# We need help on blender! HELP!

**URL:** <https://discourse.stonehearth.net/t/we-need-help-on-blender-help/9824>\
**Category:** Modeling & Animation\
**Created:** [January 25, 2015, 2:35am UTC](https://discourse.stonehearth.net/t/we-need-help-on-blender-help/9824 "2015-01-25T02:35:20Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Yeti](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/yeti/32/45362_2.png) [@Yeti](https://discourse.stonehearth.net/u/Yeti)\
**Post date:** [January 25, 2015, 4:45pm UTC](https://discourse.stonehearth.net/t/we-need-help-on-blender-help/9824/3 "2015-01-25T16:45:45Z")

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Very bottom of website gives you the way to do it…  
[http://www.stonehearth.de/weblog/blender/manual-english/manual-2-workflow#22](http://www.stonehearth.de/weblog/blender/manual-english/manual-2-workflow#22)  
You basically need to set the origins of the parts of your character in the place you want to pivot around.  
[Voxel\_Pirate’s tutorial on animation with origins](http://discourse.stonehearth.net/t/guide-from-a-picture-to-an-animation/1702/38)  
Then add helper bones. (Website I posted above has all of the information somewhere…)  
Then export as skeleton.  
This one of @voxel_pirate’s videos has the placement of the helper bones of a female settler. (toward the end)  
https://www.youtube.com/embed/kWD4hX7il78?feature=oembed&wmode=opaque&list=PL11b6cWivbuDiw1ydhEpTpQsv_zMw95jr  
(root, body position, main hand, off hand)(I think you need root and body position for anything…)  
I figured out how to do this a few weeks ago, but I am sill missing a lot of parts to be able to implement it into the game.

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