# Why is everything about mods?

**URL:** <https://discourse.stonehearth.net/t/why-is-everything-about-mods/4810>\
**Category:** General Discussion\
**Created:** [January 6, 2014, 2:50pm UTC](https://discourse.stonehearth.net/t/why-is-everything-about-mods/4810 "2014-01-06T14:50:58Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![NonBritGit](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nonbritgit/32/17385_2.png) [@NonBritGit](https://discourse.stonehearth.net/u/NonBritGit)\
**Post date:** [January 6, 2014, 7:01pm UTC](https://discourse.stonehearth.net/t/why-is-everything-about-mods/4810/21 "2014-01-06T19:01:46Z")

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Same thing happened with Don’t Starve. The mods often eclipsed the game development because you had 10 times the modders as game developers. That and a modder didn’t have to make sure a mod was 95% bullet proof before releasing and didn’t wait several weeks before releasing an update.

It’s a positive, though, and speaks to the longevity of a game when there’s this much modding interest.

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**Author:** ![Smokestacks](https://avatars.discourse-cdn.com/v4/letter/s/97f17d/32.png) [@Smokestacks](https://discourse.stonehearth.net/u/Smokestacks)\
**Post date:** [January 6, 2014, 10:15pm UTC](https://discourse.stonehearth.net/t/why-is-everything-about-mods/4810/22 "2014-01-06T22:15:15Z")

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> [@TobiasSabathius](#):
>
> Please enjoy the game responsibly

Errm. I’m just curious how you would enjoy it irresponsibly? _raises eyebrow_

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