# Voxel model extension problem

**URL:** <https://discourse.stonehearth.net/t/voxel-model-extension-problem/32567>\
**Category:** Modding\
**Created:** [October 30, 2017, 3:33pm UTC](https://discourse.stonehearth.net/t/voxel-model-extension-problem/32567 "2017-10-30T15:33:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Killex](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/killex/32/60927_2.png) [@Killex](https://discourse.stonehearth.net/u/Killex)\
**Post date:** [October 30, 2017, 3:33pm UTC](https://discourse.stonehearth.net/t/voxel-model-extension-problem/32567/1 "2017-10-30T15:33:28Z")

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Hello everyone, I need help for my first mod.

I have my file with an extension in .qb but i don’t have Qubicle so i just want to know if i can use Magica voxel and .vox files for my mod.

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**Author:** ![Relyss](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/relyss/32/41785_2.png) [@Relyss](https://discourse.stonehearth.net/u/Relyss)\
**Post date:** [October 30, 2017, 3:36pm UTC](https://discourse.stonehearth.net/t/voxel-model-extension-problem/32567/2 "2017-10-30T15:36:11Z")

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The game reads .qb files. MagicaVoxel can import/export to .qb. You can work in any format you want, but in the end you’ll have to export them to .qb. Is there any problem with that? 🤔

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**Author:** ![Killex](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/killex/32/60927_2.png) [@Killex](https://discourse.stonehearth.net/u/Killex)\
**Post date:** [October 30, 2017, 3:38pm UTC](https://discourse.stonehearth.net/t/voxel-model-extension-problem/32567/3 "2017-10-30T15:38:10Z")

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I’m new in Voxel modeling so i’m discovering my softwares, thanks for your help
