So, because I"m anal about symmetry, I did some math, and found something that bothers me a little.
The world is made up of chunks. Each chunk is 32x32 tiles. The little square on the map selection screen (unless you’re close to the edge) is basically the chunk that is the center of your map. SO, if you’re like me, and start your town in the dead center of your map, you have a 2x2 tile set that essentially is the dead cetner of your map.
Here’s my problem. The Camp Stand is only a singe tile wide, so you can’t place it in the dead middle of the map; it will forever be more in one direction.
Thus, I propose the flag should stay the same model and everything, but be centered on a 2x2 instead of a single tile set. On top of that, the area in which trade goods are recieved around it, should start one tile away from the flag to prevent items from being on top of it.