Sorry if this has been discussed before - if so, I missed it.
All of my hearthlings are happy to do mining, so what is the purpose of the miner class? According to the tooltip he’s 10% faster, but unless I am doing a TON of mining all the time that doesn’t seem worth losing a workers variability.
Or do you need a miner to see ore veins? I did notice in Alpha 8 that I didn’t see ant veins like Tom saw in the A8 intro video, but I still mined tin, gold, silver, copper etc. Maybe I needed a miner ro see the ore prior to mining it…?
As far as I can tell, it’s all about specialization and efficiency. For an underground or particularly mountainous mountainside town, losing a generalized worker could be a good thing: Your miners can mine, while your workers can work. [Not sure if this is actually reflected in the priorities, but it should be.] For a town that doesn’t do much mining, I will agree that it is not too useful.
I’m able to see ore fine without a miner. You do have a chance of getting random ore while mining stone, though.
I expect we’re going to see more bonuses for miners / nerfs to workers in the future. Also consider that any Forester class will overlap with workers when it comes to chopping down trees - I expect we’ll see similar there too.
I’m hoping we can see better features in mining downwards and clearing mountains lol, long term playing of the game will need this and also, if trying a harder level, desert or similar, mining downwards will be needed or more accessible without micromanaging it.
Yes! This makes a lot of sense. It’s almost like an archaeologist, they are specialized at the delicate operation of digging out artifacts, unlike untrained people who would probably accidentally smash them.