# What is your favorite combination of mods / modpack?

**URL:** <https://discourse.stonehearth.net/t/what-is-your-favorite-combination-of-mods-modpack/30289>\
**Category:** Modding\
**Created:** [May 15, 2017, 5:40pm UTC](https://discourse.stonehearth.net/t/what-is-your-favorite-combination-of-mods-modpack/30289 "2017-05-15T17:40:04Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Hunyo18](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/hunyo18/32/49852_2.png) [@Hunyo18](https://discourse.stonehearth.net/u/Hunyo18)\
**Post date:** [May 18, 2017, 1:45am UTC](https://discourse.stonehearth.net/t/what-is-your-favorite-combination-of-mods-modpack/30289/18 "2017-05-18T01:45:14Z")

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> [@Hiroyugane\_DE](#):
>
> What mods would you like to see the most?

More mobs mod, a mod that’s made specially for mobs.  
ex:

- more golem variations (copper golem, coal golem, gold golem, etc.) with specific ore drops

- a rare occasion of an epic boss mob spawn (monster size of a building or an ancient oak tree, bigger and deadlier than the giant zombie)

- crypts/graveyards that send waves of undead at your town during the night

- faster, courageous and cunning goblin thieves without the popup warning

- larger tree ents (already planned by the devs but I can’t wait)

- biome exclusive mobs (ex: duneworms in dessert biome, or @BrunoSupremo’s Archipeligo cocolings)

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