Wizards Class Pack Mod A21 (WIP)


this mod is so amazing. I always played this with chabonits mod and it was the best game experience.
seriously one of the best mods. I hope that it gets updated soon.


A22: Don’t work for me. A21: game crash and when my hearthling take the book this this error pop: release-790 (x64)[M]
stonehearth/services/server/town/town.lua:281: assertion failed: task group “stonehearth:task_group:common_tasks” not yet created
stack traceback:
radiant/modules/commons.lua:46: in function ‘report_traceback’
radiant/modules/commons.lua:57: in function <radiant/modules/commons.lua:51>
[C]: in function ‘error’
radiant/modules/commons.lua:219: in function ‘assert’
stonehearth/services/server/town/town.lua:281: in function ‘join_task_group’
stonehearth/components/job/job_component.lua:690: in function ‘_add_to_task_groups’
stonehearth/components/job/job_component.lua:323: in function ‘promote_to’
…arth/ai/actions/change_job_using_talisman_action.lua:24: in function ‘_trigger_cb’
radiant/modules/effects/trigger_effect.lua:14: in function ‘fn’
radiant/controllers/nonpersistent_timer.lua:56: in function ‘fire’
radiant/controllers/time_tracker_controller.lua:86: in function <radiant/controllers/time_tracker_controller.lua:86>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
radiant/controllers/time_tracker_controller.lua:86: in function ‘set_now’
radiant/modules/gamestate.lua:9: in function ‘set_now’
radiant/server.lua:61: in function <radiant/server.lua:59>


And the game crash.


Have you promote blue wizard?
Promote blue wizard will crash when they fight.


Exactly. A21, he take the book. but when he start to fight, the game crash, the game still open but not accessible. I need to go task managment to close it and the sound of the game still there if I dont close it myself by the task…


When’s this getting updated?

I’m desperately craving more magicians in my army and the Box of Vox’s Necromancer class just isn’t enough.

I want to fling fireballs at Ogres!


This thread should be moved to outdated mods.


no way!
this mod is incredible. rather than moving it to outdated, why not find a way to declare abandon mods part of public domain?
I get that the creators are protective of their work, but imagine the potential of some of these mods if fresh work were put into them.


if you really want it you can make a new wizard mod without the use of items of this mod.


@Relyss take a look here :slight_smile:


I have played this mod when it worked (awesome!), then Stonehearth got updated and the Artificer stopped doing their job. So I uninstalled it. I recently started playing with mods myself and decided to download this and see if I could fix it. Just for me. Well this is what i discovered on accident! I downloaded the version at the top of the post, not the versions that are further down for Stonehearth releases 20, 21, and 22.
To my GREAT surprise it loaded right up but with differences. The Artificer class is completely gone, and the Tomes can be made by a level 1 Herbalist with only 1 leather and 1 herb!!! No crashes, no bugs, just WIZARDS!


@Fornjotr I’ve got you :slight_smile:


Is that still the case?? I would LOVE to have wizards again!!! Miss them SO MUCH


I have been getting a crash when the blue wizard attacks but the other two wizards work just fine!


Unfortunately, as of 9/1/2018 it crashes the game. Such a cool mod though.


So… I was able to make a small mod that makes a version of Wizards playable! At the top there is a Google drive download link. It links to this file:
wizards.smod (497.6 KB)
It has no Artificer, the Herbalist makes the Tomes from leather. It makes getting Wizards early VERY easy. I did not modify this file at all.
I made this mod:
wizard_fixer.smod (4.0 KB)
It has 4 files changed:
wizard_blue, green, and red.json have this change:

"task_groups": [
      "stonehearth:task_groups:common_tasks", <----- (s) added to "group(s)
      "stonehearth:task_groups:restock",    <----- (s) added to "group(s)
      "stonehearth:task_groups:rescue",     <----- (s) added to "group(s)
      "stonehearth:task_groups:build",         <----- (s) added to "group(s)
      "stonehearth:task_groups:harvest"     <----- (s) added to "group(s)

data/effects/ice/shard/shard_effect.json has this change:

   "type": "effect",
   "tracks": {
      "splash1": {
         "type": "cubemitter",
         "cubemitter": "/wizards/data/horde/particles/ice/shard/shard.cubemitter.json",  <--- "/wizards" was "/stonehearth"
         "loop": true,
         "transforms": { "x": 1.5, "y": 0.5, "z": 0.0,
            "rx": 90,
            "ry": 90,
            "rz": 90

So now if you DL both of those links and drop them in you mod folder all three Wizards will promote and the Blue Wizard attacking doesn’t crash the game!

Just saying… I DID NOT create this mod! I only made the changes I stated here and they are in a separate mod called wizard_fixer.smod. I am taking NO credit for the creation of this awesome mod!
That being said, I will upload an update when I make the Artificer job work from the A22 link. As it is, if you promote an Artificer you can see them, but you cannot click their job in the job panel. If you select the Hearthling you can access the crafter panel and queue orders.
Thanks, and enjoy!


If anyone wants to look at the A22 release with wizard fixer installed to try to figure out the Artificer job button(:b:) I would add that fix in immediately! Basically you can promote and Artificer, and by selecting that hearthling, you can access the workshop, but you cannot open the jobs panel and select it (it is greyed out and says “requires Artificer” even when you have one)
I mean, we all want Wizards, right!?


Here it is! The A22 version of wizards, WITH the Artificer class and the fixer for it!
This works with the current release of Stonehearth (1.1?)
wizards.smod (694.9 KB)
wizard_fixer.smod (5.2 KB)
The Wizards mod, if installed by itself, WILL cause errors upon promotion and crash when the Blue Wizard attacks. Drop the wizards.smod and the wizard_fixer.smod into your stonehearth/mods folder and everything works!

Have fun with it!

I DID NOT create the Wizards mod! I am only presenting a fix so people can enjoy the hard work the author and creator of this mod and thread put in. Give all credit to them! I added like 5 s’s and corrected a couple of typo’s. That’s it! (ok, so I updated the en.json file a bit…:lying_face:)


Thanks Tacocat for making this playable. There is a lot of crafting involved to get a Wizard, and some materials may be hard to obtain, like Varanus skins.


I don’t see the artificer class on the jobs page, and I made the staff.

Maybe it’s a mod conflict. I do have quite a few. I’ll see if getting rid of some that add jobs will make it appear.

EDIT: I just got a new hearthling and only he can become an artificer. I guess it only works with newly spawned hearthlings. I don’t know if that’s a bug or a feature, but I’ll take it.