# Tree Stump Mod 🌱

**URL:** <https://discourse.stonehearth.net/t/tree-stump-mod/27514>\
**Category:** Current Mods\
**Created:** [January 7, 2017, 5:08pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514 "2017-01-07T17:08:09Z")\
**Posts on this page:** 19\
**Page:** 3

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**Author:** ![genboom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/genboom/32/51397_2.png) [@genboom](https://discourse.stonehearth.net/u/genboom)\
**Post date:** [May 10, 2018, 10:48pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/42 "2018-05-10T22:48:49Z")

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just a friendly reminder to eventually add this to steam workshop!  
for those that are wondering this still works in alpha 24 test version, you just have to manually add it to the mods folder

[tree\_stump\_regrow.smod](https://discourse.stonehearth.net/uploads/short-url/hS1zLOmmRtpCIDnby2wNYGkWKXk.smod) (1.7 KB)

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**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [May 10, 2018, 10:57pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/43 "2018-05-10T22:57:31Z")

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Sure. It is a small and finished mod, doesn’t require any maintenance.  
I will just give a final clean up and later I can upload it there in Steam.

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**Author:** ![genboom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/genboom/32/51397_2.png) [@genboom](https://discourse.stonehearth.net/u/genboom)\
**Post date:** [May 10, 2018, 11:01pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/44 "2018-05-10T23:01:51Z")

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thanks!  
I still have the old regrow code as well, I can’t seem to find it on this thread tho. added it to my previous post

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**Author:** ![Wouter\_Sikkema](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wouter_sikkema/32/61482_2.png) [@Wouter\_Sikkema](https://discourse.stonehearth.net/u/Wouter_Sikkema)\
**Post date:** [May 11, 2018, 9:18am UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/45 "2018-05-11T09:18:07Z")

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yes please! this one is always very flavourfull! @workshop

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**Author:** ![Stauder02](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stauder02/32/64103_2.png) [@Stauder02](https://discourse.stonehearth.net/u/Stauder02)\
**Post date:** [July 5, 2018, 12:05am UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/46 "2018-07-05T00:05:32Z")

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How can i add this mechanic to the new Arctic biome and its trees ?

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**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [July 5, 2018, 1:06am UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/47 "2018-07-05T01:06:20Z")

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Without this mod, it requires creating and adding a component to the trees that will run code when they “die”, this code will add the stump in its place.

With the mod, don’t worry, I’m going to add it, right now. _proceeds to work on it_

Question: Should all/any tree have this? (including any mod)  
For those not properly setup it would be just a default stump instead of a custom one.

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**Author:** ![Stauder02](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stauder02/32/64103_2.png) [@Stauder02](https://discourse.stonehearth.net/u/Stauder02)\
**Post date:** [July 5, 2018, 1:28am UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/48 "2018-07-05T01:28:27Z")

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i thought the arctic biome whas vanilla ^^  
is the question meant for me ?

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**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [July 5, 2018, 1:31am UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/49 "2018-07-05T01:31:23Z")

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arctic is vanilla, but it uses new trees that are not yet recognized by this mod.  
The question is open to anyone willing to answer 🙂 Because I have to manually add the stump models, it would be a colossal work to create stumps for all trees, including from other mods. So the idea was to use a generic model for everyone (that hasn’t its own yet)

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**Author:** ![Stauder02](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/stauder02/32/64103_2.png) [@Stauder02](https://discourse.stonehearth.net/u/Stauder02)\
**Post date:** [July 5, 2018, 1:34am UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/50 "2018-07-05T01:34:09Z")

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Ah yes, well two stumps would be enough  
the generic for medium and large pine trees and a single block for small pines and juniper i suppose

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**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [July 5, 2018, 4:39pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/51 "2018-07-05T16:39:52Z")

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## ![patch_notes_button](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/e/aee016e5c112022b52a50bb8369e80713a2c6876.png) Mod Updated

It is still basically the same.

**Download:**  
Through Steam Workshop, or 🆙 At the first post. 🆙

**Changes:**

- All trees now have stumps when cut. Those without a proper stump model for its type will just use a generic model. (All vanilla trees have custom stumps)
- Removed their ability to regrow into saplings. Not needed anymore as we have a proper game mechanic for that now using seeds, and also because the same stump can be used in multiple trees, so there is no easy way to know to which tree it should grow to.

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**Author:** ![illdred](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/illdred/32/51973_2.png) [@illdred](https://discourse.stonehearth.net/u/illdred)\
**Post date:** [July 5, 2018, 10:35pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/52 "2018-07-05T22:35:45Z")

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if another mod had custom trees, can they mod this mod to add in the custom stumps?

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**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [July 5, 2018, 10:39pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/53 "2018-07-05T22:39:46Z")

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@illdred - That is definitely possible, yes 😃

Sorry to reply to this question on your thread, Bruno - but I also came to comment that I didn’t know how much I needed this mod until I tested it!  
Thank you! :merry:

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<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [July 5, 2018, 11:47pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/54 "2018-07-05T23:47:13Z")

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> [@illdred](#):
>
> can they mod this mod to add in the custom stumps?

Even simpler. In the tree itself, add to its entity\_data:

```auto
{
	"entity_data": {
		...
		"tree_stump:stump_data": {
			"stump_alias": "tree_stump:trees:juniper:medium:stump"
		}
	}
}

```

Replace `tree_stump:trees:juniper:medium:stump` with the alias of your custom stump.

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<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [July 7, 2018, 9:20pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/55 "2018-07-07T21:20:04Z")

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Just a minor report:  
Acacia stumps seem to be a little offset with their position  
And when chopping stumps you can still see the leaves falling/smoke effect in the middle of the air, maybe change it to a common resource node (like piles) in terms of animation?

And finally, they have no description at all - albeit not really needed, it feels a bit off since pretty much everything we click in the game has a small description, even if obvious like “A small boulder” 😊

Other than that, amazing mod! So simple yet so cool, I’ll always use it from now on!

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<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [July 7, 2018, 9:41pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/56 "2018-07-07T21:41:51Z")

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## ![patch_notes_button](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/e/aee016e5c112022b52a50bb8369e80713a2c6876.png) Mod Updated

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**Download:**  
Through Steam Workshop, or 🆙 At the first post. 🆙

* * *

**Changes:**

- Fixed all reported errors.
- Fixed missing stump for sapling
- Added compatibility patch to ace, to avoid that mod doubling the stumps when both are active.

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**Author:** ![Banto](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/banto/32/68768_2.png) [@Banto](https://discourse.stonehearth.net/u/Banto)\
**Post date:** [December 13, 2018, 4:19pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/57 "2018-12-13T16:19:39Z")

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I know you sent a comment about updating the tree stump mod but i already have latest and i have seen those small stumps from oak trees again. Not sure why it happens if it has to do with seasons because today when i recorded i noticed some oak tree stumps was suddenly thin stumps.

It could also maybe be that those oak stumps spawns those other smaller thinner stumps when i harvest them. That’s what looks to have happen when i rewatch the video im editing atm.

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<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [December 13, 2018, 4:23pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/58 "2018-12-13T16:23:57Z")

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There was a bug with tree stumps we had to fix in ACE - It might be that

apparently when a game is loaded, all trees are given the stump component - and that includes stumps that already exist, so if a game with stumps is loaded, these stumps will leave new stumps when cut. A fix is to not treat stumps as trees (by removing the tree mixin) 🙂

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<div class="post-metadata">

**Author:** ![Banto](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/banto/32/68768_2.png) [@Banto](https://discourse.stonehearth.net/u/Banto)\
**Post date:** [December 13, 2018, 4:28pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/59 "2018-12-13T16:28:06Z")

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Oh ok 🙂 was a bit confused why it was happening nothing troublesome of a bug anyway 🙂

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<div class="post-metadata">

**Author:** ![BrunoSupremo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/brunosupremo/32/54819_2.png) [@BrunoSupremo](https://discourse.stonehearth.net/u/BrunoSupremo)\
**Post date:** [December 13, 2018, 5:09pm UTC](https://discourse.stonehearth.net/t/tree-stump-mod/27514/60 "2018-12-13T17:09:52Z")

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## ![patch_notes_button](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/e/aee016e5c112022b52a50bb8369e80713a2c6876.png) Mod Updated

* * *

**Download:**  
Through Steam Workshop, or 🆙 At the first post. 🆙

* * *

**Bug Fix:**

- Fixed bug that would cause stumps on reload to be considered trees again and yield another stump when cut.

[Previous page](https://discourse.stonehearth.net/t/tree-stump-mod/27514.md?page=2)
