you to download the official example mod and go from there:
By studying these files you will get a basic graps of how to add new entities and recipes. To do more advance stuff, you could learn from what already exists within your copy of Stonehearth.
Within _…\steamapps\common\Stonehearth\mods_, create a copy of the original stonehearth.smod.
Rename it to stonehearth.zip and unzip it - this will now yeild a folder namned stonehearth.
Now, you can freely browse this folder and everything found within regular Stonehearth - it makes an excellent way of learning in my opinion
And, if you ever get stuck, it seems to me there are a lot of talented people on the forums - so ask away and the help shall arive very soon I believe
I, too, will to what I can to help if I see any questions from you.
Best of luck now - can’t wait to see what you’ll produce!
Edit: Oh! When working with JSON-files it can be tricky to see if everything is correct. At least for me; I do all my work in Notepad++ xD
So, I will also provide you a link to an online JSON verifier.
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Fun & Fast to Model in Magicavoxel
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Welcome to the Canyon
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New Epsiode with Kingdoms and Castles
This game is really fun i have plans to build some houses from this in Stonehearth
Livestream Episode | Canyon Episode 2
Bantonia Hardmode EP#3
Hardmode | Ep#4 - The Carpenters House