# Waking animation and/or delay

**URL:** <https://discourse.stonehearth.net/t/waking-animation-and-or-delay/6632>\
**Category:** Suggestions\
**Created:** [July 23, 2014, 10:11pm UTC](https://discourse.stonehearth.net/t/waking-animation-and-or-delay/6632 "2014-07-23T22:11:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Phagocytosis](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/phagocytosis/32/5022_2.png) [@Phagocytosis](https://discourse.stonehearth.net/u/Phagocytosis)\
**Post date:** [July 23, 2014, 10:11pm UTC](https://discourse.stonehearth.net/t/waking-animation-and-or-delay/6632/1 "2014-07-23T22:11:12Z")

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My farmer sprang up to work rather quickly after waking from a nap on the cold hard dirt of the farm (13:08). Perhaps a nice waking up animation would be good? It could even be different for good versus bad nights’ sleep. If that’s too much work, even just a forced delay would be an improvement, I think, over how it comes across now. Unless we’re going for ninja waking reflexes, or something 🙂
