Hi There!
Symbol Here
So, it sounds like mods have some sot of ID that the game reads to determine if it is compatible, and it sounds like even mods that aren’t broken by an update sometimes are considered as incompatible,
Mind that i haven’t checked the recent changes and stuff nor do i know how such systems work, so i may be wrong, so if i am, let me know
So
What if we had ID’s for each system or folder?
Some bug fixes don’t ususally break mods, ususally changes in the structure of the files are the reason they break
For an example
Have ID for the ‘Data’ and 'Entities’
If the ‘structure’ of the files in ‘Data’ have changed, the ID for ‘Data’ will change, and Mods that don’t have the same ID as it will be obsolete, so mods that contain anything to do with the ‘Data’ will be obsolete, if id doesn’t contain anything to do with ‘Data’ it won’t have an ID and will pass, but while the ‘Data’ has changed, ‘Entities’ has not, so the Mods than only contain changes in ‘Entities’ wil pass ene when not updated
I’m no programmer, nor am i a coder, so this’s more of a “would this work?” Kind of post
Again, point me out if i’m wrong
Symbol Out!